There is already post touching on this report here https://forum-en.gw2archive.eu/forum/game/gw2/GW2-Sneak-Peek-PAX-South/page/8#post4681482.
Regardless, i’m sure it’s about as accurate as any of our personal speculation. Invest in NCsoft, go go go!
Share prices were hovering close to $200 a share last I checked. Unless you have tens of thousands of dollars to invest, it might not be a good idea. Buying one or two shares at a couple hundred dollars each wont give you much gains even if the share prices do increase by, say, 10%. Volume is key for returns. Not trying to discourage anyone from investing (by all means, invest if you really want to), just throwing out information from my own experiences in investing.
It’s this post again :P
Yeah, this idea has been brought up a lot. It’s been given many names: Death Knight, Dread Knight, Dark Knight, Deathly Knight, Dea(you get the idea). Many people seem to like it. I doubt ArenaNet will make it happen because insert any corporate excuse for not doing something that some people like here. There would also be too many balancing issues with the skills the new class will bring.
By outlawing criticism, Anet is one step closer to making these forums like communist Russia.
Don’t like the party? Get sent to Siberia (banned).
See what I mean, OP? Your post and the discussion it has spawned is confusing some people into thinking you want ArenaNet into taking action against players that use those words. Please add ‘My’ to the title of your post, for their sake at least.
I still think the OP could benefit from not giving mere words on a screen so much power.
Also, it might be a good idea for the OP to add ‘my’ to the beginning of this posts title, since this a personal pledge for him and him alone. Leaving it as it is now, the title can be misleading to some folks into thinking the OP is trying to get ArenaNet to infract forum accounts for using words like ‘white knight’ or ‘entitled’.
I wouldn’t make a pledge like this because I don’t find any of those words offensive at all, but if OP wants to then let him go right ahead. Hopefully one day OP wont be as easily offended as he is now and can enjoy the game and forums a little more. I find life to be much more pleasant when I don’t let every little thing get to me.
/empower
A thought occurred to me recently. What if subsequent chapters of the LS played more like missions from GW1? Anyone who played GW1 might remember this instanced story telling. The LS is already instanced story telling, but GW1 missions had a slightly different feel.
What if like in GW1, LS instances took place in areas that were not part of the openly explorable map where all the players run around, but were in fact their own unique little ‘zones’ with actual terrain-made borders. This would eliminate that red crosshatch border that threatens to kick you out of the instance for wandering too far. It works, but let’s be honest: that mechanic breaks immersion.
I realize this would be a daunting task for pretty much every development team that has anything to do with the LS, but I feel it would be great if they could pull if off. Current LS chapters already have the starburst icon that you have to interact with to enter the instance just like the mission NPCs in GW1. They also have cinematics (though I feel they need to add a ‘skip’ option just like GW1 did). They’re already very similar.
I don’t know, just a thought. Call me nostalgic if you want, but what do you all think? Do you think the LS could benefit from something like this?
Just log in and play. Check things out for yourself and see what has changed. The forums here are hardly a worthy representation of the player base (even if I AM here).
I miss the leveling of GW1. Hell, I miss a lot about GW1. A real shame that Mike O’Brien’s “GW2 takes everything you love about GW1 and puts it in a persistent world.” Turned out to be only slightly true
As many have said, Angry Joe’s review (which was good) was based on how the game was at release. The game has changed A LOT since release, and not all for the better. Probably the main thing that keeps me chugging along is the few remaining tie-ins with GW1. Get your money’s worth, reach level 80, try everything at least once, and then decide whether or not to keep playing.
Ah, I didn’t know it was an old bug (I don’t play mesmer a lot). You’re right though, I know better than to expect them to fix old bugs. There are bugs that still have not been fixed since way before release, so yeah thanks for letting me know it’s an old bug. Moving along
There are numerous other events that players can participate in. They don’t have to follow the gaggle. The main events that actually have noteworthy rewards feature bosses with more than enough health for everyone to ‘tag’. You can even form a party with the people in that group to get credit. It’s why you always see “LFG” in chat for these events that, for all intents and purposes, don’t actually need a party to complete. The impromptu parties formed during these events are all that is required. Join a party, hit it a few times, get full credit.
Not all events scale very well for the amount of players participating, and ArenaNet already knows this. I’m afraid there will be no dialog opened by ArenaNet on this because it is already known.
No amount of grouping (beside was’t a major part of the games design originally based on you can just play with others without having to party up) will allow much credit with a the instant death at the spawns. The just ‘go do something else’ is just sticking one’s proverbial head in the sand.
As for no dialog I will let those at Anet decide whether or not to respond to this.
If you want to chain yourself to specific events and limit your opportunities be my guest. I’ll go stick my proverbial head in the sand and get my xp/karma/loot/dailies/coin while you waste your time with the gaggle.
There are numerous other events that players can participate in. They don’t have to follow the gaggle. The main events that actually have noteworthy rewards feature bosses with more than enough health for everyone to ‘tag’. You can even form a party with the people in that group to get credit. It’s why you always see “LFG” in chat for these events that, for all intents and purposes, don’t actually need a party to complete. The impromptu parties formed during these events are all that is required. Join a party, hit it a few times, get full credit.
Not all events scale very well for the amount of players participating, and ArenaNet already knows this. I’m afraid there will be no dialog opened by ArenaNet on this because it is already known.
Rush hits pretty hard, when it hits. Be aware that the majority of the time, Rush will cause you to rush PAST your target and hit air. If you use rush on a large target or stationary target like a gate or dredge tower, you will run in place before you get in range to hit.
I like to sum it up like this: guardian is easy mode, warrior is fun mode. Both deal great damage and are fun to play.
There are rumors going around that ArenaNet is going to make a big announcement of some sort at PAX. I have not looked into it because rumors. I haven’t seen any official sources. Just wait and see. Try not to be speculative or set yourselves up for disappointment.
Yes, it is a simple oversight. ArenaNet employees are human, after all. Just spread the word and let people know there actually aren’t any new hairstyles available and that it is just an old ad.
How this is even a debate is beyond me. Guhracie is simply saying we should be more selective in our word choices. Calling anyone a ‘white knight’ or a ‘troll’, simply because you disagree with their opinion on a topic, doesn’t further civil discussion on said topic.
It’s a valid point. And mocking it, by calling it a ‘little pledge’ and other colorful words, only reinforces the point he was making in the first place.
If you don’t like it, you can follow your own advice and also ignore it, stop feeding the thread more drama than was required, and move on.
There’s no need to be so diversive about such a simple topic.
After you.
Siding with uknorth guy on this… ArenaNet owes you nothing.
The extra charge given to the mesmer’s mantras by the trait Harmonious Mantras is undone by using a waypoint that invokes a loading screen in the same zone. Naturally, going to a different zone all together will dump all the mantra charges (just like stacks of bloodlust and such), but this is a waypoint inside the same zone. It only removes the extra charge. By not using the trait, the waypoint has no effect on the mantra charges. After the first charge is lost, the remaining two work like normal and do not get removed by waypoint use.
It gets weirder, though. Using the waypoints inside capitol cities also has no effect on the mantras. It seems to only trigger when using a waypoint that costs coin and invokes a loading screen.
(The following sentence is a joke and is not to imply this is a joke post)
Proposed joke solution: make waypoints free.
I see what you’re saying, but it is all still equated to the power you give those words. Dismiss the words entirely and suddenly it’s as easy as scrolling past a post/comment/thread you don’t want to participate in. Let those people say whatever they want and think nothing of it or them. It is as easy as walking down the street, seeing a kittenroach, and going about your day as if nothing happened. By you acknowledging what they do, you are giving them power. You know how to stop a troll? Ignoring it and not ‘feeding it’. It’s the same with these words.
I think the OP is asking that we, as forum members try to avoid using negative labels towards others just because we don’t agree with them. There is nothing wrong with that request. There are several posters here that as soon as their post is seen in a thread people respond with “hater” or “white knight” no matter what they post. Often times people just throw the label out there without even giving feedback to the topic at hand. They just say things like, “Here is the hater/white knight.” They just see the forum posters name and toss out a label. I agree it gets out of hand at times and doesn’t lead to positive discussion.
Yes, but the OP is also talking about not taking part in a discussion just because it has one or two words that the OP doesn’t like. Take me, for example. I hate Quaggans. By the OP’s logic, I should not engage in any discussion that has to do with Quaggans just because quaggans. That’s a fool’s errand right there. There have been genuine discussions in this forum involving quaggans, and I’ve participated in a few. Oh gosh if I type Quaggan one more time I might puke. I better stop.
I Zera Allimatti.2541 do pledge to keep doing what I am doing and not give any power to mere words on my screen. It does not matter whether someone calls me a white knight, a whiner, entitled, toxic, or any other ‘slur’ you can think of. These words have no affect on me. It is my sincere hope that one day, more people will be like me and be able to shrug off mere words on a screen like a breeze on a typical day. Use it to cool off instead of getting worked up.
Long story short: I do not support your little pledge and your desire to limit free speech. This sort of mentality is what creates environments where any word can be considered offensive. Please stop giving words so much power over you, you are ruining it for the rest of us.
These words are only offensive because you yourself made them offensive. Stop doing this to yourself. You should have more self worth than that. Come to the light! I have faith in you! Take back the power you gave them over you! /empower
…where does my pledge talk about my self-worth? The whole point of it is that these words don’t have power over me, because I won’t engage with them at all. They are inherently offensive in the context of this forum, and I choose not to participate. It’s extremely weird that you’ve made acting with civility into an issue of either political correctness or my self-esteem, or some combination of both.
It doesn’t specifically talk about self-worth, you just come across as someone who is easily offended.
Ad hominem attacks do offend me, but not in the sense you’re describing. I admit that sometimes I get hurt by words, and that’s my own issue, and has almost nothing to do with why I began this thread. I am offended by how these sorts of things are flung around in an attempt to derail or entirely cease actual discussion with other people. I’ve tried to describe slurs that are thrown at all types of posters, but I obviously know the ones that are usually applied to me a little bit more intimately than some of the others. This is not about defending myself. I can and generally do defend myself directly, if I feel the need. This is not an attempt to be passive-aggressive. This is just pointing out that these things are not constructive, and I won’t participate.
Thanks for the attempt to empower me, but it is truly not necessary.
It’s as necessary as your post.
I Zera Allimatti.2541 do pledge to keep doing what I am doing and not give any power to mere words on my screen. It does not matter whether someone calls me a white knight, a whiner, entitled, toxic, or any other ‘slur’ you can think of. These words have no affect on me. It is my sincere hope that one day, more people will be like me and be able to shrug off mere words on a screen like a breeze on a typical day. Use it to cool off instead of getting worked up.
Long story short: I do not support your little pledge and your desire to limit free speech. This sort of mentality is what creates environments where any word can be considered offensive. Please stop giving words so much power over you, you are ruining it for the rest of us.
These words are only offensive because you yourself made them offensive. Stop doing this to yourself. You should have more self worth than that. Come to the light! I have faith in you! Take back the power you gave them over you! /empower
…where does my pledge talk about my self-worth? The whole point of it is that these words don’t have power over me, because I won’t engage with them at all. They are inherently offensive in the context of this forum, and I choose not to participate. It’s extremely weird that you’ve made acting with civility into an issue of either political correctness or my self-esteem, or some combination of both.
It doesn’t specifically talk about self-worth, you just come across as someone who is easily offended.
I Zera Allimatti.2541 do pledge to keep doing what I am doing and not give any power to mere words on my screen. It does not matter whether someone calls me a white knight, a whiner, entitled, toxic, or any other ‘slur’ you can think of. These words have no affect on me. It is my sincere hope that one day, more people will be like me and be able to shrug off mere words on a screen like a breeze on a typical day. Use it to cool off instead of getting worked up.
Long story short: I do not support your little pledge and your desire to limit free speech. This sort of mentality is what creates environments where any word can be considered offensive. Please stop giving words so much power over you, you are ruining it for the rest of us.
These words are only offensive because you yourself made them offensive. Stop doing this to yourself. You should have more self worth than that. Come to the light! I have faith in you! Take back the power you gave them over you! /empower
Would be cool, if there was a practical way of implementing it, not a fan of all the pink weapons myself, but the effects are nice.
I played some games with weapon dyes…and watching ppl running around with pink swords and bright colours just makes me go on a different channel if the feature is available…
Maybe to be able to choose from 3-4 tints derived from the original colour would be nice,to be able to choose a steel look….or rusty….idk…stuff like that.
Who are you to dictate what other players should dye their equipment as? Exactly, nobody. So what if it ‘looks ridiculous’? It’s entirely subjective. Next you’ll be saying that if they made weapons able to be dyed, the only color they should be allowed to use is black.
As others have said already though, they likely wont add the option because it would take too much work. It is something that should have been made available prior to release. Shame on them for not having it at release. For them to go back and recode all the weapons in the game so that they can be dyed would, most likely and unfortunately, cost ArenaNet too much. I don’t think they can afford to and don’t have the manning or capability for it.
Now that I think more about it, something just occurred to me.
Who made the decision that the NPE should be massively restricted. Every change seems an attempt to force New players and characters to play the game the way you want it to be played, whereas the old system game endless options
Why are you trying to make your game less fun and explorable? Did it come down from marketing? Are you guys trying to up the Skinner box value of the game? Because if I Wanted to play WoW, I’d go ahead and play WoW. You can’t beat WoW by copying it.
Go ahead and let marketing know that for me will you? Maybe mention ToR or the dozen other MMOs that fail on a yearly basis due to WoW-envy will you?
Not sure where you get the idea that ArenaNet is trying to compete with Blizzard. Given the large differences between this game and that archaic software, I can safely say you should leave that other game out of this discussion. While the skinner box value is more prominent these days (the AP leaderboards, for example), this is not a competitor against WoW. That’s what Rift is for.
Personally I’m fine with the changes. I’m one of those players that don’t care too much about the AP number. Sure, it’s nice to get those achievement chests, but they are not the driving force in how I play the game. I realize there are leaderboards for the AP, but that’s a cruel device to keep people playing. It’s not a substitute for quality content especially with so many players screwed out of all that temporary content of past years. That is a lot of AP they will never hope to get.
I’ve got just under 4000 AP to go before I reach the cap for dailies of 10,000. That should take me… oh about another year at best. After that I will only do daily for laurels, and I’m ok with this, because AP is overrated if not for the achievement chests.
Hopefully after a player hits the cap and stops getting AP from dailies, ArenaNet implements something for the player to receive in lieu of AP. Maybe a bit of coin or a chunk of xp or something.
It would be interesting to make it permanent and keep it as ‘CTF’ because regular sPvP does not have that mechanic. It’s more ‘King of the Hill’ and Deathmatch. If they did make it permanent, they should also make it give PvP rewards. Technically it is PvP that requires teamwork, after all.
Then again, if they did that then the novelty of it all would wear off rather quickly. If they did this then they would have to make the Halloween content permanent as well. So for novelty’s sake, it stays temporary.
Speaking of temporary content that could have been permanent but isn’t:
-SAB
-Molten Facility Dungeon in it’s entirety (yes I know that parts of it are now fractals, but it’s not the full dungeon).
-Aetherblade dungeon where the final boss is Mai (parts of it are fractals now too)
-Twisted Marionette fight. That had some interesting mechanics and required coordination from lots of players. Then again, I really hate Scarlet, so maybe it’s best nothing of her specifically makes a return.
Just throwing that out there.
What they might end up doing is increase the requirement of materials to make vision crystals. Personally I am always short on empyreal fragments. I don’t do dungeons much anymore. When I need empyreal fragments I take my 10+ characters to the four jumping puzzles in caledon forest. Each one awards 6-9 fragments, so 24-36 fragments per character every few minutes.
Personally I hope they don’t increase the costs to make vision crystals.
Dragonite ore and bloodstone dust I don’t have issues getting, though.
So the NPE. I once made a character and started leveling it to try things out. For the most part I don’t like it, but it did do some things that I like. To this day I have not tried leveling a new character in order to avoid the NPE.
Usually the best feedback comes from people who have done something A LOT, not just a little and quit.
You wouldn’t take a GW2 review seriously if the reviewer only made it to level 17, right?
Right, I’m sorry. I didn’t specify how long I played that new character for. While I don’t remember the exact time frame I played with the NPE, I can honestly say it was long enough to understand the points I made. You don’t have to level all the way up to 80 to see all those points I made. I played that character to the 20s without a scroll. That’s long enough to unlock most of the skills and get a decent feel for the leveling. Sure, I could have played to at least level 40 and unlock my elite, but all I had to do was mouse over it and see it tell me that I had to wait until level 40 to unlock it. There was no need to play up to that point. Since then the requirement for the elite has changed to 31 though. I played that character shortly after NPE was first released back in September because I had heard how bad the new leveling was and I had to see it for myself.
With respect, Gaile, I was not complaining to you specifically in that map chat. I didn’t even know you were there until after you addressed me specifically. I had literally just zoned into the map not long before that. Other players were already talking about it, and I just threw in my 2 cents because it’s map chat and I had some time to kill before the event started. I usually avoid addressing ArenaNet employees in chat directly because I know that sometimes you too just want to play the game and enjoy, and I because know it’s not appropriate.
(edited by Zera Allimatti.2541)
You too? Man, how many other people are going to make NPE posts today besides myself? I thought it has all already been said lol. I’m glad to know that at least I am not alone in my feelings about the NPE. For a while there I thought it was little old me against the NPE.
Man… I just created this huge post about how I don’t like the NPE and then you go and make this thread. I feel so needlessly redundant now, thanks lol.
afterthoughts:
Yes, I realize that this level gating stuff isn’t so bad since the first few levels are usually achieved rather quickly, but I still feel the level gating after the NPE’s implementation is unnecessary. It might be useful as an option for the first few characters on a new account that does not have an 80. I think it would be wonderful if veteran players like myself were given the option to turn off all or parts of the NPE (really, just the level gating of weapon skills, profession skills, off-hand use, downed state, underwater combat). The level gating of the traits is tolerable as it is now, but I liked it better when I could start tinkering at lvl 11. The original level gating was fine as it was, but I digress. Thank you for bringing back elite skills to a level lower than 40. 31 is still odd to me compared to the original 30, but that’s what tomes are for, right? Thanks for letting us interact with vistas and skill points again.
Yes, I know I’m just repeating what many others have already said, but I’m just doing as Gaile (and other players in map chat) asked.
level up rewards:
The level up rewards are ‘better’, according to some. All I see, though, is a system that was already good being chopped into smaller chunks, separated, and each part locked behind level gating. It’s the same rewards given out differently. Now every few levels you get info about something else in the game. One level mentions crafting, another mentions underwater combat, and another lets you know that PvP exists. While I’m all for receiving new information, I feel it is better if the information is immediately available for reference via the in-game help window (like how we used to have a question mark icon that is now gone). It’s crazy, I know, but a little reading and a little effort to seek out information goes a long way. When I first played the game, 2 minutes of reading that ‘help’ window and I had all the information I needed. Now, a new player has to wait several levels to receive that same information from the game unless they ask in chat how things work. That takes more than 2 minutes. Shoot it takes longer to beat the boss of the introductory level 1 instances.
To summarize: you fixed what wasn’t broken. It was fine as it was before.
off-hand weapon level gating:
So having an off-hand weapon that only offers 2 additional skills is somehow too complex for a low level character? Maybe for a brand new player who is still learning how to use a computer would this make sense, but to the vast majority of people who are quite intelligent, this is nothing more than a needless limitation. I’m pretty sure people understand the concept of a shield and what it does and how it is used. You press a button, you block attacks.
To summarize: the weapon skill level gating really does nothing more than limit gameplay at early levels. Oversimplification in the form of option limiting is not fun.
weapon swap level gating:
I wont repeat myself too much on this one (read: people are intelligent beings). The original requirement of level 7 was fine as it was. Changing the requirement to more than double the level, yeah I don’t understand the reasoning behind it, but what do I know? I’m just a player of the game who now dreads the idea of leveling a new character and the limitations put in place that weren’t there before.
personal story level gating:
This one is actually okay. It’s kind of neat to be able to power through solid ten-level sections to get a story told. I used to do that sort of thing anyway prior to the NPE. I would level up by doing zone completions and mapping out the capitol cities and do personal story in chunks. You guys just took what I already did and made it the default for everyone. It makes the story telling more coherent.
However, after having already leveled up multiple characters and replaying through the personal stories, I ended up using them purely to get chunks of xp every so often to do zone completions more efficiently. Say I was in a level 25-35 zone, and I was lvl 30 with most of the zone finished. I would bounce around between the other 25-35 zones and fill in the level gaps. Personally I preferred to stay in the zones appropriate for my level and do all the hearts and chain events for xp. When I was 1 or 2 levels off from the level cap of the zone, I would do one or two personal story instances to push my xp bar to those last two levels for that zone. I’d rinse and repeat for each zone, leveling up my characters using a combination of zone completions, personal story in small chunks, the occasional dungeon, and nowadays EotM as well.
To summarize: you made doing what I already did mandatory for everyone.
level gated downed state:
This makes a little sense considering no other game that I know of has this feature. Most players are used to just dying when their health reaches 0. I don’t really have any complaints or issues with this one (especially since I know better than to bite more than I can chew as a low level and thus will likely not go down until much later anyway). At least it’s not behind a much higher level gate.
level gated underwater combat:
Considering underwater combat is just a small portion of the game, it kind of makes sense to have it introduced at a later level. At the same time, though, it kind of discourages early exploration. I’m indifferent on this one.
Level gated weapon/profession skills:
This feature… I was trying to like it, I really was. But no matter how much I tried, it always felt the same: needlessly limiting. I had a lot more enjoyment out of killing groups of foes to unlock skills. I also used to get excited when I got a new weapon and had to take the time to get a really good feel for the weapon, which also happened to unlock more skills as I did. By the time I unlocked skill 5, I had enough of an understanding of how the weapon functioned and how to best use it in whatever situation.
“I can stun, bleed, block, bleed, leap, bleed, stab really hard, bleed some more, and slash like crazy and bleed even more. Got it. Now, what stat combination is best for my character’s condition damage?” That was my thought process, not “holy crap 5 skills is too complicated! I can’t handle this! Wait, I have a skill on F1 as well? OMG MY BRAIN IS FRIED!” Now, a new player has to wait several levels before they can even begin to understand what a weapon is capable of. If I can do what I did, so can they. Plus, the starting instances can get really boring when playing as an elementalist with only a dagger and one skill with one simple animation making the exact same sound over and over for about 2 minutes until the boss dies. I could not press 1 fast enough and hard enough to make it end because of the limitations you guys set in place.
The profession skills being locked also feels totally unnecessary. When I first played your game (WAY before release, I might add), the concept of using skills was very easy to understand. The saying was that this NPE was to make the game more user friendly, easier to understand given the (hardly) complex nature of the game, and overall simplified. I really would like to know where you guys got the idea that pressing 1-5 is too complex for people who uses computers on the daily anyway. 12 year old kids can look up pornography on the internet but somehow can’t press 2-3 keys to play a game? Come on.
I jokingly berate people and call them stupid and such, but for the most part the majority of people are intelligent and can figure out “pressing 1 does this, pressing 2 does that. If I press 4 before I press 1 I can get a nice little combo going.” The original Guild Wars even added a feature to make skill descriptions more concise and to the point (it was optional and could be turned on or off in the options window). That meant less words to read and still getting the point across about what a skill did.
To summarize: you ended up treating your players as if reading is such a daunting task whereas your predecessors realized that your players were intelligent people that can read and put 2 and 2 together.
(edited by Zera Allimatti.2541)
Since Gaile and a few other players in map chat were kind enough to let me know I really have not given enough input for the NPE, allow me to rectify this now. I thought I already had made a post with my input, but I guess I was mistaken. Here is the input you all requested. It is a lot, so it will be spread to multiple posts in this thread.
So the NPE. I once made a character and started leveling it to try things out. For the most part I don’t like it, but it did do some things that I like. To this day I have not tried leveling a new character in order to avoid the NPE. I’ve started farming tomes and now writs of experience as well, in order to circumvent the NPE as much as possible (including the use of scrolls for instant 20). I used to level characters quickly to reach the satisfaction of level 80. Now, I seek to avoid being anything other than level 80 in order to stay as far away from the limitations of the NPE as possible. For me it is mostly bad, but not all bad.
Traits:
I LOVE that it encourages and entices players to explore the world to unlock traits. That is a brilliant way to engage the players. It is even better that you can outright buy the specific traits you want for a small and reasonable fee.
I dislike that you can’t unlock them until a much later level (30 if I remember correctly). It made my character feel a little underpowered considering I couldn’t increase my base power and such a little bit with each level to match the pacing of leveling. Yes, I realize that every few levels you get an even increase to all base stats automatically, but between each increase it left me feeling underpowered. Yes, the large sudden increase is cool and all, but leading up to is feels like an unnecessary chore.
To summarize: the exploration incentive is great. The higher level cap feels more like an annoyance for veteran players than a significant aid to new players. But I am honestly surprised you didn’t also do away with traits all together and just made every class have only one way to play, ‘meta’ or not, since reading to understand how different traits and skills can work together is so difficult (see next point for elaboration on what I mean).
So it isn’t as simple as, “Don’t like it? Gtfo.” And I know some of you are thinking, “Well you’ve already got your money’s worth…” but then that isn’t for you to decide. It is their money.
Understand this before you write someone off and tell them to go away.
Don’t give their words any weight and they wont get on your nerves.
Use that very same thing against them and completely dismiss their words. It is what I do whenever anyone says anything against me that is unwarranted. There is literally NOTHING that anyone can ever say to ‘offend’ me. It’s what people actively do against me that I have issue with. Mere words only have the power you give them.
So do as I do, dismiss those who say things that annoy you as nothing more than mere pixels on your screen, because that is what they are. Take back the power you gave them over you.
Bumping because we need Cantha back. THE CANTHA THREAD WILL NEVER DIE!
I just stopped by this thread to see if anything new or different has been said. So far I’ve seen nothing new. Surely, this thread wont die, just as ArenaNet will never bring back Cantha or Elona because reasons.
I like using shield with mighty defenses trait for easy might stacks when taking on multiple foes. Turning a defensive weapon into an offensive augment is awesome. It helps set up skills like Eviscerate nicely. I play GS/axe/shield on my warrior and I thoroughly enjoy it (yes even for leveling). Sure, you could probably do a little more damage using a mace off-hand instead of a shield, but when you are a low level and busy leveling, the damage difference is hardly noteworthy. You kill things maybe .1 second slower with a shield than with a mace. Honestly, give it a try and keep playing it if you enjoy it like I do. If not, try a mace off-hand or anything else. The key thing is that you enjoy playing your character.
I played bow/rifle for a while on a warrior to see how it handled. Personally I found it fun and the damage was good enough for my tastes, and I’m a crit addict. The only complaint I have is that Kill Shot fails for no reason half the time. What ends up happening is that sometimes your Kill Shot’s physical projectile will fly off into some random direction away from your target. Until that issue gets fixed, I don’t recommend the rifle.
1. Eviscerate
2. Easy crafting (except legendaries and time-gated ascended)
3. Lionguard Lynns
Hasty character deletions…. yeah I’ve done similar dumb things. One time I created a character in GW1 shortly after the release of Nightfall, and my account got the mini clay giant thingy that you could only get one time via a certain quest/scavenger hunt thingy. I did it, got the mini, and deleted the character that I did it on without really thinking or paying attention. Sad day.
There is NOTHING stopping a middle man from walking away with the items that both players give them.
Other than his reputation, yes. For the major TP players their reputation is worth a lot more than a puny precursor or even a legendary.
Middle Men are used in all MMOs to do major transactions where the in-game system is either too expensive or limits the trade in other ways (such as maximum amounts).
Reputation doesn’t matter, there is still nothing stopping the middle man from doing what I described. Sure, maybe this Wanton guy or whatever his name is has a good reputation, but I this person is a nobody to me and as such cannot be trusted.
Use the trading post.
Use even gnasherblade – the BLTP !
Yes, that’s what I said to do, but using another player as a middle man is a bad idea.
There is NOTHING stopping a middle man from walking away with the items that both players give them.
(edited by Zera Allimatti.2541)
Meh, by adding a middle man to the action you effectively double the chance of getting scammed.
Or just use a reliable middle man. Live and learn.
There is no such thing. Don’t lie to these people. They have very little hope as it is.
This is your friendly neighborhood Zera with a public service announcement:
ArenaNet will not reimburse you for any items that you mail to another player as a ‘trade’ for something else even if you get nothing in return. ArenaNet has deliberately designed their game’s economy (no I’m serious, they hired an actual economist to design the entire economy including the gem/gold exchange rates) to exclude player-to-player trading so that you HAD to use the trading post. The trading post is one of many gold sinks in the game.
IF you ‘trade’ *cough*mail*cough* with another player and you do not get the gold/item that you agreed to exchange, it is all on you. ArenaNet will give zero effs about it. Use the trading post to trade your items for coin, or keep your items (or destroy/salvage them, I don’t care.)
And now, we return to our scheduled public broadcasting.
Copyright: Zera
Dawn of time – End of time
All rights reserved
Spoiler alert: that was just an ArenaNet employee incognito.
You can use a scroll of knowledge and do the opening instance at lvl 20.