Showing Posts For Zetsumei.4975:

Help with my WvW build

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Posted by: Zetsumei.4975

Zetsumei.4975

^ what do you mean?

With vital persistence I can sit in DS forever. Granted I’m only auto-attacking and getting two rotations of skills off each time. I’m absoring TONS of damage.

I mean on Condi if you’re going on the attack, a burst rotation involving both weapon sets and shroud skills is going to bring you a lot more damage than waiting in shroud for the shroud cooldowns to come off. Unlike in power where it’s very effective to sit there lifeblasting until wells come off cool down (when it comes to power I only know about zergbusting, never used it for roaming yet :P).

Also when it comes to mitigating with shroud you don’t really stay in shroud n just let them hit you at their own leisure, it will typically be that you get hit by a stun for example and then flick you on shroud when he comes over to lay out the damage.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

(edited by Zetsumei.4975)

Help with my WvW build

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Posted by: Zetsumei.4975

Zetsumei.4975

Yep but firstly as a Condi build he will be involved in solo or very small group activity so there won’t be many deaths around him. Also as he’s in Condi he doesn’t really have any business sitting in shroud for long periods of time as you would do in power while pumping out the life blasts so there isn’t room for vital persistence to take effect. Fair point though that because of warhorn and spectral walk he doesn’t have to worry about wasting shroud for tanking out damage.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Help with my WvW build

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Posted by: Zetsumei.4975

Zetsumei.4975

Apologies I haven’t been able to login on forums for a few days.

Appreciate the replies!

I’m trying to be as tanky as possible focusing on CC over damage. She’s a tanky little beast. Vital persistence is OP as all get out. I usually DS to absorb damage not dish it out. I’ll give path of midnight a shot though!

Any other advice is much appreciated!

Vital persistence is for elongating how long you can sit in shroud it won’t reduce damage taken while in shroud. Also personally I’d suggest not using shroud for damage absorption in Condi because life force is in short supply for Condi necros unlike power necros and Condi necros need the shroud skills to output heavy Condi burst within their rotation.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

January 27th Necromancer balance changes

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Posted by: Zetsumei.4975

Zetsumei.4975

CPC is useful in zergbusting for either pulsing weakness before an enemy push, slapping on top of an enemy regroup as the water field goes down and for pulsing poison when multiple players are downed on one position to stop them getting bannered.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Greater Mobility for Necros

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Posted by: Zetsumei.4975

Zetsumei.4975

Hahaha

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Big announcement on the 24th

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Posted by: Zetsumei.4975

Zetsumei.4975

Am I the only one expecting this to be an overhyped living story chapter until they outright come out and say it’s an expansion.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Help with my WvW build

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Posted by: Zetsumei.4975

Zetsumei.4975

Awesome! Appreciate the replies.

I need to pickup a set of berserker gear for pve. too broke to obtain though. 1400 badges i only have 600~

But I really think I’m going to stick with the dire armor / rabid weapons and accesories. I absolutly love feeling like a tank.

Here is what I’ve currently adjusted too. Any more input?

http://gw2skills.net/editor/?fRAQNBLhZakjmyb7tx4G+bTEMUS2CfQ0NQAcuUuFRBA-TFSEwAIUCCw83I9B4U/pxTAo1+DOOFABV+BA-w

Yep that’s looking a lot better.

A little something to make you feel awesome when roaming; necros unlike other professions lack the utility for safe stomps (activating stability or an invulnerability for example) to get a secured stomp when in outnumbered situations like a 1v2. If you don’t know this already there’s a trick we call the plague stomp, press F to stomp someone THEN activate plague and don’t press anything until the stomp finishes. It will transform you into plague but continue the stomp. This basically gives you stability so you don’t get stunned or knocked away trying to stomp and the tankiness so you don’t get bursted while stomping it also makes you look a little bad*ss.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

[Suggestion] How to fix condition builds.

