Hi! I’m Zera. I do stuff. I do stuff in Japan. Japan has very good internet. It’s so good that even way out here, my latency is surprisingly great. When even Japan’s good internet is no match for your game’s connectivity issues, you have a problem. I’m sure you’ve seen the numerous posts to your facebook page from your players wondering what is going on with your servers. At first I was like “sucks for them, they must all have the same ISP.” Then, I log in today to do my dailies, and guess what happens? I lag out during Claw of Jormag to the point that I die. Repeatedly. I’ve been playing this since well before release, and I haven’t died to Claw of Jormag in YEARS.
So, if it gets to the point that I lag out that bad, you have a problem. I don’t know if you need to divert funds to upgrade your network infrastructure or what, but something is definitely wrong. Do a sweep of your ‘Stonemist Castle’ of servers. You have a mesmer in there messing with your stuff, ready to port more trouble in. I guarantee you I’m not alone when I say this.
I don’t have a solution to your problem, because frankly I’m not in charge of your network infrastructure, but maybe if I describe the issue in the manner that I have, you might figure something out. Or you can just keep milking the cash cow that is your player base. Whatever. The point is that there is a problem somewhere with your servers. Please look into it, otherwise my credit card will lag out and you get 0 of my money. And I know how much you love my money. :P
I’m just here to increase the volume to this issue, because I go to 11!
Anyway, ArenaNet, as I’m sure I’m about to echo what many others have already said, maybe if enough people speak up about it maybe you’ll actually listen.
I like to play your game (despite the bugs that have been around since alpha testing), I like to support your game (despite my hatred for NEXON and it’s stake in NCSoft), but this change to the gem/gold conversion system is not for the best for your players. This feature would be fine if you still allow us to spend the exact amount of gold/gems we want to get exactly what we need. Give us both features.
I think it’s good to be able to buy a predetermined amount of gems and know exactly how much it will cost you so you don’t have to keep adjusting the amount to get the amount of gems you need. But to not let us spend our gold to buy, say, 123 gems to make an even 800 to buy something we want is a travesty.
I can see how this new change can make it a convenience for some, but give us both features. Don’t lock us to only specific amounts of gems at one time. We’ll have too many left over and we’ll NEVER be able to make an amount to break even to 0. What the hell am I going to do with 297 gems left over? Buy another 400 and have 697 and be 103 gems short of 800 to buy something I want? I’d have to buy ANOTHER 400, have 1097, spend my 800, and have (this is important here) 29kittening7 gems left over AGAIN.
ArenaNet, I get it, you’re a business, and you are in the business of making money. Your employees have lives to live, bills to pay, debt to destroy, BUT SO DO kittenING WE!
These new features should have been AN ADDITION to what was already in place, not a complete replacement of the old system that worked fine.
Give us both features.
Hell yeah! Death to all quaggans! Someone give that guard a raise.
The reason I have so many was because for a while there I was actively trying for a second legendary and went ahead and took the time to make some clovers. I was determined that I was going to make 2 more, but I figured I could at least knock out the clovers. By the time I hit 91 I gave up. I have most of the other components ready, but that kittening precursor… So, I got smart and quit making any more effort towards a legendary until I got a precursor first.
Anyone else besides me wish we could salvage mystic clovers for luck? I’ve got 91 clovers that have been sitting in my bank for about 2 years now, and chances are I’ll never use them because even after 2 years I still have not gotten a precursor drop and most likely never will (and no I will not buy one off the TP because I don’t want to give any of you my hard earned gold and they are way too expensive to me).
I know I’m not alone in this regard of getting the RNG shaft, so if we could at least have a use for clovers that would be great. Come on, be nice to us, ArenaNet. Let us use our clovers that we so painstakingly (and foolishly) got in hopes of putting them to good use. I really don’t want to sell them to the merchant for a few gold.
Markis is dead. I killed him. After I killed him I hunted down and destroyed his religious sect. It was glorious.
What are you… a Klingon?
No, I’m Zera, far superior.
I managed to locate and capture our old friend Linro. I put him on a transport bound for the undead-beseiged city of Lion’s Arch in Kryta, and that’s the last I ever saw of him. Years later, I heard from a traveler that he had changed his name to Markis, and joined a religious Order. I’m glad he finally appears to have changed his ways and won’t go around deceiving people anymore.
Hate to break it to you man, but Markis is dead. I killed him. He was a traitor that got Saidra the hotness killed. After I killed him I hunted down and destroyed his religious sect. It was glorious.
Here’s my story of random act of kindness.
Few weeks ago, I was extremely bored and I went to Queensdale.
