North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
I think the key is that the increased population makes it much more enjoyable but when that dips down again I don’t think it’s going to be any different than before.
Don’t forget the numerous posts about Alpine Borderlands being dead even before DBL was released guys.
Restoring Alpine was never the right move imo.
They switched to dbl and we know how that went, it probably did more damage to wvw (along with other things) for the past 6 months than alpine ever did in 3 years.
That’s not to say alpine is almighty great, because it wasn’t and was behind ebg as well in popularity, the map is 3 years old and wvw population was slowly dying off because the gamemode is stale.
Hopefully they can get the rotation out so we can stop having these pointless arguments and everyone gets their “favorite” map to play on.
No brainer, voted for scoring changes, which will tackle a number of issues we’ve been asking them to look into for YEARS.
The other QoL changes presented almost nothing of interest that needs to be added to the game right away. Why are people voting for this?
WvW Quality of Life Improvements
Add an option for reduced nameplate clutter. - Don’t Need
Add cross-map team chat. - Don’t Need, TS TSchat whispers, use them
Add objective-summary tool tips. - Don’t Need
Add a display effect for Righteous Indignation on map markers. - Don’t Need, click on the objective for timer
Add floating indicators when gaining points toward war score. - Don’t Need
Add a WXP-gain sparkle trail. - really?… Really?
Add a territory-control map overlay. - Don’t Need
WvW Scoring Improvements
Reduce the impact of night capping. -NEED
Lessen the gap between winning scores and losing scores so losing teams can still recover. -NEED
Adjust objective score relative to upgrade level. -NEED
Adjust score for capturing objectives. -NEED
Rebalance the score awarded for activities that don’t reward points per tick. -NEED
Get with the program people, VOTE FOR SCORING CHANGES, thank you.
(edited by Xenesis.6389)
All these kitten morons ‘Your q spot is not more important than mine" wahwahwah. Like, come on. That’s not what this is about and if you didn’t have the reading comprehension of a 7 year old you’d know you are just being asked to go to OS so that your play style doesn’t hamper MANY other people. OS dueling means no one interrupting your dueling, no long runs back to your dueling spot, and no mistaking a solo person or duo passing by as duelers. Stop being so sensitive and closed off to such a simple suggestion that assists everyone in playing more efficiently. You are seriously children if this is too difficult.
Oh yeah I’m sure they’ll follow up on your suggestion after throwing out so many insults.
Know what this all sounds like? Those achievement hunters our HoT maps seriously screw up our meta events, they need to leave and go into another instance!
Play your own game and stop worrying about others, your way of playing is not the only way wvw. I also paid for the game so I will kitten well will play where I want, whenever I want, and if that means going into ebg primetime with a 75 man queue so I can go roleplay make out with my girlfriend in dredge tunnel ain’t nothing you can do about it!
It is a WvW map, not a PvP map. There is a small difference. PvP is about killing other players. You get points per kill.
The points per kill were taken out of WvW.
It brings nothing to the tick and hence no points for the team. WvW has a much higher focus on strategy, objects and large scale fights. It is a comparison of a world in total with another world in total. There is a game mode for players who want to compare their skill with other players. It is called PvP.
You’re on a serious trip dude. Points per kill is in the game.
Lol, you just made my night with this comment.
It’s actually a great example of how Anet should be careful with feedback on this forum, because subsequent posts the guy stubbornly insists you’re wrong
It wasn’t in the wiki I must be wrong! lol
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-January-26-2016
Points per Kill
- Each enemy player killed in WvW now grants 1 point of War Score to your team.
- This change was made in order to allow players who focus primarily on killing enemy players to contribute more to the team’s overall success.
- Points are awarded for kills and stomps equally.
- Any team who has tagged the kill will get a point. For example, if the red and blue teams have both tagged a green player, and the green player dies, both the red team and the blue team will get 1 point.
It is a WvW map, not a PvP map. There is a small difference. PvP is about killing other players. You get points per kill.
The points per kill were taken out of WvW.
It brings nothing to the tick and hence no points for the team. WvW has a much higher focus on strategy, objects and large scale fights. It is a comparison of a world in total with another world in total. There is a game mode for players who want to compare their skill with other players. It is called PvP.
You’re on a serious trip dude. Points per kill is in the game.
WvW is spvp on a larger scale, instead of capping capture points you’re capping structures. There’s all type of players that play in there, it’s not meant for just mindless zergs. If all you want to do is make the trip around the map capping camps, hey that’s your business, but there’s much more to wvw than just going around taking stuff.
