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Mobs we love to hate

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Posted by: Zenyatoo.4059

Zenyatoo.4059

Any monster that removes your ability to move around.
Ooze and their immobilize auto attacks from longrange…
spiders with their immobilize long range and then their cripple bite
various hyena’s and things
Any risen or krait who pull you backwards into them, especially the ones that can pull you from offscreen and literally through walls. (though this can have some hilarious effects in the water)

Seriously, in a game based around the feeling of exploration, why are there so many non-critical monsters who take that away from you, with their basic auto attacks…

So arborstone (fr) server has so many bots in pvp...

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Zenyatoo.4059

I cant speak for the bots as that sounds dumb.

The golems I could see quite a few as coming from jump puzzle blueprints, or just rich people. I have 3 prints, and 18 gold. 10 players like me on my server could fund those golems easy.

As for points it’s possible they may have farmed them? From my understanding each NPC kill grants points per tally. I’m not sure of the logistics behind it, but if they captured everything from you, they most likely killed quite a few NPC’s along the way.

Which Legion did you pick?

in Charr

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Zenyatoo.4059

Ash. Its just way more fitting for an elementalist.
Blood is full of meatheads who want to bash things with their swords.
Iron is ok, but it’s really more of an engineer thing.
The ash legion understands the value of a delicate stab in the back, or a swift bolt of lightning to the heart as the case may be.

Three weeks in, let's give some feedback

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The bit about the story mode resonated most clearly with me. I have several guildies who are finally starting to hit dungeon levels. But they’ve quite literally skipped over the story mode to do runs (only the enter-er needs to have finished it) because there’s no point for us to have done it.

However if they then want to do story mode they’re screwed. I have no reason to do it besides helping guildies, and PuG’s have even less reason to.

Endgame, whats the problem?

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Zenyatoo.4059

The dungeons are mostly unfun unless you’ve got a dedicated guild of people high level enough to enjoy them (which is currently a minority)

The crafting professions are gold sinks. Most of them will never be maxed without you needed to either buy or farm some item. And once you have 400 in a crafting profession you wont be able to make anything worthwhile. (Pretty much no item sells for more than its component pieces will cost/how much you could get for them if you farm them) especially not with the 15% TP cut.

As for events they start getting really really really stale. Events at high levels are literally “Defend location from the risen [and its always the same risen enemies]” or “kill all the risen in this area”

Also dragons stop popping up once you get to orr. Claw of jormag is the highest level “world boss” and he’s across the entire world.

Oh and zhaitan was a joke. Probably the least climatic boss fight imaginable.

WvWvW has 4 hour queues for most people and they dont want to change server and leave behind friends just to get into a game on a server that is mostly likely being stomped hard.

The game is certainly fun, but it is entirely possible to run out of fun things to do when you hit 80. (Unless you like serious grind, but if you do then you’re screwed anyway because anti-farm caps)

Stuck at 99% World Completion

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Did you not keep track of the zones you had 100%’d?

As for the POI it’s probably the one in chantry of secrets. Go to bloodtide, go in the deadend cave, then theres a door/portal on the uh, left side I think? Smash your face into it and there should be a PoI on the other side that you get.

SE Inquest Path

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Posted by: Zenyatoo.4059

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Trash mobs just have way to much health.
When they’re easy to kill they’re tedious
when they’re hard to kill they’re obnoxious

Making dungeons more fun

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Posted by: Zenyatoo.4059

Zenyatoo.4059

Overall I think bosses need a major rework. My suggestion to Anet would be to play a game like monster hunter. Almost every boss in monster hunter feels unique, has strategy you can use, environment you can use, proper telegraphs, and so on. While still remaining challenging and punishing.

If I were to try and bottom line all of this

make bosses more like: Baelfire, Forgeman, Destroyer of Worlds, The Wurm in TA, The spider in the up path of TA, the taskmaster in slavery SE, and the golem in CM story, the boss that summons adds in CoF (both of them).

Avoid making bosses more like: The asura in inquest SE (both of them), the ice troll in HoTW butcher path, any of the kudu golems and indeed kudu, most of the bosses in AC (especially the lovers), Zhaitan (I didnt bring this up… but, we know what you did, and it sucked) Forge whatever in CoF.

Try to revamp bosses like this: Butcher, the ice troll in HoTW, The first golem in inquest SE, basically any boss that is literally just dodge and spank. With no really interesting mechanic besides “is a boss”

That’s really all I want out of the dungeons. Fun, interesting boss fights, that I can actually attempt to plan around.
Oh and maybe cut down on trash monster hp a bit. They’re not hard, simply tedious and anti-fun.

Making dungeons more fun

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Zenyatoo.4059

Strategy is the next big thing that often feels missing.
Bosses used to be tank and spanks, now they’re just dodge and spanks.

The best examples I can give of a boss that had strategy for them is the wurm in TA explorable. The first time we did this fight my team got creamed. We literally gave up after zerging him down because we didnt want to put up with the dungeon. A few days later I read that if you stand next to him, he doesnt goop you. Bam, strategy obtained. Did it again with a PuG, told them of the strategy, and suddenly the fight was a lot more fun. And it was a GOOD feeling to find a strategy that works.

This is very lacking for most bosses, the strategy is usually just "dodge, dodge some more, dont ever get hit, and deal with the “mechanic” if the boss has one.

Strategy goes hand in hand with mechanics. If there are unique mechanics, bosses will have unique strategies.

But thats not the only way to do it. Environmental factors can be a big part of the fun. Take the destroyer of worlds boss in SE military. This boss has mechanics youve seen before. 1. Spawns adds (we’ll discuss this in a bit too) 2. hits you in the face for damages and 3. pulls you in. Not exactly the most interesting. But the way you can fight him is incredible. Our strategy? Parkour. That was literally our strategy, jump around the ruins next to him, striking him, and evading his adds for the entire fight. It was one of the most fun bosses we’ve done, despite his recycled mechanics.

Speaking of recycled mechanics. If you do recycle them. Make them actually worth it. Go look at a typical MMO where the boss spawns adds. Or hell, look at the second boss in CoF story mode, who spawns adds. Notice what they have in common? The adds are typically low health. This is the exact opposite of what the destroyer did. All his adds are silver ringed tanks who literally werent ever worth fighting. Now, the fight is still fun as you can avoid them with ease, and avoiding them is fun, but on other bosses it can be tedious and annoying.

Now the one thing that limits strategy is imo, this:
Not being able to see bosses skills.
This right here ruins most strategy for me. Bosses are clearly using skills, but they have no cast thing under them that lets me plan for it! Ive fought nokk well over 30 times, but I still have no inkling of when he gravities you. I just stay out of the red circle that he puts down in the middle, which often seems to have no effect anyway.

Giving bosses casting bars is the easiest way to let players develop strategy. Why? Because it A. usually has information on the skill. and B. lets players match effects to telegraphs.

cont

Making dungeons more fun

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So the next thing on the list is mechanics, what is and isnt a fun mechanic? A fun mechanic needs to be pervasive throughout the encounter, require some level of forethought, and also not to be hilariously broken.

Good mechanic: The living lightning on the first Kudu golem in SE Story. The buff is noticeable, readable, and then plannable around. You need communication, understanding, and response from your team to deal with it.
Bad mechanic: Dont stand in the red circles as the only mechanic a boss has (SE inquest path final boss)
Alright mechanic, but could use more depth – Butcher fight in HoTW. The dragon totems are not really worth the time to fight. Especially as they come back too fast.

What can be done? Try giving bosses unique mechanics. This is where I think ANET needs to do the most work. For example on the butcher, you could make him target a specific player for the slaughter. That player would take more damage, and the butcher would single them out specifically, in return, if that player destroys a statue, it stays dead for longer. Also you could then make the statues stronger, perhaps to the point where damaging the boss is hard unless one statue is gone. This mechanic would be unique and interesting.

This moves nicely into strategy which is cont next post

Making dungeons more fun

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Posted by: Zenyatoo.4059

Zenyatoo.4059

I dont want to talk about rewards in this topic. Please leave that sort of discussion elsewhere. The fact is, Anet wants the dungeons to be challenging. This is fine. People will do challenging things for 2 reasons. 1. rewards (of which we are ignoring, so put it out of your mind) or 2. Fun. Fun includes “liking a challenge” but also simply “man that boss fight was great” Fun can include both casual and hardcore tastes.

So lets talk about what makes a dungeon fun, and what doesnt. While also discussing challenge throughout it and how it impacts the fun level.

As near as I can tell there are several discrete methods of making bosses fun.
1. Making them unique
2. Making their mechanics interesting (or actually just having a mechanic in the first place)
3. Enabling players to come up with a strategy that works well for a boss. (this one needs a bit more explanation which will come later)

lets start with the first. A unique boss is pretty easy to point out.
WARNING. HEAVY SPOILERS AHEAD. IF YOU HAVE NOT DONE STORY OR EXPLORABLES FOR ANY OF THESE DUNGEONS, YOU HAVE BEEN WARNED – CoF, HoTW, CM, AC, SE, Arah

Take the Baelfire fight in CoF story mode. That fight was incredibly fun. It was unique, interesting, climatic, everything was done right. Or the forgeman fight in SE story. He was unique (well, unique for gw2) he had an interesting way to fight him, and so on. We’ll probably talk about him later as well.

An example of a non interesting fight? Jeez take your pick. About 70% of the bosses ive faced were simply non interesting. Either they were cut and paste designed (the foremen from slavery SE) or they were boring to look at (The end boss of inquest SE) Or they were simply something I had literally already done before (the golems in inquest SE) [im going to be picking on SE a lot, because doing those 40 or so runs has given me lots to talk about]

Now I dont think anyone expects you to have every boss being fun an unique in this kind of manner. You cant have epic encounters with giant fiery projections that hurl meteors, when the final boss is a small asura. We get that. Which is why they need to be fun in other ways.

Cont

Worth It

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Posted by: Zenyatoo.4059

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If you’re an explorer, you know that OCD feeling you get when you have to get every POI, Vista, and whatnot on any map. This includes WvW.

I was in Darkhaven Battlegrounds not too long ago, and I had one POI left. Problem, it was in an enemy controlled spot. Not really wanting to wait for the point to be controlled by the home world, I just did what made most sense for map completion. Run in and grab the POI.

Below are the results.

http://a.yfrog.com/img614/2334/kmbqpm.jpg

http://a.yfrog.com/img857/6186/snuyn.jpg

To those guys who jumped me, it was worth it.

heh, a guildies last PoI was in quentin lake which was owned by sorrows furnace. They werent able to hang around for the entire night which is when we just cap everything, so they needed to bust into QL. Problem was about 30 SF were there, and they had at least 7 or so siege weapons on the ground floor of the QL tower, more on the walls.

After a 3 hour siege, using catapaults, rams, and trebuchets we finally broke the wall and zerged in. We all died. But my guildy managed to get his final PoI, while underneath the bridge, clinging to the rock face, at 2k hp.

Worth it.

The less than stellar pro-reviews have really targeted endgame being an issue

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“There’s so much to do in this game” always confuses me.
It’s a fun game. But if you’re looking for something to tide you over for literal years like the first game then you’re in the wrong place.

100% Map completion takes ~30 hours assuming you somehow were 80 without doing most of them.
Dungeons are frustrating, and not really worth doing more than once. But assuming you do them all once, all paths that’s probably about another 50 hours on there. Assuming you absolutely have to get a dungeon set, probably another 60-70hours depending on groups ETC.
The Crafting disciplines are just goldsinks. Depending on the money you made they could take you anywhere from 30minutes to several days.
The grind for a legendary is enormous, but you’re actually limited on how you can farm it (you need 250 of several trophies most people have probably never even had drop for them once. And with 100% MF gear you might get around 3 of them before the anti farm code kicks you in the rear) so thats really just artificial lengthening.

~130 hours of PvE that’s not grinding for better looking gear.
~190 hours of PvE if you grind for the better looking armor
~ ??? days if you stick it out and grind for that legendary

As for PvP
Spvp is good, but still in its infancy, id give it a bit.
WvWvW is also good, but again, the brackets are a little borked right now. Give it the few months they’ll take to evaluate the brackets and move us into 2 week games, then go do it.

Now, is 130-190 hours of content good for $60? Absolutely. But as someone who dumped a good 4000hours into the first game over a period of 7 years (a large majority of that time in prophecies) i’m a little disappointed. It’s tided me over for a good while, and I think I got my moneys worth, but I am swiftly running out of things to do that arent PvP (which I dont really want to touch right now)

Is this how weekly matches should be?

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NA servers with high Oceanic population = GG. Everyone quits when they log on the next day and everything is taken and completely upgraded and when one faction owns all 3 orbs which totals to 15% HP and +150 to all stats, there is really no way to win.

go join sorrows furnace (but not Rall. Seriously Rall why are you all such jerkfaces?)

We here on aspenwood have most of the map by about 7am EST but by 9pm EST we’re back down to 260ish points. So Sorrows Furnace at least clearly is just not in the kind of mood to give up.

Well, truth is- no point in doing dungeons anymore.

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Zenyatoo.4059

There is a point.

Having FUN.

Well no one seems to be having any. So i’d say it was missed fairly entirely :<

The CoF Buff: My opinions

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FYI It’s not a kiting event, Never was intended to be one. People did it that way because you could kite the mobs and not have a problem. Its a Defend the NPC event, where you have to fight the mobs.

And you make it sound like CoF is the ONLY way to gear up as a “Fresh” level 80, there are numerous ways to gear.

The only 2 point you have are 1 and 2, but they are moot if 3 and 4 are not correct, thus your whole argument is meaningless. Sure I don’t like the update, but not because of these moot points you spew from your mouth, I don’t like it simply because it doesn’t fix anything

The spawn rates for defense are ridiculous. People die when kiting, that is, when actively attempting to avoid as much damage as possible, teams still routinely wipe. Telling people that they should instead be fighting is ludicrous, monsters simply have way to much hp to actually be successfully killed during the time limit before they overwhelm you.

Really? I have completed CoF with a group with 0 wipes, in this new patch, what did we do, we fought. A very organized fight. everyone knew what they had to kill and what they had to do. it’s really not that hard, just time consuming. You obviously don’t understand how the game mechanics work, and you’re obviously not utilizing combo fields and mass healing. I really hate it how you people come in here and cry all day about useless topics, Yes the dungeon system has problems. Is this a problem? NO, its not.

Im not utilizing combo fields?
My elementalist has 2 combo fields he can place down and I use them both regularly. My combo finishers are on 45 second and 30 second cooldowns, which means during the bomb fight i’ll get to use them once per spawn. So uh, im utilizing them as much as I can :<

as for mass healing I actually have that in spades. Ive got 3 large AOE heals every 10 seconds, party wide regen and protection, 2 AOE condition removals every 10 seconds, and then a much larger heal+condition removal every 40. But it’s still not enough to be keeping all party members up all the time. Especially not when smokelords like to hit my teammates for 9k.

Racial Skill: Battle Roar

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I still like it. Party wide fury? Delicious. Also I can use it while doing anything else, which is handy.

Grinding? Really?

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The thing is this though
We would be absolutely 110% fine with grind. We’ve seen it before, done it before, know it like the back of our hands. The problem is, Anet seems to be fixated on telling us it A. doesnt exist or B. should be fun, then removing all fun aspects.

In other games, they’re 100% aware of grind, so they attempt to make it as fun as they can. Anet does the exact opposite, by ignoring the grind they have, and then making it as unfun as they can. More than that, they then increase the levels of grind you have to do by artificially lengthening the time it takes. Which is to be honest a total casualization of the grind in a way that isnt good. We’ve been repeatedly told that these items are meant to be hard to acquire. But the concern is that hard in this case just means takes ages, and that you cant speed up the process. If you play 3 hours a day devoted entirely to getting towards that legendary, youll be almost as well off as the guy playing 10 hours, because of the anti-farm systems. This is flawed in the worst of ways.

9 year old leading CO explorables

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Posted by: Zenyatoo.4059

Zenyatoo.4059

Dungeons are hard. This is a fact, they were designed to be hard.
This does not mean they are impossible… usually
A majority of the complaints do not stem from their difficulty, but that they are tedious and unrewarding.

Trash monsters take ridiculous amounts of time, and lord almighty bosses are just bad. You slog through an hour long dungeon only to find that you have to do that 15 more times if you want a single armor piece.

Thats why people ran magg, because dungeons are simply unfun, and people wanted the quickest way to the rewards.
I garuntee you this update will A.kitten people off and B. do absolutely nothing. Someone will find a way to PuG another dungeon run consistently with ease, and thatll be the new hotspot until Anet nerfs it.

Please help us understand your philosophy on grind

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As far as I can tell, guild wars 2 is an MMO trying as hard as it can be to not be an MMO.

Which is really quite sad, because they’re squashing out any potential enjoyment to be had.

Lets run down the list of things im probably never going to do.
1. renown hearts/poi/vista’s a second time around – I have quite literally been there done that once. I dont want to do it again.
Anets response? Lol suck a bag of D’s we’re nerfing the exp from other things that arent the above
my solution? Never bother to even attempt and level another character. I’ve had a ranger sitting there at level 8 because god help me I dont want to do all the zones ive already 100%‘d, and there’s now no longer a way for me to just rush my levels (and dont give me that “the whole game is endgame” bullkitten. I need levels to actually compare in WvWvW, and also to be able to do dungeons)

speaking of dungeons
2. Explorable paths more than once per character – low rewards, high difficulty, distinct lack of fun. Too tedious to bekitten with doing them more than once.
Anets response? “lol lets nerf the non-tedious dungeons!”
My solution? Never bother with them at all. I seriously just wont bother getting the gear from them. You can buy exotics with the best stats already, and the looks are literally not worth this kitten.

Speaking of looks
3. make a legendary – needs a metric buttload of mats
Anets solution – “Hey, people are gonna need like 750 of every t6 mat. Lets nerf the drop rates for these if you actively attempt to get them!”
My solution – just not to even try. I do like the idea of legendaries being legendary. But actively hindering farming, which is the only way to get them strike me as a dumb move.

and finally, currently,
4. WvWvW
This one isnt really Anets fault, brackets are just too silly right now. In a while they’ll even themselves out and WvWvW will be more fun.

Now, i’ve put ~300 hours into this game. So ive certainly got my moneys worth. But there’s no re-playability as far as I can see, and there’s very little reason to continue playing my level 80 character anyway. (and the only reasons keep getting nerfed every patch anyway…)

Guild wars is great for a first experience going through. Lot of content for the money, but dont expect it to hold your interest past your first character.

The CoF Buff: My opinions

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FYI It’s not a kiting event, Never was intended to be one. People did it that way because you could kite the mobs and not have a problem. Its a Defend the NPC event, where you have to fight the mobs.

And you make it sound like CoF is the ONLY way to gear up as a “Fresh” level 80, there are numerous ways to gear.

The only 2 point you have are 1 and 2, but they are moot if 3 and 4 are not correct, thus your whole argument is meaningless. Sure I don’t like the update, but not because of these moot points you spew from your mouth, I don’t like it simply because it doesn’t fix anything

The spawn rates for defense are ridiculous. People die when kiting, that is, when actively attempting to avoid as much damage as possible, teams still routinely wipe. Telling people that they should instead be fighting is ludicrous, monsters simply have way to much hp to actually be successfully killed during the time limit before they overwhelm you.

Guild Wars 2 list of references

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in metrica near the starting area there are 4 golem schools that compete with their golems all named after the elements (WTR, FIR, AER, ERTH are all the names of the golems and what not)

So they’re busy talking when suddenly up runs an asura with a golem called HRT (heart)
they make fun of him.

Then an asura comes up with a giant black golem WST (waste) and all the smaller ones fuse together to fight him.

Basically it’s one big hilarious captain planet reference

The ArenaNet Arena?

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read the name of it’s PoI backwards for additional easter egg.

Is anyone out there fine with losing control of their character?

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Ive always been a little confused. A game designed around exploration but chock full of monsters that do nothing but prevent you from exploring?

also, immobilize needs to not make me unable to turn around. Its hard to hit things that are on the other side of me when they perma immobilize me.

Dirty rumors about the last Boss fight! Are they true?

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You toss your balls into his mouth? Seriously that’s the best endgame yet! Played that before and it never gets old!

no no no
you toss balls into the mouth of the pre-boss.

For zhaitan you press 2 every 4-5 seconds for about 3 minutes and then you win.
Im serious. This is how you win.
He doesnt hurt you. He doesnt fight back. This isnt an exploit, its how the fight is meant to go. You stand there and press 2 until he dies.

And then you are given a rare level 80 cowl (with the same skin that you have been getting for EVERY story mode dungeon) with kitten stats that you salvage and hope will cough up some ecto.

What's your RACE/CLASS combo for the first 5 character slots?

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Zenyatoo.4059

charr engy
sylvari ranger
asura warrior
norn … I dunno. Im thinking guardian though
human … no idea. Thief or mesmer maybe.

*Crazy Idea* Enable *Trading Between Players* Without Using Mail System

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Anet doesnt want you to be able to trade between people normally because then you get to skip the 15% fines that the trading post takes out of your profit. How else are they meant to cut down on inflation?

Also lol at the scam stopping.
You know how to stop 99.9% of the ol switcheroo’s? Add a second confirm window where you cant change anything and can only accept or back out of the trade. Bam, suddenly you cannot sleight of hand anything.
Also the red message that GW1 had that alerted you if they had changed an offer.

There are literally so many ways to stop scamming that dont involve removing a feature and forcing everyone to lose money when they want to sell to other players.

I mean hell even a CoD on the mail system would be more than enough but nope, trading post is all we got.

So I defended and did probably 300k damage.

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You can also repair walls and gates for exp.

Honestly it can get a little exploited. If your server owns SMC, hang around inside, usually someone will build a treb in their garrison to shoot one of your outer walls.

As soon as the treb hits the wall, everyone inside gets the repel the attackers event. Then you can grab supply and repair the wall, doing this as long as the treb is shelling it for free exp/money/karma.

Certain times you could spend upwards of 1hour+ getting free gold medals with practically no danger.

What are magg runs?

in Fractals, Dungeons & Raids

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Zenyatoo.4059

Though you may be better off targeting a more difficult run as the gear from CoF is becoming very “common”.

Which is sad because the light pants are basically the only pants that dont clip horribly with my charr. Also? Molten tail is incredible.

A Stance Dance Mindset

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Having played 300 hours of elementalist I have this to say.
Any build not switching between all 4 attunements throughout fights is doing it wrong.

Here is how a typical fight for me would go, in say a dungeon scenario. (Dual dagger)
Start fight
earth5 → earth4 → earth2
Summon elemental if I think we’ll need it. Use Arcane shield to cover self if it looks like enemies are going to be a pain

Switch to Fire
Fire2, Fire 4, Fire 3 if applicable, Fire 5, maybe a few hits of Fire1

Switch to air
Air 4, Air 5, Air 2 and 3 at the same time

Water
I cycle to water anyway even if not damaged purely because it A. rewards me and my team with a regen affect and B. it allows me to heal anyone who may be hurt.
Water 5 or 2 as needed to heal. → Water 3 and 4 to freeze enemies

Then I evaluate. If the monsters are too dangerous to be fighting in the mid range, IE I have 6k hp left even after the healing then i’ll stick in water for now, chucking out vapor blades and backing off (they have the longest range of the auto attacks by far)

Assuming I can get away with it my first choice of next element is earth so I can use earth 5 and 4 again. The protection aura it gives my team and the knockdown+damage is just great. On a good hit I can be doing ~8k damage overall with a churning.

The rest of the fight for me is pretty much stance dance revolution as im running 30 arcana. Everytime I swap attunements im buffing my party, and every attunement has 1-2 skills worth using in it as soon as you swap.

It’s not the only viable build, but it’s one of the better ones ive used. The only concern to me with elementalist right now is that they
A. have way to little hp (lowest base health besides guardians who get heavy armor, and far better support skills) or
B. the fact is I have to be switching between 4 attunements for the entire duration of fights to feel like im doing well (I did try a 30 fire build once that relied on staying in fire as much as was possible, and it just didnt feel that good to me). Which makes the class much harder to play than pretty much any other. I talk to plenty of warriors who carry a second set with a warhorn purely for swiftness, and never need to tab to it in combat. Ive met many more who have a shield on the second set for the defensive switch, but that’s literally it. Their switching is reactive to taking damage only. Whereas elementalists have to be switching pro-actively constantly.

Colin Johanson on Dungeon Difficulty

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Posted by: Zenyatoo.4059

Zenyatoo.4059

Some fights are definitely a lack of strategy. I thought the TA wurm boss was basically the second worst thing id ever fought. But today utilizing a strategy I found here on the forums I was able to beat it only going down once (2 wurms spawned at 20%, and both instantly spewed tar at me ;__; )

Some fights however just seem total shenanigans (Cough searing cauldron effigy cough) Fights like this just seem like they can only be beaten by a specific class combination. Which id be fine with if everyone wasnt busy touting a players ability to role any spec any profession and fit in.

Caledon Forest Jump Puzzle

in Guild Wars 2 Discussion

Posted by: Zenyatoo.4059

Zenyatoo.4059

I assume you mean in the nightmare section?

If it the jump I think you’re talking about I used swiftness, but someone else nearby jumped to the branch that it’s resting on, forgoing it entirely.

WvW score Question

in Players Helping Players

Posted by: Zenyatoo.4059

Zenyatoo.4059

ive heard that killing an NPC (veteran scout for example) is 1 point during the next point tally.

Garrison Keep Lord Invulnerable

in WvW

Posted by: Zenyatoo.4059

Zenyatoo.4059

this is happening in fort aspenwood vs rall vs Sorrows furnace too.
Rall garrison in their borderlands. All gates and all NPC’s are dead. We have their orb in our DB keep, and the lord is still immortal.

Sorrow's Embrace Story Mode: Kudu Golems

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

That golem is the hardest fight in all of sorrows embrace. It’s in the story mode. Which is just… shenanigans.

The main problem I have with it is going down means you are dead. Because the boss can and will drop AOE on you making you impossible to revive.

The boss is essentially forcing players to not help each other, and making the downed mechanic a waste of time. Very few bosses force anti-teamwork and this sadly is one of them.

[Merged] World Mismatches?

in WvW

Posted by: Zenyatoo.4059

Zenyatoo.4059

As part of the “nightcrew” on my server i’m a tad sad when I see the 500 potential points and what should have been 3 orbs if one didnt bug out get squandered down to a measly +250 by the time I wake up. ;__;

Firstplaceproblems.jpg

Badge farming works best if you just tag people with low damage

in WvW

Posted by: Zenyatoo.4059

Zenyatoo.4059

or just run jump puzzles whenever you can.
I have 400 badges right now. Probably less than a hundred of them are from kills. And I have 500 kills.

Why is damage so low compared to land? I hit for around 100damage underwater..no matter what level?

in Players Helping Players

Posted by: Zenyatoo.4059

Zenyatoo.4059

Lure monsters near a wall then use water 5 on them (much the same way you might use fiery greatsword 3 for maximum damage)

also whirlpool does crazy damage.

also the earth auto attack does pretty decent bleed damage.

Its certainly less than land based damage, but it’s by no means too low. Also with the water skills and heal I can survive for ages even against lots of extra aggro.

What are some of the easier dungeons?

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

Sorrows embrace was fairly easy, but still fun.

Anet: Are the dungeon "rare" sets -supposed- to have generic artsets but unique names?

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

click the second tab to view the exotic armor.

Orb cant be stolen/ isnt there?

in WvW

Posted by: Zenyatoo.4059

Zenyatoo.4059

I didnt see any reset timer. Also its been about half an hour and it hasnt seemed to go back to their altar, despite no one carrying it as far as our map shows.

New Norn Dance Animation

in Suggestions

Posted by: Zenyatoo.4059

Zenyatoo.4059

You dont like the carlton? ;__;

Orb cant be stolen/ isnt there?

in WvW

Posted by: Zenyatoo.4059

Zenyatoo.4059

Did a search and couldnt find anything.

In the Fort Aspenwood vs Sorrows Furnace vs Sanctum of Rall matchup the Sorrows Furnace orb appears to have vanished.

We own every keep, and it was in the Sorrows Furnace Garrison when we took it. However the orb wasnt inside after taking it, and the altar went grey, and the north one went blue. However upon reaching the altar at the north of the zone, the “interact” button F says “Steal the orb” but pressing it does nothing, and there appears to be no orb there.

There also appears to be no orb icon on the map at all.

Anyone experienced this bug/ know how to fix it?

[Merged] World Mismatches?

in WvW

Posted by: Zenyatoo.4059

Zenyatoo.4059

The fort aspenwood night crew is apparently kickass.
Logged on to a 20k lead but we were only 10 potential points up.
9 hours later and we have all 3 borderlands 100% and about 66% of EBG.
Guess our daycrew needs a bit of a tune up if they’re losing advantages like this so badly during the day.

Color advantage?

in WvW

Posted by: Zenyatoo.4059

Zenyatoo.4059

So I have 2 questions.

1. Does the green team have an advantage in eternal battlegrounds over the other two teams?

2. Is color choice random?

The first stems from looking at the layout of the map. The green team has large swaths of water, but more than that just looking at the towers you often find that the gates are situated such that defenders can hit you from all sides. Whereas other towers have a main gate which is located at the very front of the tower. Compare say anz and wildcreek, the two towers on reflected sides of the dredge area. Wildcreek has a kill zone gate, and as far as im aware, the wall on the dredge side isnt breakable. Anz gate is at the front, and defenders can only stand to the front of you. More than that, anz has a hill nearby at which siege weapons can be placed to decimate anz defenders with a large amount of impunity (youd have to leave the tower and fight uphill to get there)

You also have things like Klovans gully, which has a similar look to mendons, with the exception that defenders can once again stand behind and in front of the attackers.

Then you look at the keeps. Most keeps feature several entrances. A front, a back, and a hidden. The red keep has a front entrance up the path from stonemist. A back entrance from the red spawn. And a hidden one in the tunnel on the west side wall.
The Blue keep has a front from SMC, a back from blue spawn, and a hidden from the well.

The green keep on the other hand has a back front and 2 “hidden”. However the front door forces you along a narrow bridge where your odds of dodging AOE fire is exactly 0. As for the hidden entrances, as far as I can tell they are underwater, which makes them unsiegeable? Also their exits are wells which are beyond laughable to defend.

This moves into my second question. Is color based on anything? Lots of people have told me it’s random. But i’ve only seen my server as green twice, and that’s when we’ve gotten 3rd place. Which coincides with the fact that green seems the easiest to defend. Obviously there’s a chance you could be paired with another server who came in third, in which case the team that lost by the most would be green.

Eternal Battlegrounds jumping puzzle griefing.

in WvW

Posted by: Zenyatoo.4059

Zenyatoo.4059

Please tell us how you would get by the campers if you were in the thread creators position, in as much detail as you can.

bring an elementalist or two
have them get swiftness when they switch to air (arcana trait)
have them make the jumps (doable in combat with swiftness. I would know)
when they get to the last jump along the path use ride the lightning to speed it up.

Either kill the enemy campers, or distract them for as long as possible so your team can climb up

the easier way:
necromancers and mesmer using pull skills

It’s pretty stupid to fight against. especially if you dont ever have teammates in the jump puzzle like my server. But it is theoretically doable.

Hows does one use worldwide chat?

in Players Helping Players

Posted by: Zenyatoo.4059

Zenyatoo.4059

/m in WvWvW does the same thing, and regardless of what people say, no, the enemy server cannot see it.

Lol people have said that not jokingly?

Ive had people whisper me to not use it because they think im giving away our locations with it.

SE Explore Golem Boss

in Fractals, Dungeons & Raids

Posted by: Zenyatoo.4059

Zenyatoo.4059

We didnt have a hard time with this either. Even having bursted down MK2 and finding he healed we were able to always put out DPS on both golems at once. Maybe they changed it? Because I dont think I ever saw either golem go immortal.

Also the damage seemed pretty inconsequential. I think we had 3 people go down, myself included, but that was to MK1, and we were all nearly instantly brought back up.

This was however a guild run with skype, so co-ordinating the damage on golems waskitten easy.

Give Everyone the Same Downed Abilities or Remove Them

in WvW

Posted by: Zenyatoo.4059

Zenyatoo.4059

its fine the way it is, every single class dies in downed state

7/8 classes can interrupt the finish him skill. which means 1v1 7/8 classes will always have access to their third and stronger downed skill.

This is kind of unfair.

Eternal Battlegrounds jumping puzzle griefing.

in WvW

Posted by: Zenyatoo.4059

Zenyatoo.4059

3 sorrows furnace in the pit
im a dual dagger ele
there is no way to fight against them

No dual dagger skill reaches up there. You cant see them before you enter the room so now you are stuck in there. Oh and I cant grip people down. OR change weapon because im in combat and ele’s dont have weapon switch.

I finally make it up by literally waiting 15 seconds at each jump so I can have swiftness (only way to make it) and then im just gangbanged by 3 people.

Im fine with them being there. But not with it being literally IMPOSSIBLE to kill them.

It’s like assaulting a keep, except my path up there is blocked because im in combat, and I cant ever back off to heal, and I get no siege weapons.
Do you see how this might be an issue?

PvP inside the jump puzzle is harder than PvP outside simply because of the giant advantage the “Defenders” get