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Posted by: Zetsumei.4975

Zetsumei.4975

I find it sad and disappointing that condition builds don’t have a place in PvE at the moment, but I have an idea that might fix the cap problem, so hear me out.

How about a skill that eats conditions? What I mean is, using skills that place conditions on a target, then using this skill (which would be a utility) that would devour all conditions on the target.

This utility skill would remove all conditions on that target, instantly deal the remaining dot damage, and amplify the damage based on how many conditions were devoured.

I forgot the name of the skill, but the Scepter weapon has a skill similar to this concept, except it doesn’t remove conditions.

What do you guys think? Sorry if my concept isn’t clear enough.

Don’t forget to think about what happens to the wvw and pvp side of things if this is introduced :P

How would it negatively affect wvw though? I don’t see any problems with it so far.

Set up a condi build with a lot of +Condi duration and check out the tooltip damage of one skill. It will say something like 6k damage for one skill or something ridiculous, this is because no-one leave 5 bleeds on themselves for the full 10 second duration without clearing. I could essentially 3-shot someone if I stacked enough +duration into my gear of your idea was implemented.

This would be quite funny though because people complain about Condi builds damage without complaining about power builds hitting 13k with one skill, but at the same time although increasing Condi builds damage output exponentially it would also mean we are doing huge direct damage rather than our ‘mindless Condi spam’.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Help with my WvW build

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Posted by: Zetsumei.4975

Zetsumei.4975

Thank you for the explanation. There are clearly several depths of combat mechanics I had no idea existed.

I’m going to change runes to krait runes as suggested above. Still looking into correct sigils.

I think I have combos figured out. But I’m not sure how staff #3 and #4 are a combo?

I had to Google stability I was unaware how important that is. I was also unaware that corruption boon fears. I usually use it when I see tons of boons on someone.

I was also unaware of the secondary on chill.

Staff 3 places a poison field (note the mark must hit and enemy or an enemy must walk into the mark to activate the field effects, this is unique to necro staff marks) and staff 4 is a blast finisher, this will cause aoe weakness.

Also just to clarify its not the corrupt boon that fears per say, its when one of the boons corrupted is stability, check this out: http://wiki.guildwars2.com/wiki/Corrupt_Boon. Certain boons will corrupt into certain conditions. There also seems to be a priority list, so although well of corruption corrupts one boon per pulse it is not a reliable way of corrupting stability because stability is pretty low on the priority list of boon corruptions, unless your enemy is being a kitten and hasnt got enough cover boons on (boons that are not so important and will be removed/corrupted before important boons). http://www.reddit.com/r/Guildwars2/comments/1fyebd/boon_removal_priority/

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Help with my WvW build

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Posted by: Zetsumei.4975

Zetsumei.4975

Ha, wow. There’s a whole level of combat I had no idea existed.

Now I definitely feel super noob

It looks like my build only has a combo field no finisher. So that mechanic wouldn’t apply to my build or am I mistaken?

http://gw2skills.net/editor/?fRAQNBLhZakjmyb7tx4G+bTEMUS2CfQ0NQAcuUmERBA-TlyAABWoEEw9Hk4EAAg5vJOEAxoPYjjAgRq/UxDA4JlfAA-w

Oh just saw the edit, yeah basically you only combo will be staff 3 then 4. About the build i would definitely change the runes (stealing health i generally dont associate with condi builds), maybe look at torment, nightmare, balthazar, perplexity something like that. Also i would change sigil of blood and fire, they are power based sigils, dont be afraid to use the same sigils as long as they are on different SETS, for example i run hydromancy and geomancy on each set.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Help with my WvW build

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Posted by: Zetsumei.4975

Zetsumei.4975

Ha, wow. There’s a whole level of combat I had no idea existed.

Now I definitely feel super noob

What scale of combat are you going looking for? It will help people give you much better advice. Solo-roaming, 5v5, zerg-busting etc.

Quite honestly I do everything on a daily basis depending on wvw population throughout the day.

I like the tankyness of the dire armor so I’d like a build that revolves around that. Just looking for more utility I suppose.