Nobody was playing on DBl, prior to the changes. Few were playing full stop. There were barely enough for 1 map. It’s little wonder people blobbed in EB for fights. The ABls would have had similar, if not quite so severe problems, because the new borders clearly did have issues!
More importantly though, since last week, the fights have been great. We even had a great fight on the, much maligned, stairs at fire keep that was really different, in a good way. Wouldn’t want all to be the same, but that’s the point. The current DBl and ABl will work well in rotation.
Did you somehow forget that servers were linked last week? so yes there are more players on the dbl these days. While the changes to the dbl were good, I highly doubt that’s the reason players have returned.
I returned to see what the linking would be like and played on the dbl on the weekend, but haven’t played much on the weekdays and when I did it was in ebg, cause guess where most of the players were…
The problem with the map is the original concept with the idea that everything in there should be a choke point in order to break down the zergs, much like the alpine ruins were done to try and split groups up. But it doesn’t work.
The south towers were designed to be the quick passageway to the middle of the map which then would lead to quick routes to the north areas, which is why everything is so far from each other to try and make that middle area more valuable to access.
They added a clumsy pve event in the middle of the map to help put pressure on the defending team while adding more strength to gates and walls to counter. They added barricades and extra breakable walls incase people wanted to get through quickly without the tower, which was annoying for roamers and havoc but not so much zergs. So why take the tower then? well waypoints were added to give those south towers more value and a closer place for players to spawn from.
Now they’ve disabled the middle event, gates and walls were toned down, added a tunnel through the south wall, they took away barricades and the extra walls, moved the waypoints back to keeps and back to their original design, and now the south towers are left with no value because you can’t even siege keeps from there. The north towers never had any value other than seeing a different boss.
The only thing I see that could work is to borrow from ebg and put a castle in the middle area like another smc type building but not as big, it’s really the only middle concept that has worked, not the quaggan lake, not the ruins, not the giant cannon.
Then to make the towers useful again I’ll borrow from warhammer online, tie the castle to the 4 towers (increase their lord RI to 10-15mins), if you own 3 of the 4 you can attack it. The 3 keeps values are the waypoints. Add more ppt to the castle like smc, and a big fat chest of something and maybe even the bloodlust buff. Then every 3 hours after a cap it kills everyone inside and powers down back to neutral.
Lots of stuff they could do with that idea, but the towers need some value again.
EDIT: If they want to keep the middle cannon concept then take out the dino dropping power cell stuff and maybe tie the cannon to the towers instead to powering it up, that way you make players fight over those towers.
(edited by Xenesis.6389)
Since nobody wants to play desert borderlands EB ends up with a crazy queue while the other maps are empty or full of semi-afk players waiting for their EB queue.
ArenaNet needs to quickly roll out the alpine borderlands. It would alleviate many of the concerns on this forum right now.
Speak for yourself.
My server seems to be enjoying DBL much more now.
-Blackgate Native
You’re on Blackgate who probably have queues every night on every borderland, not like they have a choice? XD
I eagerly await the day we have three separate Borderlands maps — alpine, desert, forest — and we can choose to play whichever whenever.
I eagerly await the tangled depths forest borderland…….. not really, I would uninstall this game so fast lol..
Not sure I would like a forest borderland, the trees in this game bother me in fights, like that small forest behind south camp on the alpine map. I suppose if it was like Auric Basin that would be ok.
They made the Obsidian Sanctum Arena explicitly for duelers. Come on guys, the EBG queue is through the roof on most servers right now. It really is becoming a matter of griefing if one of the reasons the queue is so high is because of the mass amount of players detrimentally dueling in mid-map locations.
We run all our zergs with a kill on sight rule of thumb for duelers. If you guys wanna do it, go to OS. That, or go to the wonderfully unused Oasis sections of the BL maps. Nobody, not even zergs go there.
lol thought they made OS Arena for gvg’s? not explicitly for duelers.
Anyways wvw is a pvp mode, all types of pvp players run in there, solo, duo, groups, zergs, duelers, gankers, gvg’ers, ppt’ers, defenders, etc. Players play what they want, when they want, wherever they want, however they want, and you have no right telling anyone else otherwise.
Also keep in mind the matchups are not exactly balanced because some of the servers are not in the tier they belong in. Moving one position up or down a tier can make a difference in the matchup.
T1- 1, 2, 3
T2- 4, 5, 7
T3- 6, 8, 10
T4- 9, 11, 12
BG I believe have come out of hibernation to play this week, they’ve been known to do this for important weeks in the past. I certainly don’t think ET gave them enough population and coverage to absolutely dominate, bBut YB and JQ also lost some guilds to T2 before the link.
