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Valkyries or Berserker's for Reaper?

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Zenith.7301

The question’s answer varies on whether you are worried about solo or group performance. For solo you’ll still likely want berserker. For a group I can see valkyrie with some zerk/assassins accessories being good.

Personally I’m staying zerker because I share my ascended set with my mesmer, and the mesmer doesn’t have the luxury of decimate defenses.

Swiftness and Boon sharing : Herald vs Mesmer

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While I haven’t played around with Rev yet this beta, I do have to point out that Facet skills require Energy upkeep. So the Revenant is trading the potential use of other skills to get perma-Swiftness.

It shows you haven’t played the revenant. Turning the swiftness aspect outside combat does nothing to deplete your energy.

The way it works is you get 5 ticks of energy regen. The more active ticks the faster it regens.

Facet of fury and facet of might require 2 ticks of upkeep. Swiftness only 1.

So you can have facet of swiftness+might/fury up and have 2 ticks of remaining upkeep, or might+fury face and have 1 tick remaining.

With any amount of ticks remaining, you still have enough energy regen to basically spam your DPS skills without worrying.

Most of the revenant’s damage comes from the autoattack (doesn’t cost energy), with occasional use of Unrelenting Assault to evade.

So basically a revenant gets 3 signets on the glint legend, the signet passives are aoe to the group and rather powerful, with easy to maintain energy unless you’re running them all at the same time, which isn’t necessary.

This is the problem with mesmer players. They obviously don’t play other classes and then go saying our class is fine when they have no measuring stick to compare it to.

My herald can run around with permanent 10 stacks of might and perma fury, perma swiftness when outside combat to move around quick, and by pressing f2 every 20 seconds I get to spike up to 20+ might, on top of gaining protection and regen to boot.

your soul is mine healing scaling terrible

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While I agree that the heal is a bit weak, the devs are probably wary about buffing it considering it can have a 13 second cooldown if traited. Everything about the Reaper is designed to be best when fighting multiple foes, and if the heal isn’t worth using when fighting just one, then the correct course of action is, of course, to just swap to another heal. You’re not locked into it just because you’re specced into Reaper.

Which of course makes the specialization weak in any place where they are fighting a single raid boss.

A crappy design if you ask me.

You can still use Consume Conditions. Just because the spec gives you the option of using a new thing doesn’t mean you have to use it all the time. There are some times it will be very powerful, and some times when you’ll want to use CC, or Well.

Both of which are also terrible healing per second. It’s like saying you can have a dry kitten instead of diarrhea handed to you.

Less bad, but still bad.

Reaper thoughts after first bit of excitement

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Its opposite, the greatsword is a pure PVE weapon, its 4v5 if you use it in pvp.

Believe it or not, its slow animations are just as much a liability in the Verdant Brink as they are in PvP.

You’re interrupting your auto chain or gravedigger half the time to dodge skills that otherwise take off half your health or more, and you only have one source of stability in a place where mobs love to knock you around like a pinball.

I think people will become disenchanted real soon when they realize that there are still classes doing more DPS and burst than reaper without the slow animations and better defenses and more group utility.

Of course, the greatsword animations are very pretty, I will say. Reaper easily has the best animations.

your soul is mine healing scaling terrible

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While I agree that the heal is a bit weak, the devs are probably wary about buffing it considering it can have a 13 second cooldown if traited. Everything about the Reaper is designed to be best when fighting multiple foes, and if the heal isn’t worth using when fighting just one, then the correct course of action is, of course, to just swap to another heal. You’re not locked into it just because you’re specced into Reaper.

Which of course makes the specialization weak in any place where they are fighting a single raid boss.

A crappy design if you ask me.

Sword DPS-Unrelenting Assault Single Target

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I still don’t understand that despite saying I’m talking about PvE and not PvP people still find a way to talk about it. Anyways..

It does 20k+ damage on a fully buffed meta group. 25 vuln stacks, banner PSEA warrior present.

Single target of course, the attack becomes much weaker if there are other mobs around.

Ah, well with that kind of setup, anything with zerk gear can do decent damage for sure.

Few classes on that setup can do that number with a single skill even with all the buffs.

You have warrior, ele, and thief. Guardian with whirling wrath may get close.

Necro outside the new Gravedigger cannot do that. Mesmer cannot do that. Ranger’s rapidfire is the only skill that can hit that high, and as we know you only use the longbow as an opener.

However, none of those skills come up with a nifty 2 seconds immunity frame nor are they gap closers.

Unrelenting assault is really good when it doesn’t miss half the time due to pathing issues.

Chrono feels like it's all about spamming :/

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I think chronophantasma should have been baseline to the class, period.

Our shatters are a class mechanic that should not be gimping us in PvE when we use them. I want mesmers shattering, I just don’t want to be utterly punished for it in terms of killing my sustained damage in PvE.

your soul is mine healing scaling terrible

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All necromancer heals need a bump in healing, without cleric gear because cleric gear is garbage and a class shouldn’t need cleric gear to make their heals not terrible, while other classes have far better heals.

Greatsword LF generation

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With the amount of times I even have to interrupt the greatsword auto against bosses or verdant brink mobs, it’s not so fun =/

Grasping Darkness missing a lot?

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Pulls are not buggy at all.

Binding Blade and Temporal curtain are pretty reliable pulls. If they make Grasping Darkness work like temporal curtain or binding blades, it would actually be useful.

Chrono feels like it's all about spamming :/

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You hate a low phantasm gameplay because your damage is total crap for the sake of being an alacrity buffbot to your group.

They went and buffed the hell out of autoattacks for the revenant and reaper, yet mesmer and ranger sit with some of the worst autoattack DPS in the game and nothing is done to remove our reliance on phantasms for DPS.

Making shield useful in PvE.

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Revenant’s Unrelenting Assault is a blurred frenzy on steroids.

It does around 15-20k damage in a buffed group setting, has its evade frames, and doesn’t root you.

I don’t understand how blurred frenzy can be essentially a crappy version of pistol whip/unrelenting assault with far less damage.

In general playing Reaper/Revenant/Daredevil it becomes obvious now how far behind in DPS chronomancer is. All of that gets drowned out in the pvp posts about chronomancer burst though so rest assured mesmer will never be buffed in DPS for PvE.

Enjoy your buffbot status in PvE. PvP will always get in the way of them fixing our phantasms, illusions dying immediately to the litany of AoE that happens in PvE/WvW, and the silly amount of ramp up required to do DPS as a mesmer due to relying on 3 phantasms.

My Herald is maintaining 10 stacks of might and permafury passively but somehow shattered strength had to be nerfed so you get a pitiful 3 stacks of might per 3 clone shatter, and the mesmer himself has limited access to fury…

P.S. On the topic of slow, it’s the same for Reaper’s chill. Chill and slow don’t work at all, period, on mobs with the defiance bar. What they do is they slightly decrease the bar upon application. It’s bad.

I wonder why would someone get an idea to center two classes around conditions that won’t even work in a PvE format.

(edited by Zenith.7301)

Sword DPS-Unrelenting Assault Single Target

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It does 20k+ damage on a fully buffed meta group. 25 vuln stacks, banner PSEA warrior present.

Single target of course, the attack becomes much weaker if there are other mobs around.

That’s the thing, it shouldn’t do 100B damage, since that skill selfroots while Unrelenting Assault tracks and evades for the whole cast time.

So what, mobs in PvE don’t dodge so the whole self rooted argument is pointless.

100b should do less damage if anything considering it CLEAVES ALL TARGETS FOR THE SAME DAMAGE, whereas Unrelenting Assault’s damage is spread among the targets.

Greatsword LF generation

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Dude, pls read thread titles. This thread is about LF generation from GS, the thread you mentioned is talking about something completely different.

Dude, pls read the previous posts in this thread and the linked one. GS doesn’t exist in a vacuum, and if you want the DPS you have to give up something.

Tell that to elementalist/PSEA warrior and sinister engineer/guardian/thief lol. They all have great damage, support, and sustain.

Anyone who thinks thieves don’t have sustain is probably a moron who hasn’t tried pistol whip spam in pve.

What is dumb is your total disconnect from how PvE actually works.

(edited by Zenith.7301)

Reaper Changes for Next BWE

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Reaper shroud draining too fast wouldn’t even be so bad if our heals weren’t total garbage.

Sword DPS-Unrelenting Assault Single Target

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Only problem with Unrelenting Assault is the pathing making it fail to deliver damage constantly at the slightest hint of terrain issues.

Otherwise it does around 20k+ damage on a full berserker revenant while giving you evade frames.

Unrelenting Assault is basically a way better Blurred Frenzy.

It’s absolutely fine and if anything the revenant doesn’t ened more DPS buffs. It’s right up there with thief and engineer for PvE DPS and only behind staff ele.

BWE 2 Dragonhunter feedback thread:

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I tried dragon hunter:

- The traps are pretty much great. Could use some cooldown reduction but they have powerful effects. I do feel you guys should scrap this whole “traps only for melee range” for both rangers and dragonhunters, it’s really hindering their usage in most content.

- The longbow is by far the weakest aspect. The autoattack does miserable damage, the charge shot barely does more damage than a greatsword autoattack crit. The deflecting arrow is OK at best, and the symbol should do more damage to be honest. Skill 5 is the only good thing about it.

Basically, anytime I’ve died is because I used the longbow instead of the greatsword. The longbow doesn’t pack enough offensive power, particularly sustained damage, so you’ll get overwhelmed rather quickly.

I AM ALSO SURPRISED WE GOT NO STUN BREAK ON A TRAP UTILITY. THIS SHOULD BE A THING.

The healing trap should clear 2-3 conditions when triggered. I find a dragonhunter on a full trap kit is woefully inadequate in dealing with conditions.

Revenant Solo DPS v. Other Classes

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I think you missed out in that video on a few things.

- Your unrelenting assault split to another mob, losing you damage on the main golem.
- You should be using Shiro/Glint or Shiro/Mallyx for your DPS setup. I don’t know why you camped Shiro when you can simply switch when out of energy to Glint to gain easy stacks of might and perma fury, pop facet of nature, and switch back to shiro to be ready to do another impossible odds cycle.

In fact, with Mallyx you can pop the elite for 15% extra stats and it would be a significant gain in a group setting even if you lose out on Glint’s self buffing.

Otherwise you can also use Glint’s Might active before swapping back to shiro to slap 10 vulnerability on the golem right before applying your shiro burst.

Revenenat is in Engineer/thief levels of DPS, right behind ele. It’s definitely going to be a meta class with Assassin’s presence and the sheer flexibility of the class. Glint is a really undervalued legend and I think with these new mob types the actives might actually be of good use, especially the revealed on the new stealthing mobs.

(edited by Zenith.7301)

Reaper's Charge: increase in range

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None of these are on such a short CD, nor do they have the effects of Death’s Charge, and I find it funny you mention Swoop when the ability has crazy delay. DC is fine, just make the overall animation smoother so that it immediately flows into the leap on cast and flows back into normal movement at the end, instead of the harsher starting/stopping we have now.

Swoop has no crazy delay, I main a ranger and I don’t know what you’re aiming to portray, but outside a greatsword rushing warrior or thief, the ranger with greatsword+double monarch’s leap is one of the most mobile classes in the game. You can escape virtually anything since swoop also evades while it’s activating.

Why do mesmer lack blast finishers?

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Zenith.7301

high dmg? check
aoe dmg? check
high ranged dmg? check
blocks, invuls, team/own buffs? check
teleports? check
stealth? check
pets? check
multiple CCs? check

What, you don’t have enough yet? Why not just ask for iWin button?

AoE damage? Wait, the illusions are dead in PvE in an instant as well as in WvW.

High ranged damage? Melee damage is better, and fire ele staff or ranger longbow do more dps than mesmer greatsword.

Blocks/invulns/team buffs? If by team buffs you mean time warp, sure. Other classes bring blocks/invulns as well, namely ele and guardian and warrior.

Teleports? Not unique to mesmer.

Stealth? Thief and engineer do it better, especially for group stealth.

Pets? Worthless in this game, die immediately to aoe/cleave in PvE and WvW.

Multiple CC’s? Which ones other than temporal curtain? You don’t want knockbacks to remove people from your melee train, diversion won’t work as the illusions die immediately upon spawn and take time to walk to a target, and mantra of distraction doesn’t work all that well against bosses with a defiance bar or a zerg of stability farting guardians.

So please shut up and get the hell out of this forum.

Reaper's Charge: increase in range

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600 range at the speed it travels feels quite frankly like I’m not covering much ground.

Ele gets ride the lightning to 1200 range, ranger swoop is 1100 range, warrior Greatsword Rush is 1200 range.

900 range on death’s charge wouldn’t be too much to ask for.

GS = Is it even PvE worthy ?

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On the one hand I wish the greatsword auto were buffed a bit more, because playing a mainhand sword revenant shows you how much more autoattack damage they do on a faster weapon as well.

But on the other hand I prefer they leave the greatsword autos as is so they buff reaper shroud skills by 20-30%, which they need if I’m ever going to use reaper shroud.

That way, above 50% health, you use grave digger and greatsword #3, then switch to reaper shroud and DPS. At 50% health you go for the gravedigger spam.

It’d make for a much nicer rotation.

And that reminds me, the reaper auto should apply chill as well, or one of the reaper attacks that’s not executioner’s scythe.

Beta Concerns: Revenant and Sylvari

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It just because your not as cool as Rytlok, that is all

The only cool charr is a dead one.

Please modify the Facet ground effect!

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The outside features are fine, the solid circle in the center is what’s a bit over the top.

Revenant Lupi Solo with Shiro/Glint, unwalled

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Yeah, was thinking chrono/reaper until I tried Revenant and saw what a superior class design it is. The sword auto is hideously strong, and with impossible odds up it’s silly damage. Glint legend is so flexible and the heal is just amazing.

Revenant gonna be my main short of nerfing the damage. I do wish Unrelenting Assault didn’t fail so much due to pathing issues in odd/elevated terrain.

Anyways, well done!

The Scythe of Out of Scale.

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I don’t like the extremely long stick, I wish the stick were shortened but the scythe blade made more visible.

Wells: Pulse Despair, End with Happiness

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No, confusion is horrendous and if anything the blurr should be first and unblockable second.

No mesmer will use well of precognition in pve with your suggestion as condition mesmers are worthless there and confusion in particular is one of the worst damaging conditions, right besides torment.

For direct damage you already have Well of Calamity, Well of Action and with my suggestion, Well of Recall. You’re not going to fit another utility Well in there so might as well leave something for condition builds.

I don’t think you get to tell me how much utility I should get to choose from.

There are plenty of mobs where the unblockable upfront will be used over other wells, for example the Volcanic Fractal fire shaman inside his shell will be easily rooted by something besides a signet warrior now that I can lay a well for my party to ignore the shell’s blocks.

Same goes for Captain Arshym in Urban fractal when he opens the fight with a block or the Oooze blocking in the Thaumanova Reactor fractal at 5% hp left when the little oozes are getting near.

So, thanks, but no thanks. Let’s keep the utility universal.

If you’re using Well of Precog for the unblockable, then surely you wouldn’t mind even if it does no damage at all: as with the current iteration. Adding Confusion doesn’t suddenly change it from “universal utility” to “condition-only crap”.

I should clarify that when I said “utility well” I meant a well in the Utility slots, not a well designed for utility. I assumed as you were talking about damage that your concern was not being able to fill your bar with direct damage wells.

Your suggestion would push the unblockable to a delayed delivery of 3 seconds, which is way less valuable. The reason why I would swap blurr with unblockable is because the blur first is powerful enough to take that hit in delayed delivery. Confusion, however, is not.

I said I’m a direct damage mesmer because that’s what mesmers will be running in raids, but that doesn’t preclude them from taking wells that don’t directly do damage but instead enable it.

By taking away a portion of the well and replacing it with useless confusion, which will never become a thing in PvE, you’ve made the well not situational for me, but WORTHLESS.

That’s my objection, that the well can be used in certain PvE situations, whereas you suggestion means I’ll never use it. The delayed unblockable means little on Volcanic Shaman or Captain Arshym as their block periods will end around the 3-4 second mark, so the delayed unblockable becomes useless.

True, my suggestion to swap the benefits would give us the less useful delayed unblockable, but I can accept that in exchange for getting Distortion upfront as it makes the well useful in many more circumstances.

Condition specs benefit from unblockable and blur just as equally as power specs do. Why change a well so that it only benefits condition specs.

Power Revenant Gameplay/1v1s

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Revenant has a lot of teleports and a much better version of Blurred Frenzy.

Good engineer or condi mesmer might be the harder classes.

It’s good that for once we have a class that gives a thief a taste of their own medicine with all the teleports.

Nemesis's new video on necro DPS is brutal

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Why does his LFG look different from mine? Serious question. I rarely see groups that demand metazerk on LFG.

I do, all the time. Tarnished Coast, US EST time zone. I’m constantly asked to switch from my necro/ranger/mesmer to ele/guard/warrior/thief all the kitten time for fractal 50 dailies if I’m not outright kicked before loading into the zone.

Class prejudice in LFG is real.

I have the opposite experience and I’m also on TC. I don’t see many groups that are picky about which professions people bring, and I often receive compliments for my necro play.

Well let me know what’s your secret recipe because my fractal 50’s would be so much nicer if I got to play the class I actually wanted to play instead of the usual ele/guardian for the past 3 years I’ve had to play.

I don’t bother to join ones that specify they want X profession, or if it says metazerk.

But that said, my LFG isn’t completely full of those like Nemesis’ video shows.

And if I want to do fotm and there are no groups, I just make one myself. This is important. Just make a group if you don’t see one that you want to join.

Actually the only character I have with enough AR for scale 50 is my necro. lol.

I make a fractal 50 on my necro, I wait for over 20 minutes if I’m lucky and someone joins.

I make a fractal 50 on ele/guardian/warrior, it fills up in less than 5 minutes.

And if I do make a group on my necro, I’ll probably get clerics/knights geared terrible players a lot of the time. At least the terrible zerkers do some damage before going down; these people don’t do damage and still go down.

"Chilled to the bone"

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Revenant is ridiculously strong right now. Herald can sit at a passive 10 might stacks and permanent fury for the group, and with facet of nature can spike those up even more.
Shiro provides incredible quickness bursts.

Bunch of teleports, evade frames on DPS skills as opposed to large wind up skills while being vulnerable.

And one of the strongest autoattacks in the game. Pair that with Glint’s heal, it’s really hard to die.

In terms of gaining energy back, in PvP you’re not very energy starved due to the 50 energy on legend switch and the energy costs are quickly regenerated back unless you are running upkeeps on herald.

I think Reaper only outshines Revenant in the low health aoe department with grave digger. Revenant does more single target DPS, brings actually group utility, and has the better elites.

People complain about Lich form, they can wait till they get touched by a revenant under the Mallyx elite. Standard PvP spec is shiro+mallyx anyways.

Chill damage is worthless

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So I tried gearing up a reaper for condition damage and played around with this. It ticked for about 400 damage on mobs in Orr.

Even in a full conditionmancer setup, you would never attack with greatsword or use skills that apply chill over your corruptions.

In any power build it’d never be worth taking over the one that gives you attack speed in shroud.

So this GRANDMASTER trait isn’t ever worth taking if you play conditions, and it isn’t ever worth taking if you don’t play conditions, so what’s it for?

It’s one more of the many hybrid traits/weapons this class is saddled with that has kept it in the garbage bin of PvE.

Developers really like these hybrid gimmicks despite having a game that heavily punishes hybrids by forcing you to gear for mainly one stat so you either gear condi or power but are never really optimal at both.

What’s more, hybrid weapons/traits tend to have lower coefficients both on the direct damage and condi application factor.

Nemesis's new video on necro DPS is brutal

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Why does his LFG look different from mine? Serious question. I rarely see groups that demand metazerk on LFG.

I do, all the time. Tarnished Coast, US EST time zone. I’m constantly asked to switch from my necro/ranger/mesmer to ele/guard/warrior/thief all the kitten time for fractal 50 dailies if I’m not outright kicked before loading into the zone.

Class prejudice in LFG is real.

I have the opposite experience and I’m also on TC. I don’t see many groups that are picky about which professions people bring, and I often receive compliments for my necro play.

Well let me know what’s your secret recipe because my fractal 50’s would be so much nicer if I got to play the class I actually wanted to play instead of the usual ele/guardian for the past 3 years I’ve had to play.

So that Daredevil...

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Of course if a thief sits on your wells it’s gonna be easy. Now go against a thief softening you down with shortbow kite before bursting you down.

Place the wells around him…they’re baseline ranged now,remember?

It’s a 50 sec cd well that he can simply walk out of in less than 2 seconds.
You’re the one that needs to stay in melee. He can simply keep kiting you till you run out of lf and can’t hit him to generate lf and die eventually.

And daredevil removes chill/immobilize on dodge thanks to its grandmaster trait.

If a thief eats or doesn’t interrupt a 1 second cast dark pact then he deserves to die.

(edited by Zenith.7301)

"Chilled to the bone"

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The stun on it is, at least currently, unbreakable. Was playing around with it on an otherwise empty sPvP server with guildies when some of them noted that they couldn’t break out of it. I would refrain from buffing it even further because it is really strong right now. Executioner’s Scythe’s stun also prevents stun breaks from working. No idea whether this is a bug or intended as it was originally stated by Robert Gee that it would be a normal stun.

Oh, if that’s the case, I hope they keep that on “Chilled to the Bone!” as that was the point of suggesting altering the stun to encasing foes in a solid block of ice as that does not allow stun breaks. Having it officially Freeze opponents would justify the 120s cd (imo).

On the other hand, Executioner’s Scythe should be fixed if that’s the case of it negating stun breaks. If Anet decides to keep it, maybe up the CD a bit to compensate as it’s powerful if you can land it.

It should be a necromancer niche to get some unbreakable stuns. If you can’t move around, you should be king at pinning people down for your team.

Ferocious Strikes VS Assassin's Presence

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150 Ferocity IS 10% damage. So it makes Ferocious Strikes kind of useless.

It’s 10% crit damage. This isn’t multiplied by the other damage modifiers. So, it doesn’t work out the same as a pure 10% damage buff.

If Assassins’ Presence even benefits 1 other person you’ve already contributed far more damage than with Ferocious Strikes.

It’s really no contest, and unless all you do is look for 1v1’s, I don’t see a group who’d be happy taking you knowing you are choosing to not give them 150 ferocity.

Mace in a Power build?

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No.

Sword autoattack is one of the highest DPS autoattacks in game. Mace is a condi pvp weapon.

"Chilled to the bone"

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It is a very different skill than what you listed. Plague is about a long duration area denial, it makes it hard to fight against you within its range. Flesh Golem is some extra damage and CC, but nothing compared to CttB which is meant to immediately and heavily swing a fight in your favor by stunning enemies for a long duration and then keeping them weak for quite a while after.

Now, whether it is balanced at the moment for this is up for debate. But it does have a very different function than our other elites.

Edit: Jade Winds can’t be cast often unless you do nothing but cast it, even casting it twice means you can only auto attack. It also doesn’t have the massive follow up of lengthy chill that requires cleansing and the stability on the user. CttB could probably use a CDR, but 45 is way too low.

Luckily for revenant their highest PvE DPS rotation is from the autoattack, so the energy issue is pointless. It can use Jade Wind on demand more frequently.

Chill is useless in PvE, doesn’t work on bosses or champions. I’m not saying it’s the shout I hate the most, but it certainly doesn’t earn a spot in PvE with a cooldown any greater than 60 seconds.

(edited by Zenith.7301)

Wells: Pulse Despair, End with Happiness

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No, confusion is horrendous and if anything the blurr should be first and unblockable second.

No mesmer will use well of precognition in pve with your suggestion as condition mesmers are worthless there and confusion in particular is one of the worst damaging conditions, right besides torment.

For direct damage you already have Well of Calamity, Well of Action and with my suggestion, Well of Recall. You’re not going to fit another utility Well in there so might as well leave something for condition builds.

I don’t think you get to tell me how much utility I should get to choose from.

There are plenty of mobs where the unblockable upfront will be used over other wells, for example the Volcanic Fractal fire shaman inside his shell will be easily rooted by something besides a signet warrior now that I can lay a well for my party to ignore the shell’s blocks.

Same goes for Captain Arshym in Urban fractal when he opens the fight with a block or the Oooze blocking in the Thaumanova Reactor fractal at 5% hp left when the little oozes are getting near.

So, thanks, but no thanks. Let’s keep the utility universal.

Crazy damage

in Guild Wars 2: Heart of Thorns

Posted by: Zenith.7301

Zenith.7301

I don’t think damage is a problem.

What’s a problem is how it’s not telegraphed properly. The animations and indications of an ability are so slight.

On humanoids it is actually quite difficult to see because of all the particle effects going around, and we still don’t have an effect culling option in the game to make meleeing less of an eyesore.

Beta Concerns: Revenant and Sylvari

in Guild Wars 2: Heart of Thorns

Posted by: Zenith.7301

Zenith.7301

As a revenant, it was jarring to see Rox ask Rytlok what’s all that new magic when she had fought besides a revenant, ME, just before….

Herald feels like it encourages passive play.

in Revenant

Posted by: Zenith.7301

Zenith.7301

Yeah, rev is actually rather durable with the glint and shiro heal+ offhand sword block and the immunity frames on unrelenting assault.

You can then have the shield offhand as your weaponswap for extra mitigation, or a staff.

Ferocious Strikes VS Assassin's Presence

in Revenant

Posted by: Zenith.7301

Zenith.7301

They should move ferocious strikes to the master trait slot.

So that Daredevil...

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Of course if a thief sits on your wells it’s gonna be easy. Now go against a thief softening you down with shortbow kite before bursting you down.

Shouts - "I am so weak!"

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Honestly the shouts seem way more pvp and control minded than pve damage, and that’s probably the point, I’d wager. Because boy they ain’t as good in PvE but almost all of them have an interesting place in pvp or wvw. Still, I definitely agree with Chuck’s suggestion, I’d love to see the trait add an effect.

God knows the necromancer needed more PvP utilities instead of the few PvE ones it had.

Apparently epidemic, corrupt boon, wells, minions, and spectral skills are not pvp-centric enough.

Gotta make it ALL pvp utilities.

Reaper Feedback

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Chilling Victory gives might when you hit a chilled foe. If this was a party wide boon it would be great, because it would actually give a reason to chill things. Then again I am in a dungeon mentality so hopefully chill is meaningful in new content

Chill doesn’t work on definat bar mobs, which includes bosses, so lol

Nemesis's new video on necro DPS is brutal

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Why does his LFG look different from mine? Serious question. I rarely see groups that demand metazerk on LFG.

I do, all the time. Tarnished Coast, US EST time zone. I’m constantly asked to switch from my necro/ranger/mesmer to ele/guard/warrior/thief all the kitten time for fractal 50 dailies if I’m not outright kicked before loading into the zone.

Class prejudice in LFG is real.

"Chilled to the bone"

in Necromancer

Posted by: Zenith.7301

Zenith.7301

90 seconds is way too long. This elite should be a 45-60 second cooldown. I’m leaning more to 45 seconds.

Jade Winds is going to be a Chilled to the Bone but with a very tiny cooldown.

I hope we can level masteries without DE's.

in Guild Wars 2: Heart of Thorns

Posted by: Zenith.7301

Zenith.7301

I am really not looking forward to farming more mindless zerg content just to get xp to lv up my masteries because you can’t level up the masteries in dungeons or anywhere that actually requires some team coordination and more thought than just mashing 1 and collecting loot bags in a zerg.

“Dynamic” events are anything but dynamic. They’re the McDonald’s of game content, and hopefully it’s not 3 jungle floors of doing dynamic events on a cycle.

Even worse is that designing leveling around dynamic events is a bad idea as it’s population density dependent. Once the inital zerg rushes through the content, alts and new/returning players come to a much less populated zone where they can barely complete some events on their own or it’s really time inefficient.

Wells: Pulse Despair, End with Happiness

in Mesmer

Posted by: Zenith.7301

Zenith.7301

No, confusion is horrendous and if anything the blurr should be first and unblockable second.

No mesmer will use well of precognition in pve with your suggestion as condition mesmers are worthless there and confusion in particular is one of the worst damaging conditions, right besides torment.

Reaper Shroud = Paper

in Necromancer

Posted by: Zenith.7301

Zenith.7301

I was playing Reaper in PvP, and yes like Paper. But people will argue otherwise, so no point.

Funny that you say that some people in the pvp subforum say reaper is way to tanky (which i by the way dont agree with).

People in the pvp forums whine about any class they lose a 1v1 to.