if you get… dangerously cheesy, you can complete path 3 in 16 minutes. 25-30 minutes otherwise.
I fully believe path 1 is doable within 30 if there are no lupicus wipes.
Path 2 can take upwards of an hour
and Path 4 I’ve never tried to speedrun because I dont really see the point. 180 tokens a day is enough for me.
Runes give special bonuses that are impossible to find elsewhere. Depending on build setup they can easily give large benefits. For example, a baelfire rune that increases your burn duration by 15%. For some players this would be useless. But if you put than on an elementalist with a trait that gives him 5% damage while things are on fire, that 15% burn duration may be all he needs to keep a constant 5% damage boost going.
Orbs and crests function more similarly in that they only give stats. The crests however give stat combinations that IIRC Anet considers to be “better” or at least “more desired” which is why the Power/Tough/Vitality is found on a crest than on an orb (the closest orb approximate is beryl with its Power/Vit/Crit damage)
Finished this last night. All we had to do was have the person the NPC was following stay back at lupicus while me and a friend ran on ahead to duo the final boss. 2 crystals was all we needed to finish off the stargazer (ele + guardian)
What’s strange is that this does work in pvp, just tested it in the mists and the target circles do increase while in pve they don’t.
the mists has strange interactions with skills. For example, in the mists, vapor form doesnt give you downed penalty, but in PvE it certainly does.
“We’re in it to win it. If you’re not, you’re out.”
Thats the main issue with the 2v1. As I have constantly stated.
It’s not SBI. It’s JQ.
As the team in second they NEED to start attacking the team in first in order to actually take first. But they arent. JQ is literally playing to lose every time they focus blackgate.
2v1 is expected, nessecary, and obviously going to happen. But if anyone on JQ actually maybe thought about how to get themselves into first place, they might come to the realization that they arent going to take BG territory faster than SBI will, and all they’re doing is solidifying their second place position with every attack.
Now, maybe that’s acceptable to them. But I have a hard time believing that the previous rank 1 server finds it acceptable to roll over and take a second place position.
inb4 5 SBI posters with absolutely no clue come in and falsely accuse this post of crying.
that sounds like youve missed EBG, and maybe some other maps. Double check all your WvWvW stuff. Keep in mind each borderland is its own seperate map.
you dont need to kill anything past lupicus on the jotun path btw. It’s actually the second shortest path after forgotten. The ooze poison things can be reflected. The crystallines are cake. The skaggoth is weird, but not hard. Lupicus is lupicus, and then you can actually solo the final boss.
The bug only occurs when the NPC dies on the final boss, so the trick is to have her dead before you enter the room.
In order of ease
1. forgotten
2. Jotun
3. Mursaat
4. Seer
in order of speed (with a good team
1. Forgotten
2. Jotun
3. Mursaat
4. Seer
If jotun wasnt bugged out people would probably be able to clear it much faster than mursaat. The main reason people used to stay away from it was that there is no waypoint close to lupicus, so if you die you stay dead. But for teams who dont wipe on lupi the jotun path is often very fast and very easy.
1. no
2. 3d models are often not good representations of how the item appears ingame. Just look at say twilight : http://www.gw2db.com/items/63469-twilight
Also different lighting can make things appear different colors.
“Is that a femur (or some king of leg bone)? Is this supposed to be something akin to Wirt’s Leg in Diablo. I’m trying to wrack my brain for anything GW1 related but I’m coming up short.”
The weapon IIRC should have +10% vs grawl. I believe its just a reference to grawl fascination with naming things.
Hey, for those who were unaware, this morning at 2am the clocks went back an hour. I’m just curious, does anyone know if this means dailies will reset at a different time?
For instance, on EST they reset at 8pm. Will they be resetting at 7pm now, or still 8pm?
I do not believe it would. However do keep in mind that you can party people, and do dungeons with them, from cross server.
just a note: while that arrow cart is a pain, there are a few safe spots along the far wall where it cant hit.
Also swiftness enables you to make the jumps while in combat. I’ve gotten up to the top of the arena even with 6 people camping there before.
“Depends on the keep really. Some of the keeps are very easy to defend if seiged up propperly and withstand a ridiculous amount of punishment. If you have enough siege you can hold a keep eaisily against a huge zerg even with a skeleton crew.”
Yeah I know. But at that point I would have expected at least some JQ presence. I was quite honestly expecting JQ trebs to be going up in bay waiting for us to exhaust SBI at redbriar so they could swoop in and take it. Or a JQ golem rush on something. I’m not complaining about the 2v1. 2v1 happens (i’ve made numerous posts explaining why and how it happens, and that it should happen) I just find it hilarious that JQ posters will deny it, or rush to rationalize blatant 2v1’ing with rather flimsy excuses.
Also the hills aint that bad, JQ has previously before, used a mesmer portal strategy to assault it (same keep too, I would know, I was there) that allows them to bypass the outer gate once they’re inside. And once they’re in, that inner gate falls pretty quickly. The hardest bit would be the lord room, which is really just 1. pop immortality skills 2. charge in 3. mesmer portal if you’re feeling really fancy (im pretty sure JQ knows how to do this too) I’ve seen JQ take that keep, even with defenders there before. I was expecting them to do it again. Especially seeing as if they had been attacking the keep, SBI would have found themselves in a 2v1 situation, which keeps JQ at a much larger advantage. At the end of the day, you could continue to try and tick cap supply camps, or you could tick cap a keep instead ;o
Ah the old lapdog claims start. I remember those fondly during the matchup between HoD, JQ, and SBI. I think if I remember right SBI was HoD’s lapdogs at that time. Good times and good meals. I really wish Anet would ban the blatent trolls that post this crap about 2v1 and lapdogs as it is getting really really old.
Is it old? Heck yes. I just like the word lapdog because it reminds me of Old king from ACFA. That guy was sweet.
The story I posted was mostly an attempt at humor. But it doesnt actually change the situation. JQ blatantly ignored SBI land holdings, including an undefended keep, and instead hid inside the bay, only poking out to come take BG supply camps. For all their big talk of “if its red it’s dead” and “We’re gonna fight everyone” they certainly werent ;p
I wouldnt have posted it if I wasnt honestly curious though. There is, as far as I can tell, no logical reason to have done what those JQ players did. You can tell by the screenshot that it isnt specifically one guild, which means a group of JQ players, a rather large group, all did the exact same very illogical thing. I’d be more than interested in hearing their explanation of why they went and did what they did. Because it seems to be flying in the face of any conventional tactics. Why ignore an unguarded keep or unguarded tower? Why ignore the camps when SBI holds them, but not when BG does? The only reason I can think of is that they were specifically gunning for BG, when BG is in last place, and clearly not the biggest threat on the map.
I can garuntee you an SBI keep is never undefended and I am from SBI. If you attack one of our keeps we will respond in force. We have gotten a lot better at response times recently. Sure sometimes we don’t respond with enough but we will respond very quickly. If you think you are ever going to get an easy quick undefended keep if we have people on the map you are mistaken.
I dunno, JQ had the entire top half of the map for a good hour or so. I struggle to believe they couldnt build say 3 golems, and portal over to the keep and take it. As far as I could tell SBI didnt have incredible numbers on the borderlands. Most, if not all of their forces were over near redbriar. At the very least the scenario would play out like this
JQ attack keep -> JQ takes keep before SBI can react
or
JQ attacks keep -> SBI reacts -> BG takes redbriar (as SBI leaves to go defend their keep) -> BG moves onto greenlake (not gonna be able to take the bay without way more supply than what we’d have) -> SBI now finds their keep in a pincer. To get to the keep they’d need to pass through the BG zerg. So anyone who dies in the keep stays dead. -> JQ would eventually take the keep, or BG would eventually take the tower (as good as SBI might be, against both BG and JQ? I dont think you could hold both objectives. It’s just sheer numbers at that point) -> Whichever one is captured means JQ wins overall, as then they can back off resupply and attack the keep again, or if they already own the keep they can then head south from either side of the map to continue pressing the invaders.
Despite reactions times from SBI, JQ essentially threw their hands in the air and went “kittenit we dont want this keep at all” and gave up. I struggle to believe that after an hour of holding 3 supply camps JQ didnt even put up a single treb in order to prepare to take SBI stuff.
EDIT: as for those saying it was the tick capping. Explain how the camps remain SBI for well over 30 minutes before JQ moves out? If they were truly tick capping, then why would they wait until after SBI has already gotten 2 ticks out of both camps. And then move in to take them literally the exact minute after BG does? The coincidence is just far too high for it to be tick capping.
As for strategic value of owning a supply camp. The one that gives supply to the bay i’d agree. Which only makes it more confusing that JQ would let it sit there for 30 minutes. For the one at champs, there is no tactical advantage from owning it besides denying supply to SBI. Which would have happened by leaving it as BG’s anyway. As for loading up on supply. They A. have 3 supply camps already B. the camp was empty because we just unloaded it after taking it C. they proceeded to do absolutely kittenall after taking the camp. No trebs, no siege, no golems, no attacks on SBI after taking either camp.
(edited by Zenyatoo.4059)
Ah the old lapdog claims start. I remember those fondly during the matchup between HoD, JQ, and SBI. I think if I remember right SBI was HoD’s lapdogs at that time. Good times and good meals. I really wish Anet would ban the blatent trolls that post this crap about 2v1 and lapdogs as it is getting really really old.
Is it old? Heck yes. I just like the word lapdog because it reminds me of Old king from ACFA. That guy was sweet.
The story I posted was mostly an attempt at humor. But it doesnt actually change the situation. JQ blatantly ignored SBI land holdings, including an undefended keep, and instead hid inside the bay, only poking out to come take BG supply camps. For all their big talk of “if its red it’s dead” and “We’re gonna fight everyone” they certainly werent ;p
I wouldnt have posted it if I wasnt honestly curious though. There is, as far as I can tell, no logical reason to have done what those JQ players did. You can tell by the screenshot that it isnt specifically one guild, which means a group of JQ players, a rather large group, all did the exact same very illogical thing. I’d be more than interested in hearing their explanation of why they went and did what they did. Because it seems to be flying in the face of any conventional tactics. Why ignore an unguarded keep or unguarded tower? Why ignore the camps when SBI holds them, but not when BG does? The only reason I can think of is that they were specifically gunning for BG, when BG is in last place, and clearly not the biggest threat on the map.
no this is happening in pve. I don’t think i tried this for pvp yet.
I am aware. It’s a bug that occurs due to your pvp armor. If you go to the heart of the mists youll see that your pvp armor has runes of the elementalist on it. The tooltip is incorrectly displaying those even when you are in PvE zones. Leading it to show you with 12 runes (6 from your PvP set and 6 from your PvE set)
However I believe the bug is visual only, which means if you want all the bonuses from the runes in PvE, you will need to keep the tooltip at 12/6
“If BG players in this thread think SBI and JQ have some pact to boot any new comer that shows up….That’s laugh worthy.
SBI and JQ are rivals. I WvW A LOT…SBI is our primary target. Why? Biggest threat."
Where were you during prime time US? Because the JQ borderlands paints a different picture.
Story time chillins, gather round ya’ll.
So there I was, looking for a good ol’ fashioned WvW time. But alas, there was a Queue for BG and EBG. No matter I thought to myself, JQ borderlands probably needs assistance! Off I rushed to go aid the war effort. Spawning in I noticed two things immediately. One, I was outmanned, and two, JQ was at our front door of the spawn. Quickly rallying behind the nearby commander we pushed those JQ dogs out of our spawn area. They fell back quickly, nearly tripping over themselves to get back to their nearby keep. “That was weird” I mused to myself, “why did they leave so quickly?” I barely had a chance to come up with an answer before a fireball smacked me upside the head. “aight who the kitten threw that!?” I started to question, only to see the might of an SBI zerg flooding over the rocks.
The fighting was intense, but BG persevered, and we pushed SBI back to redbriar where they were holed up. Now this is about the time I checked my map, and man, what a sight JQ was holding the bay, and the southern camp. whereas SBI had everything from their spawn to ours and the eastern hill keep. No matter I thought. This is it boys, siege warfare. The first thing we did was conventional rams, we broke through the doors, only to see them start to repair them back up to half. “ kitten their eyes and their yaks!” we cried. Opening my map, I noticed they had taken the supply camp between redbriar and the bay. Our commander was quick in his judgement “That’s JQ territory, ignore it, they’ll come get that camp back for themselves, nuke the yaks as they try to pass by, keep the siege going” diligently we set to work.
after 20 minutes passed by of singeing and rushes and counter rushes, I checked my map again. To my dismay JQ had not even left their keep. Our commander, briefed on this new info had a new plan. “Take the camp, if JQ doesnt want it, we’ll have it” onwards we went through the backroads of our spawn, past the chickens and pigs, those poor NPC’s never saw it coming. Quick as a dagger in the dark the camp was ours. Rejoicing was held short though, as less than 60 seconds after we had taken it, a 30 man JQ zerg burst out of the bay, making a beeline for the camp. “retreat our commander called out. We cant fight a war on two fronts, let them have it, as long as SBI doesnt get it” So we did.
It wasnt over though, a brave soul tried to drum up men for a dangerous mission “I’m going to raid champions dawn and keep those grubby SBI hands off of it, who is with me!?” The fighting men of BG cheered, there would be no shortage of volunteers. Quickly and quietly we swam past the jellyfish and the manta rays. We crept up on champs and raided it. In and out before anyone knew we were there. SBI had no supply, and redbriar was surely taking a beating by now.
I started to return to redbriar, only to see the clarion call of an attack “Zerg at champs, need assistance!” My god, that was fast, how did SBI react to it so quickly, how could they afford to send members of there. “It’s JQ!” came the cry once more “JQ at the supply camp!” I felt a lance of ice pierce my heart. JQ? It couldnt be! I hastily checked my map. They would have had to swim around the SBI towers, ignored the kitten SBI sentry too, just to come for our supply camp? Inconceivable! But no, to my absolute horror the call was true. JQ had ignored BOTH supply camps for well over 30 minutes, only to move on them as soon as blackgate took them. “What sort of man fights like that?” I wondered to myself. “No man, only a pitiful lapdog” was the response from my friend. We turned and left the battlefield. There was nothing for us here.
I ask you JQ. Do you have no sense of pride? No sense of shame? You used to be the rank one server. Now you’re just a lapdog for SBI. Too afraid to attack their undefended keeps, on your own bloody borderlands. Scavengers, clinging to what little meat you think you can take without upsetting your SBI masters. I hope you recognize yourselves in this picture, I hope you see with your own eyes the dogs youve become.
~fin
to be quite honest. You really shouldnt go into Arah without having done any kind of research.
Dungeons are meant to be hard. They’re meant to be the challenge of the endgame. Arah especially. You shouldnt be walking into arah unless you’re 80 in full exotics. I know I didnt walk in there without looking up at least 5 different guides for it. Heck, right now you are on the internet. You could, with a few key presses, navigate yourself to youtube, and watch a group clear path 3 arah in ~25 minutes. Then the next time someone in your party takes off running you know exactly what he’s doing and where he’s going.
25 minutes of your time in order to know exactly what’s going on and what needs to be done? That’s a bloody bargain that is.
it may sound elitist, but if you dont want to spend a half hour of your time to research the dungeon, then perhaps you should go with friends instead. Stumbling through a dungeon blind with friends can be a hilarious experience. Doing it with a PuG? Not so much.
It’s a bug that occurs due to your PvP armor. If it works anything like the aquabreather does, then you are not receiving the full bonuses unless you have all 6 runes on your main set.
Somehow, both of it doesn’t appeals to me. (The effects and lightsaber-waves.)
The only reason why those two appeals to me is because it’s hard to achieve.
My personal rating will give them:
Twilight – 6.5/10
Sunrise – 7/10Great chainsaw appeals me by many folds than the 2 legendary GS. It’s a mini-legendary as many people said. They’ll be rarer than the legendary GS in months or years to come because they can never be crafted unlike the legendaries.
Cant you still craft the mad king chest things or were those removed? There’s no shortage of tonics and boosters, and I think just about everyone is swimming in candy corn o.o
Eternal battle grounds.
In between anz and wildcreek (Red and Green towers) it’s on the west side of the map. For the destroyers to spawn, the axes on the map must be grey. If they are any color, the dredge must be killed, then after a short while they will go grey, and destroyers will spawn.
Because achievement points mean essentially nothing. (especially with a repeatable achievement that costs nothing to do, and also only takes like a minute, if that, to get.)
If you’re looking to show off, look towards titles rather than achievement score alone. I see someone with 5K achievement points but he doesnt have a title to show off? I know he got those through either spending money, or by standing still clicking in his inventory for hours. I see someone with 1K achievement points, but they’re flashing a dungeon master title? I know that guy does a heck of a lot of dungeons, and probably not much else.
Yeah the risen high priest is pretty cool.
For those not in the know. During the mornings he will start with twilight, and then at 25% he switches to sunrise. During the evening he starts with sunrise and switches to twilight at 25%. Also he gives himself like 5 minutes of quickness and starts doing 9k with glancing blows <.<
Its assumed that there will be new things under the guild upgrades eventually. I believe guild halls have been confirmed as something that may be coming? Which might require politics.
every jump puzzle chest resets when the dailies do. Before halloween it wasnt worth doing them over again (having done literally every jump puzzle before halloween I had yet to receive a single rare from them. Nor had any of my friends who had done them all) post halloween patch the loot from JP chests seems much higher, i’m getting rares at around a 33% chance now.
its on guildhead.com but not gw2db.com
so now i know who is update their items base
This is the gw2db page for kevin.
http://www.gw2db.com/items/7770-kevin
No I dont know why it says berserkers mace of restoration. But the ID link thing is kevin when you use it ingame.
Hooray for quote bugs
“Completely wrong. Mainly because there are many other reasons to attack, eg. the team is already being attacked, they lack the manpower to defend so it’s easier to take”
If you read you’d note that I explained this. Obviously if you can get a 2v1 advantage you take it, the issue is that this shouldnt occur to an already losing team. If a team is already being attacked, then you can assess the situation. Which team is being attacked, what position are they, who are their attackers, what position are they, and then you can figure out who is being stupid at the point in time. The fact is, if 1 team is being attacked, then 1 team is attacking, and BOTH of them are ripe for the picking. The question then becomes “Which team would it be more profitable to attack” and in almost all scenario’s the answer should be “Whichever team has more land we can take from”
“when we see a town -we take it.”
This is true, however, generally speaking you have 2 directions to travel on any given map, with differing enemies in those directions. If you are purposefully moving in the direction filled with enemies that it’s less profitable to attack, then you’re doing it wrong ;o
SE path 3 final boss. The room has large ruins, and metal piping that you can clamber all over to stay out of melee range
That’s the only one I can think of.
The problem is that some moron decided that being in combat should slow you down (like seriously, what the heck? Adrenaline is pumping through me, BETTER MOVE SLOWER!) and them some other moron (maybe the same moron? Who knows) decided that slower move speed should mean short jumps (which I guess does kind of make a logical sense. But tied with the first morons decision evolves into absolute shenanigans)
Basically a jump puzzle boss wont work because you’ll be in combat, and thus unable to actually jump worth a kitten
Actually Ruien I highly doubt that it is intended that you attack her through the invis phase as she does not start regging till about 10 to 20 seconds after being invisible, so gives you time to get the sparks to the statue before she even starts to heal.
It is an option and we tried it on our kill with having 3 people on her and 2 doing the sparks but because of very bad agro from the sparks it was after all more effective to just have everyone around the statue and try to get the sparks in the traps.The problem I have with this encounter is the the range at what sparks can attack you, if they would only be able to melee it would help a lot and the other is that it is nearly every time impossible to see which of the traps are not yet occupied. These 2 things should be fixed and then Simin is in a state where you can beat her without being overly frustrated because something does not work as it should be.
“as she does not start regging till about 10 to 20 seconds after being invisible”
False, well and truly false. She starts to heal immediately upon stealthing. Unless they changed her since I did it, in which case holy kitten, simin is cake now. Because seriously, 10-20 seconds of no regen once stealthed? That would make her so easy. I could go make a sammich and still have time to lure all the sparks with 20 seconds.
Trust me, she heals as soon as she stealths, at least she did when we killed her a few months ago.
I dont really understand why everyone assumes that it’s crying when you point out what SHOULD occur if all teams had proper game sense.
Here, lets lay out some math
JQ: 310
SBI : 200
BG: 185
Now lets assume everyone is playing to win. As second place, SBI needs 115 potential points to start beating JQ. The question becomes, “where do they get it”? Attacking blackgate as SBI right now is A. entirely foolish and B. bad game sense. Devoting your forces to attacking blackgate is worst case scenario for you. In order to beat JQ that way, you would need to take well over half of BG’s lands. Meanwhile, if you attack JQ, you only need to take 60 potential points from them in order to start winning. Not only is this less points than 110. But it also opens you up to a 2v1 advantage, in which SBI and BG attack JQ. (and BG should go for JQ assuming SBI isnt attacking BG, as it will be the fastest way to get points)
JQ currently needs to attack either A. whoever would enable double teaming (For example, if SBI were to attack BG, then JQ should attack BG, as it would be the 2v1 advantage for them) or B. the people in second place (currently SBI) as they are the biggest threat.
In short if you are playing to win:
Second place should always attack first place, even if first is going for last.
Last place should always attack with second place if possible. If not possible, then you’re either being double teamed and cant win, or should attack second place with first place.
First place should always attack with second or third place if possible, and second place if not.
Last night, JQ was the team with bad game sense. Based on the recent SBI posts I can only assume that its currently SBI with bad game sense. Which saddens me because they certainly seemed to have better game sense last night. Maybe it’s just the US primetime SBI that is bad. Who knows.
Again in short:
The only team who should be getting 2v1’d is the people in first. If this isnt happening, then some team is playing stupidly, and by god i’m going to point them out and ask what the heck they think they’re doing. ;p
actually the 2v1 is pretty strong in this matchup. Jade quarry will charge out and attack our overlook. We push them back to SMC, only to get blindsided by an SBI zerg that keeps sneaking past anz for literally no reason BUT to come fight us as we chase away JQ.
Or at least that was what was happening last night. We also had groups of 5 walk down to golanta and cap it without an resistance from either team, so clearly there was no fighting on that front when I was on.
There’s nothing wrong with a 2v1 if blackgate is in the lead (that’s how its MEANT to work) but denying that it’s there seems a little foolish, when it’s quite obvious to anyone who spends more than an hour playing for the BG side.
1. I believe so
2. No. There are often multiple enemy types per dungeon. This is probably most noticeable in COE
3. Sons of Svanir and Icebrood are not the same. Sons of Svanir are the seers, hunters, claymores, maulers, ETC. The “Human” enemies. The icebrood include the elementals, quaggans, wolves, collossus, and possibly certain bosses such as the icebrood norn bosses (such as the 2 at the start of plunderer path) Which is why there are 2 different sigils.
path 1 – buggy. Must not have NPC die at final boss or she wont open door. Doable, but hard.
Path 2 – Works fine fine me. The waypoint mentioned is simply because spider hitbox is stupid as kitten, and thats all there is to say on the matter
Path 3 – Works fine for me
Path 4 – Works fine for me, simin is a kitten, but doable. Also she isnt the final boss.
This should be the incentive to stop skipping everything, which I can’t stress enough while playing pug. Mobs in AC are easy, killing them only take a min or two, which is a far better alternative than risking the NPC bugging out.
actually certain dungeon paths are harder unless you skip. Like Arah path 1, in which getting the NPC killed before the final boss makes it not bug out. lol.
lightrayne is correct.
Had someone from an EU server try and join us on US and it didnt work. having them transfer to a US server (any US server) let them join.
I believe krhysoar(?), the golden sword has the same skin as dawn though. And it is quite a bit cheaper.
Thank you, it does indeed have the same skin.
And just for clarification, it’s Khrysaor, the Golden Sword
Funny name is funny. I was like, im sure there is a khrysaor in there, I just didnt know the order ;p
I believe krhysoar(?), the golden sword has the same skin as dawn though. And it is quite a bit cheaper.
I believe it is when you get interrupted while mining. Tested it today.
Being attacked wasnt triggering it, but being knocked down by an abomination, or pulled by a putrifier would trigger it.
I dont know how you would do that out of combat.
did this yesterday. Had no problems. The area they seem to be referring to is right before you get the scepter fragments. This may bug out if hodgins has aggro of monsters nearby (he loves fighting those ooze)
Where do you et the molten and destroyer daggers?
Molten – CoF
destroyer – Mystic forge
I’ve already done mine but props to you guys. May I also suggest CoF path 1, it’s really, really easy. 15 minutes with a good party, 20 with a bad one.
We did consider it, but there is one major flaw, which is that the dungeon itself is a much higher level. People who want to do their monthlies encompass all level ranges, rather than just level 80, so we decided AC was perfect for it, as that means anyone who could potentially do the monthly, can do it by coming with us.
Haha this is a great idea. I was going to begin to set one up myself for Operation: Union. Looks like you beat me to the punch.
Good on you guys!
Do you mind if I help you guys? At the moment I’ll be helping the folks in Operation: Union but would love to spread the awesomeness to others.
I also run AC extensively basically living in it.
I would also be interested in helping some folks (I’m on EU Aurora Glade, so you know timing)+100 awesomesauce!
You could certainly help if we have room. But most of us believe that 2 guildies + 3 people is more helpful than say 4 guildies + 1 person, as our guildies already have their monthlies done. It’s not that partying you wouldnt be cool, it’s just that if we already have 2 guildies in the party, bringing you means helping less people o.o
Are any of you up for HotW or CoE? I mean id there a side group that doesnt do AC?
Also guys this is a great idea and ty for putting it in motion.
I know a few of our members do both of those. I dont know why they do HoTW, but they hit up path 3 and path 2 quite often. There is also a group farming charged lodestones out of the CoE chests, so they’re usually looking for extra people.
Hey guys, going to bed. I’ll make another post tomorrow if/when we plan on doing more runs with people. See you then.
additonal note:
In eternal battlegrounds if the dredge are non-allied the event to ally them spawns level 80 destroyers. I assume these also drop the lodestones.
What server.
I hate dungeons because I was forced to do them in so many other games.
Have never done one completely in this game due to it. All I did was run in, solo one mob and leave.
“server – You can come from any server, do not worry”
You can cross server dungeons easily. Simply have everyone wait outside the dungeon on their respective server. We’ll enter first, and then it’ll prompt everyone, on every server. It then moves everyone to our server for the duration of the dungeon (which is why I noted that european players may have some lag issues)
this is great of you guys. : )))
make sure you tip them if they help you peeps!
you dont have to pay us. We do 3 AC’s every day anyway as you get 26+20+7+7 silver (per run) if you use omnomberries, so we do it for it’s own financial reward. You dont need to give us anything o.o
Game is probably about to be down for a patch, as it just booted us from WvWvW. Offer is still open for ~20 minutes though (post patch)
Brisban involves the nightmare court, bandits, and the inquest. The eastern section is devoted to the nightmare court. The south is inquest. Then bandits are scattered all around. In the middle is a mountain full of skritt.
It’s really not either asuran or sylvari. Both of them have specific locations in the zone.
I feel like the dungeon will probably be something like an “endless” or at least “multi level” dungeon thing. You know how games had those towers with 100 floors or whatever? Something like that. With the loot being better as you go through the floors.
Hey everyone. I’ve seen a lot of people talking about this. So me and my guild discussed it, and this was our solution. Throughout the month we’re going to basically be hosting runs for easy dungeon paths to help those who dislike/have never done dungeons finish their monthly.
At the time of this post, you can contact me ingame, or here on the forums. Post will be open for an hour. If we dont get 3 players by then I will call guildies to help, so dont worry about not being able to do the run.
About us: The people doing the runs today are me and my guild leader. We are level 80, exotics, and dungeon masters, we’ll be doing all 3 explorable paths of AC, and possibly an extra 2 dungeons if we have time.
Requirements:
level 35+ (While you can enter the dungeon at lower than 35, we would prefer you to be at the level of the monsters)
server – You can come from any server, do not worry. However we will be on an american server, so those of you from europe may lag slightly once we enter (as it basically brings you to our server)
And that’s it.
First come first serve. PM me ingame or here on the forums if you want in.
tl;dr
doing dungeons, taking people who want their monthly done quick and easy with me, pm ingame or on forums, first come first serve, 3 slots left.