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Thoughts on the new "Rise!"

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Oh good lord, kiting mobs behind your minions you don’t play organized PvE at all.

Thoughts on the new "Rise!"

in Necromancer

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Zenith.7301

In PvE you won’t use them. I don’t know if you’ve ever done a fractal 50 or are at that reward level but each mob there cleaves for 6k+ damage. Bosses cleave for as hard as 10k+

They’ll be dead in less than a few seconds.

In which case they still saved you a heal skill’s worth of damage. Also the possibility that they distracted the mob from hitting you or your teammates at all.

No, they didn’t. You don’t seem to understand how cleaves work in PvE. They don’t have a target limit, they hit everybody in range.

They distracted no mobs, the cleaves hit your party since you are all in melee range, and all the mob autoattacks are cleaves. Much like how mesmer clones don’t save you damage in PvE.

By now it’s clear to me you haven’t done fractal 50.

Thoughts on the new "Rise!"

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Zenith.7301

In PvE you won’t use them. I don’t know if you’ve ever done a fractal 50 or are at that reward level but each mob there cleaves for 6k+ damage. Bosses cleave for as hard as 10k+

They’ll be dead in less than a few seconds.

Hard hitting mobs Am I doing this wrong?

in Guild Wars 2: Heart of Thorns

Posted by: Zenith.7301

Zenith.7301

Revenant is even more durable than the reaper with smart usage of the glint heal, unrelenting assault, and the facet actives.

Daredevil is not bad either if you take sword+pistol and smoke screen (for some reason people think elite specs should be using the new weapons). Basically I can permablind anything and destroy the projectiles from the archers.

The only class I felt squishy on was mesmer because mesmer damage is garbage so im a squishy zerker with no lasting DPS besides a shatter burst.

Guardian and Tempest were other candidates but a regular D/F ele can run zerker fine with arcane shield, warhorn is just a weak weapon and overloads are not worth it at all.

Thoughts on the new "Rise!"

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Zenith.7301

I would have to disagree, Lily. It’s pretty good on a MM build. You just have to recognize that they are disposable. Last night I was deleting my target in teamfights because they would all nova on the same person. Mesmers were a riot to fight and regular MM’s stood no chance.

So it’s a useful skill on a single format, on a specific build tailored around them.

Did the necromancer really need more niche skills?

Come on, the whole problem with the class is it needs more universally applicable skills and pets/minions in this game should have AoE avoidance or at the very least melee cleave swings from bosses and their AoE shouldn’t affect them.

Spirits now more pointless than ever

in Ranger

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Zenith.7301

I’m only talking from a PvP perspective.

Why would you ever use them for pve/wvw…

…..Because they’re the only group utility a ranger brings outside the spotter trait?

It’s not like ranger brings top DPS so why else would they bring you if not for the spirits.

Hard hitting mobs Am I doing this wrong?

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Posted by: Zenith.7301

Zenith.7301

I know from experience that high toughness doesn’t do much of anything in the new map. You can still get one shot with 3300 armor.

Running full zerk and by yourself will be tough as it should be. We need to take a bite out of the zerker meta and this is a step in the right direction.

No, it won’t. People will learn the animations and as usual will time everyone will be back to running zerker.

In fact my reaper in full zerker took on the entire frog village of full veteran frogs by himself.

The only time I was in danger of death was with 3 veteran frogs. Well of suffering+well of corruption+signet of power, fully offensive traitlines and gear just melted the frogs.

My berk revenant can probably do the same.

[BWE2] Events are boooooooring

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Zenith.7301

Combat pretty much makes up most of an MMO’s or most online games playtime. To not have events or mechanics built around it is silly.

This sounds like a personal problem rather than an actual problem. Yea, we’ve been killing and killing mobs for 3 years but put a little bit of thought into it and you’d expect the same types of things for the next 3 years.

All of this is fine. What wasn’t fine was that the mobs themselves were painfully easy to kill. Everything was faceroll, no challenge, no danger. It was a chore. Now its going to get harder, and I welcome that.

I agree there could be different kinds of events. Maybe even a rush event where players are racing to one area without WPing or gliding would be fun.

There are things called Adventures though…

If by harder you mean larger zergs. There’s nothing challenging about zerg content like dynamic events. You just brute force it with numbers of people mashing their 1 key.

Necro could actually be meta.

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Zenith.7301

Reaper is hard to gauge in PvP because a bug is allowing them to proc LF gains from nearby objects not just players.

This has been the case since launch, nothing new.

