North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
Anet should do what Blizzard used to, free one-way transfers from certain high-pop servers to certain low-pop servers until the desired population counts were reached, and lock paid transfers back to the high-pop servers for a time.
Winner winner chicken dinner
Been suggested a few times, but doubt they’ll do it, even though it’s the easiest method to tempt players to move, just have to look at the free transfers they had for one of the tournaments to see how it worked out.
Dear Anet,
I know previously you have mentioned that WvW seasons causes burnout. I would like to suggest perhaps bringing back some form of WvW tournament would lure back the people who left. Maybe with some unique skins to go with it.
Personally I know a ton of guys and girls who were previously wvw fans that left for other games due to the staleness of the game mode, they would definitely come back and give it a try again if seasons was reinstated.
Season 2 was I’m sure some of the best Wvw action most of us players have ever experienced for a realm v realm game. Bring back the love!
Thanks
Warm regards.
Slynn [oPP] Mesmer – Blackgate NA
Wonder who would win the next tournament, so hard to predict.
wow a lot more responses than i expected; to clear things up I never thought of population imbalance as being the culprit of the reason wvw is dying.
Yeah and we’re telling you that’s the reason wvw is dying in t1. Less blobby and more fun fights are happening in the other tiers.
Have a feeling most of these players who don’t think stacked population on BG isn’t a problem haven’t played on any other servers. Right now BG is the only server that manages to get 4 maps queued on nights other than reset, almost every server will only get 1 map queued, usually ebg and in single digits.
That’s the difference in population, your server is overwhelming the other 2 in your tier, to the point that they don’t want to fight you and prefer to wait and try and bore you all to death.
Hiding in structures and using siege is nothing new, it’s been done since the beginning of the game, and usually being constantly overwhelmed or outnumbered will promote that.
snip
Dude… you went from saying you want 2 towers per keep…
Alpine so much, is that there’s only one tower per side. towers are a lot smaller than a keep, so there should be at least 2 towers for every keep on a map, in my opinion.
Which means it would have taken the home tower advantage away, gari already has 2, bay and hills has 1. So you wanted to add another 2 towers, 1 each to bay and hills
Then 3 towers per keep for dbl…
i’d prefer at least 3 towers per keep on the larger DBL
Which is 9 towers in total btw for dbl… but you would need 10 to maintain the home team advantage.
Then 6 towers on abl became 7 towers… which of course you mention after I said home bl has an extra tower for a reason…
(and what i mean is… there’s 3 sides, so add 3 more towers. there’s 3 keeps, there should be at least 6 towers. because the tower is a smaller objective than a keep. so there should more towers than keeps: in my opinion, at least twice as many towers as there are keeps. if there’s currently 4 towers and 3 keeps on the map, i want there to be 7 towers and 3 keeps. (4+3=7, after all) )
Look at the run around you did to end up at 7 towers…
And expected not to have to explain it to people?
( i fell i shouldn’t have had to explain this because adding towers =/= removing home team advantage )
Ok…. Could have simply said, they should add 3 more towers to alpine bl.
Everyone one who isn’t on BG claims BG is too stacked. I play on BG and have to say more often than not the odds are very close. Stop the excuses and play better. Nobody was complaining when YB pvd’d their way into 1st place month after month. It isn’t BG / ET fault they have the best commanders and the best soldiers.
Almost choked on my drink while reading this. Obviously someone hasn’t played anywhere but on BG lol.
I want to capture smc and see if I can fly into a keep! gari to bay? hmmm.
Also, we would need some AA siege, tho I suppose balistas would become more valuable .
Also also, would be funny as hell as watching a zerg fly into smc just as the airships came in for bombardments.
Also also also, I wouldn’t be surprised if people would just start using fly hacks again instead of getting hot for gliders.
Also also also also, No.
As a pve player this makes me very mad considering the issue that came up about Gift of Battles and the wvw reward track. So yes wvw player made a decision about something I NEED for pve. That should have been sent out to pve players as well. I am ok with polls that only focus on wvw issue, but once it effect all parts of the game, more needs to be done.
Ah yeah don’t come in here swinging fist at wvw players for that, we never asked for it and we never voted on it, it was never mentioned to us here. We voted on taking the wvw reward track out of beta status which at the time had the same tracks as spvp, with some tracks like the armor being the wvw version. So turn your madness around and face it at anet.
one of the reasons i hate Alpine so much, is that there’s only one tower per side. towers are a lot smaller than a keep, so there should be at least 2 towers for every keep on a map, in my opinion. i will admit that i was disappointed in DBL for not having more towers as well, but it felt different.
That’s kinda the point of a borderland, where the home team has a slight advantage in having an extra tower closer to their spawn. Which is why every side needs a borderland to keep it fair. EBG is the middle ground map that has equal amount of towers and keeps and camps for each side.
~snip~
It’s obvious that Anet is not good at multi tasking, they’ve thrown 70+ devs into the next expansion, 6 into raiding? which is about the only content coming out lately, like 5 into living story but only just recently not at the start of the expansion which they should have done, a handful on wvw, a handful in spvp, a handful on fractals probably. Now the casual content which was basically living stories is suffering.
P.S before someone says it, I had no problem with the difficulty, played games like everquest which this game is a cakewalk to, plus my reaper ripped everything to shreds.
If you are going to throw around guesses on number of Devs working where, at least try to make them believable.
There are 120 Devs working on live game, 70 Devs on expansion 2, and 30 Devs on core teams that support both.
Ok thanks for pointing that out and making it look even worse. All that dev power and they bring out wings every 2 weeks.
They stopped living story jan of last year, the rest of the year was basically to work on the expansion with a couple events. Then the expansion comes out and they had no one on living story for 6 months until the legendary team got shifted to it in april. A huge chunk of their staff is working on the next expansion before this one is even done.
So am I really wrong in saying they can’t multi task properly?
Not every server is like that, but yes any that have a large number of “fight guilds” tend to turn into that, which eventually was a problem on SoS.
In any case, if BG doesn’t get smaller I doubt the situation will get better, unless the devs relink TC YB JQ or DB to be big enough to take BG on, which I doubt so enjoy the queues and continue to steamrolling opponents.
It’s not the map design that’s the problem with that skill, I’ve seen it screw up in pve as well, with mobs on small hills and don’t get hit. The only thing that obeys terrain angles properly is in air projectiles, projectiles along the ground tend to screw up sometimes because it only goes in a straight forward path.
It’s pretty easy to hate on BG and #stackedgate but lets face it if BG does ‘die’ the people will be quitting and not spreading out to balance tiers which we all know is never gonna happen.
They’re not even willing to spread out right now, so makes no difference if they leave instead. All the servers around them have already had guilds move around to take them off of t1 population status. Less people will be playing but at least the 800lb gorilla won’t be around.
That isn’t all of what actually happened.
I didn’t exactly want to write a novel of everything that has happened, just skimmed the time from a stable to an unstable T1.
P.S I was in that YB hell in T2 while I was on SoS, when it came to a point where no guild wanted to bother with YB, even holding our hills on our bl for days, hell we had to rely on friends from FA to help us break YB stuff.
Edit: apparently T 1 together is a kitten word here.
(edited by Xenesis.6389)
Getting the first revamped Tequalt kill and winning the first tournament didn’t help the bandwagon to the server? They were probably even the first ones to create a council to buy guilds over for the server. Even my small havoc guild was invited to move there.
BG has no doubt been very organized and they have many players loyal to the server which has kept them intact, but yeah I’m sure a great many went there to be on the “winning” server too. Where even if they were losing it wouldn’t be a bad week.
I read it all since you managed to put your wall of text into paragraphs.
But I don’t think you quite understand why the enemy no longer wants to fight you, and it’s not the structures and upgrades that’s the problem. When you constantly go at your enemy with more numbers it will get to a point when they will just sit it out and wait for you to get bored. They will sit on their siege and wait for you to either get bored and move on, or whittle your numbers down enough to attack you with greater numbers. It’s always a numbers game.
T1 had a balance for years, when it was BG/JQ/TC, but after the T1 break and movement between YB TC JQ, then the links happened and BG woke up and apparently are stacked like it was year one, it’s clear T1 isn’t balanced anymore. I don’t think there’s a single server that wants to face BG anymore. The reality is BG needs to shed some weight and get itself closer in balance with the servers around it.
Nope no one in my guild received the second message even when they were in the first one. Ran the first night with a commander from FA we had like 10-15 on us for like 2 hours, complaints of lag and rubberbanding.
On the flip side to my suggestion (and will probably be highly unpopular) would be to allow the Tier War Councils to coordinate with Anet. They have restricted meetings with the top commanders to work out map politics. These are the people who know what’s best for WvW play, so they could give Anet their feedback. Basically the 1% voting on what the other 99% will get. Not the best idea, but an idea none-the-less.
Oh H.E. double hockey sticks NO. Already seen how corrupt those “war councils” can be. I’ll keep my vote thanks.
The reason why many did not show up for Beta 2 was they were saying it was awful and they would not play on it at all at the time. It was actually abandoned during beta. That should have been a red flag right there. You don’t go ahead and send it live if that happens, and they did.
They said they cannot fix the topography problems at all in the live game so it will just stay broke.
What they did was sent emails out to newly invited players, but failed to notify the players from the first beta that they were still active in it, so many figured they weren’t invited.
I received an email about the first test, but never received one for the second test, I had to wait until it went live to see if I was able to login, and then I let the rest of my guild know, in which most of them decided it was just too late and didn’t want to bother.
They even had to post on the next day to remind players it was open for testing, cause I guess not enough showed up, well gee if you don’t let people know they’re still in they won’t bother and stay with regular wvw. So yeah I’d imagine it was awful if not enough even showed up to fill one borderland.
If you feel a survey can be swung one way with thousands of non wvw votes, it can also be swung the other way too. So should we start up this argument every poll when someone doesn’t get the outcome they want? Why would pve players even be interested in keeping the dbl in the first place? there’s nothing there for them.
I agree for them to only let wvw players vote, if it’s possible for them to do that type of screening on accounts for a poll.
1000 ranks minimum is ridiculous though, sorry. Along with more votes for more ranks considering how many players got that many ranks in eotm (you know the place were everyone says it’s not “real wvw”), but their votes are somehow more important than that guy who maybe started wvw this year, plays only in wvw, has less than 100 ranks, but his opinion doesn’t count? Leave the minimum restriction to 10 ranks.
ANY map made for WvW should not be put into the live game until it was properly finished in Beta and tested and corrected until it was made ready for the live game. If they allowed players to provide feedback and used that feedback to correct the issues with the map before they make it live, they would not have had this problem in the first place. The goal was to not have this one or any other go live until the players voted that it was ready. That never happened, and now they can’t do much of what needs to be done due to it being in the live game and not beta.
Problem with separate beta testing is not many are going to actively download a separate client to test it, players are lazy, that’s why they even had to do focus testing for a couple days. Barely anyone showed up for the second beta test of the map, which in part was Anet’s fault in not notifying players properly, but players are not interested in testing in a separate area.
Fact of the matter is you will find more bugs in a shorter period of time in the live environment than you would with months of beta testing. That’s why they did a lot of live testing for the expansion, they don’t exactly have WoW’s numbers to do a separate beta test for everything.
And as mentioned above, Alpines had it’s problems that have been fixed over time (and still does but not really game breaking). Orbs were a major hacking problem that had to be taken out, eventually the lake was turned into the ruins to bring back the bloodlust buff from orbs. Latest problem was the siege in citadel which they have addressed.
A lot of dbl problems can be fixed if players go in and play, and report anything that seems broken, or write up anything that could be made better, instead of I DON’T LIKE IT SO JUST DELETE IT AND START OVER!.
For something like north towers not being useful, we’re going to have to rely on Anet to come up with something for them, there’s been like a dozen ideas thrown around, hopefully one seems reasonable.
Colour me confused
– wasn’t the Threshold 75%? wasn’t the threshold for the last Poll also 75%?Neither Poll managed a 75% majority but one of them got through and one didn’t despite the one that didn’t having almost exactly the same amount of votes as the one that did….
I mean im happy with the results but im wary of any Polls in the future if the positive result threshold is just arbitrarily decided.
Just give us 3 different Maps and call it a day I say.
Read the polls… not all of them will require 75% majority, mostly the ones that will put through a major change.
This one did require 75% for a “Yes”, but it only got 34.5%.
So uh for the people saying they wanted a new map but don’t want dbl.
What happens if we vote for a new map, they make it, and you don’t like it, gonna ask them to delete that too?
Well, since we have Hero weapons for wvw already, and Mistforged Hero weapons is the upgrade, I suppose we could have the precursor be a Hero Eulogy Tombstone, and the legendary be the Mistforged Hero Eulogy Tombstone.
XD
Except his option gives players a choice of where they move, yours does not unless you deal with messy transfers after.
That’s as simple as I can put it, good luck with your campaign.
I wonder if they have done anything more to the DBL since it’s been in Lala land or if it’s coming back as when it was removed?
Sure would be nice if they had continued to work on it while it was in mothballs.
There have been two sets of changes we have yet to play on live… first with the patch that rotated it out and then with the patch previous to the last raid wing if memory serves —- the changes are in the patch notes
And even then it’ll need some play time to work out the rest of the kinks. I posted about the shrubs and rocks and stairs being a menace to foot space hopefully that was worked on.
I also know of a spot near northeast tower that seems to have an invisible wall which shouldn’t be there, but didn’t get a chance to report it before it left, it’s the first thing I’m reporting when it comes back.
I’m sure changes will go faster now if we continue to give detailed postings of the problems, since we have a wvw team that’s actively reading the forums… I think… lol.
Too many weeks wasted complaining to get rid of it than to fix it.
Sort of like The Prophecies with a Eulogy on it?
The Flameseeker Prophecies – shield
The Flameseeker Eulogy Tomestone – back piece
The Moot – mace
Who’s ready to deliver a beatdown?
Moving from easy content to hardcore content is moving from one extreme to another. They’ve made a terrible mistake by not finding “the golden middle” between those. And its a bridge that they’ve crossed and burned behind them.
This topic shows what its only the tip of the iceberg – two different sides, one small and demanding hardcore stuff and second little bigger demanding stuff that is normal.
ANet simply lack resources to satisfy both simultaneously and focusing on one will result a kittenstorm from other + decrease of playerbase.Well done.
The golden middle in other games is usually something like dungeons/fractals, which we saw how anet has treated those since release, even more poorly at the start of the expansion.
As well as for open areas that are usually separated by levels, but in gw2 you’re thrown from silverwastes to verdant brink, it’s not an easy transition for casuals especially if the content was designed with elite specs in mind and yet players don’t have access those as soon as you enter it.
I think they needed to take the extra step of making VB more of an introduction zone, ramp up the difficulty near the end of it into AB and TD. They built the entire base game to be casual friendly, and now they want to switch it up and go more difficult, fine, but you need to ease your players into it through content. Your fresh 80’s should be spending time in dungeons and fractals before getting raids shoved to them.
It’s obvious that Anet is not good at multi tasking, they’ve thrown 70+ devs into the next expansion, 6 into raiding? which is about the only content coming out lately, like 5 into living story but only just recently not at the start of the expansion which they should have done, a handful on wvw, a handful in spvp, a handful on fractals probably. Now the casual content which was basically living stories is suffering.
P.S before someone says it, I had no problem with the difficulty, played games like everquest which this game is a cakewalk to, plus my reaper ripped everything to shreds.
Also please make it look like a big heavy tombstone, so we can show everyone how dead we are inside.
OMG lol I second this! and instead of making it a glider, make it a finisher to use, maybe like the golem beatdown finisher.
As for the legendary back piece, all in due time I suppose. The fractal and spvp were basically just introduced with the expansion, and well we know the story of how much work had been going into wvw before that. The wvw team is now playing catchup adding stuff that’s long overdue, going to have to give them some time for the “fluff” stuff.
There is almost the exact same way to reset WvW. However, this way does completely remove the idea of being loyal to one server for people who like that. I agree that arenanet should carefully manage the process of transferring to shut down any large bandwagoning patterns and make an effort to keep all 4 matchups relatively even.
It avoids the biggest problem of your proposal, which is randomly throwing people around and then the aftermath mess of cleaning up and putting guilds back together. I stated there needed to be a more elegant solution to that process, as I feel many veterans would not like the chaos it may cause and may just take it as the last straw to quit.
Now transferring players on to brand new wvw servers/factions, where players can choose where to go, and where anet can control where they go with caps to maintain balance, is an elegant solution to resetting populations.
I was never against your plan, I was just against throwing players around with no regard to the relationships they have built in the game to this day, and then letting them pick up the pieces afterwards with transfers which we know will also have it’s own set of problems. It’s fine to do that on day one, not nearly 4 years in.
This other game has mounts that lets you run or fly by stuff without getting hit.
…
..
.
Yes I know I’m about to get a postal beating for mentioning that. It’s a joke XP
You still level up with tomes of knowledge which they hand out in the rewards tracks, and wvw dailies. Takes about 8-9 hours to do a track, faster with the potions. You get 8 tomes per track that’s about a level per hour.
That’s for a brand new player which it’s ok for them to take that time to level and learn wvw, if that’s truly what they want to play. Veteran players have tomes stock piled at this point, there’s always people complaining about them in here, plus the 20/30 level birthday boosters.
Brand new players don’t even get the notice for wvw until level 60 now, not to mention the level 80 boost they get with the expansion. It was even slower leveling in wvw over eotm as a ktrain isn’t always present, it’s about even out now with the reward tracks granting the tomes for leveling instead.
Finally the intention of eotm was suppose to be a place to play for players stuck in a queue on the wvw maps, not as a speedy leveling/reward area which many including myself took to instead of pveing to level alts.
Meh.
Sometimes the few who provide TS and website for a server let it go to their heads, they swing the power around delivering threats to keep players in place. I’ve seen it a couple times. Are these admins self appointed or community appointed?
Either way it doesn’t have to be that way, the community still has the power here, if they truly oppose it anyways.
Report the verbal offenders in game.
Block those you don’t want to listen to in game and on the voice app.
You can stop using their TS, switch to Discord for free and get the community on there.
Laugh at their threats and their corrupt admin council, while they spend more time and money trying to keep their “power”.
The only way you are going to destack servers now is to make new WvW servers . You can do this while preserving the current servers as PvE servers and make players choose an additional server to play WvW that is based on WvW population and show the cap and the current population as players choose the servers to ensure their guild can fit on the server they are selecting.
Large guilds and alliances will be forced to move to empty servers to be able to fit at all. If a player doesn’t log into WvW for more than 2 weeks they are dropped from WvW population and have to reselect their WvW server when they log in to block blackouts that allow for server stacking. Make everyone reselect WvW server every 3 months and it will keep it fresh.
I like this idea much more than a reset that randomly throws everyone around and then letting them transfer again.
It’s a good alternative to disconnect the original servers from wvw, and try to place players in a more even fashion onto new servers or factions if they wanted to do that. They wouldn’t even need to run this permanently at first, if they wanted they could do it as a week event once a month to see how it works out, like a cough tournament.
Let players sign up a week ahead for a side, and then make sure the system keeps it even, set signup caps until all 3 sides meet it then raise it again until the cut off time, so set it to 100 and when 100 have signed up on all 3 sides, raise it to 200 and so on. Or as you say show the numbers and caps so large guilds can pick emptier servers to place their guild in.
Been wondering if it’s possible for them to run ebg or alpine or desert along with eotm map, so you give players a choice of map to play while they’re waiting in queue or just want to play eotm style on a different map.
The points don’t matter in eotm, you’re just running it for zerg fights but mostly ktraining anyways, so it shouldn’t matter if a map is fair like eotm or ebg, or uneven like alpine or desert. I haven’t been in eotm in a long while so I dunno what’s the population like in there now, and I know this would split up the population for eotm as well.
But if they keep shrinking the tiers, and increase queues it would give eotm section more bodies. Roamers can take to alpines if they want, hell even gvg teams could use ebg or alpines for flat open places to gvg.
If I get on prime time and I see ebg queued, maybe I’ll just run into eotm ebg instead until I get into the prime wvw ebg. Dunno just a thought.
T2, the fight tier
T2 is in no way the fight tier anymore. It is T1 lite.
Nevermind T2, doubt there’s anything worth calling a fight tier anymore.
They did redo glicko.. problem is T4 just cannot compete with T3 servers.
I only recall them increasing the variance number, but no soft reset or anything to actual ratings.
But yeah T4 wouldn’t be able to compete with T3, which is why they could use a little transfer help, or take the T8 servers off T1 and give it to T4.
Or stop linking BG and TC with servers, keep them locked from transfers.
Lower the server hard caps.
Open free transfers to the “medium” servers, if people want to bandwagon let them do it downwards. The only way you’re going to tempt players to move is with free transfers.
Then relink.
Lastly fix glicko so T4 isn’t stuck by itself.
But, I always wondered. When there is 3 identical home bl, the home server has the advantage on his home map because of the layout AND the fact that the other servers focus on keeping their home map too. So, if there was only one “home” map, the server owning the “home” position would feel much more pressure from the 2 other servers and I’m not so sure anymore that it would give them such a big advantage.
Might be interesting to see if having only 1 borderland map can still be balanced enough to be fun
Hm could be interesting to cut it down to 1 bl and have maybe green be the home team so blue and red can always apply pressure them. In that way you could force what should be happening in matchups but never does, the two lower teams hitting the top team to hold back their points. While the green team will feel more pressure, they have a slight defensive advantage with the north area.
Then if you need to have 3 maps, add another copy of ebg.
I don’t believe any server could be worse than yaksarrowbend when it comes to siege. Dunno the current state of SoS, just know a lot of good people left it like a year ago. Is Rx still around?
If you would have read both my posts I literally made a lot of different points and guess what you can create one too
it’s a free country and it’s all part of democracy.
We all have different points to topics, doesn’t mean we need to create new threads about it, even if you think your idea trumps the other.
Not that I would create another topic on desert ebg since I know it’s not a feasible idea given that desert is a bl not an ebg type map, nor do I think a reskin into desert is appealing.
Depends. There are players who prefer a smaller setting, less players, the roamers and havoc crew basically. If you start taking away maps so it’s queue 24/7, you’re just not going to have much breathing room.
Also they’ve already made their bed in the homebl/ebg concept, only map to take out would be, and well that’s a no no. Like I said in another thread a while ago, I wish they had just went with all ebg concept maps instead, we wouldn’t been in the mess we are in with maps and it’s more flexible if you need to minus or add maps.
Dude, could you stop making duplicate threads and just respond to the other threads already in place? It’s not like they’re 5 pages back, they’re still on the front page.
Original thread of the video.
https://forum-en.gw2archive.eu/forum/game/wuv/So-long-guild-wars-2-World-vs-World/first#post6209288
EBG desert thread.
https://forum-en.gw2archive.eu/forum/game/wuv/EBG-Desert-Map-3-Alpine-BL-s/first#post6208657
Your desert to EBG thread.
https://forum-en.gw2archive.eu/forum/game/wuv/Turn-desert-bl-into-ebg/first#post6209120
1 prefer 1 DBL and 2 ABL too.
But…wouldn’t this be unfair? I mean…the DBL server is going to have so much less traffic…attackers don’t attack…defenders don’t defend…
And wouldn’t that maybe help the red side which is usually the weakest in a matchup? Some argue it would turn into ktrain central, so it should be green.
But in any case we won’t really know how it will work out until it’s actually implemented, once we see how it’s treated in the matchups Anet can then react with some solutions if needed.
Basically the plan is..
1. Lower server population hard cap.
2. Shuffle players randomly.
3. Leave transfers open so players who got thrown around(basically everyone)can move around to go back to their guilds provided that would even be available, with lower caps they can’t super stack a server.
4. Breaks BG and maybe TC’s overstacking at the moment.
There’s still problems with the proposed system, what if half a guild gets stuck on the revamped BG and the other half on all the other servers, and the server is already at it’s limit. You expect those players not with their guild to just say bye and reform into something else? Because you’ll more than likely just kitten off those players into quitting. Even free transfers is not going to matter then.
Players are stuck as a giant cluster because they choose to do so. Like I said you need to have more consideration for the players who have been playing this game for 3 years and have relationships in game with friends, guilds, alliances, server communities. Throwing them into the wind just for the sake of new politics is reckless and may result in players seeing that as the last straw to leave.
BG’s size is a problem, but that doesn’t mean you should blow up the rest of wvw because of them. A simpler solution would be just lower the caps, and offer free transfers for anyone on BG to whatever T3/4 server, then let’s see how many move.
Randomly disbursing the population and then allow monthly or quarterly faction changes? You would probably kill wvw faster than HoT did.
I think most vets are at the point where they’ve made friends, guilds, alliances, and they play for those things, now if it gets broken up then what’s the point in playing? Wait another month before they get the band back together? Too many players would be upset about that.
I’m all for a population reset, but you have to consider where veterans are at this stage of the game, and whether or not a shakeup like that is worth playing the game anymore afterwards. Population disbursal needs a more elegant solution, players want to play with friends, not be shipped off to Siberia for a month.
You’re still inviting stacking if you open any type of transfer system after, in both population and coverage. Sure you could limit the transfers per server cap, or per week or month or 6 months or whichever, but eventually people will find the servers that are doing well and want to go there whenever they get the chance.
If you’re going to blow things up it might as well be into a new faction system, that gets rid of the tier/server system and build 3 new faction identities for players to rally under, while keeping the guild communities intact.
This is why WvW is going to heck. You’re just using the maps as a pseudo PvE zone with dueling. This is why breaking the T1 wall was a terrible idea. Why trying to force the population out is another truly horrid idea. The Tiers had meaning and they should have meaning based on the players preferred play style. Many in T1 “stacked” because they wanted Large Scale Combat and to play for first. Building an Army and Team was baked into the game mode as a core concept. That’s what a War simulation should be like.
I’m not one to toss the “Care Bear” term around but, after reading the forums this week, Wow does it apply.
Who says I’m just dueling? I go out and ppt and fight as well, I defend and take stuff, I roam, I havoc, I don’t gvg. I play wvw like it was meant to be played thanks. If i want to pve I’ll go to the pve maps, more rewarding.
Tiers separated servers by population and coverage. No other server could compete with T1, so not much of a competition other than the 2 other servers with you and even then it was a lopsided mess at times. Yeah tiers had meaning, T1 blob tier, T2 zerg tier with gvg, T3 we can’t make it into T2 then gvg tier which then disbanded, T4 and below are we can’t recruit enough players down here to move up, cause guilds keep leaving to go up instead, T8 where the servers that exploded go to rest. Sound about right?
Also I think you know who to thank for breaking the T1 ceiling, their stacking and restacking broke servers.
They don’t have a system in place to auto rotate them out, so you want them to rotate them manually every week?
Just do 2 abl 1dbl, everyone will be happy, well cept for the grumps who want a map deleted instead. Move on and when the priority poll comes, we can ask them to make a 3rd map.
Wasted too much time on this issue cause players are stubborn and won’t compromise.
What is your biggest fears that may come with the next expansion?
Repacking something existing in the game into another grind/pay wall like guildhalls.
Wish the megaserver would stop dumping me into empty maps and 10s later ask me to move to another map. I can definitely tell a difference in population in the end zones from the first two weeks of the expansion till now though, just like you can feel the same with wvw. Megaserver masking the population, yeah probably, but won’t ever know for sure until official numbers get thrown out somewhere.
P.S Obviously less people are playing because not much content since the expansion other than raids, which probably only serve 5-10% of the population.
(edited by Xenesis.6389)
Competitive lol.
Hi, my blob is bigger than your blob, we win!
Population and coverage are not even close for every server, how can wvw even be competitive. Only thing remotely close to competition is GvG, and that’s pretty dead now.
You only play every week to determine the next random matchup, except T4, they get to play by themselves.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.