Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
Turn on “postprocessing” in your graphics options.
ohhhhh cool thanks xD was this part of the april fools or has post processing always been there?
how are you guys getting that yellow n black screen effect :o
Ok, I look over what you people said and updated the traits page I would like some more feedback:
http://gw2skills.net/editor/?fRAQNArdWjc00UbXNu1webicBR6Y3yNZynQGYGA
Like I said at the start of what Im gong for.
Goals of build:
1. Minions to attack for me and take agro
2. I do peeling with bleed from a distant
3. Switch to Staff or other weapon* types for AOE peel (two weapons focus for team or solo fighting)
4. Have a build that work underwater and above water because flesh golem cant swim
Cool so you want a condi minion build, swap focus for offhand dagger n change the focus range trait. Tell us what area of the game you’re aiming at: PvP, wvw or pve.
Again even in pve you won’t be fighting underwater much but just get a condi trident and autoattack, the auto is op and it has splash damage.
Click on the icon for the area of the game you’re aiming for on the right of where you select the class and put in the gear, I would suggest dire or rabid with perplexity runes but they’re expensive but I dunno nightmare maybe but I don’t really know anything about minion builds. The others will probably suggest better traits but you can see at least now you’re building synergy between your skills, gear and traits because they compliment each other.
Well the first instance sounds like you were following a guild raid, we don’t like to have pugs following because of the rally mechanic which is even bigger of a problem if the pug is upscaled but also because we want to test our own skill without help from pugs. But yeah nothing personal, if you see the group are all the same guild its polite to leave them to do their own thing unless you’re planning on joining ^^.
I know that there’s A LOT of calculations when three zergs clash, but I’m sure as hell that it’s not even near 100 billion per second. And I’m even surer that just the stab change didn’t add that much more calculations to make that much of a difference in a 100 billion calculations universe. Nowadays, we have so much more than enough processor power to make all the calculations needed for a game like GW2 that I don’t even know how to begin to explain.
Anyway, long story short, it sounds to me much more like engine limitations and/or bad code.
The reason there is an aoe cap and the reason for the Condi caps is because the servers can’t handle the calculations when the aoe cap is higher than 5, it’s not because of balance, anet have said this themselves.
They need to update the Alpine map and give us 3 different borderland maps: EOTM, Alpine and Desert.
Then they can remove EOTM from the overflow karma train and repopulate the servers below tier 1 and 2.
That wouldnt be balanced imo. The reason is because its very easy take an hold an entire alpine map and forsake the other two alpine borders numbers wise. In lower tiers unlike higher tiers (if you guys still do this) each server holds their entire home border while higher tiers especially on reset hold their corner of each alpine map. The new desert border clearly makes it easy to defend your corner of the map with the topography, I think if they introduce all 3 the server who has alpine as their home border will have a huge advantage because the server with desert as their home will find it very difficult to take and hold the entire border.
(edited by Zetsumei.4975)
I’m almost sure that we are on a total misunderstanding between each other and I find it hard to find the word that could enlighten this misunderstanding…
Well, let’s try :
Actual necromancer
Damage mitigation :
- protection
- blind
- weakness
- DeathshroudSustain :
- regeneration
- siphon
- healing skillPro
High uptime and easy damage absorption via deathshroud.Cons
Conflict between damage mitigation and sustain while in deathshroud.Hypothetic specialization
Damage mitigation :
- protection
- blind
- weakness
- 4 spectral skills transfering incoming damage and condition damage into LF poolSustain :
- regeneration
- siphon
- healing skill
- heals from traitsPro
Good synergy between sustain and damage mitigation skillsCons
Low damage mitigation uptime.PS.: I’m coming to the end of this post and I think I’m grasping the meaning of your argumentation. I think, you are basically saying that there is not actual damage mitigation in the way aegis would work or warrior/engi shield#5 work.
The problem is that necromancer ain’t designed this way. Necromancer’s design is meant to eat all the hit (which is sad but it fit very well a masochist nature). The specialization suggested stick to this idea, this design. I know, it’s a whole change in gameplay but i really don’t think that it’s not viable. I’d say that not taking any spectral skill in this specialization would just make the necromancer on equal ground (defensivewise) with a A/M zerk warrior or a D/D signet thief.
