North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
I don’t really like the desert skin, and I also imagine a lot of folks that like EB are probably the least likely to tolerate the DBL.
Personally I don’t like the desert either, maybe if the dbl was made in snow in the first place it might have been more tolerable. But a re-skin isn’t a bad thing as long as they don’t change anything else with ebg, I just wouldn’t start with a desert theme.
/slaps forehead
Or just re-skin ebg to a desert and done?
If you are trying to move to a T1(or even a T2) world you better have your gems ready and fingers on the trigger, or else there’s a chance you’re going to miss the boat.
Why on Earth would they leave worlds open leading up to and directly after a re-link?
Holy server-stacking Batman!
Pretty much.
But in this case JQ was buying a guild over from Maguuma [Kek] maybe it was a late negotiation, but they all didn’t make it over before it closed, that’s why JQ is running to the forums to complain.
EBG will always have queues, it’s the map pugs go to first to find action. Guilds go there to get fights around smc.
Alpines almost never have a queue over EBG (unless something special was happening like a major gvg or an attacking side is trying to hold a T3 keep), so why would you expect that for the desert bl?
They wont fix class balance, can you imagine how most of the bad players being carried by the gimmick build on their class crying “omg now i have to learn how to play cant win with this build, i should win with this build” ????
Haven’t you guys noticed that any class balance changes happen only because of spvp? The pve side which wvw falls under does not matter, cause you know esports.
They changed the trait system multiple times because they figured a lot of players didn’t know any better and were using terrible builds, that’s why they streamlined it so you make less mistakes in creating your build.
I’m also in the camp where I don’t understand you people for supporting bringing back the desert bl. For the time we had it, all I ever heard was how much people hated it. Maybe there’s changes, but they’re not going to change how poorly the borderland flowed with actual practical combat. There were too many chokes and such close quarters combat that worked against decent fights, that anyone who had a smaller group was either one pushed entirely, forced to retreat into a choke (which there was a plethora of) or there were just blatantly no fights at all. And maybe that had something to do with the decline of WvW at the time, maybe it had to do with PvE being popular at the time, or maybe people just really protested that hard against the bl. (The later of which I can definitely attest to because I’m part of a guild who preferred PvE over the bl and they had previously been a WvW guild.)
Let’s not forget the fact that it felt half finished in the first place. It had potential to be something, but without the HoT mechanics (toadstool jumping, mushrooms, and gliding) it fell really short of that potential. And I’m not insisting that any of those mechanics come into WvW because then it would break the game. But I AM saying that it would make a decent PvE map or a casual core raid map to get people into that kind of content. It’s just not a WvW map because it feels like it was never made with the intention of fighting another server and more of “let’s cap this objective because there’s nothing else to do”. Which is exactly how it turned out. As I’ve always understood this game mode, it’s about taking objectives to make the other servers mad enough to fight you. This…? This felt like impotent rage. They took something but you can’t do anything about it until they look the other way because there isn’t enough room to fight or get away from the siege the other server is humping in that tower/keep.
I don’t understand people who just want to throw away a map without letting it get some work done to it before completely writing it off. Tangled depths was the same for pve, most players wrote that map off saying how terrible it is, yet anet worked on fixing it and it’s gotten a lot better. Ruins of Orr was also crap when it came out and it was fine tuned later on. I hate Tangled depths but you don’t see me running to the forums demanding it to be removed, nope I just zone over to auric basin and have my fun there. Could do the same if we had the 2/1 rotation.
The desert borderland also came out at a time when a lot of changes were happening, it created the perfect storm for wvw. Guild catapult supply increased, guildhalls grind, wvw guildhall upgrades, the earlier stability changes that encouraged pirate ship meta which was making wvw increasingly less fun, a brand new class that was turning combat upside down along with the new elite specs, auto upgrades. The expansion killed off roaming and havoc entirely.
Yes the desert borderland has problems, but let’s not pretend like the rest of the changes to wvw didn’t share in the population leaving wvw. Most of those other things have been tweaked(stability) or finally accepted(guild hall upgrades), it’s time to let the same happen for the desert bl.
Also your guild switched to pve over that bl? you guys are cray cray, those maps are 10x worse than the desert bl for the gimmicks and layouts, maybe Mo was right generally when you’re into wvw you’re really into pve.
….anything that involves having to move any structures on the map is a waste of development time, that should go to a new map with a better concept.
Then I hope you voted for it’s destruction because that’s only part of what needs changing for it to be a suitable bl map too.
The towers need to be made useful, but that doesn’t absolutely require them to be moved, unless you want to turn it into an alpine clone, then they might as well just re-skin alpine into a desert.
You guys think too extreme for that map, it’s either move structures around or scrap it. To me changes don’t need to be that drastic, there are other options available, Anet just needs to come up with the right ones to implement.
P.S They could do a quick change since the desert bl doesn’t have bloodlust, they could tack it on to the towers instead of having ruins, holding 3 of 4 towers will give your side the bloodlust.
Or even have it separate from the borderland bloodlust and instead have each tower grant bonus stats. Holding 1 tower gives you healing power/precision, holding 2 towers also gives you toughness/vitality, holding a 3rd tower will give you power/condition damage, holding all 4 gives you warscore points for finishers.
Bunch of stuff you could do for those towers other than having to move them to be siege bunkers for a keep.
(edited by Xenesis.6389)
The map needs to be reworked anyway and it has plenty of room to throw in more towers and camps. The whole middle of the map is currently a waste of space, so it’s not like they’d have to cut out anything important to add a sm style keep there.
That would require moving a lot of stuff around, adding 2 towers 1 camp, moving the keeps, might as well make a new map. To me anything that involves having to move any structures on the map is a waste of development time, that should go to a new map with a better concept.
(edited by Xenesis.6389)
Oy this again.
Why would you replace the most popular map?
Desert is a home borderland map, it cannot be used as an ebg map because of the number of structures available, it’s not equal so it doesn’t maintain balance. EBG works as a middle ground map because it gives equal access to all 3 sides.
Wish they had never went with the stupid concept of 3 borderlands 1 middle map and designed all maps like ebg.
Lol tell that to the guilds that put the effort into getting them. Also, the center of the DBL needs to be dealt with.
Turn it into a giant Colosseum arena.
Vague quoting, let me quote a proper one.
https://www.reddit.com/r/Guildwars2/comments/4jrliv/game_update_notes_may_17_2016/d39l3do
Heh, I missed that quote since I don’t read reddit much these days, he even mentions they adjust the population status once a week.
TylerBFor the purposes of transferring, worlds that are linked (both the host and guest) have halved population caps. This is why so many worlds are marked as FULL now. So if you were to completely fill both the host and the guest world of a given pairing (which we haven’t seen happen yet), it is possible to have a higher than normal population, but it’s won’t ever be anywhere close to double the population.
We adjust server population status once a week. So it wouldn’t drop immediately, but it would drop within a week.
Kinda why I hate the cross forum posting.
We previously voted on what map rotation we’d want and most of us said 2 Alpine 1 Desert. What’s wrong with that concept? Everyone wins.
There was absolutely nothing wrong with it. But Anet said nope, 70% is not a sufficient majority. The 30% wins by default ruling.
Either way, this poll is pretty much done for already. With the current trend there is absolutely no way for the removal of desert to reach the required 75%. Hence, we gonna get it. I dread the next poll on its implementation as the oucome will be decided by what Anets decide is the default ruling and how many options are available. If its 3 months of only desert again… GG community. GG.
We were told it needed 75% in total from the start of the poll, and yet 30% chose to keep the 3 month rotation instead of going with the 2/1. Whether that was a legit 30% that really wanted the rotation, or if it involved a group of disgruntled players who were trying to sabotage that poll, because they were under the impression they could vote out the desert bl in a future poll, who knows.
The poll is here to vote it out, and they can see for themselves now, it’s not going to win.
So now I believe the poll for rotation will come up again, this time without the chance to vote out the desert borderland in the future, are those 30% that voted for 3 month rotation going to change their mind?
Some text
Map still isn’t going away.
No but I can bet a lot of players are lol.
Like they aren’t already, regardless of map available.
Some text
Map still isn’t going away.
Sure, let’s just give the Dev’s a chance because they can fix it, right? Because they said there going to do X,Y, and Z to it right? Oh wait, they didn’t say they’d fix it further. Even if you finally convinced them changes were needed, how many months or years will go by with us being stuck with it as is? It took 6 months for them to acknowledge that it even needed anything. Voting on something with hoped of future “maybe’s” is a bad concept.
Six months ago we didn’t have the current team in charge of wvw from the looks of it. Ever since they made the changes when Colin left the current wvw team HAS been doing a lot of work for wvw including the maps. So yes I think it’s fair to give the current team a chance to continue fixing and streamlining the desert bl especially since they’re also taking our input on it.
It’s not my type of map but I do realize there are others who like or even love it, the same for alpine there are those that love it and those that don’t. The love/hate ratio might not be the same for both, but they both deserve to be around for both sets of players that love them. The fact that the kittens who can’t get over that and can’t live with a 2/1 compromise is why we’re wasting weeks of polls on the maps.
There’s obvious flaws with the desert borderland when you compare it to alpine because of the design, but that doesn’t mean it’s completely hopeless to play on. I’m sure the devs can make it better, and that process would go a lot faster if we helped with it instead of sitting here crying about it every day.
Who gives a kitten when most of the people who vote are pve kittens who play WvW once a week?
That the new excuse going around these days for polls that don’t go your way? more pve players vote on the polls than the wvw players?
lol
How about how poorly and biased the poll’s have been worded? Do another poll Anet with something as concise as “Should we permanently remove the Dessert Borderlands: Yes or No?” With “YES” being first as every logical minded person would think and say it. It’s literally called a “yes–no question” for a reason!
This poll was doomed from the start with poor wording, poor staging, and from a “new” majority now being 75%. How many voting are even WvW players? How about a “Reward Track” for each poll where you have to earn the right to vote on a WvW issue? The more times you complete the reward track, the more your vote counts? That right there will take care of non WvW players and those with multiple accounts voting.
Oh the other excuse people are blindly voting the wrong way cause you think it’s not worded properly. It’s fine, there are more people who are willing to give the map a chance than those that want it removed permanently, stop crying about it and move on.
BTW I love how Ehmry bay is listed as Very High, when it sure as heck never was before the links and they lost regular wvw guilds and players after the links, and if you played on there you would definitely see a lot less Ehmry players around. So something screwy is definitely going on with the system.
Who gives a kitten when most of the people who vote are pve kittens who play WvW once a week?
That the new excuse going around these days for polls that don’t go your way? more pve players vote on the polls than the wvw players?
lol
OP’s main argument, as far as I can tell, is that polls are skewed because non-serious players cause poll responses to be non-representative of the real wvw population. The alleged non-serious players include: those who use wvw for crafting, laurel vendors, mystic forge, practicing emotes, chat rooms (specifically discussing game of thrones), trading posts/merchant, dailies, etc.
He doesn’t have to worry then cause the notifications only goes to those that have at least 10 ranks and gained a rank that week. It was purposely done like that to avoid notifying the casuals who only pop in for dailies and crafting.
I doubt there’s that many of those players around to make that significant of a swing in the votes.
This change is so crap. Are we forced to join wvw and be active for 10 hours or i don’t know how much it needs to be to get the gift for a legendary?
Hey at least now you know how wvw players feel when they have to go to pve to grind for everything including legendaries, and their guild hall upgrades…
Hmmm.. vote to keep desert to listen to more delicious qq.
Or vote to remove it, so I can screw over the 5% that didn’t want to vote for the 2/1 bl option in the last poll.
Decisions decisions…
Is it just me? Or is this hard to read? Seriously, my eyes lose focus trying to read the block of text.
I often wonder if people even bother to re-read what they wrote, and if they’re able to read a block of text like that.
Not reading that block, but good luck with the argument op. Polls should in part determine WvW’s future. It’s a form of feedback, and customer feedback is something every developer should always keep an eye on, overall Anet still has the final decisions on wvw.
WORLD VS. WORLD
The Reward Track and Participation systems are officially out of beta testing!
- Added the Gift of Battle Item reward track and removed the vendors that previously sold gifts of battle.
- Daily achievement chests now award Potions of WvW Rewards instead of Experience Boosters.
- The Outnumbered effect now also grants 50% increased participation gain.
- Added a new guild hall upgrade to the war room that unlocks a new potion at the tavern that increases WvW reward-track gain.
- A new reward track has been added that awards the WvW Hero’s weapon skins.
- The Heart of Maguuma WvW reward track now includes Chak weapons, Auric weapons, Plated weapons, Bladed armor, and Leystone armor as an option in the Mordremoth Cache.
- The Silverwastes WvW reward track Carapace Armor Box now contains all pieces of Carapace armor instead of just the gloves.
- The Provisions Master now has a sixth pip that allows players to buy Heart of Thorns™ recipes, sigils, and runes from the Heroics Notary vendor for proofs of heroics and gold.
- The Max Supply +5 upgrade is now the first Guild Objective Aura upgrade guilds unlock.
- The Magic Find +20% upgrade is now the last Guild Objective Aura guilds unlock.
- Updated the Outnumbered effect to no longer list that it grants bonus experience, as experience gain is disabled in WvW.
- Shield Generator—Force Dome: Stability duration has been reduced from 9 seconds to 6 seconds.
- Fixed a bug in which trebuchet conditions were allowed to scale based on player stats.
The WvW tick timer has been reduced from 15 minutes to 5 minutes.
- Objective Points per Tick (PPT) has been rebalanced to support the faster ticks.
- Camps—2 points
- Towers—4 points
- Keeps—8 points
- Castle—12 points
- This results in slightly more total war score earned from objectives.
Reward-track points awarded for participation have also been rebalanced to support faster ticks.
- Tier 1—25 points
- Tier 2—60 points
- Tier 3—95 points
- Tier 4—125 points
- Tier 5—160 points
- Tier 6—195 points
- This results in slightly more reward-track points earned.
Eternal Battlegrounds
- Klovan Gully: Fixed a display bug in which the blue “Defend Klovan Gully” event would list an additional event objective.
Alpine Borderlands
- Fixed a bug that prevented hero challenges from displaying or functioning correctly.
- Tower Northeast: Fixed a bug that prevented the tower lord’s health from scaling properly.
Desert Borderlands
- Fixed a bug with the teleporter on the dunes above the Fire Keep.
- Fixed a bug with automatic blessing at the east Earth Shrine.
- Fixed a bug with a jump pad on the north side of the Air Keep.
- Fixed a bug with a floating mortar in the Air Keep.
Obsidian Sanctum
- Fixed a bug in which players were no longer given immunity while standing at their starting location.
I posted about making the aura switch 8 months ago, and it’s finally happened, I feel like a special snowflake. In all seriousness, thanks for the change Anet, maybe a little late(my havoc guild is done) but it should help smaller wvw guilds still around.
Wasn’t expecting the tick to drop to 5 minutes already, guess you guys have been doing stuff besides polls :P Small havoc teams and roamers should be more effective now that they can get some guaranteed points for their effort.
OP has been on JQ since launch.
I’m not sure how server status matters much to his guild.
JQ coverage problems yo, they need more time to buy guilds. XD
It’s obvious they were manually locking the top 12 servers, they shouldn’t have been opened in the first place to keep funneling players to the bottom 12.
Again players had an entire week, I came in here and made a PSA thread as soon as I saw them open, it was also mentioned on Reddit. There was more than enough time for players to hear about it and to move guilds. They never announced server status changes before why are they expected to do so now? Up to the player to keep track of the status if they want to move.
There was no official word on the worlds opening or closing, so why would you even sit there and think they would be open until the 24th? Typically takes about a week for a server to have it’s status change after population movement, again it was obvious servers were manually locked because quite a few of them were not even close to full before the links, but were after.
I dumped my gold to gems and made my move on the first day, I didn’t even expect the window to be open for than a day much less a week. If you didn’t jump at the chance that’s your problem.
(edited by Xenesis.6389)
Servers had been open for a week now, how long did you all honestly think it would be open for? Should have moved right away, not wait a bloody week.
Again the number of sides is not the issue as to why wvw is not working properly, it’s the mechanics in place that always favor the top side which boils down to the side with more population and coverage. Anet seemingly wanted a system where the winning side was rewarded with more power so they roll over their opponents. The system promotes beating on the weakest opponent, by overwhelming them with numbers, right down to the bloodlust buff, and the outnumbered buff being useless. Of course in the end that would cause stacking population and coverage.
Dark age of camelot which wvw is based off of, was a 3 sided war, the difference is they didn’t have the scoring or upgrade system gw2 has. The scoring system currently in place is what needs to change, so that population does not have the greatest impact (time slice will help but far from solving this), other system like points per capture can help.
Systems need to be in place to promote the 2nd and 3rd place teams to go after the 1st place team, not 1st 2nd going after 3rd. Outnumbered buff should be able to actually help you take on greater numbers, not a laughable reminder that you’re outnumbered.
The only real 800 lb gorilla these days is probably BG.
P.S. Sorry about the formatting…would you perhaps consider sending an example post that you’ve had a chance to correct to me?
I already did, look at the quoted part of my previous post.
@Xenesis
Do you understand how each World earns their Rank & Tier Level in this leaderboard?
https://leaderboards.guildwars2.com/en/na/wvwThe 3 Way Fight Model has everything to do with Server stacking. All Worlds earn their WvW Rank & Tier Level by Scoring points during the Week. The WvW Leaderboard tells you exactly who is the Strongest of the 3 for each Tier. Players can easily determine which World tends to win in their Weekly Match-Ups for their Tier.
Players study this to find out which World they should consider joining so they can earn the most while winning. Don’t tell me you didn’t study this or ask your friends which WvW World was a good choice to join before choosing.
WOW really there’s a leader board!?!?!?! I’ll have to go study this right away……
Btw I just moved 1 of my accounts and I had 5 servers in mind, going to the leader had nothing to do with my decision, I moved to the server that I thought would best fit me, had friends, had decent population on my play times, attitude of the server, avoidance of certain guilds.
The 3 way model still has nothing to do with stacking. Stacking will happen no matter what restrictions you try to put in place, or however many sides are involved, there will always be a top side and most players will gravitate to it more. Even the megaserver system of eotm doesn’t work properly, there were months of green side domination and emptying red and blue within the first 30 mins of the 4 hour matches.
Players have stacked in this game due to alliances (Titan, Empire, Rebel), entire communities picking a couple servers (sea, ocx), free transfers from tournaments, players catering to their playstyle (T1 blob, T2/3 gvg paradise), populations going down so multiple guilds moving up to the more populated servers. Players have access to multiple accounts, so they can even choose what side to stack whenever they want.
P.S Your post are still hard on the eyes.
The Fixed 3 Way Fight Model will continue to Server Stack Players as a naturally as a flame attracts moths, or water flowing downhill.
You keep going on and on about this. The 3 way server fight has nothing to do with server stacking, server stacking happens no matter how many sides there are. If you have ever played a 2 sided fight you would know why 3 way is better. If you have 2 sides only, eventually when one side gets beaten and demoralized they stop playing, stop showing up, or go to the winning side which creates an even worse landslide than 3 way.
At least with 3 way you have one other side to take pressure off that demoralized side. The problem with GW2 is the setup of the sides, being tier based, and winning based on population and coverage is what promotes server stacking. There’s also no mechanic in place to have the two weaker sides push the top side in the 3 way fight, 2nd place teams tend to just follow along and beat on 3rd place to make sure they finish in 2nd to get their chest because it’s easier.
Players always go for the path of least resistance, that includes stacking on servers to have an easier play time.
The poll has ended! After removing all votes for “Don’t Count My Vote” the final results are:
38.1% Reevaluate match-ups monthly.
15.9% Reevaluate match-ups every other month.
28.9% Reevaluate match-ups quarterly.
5.5% Reevaluate match-ups every 4 months.
11.6% Reevaluate match-ups every 6 months.After analyzing the results we have decided to go with a 2 month world linking evaluation schedule because the majority of players voted for evaluations to be more frequent than quarterly but less frequent than monthly. Since we have decided to reevaluate every 2 months we will be reevaluating the current world links and making adjustments on the very last Friday of every even month starting this month on the 24th. Thank you to everyone who voted!
I’m afraid that you do not understand the system of a plurality vote. In the last poll, 70% wanted 1 Desert and 2 Alpine borderlands. But you said, it wasn’t enough, so the vote were meaningless.
Now, the majority wants monthly change, but again you say it’s not enough. So you choose a system, no one voted for. Are you kidding me? If this goes on, you can keep your polls for yourself and don’t annoy us with these anymore!
The borderlands voted required a 75% majority yes vote to make the change, players knew that before voting and yet 5% decided they wanted the 3 month rotation that screwed it up rather than the compromise. For this a majority vote wasn’t required, but in this case most of the votes fell to 1 or 3 months, so 2 months is a good compromise.
WvW’ers have been grinding hot events since the expac came out for this stuff, not sure why anyone thinks a comment on a youtube video would suddenly make anet want to make this change, a lot of other people have been asking for this. One of their priorities was to keep wvw’ers in wvw and not have to grind pve constantly.
As if the guild hall grind wasn’t bad enough, but when your talking about gear, this is a constant thing players are always changing around, therefore it makes perfect sense to simply make it easier to add a new currency (badges I assume) to acquire these runes, sigils, and recipes. After all its not like you cant still do pve for them, this simply opens up a new way to acquire them. Same thing with proofs of heroics being used to unlock elite specs, its just another option available.
Exactly, was pretty terrible forcing wvw guilds to grind out their guild hall upgrades in pve alone, and on top of that to grind to regain their wvw section for buffs they already had, something most pve guilds don’t need. With basically no way to do any of it in wvw, imagine if the pve crowd was asked to go into wvw to grind for all their guildhall upgrades, there would be outrage right?
That’s the thing some players don’t understand, now having to also grind gear, sigils, runes in pve just to stay competitive in wvw, it’s mind numbing, it continues to force wvw players into a game mode they don’t necessary want to play. These are the end games for gw2 – pve(raids, fractals, dungeons, meta events), wvw, spvp. They need to be treated as separate areas of play, as long as the progression to get whatever in any of those modes is balanced then there shouldn’t be any problems. If it takes a week to get 1 rune in pve then it should take the same amount of time grinding badges or heroics to get the same rune. If players get to do that in their preferred favorite mode everyone will be happy.
In the next release, a 6th pip is being added to the provision master ability line that allows you to buy HoT recipes, sigils, and runes from the heroics notary vendor.
Wow the wvw team has really been rocking lately!
These polls need more visibility to the general population. Asking for input from only the people who frequent the forums is a grave disservice to the large majority who just enjoy playing the game, and do not enjoy wading through the often argumentative posts and occasional hysterical whining. There are good posts, and some well reasoned responses, but also a fair bit of unpleasantness and textbook human behavior. Not everyone’s interest.
Throughout this polling process, I continually encounter people who either do not know a poll is up, realized they have missed it, wonder how it find it, or know others who have no idea about it.
If these polls are to have any real meaning or representation, a wider selection of players needs to be reached. Perhaps a global email when a poll drops?
Better yet, town criers in Lion’s Arch. Have NPC’s announce a the polls —even advertises WvW to the general population. We have those little messages telling us about PvP seasons on loading screens… WvW deserves the same consideration.WvW is a great game mode, and it deserves support. Not all of us agree all the time about what form it should take, or how much our total game time it should be. We should all have the chance to help shape that mode, if ArenaNet wishes some input.
I also believe ArenaNet should leaven their response and actions with their own input, and not let the whole thing be decided but a potential voting coup.-another concerned player
Been said multiple times already, a message is sent out to wvw players who have over 10 wvw ranks and also gained a rank during the poll. This is done to target active wvw players, not pve players nor wvw daily achievers. Those players shouldn’t be asked about major wvw changes if they can’t even gain 1 rank a week, it’ll be like asking wvw players about raids because they step into the raid lobby.
so BGs new link is stacked in minutes every re-link? Edit: though with no link to full servers – might work.
That’s if they get a link, which I think the majority of us feel they shouldn’t.
I forgot to mention with any free transfers there should be longer periods of cooldown between transfers.
Now if BG does get a link, and if people want to put up with queues that’s their problem. I think everyone knows by now how stacked they are, ET is listed at medium still, so guess where most of their players are on.
Wvw queues due to linking has basically only affected BG hard, everyone else has little to no queues every night but reset.
I look at linking as a temporary solution, until population shrinks to the point of hard merges, or by a miracle go back up due to wvw changes in the future.
I think you’ve gone overboard on the polls. They conduct them one per week, they have been important questions that should have community, at the end of the day we the players will be experiencing those changes the most. They spent 3 years for the most part ignoring our input in wvw direction and fell hard on the dbl map, it’s good to get our feedback for future development, they should have went with 2/1 bl change though without a poll.
As for profession balance that’s in the hands of spvp at the moment. Wvw is under pve rules, watch the complaints from pve players every time a change is made in spvp. Not much the wvw team can do about that.
Needs a weekly option as a poll choice, which was mentioned multiple times by players in the thread about the order of the polls. Transfers should also be free. (Still limited to weekly) This allows players to play with who they want, which is the primary factor in being able to switch at all. Spies are not an argument against this. You can make a free account on all but two servers right now anyway. Come up with more cosmetic gem store ideas for the WvW player base to make up for lost transfer gem money.
The more time they tie up for relinking every month, the longer the development of the other features will take. I agree free transfers for links but not host servers.
Gw2 was built to be a co-op experience from the ground up. No fighting over nodes, doing zone events together, sharing kills. The only competitive aspect in this game and frankly any other over game is rushing for world first kills, and then stuff like fastest kill times.
There are PvP modes in the game to cater to your competitive side.
I find it odd because it assumes and doesn’t ask if people want server linking or not. Anet just admitted that was an issue with the alpine/dessert question, so why do the same again. Especially if there’s room given the number of what I would consider the same option. To other guest servers, it’s name change time! the happy happy hardcore of ours have started rolling characters or name contracting their mains to have their Server in it. Love it . we shall not fade …
I see someone missed the may 21st poll on linking, which the majority voted yes for.
I’d like to mention for the people who were asking for server merges, just imagine if they had done full server merges instead of links in the first place. And the populations were the same as it is today, would you have liked where it ended up?
Links at least gave them the opportunity to see how the population would play out after the first linking.
This thread is suppose to be fun, not about complaining, we got enough other threads to complain about the maps.
The options for the poll should have been more simple.
Reevaluate match-ups every month.
Reevaluate match-ups every 2 months.
Reevaluate match-ups every 3 months, (current quarterly schedule).
4 or 6 months is not needed.
Server – Status – Transfer cost.
BG, TC – Full
JQ, YB, FA, DB – Very High 1800 gems
Mag, SoS, SBI – High 1000 gems
T4 host DH, NSP, HoD – Medium 500 gems
All linked servers now back to Medium.
(edited by Xenesis.6389)
The suggestion that they are focusing only on “active” WvW players seems to dismiss those players that have stopped playing due to recent changes but still frequent the forums to keep up on the changes. It seems at one point they tried to run a poll without posting a notification in the forums, instead a player posted the existence of the poll AND THEN Anet posted the topic thread about the poll.
If those players stopped playing recently but still check the forums, they know what’s going on, there’s been a ton of activity in this section of the forums. If they stopped playing and don’t check on the forums or at least keep in touch with friends about things then they’re just not interested, it’s that simple. I stopped playing wvw from Nov- Apr and GW2 altogether from Jan-Apr, but I still checked the forums regularly to see if anything was happening.
Their current system wasn’t in place for the first few polls, they were working on it, it was mentioned before by Tyler that it was in the works and would be out before the end of May, which it was. One poll was released earlier than expected, because I believe the marketing team is also in on this and not just the wvw team running the polls, so some communication probably got crossed.
If Anet continues to post notifications in the forums, there isn’t a problem. But I’m not sure that is their intent.
Not sure what you mean by that, if they wanted to hide anything they would just… not run the polls.
They don’t exist in spvp for a reason.
They can’t take them out of wvw cause it’s tied to pve, but they should have never been introduced to the game, just like celestial which has also been removed from spvp.
Those “inactive” players have had more than a month now to come back since Alpine and the other major changes happened to WvW in April. If they haven’t been keeping up on the game with the forums or through friends during the time they left, I think it’s safe to say they’re not interested in GW2 anymore.
The polls aren’t even limited to voting in game which some have suggested for Anet to do, it’s on the website linked through the forums, accounts aren’t locked behind subs, they’re free to log in and vote. Seriously, if someone hasn’t been following the game since leaving, they’re not interested in the future direction of the game.
Anet doesn’t need to go the extra mile after those former players for opinions, they need to gather information from their current active players, and those that follow in the main/reddit forums.
If at some point some players come back, then great, they can jump in and participate in the forum discussions and polls like everyone else. If they wanted Anet could do a one time email to players about recent changes, current discussions and polls for wvw. Pretty sure an email was sent about the quarterly updates, if players haven’t returned to even check that out what more you want for Anet to do? go the players house with a bat in hand and demand they log on to vote?
SoS has been a revolving door for NA for over 2 years, despite having strong overnight coverage for the most part. That’s not Anet’s fault, but partly SoS’s for paying to bring in the “wrong” type of guilds to populate their NA time.
A lot of other servers in worse shape that SoS at the moment.
So we’ve been having discussions about a 3rd borderland map and note from Tyler that it’s possible a new map could be worked on if the players vote for it down the road. If we will even be able to do that, depending on how things work out after the current mess of decisions for the abl and dbl.
Anyways thought it would be fun to throw up this thread on map suggestions. We’ve seen suggestions for forest types maybe like Caledon Forest or Auric Basin, and I just saw one for pirates and ships and islands so maybe something like Bloodtide Coast. Alpine is like Timberline Falls, and desert borderland is more like Silverwastes, while ebg feels like Kessex Hills or Queensdale, eotm is… eotm lol.
If you could pick one of the maps from GW1 or GW2 to set as the theme for the next wvw which would it be? and why?
My pick: Southsun Cove minus the karkas, I like beaches, beaches are good!
The 2 alpine 1 DBL option still would lose players though due to the imbalance it creates between the teams. For players who actually try to play all maps and try to defend and attack all objectives as part of their game play they are basically getting a broken game mode all of the time. For those who hop between all the maps defending and attacking this was how this was viewed:
1)Mixed BLs= Broken game mode all of the time.
2) Rotation= Playable game mode part of the time
3)No DBL= playable game mode all of the time.For players who just played on one map doing whatever the mixed BLS were fine, but for those who play the whole game ( all maps) being their battlefield and they actually care about the score and balance, adding the DBL added an element to the game mode that made the game mode unplayable because of how many players were unwilling to go there at all making it so whoever had the most players on their server even willing to go to the DBL would win by default.
Players seem to think that having a mixed BL meant people could just play where they want and how they want. That works for only players who do not hop to all maps and defend an attack all objectives and care about the score and balance. For those players, the game mode is unplayable/ broken with mixed BLs and you are then giving them a broken game mode all of the time with mixed BLs rather than having the option of ever having a playable game mode at all.
Alright guys it’s a Kobayashi Maru situation, pack it up, we’re moving back to ebg all day everyday. Since no borderland scenario is ever going to be fair.
(edited by Xenesis.6389)
I think Anet highly expected the majority of the votes would be for 2/1 borderlands rather than the 3 month rotation, basically 5% of the votes would go on to screw this up.
I know they want to get the community involved for major changes, but I think this was one that just needed to be implemented right away to see how it worked out.
It helps get attention if you mass report them in a short period of time, so wait until they go out of line with the personal verbal abuse and have the entire zone send in a report.
Other than that block and move on.
It would have gotten it’s testing time if it had been voted in for 1dbl 2abl, it needs to be on live where enough players will play it to provide feedback now and improved now.
A new map is probably going to take over 6 months, and that’s after the scoring changes which may also take 6 months (we don’t have a definitive time on it).
When Tyler first mentioned the option of putting in 1 dbl and 2abl, I thought great do it and seem how it works out, not put it to a poll first (hopefully they reword the next one properly).
Now for the people who voted “no” and want to stick to the 3 month rotation, just pushed more players to want to just delete the dbl if that scenario will continue.
Eotm is also “bad” but you don’t see players calling to scrap it, no instead they just don’t play it, they would have had that same option with the dbl, if you don’t like it then play on the other 2 abl’s. Too much hate and not enough compromise with some players in here.
Also I wouldn’t want to work on another map if the ungrateful asked to scrap an entire map that a lot of time and work was put into, imagine the team at anet having to do that, think about that when you decide to vote to delete the dbl.
(edited by Xenesis.6389)
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