Lol I don’t care about nerfs i will play whats op till I can’t and for now that’s d/p with thiefs. I say let the nerfs come and I’ll play the next most op build (I gave on discussions because they don’t fix the game recently) Enjoy your stealth spamming while it lasts.
Try venoms 30-0-20-20-0 leeching venoms plus increased recharge rate plus healing and damage on steal. Also rune of the adventurer is nice to help keep dodging.
Haha this makes me laugh. The damage of this skill was hurt and now it is slower because of quickness fix. I don’t even have to react to this skill anymore.
(edited by Zelulose.8695)
But all in all dodge is useless as the thief can keep spamming until they hit you while you use up your dodge. By causing a reveal when you actually evade the thief, you will be able to counter thief with skill and the thief will also be required to hit you with skill otherwise get revealed. It will reduce spam gameplay and people will no longer have as much of an incentive to call a backstabbing thief a spam build.
(edited by Zelulose.8695)
Where does all this “The traps will make us useless for zerg battles” sentiment come from? Stealth already doesn’t do anything in zerg fights, unless for some reason the entire enemy zerg hates you. Most people just throw random spells everywhere and hope it hits something, and with so many people it’s impossible to dodge everything (unlike smaller fights where Stealth can actually let you avoid things)
Go ahead, use Blinding Powder and walk into a 50 v 50 fight. See how long you survive.
Actually it is possible to dodge everything on a theif and even do evasive strikes.
Warriors cannot remove conditions effectively enough. So far every class can remove conditions well except a warrior. Even with runes to compensate they are by far the weakest at this and increasing their condition remove options would make the warrior quite versatile. XD
So I’ve gotten my warrior to level 80 and began to dungeon a bit with him. These are all dungeons that I have done before so I more or less know most encounters. In the past I’ve played through them on my mesmer and guardian and both do fine, but when I play on my warrior I find myself hitting the dirt more often than I’d like, mostly due to the boss focusing me. Almost in every run I’m in that situation where I’m at around 10% hp, my heal on its long cooldown, and me having to back out of melee range but still somehow getting hit and downed. There’s even been one time where I did a dungeon with 3 guardians and still somehow managed to get downed. So my question is, is there any trick to staying alive? How do I deal with conditions? (These are a pain for me most of the time because I’m always in PUGs so I can’t always rely on my party to remove my conditions whenever I want)
For my build I’m doing a mostly DPS focused build, with almost all pieces berserker save for helm, leggings and chest which are knights (I figured this was a good way to go for getting some survivability without taking too much toughness to draw aggro). I use greatsword + axe/mace with a longbow if i need range, but due to my personal preference I like to stay in melee range when fighting a boss (I do this for mesmer and guardian too, which I don’t die on as often since I have invulns/AH). For skills I use healing surge, FGJ, shake it off, a banner, and signet of rage as my elite.
Let me know how I can improve and what I can do better to stay alive. I’d like to keep my build if possible. Thanks in advance
(My response any warrior post about dying too much.) “LOL”
I hate it’s cast time
The main complaint people have about thieves in wvw is the fact we are king of roaming. People have never complained about thieves in Zerg battles.
The more anti stealth you add in this game the more you are going to force thieves to roam and avoid Zerg battles.
Anti stealth makes thieves useless in Zerg battles due to not having any other defenses.
I come from Daoc where there is plenty of anti stealth. Stealth classes are completely useless in that game in big Zerg battles due to all the anti stealth and lack of other forms of defense other than stealth. They are truly a solo/roam class.
If you go ahead with these changes you will be forcing thieves out of big Zerg battles and more into small skirmishes roaming. People will still complain about stealth just as much.
I personally do not see this as good thing for any mmo. I do not like the idea of forcing a class to play certain way. If you want to Zerg with a thief, you should be able to do so. If you want to roam, you should be able to do so.
Thieves already suck at zerging, these changes will make then completely undeservingly in Zerg fights. The only useful skill we will have is blast finishers for buff stacking.
Thieves are fine in wvw. We are the best roamer but not the best zerger by design. Most are ok with that.
I don’t like direction you are going in for wvw with thieves. After these traps go in we won’t be able to near anything that is slightly defended. We will be forced to roam the outskirts.
I won’t be able to play the game for at least 2 months so I can’t test out current changes. I am recovering from surgery.
If you want to survive in Zerg battles use your dodge. You have allot of it along with sword/dagger for evasive boon stripping attacks and condi remove retreats.
Thief has plenty of defense it’s called dodge. You are blessed with so much that it can be done permanently. Use it. XD don’t worry about your stealth so much it hasn’t been removed.
I like the suggestion it would make dodging backstab useful. It also would change the gameplay from spamming to skill.
If this would be too great a fix, then maybe dodging and actually evading backstab should end stealth. XD
(edited by Zelulose.8695)
Gw2 is like many other games that could be so much more but the developers move too slow. If they don’t hurry up another game will use their example and produce the next better game. I promis guild wars2, yes the game and the developers, that if they allow dueling actively balance their classes and focuse on buildndiversity that they will have an insane player base. Dueling tourneys will also be fun. with change, people will praise the producers for actually being involved in their game as they actively fix things in a noticeable way. I’m not ranting at the producers I’m begging them to do something to turn the tides of this games state. Gw2 will be the first game for the players and as a result it will be successful.
I would have posted the perma protection ele but In any case I’m posting universally not just to nerd a build I hate I play these. I just want to be fair. A tanky ele shouldn’t be able to kill unless he stops tanking and same goes for bm ranger and all classes. Tanks dps is just to high. I honestly think that a fix to these builds will balance pvp. By posting such a wide range of builds I was bound to get people, unlike me, who want to defend the op builds so they can take advantages of new players that are unfamiliar with these builds. I also am not crying for a nerf necessarily. Just a way to counter these kinds of builds.
Anyway the question was how to defeate the mesmer. The attempt by the beast-master ranger is to go 0-10-30-10-20 and trait for increased running speed and pet condi damage on critical hits. Furthermore, trait for and condi remove lots of regeneration including the signet that grants regeneration. Use a shamans ammy and shortbow. Focus hard on finding the mesmer and lock the pet on the mesmer (once locked the pet will follow the mesmer). Just keep shooting the short-bow until the mesmer bleeds to death. This will work only on mesmer that doesn’t use torch. If they use torch, they stealth 50% of the time and you wont kill them before they kill you (and eventually they Will kill you). Good luck.
Phantasms have up to 3.5k health. I would like to know how many 1 hits you can pull off especially when they share aegis and protection.
The pet is an npc just dodge it and the ranger has no damage. Personally, I would like to see ranger damage buffed and pet damage nerfed. I prefer skill based play not auto attack XD.
Phantom builds are weak in team fights because they die to random AoE.
And if you have decent damage, you can kill the phantoms quick enough and the mesmer will have literally no damage since phantom is all their damage. It’s fair in that it punishes 100% bunker builds for not having any damage to kill the phantoms quick enough.
Actually, the phantasmal berserker evades while it strikes. Furthermore, they can be summoned every 9 seconds and they are an aoe 5-7k damage depending on how many times the whirl hits. They also summon portals for teams to move better. Also, they can simply summon two and right after they unload shatter them for more aoe damage with less range. An excuse that mesmer is bad in in groups is a mesmer-defensive understatement.
I like these suggestions. The stat customization would make players feel unique and special hooking them to gw2.
I was just seeing if you guys where interested I want asking to a diversity tool XD
I ran a perma evade thief with vigor on withdraw sigil of energy and rune of the adventurer. I spammed dodge and still took damage for any split second delay. Dodging doesn’t have any use unless you plan to run. Bm ranger can kill a phantasm mesmer but the best phantasm Mesmer will beat the best ranger as long as he dodges the pet.
I was just thinking it would be fun to add new amulets into the game like (healing-precision-power) amulets or (healing-toughness-precision) amulets. (Healing-precision-condition) amulets would also be interesting. I was wondering what the players think.
(I think it would be and easy way o=for the producers to increase build diversity)
It’s ok. Message me when i’m online and ill see if you can kill me without one of the builds I just mentioned when i’m using one. Then I would close thread and never complain.
The only viable builds in 1 vs 1 are d/d toughness ele, overstealthing condi thief, dps phantasm/shatter mesmer, and the bm range. In a team fight these builds also dominate. Only tanky eles are viable for 5 vs5+. For team fights condi theifs stay on a point without caltrops taking them out of stealth. Shatter for mesmer is still aoe with less range and berserkers are very aoe even if the berserkers die fast they can be resummoned every 10 secs or less. A Bm ranger can easily be a trapper ranger. Basically these classes have dominant builds 90% or more of all other spvp builds. Rather than defend these builds try to defeat them with something else because the update did almost nothing to fix these.
Eles got a buff. Clensing wave trait is now every 5 secs instead of 10. Thats like extra 1-2k heals every 10 sec plus condi remove. d/d ele is super tanky now
I enter too many regular spvp matches where the players claim to be dueling and if you try to attack the enemy and cap, all the players gang up against you and kill you. Furthermore, it is a source of false reports. Players get reported for trying to cap even though that is what the map is for. Dueling will take those kinds of players out of the 8 vs 8s or 5 vs 5s. That way players wont waste their time getting reported for joining a “dueling” 5 vs 5 map.
It is not about thief damage as much as it is their ability to stay right next to their opponent and not die for like 1 minute. Aoe does not do enough damage to kill a thief only to scare it a little so it runs. If you don’t believe me use aoe skills only on a thief and you’ll find you don’t have enough aoe skills to spam aoe for the kill. (Aoe is a poor excuse)
Yes sorry for that typo I really put this up in hast because it has things that need to be fixed and haven’t since December
I’m leaving four videos with short explanations below their link.
www.youtube.com/watch?v=vP-iNnCpqrY
—>This build is op because of its damage. This sort of damage is why elementalists can be super tanks and still deal oK AoE or target damage while super healing. in this case the damage is plain old to high.
www.youtube.com/watch?v=6O5MyrivBm0
—> Really mesmers are op because their damage has short CDs as opposed to other classes that only can burst every 30 seconds or more. in this video we see the mesmers damage with shatter and the scary thing is they still have a berserker to increase their damage consistently.
www.youtube.com/watch?v=IJuywBcFeSc
—>Perma stealth is op because it can be done forever and conditions are stripped every 4 seconds while regeneration from stealth is healing you. Furthermore, they can pop thieve’s guild and backstab to kill their target and hide if they fail. If the damage doesn’t kill you a whole party may not be able to kill them.
www.youtube.com/watch?v=C849-NJKax0
—>Do I have to even explain why this glitch is cheep? The spirit heals a whole party, resurrects a whole party including yourself, and removes conditions. BM BUNKER RANGERS ARE TANKY ENOUGH!
There are somethings that need to be fixed and others that need to be balanced.
Fiery Dragon Sword does not appear in the PVP tab, for either me or my brother.
in Account & Technical Support
Posted by: Zelulose.8695
Has this bug been fixed because I still don’t have the pvp version of the weapon.
I feel like this skill keeps getting more glitchy every time i use it please fix XD.
Why would I want 3 Zerker clones hitting for so much. I’m doing just fine without them.
So finally people realize d/p is op…
I’ll be blunt with you MIrra. There is no way to kill a d/p thief if they are determined to perma stealth and run around you till their health reaches full.
I hope this answers your question. My advice. Play a d/p thief and you can both perma stealth for stale mate.
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Oversoul, I have no gripe against any fix to these thieves damage wise or ruining their stealth and thus ruining unseen Backstab spamming. But I feel you are miss informed about the d/p skill 5-2-1 because. First you waste 9 initiative not 10. Also, black powder and heartseeker give back 2 initiative from infusion of shadow with simply 10 in shadow arts even though the trait says it only affects stealth skills and says nothing about combo field. You can also trait to gain back up to 3 initiative every 10 second with a utility signet. You have stealth time to recharge the rest. Even worse, melee characters can’t hit a thief in black powder because of the pulse blinding and it shoots a blind on hit.
Whenever you use a stealth skill there is a trait to give back 2 initiative. However initiative is gained through combo field stealth as well which is technically not using a stealth skill but a combo field. Plz fix this bug or the skill description.
D/p skill 5→ skill 2 → skill 1; repeat by spamming the process. Backstab every 7 sec. Out of stealth for 3 sec not including the down time that the thief is unseen. These thieves need a fix.
Ask your self, what fun it is to play against a class you cannot see most of the time. I guess if other classes could do this you would whine a lot on the forums.
I don’t think so. Mostly none thief players are complaining about thieves. My main character is a thief and I don’t have not that much trouble to fight against them in hot join PvP or WvWvW.
Just get familiar with the thief – it helps to know your opponent and his dirty tricks.
Unfortunately, if two thieves were to play this build they would simply not be able to kill each others given they can just hide at any chosen time and heal up while in perma stealth. Further more, if you do not run a similar build that allows you to perma stealth, they can hit u for up to 6k with back stab fairly consistently. Especially with a 100% crit chance in stealth.
Ye thieves like these take away PvP points because they are almost impossible to find and kill in tourneys or 8v8
It’s really sad. Perma stealth is made able by the trait for initiative gain during stealth using d/p with skill 5 (black powder) and skill 2 (heart seeker) this allows constant backstabbing and perma stealth while heartseeker can damage the enemy while putting you in stealth. When you add regen during stealth and Condi remove every three seconds from other traits its way op. Literally they can never die and will kill you if you can. Plz fix Anet.
(I have posted this before on another complain about perma stealth in the spvp category).
It’s really sad. Perma stealth is made able by the trait for initiative gain during stealth using d/p with skill 5(black powder) and skill 2 (heart seeker) this allows constant backstabbing and perma stealth while heartseeker can damage the enemy while putting you in stealth. When you add regen during stealth and Condi remove every three seconds from other traits its way op. Literally they can never die and will kill you if you can. Plz fix Anet
Anet where are you..
Look at the dueling on PWI, DCUO, WOW, Vindictus, and Age of Conan. It’s strange that GW2 doesn’t have dueling yet. EVEN runescape has dueling! Please give us dueling! It would be fun to do some pve dueling as well because we could test our awsome pve chars in a player vs player. (Simple really… Just right click a player, then select request duel. DCUO is a good example of casual dueling)
I want to see a kusarigama (a chained mini scythe) or shurikens.
I also would love to see (not a paragon spear user) but a lancer or dual spear wielders like in Vindictus.
Would love to hear other ideas XD
Me personally I miss the Dervish. They were a really fun Guildwars1 class.
I also miss the Ritualist. Summoning spirits instead of minions was fun and I loved the power the added to other classes. (I’m posing another thread about weapons XD)
Its been ages since people have complained about this bug. Please fix XD
as far as i know, the trait that heals on mantras is ONLY on recharging the mantra, not per individual use. you dont get 3 heals per mantra use, you get 1. the only mantra that lets you spam heal is mantra of pain, even then, its a heal every 5 seconds or so.
same with the trait that removes condition on heal, it’s for recharging mantra, not per use.
I already took into account that the 2600 healing only comes with the mantra charge.
By the way, as a correction you do get a condition removed per cast when and after the mantra is charged. That means the mantra has the potential to remove 4 conditions every 7 second recharge + 3 second cast so about 10-11 secs.
(edited by Zelulose.8695)
The warrior banner of tactics doesn’t work. it says grants regeneration then healing but the healing doesn’t trigger and only the regeneration does. I thought maybe it only works for parties and not myself but it still doesn’t work. Please fix.
XD
http://wiki.guildwars2.com/wiki/Compassionate_Banner
It has the healing cross but it doesn’t heal.
Don’t think that just because healing power is high that you deal no damage without testing it. You can still have the phantasms that stack up for much higher than average damage (It kills bunker guardians). furthermore, I’m never worried about the mantra recharge because…. if I’m good…..:
A. I’m not supposed to be found.
B. I’m running around and dodging.
C. I hit the distortion shatter when I recharge my mantra or the stealth to recharge it.
D. I have a reason to use it since i heal almost 4k on use
E. its cool down if interrupted is 3 seconds which is not worrisome since I never drop below 50% hp vs anyone (I’ve done 3 vs 1 with one of the 3 being a burst warrior that could kill if I went afk for 2 seconds.)
tick the number of thieves and mesmers vs other feared classes lol just wondering what the results would be.
