Showing Posts For Zetsumei.4975:

Necro Passive Condi Transfer =\

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Posted by: Zetsumei.4975

Zetsumei.4975

Loving the loophole here, if you don’t want necro transfers to be strong you need to cut down the opness of the other classes condition output thats where the damage is coming from.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

I knew it, we are gonna be OP

in Necromancer

Posted by: Zetsumei.4975

Zetsumei.4975

I thought you recently said on the PvP forums that after the patch we will be the worst class?

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Self-harm necro

in Necromancer

Posted by: Zetsumei.4975

Zetsumei.4975

Lmao this thread is why I love the necro community, it makes me laugh and cry at the same time.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Pre-Purchase Community Address

in Guild Wars 2: Heart of Thorns

Posted by: Zetsumei.4975

Zetsumei.4975

Read through the blog, thats better

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

all Sources of life steal in DS sould work

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Posted by: Zetsumei.4975

Zetsumei.4975

Yup it’s just pure laziness on their part in my opinion if they don’t include these

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

PvP landscape Upheaval - Rise of the Mesmers

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Posted by: Zetsumei.4975

Zetsumei.4975

Mesmers don’t have room for sufficient condi cleanse to deal with the aids coming on Tuesday imo.

If I spec into inspiration I can have every clone shattered remove 1 condition and heal me. Mesmers should be fine with condi removal now lol.

Nuuuuu T.T

Plus, now that Illusionary Persona is now innate, even if they have no active illusions, they can still remove at least one condi with a shatter skill. :P

As for the list, I think I’d swap Thieves and Necromancers with each other. Engineers being able to pop Thieves out of stealth with Lock On (which I believe many Engineers will run, because Kinetic Charge is insane and Lock On is IMO the best PvP skill of it’s tier) will probably kill D/P almost overnight, leaving Teefs scrambling to find a new meta build. While the change to Consume Conditions is a terrible blow to Necromancers, I think once people calm down about that, people will start to notice some of the new crazy combos like a signet build that could have as many as 8 different ways to corrupt boons, take Death Magic and Soul Reaping for a Shroud that you could pop in and out of for a 7 second stunbreak, 3 sec stab and protection with a 40% uptime, or denying stomps with Blood Magic’s Transfusion. Coupled with the buff to Parasitic Contagion (doubly so with the condition changes) and Blood magic traits healing through Shroud, I think we’ll start seeing some very durable condi Necromancers that will be at the very least give a long, hard fight to a lot of the builds people run today.

Why the hell does everyone call it a 7 second stunbreak and no that is not your protection uptime, unless you want to sacrifice your entire profession mechanic and damage mitigation. Also why are you mentioning healing in shroud in the same sentence as shroud flashing?

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Blood magic no solo grandmaster option

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Posted by: Zetsumei.4975

Zetsumei.4975

Which brings me to my next disappointment that sigils, food and rune effects that heal or steal health even doesn’t look like it will work in shroud.

Can’t speak for food but runes and sigils work in shroud now. I don’t see why they would change that.

Dolyak rune #6 for example works while in shroud? :o didnt know that xD

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Blood magic no solo grandmaster option

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Posted by: Zetsumei.4975

Zetsumei.4975

In the perspective of solo roaming for wvw (condi) unless you run wells there really is no solo option for blood magic even though it could prove to be an interesting line with the new changes :/.

Unless I am mistaken and you will also recieve the heal from transfusion but I highly doubt that because they specifically said siphons will heal through shroud. Which brings me to my next disappointment that sigils, food and rune effects that heal or steal health even doesn’t look like it will work in shroud.

Oh and another question :P I’m guessing spiteful renewal’s heal will not work in shroud either?

Edit:
Im just gonna go ahead and throw everything in here. This is a bit of a nitpick, but the fact that we get regen from the minor trait mark of evasion which won’t work through shroud still means we’re being hindered by our profession mechanic anet. However, my biggest gripe would be that parasitic contagion suffers the same problem which with its buff was intended to see more play and as a grandmaster, shouldn’t be seeing no action for half the fight.

Edit 2 :P :
They could just solve this by swapping unholy martyr and unholy sanctuary. What is sanctuary even doing out of blood magic anyway? Makes sense for sanctuary to be in blood magic especially with them trying to push for each traitline to fit a style of play (power, condi, healing etc)

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

(edited by Zetsumei.4975)

Chill to resistance, necro nerfed again

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Posted by: Zetsumei.4975

Zetsumei.4975

To be fair, we could just corrupt resistance back into chill. But I do agree, it seems a little insane to make chill convert to…that.

Are you sure we can convert resistance back to chill, I got the feeling it is like “invul” and cant be stripped? If it can be then I agree, not a big deal.

Yeah it’s a boon definitely corruptable, only immunity is against the conditions themselves.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Guild Halls for Small Guilds

in Guild Wars 2: Heart of Thorns

Posted by: Zetsumei.4975

Zetsumei.4975

It looks like to me Anet is giving up on the concept of World Communities and going to incentivize super sized guilds instead. Which will certainly leave behind family guilds too. Not very happy about this new direction they are going.

Yep I’m pretty sure their ‘large group content’ they’ve been talking about is expeditions, one if which is the claiming of the guild halls. Sounds like it’s raids for your guild but without a number cap? And in the form of guild missions somewhat.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Guild vs. Guild confirmed!

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Posted by: Zetsumei.4975

Zetsumei.4975

/forum bug 15chars

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Guild vs. Guild confirmed!

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Posted by: Zetsumei.4975

Zetsumei.4975

Also it looks like it needs barriers to prevent you from falling off the edge, I dunno if that will be possible with the customisation options.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Condi stack challenge

in Guild Wars 2 Discussion

Posted by: Zetsumei.4975

Zetsumei.4975

Won’t be hard to do, the stack limit is 1500 so get around 80+ players n you’ll reach it.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Guild Halls for Small Guilds

in Guild Wars 2: Heart of Thorns

Posted by: Zetsumei.4975

Zetsumei.4975

If it does not scale, are you in good relations with any larger guilds ? If you are then ask if they would be willing to rep your guild for a short period to help you complete your task.

Thats laaame though x)

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Guild Halls for Small Guilds

in Guild Wars 2: Heart of Thorns

Posted by: Zetsumei.4975

Zetsumei.4975

Seeing as they mention guild missions, I’m beginning to suspect that they are fobbing off the smaller guilds.

Yup I was thinking that and to be honest i really cant see them allowing the guild hall claiming expedition scale down for 4 players or less to complete.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Chill to resistance, necro nerfed again

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Posted by: Zetsumei.4975

Zetsumei.4975

Lol reaper seems to be being made to be weaker by the minute

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

HoT expansion £75 (deluxe) for UK buyers?

in Guild Wars 2: Heart of Thorns

Posted by: Zetsumei.4975

Zetsumei.4975

If you log into the site and go to the shop the prices will be displayed in pounds.
Deluxe version is £59.99

Hmm but 75 dollars converts to £47.12

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

HoT expansion £75 (deluxe) for UK buyers?

in Guild Wars 2: Heart of Thorns

Posted by: Zetsumei.4975

Zetsumei.4975

Bump >.< Cos I’m not risking paying £75 for this nor am I ok with some dodgy conversion rate

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Should I delete ranger or necro for rev?

in Guild Wars 2: Heart of Thorns

Posted by: Zetsumei.4975

Zetsumei.4975

Delete necro. Useless class in all game modes

Please do not give your false opinion when you are clearly a full on 100% PvE casual. If you knew anything about “all game modes” you would know Necro is one of the most powerful classes in WvW, if not the best class in terms of aoe damage in WvW, in a 20 comp for GvGs you’d see about 4 necros in that comp whereas you’d see 0-1 Rangers. Also, Necro holds their own in PvP whether it be a Power Necro or Condi terror build and is used by the best PvP team in the game, Abjured, so yeah that’s a thing. As for PvE, lmao people still take that stuff seriously?

Pretty sure no one uses Ranger in PvP at least competitively it is very rare, no one uses them in PvE if you want to be max damage or whatever you guys do in PvE, and Rangers in WvW are very specific to a ganky annoying Longbow role which everyone will hate you for using.

Ty for a good laugh, thats all i have to say. I would call you for a duel to show you that “100% casual pve” but i wont even bother with randoms

As for gvg/wvw chromomancer with their superior to necro wells says hi.

You don’t know what makes necro wells special do you?

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

HoT expansion £75 (deluxe) for UK buyers?

in Guild Wars 2: Heart of Thorns

Posted by: Zetsumei.4975

Zetsumei.4975

it says USD…. not £

Look at the bottom next to add to cart

Hmm yeah must be a bug, its also mentions that the gems are £42, strange mix of USD and £ throughout the whole thing, I guess you are American but playing in EU? maybe that’s causing the bug or something.

Nope brit playing in eu

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

HoT expansion £75 (deluxe) for UK buyers?

in Guild Wars 2: Heart of Thorns

Posted by: Zetsumei.4975

Zetsumei.4975

it says USD…. not £

Look at the bottom next to add to cart

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

HoT expansion £75 (deluxe) for UK buyers?

in Guild Wars 2: Heart of Thorns

Posted by: Zetsumei.4975

Zetsumei.4975

Umm I’m guessing this is a bug but at the moment it currently says the deluxe version is £75 next to the add to cart button even though it is supposed to be $75. Any dev comment on this?

Attachments:

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

New Condi Dmg Stacking

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Posted by: Zetsumei.4975

Zetsumei.4975

Do you realize that well of corruption is a huge source of condi damage for a condi necro? I was responding to your post discussing wells and condi damage. After the patch, with the changes to boon to condi conversion, this will be drastically changed.

I’m done with you.

Lmao you’re done with me? You do realise your lack of the knowledge that wells are used in guild groups for their physical damage has cost you all credibility in this thread. The fact that you have no idea where the damage comes from in a guild groups team comp means this entire conversation was pointless.

And no, look at the amount of stacks you gain from corrupted condis btw it’s not a huge source of damage, the nice thing about corrupting is the stripping of boons and in some cases the secondary effects of certain conditions, such as converting stability into fear. However the corruption of stability would never happen in large scale fights because having enough cover boons meant that you would not be able to get to the stability which is very low on the corruption priority list, however with the new change to corruptions I believe the priority list is now rng and so there is a chance now that stability will be corrupted in a well bomb which will be very interesting.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

New Condi Dmg Stacking

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Posted by: Zetsumei.4975

Zetsumei.4975

Condis are currently not used by guild groups due to the massive amount of cleansing available. However, in Mid-March, they implemented the stability changes. This seriously borked WvW and made dps bombs much more effective as we no longer have to worry about boon stripping. Now, we have a utility slot freed up. All we have to do is spam CCs. This makes cleansing much more difficult. That, in turn, makes immobilization much more effective and stuns, dazes, knockdowns, knockbacks much more prevalent.

The other reason why condi were never the meta was due to the 25 stack limit. If everyone was running condi damage, then there would be a ton of wasted dps.

If we get rid of the 25 stack limit, then this becomes viable again. Condi builds are able to consistently re-apply condi damage. If there are enough people, this can easily go over 25 stacks. Just look at all the condi on crit traits out there.

Another thing to consider about power damage, is one can simply move out of the area of attack. If condis are applied to you, and not cleansed, the damage stays on you.

This concern of mine, and many others, is mostly for the large group fights. However, small havoc groups would also be affected by this. A good, small team usually calls a target and focuses dps on that target. These smaller groups usually have less cleansing available and easily go over the 25 stack limit.

I’m not an idiot. I’ve played on Blackgate since launch and have commanded a long time.

You make a hilarious jump from the stab change to condis being viable. You seem to think that you will be able to CC lock a group to the point where they are unable to use condi cleanses yet say that they will be able to move out of a well bomb which will kill them in a matter of seconds. This just falls back to the point of if you able to lock a group down in CC long enough to stack condis on them they would have died to well bombs anyway.

Condis not being meta was nothing to do with the condi stack limit because you would never reach it. This is because of not only condi cleanses but people using -65% to -98% condi reduction, this means the stacks time out long before they can build intensity, have you even theorycrafted for condi roaming? You also seem to be forgetting about the aoe limit. You still haven’t made a comment about how if you were to somehow, somehow put 25 bleeds, burning, poison etc on a group now they would be dead anyway.

Stab changes make condi viable because of the prevalence of CCs. There are much more stuns and dazes being thrown out there, which means less cleansing. How is this halarious? I think it’s realistic, as we already suffer from it.

+ condi duration food negates -condi reduction food. Most trait lines that spec into condi damage have + condi duration. Of course the stack limit is part of condis not being a viable meta.

A decent sized group, in my example above if most of them are condi specced, should be able to maintain at least 25 stacks of condi damge from auto attacks alone. This is not counting any of their other attacks which can bring that stack well up to 75 or 100.

After the patch, necro wells will be a poor source for condi damge.

Err.. you do realize necro wells are the main source of physical dmg dps for guild groups right? Wells are not used for their Condi damage.. Again if you can CC someone long enough to prevent them from using a condi cleanse before you are done stacking well over 25 bleeds and letting them tick they would have died to standard necro wells anyway.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

(edited by Zetsumei.4975)

New Condi Dmg Stacking

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

Condis are currently not used by guild groups due to the massive amount of cleansing available. However, in Mid-March, they implemented the stability changes. This seriously borked WvW and made dps bombs much more effective as we no longer have to worry about boon stripping. Now, we have a utility slot freed up. All we have to do is spam CCs. This makes cleansing much more difficult. That, in turn, makes immobilization much more effective and stuns, dazes, knockdowns, knockbacks much more prevalent.

The other reason why condi were never the meta was due to the 25 stack limit. If everyone was running condi damage, then there would be a ton of wasted dps.

If we get rid of the 25 stack limit, then this becomes viable again. Condi builds are able to consistently re-apply condi damage. If there are enough people, this can easily go over 25 stacks. Just look at all the condi on crit traits out there.

Another thing to consider about power damage, is one can simply move out of the area of attack. If condis are applied to you, and not cleansed, the damage stays on you.

This concern of mine, and many others, is mostly for the large group fights. However, small havoc groups would also be affected by this. A good, small team usually calls a target and focuses dps on that target. These smaller groups usually have less cleansing available and easily go over the 25 stack limit.

I’m not an idiot. I’ve played on Blackgate since launch and have commanded a long time.

You make a hilarious jump from the stab change to condis being viable. You seem to think that you will be able to CC lock a group to the point where they are unable to use condi cleanses yet say that they will be able to move out of a well bomb which will kill them in a matter of seconds. This just falls back to the point of if you able to lock a group down in CC long enough to stack condis on them they would have died to well bombs anyway.

Condis not being meta was nothing to do with the condi stack limit because you would never reach it. This is because of not only condi cleanses but people using -65% to -98% condi reduction, this means the stacks time out long before they can build intensity, have you even theorycrafted for condi roaming? You also seem to be forgetting about the aoe limit. You still haven’t made a comment about how if you were to somehow, somehow put 25 bleeds, burning, poison etc on a group now they would be dead anyway.

As a side note, sorry it bugs me if this is the case.. I had to.. I hope you don’t seriously think being on a server that holds it ranking due to population and coverage, and pug commanding adds any credibility to your opinion on theorycrafting for guild groups.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

(edited by Zetsumei.4975)

New Condi Dmg Stacking

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Posted by: Zetsumei.4975

Zetsumei.4975

Ok, lets take a look at a real, practical application with this hypithetical.

Lets say you’re part of a guild group. Usually about 1/2 are backline. Lets say your group is 20. You’re group is commanding and has another 20 pugs following. Usually they are mostly ranged, so lets say another 15 ranged. That’s 25 ranged players. So now, the new thing is condi damage, so your 10 guildies are trying that out. Lets say that 10 out of the 15 pugs are also trying this out. That would be 20 condi based ranged DPS.

One can easily get 2000 condi damage, so lets plug that into the new formulas.
Bleeding 2 + (.3 × 80) + (.075 × 2000) = 176 / tick
Burning 7.5 + (1.55 × 80) + (.155 × 2000) = 442 / tick
Poison 3.5 + (.375 × 80) + (.06 × 2000) = 154 / tick
Torment (while moving as WvW is almost never stationary) 3 + (.45 × 80) + (.11 × 2000) = 259
Confusion 2 + (.3 × 80) + (.04 × 2000) = 106

As we can see above, burning has the highest dps. Also, it will stack intensity rather than duration. This will become the new meta, and with the changes to elementalist, it will be the class to dish out this damage. They will have a ton of ways to apply burning and most of their burning skills have increased duration. If there are a bunch of eles in the above group lets say 10 out of 10, I can easily see 20 stacks of burning being continuously applied to the focus of damage. That would be 9000 / second. This doesn’t take into account the bleeds being applied by necromancers , rangers, mesmers (which also has a lot of burning procs) engis ( I don’t play an engi, but I think they have lots of burning damage), plus the poison.

How much more damage per second would be dished out by the other classes? I don’t want to go through all the changes for each class, but I’m sure it would be very high. I know that rangers and engis can very quickly apply 20 stack of bleeding. Thieves can apply a ton of poison and bleeding with their shortbow and continuously re-apply it.
None of this takes into acount the frontline condition damge. This might be minor as most of them will probably remain power, but there might be builds, such as with the guardian that has lots of built in fire traits, that is viable for burning dps while maintaining toughness.

I think it’s very reasonable to guess that with the 40 man group above, they could maintain 20,000 dps to the focused damage area (and I think that’s being conservative). With well placed static fields and immobilization, that would melt a group.

Again, these changes were desinged for PvE, not WvW. So, my question has not been answered unless a dev responds or someone can quote something from Anet addressing this issue.

I’ll tell you what, do a calculation for me. Calculate the amount of dps from the max amount of condis you can currently stack and tell me how much health you have. You will find it is more than enough to kill you, then try to answer me the question of why condis aren’t currently used by guild groups.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

New Condi Dmg Stacking

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Posted by: Zetsumei.4975

Zetsumei.4975

Power attacks can be affected by aegis, blinds, toughness, etc. Conditions ignore armor and blinds don’t affect pusling attacks. With the stability changes completely borking WvW, I just can imagine all the dazed, immobilized, stunned people getting melted by wells, and all the new conditions specs that are coming out. Yes, we can cleanse, but not when CCed.

People seem to forget that the attacks that put condis on you can be blocked, blinded, dodged, out-healed, stopped by invulnerability and tanked with vitality. If those attacks themselves are stopped you don’t get any condis on you, just because you don’t see big numbers when you get hit doesn’t mean you shouldn’t mitigate them. They can also be cleansed and converted on top of that and completely negated by resistance.

Oh and no you’re not gonna get more than 25 condi stacks on you, and I’ll say again if you are bad enough to get 25 stacks alone of a condi on you, you are dead anyway.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

(edited by Zetsumei.4975)

Necro again deader than dead

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Posted by: Zetsumei.4975

Zetsumei.4975

‘What is dead may never die!’

Seriously I feel like Reek. Constantly tortured by hope, expectations and disapointment.

At least we will be buffed and nerfed in the same patch. If we would be only buffed, we will be overnerfed the patch after. Are you familiar with this fenomenon?

(GoT last ep SPOILER):
Yeah well looks like the last ep was a representation of our spectral walk fix.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

spectral walk was working as intended

in Necromancer

Posted by: Zetsumei.4975

Zetsumei.4975

What I want to know is if the chronomancer f5 will get the same treatment (otherwise RIOT)

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Insight (Once in 10 thousand years)

in Necromancer

Posted by: Zetsumei.4975

Zetsumei.4975

Well is it so much to ask to have our class present in top tier competition or do we have to sit happy that we have a few gimmick builds that we can kill inexperienced players with.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Insight (Once in 10 thousand years)

in Necromancer

Posted by: Zetsumei.4975

Zetsumei.4975

I think you need a reminder of how necros do in top tier spvp and re-evaluate whether those builds are to be considered ‘strong’. Unless you mean are they capable of killing the average casual pug then sure there are countless gimmick builds in the game that can be considered strong.

you also need a reminder that not everything is spvp…

Edit: even if spvp, all the builds i mentioned above are all spvp viable…I think…I don’t spvp much…just thinking…

I’m primarily a wvwers myself (apart from for the last two months) but you can’t seriously base your small scale roaming experiences with pugs half of which aren’t even trying to fight but just going to pve a camp or on their way to upgrade a tower on whether necro is able to perform on the level of other classes. You’re not the only one who intentionally goes looking for 1vx’s rather than 1v1s.

When it comes to balancing small scale you’re better off looking at the closest thing to a competitive scene we have.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Insight (Once in 10 thousand years)

in Necromancer

Posted by: Zetsumei.4975

Zetsumei.4975

I think you need a reminder of how necros do in top tier spvp and re-evaluate whether those builds are to be considered ‘strong’. Unless you mean are they capable of killing the average casual pug then sure there are countless gimmick builds in the game that can be considered strong.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Ready up notes?

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Posted by: Zetsumei.4975

Zetsumei.4975

Are the ready up notes up yet? Or the YouTube video by anet? Can’t seem to find any link on people’s threads but everyone seems to be talking like it’s already uploaded. (Consume conditions nerf etc).

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Top America Servers for new player?

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

Hi everyone, I’m a new player and would like to know the top america servers to join. Can I still get into the “tier 1” servers (blackgate, etc.)? How do I know how many people there are in the “very high” population servers? Basically, I want to get into the best one possible, but don’t know which to choose.

The server rankings arent about which server is best, its a ranking of which servers have the most numbers and coverage.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Need Help with Asian Themed Look

in Players Helping Players

Posted by: Zetsumei.4975

Zetsumei.4975

You can find some pretty amazing stuff on GW2style

Like this person’s samurai themed Sylvari:

http://gw2style.com/look.php?id=3810

That rinnegan eyes

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Eu servers

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

Any of the international ones basically lol

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Whats the focus of WvW

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

Whats the focus of pve? There is no focus in wvw but what you decide for yourself. What players do in wvw is a reflection of their personalities, some do trollish things, others run it mindless zergs but there are many who join to be part of something and get satisfaction working as a team and building a community.

There at the end of the week is only a rough estimate of how well your team performed in attacking enemy objectives, defending your own and killing the reds. Sure some are going to sah…. nuuuuh its night capping! Ppt is coverage! Every sever has ppl online 24hrs a day. What effort was made to find potential players and commaders for the off prime time blocks?

Mostly wvw is just too big for 1 person to take in all at once.

No they really dont…

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Armor for better survivability?

in Players Helping Players

Posted by: Zetsumei.4975

Zetsumei.4975

In large scale fights you want toughness, but I’m told vitality is best for small scale but that might just be for necromancers, check in the thief forums and tell them youre interested in solo roaming for wvw. Skills in gw2 generally scale very badly with healing power with small exceptions like the regen boon so it won’t help you much probably.

Use this to theorycraft: http://en.gw2skills.net/editor/

Language at top left, select profession and race and then select pvp,pve or wvw on the right. The three tabs below that in the middle are skills, traits and gear (square, hexagon and helmet). You can see overall stats once youre done playing around mixing and matching on the third tab.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Trouble Using Teamspeak Need Help

in Players Helping Players

Posted by: Zetsumei.4975

Zetsumei.4975

Now I’m stuck as UNVERIFIED visitor and cannot talk to anyone. No leaders have logged in game to help. At least not when I’m on.

teamspeak: dragonbrand.verygames.net:50059
http://s25.postimg.org/p8je25le7/pic_of_the_problem.png
http://s25.postimg.org/p9tbvkn7z/100_3732.jpg

Go into wvw (home border or EB) and say on mapchat you need an admin to verify you or check if there is a channel on your ts where 1 admin is always online and send them a private message.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Commander focus meta needs fix

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

For once I actually agree with everyone defending this. Do you think Alexander the Great would have complained about pin sniping? Seriously, this is war, war is dirty, and it’s definitely not cheating, so deal with it.

