Showing Posts For Xenesis.6389:

HoT actively drives people away from WvW

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Because my guild already had +5 for years before the expansion, how’s that for a counter argument?

My guild also use to +5 to all three keeps regularly, we had alt guilds to provide the extra buffs. Large guilds tend to not claim any structures unless they really need to. Alt or bank guilds maintained their buffs by buying influence while some even spent more on upgrading structures, was that not a fair trade off?

P.S not everyone is in T1 or 2 where you have 6+ zerg guilds running around, a lot of smaller guilds operate in the lower tiers.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

WvW Bug List

in WvW

Posted by: Xenesis.6389

Xenesis.6389

All Outfitter[Merchant] npcs in the keeps and towers incorrectly carry the Siege Master[Siege Merchant] blueprints, instead of the usual outfitter items such as the salvaging and harvesting tools. The citadel Outfitter[Merchant] is the only one with the correct items.

Essentially we have two merchants side by side with the same siege blueprints for sale.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

HoT actively drives people away from WvW

in WvW

Posted by: Xenesis.6389

Xenesis.6389

@Xenesis

I have this mental image of 3 players standing around with a Superior Catapult needing just 1 supply to finish it…as a defender builds an AC above them.

I usually do small havok…so having +5 to finish building siege helps. Building 2 Guild Catapults with a small team to breach a wall fast enough before the stronger World’s zerg runs us over…used to be pure joy.

Actually…now that I’m finished PvE grinding for my specialization…I can at least begin to get back to WvW.

That’s what my guild did, we would take 5-7 people and build guild catas and quickly break and take T3 structures just before the enemy zerg responded. It was fun taking places that it would take normal zergs 2x as long with 3x the supply to get in doing it the lazy way.

Those days are done anyways with the new map keep designs and nerf to guild cata cost. Better to just do the oasis event on the dead maps and get most of the doors down.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Small Guilds, stop complaining about GHls

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

I’m in a small guild and maybe about 30 that regularly do events with us and we wrecked the GH fee/claiming with about 20-25 people.

I consider that a small guild, and it was really no trouble for us. 100G for 25 people is like 2 of the easiest dungeon runs a day for 3 days. Favors idk how we got, and I contributed 0 to that so they still accomplished it with 1 less person.

The claiming itself was easy also. 3 groups of 8 or 4 groups of 6 roaming around an area and you’re good.

Not trying to be rude but if you couldn’t do this that means you are either in a smaller guild or not trying at all. That being said, how small is your guild for you to find this hard?

The upgrades themselves are a bit tougher as they require more gold and farming, but we’re grinding them as we speak so no complaints here.

News flash 30 isn’t a “small” guild, that’s a normal mid sized guild, or what would be considered a big guild in wvw 25+, 5-10 people is a small guild. The cost or effort to claim is not the problem with guild halls, it’s the massive grind for upgrades that’s obviously much easier on bigger guilds.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Guild Wars 2: Heart of Paywalls

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

I can’t believe Anet took away guild features from the base game and made everyone pay for the expansion to gain access to them again, but also to make everyone pay 5000+ elder wood planks, 5000+ mithril ingots, 600 silverwaste shovels, 30000+ silky sand, tomes of knowledge, pvp potions, gems, lodestones, bunch of other stuff, oh and farm flax till you drop for linseed oils, linseed oils, linseed oils, linseed oils, linseed oils, linseed oils, linseed oils, linseed oils, linseed oils, to get those features back.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Small Guilds, stop complaining about GHls

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Favor and Aetherium are not a problem, I don’t mind that system, I wish the upgrades were just built around those two than the massive material grind they implemented.

Speaking for a small 7-10 player wvw guild, having our buffs taken away with guildhalls is a major pain the kitten and yes it has affected how we will play the game. Our +5 supply buff is now hidden away behind level 37 guildhall and a dozen other required upgrades.

True some things we have automatically learned from the previous system, such as guild catapults, but hearing the latest cost for scribe schematics is mind blowing. Wvw is already the lowest rewarding area in the game, and they just nerfed the gathering nodes in there as well, we have no choice but to farm pve if we want to get any upgrades done in a timely manner. At least the gvg guilds got their arena upgrade dropped from 2 months to 2 weeks.

It’s just really ridiculous how they went about the guild hall system, and I don’t see them changing anything.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Small Guilds, stop complaining about GHls

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

tl;dr GH meant for large guilds not for small guilds

If that were true then they wouldn’t have made it a recommended minimum of 5 players to capture a guildhall now would they.

The old guild system was fine, you could be a bank guild, a family guild, a small group of friends guilds, a well tuned gvg guild, a massive zerg sized guild that only pve’s or only wvw’s, it did not matter, everyone had decent access to guilds and the upgrades, everyone could join whatever they wanted and be happy.

The heavy restrictions on guild halls now is because anet is trying to stretch content at the same time burn a lot of material out of game. If they really wanted a system to hold back guilds then use more of the time gating, not the insane material gathering which makes it much more difficult for every other type of small guild.

If the system doesn’t bother you then fine good for you, enjoy it. Doesn’t mean the system created was any good, and doesn’t mean it can’t use some tweaks to get better.

At the end of the day though, anet will not listen in regards to this, so this is all pointless.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Devon Comments on WvW Reward Balance Issues

in WvW

Posted by: Xenesis.6389

Xenesis.6389

So basically all they did was take away the cost to upgrade a structure with the auto upgrades, and shoved it onto even more expensive guild tactic and improvements upgrades. Brilliant.

Not to mention took away all the previous guild buffs to make us upgrade them again at ridiculous costs, we just bought an expansion to reset wvw guild progression.

Meanwhile they don’t want to reward wvw players for playing wvw more than it is currently. Cause you know getting some participation points in pve and then sitting in a corner collecting meta chests is so much more challenging.

None of this will be read cause they like reddit more than their own forums. GG Anet.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Devon Comments on WvW Reward Balance Issues

in WvW

Posted by: Xenesis.6389

Xenesis.6389

That’s funny, they left eotm more rewarding than wvw for more than a year and half, only recently adjusting it to wvw levels of rewards.

They throw the other pvp side a lot of rewards with tracks that you really don’t really need to leave pvp to do pve now.

Obviously they don’t want a situation like the “Realm Avenger” achievement for the Ultimate Dominator title, where players just sat in obsidian sanctum and farmed each other for hours on end.

So get creative? give everyone a personal reward track to work on but make the reward points random for everyone? like at 10% capture a tower to get the champ chest, 20% capture a camp to get the champ chest etc, the next time the track runs again at 10% capture a sentry, 20% capture a keep instead? In between the capture nodes give the same small rewards from spvp?

All I’m hearing is excuses to not work on something rewarding for WvW. It’s apparently ok for players to train around a pve map doing events to get meta event rewards, it was ok for eotm players to train around for rewards for a year and a half, but if a wvw players were to do it, it would be a big no no.

P.S Devon won’t post on here because I don’t think he’s got a flame kittenant suit good enough to step into these forums.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

HoT Story, a bug? (SPOILER ALERT!)

in Guild Wars 2: Heart of Thorns

Posted by: Xenesis.6389

Xenesis.6389

Didn’t run into those bugs, but I did kill mordremoth and then got booted the scene after, had to redo the entire instance and fights again. I was pretty peeved to say that lightly about it.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

node nerf ?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

They’re trying to reduce the amount of PvE in WvW, and now everyone is yelling at them.

Gathering material is not player vs environment. Placing all those shrines around where you kill npcs to get gimmick buffs is pve, placing the event in the middle where you have to kill npcs to collect the orbs to turn in is pve.

Now maybe if they didn’t hide wvw guild hall upgrades behind a material grind wvw players wouldn’t care, they never cared about it in the old borderlands.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

They haven't forgotten wvw (it seems)

in WvW

Posted by: Xenesis.6389

Xenesis.6389

I believe they only ran two beta tests on the new map. The very first day of testing I saw a few wvw guilds and famous commanders around. The second day the maps were already empty.

On the second test they invited a new round of players, but they forgot to inform the players from the first test that they also could test it out still. Leading to the second day Anet having to post a thread to players to remind them of such. In any case the testing was dead for that entire second beta.

Also they held these test on the weekdays, you know the days where we don’t get full wvw participation. The Pve tests however were done on the weekends cause you know that’s when most players are more likely going to be playing the game.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

They haven't forgotten wvw (it seems)

in WvW

Posted by: Xenesis.6389

Xenesis.6389

It’s obviously changes that didn’t need to be included in the expansion because they will be provided as free changes to wvw, since wvw is open for access to core and expansion players. Like the new map. WvW will always be on the back burner for this reason.

What they have done to WvW for this expansion release is absolutely brutal, and I really hope wvw can recover but I’m thinking we’ve lost even more players now.

After three years reset night moved to Saturday, first they said it was because their metrics showed more players log on for saturday than friday, nevermind that friday is the last day of a match and is usually just karma trains and people are working or in school, reset happens at night when most of NA players log on. Then they said they moved it to saturday cause it’s just more convenient for them.

Pve masteries were not even made for use in WvW, the autoloot mastery would have been a perfect for wvw players cause you know they were the ones to first ask for it way back when the game released.

Elite specs were introduced but you need to grind hero points for them, you can do it in wvw, but since you don’t even get experience for masteries while doing that, you might as well go play pve and get both done, while gathering mats for guild halls.

Guild halls set guilds back to square one, after using upgrades for 3 years, players now have to start over, get over the material wall to get back the upgrades useful for wvw, especially claims and +5 supply. Now where do we have to go to get guild halls upgraded? not wvw that’s for sure.

Guild hall arenas are now available, more fighting guilds will just move to arenas to fight than wvw, especially since wvw is dead at the moment. They really should have just created a megaserver arena zone to fight in, that’s all that needed to be in the zone, one giant sized arena, (they’ve already stated they’re building another big arena, why didn’t you do that in the first place?).

The new map, a good number of players have stated they don’t like and don’t want to play on, it has some nice designs in there but it also has too many gimmicks that wvw players want to avoid.

I’m sure they have grand plans to change wvw and fix the major problems with it, I just don’t think it’s something that will happen anytime soon. Whatever they do, it will need to provide a pretty kitten big impact to get players back into wvw, a lot of damage was done to it this week.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

The new auto loot doesen't work in WvW. [Merged]

in WvW

Posted by: Xenesis.6389

Xenesis.6389

How long have WvW players asked for this? 3 years? You finally make auto loot possible and only give it to the PVE community.

K thanks. Appreciate the love.

Who has ever asked for auto loot? There were and are way more important things than this little quality of life feature.

This is a feature that has been asked for since the first days of wvw, with tiny bags dropping at our feet and having to press f to loot every single one of them. Later they developed a loot all option instead(like wow did), and the calls for this feature died off because I’m sure most people thought that’s as good as it was going to get.

Now we see they could have developed this feature all along and what do they do? they hide it behind a mastery in their expansion with pve access only.

Rift had an auto loot feature and that game came out before GW2, games should have been copying an awesome feature like that. Instead we get a company here who is more concern about hiding it out behind a paywall instead of a quality of life change for their game overall.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Nerf to Condition Foods!

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Haven’t played wvw much either which is why I missed it lol, just noticed it tonight when I was looking at food duration left and saw the lower numbers.

Don’t think it hurt condi builds since both sides got the nerf, but with the new stat expertise making up for +condition duration, it will give those builds an advantage.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Nerf to Condition Foods!

in WvW

Posted by: Xenesis.6389

Xenesis.6389

So uh… did anyone else notice they nerfed:

Bowl of Lemongrass Poultry soup to -20% condition duration, down from -40%
Bowl of Poultry and Leek soup to -18% condition duration, down from -36%

As well as
Rare veggie pizza to +20% condition duration, down from +40%
Super veggie pizza to +18% condition duration, down from +36%

As well as the other foods in the line.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Unable to login/Disconnected After Map Change

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

If you are experiencing the network error while logging into a character try to guest on another server and then log in the character again.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Flax Wars 2 : Fighting over oil

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

It’s a time gate. Anet put them in everything simply to keep people from blasting through guild hall construction on day 1.

There’s already a time gate with Aetherium. They could have used that alone to hold back the entire upgrade process, if they really didn’t want guilds blasting through it.

You know there’s a problem with the design when a developer comes out and tells you where the secret farm is to get the seeds everyday.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

The new auto loot doesen't work in WvW. [Merged]

in WvW

Posted by: Xenesis.6389

Xenesis.6389

A quality of life change they want to hide behind a mastery, but don’t want to make a mastery for it in wvw. First you guys want to treat wvw like pve and now you don’t.
Unbelievable.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Notarized Scroll Frustration

in WvW

Posted by: Xenesis.6389

Xenesis.6389

It was just a bad decision overall to gate elite specs, do it for masteries on pve content, that’s absolutely fine, many other games have done that, it’s called reputation grinds.

Elite specs are already gated behind $50, having to be level 80, and having to learn every other vanilla trait and skills, really no need to gate it beyond that.

I think you would find that most players would have been happily enjoying your game (no matter the form pve wvw spvp), if they were given the chance to enjoy their chosen class sooner rather than later.

They really need to start treating WvW like they treat playing Spvp.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Small Guilds feeling left out....

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Small guilds have been screwed with the expansion, it shouldn’t matter that a guild is made up of friends of 3 peoples or are mass recruiters making sure they have 500 members on board. But they built the new system based on guilds with large numbers, it wasn’t enough they have time gated materials they also had to introduce a large amount of materials to supply all the upgrades.

Yes it is highly unfair that a small guild of 5 people is expected to donate the same amount of materials as one with 500 members, I understand why that has to be the same(or guilds will just drop to small numbers), but time gated upgrades alone could have dealt with keeping that even.

What bothers me is that last week guilds that had almost everything unlocked have to restart the process with only a few things grandfathered in. WvW guilds have especially been hindered with their abilities to claim and upgrade structures, guild level 37 and a bunch of upgrades in between before they can get +5, are you kidding me?

Also once upon a time a few expansions ago, WoW had guild levels as well, also had problems with large guilds taking over and mass recruiting to level the guild faster, those guilds tend to lose their personal feel after a short time, cliques form and they fall apart, they eventually got rid of that system.

Guilds shouldn’t be about who can grab the most members to upgrade stuff, I shouldn’t have to be part of a mass mob to enjoy guild perks. There are a lot of smaller family and friends type guilds out there and you’re killing them Anet. The expected time to fully upgrade a guildhall is what 10 months? based on what 500 members? how much more is it going to take a group of 5 to get their hall fullly upgraded?

Again, time gated upgrades like what they are doing with aetherium is fine, the expected amount of donations is not.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

No more +5 in camps/towers/keeps

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Btw, you only need guild level 10 for +5 on camps, then level 15 for towers, etc, all the way up to level 37 for SMC.

No, I already broke it down in another thread.

Here’s what the upgrade looks like.
You need to build a Tavern, then Mines, then Workshop, then War room.

Now the upgrades, in order, to get to +5 once the war room is restored:

Wvw claiming: supply camps, guild level 5.
Objective aura 1: Magic find, guild level 6.
Objective aura 2: WvW experience, guild level 9.
Wvw claiming: Towers, guild level 10.
Objective aura 3: Movement speed, guild level 17.
War room restoration 2, guild level 20.
Objective aura 4: Power, guild level 21.
Wvw claiming: Keeps, guild level 22.
Objective aura 5: Precision, guild level 25.
Objective aura 6: Toughness, guild level 29.
Wvw claiming: SMC, guild level 31.
Objective aura 7: Vitality, guild level 33.
Objective aura 8: Supply Capacity, guild level 37.

Not going to list the insane amount of mats that will be needed, nor the guild experience that you will have to get from building other stuff in order to get your guild to level 37.

They’ve taken one of the major upgrades that smaller havoc teams need to be effective, and hid it behind a major wall of material grinding.
Supply capacity should be the first objective aura upgrade not the last one.

Just another thing showing how out of touch anet is with wvw.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

How many WvW ranks to unlock elite spec?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

So does this mean we should roll new WvW characters, rank up, delete, repeat? Since you gain WvW levels faster in the beginning, isn’t it more efficient to make smurf accounts, transfer over the proofs and then start over?

The proofs and notary are soulbound, not account bound. You are going to have to level on the character you want to get the points for.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Tactics/Guild Claiming/Upgrades

in WvW

Posted by: Xenesis.6389

Xenesis.6389

I understand gating a bit the claiming procedure to reduce troll claims. This is good.

But it’s bad that you need 37 levels of upgrades to get +5.

+5 is the heart of small and medium size groups.

Now the structure take an awful long time to be breached. Making even longer because I’m carrying only 75% of my theorical Max supply is a another bashing on the head of dedicated WvWers.

Not to mention that we can’t get a war room anyway. And not yet a line on the matter. I guess I’ll bug report until someone is tired of seeing my reports.

Here’s what the upgrade looks like.
You need to build a Tavern, then Mines, then Workshop, then War room.

Now the upgrades, in order, to get to +5 once the war room is restored:

Wvw claiming: supply camps, guild level 5.
Objective aura 1: Magic find, guild level 6.
Objective aura 2: WvW experience, guild level 9.
Wvw claiming: Towers, guild level 10.
Objective aura 3: Movement speed, guild level 17.
War room restoration 2, guild level 20.
Objective aura 4: Power, guild level 21.
Wvw claiming: Keeps, guild level 22.
Objective aura 5: Precision, guild level 25.
Objective aura 6: Toughness, guild level 29.
Wvw claiming: SMC, guild level 31.
Objective aura 7: Vitality, guild level 33.
Objective aura 8: Supply Capacity, guild level 37.

Not going to list the insane amount of mats that will be needed, nor the guild experience that you will have to get from building other stuff in order to get your guild to level 37.

They’ve taken one of the major upgrades that smaller havoc teams need to be effective, and hid it behind a major wall of material grinding.
Supply capacity should be the first objective aura upgrade not the last one.

Just another thing showing how out of touch anet is with wvw.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Notary and Notarized Scrolls temp disabled

in WvW

Posted by: Xenesis.6389

Xenesis.6389

FYI for people that are interested:

AFAIK the exploit was people using WvW tournament tickets to buy Wexp consumables (thimbles, kegs, that sort of thing) and speed leveling the hero points.

That’s not exactly an “exploit”.
It’s not like tournament tickets are something that can be farmed for more anyways, can’t imagine there’s a lot of players out there holding a ton of tickets. Good on the players for even remembering about the tickets, Anet certainly didn’t.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

No Personal Bank in Guild Halls?

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

You can use the scribing station for your bank once you build the workshop.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Tactics/Guild Claiming/Upgrades

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Claims are currently locked to war rooms behind guild levels as well as chain upgrades.
First you need to get your tavern, mine, workshop, war room running.
Then you have to research separate claiming for camps(guild lvl10), towers(guild lvl 20?), keeps, and smc. +5 you don’t even get till guild level 37.
A ton of mats is needed, I’m sure the bigger wvw guilds will get them in a month or two, after they upgrade their arena first though.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

No more +5 in camps/towers/keeps

in WvW

Posted by: Xenesis.6389

Xenesis.6389

I just looked at the war room upgrades, the +5 upgrade is locked behind guild levl 37. Even claiming camps, towers, keeps, SMC now requires their own upgrades.

Thanks for screwing over small groups Anet, thank you so much.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

I used to hate EB

in WvW

Posted by: Xenesis.6389

Xenesis.6389

No doubt there are those that hate the new map, but there a lot of other things happening at the moment.

1. Halloween event.
2. New expansion with new class, elite specs, and masteries to level, guild halls to build, everything new requires a grind to finish so need to get started on it.
3. New matchup only lasting until Saturday at the new reset time, so kinda pointless.
4. While eotm may have gotten some nerfs, it’s probably still the best place over regular wvw, to quickly level your wvw ranks to get the new proofs for the hero points.
5. I personally never expected a rush of players to suddenly come back and play wvw because of an expansion.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Questions about Proofs of Heroics

in WvW

Posted by: Xenesis.6389

Xenesis.6389

The old tyria hero challanges will require 1 proof to earn 1 point.
The new maguuma hero challenges will require 5 proofs to earn 10 points.

So in other words if you need 400 points you would need 200 ranks to get the 40 maguuma hero challenges done, if they even have that many in maguuma.

I don’t know if it’s guaranteed 1 proof per rank or not, their wording leaves it open for it to be randomly given.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Hero Points in WvW (blog up)

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Gotta be thankful that they at least thought of a way for us to gain Hero points in wvw alone. So thank you Anet.

I don’t like the idea of boosters, since there are times when is there is a lot of downtime in between fights, unless you’re hanging out in ebg, so I prefer the liquid wxp. But it sounds like all they’re doing is turning excess liquid potions and the dailies into boosters, so no one gets an easy headstart, you will still gain liquid potions it’ll just be automatically applied to your account.

If you still feel the need to get a headstart on points, feel free to get the pve hero challenges done.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

WvW and the Heart of Thorns Release

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Here’s my take: Anet just threw a wrench in your Status Qou. I see it as a good thing. You wanted change, now you don’t. My biggest question is which one of you is going to be the first to complain about stale matchups/server stacking after HoT. Learn to adapt to the changes.

You understand that when people ask for change, it’s for good changes right? Changes to make the game enjoyable not an inconvenience for the players.
Anet always throws wrenches into the Status Quo – Golem Week.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

WvW and the Heart of Thorns Release

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Why Anet, would you move the reset time off of the busiest wvw time for NA players? We play on NA servers, the busiest time for NA is going to be 8-12pm est. Reset should be during the busiest time for all servers, (no offense ocx/sea/eu), so that all servers have a fair chance to compete coming out the gate.

If you really must move the reset then move it to Wednesday or Thursday nights, so that each and every single WvW player can have the opportunity to enjoy meaningful wvw over the full weekend.

Maybe you guys shouldn’t of made a thread complaining about patches during reset night.. Now reset gets moved to a day where they don’t do much patching.. GG.. you got what you “Cried” for

Or maybe I dunno, they should push a patch half hour before reset and not a half hour after?

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

WvW and the Heart of Thorns Release

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Maybe one of the reasons is that mini patches they deploy at the end of day friday, won’t interrupt reset night like they do almost every friday night now.

Reset on Saturday now also gives overnight crews ocx/sea one less day to run up a score on the weekend (I really hope this isn’t the reason for it). Then again that kills a day for NA as well, Thursday Friday and most of Saturday will be dead.

Pretty much a bad change.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Too many specialization icons?

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

I think it’s ridiculous to want us to remember that many icons now, most of the time I ran into a new spec I couldn’t tell what it was until they got closer and started fighting.

They could have just used the old class symbols and either put them in a different color when someone is using the new spec, or something else to highlight the icon, put an extra ring around it or something. It’s not a completely new class, players will still be using the old skills mixed in.

“It’s too confusing.”

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

The Arena

in Guild Wars 2: Heart of Thorns

Posted by: Xenesis.6389

Xenesis.6389

The stream ended not long ago and Dulfy has the notes up for it already (that was quick!)
http://dulfy.net/2015/10/01/gw2-guild-week-day-three-livestream-notes/#more-130879

Just to highlight what was said about arenas, more importantly it will take 2 months at minimum to unlock the arena, which probably kills the hype train for arenas lol.

  • It takes 2 months for guild to unlock arenas, the whole guild hall takes about 9 months to fully unlock everything.
  • The arenas in both guild halls are similarly sized. One might look better than the other due to the placement of speculating platforms. It is about 75% of the Obsidian Sanctum area right now.
  • Arenas allow 3 teams right now and a free for all character. There is also an invulnerable team where players on the team can’t die (decorators/referees can join this team)
  • Arenas have boundaries you can activate or deactivate. Once this boundary is deactivated, you can knock off other players off the arena platform and fall to their deaths.
  • Arenas are capped to 80 players. We have tested 20v20 and slightly more than that in free for all. It starts to feel pretty full with 20v20 battles.
  • We are looking into adding a bigger arena in the future outside guild halls in support of bigger battles.
  • You can bring other guilds into your own guild hall arena to fight you. Just invite them to a squad first so they can enter your guild hall.
  • Arenas decorations are separate from the normal decorations and you can place walls, turrets, torches etc. They are unlocked automatically when you upgrade arenas.
Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

About the recent finishers sales

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Why? They gave warning of the items going off the gem store. They’re not obligated to keep items for direct sale, anyway. Support has no obligation to refund anything in a case like this. So, there’s no valid reason to make a complaint to the BBB.

Doubt most people would have spent gems on finishers if they knew there were returning days later in the black lion chests, and sold on the trading post for dirt cheap.

It was a dirty move to try and sell as much finishers with gem sales, before returning them to the market so soon and a fraction of the original cost.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Year 1 Halloween Items

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

I don’t remember the last time I saw anyone running around with the shield or greatsaw, only people who would have them at this point are the ones with extras from the first time they were available, or lots of extra gold laying around. Everyone now would sell those skins instead.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

About the recent finishers sales

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Just checked the prices on the finishers, wow they are cheap, 15-60gold, gg.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

About the recent finishers sales

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Greed would be the desire to “have it all”.

It’s really not a hard concept. No one forced anyone to buy ALL the finishers. They said it would be the last time you could

BUY
THEM
FOR
GEMS.

So anyone upset should of put 2 and 2 together and understood what changes may or may not incur.

It’s not greed, some people are collectors, this game is built around collecting stuff, remember no virtual progression but horizontal cosmetic progression? Achievements, collections, wardrobe, outfits, minis, etc, that’s the type of game they are promoting.

The real greed is the way anet is starting to manipulate the availability of these items.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

About the recent finishers sales

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Yeah that’s a pretty kitten move to put the finishers in the black lion’s chest that early. I mean wait 6 months or put new finishers from now on into the chest if you really want to go that route.

As for the people that say it’s random now rather than guaranteed, by the sounds of it the OP is a collector, the finishers were removed with no word on when they could pop up again. Honestly it would have been better spent on black lion keys to get the other rare stuff out of the chests as well as the finishers. Mind you black lion chest are full of junk, results from yesterday’s opening of 100 chest, http://dulfy.net/2015/09/29/gw2-100-black-lion-chest-results-from-sept-29-patch/

But you know what I ain’t even surprised they did it this way, people need to realize this is how anet operates. Taking virtual stuff off the market to drive sales, doing one day limited sales for items to scare everyone into buying it, then bring it back for anniversary sale.

Also customer support is terrible, good luck getting a refund.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Mesmer solo a keep at WvW.

in WvW

Posted by: Xenesis.6389

Xenesis.6389

It’s been done lots of times before, thing is in this instance it took him 5mins to take the lord down, and another 5+ minutes to bust in, and no one responded in that time.

But as everyone else mentioned, on the new map upgrades are going to be automatic, plus guild upgrades, plus upgraded lords and guards, so it’s going to be harder to pull off solo caps. I’m sure once they put the new map into the rotation they will go about upgrading the old borderland map to match the changes.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Foreshadowing; Dueling, Mounts, Gliding/Wings

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Why don’t we combine all three, dueling, mounts and gliding?

WoW did it already in the cataclysm expansion XD

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Gold in WvW

in WvW

Posted by: Xenesis.6389

Xenesis.6389

To be fair if you ran around a map in PvE only reviving allies who are downed you wouldn’t be getting a whole lot of loot either.

ArenaNet intended for WvW to be about zerging, not roaming. That’s why the rewards are what they are.

You would also be bored out of you mind just reviving people which is why people don’t do it in either mode.

Instead they get to run around silverwastes in a chest train, or orr champ train and earn more from there in a day than they would in weeks of wvw.

Anet didn’t intend for zerging, they intended wvw to be about fighting no matter the group size. Do you really think they expected players to just throw up 1 tag on a map and have a map queue follow them?

Also they expected most wvw players would be heavily into pve, even their president said so, that’s why rewards were mostly from pve activities, even spvp rewards got revamped.

P.S the people who are afraid of handing out more rewards just don’t want to attract players into wvw for the rewards. Frankly wvw has been dying, populations are slowly draining or moving up in tiers, megaservers hurt wvw as well. Only way you’re going to get new players into wvw is attracting them from the pve side with shinies, like better rewards and tournaments.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

Foreshadowing; Dueling, Mounts, Gliding/Wings

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

No, I don’t notice a trend at all. There are none and still will not be any mounts. They are very proud of their game world and waypoint system. Besides, mounts would really mess with things like lower character leveling (mounted zergs clearly content before an unmounted newb can even reach it on foot), WvW (again, mounts vs non-mounts), and other aspects of the game. So many negative factors for what? No benefit at all.

Mounts would only mess with the game if they attached any type of speed to it or make them able to fly, and who says they have to attach either? They could just add it as a cosmetic item(like the broom) and follow the same rules of your character only speeding up with things like signets that grant 25% run speed, or swiftness 33% temp run speed, or potion 1hr 15% run speed. Travel times would be the same and the waypoint system would be intact.

The benefits would really be one sided to Anet as they would probably make a boat load of cash off of selling mounts, more so than mini’s. One of WoW’s first mounts to be sold for real money of $25, supposedly got around 1 million sales.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Commander coming back to game

in WvW

Posted by: Xenesis.6389

Xenesis.6389

SoS is not really an option for him ;P
Although I guess things could have changed by now.
FA is really the only choice since TC is locked.

Sup Hash.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Gold in WvW

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Runes, sigils, foods, certain armors and weapons, are all expensive, and can’t really make up the gold for them unless you follow a zerg around and collect bags from players or lords, even worse if you spend little to no time in pve and all your time in wvw roaming.

Reward tracks for various activities in wvw like a track for camp captures, or tower captures, or player kills etc., would be nice.

Spvp basically has no cost, but they basically have better rewards than wvw from their tracks.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

WVW Man Power Balance

in WvW

Posted by: Xenesis.6389

Xenesis.6389

WvW need its own “timezone” based on its current population. Ie “nighttime” (when PPT tick less) is whenever WvW is at low activity.

So when exactly is it considered wvw low activity? when NA logs off? You’re still tying wvw timezones to real timezones with that method. So what happens when a server like say FA has their NA log off, SoS ocx now get penalized because NA went to sleep?

Populations are unbalanced in a game like this, it doesn’t matter if they had only opened servers to NA people only, it would still would have had an imbalanced present, which is why you don’t tie your scoring directly to populations. You don’t penalize people for not being able to play in the prime time zone of a server. Activity is always going to vary, and calculation that for every server is going to be a mess, so you put hard lines to the scoring times.

You break the scoring up to the zones to let people battle out the score in just their zone. SoS ocx might be the strongest and they would win that point, but the rest of the times? they may lose EU to FA or TC , or lose NA to TC or FA, Sea could be a toss up. Players can still pull overtime if they wanted but they certainly won’t be running up a score of 100K+ by the end of the week.

Also I’m in favor of winner goes up, 2nd stays in tier, loser moves down. No more of this broken glicko system, and new matchups every week.

P.S talking about penalizing play will never sit well with players, start thinking about giving bonuses to those server that are outmanned, like adding multiplier bonuses to the outmanned buff. Maybe a server that has outmanned popped on all 4 maps at the same time gets 2x points scoring for that period.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

WVW Man Power Balance

in WvW

Posted by: Xenesis.6389

Xenesis.6389

All they need to do is break up the scoring into zones, that way no zone can go overboard and run away with the total score, you will no longer have to worry about servers that have a too much of ocx or sea or eu that stack 10k in score every day run away with the matchup.

Zone 1 – 9 pm est(when reset starts) to 3 am est.
Zone 2 – 3 am – 9 am est.
Zone 3 – 9 am – 3pm est.
Zone 4 – 3pm – 9pm est.

You run the same PPT scoring system and add PPK as well, reset the points at the end of the zone time.
You won’t have to run any type of weakening effect (penalties), on populations or scores or gameplay.
The server that wins a zone gets 1 overall point.
At the end of the week the server with the most overall points wins.
The actual overall score will be tighter and easier to catch throughout the week.

And for those who don’t know much about the time zones, here’s a list of what’s covered in the Zones.

OCX Prime time(8pm) for New Zealand is around 4am est.
OCX Prime time(8pm) for East Australia is around 6am est.
SEA Prime time(8pm) for places like West Australia to like Hong Kong areas is around 8am est.
SEA to Russia will run to about 1pm est.
EU takes over from 1pm est.
EU Prime time(8pm) for England is around 3pm est, as an example.
Early NA is basically 6-8pm est.
East NA Prime is 8-11am est.
PST NA Prime is 12-3am est.

P.S This scoring system basically amounts to running a sports league like soccer or hockey, where you play games, doesn’t matter up what the score ends being for the game you still only get 2 or 3 points for winning. Same with the zones you will only get 1 point for winning.

It can be expanded to 3, 2, 1 overall points awarded system as well, but would result in more points given out and bigger margin in score as the week progresses.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

ACs useless for defense now?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

If they’re going to make changes like this then they need to finally make garrison inner water gate reinforced with the upgrade, ram placement on that door is also out of whack.

A lot of siege placements can be countered, it’s just that people are too lazy to do it. When it comes to structures everyone just wants to brute force their way in with no resistance, and not bothering to look for the weak areas to attack instead.

When it comes to open field ac, don’t stand in the red circles, you know the same red circles that marks and wells and other aoes fall into, that you wouldn’t stand in. Not that I agree with open field siege either.

Also most of the people replying here play in the upper tiers where they bring zergs often to take things, and also played against YB, let me be clear, YB is on the extreme end of the normal, a lot of the lower tiers don’t go all out on siege like they do.

Lower tiers are filled with lots of imbalanced numbers, when your enemy brings 30 and you only got 10 you sure as hell ain’t pushing on them, maybe if their numbers get whittled down first sure, but requires, oh wait it was nerfed…

Finally, they should have just left us with 1 set of siege instead of regular and superior versions.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill