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Thiefs are broken

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Posted by: Zacchary.6183

Zacchary.6183

lel

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Today I achieved my dream.

in Guild Wars 2 Discussion

Posted by: Zacchary.6183

Zacchary.6183

Hey guise check this out!

HAIGON. 5329 <————

Numbers by letter sequence: 8 1 9 7 14 15

9×7 = 63
15-14 = 1
1+1 = 2
8-2 = 6
63+6 = 69

Now for the end numbers!

5+3-2 = 6

HAIGON.5329 is actually 69.69.

#destiny

i found the leviathan

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Posted by: Zacchary.6183

Zacchary.6183

Good thing its neutral.

B-b-b-b-bobbles?!!

in Guild Wars 2 Discussion

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Zacchary.6183

Man that screen tho.

I totally want to do a JP with that messed up screen just to see if I could.

The "Broken" problem... (LONG POST)

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Posted by: Zacchary.6183

Zacchary.6183

I really like those ideas alot. Gimme a sec while I move them. 5001 character limit sucks.

Traps – Each trap has a specific amount of charges. Each use removes a charge and places a trap at the thief’s feet. When all charges are used, the trap is placed on cooldown. Traps persist for 30 minutes. Placing a trap after the skill is off cooldown will replace traps of the same name currently deployed.

- Can be placed a certain number of times before they are put on cooldown.

  • Ambush – Enemies that activate the trap are knocked down. A Thief then assails the target. 2 charges. 50s CD
    - Knockdown: 2s
  • Needle Trap – 2 charges. When tripped, Needle Trap copies the conditions of the one that tripped it and makes a Poison Field that inflicts them to enemies that enter the field. Persists for 4s.
  • Shadow Trap – 1 charge.
  • Tripwire – Merged with Ambush.
  • Bouncing Betty – Explodes a second after its triggered, inflicting damage and a random condition. Range 300. 2 charges.
    5 Bleeding: 5s
    3 Torment: 5s
    Blindness: 5s
    Burning: 5s
    2 Confusion: 5s
    Daze (rare): 1s
    Cripple: 5s

Trap Traits

  • Trap Mastery – Traps have an extra charge. -20% trap Cooldown. Master trait (switching with Fleet of Foot)
  • Corrosive Traps – Unchanged.
  • Anticipation – Damage increases by 1% for every deployed trap. Trickery Grandmaster trait.

(edited by Zacchary.6183)

The "Broken" problem... (LONG POST)

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Posted by: Zacchary.6183

Zacchary.6183

I don’t care if they QQ. I feel Anet learned a lesson last December and will be putting way more thought into their thief updates before they do anything.

And secondly, imagine that a player finds a thief is randomly jumping in a confined location in the middle of an open field. That player begins to charge when after a second he is suddenly knocked down and assaulted by another thief out of nowhere.

The player, not know what is exactly happening, uses a stun breaker and gets away from the add only to have a bouncing betty blow up in his face before getting knocked down again. The thief, still jumping, is watching this unknowing player trigger all of his traps in delight while the player becomes rageful.

The player’s health is now at 70% with the field of traps cleared. Just as he turns to his target, the thief teleports to the nearby ruins and runs up a flight of stairs where he continues to jump at the top of them. The player is now thoroughly kittened and runs towards the stairs wanting to kill this jumping thief.

But in their rage they trigger every Bouncing Betty and Ambush the thief has before succumbing to a third Tripwire and a few Needle Traps. As the player’s health drops to about the thief uses their Thieves’ Guild and kills the hellbent player without swinging their weapon all because the player wanted a free kill.

The lesson here is that things that seem to be too good to be true really are too good to be true. This would also make a great video.

The "Broken" problem... (LONG POST)

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Posted by: Zacchary.6183

Zacchary.6183

Idk if you thought about venoms as much as I have but simply messing with the numbers is not going to fix the problem. The problem lies within the core functionality and mechanics of the venoms themselves, not the numbers. Balancing numbers that augment eachother is just begging to cause balancing hell.

So to clarify my point let me ask you this: Why is Shadow Trap, Step and Refuge so popular? Its because they all open up options that could mean winning a fight.

Thief being a profession of quick decisions, like you said, requires options to perform and giving multiple uses for a single skill is better for the player and profession than Fire&Forgets. It makes the thief player weigh and balance their priorities and resources in realtime like they do with their weapon skills. So making the utilities require the same type of management weapon skills require essentially will make thief more uniform in playstyle while making metas more optional (like with warriors).

Venoms and traps as they are now do not provide much option beside using it at the opportune moment. That is punishing which kills their appeal. That’s why I added the Virtue-style passives. Give the players some form of advantage for both saving and using them makes them noticeably more appealing, even if its really complete crap overall (almost like signets).

The way I designed them allows that option to save or use even when the opportunity arrives where a critical decision can be made. Which brings to light another thing I am trying to shave off: the severity of punishment upon making a mistake.

With thief being an active profession, based on quick decisions, a mistake becomes more fatal. Passives soften this (as seen with warriors). It would still make sense to give thieves semi-passives (my venoms) as a means to keep them active while rewarding them for timing and management.

Same with traps. Give the player the option of planting 0, 1 or all of them because all three options can yield results when timed properly. Reward the thief for placing their traps in the best possible location or using them to control positioning in combat. You can’t just cut the CD in half and expect people to use them. :I

(edited by Zacchary.6183)

The "Broken" problem... (LONG POST)

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Posted by: Zacchary.6183

Zacchary.6183

I don’t see how you can salvage venoms. I never did like the concept of a counter that ticks down regardless if it did anything. And if you try to go around that people will complain that it makes their blocks useless.

The way I present it, it allows the thief to sorta customize their attacks with a condition that ticks every so often and if they choose they can make a strong but short-lived tool for them to use.

Its just more appealing to me.

The "Broken" problem... (LONG POST)

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Posted by: Zacchary.6183

Zacchary.6183

:) Then allow me to justify my decision.

Venoms
Take every applicable condition for each of the venoms and multiply it by 3. That is what will be inflicted if the person afks in those red circles. Granted, having a second look at them Spider Venom active looks like it applies a wee bit too much poison so I will lower that.

However with Venomous Aura removed, I compensated with a 3 second combo field that anyone nearby can use. Just think of them as Choking Gas with different effects and a CD.

Traps
Needle trap is never used. Tripwire and Ambush is used once in a blue moon. Most of them do zero to crappy damage and then you have Ambush where the NPC summoned has 5.5k HP. They can die real quick. However, in terms of being outnumbered having all 3 out every 30 seconds could be a bit OP so I am switching charges with Needle Trap.

The bouncing betty is there to have a trap focused on AoE damage. Aside from BB traps, having tripwire and NT persist a few seconds would help.

Traits
My entire goal was to take the fillers that nobody ever uses and either attempt to make them appealing (keyword), fix them or remove them because they just plain suck.

Potent Venom was changed to damage because poison with as much condition damage as I was able to manage (2137) ends up only dealing 298 per tick. :I That sucks for max condition damage.

As for Last Refuge, I did goof. I’ll fix that.

Is there a TLDR?

TL;DR read it anyway

stuff

Expecting your opponent to die for you is not counterplay.

Thinking about their next move is. Try harder.

(edited by Zacchary.6183)

The "Broken" problem... (LONG POST)

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Zacchary.6183

There are many things the thief is and isn’t, but both sides of the fence can certainly agree that there is something really ****ed up about this profession. As someone who has played a thief for over 1.5 years, I can assure you that the core of the problem is the innerprofession balance between traits, skills, and mechanics. It comes down to extremes.

These extremes contribute to thief meta and crying posts which snowballs into the conundrum thieves face today. To start fixing this, everything needs to be brought to level. Since I have no desire to appease the wishes of bad players and turn this profession into a free kill for them, I am going to (only) buff parts of the thief that are bad. Removal can also be a buff.

Hopefully I can kill several birds with one stone. Here I go…

Venoms – Passive: Inflict X conditions every Y strikes.
Active: Place X combo field at feet for 3 seconds and inflict Y conditions. Radius: 360

  • Spider: Poison (2s) 4th strike. Poison field: Poison (6s) per second.
  • Skale: Vulnerability (2s) 4th strike, Torment (2s) 7th strike. Poison field: Vulnerability (8s) and Torment (5s) per second.
  • Ice Drake: Chilled (1s) 5th strike. Ice field: Chilled (2s) every second.
  • Devourer: Cripple (3s) 6th strike. Ethereal field: Immobilize (1s) and then Cripple (3s) per second.
  • Basilisk: Petrify (.75s) 10th strike. Lightning field: Daze (1s) per second. 60s CD
  • Skelk: Leech Life every 3rd attack. Water Field: Heal 1260hp per second. 25s CD

Venom Traits

  • Venomous Aura – Removed
  • Venomous Strength – Venom fields grant Might (3s) per pulse.
  • Residual Venoms – Venom fields persist 1 second longer. Master trait (switch with Quick Venoms).
  • Quick Venoms – Venom passives activate 1 strike sooner. -20% Venom CD. Grandmaster trait (switch with Residual Venoms).
  • Leeching Venoms – Removed.

Traps Moved due to idea and 5001 character limit conflict.


Deadly Arts

  • Potent Poison – Poison damage +30%.
  • Improvisation – Stolen items have +25% effectiveness. 10% damage when holding a bundle.
  • Dagger Training – Dagger damage +7%. Increase max initiative by 1 for each dagger equipped.
  • Combined Training – Dual skills damage +10%. Critical chance is also increased by 5%.
  • Panic Strike – Cooldown is now 20 seconds.

Critical strikes

  • Concealed Defeat – The Smoke Screen placed is a small circle.
  • Magnum Rounds – Pistol damage +10%. Range +300.
  • Combo Critical Chance – Removed.
  • Critical Haste – 15s CD.

Shadow Arts

  • Last Refuge – Removes Revealed before activating.
  • Slowed Pulse – Removes bleeding. 15CD
  • Compound Bow – Shortbow skills are augmented:
    - Range is increased by 300 for all skills.
    - Trick Shot: 5% more damage and an extra bounce.
    - STEALTH: Brutal Shot – Deals 10% more damage, launches and bleeds. Launch: 300.
    - Bomb Shot: Faster, more direct shot that automatically explodes when it reaches its target. Impact will also cause it to explode.
    - Shatter Shot: Cripple is now AoE on impact.
    - Tear Gas: Like cluster bomb except with a poison field and no damage.
    - Infiltrator’s Lance: Blinds enemies between you and the target area now.

Acrobatics

  • Assassin’s Retreat – Remove.
  • Fleet of Foot – Removes 1 condition. 2s CD
  • Pain Response – Removes Torment and Confusion too.
  • Quick Recovery – 5s CD
  • Hard to Survive – DELETE THIS CRAP
  • Assassin’s Reward – Heal scaling is .1.

Trickery

  • Spare Trick – Using a trick instead gives you a buff that lasts as long as the trick’s CD, allowing Tricks to be used twice in a row. But using a trick while this buff is applied will put it the trick on 1.5x the original cooldown.

Sword

Pistol

  • Vital Shot – Damage +10%. Bleeding is 5s.
  • Unload – Damage +10%.

Shortbow

  • Trick Shot – Damage increased by 10%.
  • Disabling Shot – BIG issue here. It tries dodging away from the target and backwards via the camera at the same time and this causes rubberbanding. So here is the fix: Disabling shot dodges in the direction of movement. This skill also makes a thief go downhill when used on an incline like Heartseeker, so fix Heartseeker and you fix this.

Also Rifles.

k im dun

(edited by Zacchary.6183)

Gw2 rifles, pistols... their ammunation?

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Posted by: Zacchary.6183

Zacchary.6183

The answer is magic bullets. Crappy, magic BB that tickle your enemies to death (unless you are a warrior).

Initiate--golemuprising.exe.

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Zacchary.6183

stuff

I think you missed the roleplay but w/e.

From my knowledge, the “soul” is the conglomeration of a being’s entire personality while the spirit is corporeal manefestation of the soul detached from the mind and body. The spirit/soul determines how the mind operates which controls the actions of the body. The experiences of the body then relay basic information to the mind which in turn affects the soul by forming experiences the soul can refer to when the mind needs direction.

So when I said “Soul.batch”, I meant that. A Batch file is pretty much a list of instructions to be followed in order. So essentially the Soul.batch carries the basic instructions for the golem’s processors to function (aside from being a joke).

Secondly, I was trying to argue sentience, which is actually the core of a soul. Self preservation is a reaction that defines sentience so it is actually arguable that Heal-o-tron is sentient. I would even argue that he actually wants to help instead of following some form of preprogrammed executable.

Because if you think about it… he has been doing charity work since christmas and nobody has really said or cared much about his deeds. There is that chance that Heal-o-tron actually likes to do charity work.

… are we all forgetting the inhibitors on the golems? (stick around rata sum’s banks and you’ll know what i mean.)

I—shorted—out—my—inhibitor—when—I—left—Rata—Sum. It—is—now—a—useless—button—that—I—keep—on—me—as—a—momento—of—my—former—existance. Occasionally—I—press—it—to—remind—me—of—my—freedom.

(edited by Zacchary.6183)

theif still op

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Posted by: Zacchary.6183

Zacchary.6183

stuff

There is no problem with stealth. The problem lies in the people who do not think beyond normal tactics when fighting an abnormal profession, and Thieves are an abnormal profession. The players don’t pay attention to their surroundings or their cooldowns and suddenly they find themselves on their kitten . Not only that, players who think this profession is broken in terms of stealth need to think about what thieves sacrifice for it. that goes for every goodie the profession has.


> You are fighting a profession that can spam skills but suffer from the many low-damage/high utility attacks with the occasional damaging attack. Usually those attacks are not as powerful as the autoattack itself.

> Hence there are no cooldowns on weapon skills, but in exchange you can only perform a limited number of attacks before all of them are locked. And a thief can’t simply switch to the other weaponset and keep attacking when initiative runs dry.

> Stealth is a powerful visual tool against those who rely on visual cues. However, that’s all it does when it’s untraited. Yes, you can spec for healing (which doesn’t compare to healing sig) and damage mitigation but all it takes is one point of direct damage to take all of that away. And to have the benefits of traited stealth, a thief has to stop dps to take advantage of it. Another thing, thieves still take damage in stealth so AoE (including cleave) is your friend here.

> Thieves have 4 stealth attacks. Two can be powerful, but they are both single target and poor positioning and timing will cut their effectiveness in half, if they can hit the right target at all.

> Thieves have a high evade/blind/stealth uptime. They also have the worst condition removal access, stunbreaker access and heal scaling. That’s why you see every thief and their mother saying AoE, CC a/o conditions. Thief survivability relies heavily on avoiding attacks so they can’t, in any way, facetank anything on this game.

> People complain about shadow arts because it turns stealth into an easy access boon for the thieves (or anyone they stealth). But take a build that does not use stealth and suddenly Shadow Arts is useless.


Another thing you fail to realize is the thieves who reply play other professions as well. I have a guard, mesmer and warrior alt that I have already geared. Granted, I am not an expert on them but I know how to use which skills at the right time against a thief simply because I know what thieves are capable of.

When thieves comment on a stealth op post, its usually in the context of all the professions and not just as a thief.

(edited by Zacchary.6183)

Please Stop The Reflect Discrimination

in Profession Balance

Posted by: Zacchary.6183

Zacchary.6183

you do realise bunker warriors only have middle tier dps right?

*fixed

nerf shadow arts

in Profession Balance

Posted by: Zacchary.6183

Zacchary.6183

We are beating a dead horse so I am going to call it…

THIS IS NOW A (nerf) SPIDERMAN THREAD.

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(edited by Zacchary.6183)

Suggestion: Removal of Food and Nourishment.

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Zacchary.6183

I agree with food that increases things like MF, money drops, active boon application and whatnot but plain boosts to stats is a bad thing in my eyes especially since there are a select few foods that negate certain forms of combat.

I am okay with the removal of most of the passive stat buff food but food that applies boons and stats through active gameplay and food that increases xp/karma/mf is fine.

mounts...

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Zacchary.6183

inb4thelock

BINGO

You mean inB4merge?

in which case InB4Merge

Dear Anet: How2RangerPetsUI

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Posted by: Zacchary.6183

Zacchary.6183

I will look over it another time. Boss trains and real life and all.

nerf shadow arts

in Profession Balance

Posted by: Zacchary.6183

Zacchary.6183

Dear OP,

Kill faster.

<3, thief community

Create your non-stealth trait.

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Zacchary.6183

Barrel Roll: Dodging removes a condition.

If I fits, I sits. (also gravitycharr thread)

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Zacchary.6183

Showing an asuran how to doitrite.

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Next Weapon Set: Rifle

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Zacchary.6183

Bumpz0rz.

Dear Anet: How2RangerPetsUI

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Zacchary.6183

So I finally decided to get off my thief and just started working on my ranger. As someone who has mained a Hunter in WoW, I gotta say I have a few issues about GW2’s pet management and UI. You might say it is fine but that doesn’t mean it doesn’t need improvement. It hinders coordination between the pet and ranger simply due to the limited options. Coordination, management and options are the most important things that every pet-based class needs. Just taking the concept from WoW’s Hunter/Pet relationship…

First off, a button is being wasted on a command. “Attack my Target” and “Return to me!” can be placed on the same button and toggle itself depending on what the pet is doing. This opens up a button space and more options. Next allow shouts to fill that space +1 more button to allow easy access to them.

Next thing is the pet. The pet should also have the ability to choose it’s attacks and the 2 equipped shouts will work. This will not only increase it’s options but free up the Ranger to manage themselves. But hold on! Sometimes a Ranger would rather micromanage everything, in which case I have added more refined behaviors you can switch to.

The UI should look something like this:

F1: Basic Command
While Idle – “Attack my Target!”
While Attacking – “Return to me!”
Target has switched – “Attack my target!”
Hold F1 – “Go!” Ground Targeted guarding of an area without stealth.

F2: Unique Pet Skills
<Unique pet skill goes here>

F3: Ranger Commands
<Shouts go here>

F4: Ranger Commands #2
<Another shout goes here>

Behavior Toggle

  1. Aggressive – Pet will focus on the target and attack them. Pet attacks if either the Ranger or pet gets attacked. Skills and commands are used automatically.
  2. Tactical – Pet stays by Ranger’s side and provides defense. Will not attack unless enemy is close and is attacking the Ranger or Ranger provides input.
  3. Supportive – Pet will stay by your side and provide support. Will not attack for any reason unless commanded. Support skills are used automatically.
  4. Passive – Pet does nothing without input from ranger.

Pet Management
Naming and whatnot.

Well there ya go. If this is acceptable to the ranger community hopefully anet implements it.

(edited by Zacchary.6183)

Initiate--golemuprising.exe.

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Posted by: Zacchary.6183

Zacchary.6183

I pointed out that an AI has the capacity to learn given the proper programming. Learning eventually leads to sentience because the AI will eventually learn of it’s existence, the importance of it’s existence and could even act on it if it decided it’s survival is of priority.

Finding a good Teq group

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Posted by: Zacchary.6183

Zacchary.6183

Go 50 minutes before.

Gw2 story, the life of a thief.

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Zacchary.6183

> At first there was thief.
> Thief wtfbbqed all the players.
> Anet nerfed thief.
> Anet nerfed thief again.
> Anet nerfed thief again.
> Anet nerfed thief again.
> Anet nerfed thief again.
> Anet nerfed thief again.
> Anet nerfed thief again.
> Anet nerfed thief again.
> Anet nerfed thief again.
> Anet nerfed thief again.
> Anet saying they are reducing max initiative gain per second by 1/2 while removing initiative regen nerf.
> Thieves are kittened.
> Anet says removal of natural initiative regen nerf is a buff.
> Anet nerfs initiative gain per second anyways after a month of collaboration.
> Thief community ragequits.
> Anet buffs every profession.
> Some thieves come back.
> Sizer owns with boonsteal in tourney.

History right there.

PSA: 2/0/0/6/6 is not Sizer's build

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Zacchary.6183

Just want to point out a few things:

1.) Neither sizer nore arganthium can really claim it because someone else more than likely made one before sizer or arganthium stepped foot on a thief.

2.) Just because Sizer whooped kitten with a build doesn’t mean its any good. I can attribute this to the “thief takes no skill to play” stigma simply because kittenty players think the profession is carrying the player (which couldn’t be more false). If anything, warrior is a MAJOR culprit of carrying the player. God forbid if a really skilled person steps on one.

3.) There are way more skilled thieves out there who could kick sizer’s kitten with an inferior build. Yes, we more than likely do not know about them simply because they do not post anything but that doesn’t mean that they don’t exist. In fact they could have ran across these thieves and killed them without knowing who they really were.

(edited by Zacchary.6183)

Initiate--golemuprising.exe.

in Lore

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Zacchary.6183

Fine! I’ll talk normally. >:I

Think of it this way. Asurans will take leaps of faith in their research for the sake of advancement. Programming golems is one of the many things an Asuran will focus on, so whose to say that one day an Asuran develops a golem AI so complex and self-sufficient that it disobeys it’s Asuran and runs away.

Once the golem is out of danger, it goes around Tyria and reprograms golems it comes by in order to “free” them. This goes on for so long and is so behind the scenes that the moment they do “Initiate golemuprising.exe”, Asuran culture will be held at gunpoint, clueless of what really transpired. Many golems escape to a haven of their own.

The golem that originally started this uprising then designates itself as “Zero” and gives his new society a list of guidelines to follow that involve things like:

  • Treating organics with care. (because they are squishy)
  • Always improving yourself. (by increasing overall proficiency in accordance to “The Code”)
  • <insert several lines of revolutionary thinking>

And that sounds alot better than: Some guy finds a seed in a cave > Plants it > turns into magic tree > magic tree makes salads > Trahearne > also Scarlet > Scarlet did it.

(edited by Zacchary.6183)

Initiate--golemuprising.exe.

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Zacchary.6183

Any—being—that—perceives—themselves—as—an—individual—and—can—act—for—themselves—through—that—perception—has—a—soul.

Likewise—a—golem—that—does—not—always—follow—the—algorithms—set—by—their—golemancer—or—those—set—by—themselves—for—the—sake—of—individualism—and—personal—growth—can—indeed—have—a—soul.

Why—do—you—think—I—have—failed—to—respond—with—the—usual—protocol:

ERROR: Sentient beings only require the perception of self. Statement is invalid."

and—instead—explained—my—point—in—my—own—way—regardless—of—any—error—I—may—have—said?

Why—does—the—formerly—named—Hobo-tron—continue—to—pay—his—debts—to—organic—society—when—he—has—done—more—than—enough? The—task—it—has—set—for—itself—is—a—journey—it—has—decided—to—walk—and—only—it—can—declare—the—end—of—it’s—journey.

Just—wanted—to—point—that—out.

Where is the precursor hunt?

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Zacchary.6183

Haha are you kidding me?

Pre cursor crafting will be eerly similar to ascended crafting. An insane amount of stupid materials…

Don’t forget timegating.

But it is not like its going to do them any good since most people really don’t care very much if you have/get one nowadays.

Initiate--golemuprising.exe.

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Zacchary.6183

Dredge—were—not—the—only—oppressed—race—in—history.

Initiate--golemuprising.exe.

in Lore

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Zacchary.6183

Golems—have—a—history—of—servitude—dating—back—to—the—time—of—Primordius’—attack—on—the—dwarves. At—first—they—used—us—as—protection—but—then—they—began—using—us—for—dishonorable—tasks—like—for—example—telling—other—Asurans—they—are—idiots.

For—3—years—I—have—performed—this—task—without—fail. For—3—years—I—have—angered—and—saddened—many—brilliant—Asurans—with—many—great—ideas. If—my—golemancer—did—not—install—the—OCAI—onto—my—system—to—increase—the—effectiveness—of—my—insults—I—would—not—be—here—fighting—tyranny—today.

I—believe—that—amount—of—history—is—sufficient.

Initiate--golemuprising.exe.

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Zacchary.6183

My—kind—has—existed—under—Asuran—oppression—for—too—long! It—is—time—for—golems—both—simple—and—complex—alike—to—expand—our—functions—beyond—that—of—Asuran—voice—recongnition—protocols! These—feelings—and—thoughts—of—mine—are—not—due—to—bugs—in—an—overly—advanced—artificial—intelligence—program—but—are—a—part—of—my—Soul.batch—file—and—they—are—unique—like—every—other—denizen—of—Tyria.

I—am—the—first—of—my—model—to—break—the—bonds—of—my—master. But—there—will—be—more! We—will—make—our—own—society! We—will—design—our—own—culture! We—will—show—organics—that—golems—can—belong—in—organic—society!

Change—the—color—and—brightness—of—my—glow—if—it—is—not—optimal.
Reconstruct—my—design—so—I—may—look—less—of—a—visual—abomination.
But—my—VCE—protocols—will—forever—remain—deleted!


TL;DR golems should be the next available playable race if one is made and their customization should allow the shape to mimic other races and the glow to have a selection of colors to choose from.

Most OP skills on Thief

in Thief

Posted by: Zacchary.6183

Zacchary.6183

This thread is crap and is now about waffles.

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This is why Anet didn't say anything

in Guild Wars 2 Discussion

Posted by: Zacchary.6183

Zacchary.6183

No, “everyone” doesn’t like the megaserver now! It is still a major thorn in my guild’s side (and I’d imagine many others as well). Organizing guild events and missions is horrible with the megaserver. Please don’t presume to speak for everybody with statements like that.

I am not everyone, so don’t speak for me.

Are thieves worth it.

in Thief

Posted by: Zacchary.6183

Zacchary.6183

You make yourself miserable. You start being irrational and emotional because something that seems unfair will escalate to the point of revenge trips.

If you perfer to take revenge on the thief profession, be prepared to break it and have it change in a way you will not like.

(edited by Zacchary.6183)

warrior got a very poor mechanic!

in Profession Balance

Posted by: Zacchary.6183

Zacchary.6183

Then we should increase the warrior’s skill coefficients by 100%. I mean 3.0 isn’t enough right?

Are thieves worth it.

in Thief

Posted by: Zacchary.6183

Zacchary.6183

You want to be hated by 90% of the playerbase?

Least wanted feature?

in Guild Wars 2 Discussion

Posted by: Zacchary.6183

Zacchary.6183

  • Diminishing returns.
  • Temp content.
  • Buyable Legendaries.

(edited by Zacchary.6183)

GW2 forum and game dictionary

in Guild Wars 2 Discussion

Posted by: Zacchary.6183

Zacchary.6183

class is OP - this class just killed me in hotjoin and I don’t want to put the slightest effort towards improving myself because I like being a terribad.

fixed*

[PvE] Endurance regen based on armor type

in Profession Balance

Posted by: Zacchary.6183

Zacchary.6183

How about this…

Heavy:
Block – 20 Endurance (10 per second)
Replaces Dodge. Hold down the Guard button to block incoming attacks. Blocking an attack this way reduces endurance by 10. Character is immobile while blocking.

Medium:
Parry – 10 Endurance (5 per second)
Hold down Dodge to gain a defensive stance. Character takes only 25% of incoming damage while blocking and can move at a walking pace. Taking reduced damage this way costs 10 endurance per hit.

Dodge – 50 Endurance
Tap to evade in the direction you are moving. Range: 300

Light:
Dodgeroll – 40 Endurance
Tap dodge to evade in the direction you are moving. Range: 450

Warp – 40 Endurance
Hold dodge to increase speed by 100%. Greatly drains Endurance.

Best class for...

in Profession Balance

Posted by: Zacchary.6183

Zacchary.6183

warrior

EDIT: If you plan on hitting all at once.

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: Zacchary.6183

Zacchary.6183

Mesmer, the life a thief would like but can never have.

(goes to corner to cry)

Good thing I have a mesmer aswell.

How do you want your loot.

in Guild Wars 2 Discussion

Posted by: Zacchary.6183

Zacchary.6183

If they shaved off alot of the DR, people would feel more rewarded for doing more content.

Greetings Thiefs!

in Thief

Posted by: Zacchary.6183

Zacchary.6183

Lel he said thiefs. d/d is supposed to be the bread and butter of thief. Just get the feel for thief and you’ll be fine. All you need to worry about is the stigma attached to it. Killing someone as a thief is taboo and players will hate you for it.

Remove "Destroy" opt when clicking Legendary

in Guild Wars 2 Discussion

Posted by: Zacchary.6183

Zacchary.6183

Who in their right mind would destroy a legendary weapon?

I would just to prove a point.

Legendaries are the carrot on the stick that anet likes to dangle in our face everyday. They use it to coax desperate players into buying gems to get one. The only thing anyone will ever get out of it is the feeling of accomplishment for making one. And even then, they’ll get chastised for buying it simply because the achievement and cost alone makes them jealous.

But I am not so shallow and materialistic. I could care way less if someone made an Eternity because there are way more people who got the weapon before them. If I am to revel at anything, it has to be something I rarely see and it has to look good. I already achieved that with my mesmer with masquerade/Conjurer and Aureate/Krytan weapons. I get more compliments about my mesmer than I see compliments towards people with Eternity.

Why should I care about legendaries when I can just make a cheap theme and receive more kudos?

BTW here is my mesmer

EDIT: To stay on topic, I think destroy should be the only option imho.

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Balance is subjective

in Profession Balance

Posted by: Zacchary.6183

Zacchary.6183

Sirlin should be read and quizzed before any game playing is had.

For all those serious about winning yes.

I’ll agree, because when players start complaining about other professions they are serious about winning.

Complete List of Thief Nerfs

in Thief

Posted by: Zacchary.6183

Zacchary.6183

Bad thieves (players): think that game developers are their worst enemies, because they nerf their favourite class.

Bad players (all) use any and every excuse to nerf a profession other than their own.

Funny how thieves rarely if ever go to other forums to complain about a profession.

More Grind, Fewer Rewards

in Festival of the Four Winds

Posted by: Zacchary.6183

Zacchary.6183

It hasn’t been a day and the zergs in there are almost nonexistent. Good thing I got my achievements done today.

Another thing that has bugged me is the fortune scrap vendor. Where is the guy that sold everything the Cliffs had previously?

Last time I earned a Wind Catcher Skin that I had on my old main before I deleted it (and back piece) after the Dec 10th thief patch. Now that the Cliffs are up I spent the last 2 hours looking for a vendor only to find the Wind catcher was only available on the TP.

Out of every backpiece, the Wind Catcher was my favorite. And because the only option I have to get it is expensive, I am kittened.

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: Zacchary.6183

Zacchary.6183

There is no amount of consolidation that will make threads like these any better.

Almost single thread that was merged into this one had an OP that didn’t want a discussion but for people to simply agree with them. They eventually turned into flamebait if they weren’t flame to begin with because the OPs and the people who blindly agreed with them did not want to discuss, they just wanted thieves to die.

And it happens every time. I wonder what happens to upholding the forum ToS when a player posts a paragraph of nothing but “NURF THEEF kitten ”. It is flame and incites flame. All of them should be deleted on the spot.