Showing Posts For Zaklex.6308:

My Greatest Fear Plotline

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

So, having read this at the beginning and everyone talking about Tonn, I guessed wrongly that it was the only thread missing, well, I was wrong. So, in the interest of correcting myself and offering a solution(of which all I have seen so far is ‘put it back’), here’s my proposal:

Everything is okay up to the level 60 Personal Story episodes, after that it breaks down. With that in mind here’s the rearranged order of PS(including a new lvl 80 set):

  • lvl 70, you do the PS episodes from Forging the Pact followed by the Greatest Fear then Battle for Fort Trinity,
  • lvl 75, starts at Temple of the Forgotten God through Armored Guard(for example.
  • lvl 8o would be from Against the Corruption to Victory or Death.

This would also allow you to change the origin point of the last two chapters from the Airship in Fort Trinity(which is odd, for going to the Royal Tombs which are on Cursed Shore, and presumably we haven’t gone there yet without first going through Straits of Devastation and Malchor’s Leap). I would suggest Pagga’s Post for Malchor’s Leap(starting with Starving the Beast) and Caer Shadowfain, for Cursed Shore(starting with Against the Corruption) .

That’s the same sequence it was at release(almost, I flipped the final Greatest Fear story with Battle for Fort Trinity, it still works, even the Tonn one, nothing is saying they couldn’t have the small outpost where Ceera is before the Battle for Fort Trinity).

I believe this sequence resolves all issues with the missing story parts and satisfies the NPE by dissecting the PS into manageable chapters.

The Replica Annoy-o-Tron

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

Most normal human beings after a while tune certain things out that they repetitively hear over and over again…so it would be with this, regardless of the volume. You’ve heard of the saying ‘one ear and out the other’, it doesn’t just apply to ignoring people, it also applies to the human brains ability to tune out repetitive sounds.

Why is Anet so afraid of mob loot?

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

Let’s see if the do this right, and when the next map opens(Magus Falls) the only way to gain entrance is to hold all of the forts(that’s how I’d do it), but, that doesn’t leave much room for the second entrance to Magus Falls(in Dry Top). Also, it’s not that hard to do the events and farm the chests at the same time, they just need to spread the chests out more, even up the distribution around all 4 forts, that would help spread everyone out that wants to farm them as well. Perhaps also have them only show with successful defenses of the forts…or maybe, more chests the higher tier of successful defenses, with the maximum number spawning after the Breach?

Mordrem-slaying potions?

in Living World

Posted by: Zaklex.6308

Zaklex.6308

~Snip~

LS2 zones (and Southsun) not having any map completion progress or rewards, and a few more little things that result in a lack of consistency.

That you probably will never see as map completion was based on the map at release, and I believe it was stated(not going to look for it, but it has been asked for before) that any new content added would neither include nor count towards map completion.

New Kryta Blueprint

in Living World

Posted by: Zaklex.6308

Zaklex.6308

I draw the conclusion that the fortresses in the Silverwastes where built by the White Mantle, which still exists, and that they consider themselves part of New Kryta(which they rule) and not part of Kryta, a completely separate country. Which would help explain why Anise has sent Canach to ‘keep watch’ on the Pact, his real purpose is to root out the White Mantle…enemy of Kryta, the Royal family and the Shining Blade.

P.S. – This was a major plot point of GW1.

Are we gonna use dragon's power against Mord?

in Lore

Posted by: Zaklex.6308

Zaklex.6308

I’m going to side with Konig and everyone else here, Slow, you are fighting a losing battle and apparently the only person that thinks the Elder Dragon’s Champions are created…well, you’re clearly wrong, there were at one time lots of dragons living in Tyria, we even see there skeletal remnants throught GW1, you walk under a tail section on the way to the Flame Temple Corridor. There are several in the Eye of the North campaign as well, so it’s quite logical that Glint was at one time a free dragon, like her brothers and sisters, only to be corrupted by Kralkatorrik and then freed by the Forgotten ritual.

SPOILER from last ls update. New class?

in Living World

Posted by: Zaklex.6308

Zaklex.6308

I think you’ll visit new lands in GW2 before you ever see another profession(class as everyone else likes to call them).

Anet Teasing Us?

in WvW

Posted by: Zaklex.6308

Zaklex.6308

I think you’ve said a lot, SpellOfIniquity, and thank you for sharing your thoughts.

Thank you for (I assume) sharing my opinion ^^.

I understand people’s desire to have open world PvP but I’ve done a lot of PvP in various different games, I’m a competitive person… And I can tell you first hand that PvP can bring out the worst in people. I’d hate to see that kind of behavior anywhere in Tyria.

Why? Dueling on top of mount maelstrom would be epic. Being afraid people will argue isn’t a good argument against open world PvP. And this isn’t other games, it’s GW2, it can be done differently.

Xillix, SpellofIniquity is not afraid of people arguing in OW PvP, he’s stating a fact, arguing will happen, it will splinter the community, it will destroy the game(those are my opinions, but there’s plenty of history and evidence to support it.

I know WvW needs work, but new maps are not going to fix the problems…fix all the other problems, and you shouldn’t need new maps to fight on, the map should not be the focus, the focus is supposed to be on server vs server vs server(but that is sort of not there right now).

P.S. – There’s more than one person working on WvWvW.

Kiel is wasting time and tax money

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

This might be an amusing thread, but the huge chunks of metal are staying put(that’s a fact), they’re much to large to be removed. So you’re going to have to rebuild around them, work them into the architecture of the new, improved LA, which of course should begin with the infrastructure(bridges, walkways, etc.). However, since 35k of the 45k population was killed during the attack, all workers will have to be brought in from outside sources(and we know how easy that is).

Why so many insects?

in Lore

Posted by: Zaklex.6308

Zaklex.6308

Fun fact, the new Pact weapons are made in the design of their flagship, The Glroy of Tyria.

@Zaklex: carapaces are the shells of insects and arachnids (eight-limbed insect-like invertebrates). Devourers are arachnids.

You’re right Konig, I wasn’t thinking, forgot they’re similar to scorpions(arachnida)(I’m blaming it all on disruptive sleep pattern).

Best Patch ever!

in Lore

Posted by: Zaklex.6308

Zaklex.6308

Overall, quite satisfied with the first part of the second half of LS2, as for the complaints with the Fort Salma mission…I’m going to have to disagree a little, sometimes, if you’re one to believe in spirits…the theory goes that when someone dies suddenly and unexpectedly, their spirit does not know that they are dead and can become confused. This would explain why they think everyone is Mordrem, as for fighting them. I’ll have to try it again, but I believe it’s quite possible to only have to fight the two Veterans blocking the door. I know when I did it, I killed those two and the first two normal ones in the bottom of the pit, but just ran around the other 2 normal ones at the other end and out the door…they did follow and attack me, but then I triggered the cut scene…and low and behold…nothing happened while watching the cut scene(when Belinda fused her soul with he Delaqua family blade).

Why so many insects?

in Lore

Posted by: Zaklex.6308

Zaklex.6308

The Carapace is not from insects, but Devourers….devourers in GW1 dropped carapaces, that takes care of your new armor. As for the weapons, how many spiders, flys, mosquitoes, etc. have you killed? Plenty of insects in game already.

still no first person view?

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

See my signature.

Basically the feature has no drawbacks but since it requires too much effort for little gain it’s not planned/being worked on.

Any other reason is probably an excuse.

It has quite a few drawbacks when in combat…whether that’s in PvE, WvW or PvP, that’s the primary reason it’s not in the game…regardless of what you think. That’s why it wasn’t in at release and why it won’t be added, we asked about it before release, before Beta even and that was the answer.

Ogden part 3: Unfriendly for Mesmer

in Living World

Posted by: Zaklex.6308

Zaklex.6308

Has anyone tried raising the phantasms before getting the shield? I don’t see that mentioned here and I’m not about to play a mesmer to find out(it was my least favorite in GW1 and will be here as well, eventually I’ll have one just because I like to have 1 of each profession).

Strange reward for first chapter of Episode 5

in Living World

Posted by: Zaklex.6308

Zaklex.6308

I thought it was odd at first too, until I opened it(took the Rune bag) and one of the Runes was an Account Bound Major(of Orr), the two minors went into the Guild Bank, in case anyone in the guild wants them. Considering everything else that you get with it, it’s not like you get nothing.

Silverwastes, woah!

in Living World

Posted by: Zaklex.6308

Zaklex.6308

~Snip~

I wonder if you’ll be able to build another WP somewhere if you reach higher defense tiers, like at 4th maybe. That’s, more or less, how it works in WvW.

~Snip~

I have heard that is exactly how it works, but you can only build them after having control of the entire map(lvl 4 is it?).

Otherwise, moving along quite nicely…will be interesting to see where we go from here, and don’t be surprised if at some point in the future there is a connection between Silverwastes and Dry Top. That little area at the top of Dry Top with the small area filled with vines and Mordrem backs up directly to Silverwastes. it’s just choked up with the large vines now…but I can see that becoming some event in the future, a la the entrance to Dry Top from Brisban Wildlands.

Not Under My Command

in Living World

Posted by: Zaklex.6308

Zaklex.6308

I believe you are attempting this incorrectly…don’t worry about saving the entire group, some are meant to die as they are not rezzable, try completing the instance with all of the survivors after reaching the observation point.

A died giant, 4 skritts & a misterious figure

in Living World

Posted by: Zaklex.6308

Zaklex.6308

Not sure why you can’t figure out who is on the rock, it says right there: Mysterious Aggressor.

Will level cap raise?

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

I don’t think the player level cap should raise, but I do anticipate a gradually increasing level cap for NPCs. In GW1, the max player level was 20 yet the max enemy NPC level was just above 30. With high-level fractals and other hardcore content, we already see enemies go up to level 84 (maybe higher). I’m guessing we’ll eventually fight level 90 enemies, if not up to level 100 someday.

Yes, there are already level 85 enemies(extremely rare, but they do pop up from time to time.

I’ll say it again…stats don’t have to be raised if you raise the level cap, there are other things that can be raised and rewards added…such as new traits and skills…even with the Tomes…just increasing your level would not give you the added traits/skills/weapon(skins)/armor(skins), for that you would still have to complete new content for.

Good luck everyone.

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

Several issues here, why bother uninstalling the game…unless you have a small HD, otherwise just leave it in case you decide to check in one day…it won’t hurt you or your computer.

Also, chew on this…which market would you rather try to capture(and these aren’t real numbers, just numbers for you to think about)… the 25 million PC gamers, or the 1 billion+ Facebook gamers?

Will level cap raise?

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

You know, it’s entirely possible to increase the level cap and not increase gear level…but use that to…oh, I don’t know…throw an extra skill or two and traits in the mix…you know, things that might make the game a little more interesting, but not something that you absolutely must do. Would I like it, I personally could care less.

GW Veterans missed out on items due to RNG?

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

You do realize that GW1 has/had an advantage over GW2…the way it was set up is that if you didn’t farm an area or mobs for a length of time your chances of getting a rare drop from said mob increased. That’s correct, instead of constantly farming the same area over and over, it was much faster to get a rare drop in the first game by completely ignoring an area for weeks on end, then going and farming. You don’t have the same mechanic with drops in GW2, only exp.

map expansions incoming?

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

It is my hope that the LS is not the new standard to mmos in the future. It is no substitute to expansions since it is fragmented in plot and is composed of inconsistent quality in development. This is fine for a casual players that do not have the time to play the game each day. However, I feel that veterans are becoming increasingly more frustrated with Gw2 as it seems to be catering away from them and shifting its focus to new players.

~Snip~

Here’s some numbers to ponder….and I’m only using WoW as a plot point, not as a comparison. The worlds population is 7 Billion and counting, Facebook has 1 Billion members and counting…WoW has ~6million subscribers(give or take a million), and let’s say overall there’s another~10 million PC gamers worldwide(conservatively, and only PC, not counting consoles). That leaves about ~900 million people that don’t play PC games but do play casual games on Facebook(I know these numbers aren’t real, but keep reading). Now, imagine if you could engineer a PC game(MMO) that caters to those ~900 million people(paying people). Wouldn’t you try your kitten dest to get them interested in playing your PC game? That’s where the LS delivery method comes into focus as the future.

Class Change?

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

~Snip~

Traits: Any unlocked trait on your current class is now unlocked on your new class. For example, train IV is still left unlocked. This is pretty simple. They have the same number.

~Snip~

Wouldn’t quite work out to well, since you might have a trait that is unlocked via one method/story/map/boss, etc….but the corresponding trait on the new class is unlocked via another method/story/map/boss, etc.. In theory you could end up locking yourself out of a trait or traits just doing a straight across the board number unlock by number(as an example: Trait 4 on Class Y is unlocked by completing Zone G, but Trait 4 on Class W is unlocked by completing Zone Q, while Zone G unlocks Trait 6 on Class W…you have effectively prevented yourself from ever getting Trait 6).

Playing DV/violence against women for laughs

in Living World

Posted by: Zaklex.6308

Zaklex.6308

In Guild Wars 1, Thorn and his Lunatic Court were more about wacky antics first, with a hidden underlining of cruelty and apathy. This is what made Thorn and co. fun yet disturbing.

In Guild Wars 2, Thorn and his court are more about sinisterism, with a coating of laughs. Eddie is, however, just sadism – no jokes to him at all. This has made Thorn and co. a uncomfortable with a few laughs in-between.

It’s got little to nothing to do about “violence against women for laughs”. Thorn has become overall very dark. In GW1, sure we knew he skinned villages and taxed towns to mass starvation, but they were all presented as jokes – no one could really be absolutely certain that he actually did these things. In GW2, however, we get to see Thorn without that humor – the scavenger hunt for example. He beat women, killed his friends and family, torched towns and forced people to watch their loved ones burn alive, cut off entire villages’ hands, beheaded political enemies, etc. etc. And then plays it all off as a joke. Very different Thorns between each game. Like none of the original writers of Thorn from GW1 put any amount of effort into Thorn in GW2.

Thorn in GW2 is more of an all around kitten who plays his evilness off as a joke. And his evil goes FAR beyond just domestic violence.

I’m going to have to disagree with you on this one Konig, I was there for all of the GW1 Halloween’s and it wasn’t that difficult to find the references to the depravity and cruelty that Thorn did to his own people while King. You just needed to look, listen and read…it was all there, though with much more humor thrown in, but the beheadings, etc., etc. where mentioned…just not as often.

As for those that classify him as crazy or psychotic…I disagree, King Henry the VIII was not crazy or psychotic, and he killed his wives(personally, I detest the “reason by insanity” plea, whether it be for criminal purposes or not).

Dervishes to make a comeback?

in Lore

Posted by: Zaklex.6308

Zaklex.6308

Perhaps also the fact that A.net has said no new professions might have something to do with them not adding the Dervish or any other professions(class)?

What is the Deep Sea Dragon's Name?

in Lore

Posted by: Zaklex.6308

Zaklex.6308

At this point, conjecture and supposition are great, but do we really care about the name of something we aren’t probably going to have to deal with for another 2 or 3 years?

So TIRED of being a rag-doll!

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

It was a very annoying problem in Orr before they reduced the enemy spawns and it’s still annoying to run through those areas despite how they changed it.

There’s no reason why every mob in a given area needs to have a cc type skill. It doesn’t make the game more challenging or fun to play, it just makes it annoying and tedious to play.

You have to be joking, Orr is so easy now…you can literally run from one end the other without ever drawing aggro, let along having to deal with any of the mobs cc or kd skills. I much preferred they way it was at release, at least then it was a little bit more of a challenge, now, it’s to kittening easy.

As for the OP, I don’t know any area in the open world that has this problem, not even the caves loaded with spiders. Once they all pop their cc on you, they’re done until it recharges, plenty of time to get away, or even dodge roll through it and make them waste it. The mobs aren’t intelligent enough to use it one at a time, as if you have more than 2 they will all use it at once.

Questions about Order of Whsipers

in Lore

Posted by: Zaklex.6308

Zaklex.6308

The final straw is when asking Ihan if you can tell people that you belong to the OoW in the human personal story…his response: to paraphrase…people already know we exist, what ever you(the PC) decide to tell people is up to you.

Confessions

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

I’ve never stepped foot inside a Fractal on the live server…and I dislike them anyways.

I don’t PvP, with the exception of the occasional foray into WvW for map completion, and I don’t care how much time it takes.

I’m not fond of dungeons, though apparently I’ve done a few and don’t remember(since I have some tokens)…

I play what I want how I want with what ever set up I want, if you don’t like it…not my problem.

If I die, I don’t care.

I play this game to enjoy myself…everything else is irrelevant.

I always try to solo “group” content.

I found this thread to be extremely amusing.

I don’t care if anyone likes my opinions or not, it’s my opinion…and I’ll say it if I want.

I’ll help anyone that asks, just don’t expect it to always be beneficial.

I miss the mass of mobs in Orr that were at release.

I dislike the reduction in difficulty of many events/story steps/locations.

I would love to see a group event of all champions that are set at level 100 with every boss mechanic in game(just for the champ farmers).

(edited by Zaklex.6308)

'Content you normally see in an expansion'?

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

They have released a lot of the content type that would generally be included in an expansion, it’s the quantity that is in question here. In my opinion, the living story is nowhere close to the amount of quantity that I would expect from an expansion.

In regard to the quantity I can agree with you. In my eyes the reason lies in the currently insufficient support of the LW team by other content teams. The LW itself does a very good job with season 2. The LW is now an evolved Personal Story with much more content and replayabilty. But as the Personal Story alone does not provide the whole spectrum of content the LW can’t either. PS and LW are rah´ther the rted threads guiding the player through the existing content and provide the back story for the introduction of the new content. At the moment we have mostly LW alone.

Sometimes I have the feeling the LW team has to develop the LW plus the content delivered via LW. This will not work for sure. The LW team is not big enough for this.

Supposedly the living story team consists of ~20 employees. It really makes you think they have to be working on something much larger. I’m willing to believe they have been working on a paid expansion. Where are all the writers? Where did the dungeon team go?
-New profession and/or race.
-5-15 new zones, most of them regular sized zones. Not drytop size.
-Hopefully it will at least double or triple the size of current abilities and traits available per profession.
5-10 new dungeons.
-AI completely reworked for enemy mobs and pets.
-Complete overhaul on how combat works. The combat system itself is awesome. The boring zerging is not. Figure out how to make bosses more fun, one hit kills aren’t fun. Defiance isn’t fun.

Just a few things I expect/want from an expansion. An expansion I fully believe they are working .

Some clarification here…it took a team of 100 employees just to get the game ready for the China launch…so those 100 were only doing things related to the launch of the game in China until recently.

The LS has four(4), I’ll repeat, four(4) teams working concurrently on their respective release, that is the only way A.net is able to release chapters every 2 weeks. So for the first part o LS S2, there was a team that worked on each of those releases, and if each team is ~20 people, there’s another ~80 employees right there.

Dungeon team…does not exist, there isn’t one

Then you have x amount of CS, remember they’re all apart of the A.net staff, and you have administrative, plus the PvP/WvW teams…you have a bug team…you have programmers(they’re separate from everyone else).

Get the picture now? They haven’t had enough free employees to be working on an expansion, and they have never been working on one, the Living Story is how they are releasing their content. Finally, the Feature Packs has their own team(or draws from a portion of they various other teams, not sure on that one).

Is boycott the answer?

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

you are as active as ever.

Agreed with all but this part.

If you come to the gw2 forums to talk about gw2, you are still active about gw2. You may not play, but you want to be involved and active about it.

It was the, “as ever,” part I disagree with.

Someone who played 20 hours a week and posted 20 times per day before but now doesn’t play and posts a couple of times a day isn’t as active as ever.

The problem there is though they might not play 20 hrs a week anymore they’re still posting 20 times a day…that’s where failure lies in.

Also, as many times as people keep asking for some kind of road map or updates/statuses on things A.net is working on, you will never get an answer because of their corporate policy…THEY WON’T/DON’T TALK ABOUT ANYTHING UNTIL IT IS READY FOR RELEASE…and right or wrong, that comes straight from the top, that is Mike O’Brien’s rule, and until he changes it you can scream at the top of your lungs, it won’t matter, they will not tell you/us anything.

Episode 5 screenshot from POI!

in Living World

Posted by: Zaklex.6308

Zaklex.6308

As I did in the thread in the Lore section, my post was to get people thinking a little deeper than just Abaddon, as in location, perhaps, meaning, etc. It’s quite possible, say 99% that it is Abaddon’s statue…in a forgotten temple in the middle of the Maguuma Jungle, hidden for centuries.

Into the jungle - Point of no return

in Lore

Posted by: Zaklex.6308

Zaklex.6308

Much better discussion now than just saying it’s Abaddon, which is really what my point was all about. Yes, it looks like a statue of Abaddon in, perhaps, a forgotten temple, I’m guessing it’s not only the statue that’s relevant but the location itself as well as what else may be housed within.

Livesteam, That Screenshot

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

I still pose this question to everyone…how does a dead and destroyed God(end of Nightfall) relate to the current state of affairs(remember, his powers where split between Lyssa and Kormir…Abaddon is no more).

Episode 5 screenshot from POI!

in Living World

Posted by: Zaklex.6308

Zaklex.6308

Only one problem I see, how do you bring back a dead god…and he is dead, destroyed…we did it at the end of Nightfall.

Livesteam, That Screenshot

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

I’m not so sure about Abaddon, since technically he’s dead…is there any resemblance to Grenth? Look at the hands though, those are distinctly claws and not fingers.

(edited by Zaklex.6308)

Episode 5 screenshot from POI!

in Living World

Posted by: Zaklex.6308

Zaklex.6308

Funny, everyone was shouting about Abaddon, and the first thing that came to my mind was Grenth…or maybe not…it’s those fingers, err, claws that have me wondering though.

(edited by Zaklex.6308)

Crystal Desert

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

Crystal Desert was never, ever going to be in at release…as for the future, there’s a long way to go with other parts of Tyria still, however, do keep in mind the one large door in Ebonhawke that passage is forbidden through…that’s direction of the Crystal Desert, be it a long, long, long ways away.

Lessons from GW1

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

I’ll let you in on a little secret. The GW2 world is not persistant. Never has been. It creates the illusion of persistance.

That’s no secret. You are technically correct, the best kind of correct (RIP futurama). Yeah, it’s giant hot-joinable instances of 250-300ish (not sure what the cap is, also don’t really care). Yay semantics. I appreciate the pursuit of accuracy tho. All my complaints about persistant world still apply directly to giant pseudo instances tho, so, moving right along…

~Snup~

You’re both wrong, under this definition: Persistent; continuing to exist or endure over a prolonged period.
As long as the servers are on, the world is there…irregardless of if it holds 1 person or 150(max), and a particular zone is open, it’s persistent.

Into the jungle - Point of no return

in Lore

Posted by: Zaklex.6308

Zaklex.6308

~Snip~

Hopefully, there will be no more mention of her. And if so, my bet’s on magic or Glint or the nature of the Elder Dragons. All three are connected anyways.

Unfortunately for you, you can expect to hear more about Scarlet in the future as A.net has already said they are going to explore more of her background(it was stated at least a couple of times on episodes of Points of Interest), but then again, maybe you were just being sarcastic again.

Anet: It's time to move to paid expansions

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

Who ever wrote that article is grasping at straws. NCSoft licensed the Unreal 4 Engine, not Arena.net. Arena.net developed GW2 with their own proprietary software(and I’m sure some commercial products) and engine. To extrapolate from NCSoft licensing the Unreal 4 engine to Arena.net making GW3 with it is huge stretch of the imagination.

Anet! Its time to change!

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

~Snip~

They said they’ll bring Season 1 to permanence soon. 6 months have passed, still nothing.

They said they’ll get back to us on the personal story changes soon. 6 (or is it 7 now) weeks and nothing.

“Soon” in Anet time can mean “anytime.”

You may get it tomorrow, in a year, or the day before ArenaNet calls for bankruptcy and closes GW1/2 servers.

1. It hasn’t been 6 months , it has only been at the most 5 moths and since S1 was temporary, do you think it’s that easy to just re-release it, first, those were open world events(for the most part), now they will have to be turned into instanced events, and most likely be recoded.

2. they have to rework the entire last 2 sets of story missions, it took them probably 6 – 9 months to do the work that was released on 9/9, don’t expect it to be fixed instantly. They have over lapping teams that work concurrently on projects(i.e. 4 LS teams working on 4 different episodes at once, etc.). So the team that redid the Personal Story was moved on to something else, and now has to go back and rework what they already completed, stopping work on what ever project they had been assigned to.

3. You seem to forget that Arena.net is 100% owned by NCSoft and uses the NCSoft Data Centers for games, if Arena.net goes bankrupt that means NCSoft would have to go bankrupt…now if you meant just shuttering their doors, that’s a different scenario, and NCSoft has no reason to shut down GW1/2 as long as they keep making money or have insignificant costs.

Let's Talk About the Skin Lottery

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

If you’re saying that this form of gambling (and preying on problem gamblers) is fine because you can get the tickets in game, then you are fine with Pay To Win.

This is gambling combined with P2W, and it makes the game look really trashy.

It’s not P2W, they’re SKINS, not higher stat items…it’s only cosmetics, and you aren’t required to purchase the tickets in the Gem Shop, or even enter the lottery for that matter, it’s purely optional.

If you want to look at it as gambling, then living is gambling as you’re gambling with your life every day. Get over it and leave it alone, you don’t like it, don’t do it, it’s that simple.

A Roadmap for Development - Is there one?

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

You’ll never see a roadmap like that because the A.net communication policy is not to talk about speculation on what they might be doing but only on things that are completed and ready for consumer consumption aka release.

ANET position on conditions problem?

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

I can guarantee you that they have tried some solutions and tossed them out because they didn’t work(within that first year after release), which is one reason why it’s taking so long to solve this issue, and that is all I’m going to say on it.

Skeleton Lich Strategy?

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

AoE Boon removal, Meelestack, some even push him into the small building.

Or, everyone goes inside the building first and then draws and/or pulls the Lich inside with them, thereby keeping him between you and the skeletons.

CopyPaste patch makes me want to leave

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

It does leave a bad taste in mouth, after they started building halloween story last year, and this year letting it down and just putting out the exact same content, without continuing the story or making it a proper repeating holiday event.

Continuing the story, what is there to continue…if you mean about the Bloody Prince that you locked back up in the Reliquary then I’m afraid you have no story to continue. He’s locked away again, for the foreseeable future, maybe in a couple of years when the candy magic locking him away leaks off enough they could come up with something, but wait, first you find the Reliquary again, he breaks out again and then you try and put him back in again…hmm, sounds just like the current story line.

Into the jungle - Point of no return

in Lore

Posted by: Zaklex.6308

Zaklex.6308

There’s been a lot of speculation about the idea that the Mursaat city might be hidden with magic. They are called the Unseen Ones after all. Maybe the whole city is cloaked, and right underneath our noses?

Under our noses… getting on the ground in Rata Sum sends you to prison… Rata Sum is an anagram of Mursaat…

…I smell a conspiracy!

To obvious…or is it? Only time will tell.

What with those knockbacks?

in Guild Wars 2 Discussion

Posted by: Zaklex.6308

Zaklex.6308

Rangers use the skill not only to knock back an enemy, but also to interrupt an enemy attack. An enemy that might just have caused harm to the players in melee range, and the players complaining about the ranger attack. The interrupt is only seen by the ranger when the word ‘interrupt’ comes up.

Perhaps so, but many melee players can also interrupt without doing a knockback, that is something those Rangers don’t see, anytime you hit a creature in the middle of performing it’s attack you can interrupt it, so it works both ways.