From what I understand, your suggestion is a roundabout way of saying you want to enable healing in shroud but your suggestion forces every necro to take spectral skills otherwise they literally cannot use the class mechanic.
Prior to this patch, you had to preempt CC with DS in order to use the 1 stack of Stability to block that CC. Now if you get CC’d, you can pop DS in response to the CC and break out of the stun and gain the 1 stack of Stability to prevent a future CC from hitting you.
That doesn’t quite answer my question. It was my impression that a trait that gives you stability on an instant cast ability acts 100% like a stunbreak.
Like I said, I haven’t used FitG in ages, but from my experience with gaining stability from other sources mid-stun that stun would be broken by gaining the boon. Like when guardians give you stability, or when you’re feared through Well of Power.
Traited virtue of courage is a group stun breaker, running through well of power breaking fear is because the condition is converted (therefore removed) not because a stun is being broken by receiving stability.
With the stab change FitG gives one stab stack so its removed by a single CC, before ofc no CC would get through the 3 sec stab, it being a stunbreak now practically ‘protects’ you from 2 CCs.
Yeah so thanks for the new stunbreak and all but seriously fear not interrupting should have been fixed in this patch.
I’ll elaborate for the sake of it, not so long ago fear was given the ability to interrupt (would then proc perplexity runes hint hint) but since the patch where the downed state was fixed it stopped interrupting, this is a very important part of some condi necro builds and needs an immediate fix.
:( still no fear interrupt fix im a sad kuro
Yeah I’ve noticed they don’t like fighting alone. If you try to 1vs1 they will run away and try to find their zerg blob. They completely depend on their numbers and shy away from small scale fights.
Not sure if they’re just timid to fight alone or if they adopted this mindset from their current server. lol If you catch a small group 5vs5 and chase to fight they will run and look for a camp or tower to PvD instead. :/ It’s like they were given strict orders not to waste time fighting unless it’s a door for PPT.
If that’s all they do on your servers I’m not looking forward to them spilling off over here.
I think its not their fault because they if don’t gather together, they hard to fight blob in China server, frequently lose will make their guild disband. So the way to keep their survive is form another blob, just like other guilds.
have to give them more time to adapt in US server
Yeah a fights guild can’t survive if their mentality is that they want to quit or disband after a few wipes, that mentality is for the blobs theyre aiming to wipe. A fights guild is expected to see wipes as a learning experience and simply part of wvw.
Yeah I’ve noticed they don’t like fighting alone. If you try to 1vs1 they will run away and try to find their zerg blob. They completely depend on their numbers and shy away from small scale fights.
Not sure if they’re just timid to fight alone or if they adopted this mindset from their current server. lol If you catch a small group 5vs5 and chase to fight they will run and look for a camp or tower to PvD instead. :/ It’s like they were given strict orders not to waste time fighting unless it’s a door for PPT.
If that’s all they do on your servers I’m not looking forward to them spilling off over here.
Now I want to go on a vacation to a chinese server to get some 1vx solo roaming action xD if theyre as bad as they sound I’d look like a dam hero
Points are pre-determined by coverage (people playing in the night etc) and server population (but that won’t be a problem in china until some servers dont have enough people to queue all maps), you don’t win anything useful by winning a matchup and you don’t get any meaningful reward by having a high ranking so if its not fun stop caring. However, its wrong to say that just because someone plays at night theyre work should have less value, they could say people playing the day are playing in their off-hours so why should they be able to get points (it goes both ways).
As for fights once they learn to zergbust (using ~20 people to kill 40-60) the fights will seem its all about numbers because the lag makes it so you can only press #1. Once the first guild starts being able to use 20 people to kill massive zergs everything will change, they will see how exciting it is to fight like that and why wvw is fun.
This is all assuming the chinese havent researched gvg guilds and zergbusting builds already and quickly learnt how to because 80 people using correct builds who know how to fight and using teamspeak (voice communications) cannot get killed by 20 unless theyre exceptional.
Yes there is some people say they can only play in night because they are study abroad.
but these people’s affect is larger than most people in Sea timezone, they can decide which server to go up and down.Some guild have tried to use 20 ppl to kill 40-60, they can easily kill enemy from start, and prove the power of little guild, but the way different is China server use another way to beat the little guild, gather more people. If they can’t use 40 man to kill you , they will find 60, 80, or full map to kill you, make you lag and only can use 1. unless you go into EB the lag is not that terrible. because a server use this is really effective, that server can destory every guild with full map zerg just walk throught, and they don’t have to defend tower in other borderland because it will be taken after they sleep, so they all queue in one map or two maps, just for fight. So the other server beated by them starting to learn gather all people in one blob, because they think one guild can’t do anything to this, they form a big blob instead of 3 or 4 guild fight together. and now they become a experience high personal ability zerg, their cmd just have to say"AOE them",“range profession go forward hit them”,“find a good place to AOE”and"if you die just run back".
I know what you mean
but you’ve got to look at the funny side of it. In the old days on our servers this would happen, you just got to see it as an accomplishment that they bring 80 when they could’nt beat you with 60 or 40, call in another guild once its 80 and farm then (not by blobbing up but by pushing one after the other over and over like youre two different waves).
What im saying is dont worry so much about how the blob tactic caps more keeps than using small guilds, you just enjoy the kills and knowing that the enemy is scared enough of you to have to bring a map blob to fight you, once you start seeing the glory in that youll have a lot more fun and enjoy knowing the other server’s blob fears you guild tag.
Do you see a colored “pin” on your map inch? It would look kind of Dorito shaped and be either red, yellow, purple, or blue. by the way, what server are you on?
My server is fissure of woe
Your server is quite low in population so you definately want to get on teamspeak or join a wvw guild if you wanna play with others
http://mos.millenium.org/eu/matchups/
Scroll to the bottom to see the rankings, the rankings are a show of population (+coverage) not skill so use the rankings to determine the population of the servers.
(edited by Zetsumei.4975)
Anet spent 2 years not listening to ideas which are probably the same ones that are mentioned in the chinese forums. If the chinese servers are losing players because the point system is meaningless, tell them the trick is to stop caring about points and start enjoying the fights :P
They don’t care point from start because the queue is 1000+, need to queue about 6 hours to get in, so they don’t have to worry about timezone. After a month they starting to worry about point, some server have some players can still playing when their enemy is sleeping, so the timezone is important now, but most China server players is Sea timezone player, they gonna fight from dinner to breakfast to take points, they have asked China server company to change WVW rule, maybe take point from 12pm~12am, but they just don’t change anything, so yes China server have cared about point in a short time, but most of time they fight with maga zerg 85~115ppl
( China server borderland can hold115ppl, and EB can hold 85ppl, that LAG is WOW!!!)
they fight and fight and fight, some “GVG” 80VS80 have a record 40:0 in 5hours…After lots of fight and lag, some player feel boring and AFK, so their server maybe always have not enough people or no enemy. Why no enemy? Because some server just have some people playing in midnight and don’t sleep!!! they got 695 ppt over 8 hours everyday, even you can crush their everything in Sea time, Point still lose them after you wake up, and all keep and camps upgraded sometime.
So, China server T1 have no queue now, and have lots of botting, more player leaveing.
They don’t care point now, cause it is useless, they only play WvW from 7pm to 11pm. Some people don’t leave this game because there’s not any game better than this game
to them, but they only feel sad to the company and the game.But yes, they should play WvW like PVE, its Anet’s hope right?
WvW in GW2 is design for PVE from start, not to hardcore player.
Points are pre-determined by coverage (people playing in the night etc) and server population (but that won’t be a problem in china until some servers dont have enough people to queue all maps), you don’t win anything useful by winning a matchup and you don’t get any meaningful reward by having a high ranking so if its not fun stop caring. However, its wrong to say that just because someone plays at night theyre work should have less value, they could say people playing the day are playing in their off-hours so why should they be able to get points (it goes both ways).
As for fights once they learn to zergbust (using ~20 people to kill 40-60) the fights will seem its all about numbers because the lag makes it so you can only press #1. Once the first guild starts being able to use 20 people to kill massive zergs everything will change, they will see how exciting it is to fight like that and why wvw is fun.
This is all assuming the chinese havent researched gvg guilds and zergbusting builds already and quickly learnt how to because 80 people using correct builds who know how to fight and using teamspeak (voice communications) cannot get killed by 20 unless theyre exceptional.
Here an update thanks to the comments.
Goals of build:
1. Minions to attack for me and take agro
2. I do peeling with bleed from a distant
3. Switch to Staff or other weapon* types for AOE peel (two weapons focus for team or solo fighting)
4. Have a build that work underwater and above water because flesh golem cant swimSo help to focus on those points would be great. In the past before the traits system change my build worked but not all the time. I would like to make it a great build which I could take to both PvP and WvW matches in the future. Weapon usage is important too so help with that would be nice as well.
Hmm you dont enough consistent output of bleeds though (look at scepter). Switch heal to consume conditions. Axe, mainhand dagger and focus are all power weapons not condi. Focus on condi or power dont try to do both, if youre taking full minions then run a proper minion master build (traits). Minions wont take aggro off you in pvp or wvw except with the aoe cap, players know to hit you. Also dont worry about underwater combat you wont be using it. You have the spectral attunement trait equipped but no spectral skills by the way. Also sigil of restoration is pretty useless, you won’t be killing players that fast for it to be a useful heal, concentrate on sigils to help you win the fight itself.
Anet spent 2 years not listening to ideas which are probably the same ones that are mentioned in the chinese forums. If the chinese servers are losing players because the point system is meaningless, tell them the trick is to stop caring about points and start enjoying the fights :P
Read the description of death shroud.
Did you once upon a time equip foot in the grave and forget you are using that trait or something?
what about implementing to see where your mail has been sent? When my acc got hacked last year, i have a slight theory on mail was being used to send to their own characters.
This. It’d be much easier to track where the gold was transferred like this if you got hacked.
Yeah its a bug, fear got changed from non-interrupt to an interrupt not so long ago. I’ve got a set of perplex too and it worked :P
It should do but apparently its bugged atm :/
You guys realise that probably the biggest reason specialisations haven’t been talked about or put in the beta is because the content isn’t anywhere near being completed right lol? That goes for most of the content in HoT. What people are failing to realize is that the majority of the content wasn’t being completed in secret all this time in some good-willed plan by anet but being created from scratch as we speak. People should weigh up whether the missing content from the usual updates is significantly less than what this expansion will give us.
I love this thread xD can we keep it going and make it a thing. This sense of community in our necros’ time of hardship.
The mixup comes from the difference between the highest tier of play (of each game mode) and basically everything else. At the highest tiers of play it is 100% about the absolute best in the current meta since basically everything will be played at max or near max efficiency; in lower tiers of play where gameplay errors are common being ideal is less important than actual play.
In general, Necromancer doesn’t really exist at the top tier of play except in WvW and a very specific few players in PvP (generally NA where team play is arguably worse than EU). This isn’t because Necromancer can never be good, but because when every build will be played nearly perfectly Necromancer doesn’t perform as well. At lower tiers of play, a well played Necromancer will obviously outperform a badly played anything. It is also true that a lot of Necromancer (and any profession) weaknesses won’t be taken advantage of by lower tier players, especially when that counterplay is more on a map-scale (out rotating, focus fire, good team play, etc.).
As a side note, we are currently seeing Necromancer in high tier PvP be more successful than it ever has been excluding Dhuumfire. That should show how easily we can be swung into favor, and why huge changes aren’t necessary to the profession overall.
Umm while I agree with you on everything except this, wvw is the one area where necros excel in some settings more than any other class. They’re arguably the most potent class in zergbusting/gvgs and they can roflstomp in solo roaming on Condi builds.
Edit: MY BAAAD xD didn’t see the ‘except’
I’m not letting this post die, I run a condi-guardian all the time in WvW in my attempt to make it work and if the ENTIRE premise of my build is going to be completely nullified because some kitten berserker groups come in and cap a few points and literally DESTROY my one condition.
So then take your build with its entire premise and go be useful and take out the shrine that you’re complaining about so much. The shrine bonus isn’t active at the shrine itself, so if you just throw your hands up in the air and declare yourself completely useless because their havoks got the shrine bonus, you’re completely ignoring the facts of how this mechanic works.
Then I won’t be playing on these BL’s very often
Your team will probably appreciate this, usually I like to have people that at least try to play well on my team.
If anything goes as long as it can be nullified by taking out a shine, why not let the third earth shrine make you immune to damage dealth from within 0-150 range? and hmm third air shrine make you immune to CC? That’d be fun
Utilities…Yeah right
EBG SMC fight: https://youtu.be/E-M8YVuMlVU
That isnt lag, this is lag!
LOL wow
Juts for fun, count how many ad-hominen you have included in your one post… this is exactly why it’s a waste of time to argue with you.
Just for fun, the hypocrisy is strong from someone who likes to call people “slow”.
Don’t tell me, you have no idea what an ad-hominem is?
Aww how cute, you learnt a new word at school today. Bet you can’t wait to show off to your friends how cool you are
Nothing us funnier than seeing someone jump at the chance to gank an enemy to 2v1 them get destroyed as soon as I stop attacking. I have no sympathy for people who aren’t man enough to fight even numbered and still get stomped even when the enemy started the fight at half health. This isn’t even concerning duels, if someone jumps into my 1v1 I walk off immediately because the thrill of the fight is over as soon as I outnumber the opponent.
It could end up being as awful as people think it will be, in which case ANET will probably remove it from the new Borderlands, even if it will take 6 months until they do so…
I’m going to pick this point out of your post, because if past behavior from Anet is any indication, they absolutely do not like admitting they were wrong about something. It’s just not in the company culture genepool. Especially a massive feature like this that many hours and development dollars were likely put into developing. For better or worse, we’re going to be stuck with it.
Not necessarily, they also removed the old orb mechanic from WvW and even if they don’t remove it, they will probably nerf it like the ruin buff if it would really become a problem.
They removed the orbs because they took the easy way out instead of finding a way to deal with the fly hackers. Which reminds me, they will have the same fly hacking problems with this mechanic. I’m half expecting them to have created this mechanic because it sounds cool to potential buyers while knowing they will remove it after a month or two when the fly hacking problem comes back.
Sounds like you’d enjoy trying out the new downed-state builds xD (this is actually a thing, check out the other threads).
Only complaint so far is that they need to take out some of those red and yellow mobs and throw in more ambients for us poor necros
If you go full dps with wells (corruption + suffering) it destroys them because it’s unblockable and scrubs won’t expect so much damage to make it through their blocks.
If its your first time you definitely want to throw in some knights to start off with rather than full zerk until you learn to position yourself well. Don’t let the crit chance go any higher than 50% because with the death perception trait you’ll have 100% crit chance for wells and life blasts (pop wells and immediately go into shroud).
I only solo roam because if you roam with groups necros always get focused first because they are very potent but also easy to snipe because we have no blocks or invulnerabilities. So it’s just really annoying having to rely on your team to protect you and just trying to survive the start of the fight until you lose aggro but I believe both Condi or power work (my advice is always pick one don’t try to do both). But yeah I’m not the one to ask for 5 man group roaming build advice.
If you try solo roaming tbh I suggest going ahead and getting two sets, the runes for each set will cost a lot but it’s worth it for the fun. I have a seperate Condi gear set for my solo roaming.
I find myself playing less and less everyday. WvW is losing its mojo. Also not looking forward to new BLs. That might be the last straw.
Same here, sadly. I’m spending more of my time in PvP lately.
shhh dont say that they’ll think their esportsesportsesports plan is working :P
For zerging your condi dmg will amount to nothing because of all the condi reduction and cleanses, trust me i tried a long time ago for a long amount of time and many have when they first started out on necro in wvw.
Also wells are meant for squishy power builds not condi dmg
For zerging (Zergbusting) youll rely on positioning to make up for the lack of toughness, dont roll with the melee train behave as a backliner.
Less frequent points tally on PPT leads to karma training btw :P.
Because you simply cap before the tick because there is enough time to do so, if the ticks are very frequent you must defend because you cannot back-cap in time for the point tally.
While trying to take SMC
- INC ENEMY BLOB 50+!
- ALL NECROS EPIDEMIC LORD IN 3,2,1!
- GG! BLOB INSTANTLY WIPED@@@1
That already would work with 25 bleeds. No-one does it because of condi reduction and how its very easy to remove the condis.
What im saying is that if you think the bleeds wont be removed then go ahead and do it now, 25 bleeds is enough to kill someone.
What
I’m gonna go ahead and put this up here seeing as no-one reads the necro forums. Since the last few patches probably somewhere along the way of fixing the necromancer downed state, fears have stopped interrupting.
You can test this by trying to get the perplexity rune to proc and a number of players are reporting it no longer works. This needs an immediate fix.
Seriously?…. Seriously. People in this thread think that in a group to group engagement it is possible to get over 25 stacks on a number of people in the fight.
I’ll say it again, if you’re group is SOMEHOW, SOMEHOW bad enough to allow yourselves to get stacked with 25 bleeds you are dead anyway.
About people who don’t play necromancer worried about epidemic, the biggest issue with epidemicing a large amount of condis is that if you try to hold out for as many condis to stack as possible before epidemicing, the target dies before you can epidemic because he doesn’t have enough health to stay up.
(edited by Zetsumei.4975)
Lol why do people seem to think a Condi roamed can stack 100bleeds alone…. I mean even if he can stack well over 25 bleeds you are as good as dead if you allow him to stack 25 bleeds alone.
If this isn’t such a bad thing as people are saying why not let the third earth shrine give immunity to physical damage dealt from between 900 to 700 range to the target when in proximity.
Delete T8 and T9, merge with T6 and T5.
Better. Force half of T1 and T2 into the lower tiers.
Yeah, then nobody will be able to login and find a tag or fight… Make It unfun for all haha. Seriously, why would you suggest breaking apart 3 stable servers? Not everyone enjoys seeing tumbleweeds and barren maps. I moved to T2 for action at all timezones.
Ahh sweet irony
Do you like my infinite dodge roll necro build?
Spiteful Vigor… Mark of Evasion…! Infinite dodge roll synergy too stronk!
Petition to remove Mark of evasion internal cool down !
I thought you were going to post a screenshot of how wvw has devolved into pirate ship battles after the stab change xD
Stability can now be countered by the one mechanic it was made to counter. Explain how that is even remotely good.
Truer words have not been said.
You appear to be having difficulty with the difference between subjective opinion and objective fact. You didn’t offer a reason for anything. You simply offered a personal complaint.
You seem to have posted empty rhetoric, if my post and what was very obviously implied from the fact I gave (if you think the fact was opinion, then that is down to your ignorance of that fact) were too difficult for you to understand the first time, I suggest you re-read it.
Don’t let them drag you into an arguement about who can argue better rather than being concerned with the actual topic mate
. At the end of the day they log on to guild wars to work a job without getting paid basically. Others take the aspect of gw2 they find fun (in my case fights) and do that alone, for now we don’t have to worry because anet have yet to declare it worthy of a ban however close they seem to pulling that card. For those that actually enjoy ppt however, youre doing exactly what we’re ‘preaching’, doing what you find fun
.
Wow just seen it. Lets give every skill stability XD ahhh AG my first server
xD yeah i think a better move would have been to push stability higher up on the stripping/corruption priority list or as others have said make stab not stack duration.
Also just to confirm :P this is the RIOT crad right? (DEX-RIOT blob <3)
CRAD holy kitten xD long time no see. I’ll let you make your own opinion on it but check out this stability change that happened a few days ago :P
Will specialisations be in the beta?
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