Would T2 been closer with FA than Mag in there? probably.
In T3 FA and SoS are kinda picking on the smaller team, plus overnight coverage.
In T4 the matchup might be more balanced with HoD/EB there instead of SBI/CD.
At the end of the day overnight coverage as usual will give you an advantage.
What if each tower had a siege weapon that you could upgrade to, that only did damage to structures, and did less damage per shot than a treb, that can reach the keeps (But only the outer walls/gates)?
Just a thought lol, the fact that it’d be locked behind full upgrades would prevent it from being abused, and it would drive people to capture/keep the towers.
You mean like the super cannon you get at Statuary in eotm? That could be interesting, but would probably only get played in the southern towers from offensive teams if you have to wait on upgrades. There’s no point for offensive teams to get the north towers for this since it’ll be way less troubling to just do a regular break in with siege.
Defense teams of course could get some more value in the north towers this way, if they’re outnumbered and having trouble getting close with siege. Most servers don’t care to do long defense hold on enemy structures other than maybe T1.
It’s not necessary to remove anything from the game, they just need to find the sweet spot on duration and cool down times.
I always thought Anet balanced powerful skills with cool down times, that’s why we have elites skills that take 3mins to use again, so that they’re not used multiple times in a fight. (That theory has been rattled with coalescence of ruin and it’s very short cool down for it’s range and damage, but that’s a topic for elsewhere.)
Anyways given that sieges can sometimes last an hour for upgraded keeps and smc, those powerful tactivators need a longer cool down. Stuff like stealth waters need a much shorter duration.
It’s more fun when there’s zergs playing in there, reset night was a blast, unfortunately the preference is still to go to ebg, the same as it was with alpine. The map needs some polish still, but the towers will remain useless and just something to take because they’re along the way, something needs to be given to them to add value to hold.
Those shrubs are dynamically generated in the map editor, which is why they aren’t always logically placed. I’ll talk with the map artist about potentially removing them or replacing them with something less obstructing though.
The unusually steep steps in the fire keep lord room are there to prevent players from pulling the keep lord off the platform and thus circumventing some of the fight mechanics. Maybe this could be a single step though, like in the air keep.
Thank you Tyler! I really appreciate the communication you’ve given us the past couple months and the work you guys are putting into WvW.
Thanks to the rest of the posters here for the support, I thought about getting as much examples as possible but then it probably would take me forever to get them all, so I just put up the ones that I ran into multiple times in the past couple days. XD
But if anyone else has a particular annoying plant or shrubs like these please feel free to post a screenshot of it in here.
I would like to see these fixed too. Yet, if the Alpine maps are returning in few weeks, it is probably not worth the trouble to fix up these small details on the maps that may be never used again.
The alpine map is coming back, but that doesn’t mean the desert map is going to be trashed, they’ve put too much time into creating it and trying to update it according to our needs they won’t just kick it to the side for long.
They just implemented fixes with the april update, why do that if it’s going to be kicked to the curb permanently? Once it’s been taken out it should be polished up with like the suggestion to remove or change those plants, and then brought back for rotations, whenever they can get that implemented.
I’ve run into one thing that annoys me greatly about the desert borderland, hopefully some others share this annoyance.
Running into the random plant, or small stone, or stone chip on a stairway or ramp, or tree root or even bigger stairs should not make you stop.
No other map have I encountered in GW2 where the random little things make you stop in your tracks and you need to go around them. I think these things should be made to walk through or walk over. Anyone remembers the little stone clip that sticks out in north tunnel of dredge tunnel in ebg? it’s like that but 10x more present in the desert map.
Almost nowhere does that exist on the alpine maps, whereas on the desert bl it’s an everyday occurrence for me. I know Anet wanted to make an interesting and detailed map, but I think they may have gone overboard and took away the smoothness of a wvw map.
I’ve lost count the amount of times I’m in a fight and get hung up on a random plant, having these random none passable objects breaks momentum in a fight. Environmental factors should play a part in fights, walls, posts, gates, bridges, stairs, not a random plant on the ground that you can barely see because it’s a half desert.
So please Anet I would ask that you go in and give the map a good cleaning, there are plants you have that are passable, please use those more if you need to. I’ve attached some screens to show examples. Thank you.
(edited by Xenesis.6389)
There’s a feedback thread to post about the rewards track, please feel free to post there as well.
Also potion boost like spvp will be coming once the testing is finished.
I wanted to hop in the thread and thank everyone for all of the feedback so far! It has been really helpful!
I also wanted to remind everyone that Potions of WvW Reward will be added once the beta is complete. They will work the same as Potions of PvP Reward in that they will drop from dailies and progress WvW Reward Tracks. Just something to keep in mind that will be coming in the future.
Yeah last night on HoD/EB the numbers I think were around 40-60 for ebg and 20’s in the other bl’s. Tonight I only noticed a queue for ebg in the low teens and one other bl in single digits after 9est.
FA and SOS seemed to have decent sized groups around.
BTW ANET , taking waypoint from Keep
totally Dislike
I though this patch was gona be more FUN , EASY ???
had to wait to get waypoint ? what the hck
That’s how it was for 3 years….. and people were fine with it. It’s actually more meaningful as you now have to work on getting that way point and when you do, that keeps become even more important to defend and hold… if you don’t want to run from spawn every time that is.
I personally hated the new hot system for it.
I played in T1/2 from the beginning up to a year ago, so I know what queues do and it sucks trying to fit your guild in. Again this was the first night for the change, there’s any number of factors for the high population at reset. If in fact the queues hold up on T1 servers for some time and it’s unbearable I’m sure they could go back to unlinking T8 with T1, and maybe link T8 with the T4 servers if that looks more suitable.
But they won’t know exactly what the situation is until it’s been given some time to show them, growing pains. I’m not saying don’t express your concern, but let’s not overreact and flood the forums with 20 different qq threads about the queues everyday.
(edited by Xenesis.6389)
/use dodge….
You can still steam roll lower level areas with a level 80 and gear, you just can’t one shot everything. Scaling is there to keep the game a challenge for you wherever you go at whatever level you do it, so you don’t get bored.
Hey guys, let’s relax a little bit on qq for queues, it’s the first night of the world links. Let’s give the system a week to see where it goes, it was normal for reset nights and even tournament time to have queues on 4 maps back earlier in the game life.
Will that keep up for saturday and sunday?
What will the queues look like on the weekdays?
There could be a combination of factors here for the increased population tonight other than the link.
Maybe a lot of people are excited and playing on reset when they don’t normally play.
Maybe we got returning players coming in and playing on reset when they don’t usually play.
Maybe players stayed up to 10est to play because it’s reset time when they usually start at 8est and be done by 10est or 11est, so lets see what happens on saturday and sunday.
We don’t know these things as yet.
One thing is for sure, many servers needed players because most times it was 3 empty maps and a queued up ebg map. I know being in queue sucks, that’s kinda why they created eotm, play there while waiting on the queue, but give the system a week to see what happens, we can’t judge it on the first couple hours.
Happy bag hunting.
P.S Thank you Anet for the work you’ve been putting into WvW lately, please keep it up!
(edited by Moderator)
You guys do realise that there is a WvW specific reward track in there.
Yes but all I’ve seen in that one so far is the 3 boxes of superior siege, not a lot of other wvw specific items.
Hi I’ve just started playing again and I already have a level 80 but thought it would try with a new class. I’m wondering what there is to do now at 80, do I need to complete the story??
Lots of things to do at 80, pick what you like.
Personal Story/Living stories
Dungeons for tokens for dungeon armors/weapons
Fractals for ascended items
WvW/Eotm, has it’s own mastery lines
Spvp, seasons
World zone completion
Daily world bosses
Silverwastes/Drytop zones
Tradeskills
Craft old Legendaries
Achievements hunting
Level another class to 80
If you also have HoT:
HoT zone completions
Elite specializations completions from hero challenges
Zone meta events
Mastery experience
Mastery points from achievements
Craft new legendaries
New armors/weapons to collect
Guild hall upgrades
Living story 3 soon
The first topic, as you probably guessed from the title, is WvW Reward Tracks! Here are a few questions:
- How do you feel overall about reward tracks?
- What are your thoughts on the rate at which you gain participation?
- How do you feel about the rate you earn reward track points?
- Overall, what are your impressions about the types of reward tracks we have?
- Are there any other reward tracks you would really like to see?
Feel free to post anything reward-track related in this thread!
1. Finally it’s here! Many thanks to the dev team for finally implementing them to wvw! It feels great getting rewarded for playing wvw however you want, whether that’s following a zerg, or capping a camp, or escorting a dolyak.
2. I’ve tested a few things such as escorting dolyaks from camps for participation (while also doing the guild missions), seems to reward more for longer escorts like north camp to garri rather than nw camp to fire keep, which is good. The 10 min period before participation starts to decay seems fair as well, for now, will have to wait and see what afk abuses come out of that.
3. The rate you earned points seemed a little slow compared to spvp, but will need more testing to see the difference. I haven’t done the math but I heard somewhere that it would take around 8 hrs to complete a track, which I’m sure can be done much faster in spvp. Also thanks to the devs for thinking of the rate in eotm, as I think it’s much easier to earn rewards in there already, it’s best to give a little more to wvw which has more sacrificial play for defense in there.
4. The tracks are straight copies from spvp, understandable as this is a beta testing of them, but it’s a good variety from dungeons to zones and even the wvw specific armor.
5. More specific wvw tracks would be nice in the future:
a. Festival tracks.
b. Wvw Tournament tracks.
c. Perhaps tracks for the wvw specific weapons that were offered at the tournaments for tickets.
d. Tracks for each wvw map that provide something unique in the end, and of course the desert borderlands would have to provide silky sand in theirs XD
e. Fractal tracks.
Also more wvw specific rewards in the tracks for stuff like siege blueprints and badges should be included if they haven’t already.
Not only are they perhaps the funnest collection item in a lot of MMOs, but they also enrich the setting and make it feel more immersive. There’s no reason not to have both waypoints and collectible mounts.
The only possible drawback they could have would be being resource-intensive, but all they really need to do to make that a non-issue make them not usable in combat or in certain areas.
Are there reasons why Anet and GW2 players are opposed to them that I’m missing? Wanting to be different isn’t really a good enough one.
Probably because people automatically think the mounts need to have speeds of 100-310% like WoW or something. When you can just have mounts to be another vanity item, put them at run speed or at most 25% which most classes have access to or 33% swiftness speed.
It’s also another vanity area for Anet to sell items, like you know what they’re doing with gliders now. Still find it funny people hate mounts but are ok with gliding.
It’s intended not a bug, it’s only available to those with HoT.
They recently fixed a bug with ascended drop rates in fractals, and even increased it. Maybe they should look at the drop rates from rank up chests as well.
Would be nice to get ascended gear off the reward tracks, but they haven’t done that to the spvp tracks to this point, so doubt they would consider it for wvw.
Don’t try to frighten us with your sorcerer’s ways, MaLeVoLenT.
If the empire had even a slight bit of interest in looking for challenging but fair fights they would have chosen another server like for instance FA which is the weakest of the T2 servers. Or hell you should have jump down to SoS or Mag and push them up and watch the kittens hit the T2 fan when you manage to do so.
If you were welcomed with open arms why did 4 guilds move to a direct enemy server in response to you? 4 guilds mind you is enough to wreck a lot of the smaller servers right now.
You moved 5 guilds to try and stack a server to dominate T2 again, with those 4 guilds still on TC I’m sure it would have been an easy win. You all were bored and wanted to mess something up again because people are tired of siegebend. You’re right in that guilds do what they must to keep their members interested and happy, but you don’t need to drag half a server along with you every kitten time.
That’s some serious over exaggeration if I’ve ever seen it. Pride ourselves on being terrible human beings? Do you really think Mag players wake up in the morning, put their pants on in someway that is evil compared to the rest of you, and then plot the best way to starve children in Africa?
Yes I do think pretty much exactly that. You managed to capture my mental image of the situation perfectly. Put your pants on like a good person for once pls.
Mag players?
And now we aren’t bored, what we did worked better than expected. We have a force actively pushing against us and the fighting is amazing. We are having more fun in the game than we have in a long long time.
And all it took was splitting a server community to achieve it!
I’m sure the Empire’s master plan was to just stack TC, dominate T2, and bring them back up to T1 while booting JQ or BG. That was the “supposed plan” in the first place, get a rotation of servers for T1/2, and they thought they were big enough and good enough to do that for servers.
Last time the Empire did this YB went along for the ride for the most part, and SoS and FA brought out their white handkerchiefs and waved goodbye to YB until they got their kittens out of T2. They rode them to the top of T1 and now didn’t have much to do but fall back on the old plan. TC looked like they were going to get a good deal out of the merge plan, because T8 into T1 servers isn’t going to provide much.
Instead this time the rebel alliance has sprung up to try and stop the dominance in T2 while it’s early. Only problem with that is, either way the Empire and the Emperor are laughing their kittens off because they are getting action anyways and it’s better for them to have opposition willing to come after them. They’re probably getting enough fun out of this that they wouldn’t need to worry about pushing TC up.
oops
In all seriousness though, thanks for bringing this up. I’d been meaning to fix this for a while, but it fell off my radar in light of higher priority issues.
Good news: This is now fixed.
Bad news?: This is fixed in the build where we disable Desert BL and bring back Alpine BL
- DBL Camps: Reduced the number of base guards from 4 to 3.
- DBL Camps: Base guards are now a combination of both Scout and Guard NPCs.
- DBL Camps: Guards have been moved inside the capture circle.
maybe look around a bit more instead of just bashing people
That doesn’t say alpine is back on the 19th, it’s the build after, which could be a week or 2 or a month or even more. The desert BL is getting it’s quarterly fixes in the april 19th patch and they will take our feedback in regards to that after. They will obviously observe the changes and what effect the population balance beta does as well to the desert map which would require more than a week.
Again anyone who thought alpine was coming to the 19th patch will have only themselves to blame, and need to pay attention to the developers responses next time.
(edited by Xenesis.6389)
I can see it now…so many threads lamenting the ‘missing’ Alpine BLs that were ‘promised’ in this patch. /smh
They were never “promised” for this patch, and anyone who thinks they were hasn’t been paying attention. But yeah I know we’ll get those complaints anyways.
It’s only been confirmed that they are coming back, and will have the HoT upgrades, but they never stated when exactly they will be back. The desert borderlands are getting some fixes this coming patch.
I take a “I’ll believe it when I see it” approach. and in that trailer, I saw nothing to do with WvW.
If that’s the approach you take then wait till tuesday, if you don’t see anything then feel free to borrow my pitchfork.
I did not see any WvW in the trailer… does that mean WvW is getting nothing again with this patch, even after all the talk?
They already stated the new wvw rewards system will be in the patch and the population balance beta on the friday reset. What exactly did you all want them to show in the trailer?
It’s a 3 sided game, there’s always going to be a “double team”.
Didn’t TC do the same to BG with JQ?, had any problems with that?
That alliance of guilds moved to TC to try and dominate T2 with numbers (especially with the incoming rumored merge, thanks again anet employee). I applaud DB and FA for banding together and hitting TC every chance they get, that is what should happen in a 3 way, the two lesser servers should put pressure on the top server.
Don’t know why people expected Anet to be any different than they have been the past 3 years, because of one AMA? lol the same guy is in charge of their communications policy for that time. Stop with the misplaced hope already.
What needed to change was the over hyping they created in previous updates, like 3 weeks of small blogs, we don’t need that type of hype creation. What we need is one blog telling us what to expecting maybe a week out, of things that are finalized for shipping. I understand certain things will be left out, like for wvw and the potential server merges, you want to keep the panic to transfer to a minimum. But not a complete shutdown on information until patch day.
Wasn’t there an attempt to correcting the server statuses and transfers at some point? Or at least they changed how the population is counted and it doesn’t include PvE player who have never stepped in WvW. As a result depending on the activity of the server during the match ups the server status shows full, high etc and it changes over time rather than instantly.
Yeah but that was pretty ridiculous as well since not a single server was marked “low” even when they really should have been. Leaving new players to come to this sub forum confused and then annoyed when they learn that they might need to part with more of their money if they want active WvWvW servers.
Yeah that’s a big one left off the list. The server population status changing to only count wvw population came in Aug 2015 I believe. It did help a couple servers which were mid tier but marked as high or full, dragonbrand, sos, and darkhaven I believe benefited the most.
Its not like Anet even advertise WvW, no seasons, nothing on the page to promote it… Just a little icon that few notice.
Imagine if the loading screens was changed to display the status of WvW, lol?
What they should have been doing all this time is wvw bonus weekends, (wow does it with their battlegrounds, every weekend a bg map gets bonus exp). Pop the wvw buff up and advertise it like they like to do for spvp events, but their bad marketing team has been so focused on spvp they don’t have time for anything else.
It’s not like they need to have actual events happening, you use it as a tool to remind people that hey there’s another game mode you can try out and get a bonus while you’re at it.
Hell they should be doing that for everything in the game, one buff that gives bonus exp/gold/karma/magic find for spvp, wvw, fractals, dungeons, raids, etc. Then every weekend pop one of them and do that in order every week.
Couple things could be added.
Dec 2014:
PPK and removal of white swords tested for a month, afterwards no word on PPK until a year later.
July 2015:
Golem-Rush Event, filled will bugs and exploits.
Blueprints could be duplicated, the golem supercharge buff which gave 100% more damage to golems and players would sometimes bug out and remain on players outside of golems, leading to a lot of “easy” killing. Not one word was said by Anet during this time, nor were any fixes implemented, the event was allowed to run it’s course despite many calls in the forums to shut it down early.
Aug 2015:
Changed server population status to only count active wvw players.
(edited by Xenesis.6389)
So after this kinda of preface, i’ll let go the fun/healty side of the condition combat, andlet show you my point of wiew about condi in wvw and his respective balance issues:
FIRST PROBLEM, some pve stats combination are really overpowered, especialy when they include condition damage on them as a main stat. For example dire and Trailblazer are totaly unbalanced set of stats, thats the reason they are not even appearing in pvp, but unfortunately we actualy have them in wvw.
SECOND PROBLEM, as someone already mentioned, anet balance team seems to have forgot after buffing condition dmg to buff the cleanse capacity of each class, resulting in very high unbalance issue. In a way that no matter how many condi cleanse you have, the spamm of them too high in comparison, it’s like Anet lost the control on this.
THIRD PROBLEM, condition removal capacity differently from the possibles counters to berserker/power build, are not balanced between classes, this means while a berserker build can be countered by ANY class by just tank up, or by learning to dodge the single burst the opponent class have, with condition damage instead there are some class that have literaly really bad bad access to condi cleanser, thusly differently from countering power build, sometime you have to literaly upset your build in order to chose cleansing trait/utility to face condi. To me, having cleanser to be mandatory is the DEATH of BUILD DIVERSITY wich is afflicting this game. As i said a couple of thousand times, condition should just be a kinda of side dmg in support of power dmg for the kiting classes.
FOURTH PROBLEM: maybe many of you are not updated about gvg scene, but actualy the meta is some sort of condi/hibrid based. The reason is always the same, much more easy to coordinate a condi burst that accumulate even in a not perfectly syncronized group burst than playing simply power builds. Also, you force the opponent to change their offensive build in a more sort of preserved cleanser hybrid.
FIFTH PROBLEM: in a blob fight, immobilize or chill can be much more deadly and devastating than in pvp or a single 1v1, since if you get immobilized, you will recieve the damage of 30+ people wich often can result in a instant death. So, in blobs condi removal are needed to avoid soft CC. But what happens if the blob is condi based, you will have to waste your condi cleanse even for the condi dmg, wich result a fast death in the consecutive immobilize. I dont understand why people keep saying condi are not good in blob fights, there’s so much aoe/opponents/dmg to evade to watch out, that if you even have to waste your attention to condi dmg, i don’t see any fun on the fight.
SIXTH PROBLEM, and this is the big one that some dumbyy condi lover doesnt seems to get: differently from power based dmg, that can be counter by a single stat (toghness) or nicely timed evades, condition damage HAS to be cleansed. This means, you have to waste seconds of cast time during an entire duel to cast a cleanse skill. This often result in the fact that to counter conditions, you have less offensive initiative than when facing power builds.
I hope to find people in this forum that can help me making anet realize what they are doing to this game. Gw2 had and still have an amazing combat sistem, plz anet dont ruin this amazing games with bad decision and unfun mechanics.
I understand that this is a noob friendly game, but even a noob can have more fun if the game is more skill oriented. And to me, condition damage is the ANTISKILL side of the game.Ty for reading, hope some developer will read this too, cuz it’s not only my idea, but the idea of my entire wvw guild, and of all of my friends that like to play hardcore.
Excellent post, ever since the June 23rd 2015 patch combat has changed for the worse, and then the expansion hit and the new specs made the problems even worse.
You’ve hit a lot of the main reasons for the down fall, dire set should have never been introduced to wvw, and now that celestial set is out of spvp maybe both those sets should be removed from the game. I mean if it’s not in spvp the main pvp area, why is it still in wvw the secondary pvp area to fight? Oh right because they refuse to split gears/stats from pve like they did for spvp.
They buffed conditions and added even more conditions to deal with, but didn’t do so for cleanses which again isn’t equally given to every class. Then they added resistance but it’s attached to barely used skills or talents it might as well not be in the game.
This is the main reason why I’m on a break from the game on top of all the wvw issues.
If the Alpine borderlands come back they will include the new system and you will just have to learn to live with it.
Or leave and play another game.. like a lot of wvw players have already done…
This is so simple.
Everything that was announced with the expansion is a promise that has been paid for and needs to be delivered, that includes legendary weapons and living story 3. Those are things that should be delivered before the next expansion. You can argue all you want about they didn’t say it would all be delivered at release, oh it would be months to years after because they didn’t give a timeline. It doesn’t matter, one way or another they need to deliver everything for that expansion before bringing the next one.
Everything else are extras to the game that Anet chooses to develop with revenue from gem store sales, they can choose what to create, can remain quiet about, can refuse to make promises on, can cancel it at any time, like for example super adventure box. I have no problems with this, this is how they operated for the 3 years before the expansion.
What if this happened to the last raid wing, or living story 3, would all players finally be angry and stand up about this? There are two routes that Anet could have gone with this, postpone/cancel a feature or buckle down and get it done. They have a large number of their staff not working on current content, they are obviously making future content the priority.
After YEARS of not telling us what’s coming out, telling us it’s company policy to not say anything because stuff can be cancelled at any time, they come out and announce a bunch of stuff for the expansion 10 months ahead. Wouldn’t it be safe to assume at this point that hey it’s stuff they are committed to fully producing to the end and not canceling once again in mid production? Now they’re even getting paid to get away with this stuff.
Mo obviously knew about the timing of legendary weapons and sab, he’s the guy in charge, I’m sure he reviewed both for a while and this isn’t an instant decision. He knew sab was in the pipeline and placing the news of legendary weapons delay a week before was a good way to minimize the damage it would cause. If they planned on releasing the legendaries before the next expansion, why bother telling us about delaying/canceling them right now?
(edited by Xenesis.6389)
They also need to change back to the old waypoint system.
For the war room change an easy fix would be to just switch object aura 8: +5 supply at level 37, with object aura 1: 20% magic find at level 6, leave the cost just switch the auras. Guild hall level 6 isn’t hard to get and will make small havoc teams effective again.
When most players are sitting in a queue to get into ebg over 3 desert maps every day, there’s obviously a problem. While I don’t doubt a few like the new map, clearly a hella lot more hate it. So…
“Logic clearly dictates that the needs of the many outweigh the needs of the few.”
While there are players who were bored of alpine, I know of players who outright left because it was gone, I know of players and commanders who preferred running on the alpine maps over ebg.
The bigger issue was/is players were/are bored with the current wvw mechanics, same stale matchups, lack of productive changes for years now, lack of proper rewards, population continued to go up in tiers or out entirely, leaving a lot of lower servers to just jump into ebg for action.
This really is no different than spvp players complaining about playing on the same conquest mode on the same boring maps for so long, they got stronghold type now too which they are not all happy about either.
You’re right changing the map won’t resolve the issues at hand, because the alpine map wasn’t the biggest problem facing wvw before HoT. But changing it to something unplayable didn’t help (long list of issues plus central area was laggy to players for months), it was the last straw in no hope for decent changes and they started leaving at a more rapid pace than before HoT.
Players were waiting on HoT for the big changes, hoping old players would come back and check the expansion out and maybe revitalize wvw (my server even had a meeting to discuss that), it didn’t happen, so those players who were waiting started leaving. Six months later nothing has changed except some rally mechanics from 5 to 1 and ppk.
Don’t agree that changing to alpine will reduce options to play (the desert map already did that), if anything might start getting people back on the borderlands and out of ebg for a change, until whatever major change is coming finally gets here.
I think it was mentioned by Anet somewhere that they currently don’t have a system in place to do auto map rotations, it needs to be done manually every time they want to make that change. It would be nice to have, but I’m not sure that’s a priority for them.
I wouldn’t worry about the guild hall upgrades, I’m sure that all current wvw mechanics will be implemented on the old map.
Why not keep it in the game forever? I never understood this…
Because then players will play it till they’re ghost white and get all the skins and never return to it, other than new achievements. Unless they take out selling the skins and just have them as random drops, like fractals.
Probably would be best if they left it as a limited time april fools holiday event every year.
At minimum…Restore the ability to use +5 Supply to Small Guilds that have already earned it previous to the launch of HoT.
It would be nice if banners and other Guild Upgrades that were unlocked too.
This simple move will Allow Small Guilds to feel they are contributing to the WvW effort of their server…and encourage them to return & help rebuild the WvW Community.
It probably would go a long way if they switched the Objective aura 8: +5 supply at level 37 with Objective aura 1: 20% magic find at level 6.
Level 6 is definitely doable for small guilds.
Maybe even switching scribing guild catas from level 19 with guild arrow carts at level 10.
That would be a big step in lightening the material grind load on the small guilds to get access to the two most important upgrades to be effective in wvw again.
From the get go they probably should have just made 4 ebg type maps, then they could have dumped the “homebl” concept and we could have had at this point ebg, alpine, eotm, desert as the 4 maps to play on for a matchup.
kitten , that’s actually a good idea. And you could easily introduce new maps to the rotation, too
I was also thinking they should take a week and try having 4 ebg maps instead, see how that works out since people love it so much. Maybe even have ebg as the homebl and the alpine or desert be the ebg type map but double the points, with “red” having a real advantage of having garrison.
Then again… having 4 maps upgraded with airship defenses…. probably would be too painful lol.
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