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Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

@jportell.2197 I know engineers that run all sorts of builds from grenades to different bunker methods to condition spammers to turret builds. HGH and Flamethrower can be good builds but engineers can do alot more than that and if you play them you will learn that they have variety. It’s because of this variety that AR is too strong a trait.

They still build around that one trait because it is their ONLY reliable defense to conditions unlike other classes aside from mesmer that have multiple defenses against conditions *cough*Necros*cough*.

Also as for suggesting that I look at your posts on builds and traits I am very reluctant to do so simply because of one post you made about asking for a nerf to mesmers. Then used a video in which you got steamrolled by a well known mesmer player while you were clicking your skills in a build that you said was a “super awesome insane damage yet tanky build”. It was a video that showed nothing but poor play and nothing to do with things requiring a nerf. So when you come to ask for a nerf to this trait I am very reluctant to think that it is actually OP based off of past experience from your posts.

I know you follow me whenever I create a discussion on a strong trait, but the fact is, I point them out on all classes. I’m not very biased. I don’t know why you follow me on the forums just to try and fight my opinions.

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Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

@jportell.2197 I know engineers that run all sorts of builds from grenades to different bunker methods to condition spammers to turret builds. HGH and Flamethrower can be good builds but engineers can do alot more than that and if you play them you will learn that they have variety. It’s because of this variety that AR is too strong a trait.

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Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

Says the one whining cause he can’t faceroll all the enemies alone in a heavily specialized build and wants a build-defining trait countering that specialized build nerfed.

What is this no-sense?

The only nonsense here is this thread. People using full condition build whining about the only (grandmaster) trait in the game that directly (and only) counters full condition builds (while requiring heavy specialization itself) and wanting it nerfed. Instead of, you know, simply avoid being so specialized or remember that pvp is played in teams and calling an ally.

Well actually, rather than a nerf it would be nice if other classes had their own source of immunity to conditions or something to put the other classes without this great counter on equal footing with this defensive trait that is exclusive to the engineer.

Engis only have cleaning formula 409 in their traits. straight “removal” of condis and transmute less than one out of every 10 conditions. That is not something that the condi spammer or the engi is going to even notice.
And I bet engis would love it if their turrets took a condition from them every 10s or using a toolbelt skill removed a conditions. Or we got a condi removed just every 10s just because. I also bet they think it would be pretty awesome if healing turret overcharge got rid of all conditions immediately….

Or if they had two weapon skills a healing skill and two slot skills that could transfer conditions like one specific class that comes to mind.

The thing your arguing is that no other classes have a counter to conditions where in fact they do. Only mesmers don’t have this passive condi removal on the low end (shattered conditions is not very reliable still). And if engis were told that they got a trait or skills that were more reliable at removing conditions they would jump for joy.

What you are not getting is a bunker engi (shaman/cleric) has 18k health. And at 25% that is really not that much for someone to direct damage through.
The trait is a last ditch effort for engis to live long enough for teammates to get there and that actually happens maybe 6-10 encounters where they make it in time especially if the rest of their team is spawning.

So then you are against bringing other classes to equal footing against the condition builds? AR is a very strong trait. Other classes should have access to defensive traits this nice or it should be toned down so all the classes are playing on an equal footing. It sounds easy to kill an engineer with 4.5k hp left (1/4 of 18k hp) but its not. If they have you weakened and apply protection how are you supposed to hit them for the finishing 4k? And the melee classes can simply be kited with swiftness. (don’t forget they have two dodges that they can save for that 4.5k hp range)

Once again you are acting like engis are running in wielding duel rifles running a 30/30/30/30/30 build with and elixir/flamethrower kit elixir R, elixir S, and Elixir B, and nades for the icing on the cake. Also engis can’t apply protection just on a whim. In fact the only way they can apply it is through elixir H (randomly and bunker engis don’t use it.) Engi’s getting Protection directly depends on how much of a beating they are taking and how hard they are getting CC’d. We can’t just swap to earth or do shield 4 like guards. If an engi is taking this trait then it means they aren’t going to be hitting as hard but will be much harder to kill. And they are prolly using those dodges before 25% HP because they don’t want to be at 25% health.

You want other classes to have this immunity trait? Fine.
I want all my turrets to take conditions from me.
I want my heal to remove all conditions from me at once.
I want a trait and a kit that passively removes conditions from me (eles, guardians, rangers.) I want my condition removal to also break stun (necros) I also want a trait that removes conditions for each toolbelt skill I use (Cleansing Ire).

Maybe when engis also get all that. They will be okay with everyone else getting a GM trait that makes them immune to conditions at 25% health…. Or you can bring a balanced team comp instead of 5 condition spammers then whining when you come across a low health engi that is getting “IMMUNE” above his head when you roll your face across the keyboard.

The engineer traits I have mentioned follow 0/0/15/30/0 If you don’t believe me review my posts about traits. And when did I mention a flame thrower? lol Just to clear misunderstanding I’m not talking about a 30/30/30/30/30 combination.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

(edited by Zelulose.8695)

Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

Says the one whining cause he can’t faceroll all the enemies alone in a heavily specialized build and wants a build-defining trait countering that specialized build nerfed.

What is this no-sense?

The only nonsense here is this thread. People using full condition build whining about the only (grandmaster) trait in the game that directly (and only) counters full condition builds (while requiring heavy specialization itself) and wanting it nerfed. Instead of, you know, simply avoid being so specialized or remember that pvp is played in teams and calling an ally.

Well actually, rather than a nerf it would be nice if other classes had their own source of immunity to conditions or something to put the other classes without this great counter on equal footing with this defensive trait that is exclusive to the engineer.

Engis only have cleaning formula 409 in their traits. straight “removal” of condis and transmute less than one out of every 10 conditions. That is not something that the condi spammer or the engi is going to even notice.
And I bet engis would love it if their turrets took a condition from them every 10s or using a toolbelt skill removed a conditions. Or we got a condi removed just every 10s just because. I also bet they think it would be pretty awesome if healing turret overcharge got rid of all conditions immediately….

Or if they had two weapon skills a healing skill and two slot skills that could transfer conditions like one specific class that comes to mind.

The thing your arguing is that no other classes have a counter to conditions where in fact they do. Only mesmers don’t have this passive condi removal on the low end (shattered conditions is not very reliable still). And if engis were told that they got a trait or skills that were more reliable at removing conditions they would jump for joy.

What you are not getting is a bunker engi (shaman/cleric) has 18k health. And at 25% that is really not that much for someone to direct damage through.
The trait is a last ditch effort for engis to live long enough for teammates to get there and that actually happens maybe 6-10 encounters where they make it in time especially if the rest of their team is spawning.

So then you are against bringing other classes to equal footing against the condition builds? AR is a very strong trait. Other classes should have access to defensive traits this nice or it should be toned down so all the classes are playing on an equal footing. It sounds easy to kill an engineer with 4.5k hp left (1/4 of 18k hp) but its not. If they have you weakened and apply protection how are you supposed to hit them for the finishing 4.5k? And the melee classes can simply be kited with swiftness. (don’t forget they have two dodges that they can save for that 4.5k hp range)

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(edited by Zelulose.8695)

Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

Says the one whining cause he can’t faceroll all the enemies alone in a heavily specialized build and wants a build-defining trait countering that specialized build nerfed.

What is this no-sense?

The only nonsense here is this thread. People using full condition build whining about the only (grandmaster) trait in the game that directly (and only) counters full condition builds (while requiring heavy specialization itself) and wanting it nerfed. Instead of, you know, simply avoid being so specialized or remember that pvp is played in teams and calling an ally.

Well actually, rather than a nerf it would be nice if other classes had their own source of immunity to conditions or something to put the other classes without this great counter on equal footing with this defensive trait that is exclusive to the engineer.

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Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

Direct Damage Countered By-Bunker Guards Face Tanking
Bunker Eles- Main source of mitigation is through healing and tons of boon uptime (i mean tons)
Rangers-Bunker through having insane toughness (signet of stone!) passive condition transfer through a few methods (not OP at all right they don’t even need to be 25% health!) and built in weapon evades.
Necros Bunker-MM fetid consumption (1 minion erry 10s) Good luck killing these guys through nothing but conditions!
Mesmers can’t effectively bunker they lack condition removal and get no meaningful boons unless in stealth which decaps the point.
Engis- Random protection (regen is the most guaranteed) GREAT and i mean amazing healing. But it requires heavy timing and coordination with your team. And then just when you think you got us. We have thought ahead and planned for the match and boom your conditions can’t kill us.

People need to understand that you have not outplayed anyone especially an engi until you have either stomped them or pushed them off point and they ran.

It ain’t over til the stake’s through the body kids.

Rangers can die as long as you continue to reapply conditions. People who do quick condition stacks wont kill them.
Elementalists are like rangers but easier to hit.
Necromancers can be defeated by aoe conditions which kill their minions stopping their sustain.
Mesmers stealth so Aoe conditions will stop them in their tracks.
Thieves have low hp Aoe conditions is one way to deal with their stealth but you can also stack conditions quickly to kill them before they stealth again.
Engineers without AR. They will draw out the match so out pressure them and maintain a constant stack of bleed and poison or more.

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The Medkit

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Posted by: Zelulose.8695

Zelulose.8695

The med kit functions much better than the healing turret with the trait Automated Medical response. It is personally my favorite kit for bunking because it has no positioning demands and heals for 3k+ every 12 seconds and 5k+ every 20s (compare it to the ranger’s Heal as One.)

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Conditions has to go

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Posted by: Zelulose.8695

Zelulose.8695

I didn’t say every mesmer spec has condition removal. But maybe it’s time to start running more anti condition oriented specs because you shouldn’t be able to just mow down every oponets condition build using a phantasm/shatter build without adequate condition removal

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Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

Oh I have. You should mess around with it till you get it right. XD

Alas my skill is my limitation. I would love to see some videos of you in your AR engineer rolling over condi builds. It would open up a lot of eyes in this thread.

It wouldn’t prove anything. I’ve posted videos about things but they get shutdown and if I posted wins they would just say I’m fighting bad players. But yes, if videos could be proven honest then I would be posting alot of them. It would a much more effective way to show rather than tell players things about skills.

In any-case, I made this forum to try and get the devs to not necessarily nerf AR but so they could pay more attention to it because it possibly could be a little bit too much of a counter to all condition builds. If they find it to be too much they might want to buff other condition classes with a bit of extra finisher damage or nerf it if it really is that overpowered. Its their call not ours XD

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Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

@Manuhell.2759 Engineers have alot of traits for protection and one is in the same trait line a AR. Furthermore, simply by choosing Automatic response, you get transmute which has an 8% chance to convert conditions into boons, and hidden flask (elixer b) for extra retaliation. The Elixir gun provides a condition removing, regenerating light field, retaliation from the combo field, poison, bleeding, and weakness. and regen from the tool tip just by choosing the elixir gun alone. You have two utilities to chose from now and any weapon you want.
Essentially now you have protection, weakness, retaliation, a light field (to heal, grant more retaliation, and remove conditions), poison, and bleeding. And you haven’t even spent 40 trait points, chosen 2 utilities weapons, sigils, armor, runes, or an amulet.

(if you need more defense look at the rune of earth/grove)

You are theorycrafting. I think you need to play it.

Oh I have. You should mess around with it till you get it right. XD

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Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

@Manuhell.2759 Engineers have alot of traits for protection and one is in the same trait line a AR. Furthermore, simply by choosing Automatic response, you get transmute which has an 8% chance to convert conditions into boons, and hidden flask (elixer b) for extra retaliation. The Elixir gun provides a condition removing, regenerating light field, retaliation from the combo field, poison, bleeding, and weakness. and regen from the tool tip just by choosing the elixir gun alone. You have two utilities to chose from now and any weapon you want.
Essentially now you have protection, weakness, retaliation, a light field (to heal, grant more retaliation, and remove conditions), poison, and bleeding. And you haven’t even spent 40 trait points, chosen 2 utilities weapons, sigils, armor, runes, or an amulet.

(if you need more defense look at the rune of earth/grove)

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Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

He’s whining about the effect without considering the context, costs and dangers of actively using it. That are the factors that make it balanced.

I get what you are saying, but if that’s the case, why can’t rangers be immune to physical damage with bark skin while under 25% health. Sure rangers can remove conditions to some extent (but they have to sacrifice pet condition removal) So conditions will still kill them right? Just like engineers have immunity to conditions while under 25% health but can still use weakness and protection and toughness to stop physical damage from being effective.

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Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

Here is my promised AR video. My opponent was far more skilled than me and I made many mistakes. Please don’t judge me I know I’m a noob. But the point of this video is to demonstrate how the Automated Response grandmaster trait works from the Engineer’s perspective, how it really helped me during one phase of the fight, and one way it may be overcome.

http://youtu.be/JBVT812XMWs

I just wanted to thank you for posting this if I haven’t already. Sadly all of the naysayers in this thread are ignoring it because it smashes their fragile argument to smithereens.

I watched it. However, you posted a video without any condition stripping kits or utilities. The utilities you had don’t work to strip conditions. Also, the fact that you could stay alive that long without condition removal besides AR is slightly ridiculous. Lastly, you could have have just let yourself lose. But it is nice to see a video that targets AR.

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Why we are being viewed as "OP."

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Posted by: Zelulose.8695

Zelulose.8695

I play my necromancer and I don’t think it is balanced. It is not the buff that is the problem. Minion damage does not scale off of power. This allows necros to play mm burst while stacking burning, poison, bleeding, and more conditions. It was also a bad idea to put the new Dhuumfire trait in the same trait line while minion damage is increased by 30%. In other-words, a leaching mm condition hybrid allows sustain, direct damage, and condition damage. I like my necro but it seems that they should do something about this combination.

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(edited by Zelulose.8695)

Blocking stealth attacks should apply reveal.

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Posted by: Zelulose.8695

Zelulose.8695

I have pointed this out before. A skill shouldn’t be unstoppable like Backstab

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Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

I’m leaving this thread for a while. I don’t really have a point, but I do like to engage in understanding other player’s opinions. Feel free to continue this discussion.

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(edited by Zelulose.8695)

Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

Is MM Necro is a power build to begin with?

@Zelulose: Do you even see any DD Elementalist complain about dealing with Engineer since he can immune and kite, nullifying melee dams. At least you guys have option to switch to Staff. Eles don’t.

You talk to me like my main is necro. My main is Lucky Leaf a ranger that got its pet nerfed. Ironically the nerf didn’t hurt my ranger much. I do also play necro, engineer, many mesmer builds, and have tried desperately to play a guardian and warrior.

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Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

@Zeluos : Now, to you, my friend, you should look at how much harder other classes HAVE TO try to fare even with NECRO akittens current state. At the moment, Necro is the class that I would not expect any QQ from.

@sorrow : Every build has a counter, so DEAL with it. I would love to see me have a fair chance against a Necro know how to make use of his skill as an Eles. Again, maybe, you guys will tell me L2P. Why not apply it to you then.Telling GW2 is not rock-paper-scissor, do we even play the same game? And here you talk about balancing,….Give me a break.

Hint: I play an MM Necro and its more of a counter to me than a condi necro… I can’t CC, I can’t chill them, my dagger auto attack is my main source of damage and requires melee, I lack swiftness, and they have (or can have) perma swiftness while snaring myself and my minions. Its literally a harder counter for certain non-condi builds than condies, and it has nothing to do with damage.

This is also true. Engineer’s access to swiftness and immunity to cripple, immobilize, and chill (AR) allow them to easily kite melee damage while at just below 25% hp nullifying quite a bit of melee damage. On the other-hand, engineers have quite an arsenal of immobilize and cripple. This creates killing an engineer difficult even for some power builds.

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Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

Rather than comparing experience that varies from player to player, you should look at how much harder the necromancers have to try to even hold their own against any engineer with a brain. If they are having problems its only worse for condition thieves, rangers, even other condition engineers who pale in comparison to the necromancer at dealing conditions.

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Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

Zelulose… I will quote you

“I have new for you essentially I have seen op necros, mesmers, theifs, engineers, elementalists, and rangers. the other classes are garbage until they buff them too. When the guardian and warrior are buffed right gw2 will be balanced for the top tier players and imbalanced for the players who have no idea how to play their classes.”

This is what you said in a thread called “I can’t take all the crying” yet here you are crying about engi’s being “OP”. Engi found a counter for the condition spamming necro… adapt, stop crying for a nerf and learn to play. You said it yourself that necro’s and engi’s are balanced. so stop trying to unbalance them.

:-)

I said they are all op so essentially they are balanced but until all the listed classes are toned down or the guardian and warrior are buffed, it wont be completely balanced. Hopefully you read the beginning of that quote. By reading your past quotes I have found that you are in complete support of buffing the engineer and I’m sorry this post does not sound encouraging. There are things the engineer needs besides Sustain.

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Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

It is already balanced. 25% hp are quite few hp anyway and you’re still subject to control skills beside fear. And staying at less than 25% hp means you’re a walking target for burst damage.
It counters heavily specialized condition builds while putting yourself in severe danger toward any build with some power. You can notice it more now just because everyone and his brother runs a full-condi necro. Just call someone else in your team to fight this opponent.
And if your team is made just of full-condi characters, it is just your team’s fault.

You forget that at 25% health engineer’s healing skills also recharge and they still have access to block weakness and protection. They can also take 20% less damage while stunned with stabilizing armor. While not every engineer has all of these most are easily attained and used together. Even worse The engineer has an elite that stuns and heals. They can survive pretty well below 25% hp and may not even get there often. Whats worse, the Automated response often prevents their death to virtually any condition user.

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(edited by Zelulose.8695)

Hexes (where did they go)

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Posted by: Zelulose.8695

Zelulose.8695

Just wanted to say I miss hexes and hexes could be used to balance conditions. I miss the way players had to chose hex removal condition removal or damage reduction. Also, If hexes counter conditions then we may have a balance triangle where hexes counter condition classes while tanky condition builds kill squishy power builds and power builds kill hex users.

Just a fun thought I wanted to give the forum.

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(edited by Zelulose.8695)

Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

Hey guys I’m back. The issue is like this. To counter power builds there is alot of damage reduction right? For example there is a 30% damage reduction from ranger’s bark skin at 25% hp and a few other damage reduction traits and skills out side of protection. However, damage reduction can only get stacked up to 70% and that takes frost armor, bark skin, and protection.
If you are not using power then, with condition builds, conditions are at 100% damage regardless of your armor. but engineers stop all 100% of this at 25% health with a simple cleanse of the old conditions. It would be more balanced for automated response to remove a limited amount of conditions at 25% health or a 70% condition duration reduction. This is because, unlike the protection and frost armor that can be on cool down while below 25% hp, Automatic response is constant.

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Conditions has to go

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Posted by: Zelulose.8695

Zelulose.8695

Why the kitten are people lumping engis and rangers with necros?

Seriously, all this talk about “condition spam” came along after necros got buffed. When engis and rangers where the only condi classes that were viable none of this was an issue.

All of this is because necros are kitten -easy to play and one of the most broken things in the history of this game. More broken than 25 stacks of might mesmers, more broken that block-bug, more broken than bladetrail hitting for 10k+…

Train your ire to necros. Leave the balanced classes out of this…

If you role a ranger with healing spring, Empathetic bond, and Signet of renewal you will be fine.
As for mesmers, everyone complains about their condition removal. However they have a phantasmal dissenter that removes conditions from all allies including self and phantasms. They can remove conditions on heals or shatters or with a condi cleansing mantra.

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Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

Well Anyway I’ll be waiting to hear what the game designers say about this trait. I’ll let you guys continue discussing it.

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Posted by: Zelulose.8695

Zelulose.8695

@Zelulose Necros have
-Consume Conditions
-Well Of Power
-Deathly Swarm
-Plague Signet
-Putrid Mark
Oh and btw these are all conditions except for deathly swarm which is still pretty good I am not even going to get into traits but if a necro is griping about condition removal just NO.

Why does my engineer list feel longer?

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Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

The more interesting part is that engineers already have enough condition removal.
With the elixir gun kit alone, -Fumigate- and -Super Elixir- remove plenty of conditions.
The healing kit has -Drop Antidote-. I will list the rest:
Skills
-Cleansing Burst
-Toss Elixir R
-Elixir C
-Toss Elixir C (the profession skill)
As for traits
-Cleaning Formula 409
-Transmute
-Automated Response

I understand condition removal, but isn’t this too much for one class?

You can’t hit yourself with fumigate and super elixir removes like one. Though yeah engies have a good number of ways remove conditions. It could have been that anet intended engies role to be the bunkers against conditions, similar to how guardians make excellent bunkers against power dmg.

Then why do engineers have so much protection to defend against physical damage?

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Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

The more interesting part is that engineers already have enough condition removal.
With the elixir gun kit alone, -Fumigate- and -Super Elixir- remove plenty of conditions.
The healing kit has -Drop Antidote-. I will list the rest:
Skills
-Cleansing Burst
-Toss Elixir R
-Elixir C
-Toss Elixir C (the profession skill)
As for traits
-Cleaning Formula 409
-Transmute
-Automated Response

I understand condition removal, but considering what Automated response can do alone, isn’t this too much for one class?

You obviously have not played an engineer…… first of all fumigate only removes from allies. 2ndly, most engineers aren’t running that much condition removal, and even if they are they don’t have as much as some other classes can bring on demand. Automated response is fine – just stop. It’s a counter that this game still needs.

I know it does I was just listing their condition removal skills. And yes, I have played an engineer, but go ahead, use fumigate to destroy my credibility it doesn’t matter. The evidence is there.

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Automated Response-Immunity with no cooldown

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Posted by: Zelulose.8695

Zelulose.8695

The more interesting part is that engineers already have enough condition removal.
With the elixir gun kit alone, -Fumigate- and -Super Elixir- remove plenty of conditions.
The healing kit has -Drop Antidote-. I will list the rest:
Skills
-Cleansing Burst
-Toss Elixir R
-Elixir C
-Toss Elixir C (the profession skill)
As for traits
-Cleaning Formula 409
-Transmute
-Automated Response

I understand condition removal, but considering what Automated response can do alone, isn’t this too much for one class?

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Automated Response-Immunity with no cooldown

in PvP

Posted by: Zelulose.8695

Zelulose.8695

With so many responses in the last 40 minutes, I’m beginning to wonder if the devs will tell us if they are going to change this trait or leave it.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Automated Response-Immunity with no cooldown

in PvP

Posted by: Zelulose.8695

Zelulose.8695

Just because rock always beats scissors doesn’t mean you gotta nerf rock because it always beats scissors.

And in this case scissors can still beat the crap out of rock. If you condi up a engi and fear at 25-30% health you can still kill him before that fear ends. Also, spam your ds1 when he’s dropping below 25%, even on a condi necro it still does decent damage. It will help your condi spike finish him off.

Stun breakers stop fear.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Engineer turret tank hybrid

in Engineer

Posted by: Zelulose.8695

Zelulose.8695

Here is the link guys its got plenty of condition damage to kill just about anyone and is super hard to kill. You can choose the runes.

http://gw2skills.net/editor/?fcAQJAqal0pqbnqSbF1LJRIFFG0gKUXRP0vld8nCsF-TMAAzGCMrA

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

(edited by Zelulose.8695)

Automated Response-Immunity with no cooldown

in PvP

Posted by: Zelulose.8695

Zelulose.8695

It’s not immunity anymore (was actually nerfed in that regard already). Most condition builds have some type of +% condition duration. Previously applied conditions still tick. It’s been in since launch, and it used to be considered a trait to rarely even take because of power builds running around, but now since people are playing the “puke out as many conditions as I can” meta there is more whining. Coincidence?

So, there is a build or two in the game that actually might help counter conditions and there is a problem…. whereas there are plenty of counter builds to different type of power… come on and think.

I know that the conditions are not removed at 25% but they cant be applied at 25% hp.
It is immunity still and once they reach 25% hp they just cleanse the conditions they already have. With condition classes or specs, It is impossible to kill them if they just heal up and don’t attack you no matter how much condition duration you have.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Automated Response-Immunity with no cooldown

in PvP

Posted by: Zelulose.8695

Zelulose.8695

Given so many classes play condition builds, this one trait can make almost all condition builds useless vs engineers.

Or, everyone reroll bunker engi and then maybe everyone will stop running full condi cleave.

I don’t wan’t the whole “reroll engineer because they are op” but I’m tired of them running around the whole map just because they can’t be killed if the spec to troll

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Automated Response-Immunity with no cooldown

in PvP

Posted by: Zelulose.8695

Zelulose.8695

The trait, Automated response Stops all conditions at 25% hp from being applied. Given so many classes play condition builds, this one trait can make almost all condition builds useless vs engineers. It also allows them to troll in a map. Three condition players may not even be able to take down an engineer with this trait on.

My suggestion, please give the trait a cool-down or allow other players to remove conditions as well as the engineer can.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

The Profession with the highest skillceiling?

in Guild Wars 2 Discussion

Posted by: Zelulose.8695

Zelulose.8695

If a person was to play every class flawlessly the mesmer would come out on top. They can play the most build options and if stun is timed to interrupt casts and is not random you can kill an enemy before they can even use a skill. They can play bleed burn condi, retal, tank, various forms of dps burst like shatter and phantasms. They can play stun they can even play confusion condi. Mesmer potential is very hard to limit unlike other classes.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

I can't take all the crying.

in PvP

Posted by: Zelulose.8695

Zelulose.8695

I have new for you essentially I have seen op necros, mesmers, theifs, engineers, elementalists, and rangers. the other classes are garbage until they buff them too. When the guardian and warrior are buffed right gw2 will be balanced for the top tier players and imbalanced for the players who have no idea how to play their classes.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Engi Automated Response is Overpowered.

in PvP

Posted by: Zelulose.8695

Zelulose.8695

Engi can out heal all damage as long as it has this trait. I have often faced un-killable engineers that could not be conditioned and used boon spamming to stay at 25% hp. Eventually their aoe does enough damage for them to outlast any non bunkers.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Did phantasmal zerker get fixed this patch?

in Mesmer

Posted by: Zelulose.8695

Zelulose.8695

Was playing around with my mesmer and seeing my izerker ht for a 4k finish on heavy armor. No glitches. However, I tried it with a different spec and the izereker missed sometimes. I identified the problem. Yes an untraited izerker is glitched but the great sword training trait stops it from failing and drastically increases damage. Hope this helps all. Now I’m enjoying my izerker XD

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

nerf mesmers!!!

in Mesmer

Posted by: Zelulose.8695

Zelulose.8695

Im tired of having gc mesmers dealing more damage and surviving better than a gc thief.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Are Mesmers too unique?

in Mesmer

Posted by: Zelulose.8695

Zelulose.8695

I don’t care I just want them to stop dealing more damage than a gc thief XD

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Why do people stop playing GW2?

in Guild Wars 2 Discussion

Posted by: Zelulose.8695

Zelulose.8695

Well I’m quitting for a while.
Reason:
1. slow or no fixes to things players want fixed
2.updates to think players dont care about instead of the things that need fixing
3.imbalenced pvp.
4.Lack of character diversity in available specs, and skills.
but idk. I’m not recommending a game to my friends that is trying to get them to buy a game that has lazy developers XD. In fact I would probably recommend other games /=
GW2 was original but it does not try to addict you to the game. For this reason, people have no desire to keep playing after they get the general aspects of the game.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Banned from chat.

in Bugs: Game, Forum, Website

Posted by: Zelulose.8695

Zelulose.8695

I like to say GFAllot. But the more I say it it banned me from chat. It is really annoying. Recently just saying gf has been getting me temporarily banned from chat more and more frequently. Please fix this or let the character automatically say this when he downs a player. Just do something lol.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Bleed Suggestion (Overdone, I know)

in Suggestions

Posted by: Zelulose.8695

Zelulose.8695

Conditions are fine

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Duel coming?

in PvP

Posted by: Zelulose.8695

Zelulose.8695

We really need dueling already. Allot of people are dueling in dueling severers but are not getting any pvp glory even though dueling makes players learn a class faster than random mob killing.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

the best phantasms

in Mesmer

Posted by: Zelulose.8695

Zelulose.8695

I swordsman for damage and iduelist for damage and bleeds.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

What is with the freakin' CC in this game...

in Guild Wars 2 Discussion

Posted by: Zelulose.8695

Zelulose.8695

Pay attention to the enemy and stun may not be your main issue.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Missing the gw1 energy bar

in Guild Wars 2 Discussion

Posted by: Zelulose.8695

Zelulose.8695

actually the game play is already very face paced.

if u think the cool down of 90s is too long, try gathering more support from people who think the same.

make enough noise in the forum.

they might just lower it.

might

probably will ignore though.

The gameplay is slow. A spike build in gw1 could be done every 15-20 seconds. For a warrior to use quickness on 100 blades they have to let the skill recharge for 60 seconds
Thief burst is on a similar CD. Also, in gw1 you could easily die in 4 or less seconds. In gw2 it takes much longer to take hp down. In short. It is slower paced.

Why would anyone want that? Personally I prefer my instajibs to happen in fps games and more strategic fights to take place in MMO’s.

Gw1 was very strategic. It was all about counter measures and matching up correlated skills gw2 combo effects hardly make up for this and the skills long CD often prevent sustained skill combos such as where in gw1 for example assassins would have a knockdown chain in gw1 that could complete a kill. Their enemies would have to respond by bringing a counter measure or fall to the assassin. There was no simple weapon skill spamming till the enemy dies. Also The energy bar added to the difficulty in gw1 and allowed different classes to be unique based on their use of it. Just wanted to put that out there. If an assassin spammed his skills too much he would not have the energy to place a spike. Very strategic but still fast paced.

That not realty strategic that more on the lines of not hitting a button too fast more of a timing then planing it out. Strategic would be if the other person had the ability to avoid one of your hits or could stun you out mid combo or they could simply get behind something. Strategic is more about thinking what the other person is going to do about 3 sec from now and thinking about what they think that your thinking about.

Mana or Energy is more of an action restriction to hid the fact that a game is more turn base then action. Mana or Energy is out dated at this point and is simply no longer needed now that we have pc and other systems that can handle fast paced combat ontop of having over all better web that lets lag time to be must smaller. Most games are moving away from this type of system and moving to more of a stamina type effect for big hits (mainly the war class weapon ability and the ability to make there effects stronger) or ability to avoid dmg (the roll that you see in GW2).

I will address the only things I got from this post.
1) in gw1 you could interrupt them with a fast interrupt or knockdown.
2) Instead of explanations as to why gw1 is less strategic than gw2 I got that you decided gw1 is less strategic without any evidence to support you claimes. People who are pressured to react quickly must stratigize better in comparison to a player who is simply trying to deal more damage and last longer than the enemy in gw2. One mistake does not affect the players in gw2 they way it did in gw1.
3) aside from strategy, you make a good point. Thieves and warriors may not need an energy bar but I feel casters may so they can have nicer CD on their skills without spamming.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

(edited by Zelulose.8695)

100 Blades, its going to be reworked or not?

in Warrior

Posted by: Zelulose.8695

Zelulose.8695

Still it needs to hit faster to feel fun again.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

This game has completely lost its way...

in Guild Wars 2 Discussion

Posted by: Zelulose.8695

Zelulose.8695

Gw2 has as many potential buyers as players. This is not a money issue as much as it is a game developer issue.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game