I’m also lost on the combo finishers

Conditions will be useful for solo roaming and 5v5, just bare in mind (no matter how hard you try sadly :P) it will be close to useless for zerg-busting (15-25 on your side killing ~double your numbers).

About finishers, conditions on necro is mostly a solo effort and there arent many conbo finisher options. On my solo roaming build for example i think pretty much the only combo I get off is making sure to place staff 3 and 4 ontop of each other to blast the poision field for aoe weakness. Another major tip for my intentions with my build is to only use corrupt boon to corrupt stability and not to get tempted when I see a lot of boons lol.

When it comes to zerg-busting on power combo’s become more important but you wont really be the one using the finishers, you’ll mainly look into getting the melee train to blast your wells for blindness and blasting your poison cloud if you take that for aoe weakness.

But yeah all in all, I’m someone who solo roams and is involved in zergbusting, have my condi build for roaming and power build (wells and life blast focussed) for zerg-busting and theyre completely different.

Also make sure you study the effects of certain conditions closely, for example some people will still be unaware of the secondary effect of chill “skill cooldown increased by 66%; stacks duration” its pretty devastating in itself and weakness is pretty strong too.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

[Suggestion] How to fix condition builds.

in Necromancer

Posted by: Zetsumei.4975

Zetsumei.4975

I find it sad and disappointing that condition builds don’t have a place in PvE at the moment, but I have an idea that might fix the cap problem, so hear me out.

How about a skill that eats conditions? What I mean is, using skills that place conditions on a target, then using this skill (which would be a utility) that would devour all conditions on the target.

This utility skill would remove all conditions on that target, instantly deal the remaining dot damage, and amplify the damage based on how many conditions were devoured.

I forgot the name of the skill, but the Scepter weapon has a skill similar to this concept, except it doesn’t remove conditions.

What do you guys think? Sorry if my concept isn’t clear enough.

Don’t forget to think about what happens to the wvw and pvp side of things if this is introduced :P

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Help with my WvW build

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Posted by: Zetsumei.4975

Zetsumei.4975

Ha, wow. There’s a whole level of combat I had no idea existed.

Now I definitely feel super noob

What scale of combat are you going looking for? It will help people give you much better advice. Solo-roaming, 5v5, zerg-busting etc.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Help with my WvW build

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Posted by: Zetsumei.4975

Zetsumei.4975

^ thanks that helped a lot!

I’ll switch out the runes and pickup wall and plague.

Where can you buy exotic berserker gear outside of the TP?

Also I only have two fears correct? Staff #5 and DS #3

Also how do the combos work? Picking up wall gives me the combo field “ethereal”?

You need to use finishers on the fields, you might want to google combo finishers (not stomp finishers). For example, you get let you staff 1 go through the spectral wall hitting an enemy on the other side of it to cause the projectile finisher on an ethereal field putting confusion on the enemy (good if youre condi spec). Or you can have blast well of sufferring with staff 4 (blast finisher on dark field) giving aoe blindness.

About fears you can take spectral wall, you also have two corrupt choices (corrupt boon and traited death shroud #2 skill – when you corrupt stability it becomes fear).

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

how to make EotM competitive and fun!

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Posted by: Zetsumei.4975

Zetsumei.4975

I think the biggest problem with eotm from a roaming perspective is that the mobs (other than the single champion protecting an objective) are too strong and those dam automated cannons.. The cannons are a nice idea but they cover too much of a large area of the land meaning there is very little land space that you can roam and fight on undisturbed by the AI.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Help with my WvW build

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Posted by: Zetsumei.4975

Zetsumei.4975

^ that is ALOT to take in, thank you though.

Your builds seem to use berserker’s gear of which I have none and I’m too broke to aquire a new set of gear.

I’ll have to stick with the dire / rabid combo I’m using. I’m also informed that scepter is a must of condimancer.

Which I was told is best for WvW in terms of survivability and slight dps

You can just get the gear using badges of honour from a wvw vendor and lower amount of gold. Also I think your getting very mixed signals because you must realise optimal builds differ greatly depending on the scale, that is solo roaming, 5v5 or zergbusting.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

EoTM Off Balance

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Posted by: Zetsumei.4975

Zetsumei.4975

I know where I’ll be heading to kill tonight

Yeah, yesterday I was enraged by Kodashes, coz every time when I’m started roaming fight – I was just steamrolled by their zerg.
Switched to EOTM and got my fun by killing someone, who have no idea how to play their own class.
Too bad I understand that it was like beating kids…

When it comes to wvw sure the reward is getting to fight other skilled players or winning 1vx, but when it comes to eotm the fun part is denying a pvers of an easy mode farm and ‘taking back the map’ as it were not the thrill of the individual kills.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

EoTM Off Balance

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Posted by: Zetsumei.4975

Zetsumei.4975

I know where I’ll be heading to kill tonight

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Tutorial: How to stop EotM whining

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Posted by: Zetsumei.4975

Zetsumei.4975

Dont complain guys, we have to keep these ppl in EOTM so they don’t come back into wvw.

wvw could do with more running lootbags in its current state

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

PPK -- does it even matter?

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Posted by: Zetsumei.4975

Zetsumei.4975

I think one of the best represenations would be if someone calculated the total points across all servers on average before and after the PPK implementation.. sorry im too lazy to do it atm :P

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Looking for aurora glade streamer

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Posted by: Zetsumei.4975

Zetsumei.4975

Hi guys could anyone post me a link to an Aurora Glade streaming roamer, preferably a solo roamer but as long as its small scale its ok. Never watched streams myself but in particular im looking for someone who tends to stream for a few hours at a time at varying times during the day and doesn’t skip to the action (want a real-time experience).

While we’re at it I’d also like a link to a zerg-busting guild’s stream if possible.

Also looking for similar streamers from Gunnars Hold, thanks guys.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

(edited by Zetsumei.4975)

Dark Path random shots

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Posted by: Zetsumei.4975

Zetsumei.4975

The behavior you are describing means you didn’t have a target when you cast the skill. Dark Path has strong homing abilities. Not Life Blast strong, but strong.

I would put dark path’s homing over life blast’s. But, life blast can pierce.

O.o if dark path could pierce… I would be so happy.

I’ve seen Life Blast make a 90 degree turn to hit a target. Most I’ve seen on Dark Path was about 60.

lol cast dark path on a thief that blinks behind you slightly to a side.. you can almost hear his rage

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Downstate Stealth last kill suggestion?

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Posted by: Zetsumei.4975

Zetsumei.4975

I may be wrong but interestingly ive found that if you press the skill for necro downed state fear and THEN the thief stealths it still casts and hits him.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

EotM makes GW2 a pay to win concept

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Posted by: Zetsumei.4975

Zetsumei.4975

Except no-one cares about winning a matchup, much less eotm??? Its very different to paying to win gear for example allowing you to one-shot in fights.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

PPK needs changes

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Posted by: Zetsumei.4975

Zetsumei.4975

In all those3 scenarios players got outplayed by other players. Not outplayed by poor game mechanics. All good.

:/ thats like saying if anet multplied damage several hundred times so that 1 hit would kill an opponent meaning the game boiled down to whoever landed the first hit it would be fine because they were being outplayed within those mechanics.

As it is now tag for point the game has boiled down to whoever can hit most targets. 1 single hit gains a point. Which is terribly cheap.

There are servers that have upto 25% of their total score from tagging enemies now.

Oh nah if you mean tagging for points not for loot then don’t worry, a dev stated that even if a blob of 50 tag one guy the server only gains one point in accordance of it being one death.

The scenario where tag-for-point becomes bad:

50 blue invaders fight 50 green invaders. 1 red invader spams AoE on top of the fight. Green zerg prevails and kills all blue invaders. Green server gets 50 points which is fine. But red server also gets 50 points!!!

Ahh yeah that problem I agree on, the dev tried to make it out that there was something in place to cover that but it was pretty clear from the response that that issue hadn’t been looked at

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

PPK needs changes

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Posted by: Zetsumei.4975

Zetsumei.4975

In all those3 scenarios players got outplayed by other players. Not outplayed by poor game mechanics. All good.

:/ thats like saying if anet multplied damage several hundred times so that 1 hit would kill an opponent meaning the game boiled down to whoever landed the first hit it would be fine because they were being outplayed within those mechanics.

As it is now tag for point the game has boiled down to whoever can hit most targets. 1 single hit gains a point. Which is terribly cheap.

There are servers that have upto 25% of their total score from tagging enemies now.

Oh nah if you mean tagging for points not for loot then don’t worry, a dev stated that even if a blob of 50 tag one guy the server only gains one point in accordance of it being one death.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

How well are your wvw builds crafted?

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Posted by: Zetsumei.4975

Zetsumei.4975

Makea build in spvp for wvw? Fail

agree. better off just using an online build editor.
the only thing spvp is good for in respects to wvw/pve is to test out what an 80 version of a class you’ve never played before feels like before you take the time to level it to 80.

Online build editors are not bad BUT it can be difficult to “feel” how something wors sometimes. For example, sigil of air has a % to proc and a cooldown, how much dmg/how often does it proc with my setup? I can test that in pvp and swap for fire and do an alomost side by side comparrison.

Well doing the maths would give you a better idea than gaining a feel was something which is technically random, its a small benefit and most good theory crafters will have more than enough experience in combat.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

PPK needs changes

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Posted by: Zetsumei.4975

Zetsumei.4975

In all those3 scenarios players got outplayed by other players. Not outplayed by poor game mechanics. All good.

:/ thats like saying if anet multplied damage several hundred times so that 1 hit would kill an opponent meaning the game boiled down to whoever landed the first hit it would be fine because they were being outplayed within those mechanics.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

PPK needs changes

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Posted by: Zetsumei.4975

Zetsumei.4975

The PPK experiment has been well received.

However it needs more development before it should be added to the game.

1. Point for killing blow only

Now your server gets a point if you just tag an enemy. This leads to siege/ranged AoE spam on top of fights between the enemy zergs.

If the point was given for killing blow only, then the only the server which deserves it gets rewarded.

2. Handle special cases

Maybe these are already handled, but I somehow doubt it.

If the enemy dies but not by a killing blow, the server which had the player tagged should gain a point. Or both servers if that is the case.

  • Point for NPC/fall deaths
  • Point for ALT-F4/disconnect
  • Point for unsuccessful Vengeance skill

3. Triple Bloodlust points

Delivering a killing blow is too easy compared to stomping. Especially in larger fights. This needs balancing.

Increasing the bloodlust points would encourage skillful play instead of mindless #1 spam.

4. Display non-PPT points

Make the points for player kills, Bloodlust stomps, sentry kills, dolyak escorts and dolyak kills visible.

At minimum in the WvW details window. For example:

  • Dolyaks escorted 1212
  • Dolyaks killed 372
  • Sentry points captured 281
  • Bloodlust points gained 236
  • Enemies defeated 183
  • Total non-PPT points 2284

Display the points earned in the combat log. With an option of suppress these messages. BTW please make the timestamps in combat log have precision of one tenth of a second. A lot can happen within a minute while player is in combat.

For example:
12:34:56.7 – You have earned 3 server points for killing a dolyak.

A nice addition would be floating combat text for each server point earned. With option to turn it off. Perhaps also flash the WvW icon on top of the screen.
For example:
+3 with dolyak killed symbol

5. Collect data at player/guild level

Collect data when a player and the guild he/she represents gains points for the server.

  • Display the data in-game in hero window and guild window.
  • Make the data available on the Leaderboards and make it easy to access named player’s/guild’s points for each match-up.
  • Provide API for external web sites.

A dev already stated that you don’t get a point per tag on an enemy, its awarded per death of the enemy so only one point is awarded per death. This among other issues were explained to have already been taken care of.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Best way to talk to friend while playing?

in Players Helping Players

Posted by: Zetsumei.4975

Zetsumei.4975

So me and a friend bought the game together to play together, and we’re having fun, but the chat function is so clumsy. You can’t coordinate attacks while attacking. You have to stop whatever you’re doing to click on the chat entry to say anything. It’s slow and leaves me making errors all over the place. I keep think I’m in chat when I’m not or vice versa.

How do you communicate with your friend while playing?

As others have said use teamspeak, but as a bandaid for now if youre in a fight itd make more sense to hit auto-run and ‘enter’ to use the chat box and then continue by taking back control with the movement keys.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Profession: Ranger, Thief, or Necromancer

in Players Helping Players

Posted by: Zetsumei.4975

Zetsumei.4975

oRx is spot on. +1

If you are really a casual than I recommend going ranger. They are probably the easiest class to play in open world pve but are not sought after in dungeon speed parties. Thief is fun too but they require more skill and effort to get the most out of them and they are really fun in WvW. Necros are the easiest scholar class to play due to their high health pools but are not in high demand in fractal, dungeon and WvW content.

All that being said play what you enjoy, make friends and if you ever need a hand in game just look me up!

- Maplestix

Err I know necro isnt the best choice for OP as he’s mainly a pver but I have to say that in WvW infact (for zerg-busting) necro is one of the four most sought after classes and also works very well if you know what youre doing in solo-roaming.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

All I Want For Xmas

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

EotM karma train did give me dire gear box yesterday. Best gift ever.

kitten uuuuuuuuuuuu xD

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Roaming build tweaks?

in Necromancer

Posted by: Zetsumei.4975

Zetsumei.4975

Below is the build I’ve been using for WvW roaming. Seems to melt most opponents (except for rangers, both condi and power, which wreck me half the time and I can’t quite figure out how). Just wondering if there are any tweaks you guys would recommend to make it any better.
http://gw2skills.net/editor/?fRAQNBLhZakjmybLuxxG+bTgLUS9DQvABQ0G9HMB5LA-TlyAABWoEEhHAAAm0AT5SVKp24IAM9+DGp+jGHCgtPBABAQAYmzsMjMA97B-w

Hmm I’m going to offer quite a different approach of advice to other people but my playstyle tends to look very different to other necros, I’d say switch spectral walk to plague signet because its also a stun breaker but gives you much better condi control. Also personally although i can see you want warhorn for perplex (I also use perplex), dagger gives you another transfer and blind and the #5 skill works well with making a rotation. Lastly I’d say switch your food to +40% duration one, and btw personally instead of your doom sigil (because i think youve got more than enough poison) i run hydromancy – check out the secondary effect of chill itll surprise you if you arent already aware of it.

As for dealing with rangers again my advice will be quite different, they are a two-trick pony. First they will open up with that rapid fire skill, unlike me you have signet of spite so just blind them all the while running straight at them, then they will predictably use the knockback skill so dodge that basically almost as soon as theyre done with rapid fire. After that just stay in their face at melee range which will also help with landing your enfeeble trait and simply unload because the ranger will panick over you being so close and the fight is as good as done.

You should have no problem whatsoever against condi users IF you choose to run dagger (also you have staff #4) and plague signet.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Look of my Necro.

in Necromancer

Posted by: Zetsumei.4975

Zetsumei.4975

isnt there a suit outfit? you can use that an i dunno try n find a face paint mask or use the necro char creation one

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

New Player Scared of WvW with suggestion.

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

Lol don’t worry the fights arent as unforgiving as they sound, with this combat system fights will last quite a while if you are evenly matched in skill even when fighting burst classes and can result in tense stalemates with the heal skill available for all classes.

Whereas in archeage for example fights are over after the first stun, 3 second fights no matter the builds are.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Shorten the Death Timer

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

I wouldn’t mind the timer staying as is as long as we remove the “scouting” ability of fully dead players. If you “Map” their view so they can’t see what’s going on around them the desire to sit there and give reports to their allies becomes pointless. “Dead men tell no tales.” Now if they are simply awaiting a thief or mesmer to raise them fine, but they won’t be able to tell anyone about the status of forces inside a particular structure.

Lol on that note, ive always thought that it would be interesting to change sentries so that if you/your group are within a certain range of the sentry, you have say 15 seconds to kill it otherwise your group becomes visible on the map as red dots (with a pulse on the minimap prompting you to look at the main map) for the duration you are in range of that sentry or it is killed. So its as if you need to kill the sentry before he has time to report your numbers. Would make sentries more useful but also an incentive to kill them without completely avoiding them.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Good Anti-Thief Builds (WvW Roaming)

in Necromancer

Posted by: Zetsumei.4975

Zetsumei.4975

ty for all the suggestions so far. Right now a condition build sounds better to me as it would give me more control over the fight. The standard attack pattern i’ve seen from thieves is that they enter stealthed, steal skull fear and use it at point blank to get the long stun, I then have to use a stun break or go into deathshroud to keep myself safe. If I go into deathshroud, I find they usually run away by porting or restealthing, then getting a safe distance until I am forced to drop out of it. After dropping out they port back in with shadow step or their one signet to try and burst.

If I use a stunbreak, the scenario is pretty much the same. So TO ME it seems like I’d have to screw up their initiation first. Would this be a safe assessment?

When you get hit by that steal-fear or most stuns in general, you should make a habit of having a knee jerk reaction and instantly entering shroud and using the fear skill 3 on them which you can do while stunned/feared if you dont want to blow a stun breaker.

Also when carrying out a rotation keep in mind they will stealth as quickly as possible so do things like release shroud #2 skill towards the end of their reveal duration, the hand will track them during stealth even if they blink around. Once shroud #2 hits, you know you are at their location so what i would do is (I hold my forward direction button just before it hits so I know as soon as it hits i will be slightly in front of them, and them being chilled helps) land staff #5 on your position to fear, now remember they run away from you so land the rest of your marks behind you in a line, basically you can see that im getting at ways to 100% know their location when they are in stealth and in particular while playing condi do not stop bombarding them with attacks.

Lol apologies if that was a bit overly detailed.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Good Anti-Thief Builds (WvW Roaming)

in Necromancer

Posted by: Zetsumei.4975

Zetsumei.4975

Couple things here….. probably not going to want to use spectral wall when roaming.

I was completely unaware that axe 3 is a stealth detector and “renders” d/p theives are these new features? If all that was meant by that was it hit’s them in stealth well ok. But the words “detector” and “render” are misleading.

The theives you run into in wvw are mostly d/p dire perplexity theives. They are a pain. BUT! We are well equipped to deal with them you just need to hit your condi transfers and use your channel skills when they go stealth. Also I really hate the Axe so I use daggers and a lot of the time when fighting a theif I’ll just run around spamming aa when the theif is stealthed just keep watching your ds bar. If it starts filling up you are right on top of him alot of the time they will just be dead at your feet.

About axe 3, i think he just means it will still hit when they are stealthed and im guessing that chomping animation will still appear at their location.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Shorten the Death Timer

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

The solution that a lot of people agreed on but will take another year for anet to implement is no hard rezzing unless you are out of combat, pretty much solves most problems.

Zergs could still fully reconstitute their numbers after a fight with this change. A main problem with the WvW combat system is that attacking superior forces is completely pointless since they just rez everyone when the fight is over. If zergs could not do that, smaller forces could whittle a zerg down then kill it rather than the all or nothing fight it is now.

Shortening the timer or removing the ability to hard rez means a zerg could effectively be killed by a smaller, smarter, better built group of players. It would certainly make back liners have to toughen up and not rely on rezzes for survival.

