Dear Anet,
Please make Tattoo and scar pattern armor for GW2. These were my favorite from GW1 and are very unique among armor designs in general. I know you said it takes a lot of work to produce armor for GW2 (believe me I’m familiar with 3D modeling, rigging, and animation). However this type of armor is really just a texture applied to the base body so it should be a lot less work relatively speaking. You basically just need to paint the texture and make shaders for each race and gender. And if at all possible could you PLEASE pretty please make it an in-game reward? I’ll love you forever! <3
Sincerely,
Your most biggest bestest loyal fan Xenon
https://wiki.guildwars.com/wiki/Monk_Dragon_armor
https://wiki.guildwars.com/wiki/Monk_Star_armor
https://wiki.guildwars.com/wiki/Monk_Flowing_armor
https://wiki.guildwars.com/wiki/Monk_Labyrinthine_armor
https://wiki.guildwars.com/wiki/Necromancer_Scar_Pattern_armor
https://wiki.guildwars.com/wiki/Necromancer_Elite_Scar_Pattern_armor
I suppose that makes sense, but I’ve been kicked from squad for spending 9 seconds in the lobby which was the amount of time I needed to drag my icon from one group to another and sit in the loading screen… This system is flawed because people are way too up-tight and trigger-happy. I’ll be glad to see it nerfed if only to spite these freakazoid commanders…
It always bugs me when people get the semantics wrong on game development… It always goes like this:
- Step 1: Developer makes a game mechanic X.
- Step 2: Developer makes an entirely different game or expansion without X.
- Step 3: player exclaims, “You REMOVED X from the game! How dare you!”
Son… They didn’t remove X. They made something new that happened to include other things. X wasn’t removed because it was never there in the first place. X was from before… This is now. Do you understand the concept of linear time?
I don’t mean to support multimapping AB or supporting exploits or anything like that. I just wanted to criticize the procedure for these squads and highlight the source of the toxicity this behavior creates.
So maybe I’m wrong (so correct me please) but I gather that in a multimap squad you have group 1 be the “lobby” and all the other groups are the different maps? And I’m supposed to go to the lobby before switching maps, then go to the group of that map while I’m there? So like this:
- Group1 —- Lobby
- Group2 —- Map1
- Group3 —- Map2
- Group4 —- Map3
- Group5 —- Map4
So if I start on map 3 I’m supposed to put myself in group 4. When I’m done there, I move to group 1, and then I join someone in group 2 to get to map 1. Once I’m done loading into map 1, I switch from group 1 to group 2…..
Question: Why don’t we get rid of the stupid lobby and just join the group of the map you want to be on? That way group 1 would be map 1, group 2 map 2, group 3 map 3, etc. All the numbers would match up and it would remove a pointless step in this convoluted process.
- Group 1 —- Map 1
- Group 2 —- Map 2
- Group 3 —- Map 3
- Group 4 —- Map 4
- Group 5 —- Map 5
And then uppity commanders with anal fixations and short tempers wouldn’t have to sit there kicking dozens of people for “camping the lobby” or forgetting to switch groups TWICE for each map swap. No more would we have to punish people for the AUDACITY of taking SLIGHTLY too long in loading screens.
TL;DR – The concept of the lobby is stupid. That’s just my opinion.
I did one of these multimaps once and got kicked. I have no idea why. I assume group 1 is the lobby and I’m supposed to go to the lobby to switch maps, then go to the group for the map im on? Well I did that, but it took me half a second to actually switch groups and that half second was apparently so incredibly horribly destructive to the rest of the squad that I just had to be removed immediately before everything falls apart…
Hello,
I am trying to use my $50 american express gift card to purchase gems in the gem store, but I keep getting the “payment authorization failed” error. I have confirmed the card is active, has $50 usd on it, and I have entered the information correctly multiple times.
I suspect the CVV code is the problem? I tried the 4 digit number on the front of the card several times. I also tried the 3 digit number on the back of the card, but I cannot even enter that number because the entry field shows red with less than 4 numbers in it.
edit: It censored “$50” because I wrote an “a” in front of it lol
2nd edit: I no longer need help with this issue. As soon as I submitted a customer support ticket I tried the purchase again and it worked this time. Of course it works after I go through the trouble of bothering support and before support even get a chance to respond. Oh well… time to buy some bag slots!
(edited by Xenon.4537)
I would be up for commanding it myself if I knew the precise times when the breakbar is supposed to appear. I’ve seen it happen at about 14:15 but after that I don’t know. It would be nice if the bar was visible for a little longer like 8 sec instead of 5… It’s just too fast for pugs to react. You have to assume pugs are pretty much asleep at the wheel these days.
I see that Anet is going to add this awesome skin from GW1 to the game. Thank you, Anet! However I also noticed they are… backwards… Please don’t make me hold them backwards. It looks silly.
This is a complete shot in the dark but are there any guilds out there that run this event with some organization? I just want the backpiece but NO ONE EVER breaks the freaking breakbar. It’s the last achievement I need. I’ve been to shatterer 5 times a day each day this week and it never happens. Everyone seems to be asleep during this event and it’s a miracle if they even kill him (seen it happen maybe 3/10 times on average).
This is my last resort before I give up completely. I’ve already tried asking nicely in /say and begging in map chat for people to CC the boss, but no one seems to care enough to read chat or press something besides 1.
Remember that notorious manifesto from back in the day? One of the things stated was Anet’s desire to eliminate “waiting to have fun”.
I’m here to ask what was Anet’s intent with this bloodstone crazed monster event? What did you intend for the experience to be like? Did you envision players forming a giant mega squad to cover all spawn locations and sit around waiting for 45 minutes or up to an hour and a half? Because that’s what we got. Waiting. And if people aren’t fast enough to switch maps and run to the boss, tough luck. You now have to wait a good 2+ hours for the next round.
I’m genuinely curious to know what the playtesters at Anet had to say about this content. Did they use dev commands to trigger the event artificially or did they actually wait and see what the real player experience would be like?
I don’t actually expect an answer, but I’d just like to let Anet know that this has been frustrating for a lot of players. My humble suggestion would be to reduce the time between spawns to around 10 minutes, and make them spawn on ALL possible locations at the same time instead of on just one random map.
We always knew that Lazarus was the only mursaat we knew of that survived all Gw1 events (though not 100%).
He didn’t kill the remaining enemies for YOU, but just wanted to kill all unfaithful people, including you.
Also, the way Caudecus escaped.. Seems to me he would have escaped either way.
The semantics and minutia are debatable. However, the fact is Lazarus was a straight up deus ex machina. “Deus ex machina” means “God from the machine” and was a plot device used in greek plays to resolve a seemingly unsolvable situation. Instead of resolving an issue through character interaction, they would literally have a magical man on a rope come down and use magic powers to force the story to a conclusion. That’s what Lazarus did. He popped in, waved his magic hands, and the story came to an abrupt end. There you have it; deus ex machina by definition. Writers only use this either as a joke, or as an escape option when writing themselves into a corner and can’t think of anything better.
Now if you want to argue whether Caudecus would have escaped either way… Who knows? It’s pretty obvious the reason he ran away at all is because Lazarus killed all of his minions and left him no other choice. Whether Caudecus coulda/shoulda/woulda is irrelevant because the cause was Lazarus. That’s what they call a “red herring”.
Also, Primordius? Really? You KNOW we’re going to fight them all ANYWAY
This is no excuse for poor storytelling. Anyone who saw A New Hope knew that Luke Skywalker would eventually confront Darth Vader, defeat him, and defeat the emperor. Why? Because we know Luke Skywalker is the protagonist of that story. So why bother with all the complex storytelling across 3 films? Because that’s how good stories are done. It’s about the journey, not the destination.
The Caudecus story was predictable. I never thought we catch him in this episode.
Lazarus really was a badly presented deus-ex-machina.
Players of the last raid wing will know that he was (kind of) resurrected (or at least it was tried) and maybe there was a NPC in the map that did a story recap of the raid story part, but he should have been introduced into the LS3 story much better.
Ah I see. At the time I wrote my review I didn’t think about the raid story. I haven’t had the opportunity to do any raids yet, so maybe that is the thing that would have filled in the gaps. However even though I support the existence of raids, I firmly believe essential story elements should not be hidden away in a raid, and players shouldn’t rely on a vague recap of a raid to understand the main story.
Playing devil’s advocate but I think the reason they are releasing season 3 slower this time is to dedicate more resources to the next expansion. Hopefully that means the next expac will be bigger and better than HoT, but we’ll see.
That is adorable
Overall I enjoyed it. I’m very excited to finally be delving into GW1 lore. The bloodstones and Mursaat are some of my favorite parts of the first game. The new map is fun, if a bit more simplified than previous maps. It reminds me of how Dry Top was when we only had access to the first part of it, so I wonder if future updates will open up more of Bloodstone Fen? Either way there will be a longer wait till the next release which is a little rough, but I’m glad there’s new ascended trinkets and a backpiece and crown to go for.
The story was pretty good in the first half, but the second half was a bit thin. The worst part for me was the very end when freaking Lazarus the Dire shows up out of NOWHERE and acts like a stereotypical ego-maniacal cartoon supervillain. Seriously he pops out of nowhere yelling “I AM YOUR GOD!! MWAHAHA” which was very stupid and infantile in my honest opinion. He even does the gesture where he holds his hands up and leans back as if he is drunk with evil and power. You might as well have given him a big curly mustache to twirl and a black cape to flip aside dramatically.
Lazarus is the LAST living member of the most powerful magical race from the last time the elder dragons rose. In GW1 he was a big deal. In fact he is supposed to be dead! How did he come back to life? I remember a very small mention of “resurrection” at some point but there was honestly no cause to connect those dots at any point. Having him appear suddenly at the end like that has got to be the worst instance of deus ex machina in GW2 to date. He randomly appears, kills all the remaining enemies for you, and allows your main nemesis for the story (Caudecus) to escape. Very unsatisfying. I really hope they treat Lazarus better in the future. His race are supposed to be kittenes, not a caricature of kittenes. Seriously I’m getting PTSD flashbacks of Scarlett… Please Anet… Don’t do it!
Anyway, end of critique/rant. TL;DR I liked it overall. It’s a bit short but on par with past releases, and the only thing that stood out to me as a distinct negative is the deus ex machina of Lazarus the Cartoon Supervillain.
Edit:
Also the sudden addition of “Primordus!!” right after the sudden deus ex machina was just double jarring… The Primordus reveal really could have waited until next release. There was literally no reason to shove it in there.
(edited by Xenon.4537)
Warrior: Blitzkrieg
A vicious killer that uses dual daggers to cut through foes while building bloodlust (spec mechanic). Bloodlust builds slower than adrenaline and causes the warrior to move and attack faster.
Mesmer: Trickster
A skilled marksman who uses a main hand pistol and illusionary mirrors to dazzle and disorient foes while delivering powerful ranged attacks.
Mesmer: Ether Lord
A mage with a vast knowledge of arcane secrets who uses a main hand dagger to siphon the magical energies of foes and unleash powerful direct damage and aoe spells.
Necromancer: Ritualist
A summoner and master of other-worldly spirits using a main hand sword. The ritualist uses the ashes of great heroes to buff allies and augment their weapons with special effects. Summoned spirits are immobile sources of power that support allies in range.
Necromancer: Witch
A practitioner of dark arts who uses a mace to punish foes that flee from a distance. The witch has no upper limit to their life force meter, but can only fill it by sacrificing their own health. The witch’s death shroud does not decay over time, but it’s spells directly cost life force to use and deal more damage to healthy foes.
Elementalist: Pyromancer
A mage focused solely on powerful fire magic using a main hand axe. All attunements are changed to fit a fire theme (water becomes steam or frostfire, earth becomes magma, air becomes searing bolts, etc). The pyromancer specializes in increased aoe spells and spreading flames.
Elementalist: Hydromancer
A mage focused solely on powerful ice magic using a shortbow. All attunements are changed to fit a water theme (fire becomes steam/frostfire, earth becomes mud or plants, air becomes rainstorms or tsunami). The hydromancer specializes in slowing enemies and building up ice debuffs before blasting them for spike damage.
Elementalist: Geomancer
A mage focused solely on powerful earth magic using a shield. All attunements are changed to fit an earth theme (fire becomes molten rock, water becomes mud or plant, air becomes ether stone). The geomancer specializes in powerful bleed effects and defensive spells.
Elementalist: Aeromancer
A mage focused solely on powerful air magic using a main hand sword. All attunements are changed to fit an air theme (fire becomes searing bolts and heat waves, water becomes ether ice, earth becomes ether stone). The Aeromancer specializes in powerful burst damage and high mobility.
allow us to see all the nodes on an entire map.
This would be awesome, especially if it highlights the orichalcum and ancient wood nodes.
The problem with measuring the game’s vitality using youtubers as a metric is their experience with the game is vastly different to normal players. Popular youtubers and streamers have their audience to support them. They never have a problem finding groups to do literally anything from popular content to obscure content. They also receive a lot of free gold and items from adoring fans to help them craft legendaries and junk.
This amounts to youtubers clearing GW2 content a lot faster than normal, and when they finish everything they get bored. Just look at Wooden Potatoes. He’s got full ascended with maxed out infusions and every type of legendary his elementalist can wield. He even goes WAY out of his way to find new things to do such as imposing a convoluted list of limitations and rules to add a new challenge to leveling alts or clearing dungeons. I don’t blame him at all for switching to other games during the content drought because it must be mind numbing trying to squeeze those extra drops of juice out of this depleted melon.
I’ve been begging for a fix for this issue for 2 years now. I even messaged a specific dev in-game and their response was quote “Well, don’t do that.” (meaning don’t click the UI when trying to cast ground target skills)
I won’t name the dev in question because I’ve been reprimanded (harshly) for doing so. I don’t think it’s going to be fixed any time soon unless more people start reporting the issue.
A major thing people often overlook when discussing mounts is the amount of technical work involved. You need animations for getting your player model to sit on the creature, and you need new models and animations if the creature is going to have some kind of saddle or be unique from normal mobs. You also have to implement whatever collections or systems to acquire the mounts.
This is NOT some herculean task beyond Anet’s capability. But it is a big deal in development terms. They can’t just have a couple interns work on this in their spare time. It will take away from whatever other content the devs are busy with.
Now considering what happened with the legendary weapons… I find the addition of mounts highly unlikely in the near future.
I’m throwing in my two cents on mesmer changes…
- The scepter “rework” was not good enough. It’s a nice start, but the weapon is still slow and clunky.
- Well of Precognition…. I’m pretty sure everyone is aware… The aegis is worthless.
- The alacrity nerf needs to be re-evaluated. I have no idea what is the best solution, but cutting the effect in half without touching any of our base cooldowns is not working. You destroyed every chronomancer build for every game mode just to address a single build in a single game mode.
- Mesmer personal DPS is still atrocious in pve.
Would love to see a video of this in action. How are you calculating dps?
I bet their plan is to let mesmers suffer for a while while we go through all of the 5 stages of grief.
1. Denial – We already went through this when we first heard of the changes coming. “Don’t worry guys, that scepter rework will be worth it!”
2. Anger – This is where we’re at right now. “This alacrity nerf is garbage! The scepter is still useless!”
3. Bargaining – We are moving into this pretty quickly. “Please Anet! Make alacrity 66% on mesmers and 33% on the party!”
4. Depression – We will get here eventually when people realize Anet isn’t going to fix this until the next quarterly patch (or the one after… maybe…) “Mesmer is broken… Guess I’ll go play another class/game/hobby.”
5. Acceptance – The final stage we will reach in 6-12 months when most of the mesmer fans have left to play other classes or even other MMOs entirely. “Anet hates us. Mesmers will always be second-rate.”
Only then will Anet finally give mesmers a buff, because by then anything will seem like a rainbow-filled explosion of ecstasy even if it’s just another 5% attack speed on staff… By depriving us in this way, they can make the tiniest, most meaningless changes seem like amazing gifts from on high.
What if they reduced alacrity to 15% and made it stack intensity? Then they could more easily control how much recharge the mesmer gets vs the party by making it so mesmers can always stack more on themselves than on the party.
My question is… Who’s the father?
I love all these ideas. My rough idea would be maybe change illusion-summoning skills to either all be clones or all be phantasms. You chose by picking a GM trait. If clones, then your shatter skills behave as normal. If phantasm, then your shatters are replaced by “orders” which order your phantasms to execute a specific attack when triggered. The “orders” don’t kill the phantasms, they just go on cooldown and the phants go back to autoing.
LOL thank you fay
I would really love it if they would do something like make you chose between either clones or phantasms, but not both. Maybe all summoning skills generate clones by default, but there’s a specific trait that turns them into phantasms instead.
I dunno… the balancing act between shattering clones or keeping phantasms alive always struck me as two extremes clashing, with really crappy half-measure traits trying to bridge the gap.
IMO you should just pick shatter or not? If not, then your skills make phantasms, and your F1-F4 are replaced with something that doesn’t kill your summons.
I believe Gee said Phantasm is not something they wanted to support, that it wasn’t what the Mesmer was supposed to do. They have to shatter.
IIRC what Robert Gee said was they intended for mesmers to use their shatters no matter what build they ran. They aren’t exactly trying to force you to shatter, but they didn’t intend for you to completely ignore those 4 skills. The phantasm playstyle isn’t technically gone, it’s just allowed to actually shatter now and still keep phants up. But it definitely needs work because:
Warlock and Mage can barely target and hit. Mage long cooldown and low damage makes it useless and might as well be treated as a clone.
Yeah… They need to really fix these issues. Phants that send projectiles are wonky as hell. Some of them should seriously just pulse aoe instead of a bouncing projectile that gets obstructed… Melee phants should be given evades or something.
On the flipside (this is just an anecdote) I once went into pvp with my pve phantasm build (pre-hot) and summoned 3 swordsman on a thief and watched them chase him around. It was hilarious. Without aoe spam the phants stayed alive and they would find him every time he left stealth and drop his health in the blink of an eye. So I think they have plenty of damage in pvp, they just need to live to deliver it somehow…
why do ppl keep on saying 50%, isnt it 33%?
33 = 50% of 66
bunker in pvp isn’t really an argument at the time since they change it fundamentally with trinket changes.
but i agree that there is more than damage to alacrity – therefore i’m totally fine with 33%.
Glad everyone is fine with essentially more auto attacks… I mean I get it, the whole argument about utility. But this nerf is going to cause everything but auto attacks to recharge slower, right? That means more time spent auto attacking.
Does anyone else see the trend yet? Look at the change to revenant sword. Yes they nerfed autos, but they also nerfed #3. So either they just keep autoing with less dps… or they switch to staff or something and keep autoing (because its all about waiting for energyyyyy…….). Thief gets a buff to autos… more autoing. #AutoAttackMeta?
Nice!
There will always be min-maxers, and there will always be a meta. Nerfing alacrity is only going to shift the meta, and then people will be right back here claiming that something else is breaking raids. It never ends. Reductio ad Absurdum. When do we stop nerfing things just because it happens to be the meta?
I do like your analogy though with the mesmer trickery, clever. :P
But it will still be mandatory to run, this is what bugs me with all this. New content released yay but suddenly your old core mesmer becomes unwanted and it’s perfectly justified with many reasons because why not, alacrity is nice and trait line is nice, but this is my biggest problem with HoT: you have no choice but to run it(it’s even worse with necromancer which has one exact skill “Rise!” which is unusable if you’re not ripperino but breaks old MM builds this “Rise!” thing would fit perfectly and don’t get me started on elementalist which has silliest trait line ever but you have to run it to overload stuff to bits).
I don’t have problems with buying new content, what I don’t like my old traitlines becoming less desired with new ones, I liked the game because it offered good amount of customisation, but now I am confined, I have to run chronomancer of run alone. I’d like to see fourth trait line for elite professions – no doubt we will have more elite options later, they should not interfere with older ones.
Well good luck finding that zen master shangri-la level of perfect balance where both chrono and core mesmer will both be desirable and can be chosen based on personal preference no matter the content. I think the real world is going to be stuck dealing with one or the other being the best for any given particular situation.
It’s like evolution. If every life form was perfectly balanced to be good at everything, we would all be the same exact species. Instead we have a multitude of different species adapted to every possible ecological niche, and each one is the best at being in that niche, while not being the best in another niche.
A raid is like an ecosystem too, and builds are like species adapted to survive in it. Survival of the fittest. Right now the alacrity/quickness spamming chronomancer is the fittest mesmer species in the raid ecosystem. If you neuter the build, it will no longer be the fittest, and it will be replaced by something else. That something else will become the fittest, and then people will come along and complain the same as before. Again, reductio ad absurdum. Just because chronomancer is the best raiding spec is not a reason to nerf it.
Now I actually agree with you that core mesmer needs some love, because I too see pretty much everyone running around with chronomancer specs for everything. But it seems to me like Anet intends for people to take an elite spec most of the time. Once they add more elite specs, chronomancer will be dethroned anyway. So nerfing the crap out of it now is only going to recreate this problem in the future, but in reverse. Everyone will be begging Anet to buff chronomancer because the new elite spec overshadows it.
Now here’s the fun part. Chrono adds 40% dps to a raid group and apparently it’s unbalanced enough to gut. You know what else adds 40% dps to a raid group? Replacing all your dps with burnzerkers.
But Fay! Burnzerker is a warrior spec! Surely you aren’t suggesting we nerf that?!?
Seems to me like alacrity isn’t breaking raids at all, but if you have actual evidence instead of anecdotes and hearsay, I’d love to see it.
Since we are in mesmer forum, all my evidences are hearsays, gossips, fabricated, faked, anecdoted and made generally to spread more chaos, confusion and misdirection you can get the idea, but I’ve never seen a raid without chronomancer, and in game filled with minmaxers happy to kick my mesmer outta group when it’s not meta enuf it says something.
There will always be min-maxers, and there will always be a meta. Nerfing alacrity is only going to shift the meta, and then people will be right back here claiming that something else is breaking raids. It never ends. Reductio ad Absurdum. When do we stop nerfing things just because it happens to be the meta?
I do like your analogy though with the mesmer trickery, clever. :P
Why are mesmer cooldowns balanced with the assumption that they will always have alacrity, and no one else’s cooldowns are balanced that way? So mesmer has to maintain 100% alacrity uptime just to break even, while everyone else gets nothing but positive benefits.
To me this sounds like alacrity might as well be a passive because the mesmer always needs it to break even. Why pretend it’s a boon when it is treated as a baseline?
It kind of reminds me of this video…
Mesmer’s 100% alacrity uptime is basically the same as Ele’s 7000 APM while every other class gets to spam 111111111
whole raid\group depending on one class mechanic
I made a thread trying to get to the bottom of this assertion… Seriously I’d love to see a video or some kind of proof that alacrity was a huge problem in raids. The videos I’ve been able to find of record kills have been pretty acceptable honestly. Alacrity never even has 100% uptime on the whole raid in those videos, and it’s not like they are killing the boss in 30 seconds due to some exploit. The kills happen in 5-6 minutes out of 8.
Seems to me like alacrity isn’t breaking raids at all, but if you have actual evidence instead of anecdotes and hearsay, I’d love to see it.
Um, no. The whole reason why they do balance passes is to make it unacceptable to stack any class…
Except you know… warriors and elementalists…
This is the steady downhill slide. Mesmer will get into a progressively crappier state every patch from now until the next expansion. They will release a new elite spec and suddenly it will be fun again. But then they will slowly nerf that into the ground as the cycle continues.
It’s just sad to see the work Robert Gee did to make mesmer actually fun for once start to unravel… Next thing you know they will nerf quickness, give alacrity to other classes, and find a way to ruin Continuum Shift.
I love(d) alacrity. It makes the class feel powerful and unique without relying on auto attacks and brain-dead gameplay. Unfortunately they are nerfing the crap out of it and a lot of people are claiming this is justified and everything will be okay.
Well I’m a filthy casual (been busy with school) and haven’t gotten to raid. So I’m wondering if someone can explain to me exactly why alacrity was so OP? Is there a video showcasing how it was “trivializing content”?
I’ve tried looking on youtube for record speed kills of all 3 raid bosses and alacrity doesn’t seem to be a huge factor. The uptime seems to be 50% or less in most cases (from the perspective of non-mesmers). And these “speed kills” often end with 1-3 minutes left on the 8 minute timer which seems perfectly acceptable to me… I mean is it supposed to be so hard that the boss can’t die until the last second like a movie cliche where they diffuse the bomb with 1 second left on the clock?
Here’s an important question: At what point do we attribute raid boss kills to OP boons rather than player skill and experience? Are we just going to play whack-a-mole nerfs every time a group of players finds a way to beat the boss?
Or am I completely off the mark? Is it being nerfed due to pvp?
Well I hate the nerf but here´s some explanation of what he meant.
If they reduced the alacrity time instead of its power you could simply baypass this nerf by adding more mesmers spreadint alacrity in sync. This way this nerf would only change raid composition (okay guys we need more mesmers) rather than actually reducing the power of the alacrity strategy itself.
And this is clearly an issue because it’s only unacceptable to stack mesmers, everyone else is ok.
This…
people just go sword AA cause it’s the only viable way to dps consistently, energy pool and costs is terrible to even try using skills for dps.
I’ve been saying this since the beta weekends but I guess it takes someone else saying it for anyone to agree that such an obvious flaw exists.
Of course Anet is going to give other classes alacrity. You’re fooling yourself to think otherwise.
Confusion used to be mesmer-specific.
Stealth used to be thief-specific
Torment used to be necro-specific
When they announce the patch notes that say:
- New elementalist trait grants 5 seconds of alacrity to you and nearby allies when switching attunements
- New Engineer trait grants 5 seconds of alacrity when you drink or throw an elixir
- New Necromancer trait makes shroud skill 4 now pulse alacrity every second
- New Guardian trait makes consecrations pulse alacrity
- Thiefs can now steal alacrity and when they steal plasma from mesmers the plasma grants 20 seconds of alacrity
- New Ranger spirit has 75% chance to proc alacrity on hit
- New revenant legend grants alacrity
- Warrior trait now adds alacrity to shouts
- Removed alacrity from chronomancer wells
…. I’m just going to say “yep, saw that coming” and move on.
What’s the point anymore… Why not just get rid of alacrity all together. Get rid of quickness too… Evades, blurr, active defenses… Toss all that in the garbage. To heck with it. Let’s just stick with flat % damage modifiers and auto attacks all day. It’s easier to balance.
If you talk to the Asura on the left he says they recovered some writing on the golem, perhaps a model number, but all they can make out is O.X.
Nice, I love the references to GW1. I hope they keep adding more! Wouldn’t it be cool to be able to like summon M.O.X. as an elite skill or something. Pretty please Anet?
Did I dream or is there kind of Jurassic Parc theme in one of Auric bassin music ?
Maybe is just killing raptor that make me heard that.
I dunno but the design of the Exalted and the meta event is an obvious shout out to Starcraft and WoW: Burning Crusade. Exalted = Protoss (and/or Naaru). Meta = “We must construct additional pylons!” and Tarir = Shattrath. Which is cool imo because it’s a reference to some of my favorite Blizzard content.
Pylons!
OMG they are so cute! Frog people just chillin by the waterfall strumming their lutes. And there’s another one nearby that will play along with me. HoT… I can play music with a big adorable frog person… My life is complete…
TY Anet for putting stuff like this into the nooks and crannies of the world. This is the kind of stuff that makes me feel more immersed and makes the NPCs seem more like real people. Real frog people. I love it! I dare say they are cuter and more amazing than quaggans. I need an Itzel companion to hang out with and have adventures… <3
To all the devs involved in designing, animating, and voice acting the Itzel, I love you!
Also in that area is a cave with a rather ancient-looking golem covered in moss with two asura studying it… Anyone else think it looks a lot like M.O.X.?
Well….. Now I know she likes downtempo house/electric and HoT music
You should have her listen to Synkro when she’s done listening to GW2 music. Super chill and ambient with great beats.
(edited by Xenon.4537)