“Kitten pirateship pin-sniping scrub blob.”
– Alexander the Great, 330 BC

I think we’re forgetting he wouldn’t have been able to respawn to complain about it :P

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Applied Fortitude and Strength to be removed

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

OK so I play WvW a lot, I have plenty of ranks and nothing to spend it on, now they plan on removing things to spend ranks on. For the people who love playing wvw this is a really bad thing. I have now been given even more to spend on nothing. I haven’t read up much on this topic but they shouldn’t be removing things, they should be adding more.

They may want to attract more people to wvw but this isn’t the way.

The new maps is a way, another way to get more people in would be not just adding one map, but adding 3 maps, desert map for red borderland, snow map for blue borderland, tropical map for green borderland. And a mixture of all 3 maps meeting at stone mist which could change depending on who owns it. This would make me so happy and would certainly Encourage me to play. People want new things to keep them interested or the wvw Veterans will get bored and leave, karma trains and zerg will be what will happen. Small scale groups on skilled fighters will leave because there’s nothing left to achieve. This will happen, guild wars 2 has the best pvp in almost any mmo and arenanet is leaving it alone. Why would anyone leave such a prized part of their game alone.

If you have read through and liked what I have written and have noticed anything you want expanding on, please contact me ingame. I’m on a majority of the time and mainly in wvw.

Gaara I’ve never seen you be so well spoken xD

Ok apparently I’ve got the wrong guy xD you have the same accountname as a friend

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Whats the focus of WvW

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

atm is blob the adversary or hide somehwere karma training some empty bl, and play tower wars…
There is no point or no value in holding besides ppt, or chest farming, since tower can be fliped even before RI ends..

what?

You sound new, would you like a translation? :P

“At the moment its all about mass-outnumbering the enemy or waypointing to a borderland with no enemies on it to steamroll through objectives with no defenders while avoiding fights, and bunkering in towers with 100 arrowcarts even though you have enough of a zerg to fight back with.
There is no point in defending objectives except for points per tick or farming world exp because every tower can be re-captured before the lord’s invulnerability buff ends (? :S).”

Thanx, i guess I like the outnumber part…

Lol as for my opinion, wvw is supposed to be about the points but its completely failed in that aspect. After playing it for long enough you’ll learn that to enjoy wvw you will indulge in fights when you are outnumbered since this game has a great combat system. Depending on what youre into, that could be solo roaming (wandering around by yourself looking for 1vx fights) or zergbusting (using ~20 man guild group to kill a zerg that is double your numbers or more).

The reason the points is meaningless is because its completely determined by which server has the most numbers and coverage (which server has people online around the clock).

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

(edited by Zetsumei.4975)

Whats the focus of WvW

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

atm is blob the adversary or hide somehwere karma training some empty bl, and play tower wars…
There is no point or no value in holding besides ppt, or chest farming, since tower can be fliped even before RI ends..

what?

You sound new, would you like a translation? :P

“At the moment its all about mass-outnumbering the enemy or waypointing to a borderland with no enemies on it to steamroll through objectives with no defenders while avoiding fights, and bunkering in towers with 100 arrowcarts even though you have enough of a zerg to fight back with.
There is no point in defending objectives except for points per tick or farming world exp because every tower can be re-captured before the lord’s invulnerability buff ends (? :S).”

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

(edited by Zetsumei.4975)

how many professions use poison?

in Players Helping Players

Posted by: Zetsumei.4975

Zetsumei.4975

Ranger, thief, necro, engineer have “native” access but every profession can get poison if they want to. In PvE/WvW there is also the option of racial skills.

kitten it i was hoping it’d just be thief and necro. well the others besides thief probably got long cooldowns on their poison skills right? I really just want to focus on removing poison with my condition cleanse

https://wiki.guildwars2.com/wiki/Poison

That has a list of every skill and trait that creates poison. And all four (ranger, thief, necro, and engi) have pretty fast and easy access to poison.

oh yea I could of just looked there huh. none of those look bad at all except for the utility skills which I have not yet checked. I think necros and thieves are the only ones with a lot of poison, the others aren’t that bad, I’ll just use my condition cleanse when I’ve got one with a long tick of time since their poison utility skills are probably on a way longer CD than my cleanse

Actually you can just get 100% uptime with superior sigil of doom lol and a lot of builds in pvp have at least one equipped

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

gold seller/spammer

in Guild Wars 2 Discussion

Posted by: Zetsumei.4975

Zetsumei.4975

I wonder how he is getting around the chat suppression. Those messages look identical to me.

Edit: the people who buy over 500 gold are going to get an annoying surprise with the 500 gold/week limit.

Well, each message ends in a different number; I guess that’s how they get around suppression.

Didn’t even see that, but that must be it.

I like how after playing archeage (you had to close all chat boxes otherwise you would instantly get flooded with gold selling message faster than you could block them) I know all the amateur techniques they can employ to relentlessly spam as effectively as possible xD. Just rest easy knowing that everytime someone on gw2 gets their account banned they lose the money they spent buying the game and this is the problem with going free to play..

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Trouble Using Teamspeak Need Help

in Players Helping Players

Posted by: Zetsumei.4975

Zetsumei.4975

It’s grayed out I can’t click it.

Admin or your new guild leader/officer will be able to alter it.

Also youre better off asking in map chat and saying youre looking for a wvw guild.

That teamspeak is specific to your server, you are on the dragonbrand server so all the guilds will be advertising that community teamspeak. Other teamspeak addresses will exist for other servers if you join one or if a guild uses a private ts.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

What should i do with the starter gear?

in Guild Wars 2 Discussion

Posted by: Zetsumei.4975

Zetsumei.4975

Open up the black lion trading post and buy some 18 slot or 16 slot bags, should be fairly cheap.

Also buy some salvage kits from the general merchant, just get the cheapest ones,

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Applied Fortitude and Strength to be removed

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

OK so I play WvW a lot, I have plenty of ranks and nothing to spend it on, now they plan on removing things to spend ranks on. For the people who love playing wvw this is a really bad thing. I have now been given even more to spend on nothing. I haven’t read up much on this topic but they shouldn’t be removing things, they should be adding more.

They may want to attract more people to wvw but this isn’t the way.

The new maps is a way, another way to get more people in would be not just adding one map, but adding 3 maps, desert map for red borderland, snow map for blue borderland, tropical map for green borderland. And a mixture of all 3 maps meeting at stone mist which could change depending on who owns it. This would make me so happy and would certainly Encourage me to play. People want new things to keep them interested or the wvw Veterans will get bored and leave, karma trains and zerg will be what will happen. Small scale groups on skilled fighters will leave because there’s nothing left to achieve. This will happen, guild wars 2 has the best pvp in almost any mmo and arenanet is leaving it alone. Why would anyone leave such a prized part of their game alone.

If you have read through and liked what I have written and have noticed anything you want expanding on, please contact me ingame. I’m on a majority of the time and mainly in wvw.

Gaara I’ve never seen you be so well spoken xD

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

(edited by Zetsumei.4975)

I was in WvW (also - help me find the rule?)

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

Btw: if you want to discuss the matchups, you can do that on this site:

http://www.gw2wvw.net/forums/na-matchups

Now I understand why Anet banned matchups in this forum. Look at that forum you linked…they are practically throwing insults at each other

That means competition exists :P
Believe me thats worth a lot more than you think

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

Why did you stop WvWing?

in WvW

Posted by: Zetsumei.4975

Zetsumei.4975

Lack of rewards (I have to leave wvw for long periods of time if I want a certain shiny even if it’s more boring), achievements, skins (+ way of getting dungeon skins without pveing aka reward tracks) and the fact that they still haven’t reintroduced PPK.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia