Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
You’re implying that being able to get away from people isn’t useful to the team based on a point system for both TPvP and WvW…
Its implying that there isn’t a balance issue because it doesn’t have effect on the outcome of the match (which i disagree with on TPvP, and WvW I agree with you on, but based on different reasons)
I think you missed this part:
Unfortunately, unless you are way way way far away from your spawn in wvw…
I wasn’t saying 100% of the time running away is useless. It’s situation specific.
Here’s a good example of me running away in a useful way, incase you think I don’t do it.
2 thieves chase my ranger across a borderlands. Half-way across the map I realize they are not going to stop chasing me. I could do 1 of 2 things, port back to spawn, or run up garrison ramp, contest the waypoint and die for it. I chose to contest the waypoint, die, and then respawn.
I could have survived forever running, but there was no point to it, they were going to chase me anywhere I went (It could have been because I was pointing and laughing at them) and my build isn’t capable of countering 2 thieves with the specs they were running (1 a sword dps build, another a d/d burst, both of which are tough fights for my ranger 1v1) I was therefore more useful dying than I would have been continuing to run.
Now if 5 people had been chasing me… I would have run all day. Because more than likely that is a gank group, and the longer I run away, they less useful they are being. Last night I was slapping SoR’s towers and keeps to put swords on them… Then I found out Choo had sent their ENTIRE 70 MAN ZERG to kill me, they chased me cross map for about 3 minutes before I ran out of escapes and died. Running away is useful in these situations as I essentially removed 70 people from the map for 3 minutes and left them on JQ side, as opposed to BG side where they started.
Now does this happen all the time? No. Do I run away from engagements I cannot win? Quite often, I even spec’d so I could do so. Don’t read into things that aren’t there please, it’s terribly annoying having to explain myself in detail, I’d rather kill people in gw2.
In otherwords, 2 thieves chased you down and killed you…
You believe that wasn’t a waste though because you contested a point…
Hence my original point, that what you did really didn’t have an effect on the outcome of the match.
Population does..You did not..
What will happen in WvW if you pop SoS is i’ll stealth and wait for it to run out….If you pop protect me, i’ll just kill your pet before I kill you (though I can easily stealth again at that point)
SoS/ProtectMe work against other classes, it doesn’t work against a Thief.
Well if wait for it to run out you’ve already given the advantage to the ranger. Rangers given 6 seconds to regen their health back.
Does not work against thief? Tell it to the theifs on blacktide and vabbi.
You realize how much I heal for while stealthed?
Its more then you heal for on a ranger.
I’ve always viewed the ability to leave fights in the middle of combat as incredibly powerful, I’ve posted multiple times in other games like SWTOR and Rift about this issue.
If the game had a team deathmatch like mode, then being able to leave combat would be useful, as your life would be worth something. Unfortunately, unless you are way way way far away from your spawn in wvw, by running away you are essentially wasting time that you could be useful, and your enemy is benefiting by your power not being used. Same goes for spvp. When you run away, you are no longer defending points, attacking enemy points, etc etc. Sometimes it’s better to actually die, and respawn, as odd as that may sound to you.
The ability to get away in TPvP and come back without giving up points is powerful
World vs World I think you believe that wasting time is not winning the fight outright and going on to take a point or something? Which tells me you believe that World vs World balance should only be considered based on how it effects the over all point system at the end of the match.
I hate to tell you, but if you balance the game like that its not going to be fun for a vast majority as the end PvP scheme is not related to class balance at all, but more with Population balance.
I can be on a server with the greatest players in the game.. but if we’re outnumbered 2 to 1 in WvW, we’re probably going to lose that WvW match
So balancing a game based on that would be silly.
Never once did I mention balancing in my post. What are you talking about?
You’re implying that being able to get away from people isn’t useful to the team based on a point system for both TPvP and WvW…
Its implying that there isn’t a balance issue because it doesn’t have effect on the outcome of the match (which i disagree with on TPvP, and WvW I agree with you on, but based on different reasons)
I’ve always viewed the ability to leave fights in the middle of combat as incredibly powerful, I’ve posted multiple times in other games like SWTOR and Rift about this issue.
If the game had a team deathmatch like mode, then being able to leave combat would be useful, as your life would be worth something. Unfortunately, unless you are way way way far away from your spawn in wvw, by running away you are essentially wasting time that you could be useful, and your enemy is benefiting by your power not being used. Same goes for spvp. When you run away, you are no longer defending points, attacking enemy points, etc etc. Sometimes it’s better to actually die, and respawn, as odd as that may sound to you.
The ability to get away in TPvP and come back without giving up points is powerful
World vs World I think you believe that wasting time is not winning the fight outright and going on to take a point or something? Which tells me you believe that World vs World balance should only be considered based on how it effects the over all point system at the end of the match.
I hate to tell you, but if you balance the game like that its not going to be fun for a vast majority as the end PvP scheme is not related to class balance at all, but more with Population balance.
I can be on a server with the greatest players in the game.. but if we’re outnumbered 2 to 1 in WvW, we’re probably going to lose that WvW match
So balancing a game based on that would be silly.
What will happen in WvW if you pop SoS is i’ll stealth and wait for it to run out….If you pop protect me, i’ll just kill your pet before I kill you (though I can easily stealth again at that point)
SoS/ProtectMe work against other classes, it doesn’t work against a Thief.
It doesn’t even work against other classes.
the few times i’ve ran both, I’ve not been super impressed to be honest.
I think we get more out of Signet of the Wild and Signet of the Hunt with Maul now..
i don’t view Warriors as amazing 1v1, so i’m not surprised you don’t like them 1v1…
Guardians though can be good 1v1 against power builds..(Retal)
I take one thing back though, D/P is not the easiest spec in the game to play..
Berserker Rifle Warrior is when zerg surfing.
What will happen in WvW if you pop SoS is i’ll stealth and wait for it to run out….If you pop protect me, i’ll just kill your pet before I kill you (though I can easily stealth again at that point)
SoS/ProtectMe work against other classes, it doesn’t work against a Thief.
How do I explain this…..
When you consider the power of classes, you have to consider where that classes “skill ceiling” ends. For example in Starcraft 2, no player can spread marines like Marine King, and win where others would not.
Applying this to GW2, and using a player like Xsorus. He reached the ceiling on the Ranger, a class that unfortunately has a lower ceiling than it should, so that when he finally played the Theif, he got the feeling it was overpowered because the skill ceiling is much higher.
This doesn’t make the Thief overpowered, nor the Ranger underpowered. It does however point out a situation where the Ranger needs a few things fixed and/or changed to increase its skill ceiling.
This could be as simple as adding, or fixing a Rangers evades, making the Rangers evading ability comparable to a Thieves stealthing ability.
I’ve got maybe 100 hours on my thief…and I’m no where near as good as I am on my Ranger.. but I can still get more kills and get away more often on my thief any day of the week.
I’ve always viewed the ability to leave fights in the middle of combat as incredibly powerful, I’ve posted multiple times in other games like SWTOR and Rift about this issue.
And in those games, It was incredibly powerful..in GW2 though…. its Absurd…
Really no way to describe it…
Greatsword can haul kitten away from a zerg if they see the zerg coming…that is true.
In TPvP you can contest points quite easily on a thief, But the ability to avoid dying (thus having to Res and come back) is incredibly powerful.
As for Argan, you play a D/P thief (one of the easiest specs in the game), and you’ve played one since September, I’ve played a Ranger, and I played a thief afterward..
So I know the advantage of stealth quite easily.
and I stand by what I said, the ability to reset a fight is incredibly powerful, to do it over and over again is Overpowered.
Are you serious? The build I developed was completely original to me- I might have drawn inspiration from a few other places, but I made the build in and of itself all by myself. What do you play? The recycled 10/30/30/0/0 Backstab build that thousands of other thieves play?
My build is based on a great deal of development, development, development. I have spent months trying out build after build, adapting slowly but steadily. I have tested out hundreds of builds, and the build the D/P build that I have relies on heavy mitigation, evasion, and tactics. Have you even tried out the build? Frankly, coming from somebody who is going to throw around words like “OP easymode lol” to describe builds that I’m guessing he/she has no clue about in the first place, I’m disturbed. Either way, I have little desire to discuss the state of the thief with somebody who is going to suddenly swap topics to something that is irrelevant to the discussion, and is aimed as more of a trolling attempt than an attempt at rational conversation.
10/0/30/30/0
How close am I?
Nm, I saw the little section at the bottom, I was somewhat close, You went for more Init in the last line instead of Mug
I should probably clear it up since you took offense to me calling D/P easiest specs in the game to play…Its not so much the Talent Tree for the spec (as there are multiple ways you can take D/P) but the ability to basically chain stealth over and over again all day long.
PS. I don’t play backstab build, I play the other recycled thief builds, S/D and P/D..Though I’ve play D/P with S/D setup
Also from your build Thread, I’m going to have to go with the other guy, Why would you not take Condition Removal on Stealth for a build that relies heavily on Stealth?
That seems like a no brainer to me.
Also why Assassins Reward over Shadow Rejuv, I’ve used both and AR heals no where near SR
(edited by Xsorus.2507)
In TPvP you can contest points quite easily on a thief, But the ability to avoid dying (thus having to Res and come back) is incredibly powerful.
As for Argan, you play a D/P thief (one of the easiest specs in the game), and you’ve played one since September, I’ve played a Ranger, and I played a thief afterward..
So I know the advantage of stealth quite easily.
and I stand by what I said, the ability to reset a fight is incredibly powerful, to do it over and over again is Overpowered.
You can’t contest defended points, but i do agree avoiding the respawn timer and the whole giving the enemy team points for your death -is- a very powerful thing.
It isn’t so much contesting Defended points..You can harass defended points (and sometimes kill the person on it, but if its more then 1, yea probably won’t take it) however the ability not to die while doing this is incredibly powerful, Its the difference between making a 1v1 fight a 1vs2 fight.. Cause if you don’t kill that Thief who’s attacking you, and someone else comes..you’re toast…where if you fought another class and beat him, he has to come back (and of course the not giving points thing)
I can’t tell you how many times I’ve fought people in 1v1’s, killed them and and had someone show up and the end, with me ending up winning that fight as well cause it was a 1v1..
Nor can I tell you how many times I’ve fought a thief, gotten him low, only to have him vanish out of the fight, have someone else show up, and while i’m fighting him, that thief appear again and instantly gib me with huge burst.
That is the difference stealth makes in combat..
In TPvP you can contest points quite easily on a thief, But the ability to avoid dying (thus having to Res and come back) is incredibly powerful.
As for Argan, you play a D/P thief (one of the easiest specs in the game), and you’ve played one since September, I’ve played a Ranger, and I played a thief afterward..
So I know the advantage of stealth quite easily.
and I stand by what I said, the ability to reset a fight is incredibly powerful, to do it over and over again is Overpowered.
They decided to work on the Super Adventure Box instead..That is why the WvW update turned out to be a joke..They couldn’t make money off an actual WvW update
As someone with a Thief, let me say..Thieves are overpowered..
Don’t let anyone tell you otherwise.
The ability to reset a fight consistently over and over again will always be the most powerful thing in a PvP game.
If previous posts are correct, the current point system is really illogical. Why should 2-3 or more people killing one Dolyak give more points to the server than one player killing the Dolyak? Developers, please explain your logic!
More power to the groups and even less reasons to do solo roaming?!?
Completing an objective should give same amount of points to the server, no matter how many people contributed to it.
WXP reward pool per objective should be constant and divided by the amount of people who contributed to it e.g. let’s say capping a tower would give 1500 WXP. If 10 people would contribute to it, each would get 150 WXP. With 30 ppl each would get just 50 WXP. If just two players would cap a tower, they would get 750 WXP each. This would steer people away from zerging and we would have more varied split team tactics. Probably less lag as well.
Warhammer Online adopted a system like this early on to prevent Keep Trading
taking a keep with no defenders wasn’t worth anything, However killing people near a keep and defending would build up a pool over time till if you finally took it after a hard defense you got a crap ton of Realm Points.
Defending also worked the same way, Defending a keep vs a zerg was worth a lot of Realm Points.
Anet has went the opposite direction it seems, Rewarding just a blob of people zerging everything because i guess they don’t want WvW to be challenging.
Down System
The WXP mechanic
The point system all reward Zerging and nothing else.
Yea, Quickness nerfed gutted stomp speed..
Which of course improves the zerg yet some more..
Catmaster build is basically Beastmaster Bunker build, just using Cats instead of Birds.
Thing about Apothecary/Regen builds in Zerg fights is you don’t get credit unless you hit the people with something…Healing isn’t like other games that rewarded you for it (and really all we can do is throw down healing field)
You’re better off using a Longbow build and 1500 range and firing Barrage at people..
Our class really isn’t super for zerg fights to be honest, Thieves/Ele’s/Engineer’s/Necro’s all have a much easier time tagging people.
So a condition/trap build is the way to go these days?
Solo Roaming Conditions usually better, for zerging, go power build.
The Down system in general is something else that rewards zerging.
Previous games were limited resses in combat by the amount of healers that were available to res, You could always kill a healer to prevent ressing period.
Anet decided in their Wisdom to change that rule and let every Tom, kitten and Harry to do it..Thus breaking balance across the entire game and making encounters require 1 shotting cause of how silly their “Remove the Trinity” system has become.
This game rewards zerging and only zerging..
It should of been obvious when Anet decided that WXP is given based on just hitting the person, meaning 100 people can hit a target 1 time and get the same WXP as a 1v1 Fight.
This game will never require remotely any skill in WvW to win the actual match, and it will always reward the most skill-less of play zerging…So its up to you as a player to decide if that bothers you.
This is BM bunker build, only its focusing a bit more on Defense with more Regens.
I always found my damage suffered somewhat when doing this so I focused a bit more on offense (Superior rune of nightmare, rare veggie pizza)
You do heal for a crap load though with that setup.
Go buy it from the vendors in Cursed shore, you’ll need to put carrion jewels on the jewelry but other then that, all you need is weapons, which you can use Carrion
Why would you buy Rabid Armor from TA when you can buy a full set of it + jewelry from Karma Merchants in Cursed Shore.
I suggested Michael Vicks should be the title ;o)
New tactic popping up as of late. 4-5+ dagger/dagger eles using the dagger 5 earth skills (earthquake) then teleporting into the enemy zerg with the air cantrip.
Teleporting does not interrupt the charge. The result is 5x earthquakes instantly going off inside the enemy team at the same time, killing 30+ people instantaneously.
Seeing this more and more, its near impossible to counter and the range is massive. Anyone having any luck against these teams?
AOE cap limit is 5, So chances of this happening are slim to none..
Good try though.
Its very easy to farm underwater
That’s pretty much it.
Thing that annoys me about birds is that god awful Swiftness buff they do which its hilariously long animation time….Half the time i don’t even get the swiftness cause i’m already out of their range when chasing the target.
I don’t understand why Anet has decided our pets need long gaudy cast-times and animations…
I have a love/hate relationship with my raven because of this. When it crits, it crits hard, but getting it to engage in the first place is the problem. I can at least count on the jaguar to try to attack once it’s within range, but the raven often times just does the swiftness twirl and then… nothing. It just flutters in place for what feels like a long time in the thick of combat before it finally decides to attack, aaaaaand of course it doesn’t crit on that attack.
Still, when it crits, aww yeah.
Yeap..I’m, the same way..Loved my birds when they actually did something..
A lot of times though..Its the bloody swiftness buff…
Its like Anet wanted to include something in the pet just to slow it down on purpose..I mean what the hell..The animation is like a kitten loop in the sky…
Thing that annoys me about birds is that god awful Swiftness buff they do which its hilariously long animation time….Half the time i don’t even get the swiftness cause i’m already out of their range when chasing the target.
I don’t understand why Anet has decided our pets need long gaudy cast-times and animations…
Pet f2’s will still break it though, I think the pet views the F2’s as his own skills so it cancels out Sick’Em (which would be considered like an F2 in its on right)
you can still do the F2 first then Sick’Em though.
But things like Quickness/Signet of the Hunt don’t break it.
Drakes opening attacks (the Blast Finisher) will also cancel Sick’Em soon as they get to the target, so don’t bother with drakes. (This part might be related to the Pause before hand instead, I haven’t figured out why it works when you first log into the game but quickly changes to requiring you to attack the target first before using Sick’Em so the pause doesn’t happen)
(edited by Xsorus.2507)
At least from the limited testing i’ve done.
Sick’em now doesn’t break if you use other abilities, it also doesn’t do that stupid pause anymore if you use it to start a fight (thus canceling the Sick’Em)
Testing it some more resulted in the pause happening, Trying to figure out why it was working before hand and now has started the pause.
(edited by Xsorus.2507)
Best MMO? No..not by a long shot….
Best Game? again no..not by a long shot..
GW2 is an average MMO, other games do things better..PvP for example is done better in both DAOC and Warhammer Online.
If you narrow it down, WvW is better then SWTOR’s World PvP, but GW2 SPvP is worse then SWTOR’s SPvP
PVE wise, This game has some pretty awful PvE…plenty of games do it better…Story/Content wise this game doesn’t hold a candle to SWTOR, and it comes no where NEAR The Secret World which is one of the best RPG’s released in the past 10 years.
GW2 should be thankful its Buy 2 Play to be honest..if it was subscriber based it would of already crashed and burned pretty badly.
SWTOR and many other mmorpgs are not action base but more of by the numbers games. There a lot more going on in GW2 then just simply overwhelming the other person with power when it comes to spvp. In effect GW2 is made to be far more intrusting in Spvp then most mmorpg because of the action base combat.
hahaha
GW2 SPvP system is nothing more then Civil War in SWTOR
Best MMO? No..not by a long shot….
Best Game? again no..not by a long shot..
GW2 is an average MMO, other games do things better..PvP for example is done better in both DAOC and Warhammer Online.
If you narrow it down, WvW is better then SWTOR’s World PvP, but GW2 SPvP is worse then SWTOR’s SPvP
PVE wise, This game has some pretty awful PvE…plenty of games do it better…Story/Content wise this game doesn’t hold a candle to SWTOR, and it comes no where NEAR The Secret World which is one of the best RPG’s released in the past 10 years.
GW2 should be thankful its Buy 2 Play to be honest..if it was subscriber based it would of already crashed and burned pretty badly.
Yes, comparing GW2 to the MMO’s that are dead. Makes sense I guess.
Warhammer Online is pretty dead.
TSW and SWTOR though? SWTOR has a subscriber base somewhere between 500k and 1 Million players, + 2 Million F2P accounts.. and is neck and neck on time played with GW2.
Probably the only new build you can really run right now (and its not really new, but with the increase with Maul its more viable) is the GS Signet build that a few people on the forums came up with.
Basically 30/30/5/0/5
Use Greatsword/shortbow
Use Greatsword with Preloaded Signet of the Hunt (pop Signet of Wild going into the fight) and use the Talent that gives you Signets buffs from the first line and Maul the person when they attack, You’ll pop them from 8000-10000 damage depending on the toughness they got.
If you want to use Longbow, simply swap out greatsword and equip the Range Increase for it.
That’s what I’m doing for now in PvE, shelved my longbow for shortbow and run a 30/30/5/0/5 with 2 sigils and QZ + moment of clarity. I spend more time in melee than at range now as maul hits like a truck, but I don’t see it working in WvW to be honest. If I was gonna skirmish with the shortbow I’d go trapper rather than glass cannon.
you can kill other glass cannons with it…thing is you can do that easily with our other builds..
its niche..
It is funny though
Best MMO? No..not by a long shot….
Best Game? again no..not by a long shot..
GW2 is an average MMO, other games do things better..PvP for example is done better in both DAOC and Warhammer Online.
If you narrow it down, WvW is better then SWTOR’s World PvP, but GW2 SPvP is worse then SWTOR’s SPvP
PVE wise, This game has some pretty awful PvE…plenty of games do it better…Story/Content wise this game doesn’t hold a candle to SWTOR, and it comes no where NEAR The Secret World which is one of the best RPG’s released in the past 10 years.
GW2 should be thankful its Buy 2 Play to be honest..if it was subscriber based it would of already crashed and burned pretty badly.
words
DAOC was better by far than this game, but it died. End of story.
ps: Darkness Falls came way after Trials of Atlantis. Did you not play the game?Do you even lift bro? :P
Just playing, lol. But:
He wasn’t talking about the expansion, was talking about the PvP dungeon near PK Bridge in Alb, not too sure about mid/hib lol
Yes, the PvP dungeon under the center of the map(DF) came 4 years after TOA.
You’re thinking of Labyrinth of the Minotaur. Completely different dungeon.
Anyway…DAOC is superior in pretty much every way concerning PvP in this game….GW2 doesn’t hold a candle..
Hell GW2 doesn’t even beat Warhammer Online when it comes to PvP….
Hell even the actual Mechanics of PvP require less skill then DAOC…
I know some will say “But in GW2 you have to dodge” and in DAOC you had to actually Position your self to use attacks worth anything…Hell You had to position yourself period so you wouldn’t be destroyed…Which is the equiv of dodging in this game.
if Mark Jacobs Camelot Unleashed is half as good as DAOC, it’ll still be 4x better then GW2.
just change trap range to 1200 so i can sit behind a zerg and be useful in wvwvw.
That would increase our condition build damage that’s for sure..Only problem is it’d suck for SPvP and TPvP (It’d be incredibly overpowered)
Probably the only new build you can really run right now (and its not really new, but with the increase with Maul its more viable) is the GS Signet build that a few people on the forums came up with.
Basically 30/30/5/0/5
Use Greatsword/shortbow
Use Greatsword with Preloaded Signet of the Hunt (pop Signet of Wild going into the fight) and use the Talent that gives you Signets buffs from the first line and Maul the person when they attack, You’ll pop them from 8000-10000 damage depending on the toughness they got.
If you want to use Longbow, simply swap out greatsword and equip the Range Increase for it.
Pet AI isn’t the only problem with Pets.
Bad F2’s, Or terrible mechanics when using the F2 (Pigs/Some Howls/Drakes) are all problems..
Pigs have amazing utility, but using them in combat is a huge pain in the kitten #8230;Hell before the last patch I suppose you could make a field of the objects, but that was changed so you can abuse that anymore. Imagine if Pigs F2 worked like Steal for example….Pigs would instantly be amazing and the utility would help Rangers a lot
Howls from Dogs, In reality its really only the wolf that is amazing..The others are alright..But the cast time on Howls and the short radius they have make them kind of useless most of the time unless you’re standing right next to them.
Drakes, I know some people are like “What? Drakes are amazing” For PVE i’ll agree, PvP though the cast time of the F2 on the cones is WAY to long..They’d be better if when swapping pets we could use our F2 right afterwards with the quickness, However if anyone has ever actually done this, you’ll notice that everytime you swap your drake, he’s facing away from the bloody enemy and takes around 2 seconds before he even turns… Some of the Drake F2’s are alright, the River and Swamp Drake for example, Though River will miss his attack most of the time unless you Entangle the enemy first.
Swamp Drake is honestly the best one, simply because his attack ignores LOS and has 900 Range.
Devourers Other then the Rending Barb one are for the most part pretty crap… If you have a choice you want the one with Rending Barb as the other two’s F2’s are pretty garbage.
Spiders are fairly decent CC wise, DPS they blow… but all 3 of their F2’s can be useful depending on what talents you choose.
Moa’s I don’t like, some of the F2’s are nice (looking at Red and Blue Moa’s) however the heal is incredibly unreliable as you have no control over it….I mean its a good heal, But Hell..I have no idea when it’ll go off.
Bears, Good for PVE, not great in my opinion in PvP…
We honestly need Condition Based pets in my opinion, Like the Spiders for example…Imagine if they had less power and more condition damage, and more condition based attacks..Would make them used a bit more…Devourers probably the same.
One problem with rangers is the lack of build diversity created by a number of sub par utility skills. Many signets, a shout or two, and spirits are all a bit lackluster. That is the first place to expect improvements. Second is trying to improve the feel/ pacing on some weapons.
This was posted by Jon in November…
He states in this post the problems with the Ranger class, so lets narrow that down.
1. Lack of Build Diversity created by Subpar utility skills
Has build Diversity increased since then? No…The builds and abilities used in November are pretty much the same. So his number 1 stated problem hasn’t been fixed.
2. Many Signets, a Shout or two, and spirits are all Lackluster.
Many Signets suggest more then 1 signet, the only signet improved since November has been Signet of the Hunt, which received a speed increase along with everyone else. So either he didn’t know the Ranger class at the time and took a guess..Or they think our Signets are perfectly fine right now.
Shouts, They improved 2 shouts since November, Sick’Em which while it got a nice improvement is lackluster because our pets, and also because it BREAKS if you use anything while its up. The other is Guard, which you turned around and Nerfed back to its useless state…So again..Not much of an improvement on this front.
Spirits..I covered that in the last post, The Dev team didn’t do much to really fix that issue….They’re still as useless as ever, and you manage to even gut them on Guardians at the same time..which is rather impressive work I might add. So no real improvements done here.
So as you can see, his first two points in his original post, as left us with a massive failure on the Developers part. But hey..We’re just upset over Quickness being nerfed grin
So lets move to the final point.
Improve the feel and pacing on some weapons..
I’m going to assume when he said this..He actually mean Greatsword and the Underwater weapons… Cause those are the only ones that got an update. I will give him credit for the Greatsword changes, You guys have come a long way in bringing our Greatsword back up to the level is was in beta before you over nerfed it into the ground.
However I hear Longbow might be a problem, and I look forward to checking it out in August to see what you guys have changed in the patch.
I’m still here and lurking about (as is the balance team), gathering information to bring to meetings. For the first couple days after a patch, people are still figuring things out and getting used to changes. We didn’t kill rangers (I was doing some PvP last night, and have done a couple dungeon runs). It’s just that there’s a predictable reaction to when we change something, that we have killed classes and destroyed builds, and there’s nothing I can say or do to help in those situations. Sometimes you have to sit back and let the community sort themselves out… people depend on something (quickness) and then when that gets changed, there’s an initial period of confusion, but its always followed by “look what I can do” because people are being forced to try new things, and they do a bit of experimenting they may have not have done before.
Sure things need more attention. LB, pets, spirits.. they all need some love on our part, and they will get it. I may not be the best PvP’r out there, but I was first/second place on my team in the three games I played as a ranger (deer rank!), and I was still effective against other classes. the new quickness speed will take some getting used to, but it by no means destroyed rangers.But me going into every thread about someone claiming bad things and giving expressions isn’t going to help (there are also a lot of those threads that I just wouldn’t be able to keep track of due to time constraints). So I sit back, watch, take notes for meetings, and try to find a good time to post to help guide the conversation.
That is a valid point, Unless you actually play the Ranger, and know its hogwash.
The only way you can try something new out is if you actually have something else to fall back on.
Powerbuilds that relied on Quickness didn’t use it because it was the most amazing ability ever, They used it because it was basically the ONLY thing they had available.
What do you expect Powerbuilds to use? Sharpening Stones? Traps? Maybe they can pop one more of our 120 Second cooldown signets and invest 30 points into the Powerline so it’ll work on themselves..otherwise have it remain half as effective as every other class with Signets.
Maybe you think Spirits are a good choice, Has your metrics seen an uptick in Spirits being used? I mean afterall..You stated spirits are a problem, so I’m guessing they haven’t.
Problem with that is that was already told to us in November by Jon, which we turned around and saw how that was handled…an increase of 35% to 50% proc chance on an ability with a 10 second ICD…. and a health increase that didn’t really help, Because it was a % increase on a already low health target.
So you have to understand why us Rangers are annoyed…It seems you don’t right now as you view us as “Well they’re just acting silly cause they think their class is destroyed” which we don’t..I don’t think our class is destroyed, Quickness didn’t affect our 2 strongest builds..However it did limit the options on an already limited class, And the developers after 5 months haven’t done squat but made us better Swimmers.
In fact we’ve gotten weaker in the past 5 months…If we’re considered the worse class 5 months ago, And all the changes the Devs have done have ended up making the class weaker..You’re not helping the situation..
Yea i honestly didn’t know about it, I always figured it was 16 seconds like the Greatsword number 5 ability (which I did check)
It is possible to do it on players, But its really niche, and its a pain to land.
I decided to test out the Signet/GS build this morning for kittens and giggles, and other then popping other berserker people for 10k with Maul (and believe me when I say its a kitten to land this attack on anyone who’s not a kitten I wasn’t super amazed by it.
Mainly because it requires you to basically be a wet paper tissue.
However….I learned something I never honestly knew about Rangers.
Signet of the Hunts 50% damage buff for the pet lasts 16 Minutes.
Which means, you can preload it before every fight.
So useful tip, Always pop it before ya leave the port keep.
Here’s the attachment. And yea, I used the two signets.
Nice….However I think you’ll run into the same problem many of us face when using Greatsword in PvP..
People moving..
(edited by Xsorus.2507)
You can zerg surf on Ranger still if you really wanted to…It’s not as good as say a thief with shortbow (seriously, just fire off 3 poison fields and rake in the XP) but you can still get some World XP doing it…
Not that the ranks are worth anything…or signify anything
Yea… About engineers!! we woulda been lucky if had gotten ignored..
Anet nerfed one of core traits and made it garbage and for the first time since the game launched, they actually DELTED our strongest DPS build… so yea Engineers did not get any love, just a steel toe kick to the sack…. JS
sounds standard
There is really no such thing as a WoW killer.
Gw2 did release probably a bit earlier but the way its designed it would never approach WoW numbers in the first place.
It does have the advantage of being Buy 2 Play though, which got rid of the need to changed to a f2p option later on (And it would have…This game would of lost a crap ton of subscribers just like every other MMO, It’d be close to what SWTOR is experiencing right now)
Uninstalled the game for now…..gonna try Tera FTP for a while and see if the powers that be at ANet change their perspective…as its the Devs perspective that is ruining what is fundamentally a pretty good game….the constant disappointments in how they handle us only amplifies the frustration…
Tera’s combat is absolutely amazing and is hands down the best in the industry, the graphics are pretty…but everything else kinda sucks. There’s a ton of grind involved and despite what you might expect from an action-oriented MMO that uses free targetting, PvP is really a gear-to-win endeavor.
Neverwinter and WildStar look to have some promise though.
I played a bit of NWN beta, its not that great.. though the Foundry could make it pretty decent. I remember it working pretty good in CoH…
STO wasn’t decent at release either, but from what i’ve seen, They’ve put a lot of effort into that game since then and its actually pretty decent now.
oh NWN is free to play, even the client is free…so that’s always a bonus.
Have a look at this screenshot and look at the Combat Damage Log there.
See if you spot the hilarious part.
*Prior to the Feb patch, the cats’ Maul skill did:
- about 2x the damage of a regular hit on the first attack
- about 4x the damage of a regular hit on the second attack
After the Feb patch, Maul did:
- about 1.5x the damage of a regular hit on the first attack
- about 3.5x the damage of a regular hit on the second attack
Criticals were goofy though
The numbers I’m seeing for Maul after this patch are:
- about 1.25x the damage of a regular hit on the first attack
- about 2.5x the damage of a regular hit on the second attack*
This was taken from Sol’s thread …So this is yet another major nerf we received (and they worded it like a buff, which should tell you everything you need to know about them as Devs)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.