Right, but the reaper autoattack cleave LF gain has only made it even more apparent.

I just hope they don’t nerf the class too much and make adjustments if the removal of the bug takes the reaper too far down squishy territory.

Basic Enemy Combat Difficulty

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Zenith.7301

My problem is with how poorly telegraphed some of the abilities are.

The rain of arrows during one champion event is an example. Instead of taking a page from the organe telegraphs, they make it transparent so in a sea of spell effects you only notice it once you take damage.

Alacrity and ICDs

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Zenith.7301

They can make chill/power block work on initiative and then we can give thieves a benefit from alacrity.

In the case of revenant several of their skills already have cooldowns so they are indeed affected.

Thieves also have cooldowns.

Healing skills, utility skills, elite skill, steal.

Only the healing skill is actually interruptible.

Good luck interrupting shadowstep or shadow refuge or infiltrator’s signet or Haste.

Basilisk Venom is usually cast in stealth anyways so you won’t be interrupting that.

It seems like I was misunderstood. I meant that thieves do benefit from alacrity already, not that everything can be interrupted.

Yeah, but’s let’s be honest, at least in a PvE setting the only benefit from alacrity will come to Haste. Anything else simply is not used on cooldown. Not the heal, and the signets are left alone for the passives.

It’s really marginal, and the end result is that most likely it will push ele/sinister engineer far above the thief in DPS. Revenant’s main DPS comes from the autoattacks and the occasional Unrelenting Assault so they benefit less as well.

In a raid this will benefit the ele/engineer/necro the most, which seem to be shaping up as the premier DPS classes with alacrity in a group.

Necro’s Gravedigger with Alacrity looks to drop down to 5 seconds from 8 with Alacrity, and good lord Meteor Shower will be godly with it as well.

Yeah, the “All’s well that ends well” trait change was ridiculous. It was very difficult to share alacrity in beta weekend 1, and there was a very good reason for that. With wells providing so much AoE alacrity, they seem somewhat overpowered in PvE nowdays.

They’re the only reason you would bring a mesmer. Mesmer sustained damage (DPS, not burst) is horrendous and they really don’t do anything better except for alacrity. You get double time warp and that’s as far as you’re useful to a group if the alacrity from wells hadn’t happened.

And to be honest the alacrity from wells isn’t any worse than Phalanx Strength banner warriors or persisting flames elementalists with ice bow.

What am I doing wrong?

in Revenant

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Zenith.7301

Glint’s Heal is one of the best heals in-game. Pair that with Shiro’s daggers and revenant is very durable.

Methinks you’re trying some weird ventari/mallyx/jalis build.

Swiftness and Boon sharing : Herald vs Mesmer

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Zenith.7301

Mai Trin is a good example. Both the cannon shots and her spinning lightning projectiles go through blocks and anything that isn’t outright invulnerability.

Plus the shield doesn’t add more defense than our other defensive options. The offhand sword offers a block on a much lower cooldown, and the off hand focus offers reflects/cc as well.

The shield phantasm is just horrible. I had 3 of them out against one of the veteran frogs and the mobs were even barely slowed and I didn’t notice much alacrity up, mostly because their attack rates are so slow and the bouncing mechanic is unreliable.

Necro could actually be meta.

in Necromancer

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Zenith.7301

Reaper is hard to gauge in PvP because a bug is allowing them to proc LF gains from nearby objects not just players.

Alacrity and ICDs

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Zenith.7301

They can make chill/power block work on initiative and then we can give thieves a benefit from alacrity.

In the case of revenant several of their skills already have cooldowns so they are indeed affected.

Thieves also have cooldowns.

Healing skills, utility skills, elite skill, steal.

Only the healing skill is actually interruptible.

Good luck interrupting shadowstep or shadow refuge or infiltrator’s signet or Haste.

Basilisk Venom is usually cast in stealth anyways so you won’t be interrupting that.

It seems like I was misunderstood. I meant that thieves do benefit from alacrity already, not that everything can be interrupted.

Yeah, but’s let’s be honest, at least in a PvE setting the only benefit from alacrity will come to Haste. Anything else simply is not used on cooldown. Not the heal, and the signets are left alone for the passives.

It’s really marginal, and the end result is that most likely it will push ele/sinister engineer far above the thief in DPS. Revenant’s main DPS comes from the autoattacks and the occasional Unrelenting Assault so they benefit less as well.

In a raid this will benefit the ele/engineer/necro the most, which seem to be shaping up as the premier DPS classes with alacrity in a group.

Necro’s Gravedigger with Alacrity looks to drop down to 5 seconds from 8 with Alacrity, and good lord Meteor Shower will be godly with it as well.

(edited by Zenith.7301)

Swiftness and Boon sharing : Herald vs Mesmer

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Zenith.7301

Let’s look at one of the issue : Swiftness

Robert Gee on Ready Up #35: The passive of this skill now gives 5 seconds of Swiftness… This was gonna be 10 seconds… I assure you all WvW mesmers, I have tried this with no boon duration, and if you run this with your… ohm… ehh… focus, focus 4, you can basically have constant Swiftness, you’ll be fine… We wanted you to have some investment, you should have to invest in boon duration if you want that to be permanent, or at least the focus skill, we wanted there to be some play with it, ‘cause if you get permanent Swiftness all the time, there’s no play to that.

Revenant has zero disengage while mesmers can disengage any time they want very easily.

What good is perma-swiftness if a zerg can chase you down and kill you.

No disengage? WTH, have you even bothered to learn the shiro legend?

Necro could actually be meta.

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You’re not hitting 26k gravediggers constantly unless the mob is stunned in a Moment of Opportunity damage taken increase from a broken breakbar.

The average is more likely 16-18k.

Great Sword and Dealer's Shroud: Redundant?

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But it’s not similar DPS. It’s similar DPS to the greatsword auto alone. Mixed with Greatsword auto+ Gravedigger every 8 seconds, it’s a DPS loss. And that’s above 50% health.

Unfortunately DPS is everything in PvE in a game with no real trinity. I don’t know what your raiding experience in previous games is, but I don’t know how else to communicate to you that more DPS is never redundant and utility is only necessary to the point where you can bring the least amount required to complete an encounter while maximizing DPS.

Great Sword and Dealer's Shroud: Redundant?

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Zenith.7301

Are you serious? Reaper Shroud damage is worse than our normal weapons. Greatsword damage is not garbage. So you use the greatsword unless you need to turtle in reaper shroud to wait for a heal to not die.

Reaper Shroud is kinda bad in PvE.

I’m not talking about numbers, but rather about functionality. We don’t seem to get anything from Reaper’ Shroud that we don’t get from Greatsword and vice versa; this means that one will always be fundamentally worse than the other. If the Greatsword is worse, then it’s not worth using. If RS is worse, then it’s only worth using because we’re stuck with it.

The idea is that since Reaper’s Shroud is a resource that needs to be earned, it should deal more damage and greatsword is what you use when you are out of life force. Think of it as a super mode in RPG, you fight normally and charge up, when you have enough resource then you use it in a burst to deal increased damage. Then when the mode is over, you have to earn it again to get the damage boost back. That should be the original intention and thus not really redundant.

I disagree with this analogy because of how quick you can generate lf and how long you can stay shrouded. Super states only last a short while and have long cooldowns. If shroud had a set, low duration and a long cooldown then that would be fine and it could do more damage that anything else we have. This is not the case. Only changes it needs is #2 fixed to not rubber band and be smooth, #4 and #5 to do a tad more damage and that should be it IMHO.

It’s a 10 second cooldown and I don’t know in what current PvE or PvP/WvW encounter you will be able to camp it.

Nobody’s asking for a Lich or Rampage on a 10 second cooldown, just that it not be a DPS loss to normal weapons you can use all the time without restrictions.

Spirits now more pointless than ever

in Ranger

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Zenith.7301

Spirit health is fine, if people were actually afraid of killing them. Which is how area denial is supposed to work. But everyone knows they can just aoe them from range and they are dead.

For spirits to work as intended they need to be immune to everything other than melee damage.

Which makes them useless still in PvE and WvW large scale since the ranger’s spirits will expire and they won’t stop doing damage to run out of melee range and place the spirits at range while doing 0 DPS.

Alacrity and ICDs

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Posted by: Zenith.7301

Zenith.7301

They can make chill/power block work on initiative and then we can give thieves a benefit from alacrity.

In the case of revenant several of their skills already have cooldowns so they are indeed affected.

Thieves also have cooldowns.

Healing skills, utility skills, elite skill, steal.

Only the healing skill is actually interruptible.

Good luck interrupting shadowstep or shadow refuge or infiltrator’s signet or Haste.

Basilisk Venom is usually cast in stealth anyways so you won’t be interrupting that.

[rT] spoj's Reaper feedback

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Zenith.7301

Agree, aftercasts are the only thing holding back the GS. You end up
cancelling your skills and missing far too often. However GS is much better than the previous BWE.

What I don’t agree with is:

Shouts summary
———————————
The main problem is still their poor effectiveness on a single foe and this a problem with all shouts. There’s not really an easy solution for this other than having inverse exponential scaling (which you did do partially with “you are all weaklings”). I like that the base effect works without hitting a target now. Unfortunately Rise does not work this way so it needs to be fixed. Generally speaking i still think shouts in general need way more damage and more single target usability.


Traits
———————————

Augury of Death
—-
This trait doesn’t really have a lot of use in PvE because shouts are weak. In PvP it doesn’t make sense because you aren’t going to hit many enemies. Not sure what to do about this other than making shouts better.

Ideally we should mix shouts with 1 or 2 utilities from the base class to cover for this weakness. The issue is that our base utilities are bad, or have long cooldowns, and many encounters both in PvE and PvP don’t involve many foes.

If you are fighting multiple enemies shouts are already in a good place,

I soloed Operative Belka in Arah path 2. All her attacks are ranged and do a lot of damage. Blinds are useless and any chill you apply vanishes in less than 0.5 sec. You pretty much have to eat all of her damage since you don’t have evades, blocks or projectile destruction (except RS2), and you have to save your dodges for the 1 shot Pulsing Orb when she teleports.

To beat her I used “Your soul is mine”, “You are all weaklings”, “Rise!”, “Chilled to the bone!” with Augury, Soul Eater and Vital Persistence. Since the barrels count as enemies I had crazy sustain, most of the fight my health was above 80%. When I got out of shroud my shouts were ready, after using them and GS skills the shroud was full and ready.

Yep, shouts and Augury definitely need some tweaks especially the damage, but they are already good in the right setting. I hope the new content makes use of this and we should accept that shouts necro is suited mostly for mid fight and stronghold in PvP and situational in current PvE. Note: I’m not saying that shouts should stay bad in 1vs1 but that we have to acknowledge that they are not meant for single targets so at best they’ll always be a bit under powered in those situations.

The problem is PvE reapers have no good adept trait alternative besides Augury, which involves shout.

Chilling Nova is useless on enemies with defiance bars, and it’s just plain weak in general. You gotta have chill an opponent for a chance to trigger an extra bit of chill. It’s weak.

I mean, bosses will generally be single target affairs, so you’ve kitten shouts from the getgo in PvE.

More importantly, most of the shouts provide benefits already covered by other classes’ boon sharing ability, without the target limitation downsides. Might, vulnerability, weakness, these already are provided in spades by other means.

Shouts like Rise should function like Illusionary Defender, sharing the mitigation across the team. And these shouts have the greatest potential because they aren’t based around yet more might/vulnerability, which other classes can stack fine without us in a group setting.

Chrono feels like it's all about spamming :/

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Zenith.7301

It could apply 4 seconds of weakness per clone shattered and remove/transfer a condition per clone shattered. In addition to the confusion so don’t think I stole your condi mesmer stuff away ;p

Then power mesmers would have some use for it in condi removal. Which current meta PvE builds won’t have as they’ll be running all wells to keep alacrity uptime maxed for the group and no well removes conditions and neither does the heal.

Swiftness and Boon sharing : Herald vs Mesmer

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Zenith.7301

I think Dom/Illu/Chrono will be good for PvE actually. With Illusionist’s Celerity, Persistence of Memory, Chronophantasma and a healthy dose of Alacrity, you can basically spam Phantasms for their first strike then Shatter them over and over; and with Sceptre no longer being a completely detrimental weapon Malicious Sorcery would be a nice boost.

You lose out on perma fury for phantasms, which don’t get fury from your team due to the incredibly stupid 5 target cap on boons (which screws over rangers and minion necromancers as wells, as well as spirit weapon guardians).

You lose out on 150 ferocity from fencer’s finesse and the cd reduction on iswordsman (negating the benefit from celerity).

You lose on the bleed procs from illusion crits, which is still a chunk of damage even in a power spec.

I don’t think those are worth losing over Illusions. Illusion has terrible minors outside celerity as well.

I’m probably gonna use sword/swrod+ sword/pistol ot sword/focus unless they improve the shield.

Shield is terrible for PvE. A humongous 30 sec cd on the phantasm summon, with a built in 2 second delay, and a block that’s the same from offhand sword in that it only blocks a single projectile and breaks afterwards.

The shield phantasm is atrocious, terrible damage and boon/condi application due to the slow attack rate as well. Shield 5 is the only decent thing about it.

But hey Robert Gee says it’s a defensive weapon like all shields so we can let shield rot in disuse in PvE much like no guardians or warriors use the shield ever in PvE.

For the mesmer the offhand sword and focus serve as better defensive weapons anyways, they either block or reflect/cc without the horrendous damage loss.

Same reason guardian uses offhand focus over shield, focus 5 bubble and the bouncing blind is way better defense than the crappy long cd defenses on the shield.

For warrior they use offhand sword and the block is just as defensive as the shield with a lower cooldown and less offensive loss.

(edited by Zenith.7301)

Your soul is mine, if you don't mind...

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Zenith.7301

If you think they’re gonna call back the voice actors for another reading of the lines (which they have to pay for) only a month and a half away from release, you’re one hell of an optimist.

[rT] spoj's Reaper feedback

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Zenith.7301

I don’t want the buff to greatsword autoatatck damage.

What I want is 1 second of chill put on the first and second autoattack each, and increasing the life force gain.

I don’t want to camp greatsword all the time. It’s why I want reaper shroud damage UPPED. It’s really too low.

That way, we can start with Greatsword 3>Greatsword 2, go into Reaper Shroud, then come back out of it for another Greatsword 3>2. Until 50%, where we spam gravedigger and Greatsword 3.

I also think that if reaper shroud’s 4th skill reflected projectiles, we could afford to improve the leap cast time. It makes little sense to put projectile protectionon a short duration leap skill.

My big problems with reaper are:

- The amount of time we are vulnerable trying to use the greatsword’s autoattack and gravedigger. In Verdant Brink so many mobs have the potential to take off half your health in one hit in the amount of time your animations go through if you don’t dodge.

- Sustain/Recovery. Our healing options are all terrible, but in particular the shout. Once you get low in hp, you are staying low in HP, it’s no good especially with all the poison and cleave damage verdant brink mobs are spitting out. If minions stop being AoE fodder I’ll probably run the minion heal since it seems to be the only viable sustain heal.

- The selfish shouts with mediocre effects. Did we really need more selfish utility? Why not give group benefits to each shout when we strike a foe?

- The bad minors. Shivers of Dread is terrible for how little fear reaper has. Just slap a 10% damage modifier against chilled/vulnerable foes on it. Right now the 10% against foes with vulnerability would be ideal, since chill is useless on champs/bosses.

I don’t ever see myself using shouts over wells, which are our least bad utilities. Our elites still suck and I don’t understand why Lich Form was nerfed in PvE for the sake of PvP when warrior’s Rampage is an infinitely better version of Lich Form.

(edited by Zenith.7301)

Gravity Well Feelings

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Zenith.7301

Just split the skill for PvE/PvP. In PvE it has the float at the end, in PvP it does not.

Swiftness and Boon sharing : Herald vs Mesmer

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Zenith.7301

Except the revenant doesnt share boons it pulses them.
The revenant has a lot of on demand utility. But as a result it is generally inferior to its the counterparts from the main classes.

We have access to all boons in game. Revenant does not. We can share quickness, vigor, resistance, retaliation, aegis better than it.

I made a revenant and a Chronomancer. The Chronomancer was the superior boon support by far.

lol I’d love to know what dps build you’re running that’s giving your allies 10 might and perma fury.

you get perma fury from the dueling tree, and might stacks of that high or greater from illusions + strength runes/pack runes/travelers or frequent greatsword+ that trait. then just use the signet 1-4 times and tada.

Obviously your post has nothing to do with PvE, as usual. Because the meta PvE build is dom/dueling/chrono. No illusions, and mesmers don’t use anything but scholar runes. Fury from dueling comes on mobs with under 75% health, so for the first 25% hp of a raid boss you are generating no fury.

I don’t even know why I bothered responding when as usual it’s gimmick WvW builds.

Reaper Changes for Next BWE

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My proposal remains “Receive 10% less damage from targets within range 300.” to keep that “Oh crap, the monster is on top of me!” feeling.

If people are still complaining that Reaper Shroud melts too fast, then that can be further baked into the trait: “Receive 10% less damage from targets within range 300. Damage reduction and range double (20%, range 600) when in Shroud.”

That’s an equally terrible idea since reapers don’t get any protection against ranged combat.

It could just be “You take 10% less damage while above 75% health. The bonus doubles when below the threshold”. Voila, fixed.

Although I don’t know why we keep asking for more mitigation when our problem is not mitigation, but RECOVERY.

If regen and siphons/signet of vampirism heals worked on shroud, water field blast healing.

And buff our heals, they are just bad. Buffing life force won’t change anything other than making you stay in reaper shroud for longer periods of time until you come out and die regardless because you can’t heal up.

Great Sword and Dealer's Shroud: Redundant?

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Zenith.7301

If they put a damage modifier on Blood Magic I’ll drop Soul Reaping without blinking.

I want my 20% cd reduction and protection from wells and Last Rites. If they ever get around to improving Vampiric Presence and Life Siphon, it’d be our best group support line.

Shouts are garbage so we still use well of suffering+corruption and signet of spite for our utilities.

I also think Quickening Thirst should apply to greatsword as well, Necromancer is so slow without signet of the locust, I miss running on my dagger mainhand set with quickening thirst ;(

Chilled to the bone still needs some help.

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Give it a 1s cast and a 90s recharge and it’ll be on par with the Chronomancer elite.

I support this.

Except no chronomancer will use the chronomancer elite over time warp or mass invis lol.

Great Sword and Dealer's Shroud: Redundant?

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Zenith.7301

Besides, the standard reaper PvE spec already includes the traits Sigmoid is referencing because there are no better trait alternatives for PvE.

You cannot drop soul reaping because of the 5% damage modifier over the lf threshold, and you cannot drop spite because you lose 5% damage against mobs with no boons and 20% extra damage against targets below 50% hp.

Spite comes with the might on shroud 1 as a minor.

With soul reaping you will take unyielding blast because the alternatives are useless in PvE.

The only difference in build might involve Dhuumfire vs. Deathly Perception. You’ll use Dhuumfire in a group setting where 25 stacks of vulnerability have 100% uptime, but in an environment where vuln is not being stacked at high uptimes you might opt for Deathly Perception if you’re failing to cap crit.

Reaper Shroud is merely useful for Executioner’s Scythe for the frost field and occasionally the stability. Otherwise it’s just a form you turtle in to mitigate damage at a DPS loss.

Either way I disagree with Sigmoid in perspective. Reaper Shroud should be an undisputed upgrade in DPS. It is accessed by a resource you NEED TO BUILD UP, and it’s your class mechanic.

I don’t recall warrior burst skills nerfing their DPS nor any class except the mesmer’s shatter, which people already complain about in PvE.

Why should our class mechanic be any different? There should be a reward to building life force other than “go in this form to not die”.

(edited by Zenith.7301)

Energy consumption from wep skills?

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I think energy itself is fine.

Keep the costs for offensive skills high, just reduce the energy costs of defensive/support skills.

Herald holds too much of the Rev's power

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I agree. It seems like Herald was the only elite spec designed to be a part of the core profession. The first 8 professions are fine without their ES, but the Revenant to me seems like it was obviously designed from the start to use Herald.

Herald is not an addition but a core part of the profession, and a very important one at that.

Yeah ok lol.

No mesmer worth bringing to a group WOULD EVER NOT BRING CHRONOMANCER.

Alacrity is a 66% recharge rate reduction for the entire group, on ttop of double time warp, so I don’t know what you’re smoking.

Similarly, any necro who doesn’t want to do garbage DPS in PvE will spec reaper. It’s not “optional”.

You people, I swear. Must be the people mashing 1 on dynamic events or WvW zergs.

A good elite spec that you want to use is not the same as what the Herald is described as in this thread. Before you decide you’re so much better than the rest of us, maybe you should read further than the first few words next time.

There’s no “want”. You either use chrono or you get the kick from my group. A non-chrono mesmer is a kitten mesmer. A non-reaper necro is a kitten necro.

What you describe as “want” applies just as much to the herald. People played the last BWE’s without herald just fine.

Herald holds too much of the Rev's power

in Revenant

Posted by: Zenith.7301

Zenith.7301

I agree. It seems like Herald was the only elite spec designed to be a part of the core profession. The first 8 professions are fine without their ES, but the Revenant to me seems like it was obviously designed from the start to use Herald.

Herald is not an addition but a core part of the profession, and a very important one at that.

Yeah ok lol.

No mesmer worth bringing to a group WOULD EVER NOT BRING CHRONOMANCER.

Alacrity is a 66% recharge rate reduction for the entire group, on ttop of double time warp, so I don’t know what you’re smoking.

Similarly, any necro who doesn’t want to do garbage DPS in PvE will spec reaper. It’s not “optional”.

You people, I swear. Must be the people mashing 1 on dynamic events or WvW zergs.

Alacrity and ICDs

in Mesmer

Posted by: Zenith.7301

Zenith.7301

They can make chill/power block work on initiative and then we can give thieves a benefit from alacrity.

In the case of revenant several of their skills already have cooldowns so they are indeed affected.

Great Sword and Dealer's Shroud: Redundant?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Currently, GS is used for AoE LF and Gravedigger for the 50% mark. Gravedigger alone makes it fantastic, and will make it meta for pve easy. It also offers a nice built in blind with Nightfall which is very awesome (For 50 fractals that’s very nice)

RS is starting to come together, I still think It needs a buff but It’s getting close. Matched with Dhuumfire/Reaper’s Onslaught the damage is pretty nice. You also can maintain 25 stacks of vuln in reapers shroud.

To wrap this up, DO NOT use GS auto for most of anything besides gaining LF in AoE fights. It’s melee is just too slow to beat out RS auto, It has better damage plain and simple.

GS auto outDPS’ses reaper auto. It’s just harder to land in pvp and with CC heavy mobs.

If you’re using reaper shroud for DPS, you’re gimping your DPS.

Have you done proper testing to back this up?

I’m not about to dig a thread 1-2 pages back because you people won’t bother looking up the recent coefficient postings be they by Silverkey or spoj, Red Archnid also did some as well.

Revenant Lupi Solo with Shiro/Glint, unwalled

in Fractals, Dungeons & Raids

Posted by: Zenith.7301

Zenith.7301

Well, not attacking them is easy on a duel but on a zerg scenario it’s basically a reset HP to full.

Revenant healing is so hilariously strong. Meanwhile on my reaper the shout heals me for…4k hp out of my 20k hp.

Making shield useful in PvE.

in Mesmer

Posted by: Zenith.7301

Zenith.7301

I remember when they said they were going to nerf ice bow and instead included a 25% buff to another skill on ice bow on the subsequent patch.

Great Sword and Dealer's Shroud: Redundant?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Currently, GS is used for AoE LF and Gravedigger for the 50% mark. Gravedigger alone makes it fantastic, and will make it meta for pve easy. It also offers a nice built in blind with Nightfall which is very awesome (For 50 fractals that’s very nice)

RS is starting to come together, I still think It needs a buff but It’s getting close. Matched with Dhuumfire/Reaper’s Onslaught the damage is pretty nice. You also can maintain 25 stacks of vuln in reapers shroud.

To wrap this up, DO NOT use GS auto for most of anything besides gaining LF in AoE fights. It’s melee is just too slow to beat out RS auto, It has better damage plain and simple.

GS auto outDPS’ses reaper auto. It’s just harder to land in pvp and with CC heavy mobs.

If you’re using reaper shroud for DPS, you’re gimping your DPS.

Great Sword and Dealer's Shroud: Redundant?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Are you serious? Reaper Shroud damage is worse than our normal weapons. Greatsword damage is not garbage. So you use the greatsword unless you need to turtle in reaper shroud to wait for a heal to not die.

Reaper Shroud is kinda bad in PvE.

Not feeling it...

in Mesmer

Posted by: Zenith.7301

Zenith.7301

To play condi Mesmer outside of sPvP is to play Mesmer wrong.

…..condi mesmer is not played in spvp lol. It’s strictly a WvW roaming spec. Frifox also used a condi build to kill the indestructible golem 4 times in 44.5 seconds, so…

Not a great PvE or sPvP condi class, but condi mesmer might get some scepter+torch+staff love in the future to make condi mesmer more universal than just a dueling build.

GS = Is it even PvE worthy ?

in Necromancer

Posted by: Zenith.7301

Zenith.7301

I was hitting 12-17k.

Gs is the truth

Yet a Tempest and the Revenant hit in excess of 30 k + crits regularly. GS 2 and 3 are nearly useless and they do not fill up RS quick enough, in fact i found myself switching weapons just to build RS up enough to save my butt.

I think you are confused of the use of GS. It was designed to be an AoE LF weapon, and It serves that purpose quite well. In groups LF gain with the auto is fantastic. Dagger will always be the weapon of choice for single target LF gain, It will also always out dps GS auto. Our intended sustained AoE comes from RS.

Comparing Necro to the other classes is a foolish thing to do. Currently, in the state of pve there is heavy imbalance and in order for that to change it will take time. As for Rev, It’s still in beta so It doesn’t surprise me.

We’re finally getting endgame content, which means Anet now has to ACTUALLY balances, so let’s save opinions until we see what they end up doing.

We’ve been waiting for pve class balance for over 3 years in PvE. The LFG’s haven’t stopped shouting “WARRIOR/ELE/GUARD/THIEF ONLY” in that time.

So I don’t know what the hell you mean by waiting for them to do class balance when nothing has changed for rangers and necromancers until a xpac 3 years later.

The whole point of beta is to give feedback, and classes don’t stand in a vacuum so saying your necro can do gravediggers for x when other classes can do y for more and without the easily interrupted slow animations, people should submit their feedback.

your soul is mine healing scaling terrible

in Necromancer

Posted by: Zenith.7301

Zenith.7301

It’s not a scaling defense for recovery. You just get more life force but if you’re in a zerg of mobs and your shroud is on cooldown or was put on cooldown by being depleted by raw damage, this heal won’t save you.

And the other heals are not good for recovery either. This is a PvE issue as in PvP you have constant fight breaks to replenish your HP but in PvE you often will face protracted fights with highly damaging mobs/bosses that will deplete your shroud in mere seconds and then you’re left running like a headless chicken as your heal at best recovers 30% of your hp while mobs/bosses are still pummeling you.

The answer has never been giving us more life force. We don’t need to be a further damage sponge. We need HP RECOVERY.

Disappointment with Verdant Brink zone

in Guild Wars 2: Heart of Thorns

Posted by: Zenith.7301

Zenith.7301

I agree with pretty much everything except the “punish solo exploration” part.
there is a “huge” debate on the forum between 2 type of players, those that find it hard to roam and those that find it easy. And as I said on others similar thread I think its just a L2P situation (new map, new AI, “new” class, new abilities) and after a couple of days most players will be able to roam without any troubles on the map.
But I find it weird that you think DT or SW are “punishing solo exploration”. It was common “feeling” at their release but it disapear quite fast.

Anyway I agree with most of your pros and cons but I stay optimistic because it is just a beta.

The punishing part comes from areas of the map suddenly being covered by dynamic events bringing zergs of mobs to the area you need to explore or jump off from. For example, try to get that mastery point on the northern side of the map where you jump through the canopy hole down to a branch holding it after killing the legendary champion from the event. If nobody comes do that “build x bombs” event and the zerg is not large enough to do the event, which can actually swarm player with tons of mobs and aoe, you then have no access to that mastery point and have to wait for the event to disappear.

On a class like thief or mesmer this is no issue as I can just spam stealth to skip through, but on a slow class like necromancer running into the zerg of veteran/elite mobs is suicide.

Basic Enemy Combat Difficulty

in Guild Wars 2: Heart of Thorns

Posted by: Zenith.7301

Zenith.7301

They need to have spell effect culling in this game. I can’t see crap if there’s a guardian/elementalist/mesmer around covering the mob in spell effects.

Disappointment with Verdant Brink zone

in Guild Wars 2: Heart of Thorns

Posted by: Zenith.7301

Zenith.7301

Welcome to more Dynamic Events. Clearly everyone loved zerg content so we’re giving you more of it. Forget hearts and NPC interactions or hero challenges. Join the zerg train and press 1 and collect your loot bag/mastery track xp.

Reapers tanky due to infinite life force bug

in PvP

Posted by: Zenith.7301

Zenith.7301

Greatsword is dead on arrival in PvP. The backloaded chill in the third strike of an autoattack chain of which you’ll be lucky to even land the second autoattack is not that great.

Gravedigger is just a stronger hitting Maul, meaning stupid easy to avoid and requiring the planets to align to land a hit with it.

“Hey, our necro heals don’t heal for much and all these heals, dagger 5, focus 5 and Dark Pact have incredibly long cast times that are easy to dodge/interrupt. Can you reduce them to be in line with other classes please?”

“Sure, your specialization is going to have an even weaker heal, and we’ll give you this weapon that’s going to make it much easier to get yourself killed with even slower animations. Have fun!”

Swiftness and Boon sharing : Herald vs Mesmer

in Mesmer

Posted by: Zenith.7301

Zenith.7301

Except the revenant doesnt share boons it pulses them.
The revenant has a lot of on demand utility. But as a result it is generally inferior to its the counterparts from the main classes.

We have access to all boons in game. Revenant does not. We can share quickness, vigor, resistance, retaliation, aegis better than it.

I made a revenant and a Chronomancer. The Chronomancer was the superior boon support by far.

lol I’d love to know what dps build you’re running that’s giving your allies 10 might and perma fury.

New Pet Types u wanna see...

in Ranger

Posted by: Zenith.7301

Zenith.7301

I want a pet type that doesn’t die to zergs and aoe instantly and does at least jaguar level dps and can keep up with moving targets and cleaves on melee.