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Changes that wouldn't need dev resources

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Posted by: Yoroiookami.3485

Yoroiookami.3485

Yes please. I miss SAB so much…

Report using Klicker Program?

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Posted by: Yoroiookami.3485

Yoroiookami.3485

Anet doesn’t like any software which might give advantage to other players. So unless that’s the case, they probably won’t do anything. Multiple clicks might be a no no, but if he’s doing it to buy stuff then I guess…it’s okay? I’m not sure.

baby quaggan brutally murdered

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Posted by: Yoroiookami.3485

Yoroiookami.3485

That’s just evil! D;

New Races, Classes, Weapons

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Posted by: Yoroiookami.3485

Yoroiookami.3485

I’d like dwarves more than anything. Of course, they’re turned to stone and the kitten pull would be of epic proportions to bring them back as a playable race, so I’ll concede that my wishes won’t come true.

If I can’t have dwarves though, maybe mursaat or kodan some day. I still expect Tengu to be first of the list but at least I can hold dreams while still maintaining a firm grip on reality.

I just found out about Mursaat, they definitely would be fun to play kitten
Tengu, Mursaat…
(Also why is my “as” censored?)

And I say Tengu hoping for a starting area with lots of jumping in it.

Sudden Probleme in Game

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Yoroiookami.3485

my appdata folder doesnt have guild wars folder inside…is there any other way of finding it?

It might be in your documents, it depends on your system from what I know.
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/29866/LocalDat-bug.png
This guy clearly had his file in documents. On windows 7(at least for me) it’s in Roaming folder.
C:\Users\YourName\Documents\Guild Wars 2

Hideable Armour parts

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Posted by: Yoroiookami.3485

Yoroiookami.3485

I’ve seen this topic somewhere on the forums already, but I can’t find it because the search option is being mean… =(

Anet, please give us an option to hide ANY armour piece we wear. Why isn’t it an option to begin with? I don’t see any downsides to this.
- Faster loading time
- Bonus faboulousness of characters
- More variety in outfits

Even the armour parts we get for achievement points were clearly designed to go with half-naked characters. I refuse to accept that it’s something hard to implement. So what’s the problem here?

Just look at my character and tell me that he wouldn’t look fab running around like that.

Attachments:

Map Completion isn't worth it...

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Posted by: Yoroiookami.3485

Yoroiookami.3485

Dear Anet,
I have completed Metrica Province… soooo why don’t I have endgame yet? I don’t get you’re reasoning in making this such a grind when clearly this game was meant to be done with after a few 100%’ers pfffft Anet you noobs…

W…what?

Why are we still playing?

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Posted by: Yoroiookami.3485

Yoroiookami.3485

I guess this game has its charm? XD Even though some things in it are frustrating and dull, some force still draws me into the game.

Assisting Downed Players (suggestion)

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Yoroiookami.3485

Yes, please. The frustration of helping out thieves, mesmers and especially elementalists…

That would probably fix the problem, at least partially.

need help...

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Posted by: Yoroiookami.3485

Yoroiookami.3485

It looks like Order of Whispers hideout, maybe? If you mean the painting, it looks like Divinity’s Reach.

all new players

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Posted by: Yoroiookami.3485

Yoroiookami.3485

Bump, just in case anyone misses this topic.

Completely New

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Posted by: Yoroiookami.3485

Yoroiookami.3485

If you have any questions, ever, you can add me on your friendlist and ask me anything. I do this sort of thing pretty often, so it’s not a bother as I like helping people.
Also, welcome to the game, hope you will enjoy it.

Essence of Luck - Save or Use?

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Posted by: Yoroiookami.3485

Yoroiookami.3485

You might want to keep some of them in stock for an easy (and free!) Monthly Masterwork Crafter achievement.

I used to when that was one of the tasks for Monthly Achievement but I don’t think it has been one for some time now.

It’s been there 2 months ago. Just wait a bit and it will eventually come back. I’ve been stacking essences of luck in my bank since the last one.

Why are we still playing?

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Posted by: Yoroiookami.3485

Yoroiookami.3485

I spend most of my time helping new players, walking in random directions and doing the spiral jumping puzzle over and over again. Having an active guild really helps too~

Sudden Probleme in Game

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Yoroiookami.3485

The answer to your problem is simple. Really, really simple.
1. Type “appdata” in your search bar and click enter. (Or simply find your “Roaming” folder)
2. Open the “Guild Wars 2” folder.
3. Delete “local.dat” file. It’s completely safe, though it will reset your graphic settings.

This file gets bigger every time you log in into Guild Wars 2. Deleting it solves the problem. I used to have the same issue, it changed my loading time from over 4-6 minutes to 30 second tops.
Worked for me multiple times.

New Races, Classes, Weapons

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Yoroiookami.3485

I’d like to discuss anet’s stance on these things. It seems to me (especially after reading forums) that there are many players out there desiring these things. I’ve seen multiple threads asking for races, classes and weapons. For the actual permanent content. So far I didn’t see any sort of response from the developers though. Did they say anything on the matter?
Why did I make this topic? It seems slightly weird to me that we don’t really get anything new. Why is 80% of anet’s employers working on living story, 15% on gem store and maybe 5% on bug fixes, hud changes, balancing etc. ?
Maybe that’s not the case, but it certainly seems so.

Don’t get me wrong, I am grateful for them doing updates at all, but I wish they worked on other things.

Also, what races, classes, weapons would you like to see in the game? I myself would love to see Tengu as a playable race and weapon types such as scythes and crossbows.

Map Completion isn't worth it...

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Posted by: Yoroiookami.3485

Yoroiookami.3485

Whatever happened to the simple satisfaction of completion, back in the day it was like yay I finished it but now days it’s like ok I finished it what do I get …

Whatever happened to the simple satisfaction of completion, back in the day it was like yay I finished it but now days it’s like ok I finished it what do I get …

Here’s the difference. Back in the day, what you were playing (mostly) were platformer games. Platformer games gave a constant challenge, an immediate sense of progression and an immediate sense of achievement, all at the same time, as you beat individual levels. Platformers weren’t just some variation of the same thing from the start to the end. All levels were very different so even if you were on your 20th run of playing Super Mario World or Donkey Kong, it was still fun. So there was actually enjoyment in the process. Progress was also much more relevant. You couldn’t skip a level ahead unless you had beaten a previous level. Often, you would look forward to playing specific levels, which was another motivator to move forward. So when you finally got to the end, you really felt all that progress and constant challenge that you had to go through and had fun doing it.

Map completion has none of those things.
It is not challenging. It is very, very, very grindy.
There is little variation. It is very, very, very grindy.
There is no real sense of progression due to the lack of linearity. All there is for a sense of progression is a percentage in the upper left corner of the world map.
The sense of achievement/accomplishment isn’t exactly high because the process is grindy. I don’t know for others, but I find myself looking at what I have yet to do as if it were a burden, rather than at what I have done with fond memories of how fun it was.

My gripe is with heart quests. Kill a lot of this. Collect a lot of that and bring them back. Go to various things and press F to activate. Very few hearts deviate from that. There is very little challenge and very little variation. I would take fewer, more complex, multi-step and more challenging heart quests over a lot of the same boring crap. I would also make quests that have other quests as prerequisites but aren’t dynamic event chains to give some sense of progression and interconnectedness. Heart quests should be sending us all over the world to do or fetch things, especially in higher level zones.

(The heart where you have to throw snowballs at kids in Wayfarer Foothills is my personal favourite. The message you get when you knockdown a kid is hilarious. Their parents thank you for it! Hahahaha)

I feel like changing heart quests would definitely benefit the experience. Though as far as I know, we’re going in the opposite direction. There will probably never be any challenging heart quests, as some players feel lost. I also feel like the developers are scared of implementing challenges in PvE.

One of my favourite heart quests is turning frogs into frog juice (If I remember correctly) and as Kasima mentioned – snowball one is really fun to do.

Thank you all for stating your opinions by the way. =)

Graphics review one year later

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Posted by: Yoroiookami.3485

Yoroiookami.3485

I agree. The biggest problems whenever I try making good-looking screenshots is the ground. It looks ugly and pixelated compared to everything else. I hope they will fix it someday, even though that’s not one of their top issues right now.

Mesmers using fans?

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Yoroiookami.3485

That’s too bad. I sincerely hoped that I missed something. :I

Salvaging mystic clovers

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Posted by: Yoroiookami.3485

Yoroiookami.3485

I’m not sure how do you think this works. What do you mean by “better off”? Please explain your logic.

Assume you have enough materials to do 1 10 clover recipe, which means you can also do 10 1 clover recipes.

The 10 clover recipe has a 30% chance to give you ONLY clovers (which you DON’T want).

The 1 clover recipe also has a 30% chance to give you a clover, but since you are doing it 10 times, the chance of you getting ONLY clovers is 0.00059% (30%^10).

I appreciate your math, although this doesn’t agree with you:
http://wiki.guildwars2.com/wiki/Mystic_Clover/Drop_rate
As you can see the difference is barely around 1% in mystic clover rate. Not to mention, I even wrote some examples down:
10 Clover Recipe
12 tries gives 30 clovers
24 tries gives 60 clovers
16 tries gives 50 clovers
1 Clover Recipe
116 tries gives 45 clovers
252 tries gives 77 clovers
167 tries gives 44 clovers

As you can see, you often get the same/higher amount of clovers from 1 Clover Recipe. And if you add wasted time, it isn’t really worth it imo. That is unless there is something wrong with my logic and these statistics.


I’m not sure how do you think this works. What do you mean by “better off”? Please explain your logic.

Assume you have enough materials to do 1 10 clover recipe, which means you can also do 10 1 clover recipes.

The 10 clover recipe has a 30% chance to give you ONLY clovers (which you DON’T want).

The 1 clover recipe also has a 30% chance to give you a clover, but since you are doing it 10 times, the chance of you getting ONLY clovers is 0.00059% (30%^10).

Props for trying to explain how this works to somehow who obviously seems intent on squeezing their eyes shut and muttering to themselves over and over “My way is more profitable… My way is more profitable” while ignoring the science of statistics and probabilities.

Well here’s the science of statistics:
http://wiki.guildwars2.com/wiki/Mystic_Clover/Drop_rate
And it clearly shows that the difference is so significant it’s not worth mentioning. Also, why are you criticizing me for asking for explanation? I honestly didn’t understand his point and he didn’t show me any sort of proof to believe him. I guess you have some sort of personal issues, or maybe you forgot to take your pills. Please reconsider posting something as pointless as this the next time you feel lonely and sad.

Salvaging mystic clovers

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Yoroiookami.3485

That’s the exact same recipe, just multiplied by 10. That’s an even worse option as it reduces your attempts and is therefore significantly more subject to bad runs (i.e. lots of clovers in a row).

That’s actually untrue. These recipes aren’t the same. Also, the 10 Mystic Clover recipe is way more profitable.
http://wiki.guildwars2.com/wiki/Mystic_Clover
Please check out the wiki before making silly statements.

If you use the 10 recipe and get a Clover, you are actually getting 10 Clover rolls in a row.

If you use the 1 recipe 10 times, you are unlikely to get more than 4 Clover rolls.

Ergo, unless you are doing THOUSANDS of 10 recipes, your are BETTER OFF doing the 1 recipe as the single attempts will even out better over a smaller sample size.

Also, the inputs and outputs are identical between the 1 and 10 recipes, with the exception that the 10 requires and provides 10 times as many.

I’m not sure how do you think this works. What do you mean by “better off”? Please explain your logic.

Salvaging mystic clovers

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Posted by: Yoroiookami.3485

Yoroiookami.3485

That’s the exact same recipe, just multiplied by 10. That’s an even worse option as it reduces your attempts and is therefore significantly more subject to bad runs (i.e. lots of clovers in a row).

That’s actually untrue. These recipes aren’t the same. Also, the 10 Mystic Clover recipe is way more profitable.
http://wiki.guildwars2.com/wiki/Mystic_Clover
Please check out the wiki before making silly statements.

Salvaging mystic clovers

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Yoroiookami.3485

Mystic Clovers should be given additional uses.

That still doesn’t explain why anyone would be forging them when they didn’t need them though…

FYI Mystic Clover recipes can yield 11-40 tier 6 materials which are needed for legendary or for simple mystic forge gamble. Unfortunately the less lucky ones(or…maybe more lucky ones) end up with too many mystic clovers.

The Clover recipe is a net loss if your goal is T6 materials. You have much better options available for every single ingredient.

Enlighten me.

Your Philosopher’s Stones are better spent upgrading fine materials, for example.
I’m not going to go over all of them as that would eat into my own profits but there are better options for each of the ingredients in a Clover attempt. Granted, those options may not produce the T6 directly, but they produce gold which can be used to acquire a greater number of T6 than the clover recipe will (given a large enough sample, of course).

You’re looking at the wrong recipe.

10 clovers:
- 10x Obsidian Shard
- 10x Mystic Coin
- 10x Glob of Ectoplasm
- 10x Crystal
Ultimately it costs nearly nothing. Profit doing it used to be pretty huge, but it is a gamble. Not to mention how much easier it was to get materials for my Sunrise.
People who do this have plenty of spare mystic clovers.

Salvaging mystic clovers

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Posted by: Yoroiookami.3485

Yoroiookami.3485

Mystic Clovers should be given additional uses.

That still doesn’t explain why anyone would be forging them when they didn’t need them though…

FYI Mystic Clover recipes can yield 11-40 tier 6 materials which are needed for legendary or for simple mystic forge gamble. Unfortunately the less lucky ones(or…maybe more lucky ones) end up with too many mystic clovers.

The Clover recipe is a net loss if your goal is T6 materials. You have much better options available for every single ingredient.

Enlighten me.

Mesmers using fans?

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Yoroiookami.3485

Hi! I’ve noticed that mesmer on this picture:
https://www.guildwars2.com/en/the-game/professions/
Is using a fan. Is there some fan focus skin in the game, did I miss something?

I would love to see this weapon in the game.
(Same for scythes, crossbows…)

Make GW2 free to play

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Yoroiookami.3485

I actually feel bad for anet as it is. We only pay once, the price is really low and we still expect them to give us plenty more of content. I don’t think making the game free to play would help them much…

Although I am getting slightly frustrated by their latest “we will only add things that cost gems” politics….

Do most buy their precursors off the TP?

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Yoroiookami.3485

Personally, I’ve spent around 4 months farming and mystic forge gambling hoping to get Dawn and in the end I still had to spend 2 more months farming gold and buy the thing.
So unless you dream of wasting over 1000g like I did, you should just buy it.

Salvaging mystic clovers

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Posted by: Yoroiookami.3485

Yoroiookami.3485

Mystic Clovers should be given additional uses.

That still doesn’t explain why anyone would be forging them when they didn’t need them though…

FYI Mystic Clover recipes can yield 11-40 tier 6 materials which are needed for legendary or for simple mystic forge gamble. Unfortunately the less lucky ones(or…maybe more lucky ones) end up with too many mystic clovers.

Level 80...the beginning of the end.

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Yoroiookami.3485

Everyone(I mean every fanboy) will expect you to use the game to the “fullest”, which means doing dungeons, doing fractals, getting all races and all classes (so 40 characters to level up), complete the world map, make all legendaries, create ascended set for each of your characters…
It’s ridiculous.

The fact is, there is not much to do in the game for level 80s who don’t enjoy living story/grinding that much. I think that should be worked on.
New classes, new races, new weapons, new traits, new maps, new mini-dungeons. Those things would certainly help.

I miss Super Adventure Box. I have no idea why it’s disabled most of the time.

Salvaging mystic clovers

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Yoroiookami.3485

Yes, please. I have over 130 clovers just sitting in my bank, and that’s after I made Sunrise. Those are worth maybe 3g at a vendor and I don’t think it’s worth selling.

Would love to have something else to do with Mystic Clovers. Salvaging them into luck/ectoplasm would be a good start.

Map Completion isn't worth it...

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Yoroiookami.3485

I just want to get some enjoyment out of completing a map, it isn’t much to ask, is it?

This game has the best mmo world map available in terms of exploration, if you aren’t enjoying it for the sake of enjoying it, you’re doing it wrong. You shouldn’t need a reward in addition to an hour of fun, other than the RNG loot anyone’s subject to.

One of the biggest problems with this game is all the people complaining for handouts, they gotta rework the boss loot a hundred times instead of releasing content for people who enjoy good views, graphics, and enemies.

“Make it worth my time!” Gaming IS the reward, I freakin hate these tools. Learn a real skill or hobby if you want it to pay off, then you can enjoy guild wars casually in between all that.

Yes, we can all agree that this game has a pretty neat world exploration. For a person who is so stronly against farming enemies etc. you seem to not like my idea of giving those players some other things to do. Like exploring maps multiple times.
You also very clearly didn’t read the entire topic, as I’ve stated multiple times that there’s nothing wrong with expecting a fair reward for achieving something.
As it is, people who mindlessly grind bosses/dungeons get plenty of rewards, while people who enjoy exploring the maps(which vary a lot) don’t really get anything.
I don’t expect handouts, I expect a reward that would mean something to me. Especially that I finished the entire world in GW2 once already. If you have a problem with that, then I guess you actually do like mindless grinding?

Seems to me like most of the people who complained about the rewards not being enough have already explored the world once.

The beautiful thing is, you don’t have to explore it on other characters. You didn’t even have to explore it once. You don’t find it rewarding enough to spend time on it? Don’t do it. If you like exploring, you won’t do it for the material rewards anyway, but for the sake of exploring or to satisfy your completionist side.

As I’ve mentioned. You don’t have to do anything multiple times, but people still do them just for the rewards. I would like some alternatives. I’d like a reason to do those maps again. What’s wrong with that?

Map Completion isn't worth it...

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Yoroiookami.3485

You know, all these ideas don’t matter much, simply because if they were implemented, three months from now someone would start a thread about how these rewards are not enough for the drag that is map completion and there should be more.

Not to mention what the player that has map completion on 10+ characters would say if all those additional rewards were not retroactive……(or what other players would post about it being “unfair” if they DID get all the additional rewards).

I’m pretty sure that if someone did it 10 times, they did it because they enjoyed it. Adding rewards now wouldn’t harm them much as they didn’t expect (practically) anything to begin with.

And well, it would be something new to everyone. It’s the same as turning 30 stacks of bloodstone into bricks only to find out that Mawdrey(Bloodstone Dust eating creature) gives you rewards for the dust. XD

Map Completion isn't worth it...

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Yoroiookami.3485

I just want there to be a reason to repeat map completion of individual maps and the whole world map. I realize that some of you do it purely for fun multiple times, but some of us need an actual reason to do things like these over and over again.

Even if they won’t change individual map completion rewards, I still think it would be great to create alternatives for people who complete all of the maps.

Like:
- 2 Gifts of Exploration OR 6 Transmutation Charges OR 1x Ascended Weapon Chest,
- A star next to the character’s name OR/AFTER THAT 10x Unidentified Dye,
- The title Been There, Done That OR/AFTER THAT Experience Scroll OR Box of Fun,
- The Map Completion Account Medal OR/AFTER THAT 30 Laurels.

With these, we would not be restricted by time to buy laurel items, we would explore more and find enjoyment in doing it. Those are just my ideas, I’m sure you can think of better rewards.

(edited by Yoroiookami.3485)

I keep getting random letters.

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Yoroiookami.3485

On the note…

I feel violated. =(

Attachments:

Raiment of the Topless Charr/Asura

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Yoroiookami.3485

Leave it for the furry lovers!

Map Completion isn't worth it...

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Yoroiookami.3485

Yes, I’ve seen this argument at least 4-5 times already. I think you don’t look at it the right way. Even though hearts give you more experience after the changes (or maybe it’s just for lower levels), you still have no reason to complete MAPS. I don’t count experience from hearts, vistas and waypoints, as you don’t need to finish the entire map to get those.

Map completion is the culmination of all of its component elements such as hearts, POI, etc.

If your argument divorces completion from the sum total of what is being completed then the next step on that path is to say that completion consists of doing the last POI or heart in a map and leads to the question, “why should one heart (or POI, etc) be significantly more rewarded than it is now ?”

I’m afraid I don’t know what do you mean.

Map Completion isn't worth it...

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Yoroiookami.3485

I think all they really need to do to make map completion “worth” it is to have both a Transmutation Charge AND a Black Lion Key drop with each map. Right now the mats, and the experience and (at lower levels) the relatively lackluster loot don’t motivate me much. Every map I’ve completed since the last update I did in the hope of getting a BLK. Of course I nearly always seem to get the Transformation Charge (which is useless to me since I’m sitting on 130+ of them).

Charge yes, key, no.

People don’t need to be motivated for map completion because it isn’t required for anything. If you want to craft a legendary then that would be motivation enough to do it for the Gifts. But outside of that, why exactly do you need to be motivated to do something that is completely optional? And I don’t mean optional like Ascended armor is optional (has a slight stat benefit, which is motivation enough). I’m meaning optional like there is absolutely no benefit whatsoever to map completion. You either want to do it or you don’t. That’s it.

I fail to understand that logic.
“People don’t need to be motivated for map completion because it isn’t required for anything.”
The entire point of my topic is that it should be required to get some form of reward. Why? Because it’s not exactly grinding, it’s refreshing from time to time and the reward just doesn’t hold up to the alternatives.
Yes, I feel like I achieved ‘something’ when I finish a map, but I also feel like I’ve missed out on world bosses, fractals, dungeons etc. That’s why I’m asking for at least additional transmutation charge.
Every part of the game is “completely optional”, but you still get suitable rewards for doing those things.

TL;DR Your argument makes no sense to me.

I just don't understand this game

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Yoroiookami.3485

Well, friend, you can always message me in the game and ask me things in case you’re not sure about something. I do this quite often so it’s no trouble.

The point of the game is to have fun, and if you feel lost, then I guess a way to go would be finding a nice friendly guild.

Map Completion isn't worth it...

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Yoroiookami.3485

-_-
You also get xp per map completion point you do, a nice view if it is a vista, a skill point if it is a skill challenge and a small bit of coin plus access to a karma vendor if it is a heart quest. It’s plenty rewarding for what it is.

Yes, I’ve seen this argument at least 4-5 times already. I think you don’t look at it the right way. Even though hearts give you more experience after the changes (or maybe it’s just for lower levels), you still have no reason to complete MAPS. I don’t count experience from hearts, vistas and waypoints, as you don’t need to finish the entire map to get those.
My point is – why bother finishing a certain map, if you’re better off just traveling from map to map doing the easiest things, getting the easiest points of interests and vistas? There is no reason for you to do so, unless you actually enjoy discovering the world around you (Which you either want to do thanks to your amazing graphic card, or the curiosity), or unless you desperately want that 1 transmutation charge.

Map Completion isn't worth it...

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Yoroiookami.3485

You can farm a transmutation stone in 20 minutes, make an asura and do Rata Sum map completion. An hour and a half and you have enough for a full set.

Yeah, that sounds like so much fun. XD

I keep getting random letters.

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Yoroiookami.3485

Might be lonely male gamers sending you gifts? XD It’s kind of weird.

Map Completion isn't worth it...

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Yoroiookami.3485

I finished my map completion 24 times.

It dont’ bother me too much because you get level and waypoint when you do map complete anyway. And by the time you reach level 80, you are already doing the hier tier maps, and you get exotic when you complete it.

I have 10 characters at 100% map completion and 3 more in progress….The rewards aren’t the best sometimes …..come on leeks for cursed shore >.< But they are better than they were (do you remember getting low level greens for finishing Cursed Shore?).

The XP boost for finishing the map is fine as is I think, you get a whole bunch as you’re working on the zone already. And personally, I like the lower tier items for the lower zones because when you’re lvl 80 it’s harder to get those mid-tier crafting materials. I need so much wool…someone send me wool!. >.>

That’s actually pretty impressive. Congrats. I couldn’t bring myself to do it the second time. I only uncover maps by accident, basically.

Map Completion isn't worth it...

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Yoroiookami.3485

The difference is, completing a map can take up to few days(and that’s if you’re in a hurry) while jumping puzzles can take up to 30 minutes tops. Well, unless you’re really bad at them.

https://forum-en.gw2archive.eu/forum/game/players/What-s-the-fastest-World-Completion-time/

Yes, show me “fastest world completion time” to prove me wrong. Because casual players strife for that. XD

Map Completion isn't worth it...

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Posted by: Yoroiookami.3485

Yoroiookami.3485

If I was to write a list of 100 problems with GW2 then map completion rewards would not be on the list. Not even close.

Yeah, that’s probably true.
Well, people seem to prefer map completion the way it is. God forbid we actually get something useful for 100% world completion. XD

No need to keep this topic open, I feel.

Map Completion isn't worth it...

in Guild Wars 2 Discussion

Posted by: Yoroiookami.3485

Yoroiookami.3485

OP you’re just screaming " i want more loot". You get plenty doing map, as you have had pointed out to you. Loot/karma/hidden chests/xp/skill points/xp/gatherable materials/skins/gold. Sounds to me like you have a case of "little emperor syndrone “more more more”. Quit being a spoiled brat.

Also, calling people mentally ill b/c they enjoy something you do not is unrealistic, and insulting, i’d probably avoid that if i were you, unless you enjoy looking like a Kitten to others.

O…kay? Did you take your pills today yet? Apparently asking for better/different rewards for doing something is now considered being a spoiled brat. I have bad news for you, that’s 90% of this community. With you attitude, best to change games or at least stop visiting gw2 forums.

In the times of megaserver zergfarms filling up the most interesting events, map completion remains the sole fun activity of the GW2 open world.

I prefer the jumping puzzles, actually. Not for the rewards.
I don’t really find enjoyment in completing all hearts/vistas/skillpoints etc. over and over again though. Apparently it’s just me.

And therein lies your Hypocracy. There are a bunch of people who hate Jumping Puzzles and Platforming… and they would love a better reward for doing them (some you have to do for map completion also). But just because you like something but don’t like another thing doesn’t mean there is anything wrong with it.

I love Map completion how it is. The rewards are quite valuable for the effort you actually have to put in…

The difference is, completing a map can take up to few days(and that’s if you’re in a hurry) while jumping puzzles can take up to 30 minutes tops. Well, unless you’re really bad at them.

Once is enough for me. Can’t bear to do map completion in WvW again..

/shiver

I love it when you pver’s come to wvw looking for map, the feels i get when i gank you and you pt me. /flex

Wow you must be real good killing those PvE’rs that are looking for POIs/SPs. I mean, they almost know that they are engaging in a fight while looking at their map. Totally /flex worthy. Totally.

I mean, some might call it cowardice to purposely target the weak and oblivious, but I say, to heck with those people! It takes skill to find the weak ones while avoiding the skilled players!

LOL!

Map Completion isn't worth it...

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Posted by: Yoroiookami.3485

Yoroiookami.3485

Whatever happened to the simple satisfaction of completion, back in the day it was like yay I finished it but now days it’s like ok I finished it what do I get …

Those days are long gone, my friend.

It’s a shame, really.

They must not play single player games, like ever. You know what you get when you fully explore Skyrim (which can take longer than GW2 completion)? An achievement…
No items, no money, no title, nothing.

Maybe it’s just MMO players that feel they need constant reward for their time.

And LOL to the guy who thinks the star is lame because you can’t see it yourself. I mean, seriously? You know its there, everyone can see it, but just because on your screen you don’t see a tiny little star next to your name, suddenly it’s like you didn’t even get it? What’s wrong with you people???

I think that you don’t understand the issue. I play in plenty of single player games but I’m not one of those people who spends 4 hours looking for random pieces on various maps in order to get an achievement. It doesn’t matter if it’s in MMORPG or in a single player game.
The fun of completing the map passed when I discovered everything for the first time. Now, in order for me to try again, I need some kind of reward that is worth my time. And while we’re talking about pressure – I feel like I can’t waste my precious time on completing maps all over again, since nearly everything requires gold to get. What’s the fastest way to get gold? Farming everything in sight. So please don’t use this “it could pressure players…” argument, since it’s in the game already. All I’m asking for, are alternatives.

If you don’t think that better rewards would make the exploration better, then how about at least altering them for something you couldn’t get in your previous completion?
There are plenty of things to choose from too.

Map Completion isn't worth it...

in Guild Wars 2 Discussion

Posted by: Yoroiookami.3485

Yoroiookami.3485

Giving more XP for map completion, when you consider every vista, POI and heart gives you XP already would make map completion over-rewarding.

There are people who really don’t like map completing who would feel pressured to if you made the rewards so vast.

If you don’t like it, don’t do it. If you do like it do it. That’s pretty much the way the whole game is set up.

That’s why the rewards are set the way they’re set.

If that was the case, judging by the amount of negative posts I see on these forums – no one would play the game. If I don’t like something, I will say that I don’t like it and I will ask anet to make some alternative for people like me. I think that’s fair.

If you really enjoy completing maps after you managed to complete 100% of world map, then either you’re one of those people who really enjoy repeating the same content/grinding, which I personally don’t; or you have some serious mental issues. And it would be nice to have something that would encourage me to finish these maps again. Those small rewards just don’t quite do this for me.

The number of complaints you see on this forum doesn’t necessarily represent anything except the number of the complaints on this forum. And that’s all it represents.

The game doesn’t revolve around what any one person wants. It revolves around what’s good for the game as a whole.

People want dungeons, particularly hard dungeons to be more rewarding than they are, but from experience, I know people in other games who hated raiding but ended up raiding because it was the only way to get better gear.

Making something more profitable (when it’s already profitable to many), just because it’s not profitable to a few people is a bad way to run a railroad.

The question is (and it’s always the question) is how many people feel the reward isn’t good enough. Because so far from this thread, it doesn’t look like you have a ton of support.

Well it’s not like it matters. I’m stating my own opinion, which I feel I have a right to do. You, on the other hand, sound like you really enjoy telling people that this game is perfect? More content is good. A way to make map completion fun for more people is good. I’m glad that so many of you are “okay” with it…which makes absolutely no sense to me, but that’s alright…but I’m not, and I’d be happy if they did something about it.
I get asked by a ton of people if they should complete the map. Does that mean that they enjoy exploring itself? Maybe, but they also want some kind of reward, which in this case is really bad. You can probably get more things by just blindly grinding on Dry Top for 20 minutes.

Also, the sad reality is, unless I have like 20 pages of people being like “GIMMEH”, it won’t make it into the game anyway.


To put it in other way – in this game, mindless GRINDING is highly profitable, while doing interesting things actually isn’t. I like exploring maps, but I probably won’t enjoy it much a second time.

(edited by Yoroiookami.3485)

Best theorycrafting I've seen!(NewExpansion)

in Community Creations

Posted by: Yoroiookami.3485

Yoroiookami.3485

Yes! Yes! I would love to be able to play as Tengu. -

Want the human female animations back

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Posted by: Yoroiookami.3485

Yoroiookami.3485

RIP the cutest animation ever. =(

Map Completion isn't worth it...

in Guild Wars 2 Discussion

Posted by: Yoroiookami.3485

Yoroiookami.3485

In the times of megaserver zergfarms filling up the most interesting events, map completion remains the sole fun activity of the GW2 open world.

I prefer the jumping puzzles, actually. Not for the rewards.
I don’t really find enjoyment in completing all hearts/vistas/skillpoints etc. over and over again though. Apparently it’s just me.