In map chat, I asked if anyone has just started playing the game, few people replied and after checking their AP (just to make sure they’re not lying), I mailed then each 5G. Only 1 person said thanks. Perhaps others were not familiar with the mailing system.
They probably didn’t have mail unlocked yet. I think that’s gated until lvl 80 now. :P
Is it truly a random act of kindness if there’s the motivation of having your name plastered for all to see?
I see where you’re coming from with this, but people who are inclined to perform random acts of kindness will do so no matter what. People were being helpful before the Scribe was a thing, and kept doing so after it stopped. Look in GW2 now. People are kind in-game anyway (maybe not always, but they are there). Even if ArenaNet never brought back The Scribe or something like it, helpful players will be helpful.
Truly helpful players don’t care if they are commended for their kindness. Being kind is a thankless job of sorts. I didn’t even know I was mentioned in The Scribe until a friend of mine mentioned it to me. He messaged me in-game saying “Go read The Scribe for this date.” It was a few months after it was published that I finally saw it. That warm fuzzy feeling I got when I read it was nice. That was enough to know that “Hey, I did something good back then and someone took notice. Neat.” That in itself is a reward
Ha ha, ha ha ha ha ha, ha ha ha, ha. No.
Probably the fact that SAB is dead made him think that Halloween is dead, too.
No, no, and hell no. Sure, they could sell more copies of the game, but the optimizations would cost ArenaNet millions of dollars. It is just not a worthwhile investment for ArenaNet. Besides, console players can’t handle playing on a keyboard.
“Takes everything you love about GW1 and puts it in a persistent world.”
That was a horrible lie, Mike. You guys didn’t bring back the incredible instanced story-telling. Sure, personal story is instanced, but GW1 didn’t have the invisible boundaries that threatened to kick you out of the instance. GW1 missions were their own instanced zoned. You didn’t bring back mixed professions (though I understand why you didn’t).
I could go on and list more ways this game is nothing like GW1, but I digress. For now, I will remember the chills I got when I first watched the manifesto video all those years ago.
You are most welcome.
If you mean the compass that was recently implemented in the feature patch, yes. Press F11 to open up your options window and look at the option under the in-game clock. You can disable it.
If you mean the minimap on the bottom right corner of your screen, no.
So for nostalgia’s sake, I went back to the original Guild Wars site. I remembered that several years ago, ArenaNet’s employees that played the game along with us would sometimes take note of random acts of kindness displayed by the player base. They would sometimes be featured in articles on the site written by ‘The Scribe’. I was humbled by being featured in one such article many years ago.
I was thinking, it would be nice if ArenaNet’s current employees who play the game could do something like this again. I realize that the majority of ArenaNet’s current employees are not the same people who made GW1 (and are probably thinking “What the Skritt is The Scribe?”), but if you did something like this, maybe this could be just one more way for you guys to relate to your player base?
Anyway, this is one of my proud moments from GW1. I, Zera, better known as Zera Serenade from GW1, was immortalized in this fashion. One day, GW1’s servers will be shut down forever, but for now I have a screenshot of this for me to keep for the rest of my life. Thank you, old ArenaNet, wherever you are.
Zera was here.
http://www.guildwars.com/community/thescribe/scribe-070215.php
I heard all about the hate for the new leveling system. I like to make new characters from time to time and at first I thought the hate was all just because of the nerf to the key farming that was going on. I actually dismissed this whole thing as mere whining from people who farm keys.
I made a new character just to check things out because, hey, surely it can’t be that bad. Holy crap was I wrong. I realize that there are already plenty of posts covering this topic, so I wont go off on a rant. I just wanted to add my input as well so that ArenaNet sees just how many of their customers dislike being treated like simpletons who can’t think for themselves.
You know, if you guys had released this feature back in April, you could have easily rolled back the feature and claim an April Fool’s joke, but you wont get that luxury this time. This time, you can’t hide this as a joke. You have, whether you intended to or not, insulted the intelligence of your player base, your customers, and your future customers.
Look, the people you’re treating in this manner are the people you depend on. We buy your game, we promote your product, we connect you to our friends, we drive your profits up. We guard you while you sleep. Do not kitten with us.
Spoiler alert, the youtube video below contains Brad Pitt playing his character of Tyler Durden in Fight Club. It contains adult language and is unsuitable for your player base because we are children (according to ArenaNet). Viewer discretion is advised (Kids, that means do not click on that video. Go back to Frostgorge Sound as a lvl 5 like that GPS told you to)
Fast cast ground targeting is an option you can use. It is what I use and it is glorious. A word of caution: you have to have good eye sight and pay extra close attention to where your mouse cursor is. In some close quarter areas, you might end up casting on a wall near you and your camera.
It crit for about 7k in the video demonstration we saw. I imagine it will do quite nicely. A 7k crit with a single hit is not bad. 15k with eviscerate is better, obviously, but considering it does AoE damage and able to hit 5 targets, 7k is not bad. The damage taken away from Hundred Blades was simply moved to Arcing Slice. As it stands now, Rush hits harder than Arcing slice. With this update, Arcing slice should hit on par with Final Thrust, but not Eviscerate. Either way, I like the idea of critting for 7k+ on 5 targets at once, and the animation looks somewhat quick. I for one welcome the change, because let’s face it you almost never hit with all of Hundred Blades against another player.
Anise’s age is not outrageous. More than likely it was just a typical response because for some stupid (feminist) reason it’s considered rude to ask a woman her age.
Considering Anise has his billet and Canach hit a nerve, Anise simply reacted with a reminder that she has his billet and he would be wise not to hit such a touchy subject because no matter how much of a smooth talker Anise is, she too has topics she can get worked up about, in this case it’s her age. They may or may not have been flirting, but the fact remains that Anise is older than she looks and Canach knows it all too well and is able to tease her about it.
Or they could just do what Guild Wars 1 did and have the character icon pictures automatically move over with a simply mouse-over of the left/right arrows, moving faster as you are further right/left on the arrow. Guild Wars 1 got a lot right.
Many months ago I brought up that Kill Shot, the warrior’s adrenaline burst rifle skill, inexplicably fails often. At random times when using the skill, it will go through the animation, but the projectile itself will go off at a very way out angle.
Yes, I have made sure my view isn’t obstructed, was not blind, had the adrenaline to use it, did press F1 to use the skill, did have my target selected. No matter what I do, Kill Shot randomly fails and goes on it’s cooldown as if I missed. This especially has me worried with tomorrow’s Feature Patch and the changes to warrior adrenaline getting spent no matter what.
Warrior adrenaline skills need to count when used. I’m not against the incoming changes for warrior (we just have to be extra skilled with timing and use) but when the skill automatically fails half the time for no reason at all, it’s a hell of a problem. I do hope you are able to address this problem soon, as it has been going on for many months.
Please let this OCCUPY crap die off. We get it, a lot of people like SAB, but it’s not a game breaking problem if it never returns. The occupy movements from a few years back bring back horrible memories of people who’d rather protest than actually take the time to apply for the jobs that are out there but no one wants (that they felt are beneath them because they have a college degree and fail to realize that a job is a job). If ArenaNet determines that SAB is in the best interest of their game (it really isn’t, it’s just a neat little extra). I do hope they just permanently re-enable the content so those who want to play it can, and people like me who don’t really care for it can stop seeing this occupy crap all over the place.
But occupy is the ultimate form of slacktivism! How else will they let their whines be heard?
I know, I know. It will inconvenience a lot of people, but life isn’t all rainbows and unicorns and $100k salary desk jobs.
Please let this OCCUPY crap die off. We get it, a lot of people like SAB, but it’s not a game breaking problem if it never returns. The occupy movements from a few years back bring back horrible memories of people who’d rather protest than actually take the time to apply for the jobs that are out there but no one wants (that they felt are beneath them because they have a college degree and fail to realize that a job is a job). If ArenaNet determines that SAB is in the best interest of their game (it really isn’t, it’s just a neat little extra). I do hope they just permanently re-enable the content so those who want to play it can, and people like me who don’t really care for it can stop seeing this occupy crap all over the place.
So… Since Countess Anise has a bigger role now and hopefully it will stay that way, can we have her armor please? It’s much, much prettier than all the armor and outfits in the gemstore. -.- I’d prefer it as light armor though, I don’t want brute warriors to dress in such piece of art, they don’t deserve it.
Nothing sexier or more elegant than a brute running around in that fancy dress. Aya Brea and Bloodrayne, anyone?
I just wanted to pop in here to note that we had submitted this feedback/suggestion in with our community report to the developers about this release.
Please make sure they understand the same issues with the KasMar dialog. We get that they are lovers, and the community for the most part thinks it’s great, but their forced dialog that brings the game play itself to a grinding halt is horrible. Make their dialog optional like the last bit of dialog for Canach/Anise. If we want to sit there and listen to the conversations going on, we will, because you guys have done that very well in the past. One of my favorites is the idle conversations between the Asura gate attendant in the Grove and his Sylvari assistant. Please do something similar to KasMar relationship dialog.
its funny hwo everyone is still debateing on what the avatr is good for, when ON PAGE ONE a mod/dev allready confirmed stuff.
Hmm, maybe if we give them a different analogy. Think of Cortana’s avatar from the Halo series. The AI itself is the programming and electricity coursing through a computer, but her avatar (the visible lady that is Cortana) is merely a visual representation that you can interact with to an extent. You can SHOOT THROUGH CORTANA and nothing will happen. The Pale Tree’s avatar could have been literally run through by one of those vines and it would have done nothing to the Pale Tree itself.
Until you see the entire physical, massive being that is the Pale Tree in a burning heap of ruins, the Pale Tree is okay. It’s damaged, is all, and it can be repaired/regenerated/it grows back.
… crappy back.
This is somebody’s baby. Someone drew this item, and quite possibly the same person designed it’s model, and at the end thought ’I’m so proud of this design’. Then you took all of two seconds to flip them off. Everyone knows you won’t be liked by everyone, but we’re still made of flesh and that kitten stings.
Have some godkitten civility, please.
I don’t much appreciate you likening ArenaNet developers to thin-skinned, easily-broken, weak-willed people. I’m more than sure the staffers know they need thick skin to be in this business (and if they don’t then no wonder GW2 is lacking the Guild Wars feel that GW1 had). They are (or at least should be) well aware that not everyone will like their creations, and some will kitten well hate them for their creations. If all of ArenaNet was as spineless as you are making them out to be, the game would never have been released or completed, because not everyone liked where GW2 was going, and even now not everyone likes GW2.
I like to think that the majority of ArenaNet will not let even the harshest criticism cause them to have a nervous breakdown just because a few people dislike what they created while the majority likes it or approves of it.
Anti-heroes are great. Canach is kind of like the Vegeta of GW2, it seems. Not literally or exactly, but somewhat. He started out as a villain, now he’s being a ‘good guy’ because it is in his best interest. At least he is using logic and common sense in his justifications of why he is cooperating with Anise. He’s no fool. His interactions with Anise are spot on. I hope the writers don’t mess this one up with some cliche outcome. Canach needs to always be Canach. That being said, more Canach and Anise, please (plus you can use these two for even more interspecies/interracial social tones as you have with the LGBT social tones with other characters because tolerance is good (as long as you don’t make their relationship dialog on the in-your-face level of KasMar that it interrupts game play by making it dialog you HAVE to sit through (triple parentheses oh snap))).
(edited by Zera Allimatti.2541)
Doesnt work with the narrative;
What we really need is more:
-Kasmeer/Marjory moments
-Braham mother issues
-Rox Rytlock issues
-Taimi being Taimi-Councillor Phlunt tripping over his robes.
With the exception of the Phlunt tripping, you’re being sarcastic. That’s my story and I’m sticking to it. KasMar needs to shut the hell up and stop interrupting game play with their forced dialog. Brahm and Eir need to stop acting like the other is coming on to them subliminally. That forced flattery was horrible. Rox needs to keep Brahm in check to stop him from being so awkward around his own mother, like a decent girlfriend does. Taimi needs to stop being the damsel in distress before it becomes a trend.
But Phlunt faceplanting… yes please.
All I see is another disconnect between the player and dialog. It’s like during Season 1 when talking to Logan or Rytlock gave you the impression of a complete stranger. Interaction with Rytlock went along the lines of “Who are you? I don’t have time to talk to strangers, we have a crisis on our hands.”
Frankly, I’m not going to dig through the refuse that is the forums to see if there is another thread on this already, because man there are a lot of cringe-inducing threads here.
Well, how can you expect that we take the time to read your entire post if you don’t even bother to check the forums if this has already been mentioned (and trust me, there is a daily QQ_thread about the WvW inbalance)
- Some people have this thing called ‘server pride’, but from a gameplay perspective it really is detrimental to the overall game.
Oh well, allow me to keep detrimenting your game then.. As far as I know: A game is played by its players. So if there are players with “server pride”, who are you to say that it’s detrimental for the gameplay? I am proud to be of FoW, that “silly T9 noob server”.
- I realize that this would put a hamper on people’s ‘bragging rights’ that they are on the ‘best server’, but at the end of the day, you don’t really get ANY sort of monetary reward for winning first place in this week’s match. The passive W3 server wide bonuses (such as the crafting/gathering bonuses) are really all there is as far as a ‘reward’ goes, and you really don’t notice it much because it is still at the mercy of this game’s brutal RNG. Aside from that, being on a tier 1 server doesn’t really do anything for you.
Server pride is sticking to a server, no matter where it ends. Check my signature, check the server, and notice that I haven’t moved an inch from the server.. Sorry to be so detrimental, but I like the sound of “Fissure of Woe” instead of “being the T1 bandwagong blob server”..
I think you are confusing “server pride” with “winning pride”..
- I’m aware that many of you W3 players have grown accustomed to follow a select few commanders exclusively because reasons, but that exclusivity is also somewhat detrimental. Now that more and more players have commander tags (myself included because I’m not about to pay triple later), this gives EVERYONE a chance to be ‘special’. EVERYONE will get a chance to learn to ‘command’. EVERYONE will be able to contribute just the same, and with that, W3 will become more than just a massive zerg train where everyone follows just one commander, when instead there should be multiple squads throughout the map, each helping to take different objectives.
A good player doesn’t need a tag.. I rarely turn on my commander tag, but somehow, after some roaming, I have a nice group of people following me..
If your server really needs a dorito on their map to know where to head to.. Well..Server reputation > Commander tag
Anyway, what do you all think about this? Does this sound like an okay idea? What are some other improvements that could be made from an idea like this?
Nope, don’t like the idea at all.. I don’t like the points that you made and you abuse the word “detrimental”. Wish I could list what should be done, but I can’t be kittened searching the forums for my posts about that.. :p
No worries, I only hope that people who actually like to discuss things read my post. That first paragraph is there to literally weed out those who don’t even want to and just skip to the reply section and say “You’re wrong wrong wrong, I don’t agree with you at all and I wont list reasons why. You’re just plain wrong and a horrible person because reasons.”
You, at least, didn’t just stop at the first few sentences. That’s good. I also think it’s great that you stick to your server regardless of its tier (And I’m not calling any server a ‘noob whatever tier’ server, you did that on your own). We need more like that, but sadly, many aren’t. Look at the many posts about transferring before the tournament, and they all are part of the reason I brought up this outrageous idea of having ‘server pride/winning pride’ take a back seat to game play enjoyment.
You are also absolutely right that the commanders don’t make/break the server. The commander tags are supposed to only serve as a beacon for people to go to if they want to help with a coordinated effort of some sort. It shouldn’t matter who the commander is, it should only matter that people are willing to cooperate and work/play together. I too have helped lead groups without a tag, and I only recently bought mine a few days ago. I will probably rarely, if ever, use it, but I have it just in case the commander feature is expanded upon.
I don’t care about your W3 rank (way too much effort for me to bother going for it), I’m just here to say I like your account name, AmFah.
The main problem with the OP’s idea is the fact that our servers use TS to organise- how will you organise a mess of people speaking several languages into any sort of organised force?
It will just turn into mini-Eotm, but with less rewards.
Yes, you’re right, that’s one thing I did not take into account, but that is mainly because I do not participate in server VOIP options because I have no need for them and I don’t like to hear voices of other players, often just yelling, cursing, and barking orders saying “DO THIS YOU NOOBS!” I coordinate via the in-game chat. As inefficient as you may find it, it is more than enough for me to enjoy playing.
the game is old and they have 3 options :
1. open asap the trials to bring more new people in the game
2. fix the coverage problem to satisfy the old “burned” players
3. create a claim system that makes the wvw guilds have a REAL meaning in wvw systemi want to see what will happen after 16/9 when a another free to play game with better guild system and siege type will released . place your bets ….
The trials are a bad idea. All those succeed in doing is flood the game with bots and gold sellers. How would they go about ‘fixing the coverage problem’ or ‘the system that makes the W3 guilds have real meaning’? They need working ideas, not just wishful thinking. Elaborate on those.
I have done every dungeon ad naseum (story/explorables and fractals with only 4 people in a group), outdoor events, temples, etcetera. I have multiple alts (please see sig), 3 sets of ascended, and won’t do PvP because as a former world ladder FPS player (#2 team), I don’t enjoy PvP constraints in an MMO.
All you’ve done is further solidified my stance. Take a break for goodness sakes. You’re burned out. The game will still be here if you decide to come back at a later time. W3 isn’t going anywhere. The server you so boldly claim pride over may very well completely change as people come and go. For that reason, it is not a good idea to cling to server pride. Guild pride, yes, but server pride is not. If your server ends up becoming a ‘ghost town’ like some of the lower populated servers, will you still remain loyal to that server, or will you move to a server that has more people playing on it? I’m willing to bet you would rather be part of a server that has a larger player base, because it’s the players themselves that make the community, not the server name. I moved to Sea of Sorrows because it has a large oceanic player base and I am currently living in Japan. I first started playing on the Northern Shiverpeaks server and was part of the great ZoS guild. When I moved to Japan, the time zone difference was very apparent. I needed to move if I wanted to have more people online to play with.
Congratulations on writing the most insulting post that I didn’t write!
I appreciate that compliment.
I’m not sure if this has been brought up before. Frankly, I’m not going to dig through the refuse that is the forums to see if there is another thread on this already, because man there are a lot of cringe-inducing threads here.
…….and the rest of it….
Hate it. Why does everyone need to get a medal? Why does this have to be the special Olympics where everyone wins? Your idea would honestly make me stop playing Gw2 all together. Lol, your post makes me cringe. Sounds like turning WvW players into welfare recipients.
If there is no one in WvW move to another server if you cant handle it, pay the money because you gave up. OR organize your community to suck less and enjoy fighting in your tier even if that t8. Fighting up from the bottom is the fun part. I transferred DOWN to have fun and fight difficult battles and learn to command vastly outnumbered. Seven ranks later I cant say that I feel proud of the server that Im on even if we aren’t at the top. A lot of people worked really hard, trained really hard, and we (the server) measure our successes several nights a week. It makes a strong wvw and a strong community.
You want to turn WvW into a ktrain! You must be a PvE’er, cuz I don’t know a WvW’er that would say such things. Blasphemy!
I’m just a gamer, not a zealot. I think it’s great that you helped coordinate people to victories, but you can still do that in the idea I brought up, and the best part is that you will be doing so with people from other servers, not just your own. How does that not make an even bigger/better community? Server pride is okay and all, but how about just plain GW2 pride? Again, as I’ve mentioned before in other replies, I’m looking at this objectively from a game play standpoint, not subjectively from a community standpoint.
And no, I do not want W3 to become a massive karma train. I think the karma trains are horrible and another serious detriment to the overall game. It indeed breeds toxic communities that expect people to play a very specific way. Karma trains are the result of players not playing it the way it was meant to be played.
It’s sort of the same with the pseudo-GvG that takes place in W3. We get it, people want GvG, but to fill up EBG and the borderlands with your guild members takes up queue slots for players who just want to do W3. This too breeds toxic communities. Wait for ArenaNet to look back at GW1 (because the majority of the GW2 devs had nothing to do with the development of GW1) and make it a reality.
It would be great idea if two things could be maintained:
1. Guilds could run with each other
2. There is a reason for your color to win each week
Yes, there is next to 0 incentive to be first place each week other than the feeling of victory that immediately disappears at reset.
Anyway, what if regular W3 (that’s WvWvW, wuvwuv, world versus world, realm vs realm, rvr, whatever you want to call it) functioned a little more like EotM does as far as matching goes?
Have you actually done Edge of the Mists? It falls under almost universal disdain for anyone who actually enjoyed the typical WvW gameplay. The only players who seem to enjoy it are those that like karma training and grinding ranks.
Yes, I’ve done EotM, like everyone else. It obviously is not being used as it was intended (a way for people to play in W3 while they wait for a queue to get into normal W3), but that’s the fault of the players themselves, not the system.
The mindless zerging is only enforced by the commanders that type “ALL ON MY TAG” in map/team chat and the players who blindly follow. Stop doing that, and you just might do something about the karma trains. Once again, the fault of the players, not the system.
You have absolutely no idea what server pride is.
Just because your server was horrible enough that things went south and you lost your loyalty to it, doesn’t mean there aren’t servers out there with tight-knit, healthy communities that want to keep things the way they are.
I’m on Sea of Sorrows, which I believe is a tier 2 server (not that I care) and we’ve been victorious and green just about every single week for months now (not that it matters). I’m not posting this idea as someone from a server that constantly ‘loses’. This is me looking at it objectively from a purely enjoyable game play standpoint. Notice I brought up examples like world completion, not always being the same color, and other players who want to be able to enjoy W3 without having to worry about having too few players on the map to get any real enjoyment out of it.
You looking at it from a subjective community standpoint is totally fine and not wrong. I understand that you don’t like the idea of a change like this. Most people in such situations hate change and are terrified by it (and rightly so, because change IS scary). Maybe the idea of playing W3 just for fun is alien to you, and that’s fine, but such players (like me) do exist.
“At the end of the week you will be one of the other two colors no matter what, and on the third week you will be the third color. Rinse and repeat, forever until GW2 servers are shut down.” If you had read through these forums, you’d have seen people trying to get map completion and complaining they were the same color 3 or more weeks in a row. You may consider it nitpicking, but your statement here is untrue.
I’m not sure you understood my wording. The idea I posted addresses the “same color for weeks/months at a time” issue. With the idea I am talking about, you will be a different color each week so that it is much more likely that you will get your world completion. This will circumvent the need to want to switch servers or have to coordinate with opposing players to let you take objectives so one player can get a vista.
Bottom line: take away server loyalty and you take away my reason for playing this game at all.
Then maybe, just maybe, this game isn’t for you. The game has a lot more to offer than just W3.
lol, nice post.
Sorry, i can’t resist posting this.
I’ve been reading/skimming through this thread (it’s a lot of reading, I can’t and wont read all of it), but this had me laughing way too much.
This is my favorite thread. It has a very good discussion, it let’s me know I’m not alone with my views and am relieved to know that many others share them regarding the LS (LA deserved a better villain than Scarlet, Biconics really do need to take a back seat, and why am I as the pact commander not just straight up going Zhaitan on Mordremoth). I don’t have much to contribute to this thread because the majority of you already got it covered, but keep it up. You have redeemed the refuse that is this forum
Bring back move-to-target. Yeah, that’s less than ten.
I’ve been playing for about two years now and I’d agree that there isn’t enough end-game content. Sure they may have stated that this game was meant for casual players but they also stated that they wanted to avoid a grind experience in the game and look how well they stuck to that philosophy. From the GW wiki let’s take a look at a good argument for more content:
April 28, 2005 is when GW Prophecies came out.
April 28, 2006 is when GW Factions came out.
October 27, 2006 is when GW Nightfall came out.
August 31st, 2007 is when GW EotN came out.
August 28, 2012 is when GW2 came out.It is now August 30, 2014 and we have had hardly any new and exciting content and there is no sure sign of expansions. Guild Wars 2 has a steady player base and the developers have stated that they are always working on new content for the game.
So what is this content? We’re nearing the point at which GW2 has remained fairly unchanged in the time all of GW1 (and all of its expansions)came out. Living Story, in my opinion, is hardly new content as it has released hardly any new map content, simply reused old places and added way too much on cliche npcs written like a fan-fiction novel more than GW lore. Factions and Nightfall brought new and fresh ideas to the GW lore and LS is trying way too hard to sell itself perhaps as an attempt to get players involved.
Maybe they have been working on expansion, which would be understandable if one pairs their lack of consistent new content with their apparent constant content development. Once again in my opinion, I really do feel they should stop releasing stale content and start consistently releasing new things that people could actually agree on as legitimate new content.
It’s not so much a feeling of entitlement as it is expecting the developers to stick to their own standards of content releasing that they set long before GW2 ever came out. GW2 has been amazingly successful and it’s really sad that it’s been relatively stagnant all this time. Agree or disagree, those are my opinions on the matter. OP has some legitimate reason to be upset.
You do realize that the vast majority of the GW2 developers had nothing to do with GW1, right? Most of the original GW1 developers left ArenaNet while GW2 was being developed. There are only a handful of people that work in ArenaNet now that had anything to do with GW1’s development. That is the reason for the vast differences between this game and the original.
Thread explosion! Thanks for all the (rapid) responses. There seems to be a fairly consistent feeling that yes, these fights can be more engaging without becoming as difficult as the jungle wurm.
I like some of the ideas being presented, feel free to keep the discussion going. It’s also helpful to hear not only what’s working but why it’s working for you.
On the topic of using siege weapons as a role mechanic in these fights, is that something we want to see more of? I often worry that siege weapons can be just as boring as standing in the safe corner pressing the same attack. Do you feel that they can also cause some contention between players?
The siege weapons such as the mortars are a great addition to the Shatterer fight since it is the only way to do damage to it while it is up in the air, from what I’ve seen. However, if you are going to make the mortars and turret cannons useable in the fight, could you do something about the bug where firing the turret cannons immediately causes a player to stop interacting with it? When that happens, the shot fired deals no damage.
You could joke around and say that the cannon’s recoil is so powerful that it kicks you off it, but from a game play mechanic standpoint, it’s just bad.
Hey hey, look at that, it got moved automatically. Yeah my bad I meant to post it in the W3 forums.
Yes, Vespers, there is no perfect system, but the current system has lots of room for improvement. Maybe, hopefully, ArenaNet will look into something like this. I think it would be great if ‘server pride’ took a backseat to more enjoyable game play.
I’m not sure if this has been brought up before. Frankly, I’m not going to dig through the refuse that is the forums to see if there is another thread on this already, because man there are a lot of cringe-inducing threads here.
Anyway, what if regular W3 (that’s WvWvW, wuvwuv, world versus world, realm vs realm, rvr, whatever you want to call it) functioned a little more like EotM does as far as matching goes?
What if instead of being tied to your specific server name, players from 1/3 of the servers will be on green, 1/3 of the servers on blue, and the remaining 1/3 on red. This selection of servers to colors would rotate every week, and once a month the servers that get grouped together in colors would rotate each month so that the same servers are not always paired into the same color cycling group. This could all occur regardless of outcome, so no one is stuck on the same color for weeks/months at a time (and possibly help people with world completion). There would be no more [insert server name] invaders, only red/blue/green invaders. Guild names/tags could still be visible for variety, if you want.
Basically, each week when you go into W3, regardless of what server you play on, you are on either red, green, or blue team. At the end of the week you will be one of the other two colors no matter what, and on the third week you will be the third color. Rinse and repeat, forever until GW2 servers are shut down.
Maybe something like this could end the mad rush for everyone to try to be a tier 1 server and not worry that their server is a low population server. Perhaps then people would stop complaining that the game is ‘dead’ or ‘dying’ because they are on a low population server or one that doesn’t care about W3. The megaservers have definitely helped the general PvE zones feel more populated, which is fantastic, but W3 might benefit from something similar. People should be able to just log in and play some W3 and get put in to their respective colors and just enjoy playing and still get their rewards, all without having to worry about the low population of their server.
The seasonal rewards are already tied to the achievements that people complete, regardless of whether or not their server wins matches, so there is no harm to the seasonal rewards, and it will only get better with the changes coming in September.
Some things I’ve considered:
- Some people have this thing called ‘server pride’, but from a gameplay perspective it really is detrimental to the overall game. Low population servers get the shaft because of it in some cases. Server pride seems to have become “get on as high tier of a server that you can so W3 has more than 10 people on at one time”.
- I realize that this would put a hamper on people’s ‘bragging rights’ that they are on the ‘best server’, but at the end of the day, you don’t really get ANY sort of monetary reward for winning first place in this week’s match. The passive W3 server wide bonuses (such as the crafting/gathering bonuses) are really all there is as far as a ‘reward’ goes, and you really don’t notice it much because it is still at the mercy of this game’s brutal RNG. Aside from that, being on a tier 1 server doesn’t really do anything for you.
- I’m aware that many of you W3 players have grown accustomed to follow a select few commanders exclusively because reasons, but that exclusivity is also somewhat detrimental. Now that more and more players have commander tags (myself included because I’m not about to pay triple later), this gives EVERYONE a chance to be ‘special’. EVERYONE will get a chance to learn to ‘command’. EVERYONE will be able to contribute just the same, and with that, W3 will become more than just a massive zerg train where everyone follows just one commander, when instead there should be multiple squads throughout the map, each helping to take different objectives.
Anyway, what do you all think about this? Does this sound like an okay idea? What are some other improvements that could be made from an idea like this?
I brought this up yesterday, but I’ll do it again because I can. It amuses me that NOW people are echoing my calls for a UI option to hide the commander tags from the map. Commander tags are the most prominent icons on the map. If you zoom out all the way on the world map, the icon grows to the size of Fort Salma. I brought this up more than a year ago and it’s been largely ignored… until now. The plot thickens! Dun dun dun!
I’ve played pretty heavily and I have absolutely no idea what the death slope bug is. o_o
Does this mean I’m the chosen one, the King of the Hill?
The death slope bug is an environmental bug where when you walk/run down some slopes, you take falling damage with each step you take. If you don’t stop immediately you can kill yourself via falling damage from just walking. You can kind of circumvent it by constantly jumping as you make your way down.
That would require them to create a completely new item slot. The scabbard can’t be used as a back item because then it would just look silly when you don’t have the sword equipped and instead just have an empty scabbard. Sure, they could make a back piece skin with the sword always in it, but then it just looks silly when you have the back piece and the weapon. What they need to do is remove the scabbard all together.
Oh sure, NOW people echo my calls to add a UI option to disable the commander tags… after I buy my own because it makes perfect sense to buy one before the price triples even if I might not really use it.
The death slope bug has been in the game since long before release. I experienced it first hand numerous times in the betas, reported it, and still they have not fixed it. Maybe they tried and have not figured out how to fix it, or maybe they truly don’t see it as a real problem, but yeah, the death slope bug is older than the game itself.
Oh good, for a second there I thought this was going to be one of those ‘cry posts’ about how players don’t “follow my orders even though I’m a commander”. I don’t have to harm a kitten today!
Simple answer: the devs of GW1 did not make GW2. They left ArenaNet years before GW2 was released.