It’s very annoying that many head pieces aren’t good looking on Charrs.
Why remove their horns ? It’s worse than having them messing with the fabric realism.
Without horns, hoods look like diapers :/
More like towels.
I strongly resent people who ping precursor drops on world boss eventa. I’m jelous besause in 2 years of playing the most expensive item that dropped to me is a hammer worth 20 gold.
Most people that ping precursor drops at world bosses are just pasting the code in chat. Either that or almost every time I do a world boss someone gets a precursor.
I 1-up them and post Eternity followed by “THANKS RNG! :O”
Good, thieves dominated the meta for too long. Hopefully anet makes them useless for the next two years to balance the time period all out.
The funny thing is we are a month and 2 days away from the 2 year mark and that’s what thieves have been the entire time. So if your still having problems with them then perhaps their origin is internal.
As a Warrior among other things, I can safely say anyone that in favor of the eviscerate build being “just fine” has either A. Never played another profession/build or B. Is simply a bad player afraid to be nothing without his or her crutch.
Thieves will be getting a balance pass as well, so lets save our tinfoil hats until then.
After december 10th, I do not trust anet with my profession anymore.
I was a Ranger far before I was a Thief, and didn’t trust them for the longest time after the pet nerf. Considering the changes to Ranger, I’m willing to give them a chance on Thief.
You are going to love your ranger after a few months.
Thieves will be getting a balance pass as well, so lets save our tinfoil hats until then.
After december 10th, I do not trust anet with my profession anymore.
I just want to point out that a warrior might not be great at everything at once, but they can outdo every profession’s strength if they build for it and still have room for other things.
I have more issue with thief go into stealth.
That right there shows how experienced you are with a thief. If you actually understood the profession’s capabilities you’de realize stealth doesn’t mean much, even if it was heavily traited. But you apparently don’t since I can safely assume you only got a thief to lvl 80 in order to have leverage in these kinds of debates, which doesn’t work. At least you aren’t Sandy. >.<
Also p/d might be top roaming but d/d hybrid is anti-thief. Again if you actually had experience you’de know that cripple and immobilize will screw a thief over if not removed quickly and this build can apply it often. But relying on stealth cleanse vs. condition spam will only hurt your DPS and make you burn up your stealth trying to keep it off of you.
If you end up running away anyway, then you’ve lost. That isn’t forgiving. Its just unrewarding.
After some testing, I realized thieves are best at headshotting more dangerous mobs and removing Defiant. Stealth skips are fine but it is a pain especially with people who have no idea how thieves work…. which is like 80% of the population.
Do you even play the Thief? Here is the stats on my Thief
3k armor
18k health
1.8k conditional damage4 sec stealth, 1 condition cleanse going into stealth, 1 more 3 sec later
323 per sec healing in stealth (this is in addition to the healing skill, and shadow refuge)Can go into stealth every 4 sec, which means I can hide in stealth forever, and can cleanse 2 conditions per stealth.
Can do a burst of 5k bleed from range every 4 sec in additon to 1 to 2k torment (spammable) and 1.3k confusion.
Yeah you can say conditional bunker is OPed. This build can cleanse condition better than LB warrior. It gets almost as much armor, and can disengage at will. I cannot die 1v1, even in 1v5 I can always get away. You think this build is not “Forgiving”? You think warrior is more “Forgiving” than this build?
Easy + OP build is everywhere.
But seriously this is about Eviscerate and the OP is playing a mesmer. Why are you thief main come here to complain? Last I check there are just as many if not more threads about thief being OPed. And guess what you guys get to choose the fight, and there is ZERO risk for you to engage, after all you can always disengage. This is what I call truly “forgiving”.
I’m just trying to clear up a bit of misconception both with me and my favorite profession.
For example, if you are constantly in stealth to cleanse conditions then you aren’t doing much damage. The people who should really care about it are those who have no experience with stealth at all.
Another thing, I have a d/d hybrid build that would melt your build due to the fact that it’s AoE bleeding and cripples will render most condition cleanse and mobility useless. So not only will it be very hard to run away but you will be bleeding heavily in the process.
But let me ask you this… can you do all that without stealth? I am pretty sure a warrior of the same skill can.
So do you actually play enough to actually verify your theorycrafting? What’s on paper != actually what happens in the game.
The biggest misconception about warriors is that it has no weakness. There has been many discussion on this topic. But in truth warrior has access to a lot of builds, and each build actually have different weakness. Take Warrior Axe for example, is a rather limited weapon in terms of utility, its only damaging attack in pvp is evis. As it is a leap, it has its issues with any movement conditions. Warrior also dependent on it for conditional removal. It is also very susceptible to blind, and blocks. Even with GS, all you really have to watch out for is evis, shield bash, and bull charge. And the latter 2 is on long cooldowns. Yes not all build can counter it, but it can be counter by many in most situations. If you actually play one is sPvP or WvW, you will realize its not a easy build to play at all.
There are builds with thief and mesmer that are just as forgiving. The immortal p/d build or the infamous PU build to name a couple. There are also warrior builds that are tricky to pull off a win. AXE + GS actually is not a noob friendly build in most game modes. Unless against someone who doesn’t even build their character for pvp then yeah I guess 1-shot-kill could be a problem. I don’t know what you would call these, pve noobs?
There is a difference between “effective” and “forgiving”. “Forgiving” builds are builds that allow you to make mistakes while still being “effective”. Every thief build is more or less “effective” but the class as a whole is unforgiving because:
1.) The thief profession has arguably the worst condition removal, stun breaks and healing (unless you are a kitten with SoM). The profession doesn’t have very much cushioning when they take a hit, unlike warrior that can dance around banners in zerker armor and heal conditions when they slap F1. Onto #2…
2.) Since a thief’s damage mitigation is complete crap, it forces the profession to concentrate more on avoidance. For example blinds, dropping target and visuals via stealth and by timing evasion whereas the warrior can just scream his head off and get back health or wtfbbq their enemy and remove conditions. Thief’s damage avoidance can only last so long and do so much because #3…
3.) Thieves have a resource pool that allows everything aside from the auto attack to be usable. Most of the on-demand damage avoidance is tied to these skills and the rest are on moderate cooldowns. Not only that, the thief can’t just switch to the other weaponset and keep going when their initiative dries out because guess what… those skills use initiative aswell. No initiative = no on-demand avoidance = meat popcicle. Is a warrior screwed when he runs out of adrenaline? No, and even then they can get it back before the burst goes off cooldown.
If you are going for hybrid you need to designate a focus to what type of damage you are going to apply and then use the other as a form of supplement to the focus. However, you also need to think about which set would be best to optimize both types of damage and how you are going to go about applying them.
What I do is go either p/d or d/d and use carrion gear with berserker trinkets. Now i am kind of a rebel when it comes to builds (you shouldn’t really go by what I say (just to be safe)) but I would rather use this simply because it can keep the pressure really well while at the same time providing access to survival mechanics.
I kept away from all of the steal traits because basing your build specifically around Steal takes away from potential in other areas of your build. I also changed s/d to d/d since s/x is best for power builds
Now realize this is a DB-spam build so I will get chastised for it, but the reason I present you with it is because it is my alltime favorite and it is actually ALOT better than what most thieves believe. The way DB-spam builds work is by constantly applying bleed and poison stacks (vuln too in this case) so much that it almost forces players to unnecessarily blow their condition removal (which they do and its hilarious).
Using DB combined with the rest of the AoE conditions you will be dealing will not only keep pressure on enemies, but SoM is going to tick so much that players might think you are hacking. SoM procs on Uncatchable/Choking Gas/Caltrop ticks and any other damage you might cause for each person. So you can imagine how much you are going to heal vs 3 players.
And the best part is this is also an anti-thief build, so you are going to be a god among your kind. That is, of course, if you use it properly. It is actually one of the more difficult builds to use.
It is really easy to stack bleeds with a war. Sword mainhand AA with bleed on crit trait and rune and Deep Cuts and you can easily get 10-15 stacks with one Flurry.
Sword isn’t single target.
v Just saying. OP asked for single target and I give it to him. Dubl Ds and Pew/Pew
(unless traited). :I #floodcontrolsucks
(edited by Zacchary.6183)
I’ve been on a warrior for the past 7.5 months and I fail to see these weaknesses, unless we are talking about the inability to excel by slapping the keyboard.
That’s funny I have never seem you in the warrior forum. So I ask you what are you doing with the warrior in the past 7.5 month. Oh yeah you were playing a Thief. Lol.
By that logic, I can say I have been an Elementalist for the past year, that doesn’t mean I know much about them. Even then I can think of several things they can do to stop an axe warrior. The same goes for Thief, Guardian, Mesmer which I also play.
I don’t need to be on the warrior forums. In fact, I don’t want to go on the warrior forums because there is little to nothing that forum will do for me. It is filled with people crying for highly undeserved buffs (moar deeps), poor reasons to divert QQ away from the profession and players telling newbies that specific builds are the only viable ones available.
Now I am a theorycrafter by nature, I like to explore certain things instead of going off of people’s word and sticking with metas. I’ve already theorycrafted thief to hell and decided to expand on other professions. Warrior and mesmer happened to be the first candidates. Since then, I have yet to find any weakness a warrior may have that can not be easily covered through personal skill, skills or traits.
Comparing thief to the war, a thief can’t simply deal craploads of damage all of the time or simply recover mid combat or simply remove conditions or simply do whatever they feel like doing. Playing a thief is like solving a 3D puzzle and then playing Operation with it. You mess up a few times and you are dead.
With a war, its like all I really need to is gear glassy, spec tanky and then make sure I keep up the pressure. And that has quickly gotten boring. At least with a mesmer, I have some form of challenge trying to make certain builds work.
Wtf are “good ol’ days”? Is that some new thief nerf?
See this is a typical problem with the average player. They expect an win without effort.
Instead of cry OPed how about go on your class forum and ask for the strategy to beat such warrior in either your class forum or warrior forum. By crying here you are basically inviting trolls, and at the end of the day, you will still loose to such warriors.
If you actually do that you will know such warrior has some very glaring weaknesses. And are very easily countered. Of course you might have to work a bit to learn the fight, or change a few things in your build.
A while ago I was completely shutdown by Mesmer, so I ask for strategy on Mesmer in the warrior’s forum. I got some awesome info on Mesmer class in general, and generally have no issue with them in any game mode now.
I’ve been on a warrior for the past 7.5 months and I fail to see these weaknesses, unless we are talking about the inability to excel by slapping the keyboard.
I had some elites thought up on another thread but that thread died. Here you go.
Warrior Elite
“RAAAAAAAGH!!!” (5s)
Shout
Explode the heads of enemies by yelling at them.
Damage: 50,000
Heal: 50,000
Range: 10,000
Gain Invincibility for 1h.
Warrior Elite
“PFFFFFFBBBT!!!” (5s)
Shout
Pull out horn and blow in it.
Range: 50,000
All enemies in range are put in a defeated state. Defeated enemies gain all conditions for 24h.
Warrior Elite
Kill Signet (5s)
Signet
Passive: Enemies are dead.
Active: Enemies are dead.
Range: 5,000
Thief Elite
Lol balance! (1s)
Activates automatically.
Sacrifices all initiative and then teleports you next to nearest hostile enemy with Revealed (24h), Immobilize (20s) and Daze (20s).
Elementalist Elite
Die (5s)
Put yourself in a Defeated state. I mean it’s going to happen anyway amirite?
Ranger Elite
AI! How does it work?! (20s)
Put yourself in a downed state. Your pet gains Blamed (Your pet is at fault for you being in the Downed state).
Necro Elite
Petting Zoo (60s)
Summon
Summon 15 random fleshy, bony, bloody or organy minions each surrounded by their own separate cages.
All nearby enemies’ children will throw a tantrum that inflicts every condition to everyone within range for 15 seconds if they do not get in line at the kiosk and pay the entrance fee. Life is then siphoned from nearby enemies’ wallet. Enemies gain 5 stacks of Minion Feed.
Tantrum Range: 1,000
Entrance Fee: 50 silver
Wallet Siphon: 15 silver
Mesmer Elite
Framerate Break (120s)
Glamour
Summon hundreds of clones that immediately burst into MASSSIVE sparkly purple butterfly explosions until enemy client times out.
Range: 2,000
Explosion Range: 5,000
Clones Summoned: Alot
Guardian Elite
Grant ALL the boons! _o/ (5s)
Meditation
Grant ALL the boons _o/ to everyone in range.
Number of boons: ALL
Range: 2,000
Engineer Elite
Thingamajig (5s)
Turret
Drop a Thingamajig at target location.
Thingamajig causes confusion to everyone in range (including engineer and allies) because nobody know wth it actually does.
stuff
Please provide us with your idea on how thief should tank,survive and cleanse and what should replace SA and Acro?
With their face. I mean warriors can do it, why can’t the thief?
Pot calling the kettle black indeed. At least you see the kettle while it’s regaining and using its condition removal and its damage mitigation is tied to several skills.
Lol, dude… You are a warrior and you have no idea what a passive is. That is hilarious.
While I am here constantly applying my “buffs” and timing my evades to keep myself from dying, you are swinging away without even noticing the +15% Damage / Crit Rate and the conditions you cleanse because your adrenaline builds up so fast that there is no need to even care. Your traits build up your adrenaline for you and all you have to do is hit 1 whenever its off cooldown… you know, like every 6-10 seconds. That is passive.
Having to time evades while watching a universal resource isn’t.
And how hard is it to manage your resource or time dodges when you know your “get out of any trouble for free card” is always 1 button away?
Apparently harder than not needing one at all. But why limit yourself when you can just use Stomp?
holy, you use stomp? man, you must be as low rating pvp as it can get.
Two people in a row who avoids the point…. How about we get back to the topic of warriors being this?
Attachments:
Warrior: Less passives, more sacrifice. It is incredibly forgiving and boring.
Guardian: A few traits could use another looking at but they are in a pretty good spot.
Ranger: Everyone needs to get off their kitten bearbows and attack. After getting help from a ranger theorycrafter I found that GS and offhands are WAY more fun and useful than shooting everything. And the Skirmishing traitline… amg I love it! But aside from that the AI and UI could use a rework to turn the Ranger into a real pet-based class.
Necro: Havn’t played it enough to have much of an opinion on this.
Engineer: See Necro.
Thief: Alot of the traits are lackluster and are rarely chosen because of it. Venoms and traps (save a select few) suck. The QQ it draws is OP too. As of now players are finding reasons to nerf it even though there are none.
Mesmer: Very fun! Messing around with builds currently but I love using mantras. Would like to change the color of the butterflies though. :c
Ele: See Necro
Pot calling the kettle black indeed. At least you see the kettle while it’s regaining and using its condition removal and its damage mitigation is tied to several skills.
Lol, dude… You are a warrior and you have no idea what a passive is. That is hilarious.
While I am here constantly applying my “buffs” and timing my evades to keep myself from dying, you are swinging away without even noticing the +15% Damage / Crit Rate and the conditions you cleanse because your adrenaline builds up so fast that there is no need to even care. Your traits build up your adrenaline for you and all you have to do is hit 1 whenever its off cooldown… you know, like every 6-10 seconds. That is passive.
Having to time evades while watching a universal resource isn’t.
And how hard is it to manage your resource or time dodges when you know your “get out of any trouble for free card” is always 1 button away?
Apparently harder than not needing one at all. But why limit yourself when you can just use Stomp?
(edited by Zacchary.6183)
If you need more survivability by stealthing off a wall, then maybe you should practice in-combat stealthing more.
How about you give me these and you can complain about thieves’ perma-everything all you want. Deal?
Pot calling the kettle black indeed. At least you see the kettle while it’s regaining and using its condition removal and its damage mitigation is tied to several skills.
Lol, dude… You are a warrior and you have no idea what a passive is. That is hilarious.
While I am here constantly applying my “buffs” and timing my evades to keep myself from dying, you are swinging away without even noticing the +15% Damage / Crit Rate and the conditions you cleanse because your adrenaline builds up so fast that there is no need to even care. Your traits build up your adrenaline for you and all you have to do is hit 1 whenever its off cooldown… you know, like every 6-10 seconds. That is passive.
Having to time evades while watching a universal resource isn’t.
Warriors are not the benchmark…Guardian is. It’s why you NEVER hear complaints about Guardian being too OP or too weak. They’re at that perfect spot.
So now people’s complaints are a exact and relevant metric to measure a class?
This makes me want to do a “study” on what class those that post Warrior QQ forums play. I have a hunch that it would be mostly Thief, they need to create a scapegoat so that they (namely S/D) doesn’t get too much attention.
“Yah! Lookit dat guy!” “Noh noh! don’t look over here, HE’S the problem!”
Look who’s calling the kettle black?
No, warrior is the most forgiving profession in this game. It has the most viability in every game mode. It has the capacity to be the best support/DPS/CC in group settings. It can also maintain good to high damage regardless of build. Let’s not forget, warrior has access to the highest damage modifiers.
Then there is thief. You have to spec for damage. You have to choose your fights. You can’t make mistakes. That’s because the profession is based on active play, not passive pillows.
So no, thieves don’t complain about warrior because they need someone else to take the blame. They do it because the least forgiving profession is pointing out a major contrast.
I hope you all realize you are attacking a survival mechanic.
Secondly OP, CnD grants stealth on hit. With walls being a damageable object, even dealing no damage at all will cause the skill to grant stealth simply because it hit it. If anet thought that stealth on hit was wrong they would have changed it by now.
(edited by Zacchary.6183)
Anet made a broom and a drill. There are your mounts.
Just to be on topic:
Why does everyone hate on mounts?
1. There freaking awesome
2. It would implement features for riding them like different Swing styles/moves
3. They could make the game more fun haveing to actually spend the time riding around the world more to find stuff not just way point there after you’ve only been there once
1.) No they are not. That is your opinion and quite frankly you havn’t put much thought into it.
2.) There are more important things that anet needs to worry about like providing content, bug fixes, clipping issues, etc. before they add MORE to their workload.
3.) Again, your opinion. It would only be more fun for you. I however, am not about to grind for movement again. I already busted my kitten in WoW to get a few drake mounts and I am not about to bust my kitten for a lore-breaking horse.
(edited by Zacchary.6183)
This topic always brings out the anti-mount crowd, and they never, ever, have a logical reason as to why it’s a bad thing. Their only major reason, is because, there is waypoints.
Yes. There are waypoints and you guys are asking for Anet to change it all just to suit your desires.
No.
Shows you what kinda people play it, eh.
Just for the record, that “good warrior” was probably on an alt.
(edited by Zacchary.6183)
I’ll be fine with this game having mounts, so long as:
1.) They DO NOT provide any form of boost.
and 2.) I have a toggle option to hide them all.
This sounds entirely reasonable.
Agreed…that sounds very reasonable. And being able to toggle them off would solve any sort of performance hogging issues.
One question, though? If you could toggle them off, would that then show other players with mounts hovering in the air in silly sorts of riding positions with nothing under them? Hmmmm, I kind of like that idea……would be silly looking absurdness…
No just make them look like they are running normally.
I’ll be fine with this game having mounts, so long as:
1.) They DO NOT provide any form of boost.
and 2.) I have a toggle option to hide them all.
I have a hard time determining if they do these kinds of patches out of ignorance (because only one dev plays a thief and he is a mesmer) or if they just don’t like the profession.
Please learn2play
You have not earned the right to use that phrase in my domain, Mr. Ranger.
If anet simply removed legendaries, nobody would have any problems with them.
Here’s a diagram that will help you decide your build.
(not mine. credits goes to the unknown owner on this image)
Actually, here’s a more accurate diagram I created based on your image:
That diagram is inaccurate. Here is the proper diagram.
Also to the OP, you are not going to find a good all around build because most of them are heavily invested in damage, making your toon squishy.
Warrior is a profession — not build. And within the Warrior profession, this diagram still applies when building them.
I wouldn’t doubt that it applies to them aswell. However, it doesn’t apply to them as much. More so if the player is good. (edited for sense)
But in the end, we will all eventually fall into warriorism.
I don’t believe that. I’ve seen a lot of bad builds even for Warrior only because they never consider the trade-offs, albeit they are easy to build.
Are you sure it was the builds?
All it takes is a peek at the Warrior Forum.
Why trust a person’s word when you can just play the profession? I have a warrior that I leveled to 80 and did a little theorycrafting on it for a few months. I can tell you there are more than a few builds that can deal out good damage while maintaining an impacting level of tankiness and group support.
It is all because the profession is about passives and fire-and-forgets. But not only that, the traits reward you well for not using adrenaline. Since adrenaline can be quickly filled anyway, you can still use bursts and maintain those bonuses’ uptime. That’s just another form of passive, but a passive nonetheless.
All in all, the warrior is in a place right now where the only thing it needs are bug fixes simply because the profession has it all. If the OP wants a guaranteed multipurpose build, he will want to go play warrior.
Here’s a diagram that will help you decide your build.
(not mine. credits goes to the unknown owner on this image)
Actually, here’s a more accurate diagram I created based on your image:
That diagram is inaccurate. Here is the proper diagram.
Also to the OP, you are not going to find a good all around build because most of them are heavily invested in damage, making your toon squishy.
Warrior is a profession — not build. And within the Warrior profession, this diagram still applies when building them.
I wouldn’t doubt that it applies to them aswell. However, it doesn’t apply to them as much. More so if the player is good. (edited for sense)
But in the end, we will all eventually fall into warriorism.
I don’t believe that. I’ve seen a lot of bad builds even for Warrior only because they never consider the trade-offs, albeit they are easy to build.
Are you sure it was the builds?
You should have just checked out the game OP instead of starting on one. Getting a Legendary is a grueling process that does not get you anything beyond a single congrats, a weapon skin and alot of negativity ranging from irritation caused by obnoxious effects to extreme jealousy/envy.
And by the time you have one, you’ll either make a new one or never do it again all the while players are accusing you of buying it or simply not care that you have one.
Here’s a diagram that will help you decide your build.
(not mine. credits goes to the unknown owner on this image)
Actually, here’s a more accurate diagram I created based on your image:
That diagram is inaccurate. Here is the proper diagram.
Also to the OP, you are not going to find a good all around build because most of them are heavily invested in damage, making your toon squishy.
Warrior is a profession — not build. And within the Warrior profession, this diagram still applies when building them.
I wouldn’t doubt that it applies to them aswell. However, it doesn’t apply to them as much. More so if the player is good. (edited for sense)
But in the end, we will all eventually fall into warriorism.
(edited by Zacchary.6183)
Here’s a diagram that will help you decide your build.
(not mine. credits goes to the unknown owner on this image)
Actually, here’s a more accurate diagram I created based on your image:
That diagram is inaccurate. Here is the proper diagram.
Also to the OP, you are not going to find a good all around build because most of them are heavily invested in damage, making your toon squishy.
That’s the thing about evades in this game. Evasion hardly has a middle ground due to the game’s limitations. Everything goes by 1/4 increments. So 1/2 second and up might be a bit much since it will turn short animations into a full evade. However dropping it to 1/4 second could in fact hurt it’s utility in being a on demand evade because 1/4s in this game is merely a blink.
Instead of turning the attack into a short self stun, they could have just increased the initiative cost.
MFW I read this idea…
Play warrior. You’ll feel useful no matter what you do.
This post isn’t wasting anything lol. There is plenty of time and space to post this concern because quite frankly, everyone is afraid to post on the thief forums (debatable concerning devs and mods). They know this forum will rip them apart so instead of trying to place posts in the appropriate section they go to the Profession Balance forum to gain support.
Notice how I didn’t say discuss.
Want Karka pet pl0x.
When will SAB be up? Out of everything in this game I have never experienced more enjoyment than playing hard mode levels of SAB. I just want the date it’ll be open again. T~T
I understand that there is already a dev that plays a thief, but I can tell that he isn’t as dedicated to the profession as some of us want him to be (because he is in the mesmer forums alot, no hostility towards him).
After a year of providing advice to noobs who keep getting wrecked by this profession, I am tired of getting shot down. After nearly 2 years of getting shot down, I am tired of trying to find better ways to remind them that they are scrubs (and getting infracted for hurting their egos further).
Its about high time that this forum gets a dev that TRUELY nolifes on their thief that they are TRUELY passionate about. One that isn’t afraid of the thieves that they associate with and their harsh criticisms and overtrolling. A developer who isn’t reluctant to get on all these rage threads and tell these players that what happened to them was an intended mechanic of the profession (or w/e).
But mainly, the thief community needs someone to vouch for us. And not someone who is doing it because it’s their job but because they understand how the profession they love works and busts their kitten to make sure that it is enjoyable for everyone.
(edited by Zacchary.6183)
Tooltips….yeah….Lets read a few…
Warrior sword N2 “Lunge at your foe and strike them…..bla…bla…” – But this skills can be used without target to run from enemy. Clearly bug. Need fix.
Greatsword N3 “Whirl in a target’s direction….bla…bla” Wow. Can be used without target too. Must…fix….!!!!!Thief heartseeker… It may go on. Most of the skills in game shouldn’t be able to be used without a target! Cause they all have “shoot at foe, strike foe” and etc in the tooltip!
I bet I can find alot of skills like that. Should clearly fix it. If u used a skill without a target, hero should fall into deep coma and start thinking about becoming a tp trader.
But devs play warriors and thieves…And when their bosses ask reports of bugfixing
they nerf only useless mesmers
Only one confirmed dev plays a thief and he is on the mesmer forums way more.
Just wanted to correct you there.
(edited by Zacchary.6183)
You probably called it. The way the plot progressed I suspected that too.