Ahh yeah fair point, seems my memory isnt too great after all :P while its an elegant solution for blobs being battered by a guild raid but hard rezzing for the win, the still standing problem was it wouldn’t help the idea of a gank squad picking them off ‘permanently’.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Shorten the Death Timer

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

The solution that a lot of people agreed on but will take another year for anet to implement is no hard rezzing unless you are out of combat, pretty much solves most problems.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Pandering to their own Metrics

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

Anet have always referred to WvW as PvE. The additions that have been made to WvW have generally been PvE in nature.

WvW is heading more towards PvE than RvR mechanics because Anet are trying to encourage the PvE population to participate in WvW more actively.

I think as far as Anet are concerned EotM is a WvW success story as there are always many players there so it’s likely that is the direction that WvW will continue to go in.

I don’t WvW very often, pretty much never actually (Zerg vs Zerg, bleh). But I wish the other WvW maps were similar to EotM, not karma train-wise, but the layout would offer some truly impressive choices tactically.

My biggest annoyance with eotm as a map is the over abundance of npcs and the effort it takes to kill them along with the auto-fire cannons

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Good Anti-Thief Builds (WvW Roaming)

in Necromancer

Posted by: Zetsumei.4975

Zetsumei.4975

Yeah most condi builds should get you along your way just fine, on my build i can usually 1v2 thieves without having to pay attention to whether they are power or condi users.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Pandering to their own Metrics

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

Henry?? I’ve seen the other 2.

“Only a wvw player knows who Henry is”.. :P

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Broken/bad necro traits/skills

in Necromancer

Posted by: Zetsumei.4975

Zetsumei.4975

4: Siphoned Power, pretty much useless as is.
My suggestion, Make it grant 5 seconds of might when you strike an enemy at or below 50% health.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

No White Swords. Fights Dwindling.

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

While intercepting in theory is only slightly hindered, atleast on my first try it seems a lot harder to save an objective as a solo roamer. Also the extra magic find and lower chance of getting caught seems to have brought out the pve hermits who do everything they can to avoid even being seen by the enemy let alone get into a fight.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

WvW (no loot = no fun)

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

WvW is probably too hard for most people.

It was still beautiful. I hope it will endure in some form.

We have some astonishing fights.

You must be new here

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Why Wvw fails to attract players

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

hey, WvW players are there because they are looking for fight right ? not the bag or loot right? if they’re looking for loot they would have been playing in the Silverwaste.

so, no loot in WvW should be no issue……

For most pure wvw players the issue is, if they want shinies they have to do something they dont like to get it: pve. Surely if these rewards are given in silverwastes which to be honest looks a lot like wvw (you know what I mean) why can they not just copy and paste the rewards to wvw, as a bonus. That way I can stay doing what I like without having to leave to amass gold or materials for a shiny. Or do people think that pve players are for some reason entitled to better loot than wvw players.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

WvW (no loot = no fun)

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

I like how the new living story map basically looks a lot like how wvw works and yet they get a chest for every little event that gets completed such as the keep defenses etc. So much for not wanting people to bot defense rewards.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

December temporary rule changes, dates?

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

This kill for points thing… probably not the best idea even if it is a temporary event. The bigger server / zerg will completely demoralize other servers and no one will want to WvW. At least with the original formula small servers had a small chance of keeping up.

SO when will all players get free transfers every 3 months or so??

That’s where zerg-busting comes in

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Spectral Wall

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

I don’t care what people think or say just because I have the brains and brawn to come on here and voice my opinion about something nobody wants to discuss.

This ability is massively unbalanced and needs to be fixed, it’s simple. There is no debate or “l2p” nonsense.

It’s just a simple fact that one single person with one single ability should not be able to kill an entire group of enemies.

If this is the “oh it’s balanced” mentality, then please give my Ranger an arrow that wipes an enemy group too. Thanks.

If I stand still and let someone autoattack me to death does that make the person’s autoattack OP?

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia