Im still no fan of the sword, we gave up an on-demand cripple for an on-demand spike skill with a stupidly broken animation and long cast time.
The leap is definitely improved with the cripple as well, but its duration is something the enemy doesnt have to be worried about.
My warrior feels stronger than ever in both spvp and WvW, you need to adapt
the “o noes the build i was using doesnt work anymore, there cannot possibly be another viable option!” gets old really fast.
there are plenty of options, and yes, I do mean it when i say i feel stronger than before.
Yes they are some good changes but that is not the point…
Why something have to be Nerft in order to promote something ells ?
They should give me the option end is up to me what build to play…not force me to play something i don’t want two ….
So what now ..we should play S/SH or S/M + hammer now ?… cause Anet said so…
Tell me one good reason why Leg Specialist have to have cool down ? Warrior OP perhaps ? Or Axe chain ?You know what..don’t rely care any more…
Not sure tbh, I never used Leg specialist in any of my builds other than one of my hammer ones a long long time ago. So that particular change doesn’t effect me. The IDC does seem really strange though, it just doesn’t fit at all.
And same thing with Sword, ran a few builds but it was never really my play style to swing my sword, then swing my sword again. GS, Axe, Hammer and LB are my tier of weaponry for my particular play style.
But they gave Sword a place now, so even though they nerfed some damage, and leg specialist. There are actually more builds now than before that are at least viable.
Rush is actually WORSE now than it was before, I could actually land it before the patch, now my character runs, turns, runs, turns, then does nothing -.-
Got a question, why do you use runes of hoelberk? and wait, the AoE flame blast… stays, and gives burning?
\
Combustive Shot (F1) stays for i believe 6 seconds and deals damage on pulse that scales with power…and it burns people for a second each pulse too i think.
Not to mention that these pulses can crit, and trigger another flame blast sigil proc
And the hoelbrak has more power + offensive stats to it, while still having a bit of the melandru effect of condition removal
(edited by Zietlogik.6208)
Oh if only Anet actually had a QA department to actually TEST THIS kitten
Just had this happen.
Party completed dungeon and the leader of the party leaves when the cutscene starts up.
NOONE gets reward, and everyone gets kicked out of the dungeon.
Seriously Anet, what is this kitten, this is a form of griefing, and should not be tolerated.
Not only is there no form of proper LFG tools, there is crap like this that makes running with players you don’t know, REALLY un-appealing!
My warrior feels stronger than ever in both spvp and WvW, you need to adapt
the “o noes the build i was using doesnt work anymore, there cannot possibly be another viable option!” gets old really fast.
there are plenty of options, and yes, I do mean it when i say i feel stronger than before.
I wonder why mace 2 don’t have that ability too heh
It does, and always has.
I used to use it in a dual mace build, and it always blocked for its full duration unless struck by a melee attack (or you hit the button again)
Remove down state completely…..bare with me. Combine Vengeance and the normal down state:
When you are downed, for 10 seconds you gain 25% movement speed and 10% bonus damage. Each attack that hits a foe returns 5% (maybe 10%) of your downed state health bar. Once you reach 100% downed state health, you are revived. (ally healing may apply?)
If you do not rally after 10 seconds, you are defeated.
Note: teleports, stealth and portals may not be used while in Vengeance.
Note: You may not use elite or utility skills, only weapon skills.
Note: You still have a downed state health bar “timer” that depletes, instead of your standard health pool. And enemy damage still depletes the bar as well.
—————————————————————
The reason? Active gameplay.
If a warrior can go berserk in down state and somehow manage to rally that will add a different element to the game, whereas if the enemy can mitigate or evade your damage, you simply fizzle out like you normally would.
The downed state for GW2 is by far the most poorly designed method of combat (apart from underwater) that we have seen, it is simply boring and un-interesting, and adds no flavor to the game other than a very bitter one that is either “omg he just rallied off X/my ally” or “I may as well delay the inevitable by throwing rocks for a few seconds”
This would add a more visceral addition to combat, and not just the warrior will have this. This is simply a warrior example since it is in the warrior subsection. Other classes’ down state needs just as much work.
Cleansing Ire would make more sense cleansing 1 or 2 conditions each time a bar of adrenaline is achieved. That would promote usage of adrenaline.
Ya, but since when are logical changes ever made to the warrior?
Karma armor from orr, 2 curved horns and some weird hair off the back?
http://argos-soft.net/GW2ArmorGallery/img/orri_2_0_10_0_t.jpg
Bingo, Thats It, I thank you, now how does one go about getting it? I am trying to decide which race I wanna play. If I can get this armor without much of a hassle, I am going with norm, if the armor is to big a pain in bottom, I will play a char.
Be warned the skull is missing if you use it on a charr character!
If you want to know what ALL armors look like on ALL races:
http://argos-soft.net/GW2ArmorGallery/
Also, the armor is from any open temple in Orr, and costs 42k per piece
Karma armor from orr, 2 curved horns and some weird hair off the back?
http://argos-soft.net/GW2ArmorGallery/img/orri_2_0_10_0_t.jpg
is there any end all reason to use Destruction of the Empowered over Burst Mastery?
I just came off of a GS/LB build with burst mastery, and when running any build with heightened focus, defense 15+, Berserker’s Power or Healing Surge it is always a benefit. having a bar of adren at all times pretty much gives you (depending on build) slight regen, more damage, more crit, higher healing just for having the trait.
Whereas I can see DotE being beneficial in group fights, it seems far more situational. I may just be overthinking things, but the scales seem to tip in favor of Burst Mastery for me. Plus having a lower recharge immob break, and stun is always nice too.
any servers with this open currently?
It is a combination of no interesting zones coupled with massive server splits (i can only assume server caps are actually much lower than an MMO should have)
The only downside is Logan’s huge kitten nose!
To anyone who missed it:
http://youtu.be/vOtnEKgznJs?t=1m10s
MOAR OF THIS PLZ!
Replacing the current personal story cutscenes with these new style of animation would be a welcome, VERY WELCOME change!
:3
(edited by Moderator)
It would be awesome to watch the fireworks if I could do it in first-person mode with the UI disabled. And it would be nice to know when the fireworks ACTUALLY start…
Try Ctrl + Shift + H
default keyboard binding for removing UI…
Ya, I use Ctrl+Shift+H all the time, I actually even started a youtube series where I would explore zones with the UI off called “GW2: The Immersion Effect”
But it still doesn’t change the fact that we should have more control over our ability to zoom out (more) and also zoom into a first person mode.
Both of which were fully functional and integral features in the original Guild Wars games.
They really don’t give a crap about their customers so….
You can obviously tell NCsoft has their hand in the pot WAY more than Anet like to admit to us.
and see 1/2 – 3/4 of your character because they don’t want to $!@#ing implement a FIRST PERSON CAMERA ZOOM
what a waste of time.
Also the timing for the event on SF was completely off, so i kinda like knowing when i can actually play the game, and when i should afk for these “events”
(edited by Zietlogik.6208)
Yes, offering gold to get us to come out and play, how….distasteful. not considering the fact that last night SF’s mindless zergmind wiped us twice with superior numbers. We’re not stupid, you know.
It is more distasteful that we had to try and offer a payment to even get you guys to come and fight us in the open field with our “superior numbers” of like…10-13 people we had.
And they still hid behind their arrow carts in SM….so we got bored and fought under AC fire…then got bored again and KING came with some golems and we took SM as if noone even knew we were there.
We sat on that hill waiting for like 30 mins T.T
Well, in all fairness, it feels like we are still in Beta so…
The amount of fixes and balancing that still needs to be in place puts us in a pre-release state, and we are all guinea pigs in all of these “temporary” content patches and mechanic changes to various classes.
Just accept we are still in beta, and that hopefully in time, things will start to look more cohesive and fluid through our current live testing.
I had a few idea to try and make world ranks a little more interesting, but there are so many problems with the current system, maps, setup….WvW has potential to be better than the main game.
https://forum-en.gw2archive.eu/forum/wuv/wuv/WvW-Ranks-and-Roles/first#post2172272
Doesn’t sound very exciting,you can just spend the points you get from wexp in any line youvwant and “make” your own role anyway.
Plus,Arenanet seem to dislike setting “roles” their philosophy is to allow ever lasting freedom to choose your own role, which may always change, and your idea goes very much against that principle.
Their principle is a good one, but their attempt to manifest those ideas into actual in-game features has been poor to say the least.
The current system doesn’t really define any roles, and the shear amount of time it takes to even get remotely close to creating your own role, is staggering….and almost unreachable.
If it is done properly, this would give players more freedom than their current model…which you currently cant reset, takes insane amounts of time, and offers very little in actual substance.
“Simplicity is the ultimate sophistication” -Leonardo da Vinci
Giving the players simple tools, allows THEM to create complexity. The way they are approaching it right now…is backwards, giving players more complex variables, and creating nothing from it.
(edited by Zietlogik.6208)
Some neat ideas here certainly, and it would add some nuance to forming parties. That said I’m not sure tweaking damage against players would go over so well.
For repairing field siege, while I’ve always thought it would be a neat addition to the game, it would likely unbalance matters further in favor of zergs. In the same way that always having 5 men to spare for every revive, having soldiers to repair siege would make it very difficult to remove siege by attrition. Of course, this might encourage more use of ballistae/cata/treb in an anti siege role rather than the current meta of “when in doubt, arrow cart.”
These roles might also lead to further angst with randoms, as even the current model means that players without siege ranks are chastised for utilizing siege they aren’t spec’d for. It’s always painful to see a position lost when your extended range could have made a difference.
I have mixed feeling about all of this, asymmetry adds some new strategy in group composition but it further discourages the drop in/out nature of pick up groups. Not saying getting people to be more organized isn’t desirable, but I feel Anet wouldn’t like the idea of needing to grind before you can experience all the different roles you can fulfill in wvw. Although, to be fair, the wxp system as a whole is flirting with it.
True, and good points. That is why I tried adding the player damage reductions to certain roles, so that you could not simply have a lot of them and become an “immovable object” of sorts. Having all engineers would have great siege benefits, but their mid-field and close range fighting capabilities is the counter to the role.
Also the reason the scout exists is for the randoms who cannot coordinate in groups or tend to be the “lone wolf” they can still contribute to another teams strategy, while aiding their entire server with their actions (if they actually play the objective)
The values would definitely need to be tweaked, as these are just examples, not set in stone.
And of course other roles could be utilized as well, such as more basic roles such as Skirmisher (player vs player field fighter), and Combat Medic (direct player support roles? i know….trinity booo, but it would work)
Wow, no reaction at all? Did I make the wall of text too intimidating or something? How can you fight in the mists if something like this scares you!
I originally put this thread into the wrong section so…..ya
Just read the future of WvW blog, and was thinking about it and had some idea, and also wondered about alot of the suggestions I have already seen on the forums (and have been here for a long time) regarding ways to balance zerging, or commander features etc.
But why not fuse some of these features? Devon even said that the time it takes to get world ranks enough to make a difference in terms of bonuses is large.
Idea: Combine world rank points and roles together to make an actual cohesive feature that doesn’t take ages to grind into?
Suggestion:
When you reach Level (either 5 or 10) in World XP, you are then given an option to “Choose your role”
These roles would be more of less the types of roles you would expect (scout, seige master, etc.) but have pre-determined attributes attached to them, making them actually balanced across the board for all players.
And what I mean by this is that when you choose a role at lvl5/10 you automatically get the bonuses that would normally be wide spread across a lot of WvW xp points, but it would also automatically limit you from bonuses from other roles.
To be clear, this suggestion would completely throw out the current WXP upgrades, and refund all players points, and instead replace it with the roles with pre-defined statistics.
(REMEMBER: Theses are just examples! not to be taken overly serious!)
Scout:
- 10% increased movement speed outside of combat
- You deal 10% more damage to guards, and take 10% less damage from guards
- Capturing a supply camp gives 20 seconds of swiftness
- You deal 10% more damage to Supply Dolyaks and gain 5 supply on Dolyak kill.
- Setting Anti-Stealth and Supply traps takes 1/2 the time.
- Killing an enemy players grants 1 supply
- Supply Camp upgrades cost less
Siege Master:
- 10% reduction on incoming siege damage, 10% increased damage from your siege.
- Placing siege weapons now starts the build process at 30%
- Increased range on Siege weapons
- Increases Siege armor by 20% while using.
- Catapults and Trebuchets now leave a combo field on their point of impact (1.Caltrops / 2.Fire Field)
- You take 15% more damage while using Siege
Engineer:
- Repair speed increased by 50%
- Build Speed increased by 25%
- Supply carrying amount increased to 20
- Able to repair field Siege
- Gains 200 toughness while repairing
- Uses less supply when repairing walls and gates.
- Uses more supply when building Siege
- Deals 5% less damage to players, 25% less damage while using Siege.
So you hit level 5 (or 10) and then you choose: Engineer / Scout / Siege Master
Choosing the option will take 5 (or 10) of your WXP points.
Every 10 levels AFTER, you are then able to re-define your role (choose another and replace it) which takes another 10 WXP points each time.
And possibly there can also be ranks of these roles. Improving that stats slightly with each upgrade.
Engineer: Repair speed would be 15% at first rank, 20% at second rank, 25% at third. Each rank up also costs 10 WXP points, and changing roles would reduce your prior role to Rank 1 again.
This allows players who actually want to specialize (and not swap roles constantly) to have a bit of progression towards their next role improvement. But changing roles would reduce it to rank 1.
Just read the future of WvW blog, and was thinking about it and had some idea, and also wondered about alot of the suggestions I have already seen on the forums (and have been here for a long time) regarding ways to balance zerging, or commander features etc.
But why not fuse some of these features? Devon even said that the time it takes to get world ranks enough to make a difference in terms of bonuses is large.
Idea: Combine world rank points and roles together to make an actual cohesive feature that doesn’t take ages to grind into?
Suggestion:
When you reach Level (either 5 or 10) in World XP, you are then given an option to “Choose your role”
These roles would be more of less the types of roles you would expect (scout, seige master, etc.) but have pre-determined attributes attached to them, making them actually balanced across the board for all players.
And what I mean by this is that when you choose a role at lvl5/10 you automatically get the bonuses that would normally be wide spread across a lot of WvW xp points, but it would also automatically limit you from bonuses from other roles.
To be clear, this suggestion would completely throw out the current WXP upgrades, and refund all players points, and instead replace it with the roles with pre-defined statistics.
(REMEMBER: Theses are just examples! not to be taken overly serious!)
Scout:
- 10% increased movement speed outside of combat
- You deal 10% more damage to guards, and take 10% less damage from guards
- Capturing a supply camp gives 20 seconds of swiftness
- You deal 10% more damage to Supply Dolyaks and gain 5 supply on Dolyak kill.
- Setting Anti-Stealth and Supply traps takes 1/2 the time.
- Killing an enemy players grants 1 supply
- Supply Camp upgrades cost less
Siege Master:
- 10% reduction on incoming siege damage, 10% increased damage from your siege.
- Placing siege weapons now starts the build process at 30%
- Increased range on Siege weapons
- Increases Siege armor by 20% while using.
- Catapults and Trebuchets now leave a combo field on their point of impact (1.Caltrops / 2.Fire Field)
- You take 15% more damage while using Siege
Engineer:
- Repair speed increased by 50%
- Build Speed increased by 25%
- Supply carrying amount increased to 20
- Able to repair field Siege
- Gains 200 toughness while repairing
- Uses less supply when repairing walls and gates.
- Uses more supply when building Siege
- Deals 5% less damage to players, 25% less damage while using Siege.
So you hit level 5 (or 10) and then you choose: Engineer / Scout / Siege Master
Choosing the option will take 5 (or 10) of your WXP points.
Every 10 levels AFTER, you are then able to re-define your role (choose another and replace it) which takes another 10 WXP points each time.
And possibly there can also be ranks of these roles. Improving that stats slightly with each upgrade.
Engineer: Repair speed would be 15% at first rank, 20% at second rank, 25% at third. Each rank up also costs 10 WXP points, and changing roles would reduce your prior role to Rank 1 again.
This allows players who actually want to specialize (and not swap roles constantly) to have a bit of progression towards their next role improvement. But changing roles would reduce it to rank 1.
That is exactly what I have a gripe with, since they cost money, and are impossible to get otherwise, it artificially “values” the item, making the player feel like they have LESS choice in their appearance.
If I decide for any reason to transmute the fused skin I have, it will be insanely difficult to get back, if not impossible…which imo is a really REALLY stupid idea for Anet.
But yes, normal weapon and armor skins may not need to be added, but if they design the UI to be similar to the PvP lockers, then having everything as an unlockable will be no concern.
But oh ho, whats this?! The new content being added soon, and it has….wait for it….more RNG based 1x use weapon skins! what a grand idea! cough
Special NPC (or multiple for weapons and armor) that lets you trade for skins you have unlocked per account
By finding or purchasing a skin you then “unlock” it for use by accessing the vendor and purchasing the skin from them for a small fee, or token.
This gives players a new form of progression as well, for collectors to find and collect all the available skins in the game to unlock.
This also givese the normal player a chance to not be completelt F’d over by some of Anets choices when it comes to skin aquisition (you would have to purchase a whole new weapon to “store” the current skin if it was rare, and would get very costly and space consuming)
Gem store could contain “skin packs” such as Super Skin pack, Fused Skin Pack, etc. etc. that people could purchase for roughly $5-10 in gems that would be added to their unlocks.
These vendors would react currently to how any other vendor and HoM vendors currently work, you can get the skin as many times as you want for the fee they require.
These skin items would be account bound so you could not saturate the TP with them.
Current Example: I have a Fused Longbow and a Super Longbow Skin. If I transmute the Super skin onto the Fused, the fused then becomes lost forever. If I want to keep the fused, I then have to purchase a new weapon and sigil to apply it to in order to have the same stats, but keep both skins available. As well as take up a space in my inventory or bank when I want to change the skin (swap)
Future Example: I have a Fused longbow and a Super skin unlocked on my account. I simply purchase the super skin with the fee or token and apply it to the weapon. I then later want to use the fused weapon skin, and repeat the same process using the fee or token to return the skin to the weapon.
No RNG hastle involved AFTER getting the skins is a good thing ANET! If you want to apply RNG to lottery style aquisition, don’t make it a 1 time deal on the item too!
Well, it is not like DW would have to be a warrior specific condition, other classes may have access to it too, ofc, not overboard with it.
But having it tied to burst skills would change things around considerably for builds and playstyles for the warrior
T.T I may just have to bite the bullet here and throw some money at a new PSU, and maybe upgrade my GPU (just cuz) this is so annoying
https://www.dropbox.com/s/nzxfoksk8yul2g3/060213-20248-01.dmp
Banjo is working hard at “Commanding” outside of HoD spawn!
BTW: Mad props to ET and HoD!
You guys have great spirit.
No matter what we throw at you, you just keep coming back for more.
>>>Respect<<<
Great to see you guys again!
kitten , im so tiny im completely hidden by the siege
GoT/NSP watch out for those zoom exploits and flyhackers from DH, they are sneaky….but oh so obvious
LOL you big silly, our haxs only cause forum baddies to become confused as to where their keyboards letters are :P
BUt in all cerealness snicker snicker sf thought they fly past us annnnnnd back to tier 8 you go :P
hmmm? No, I am actually serious lol. I tend to record alot of crazy fights in WvW, but i do have footage of some no-guild players (and a FURY player) fly hacking into the lord room of towers (and even our garrison) and taking it.
Not to mention the blatant use of the zoom bug, combined with arrow carts to hit places normally out of view :P
good try though~!
I kinda feel bad, I remember the old matchups we had against you guys, it seems like de ja vu
-SF wuvwuv’r
GoT/NSP watch out for those zoom exploits and flyhackers from DH, they are sneaky….but oh so obvious
DH especially has the ability to do this well if everyone’s on the same page. 20 running like this can wipe 60+ unorganized like they were nothing. Stay balled and spam F so anytime someone gets into downed state they’re immediately rezzed. This form the line, range AoE bullkitten zerg tactics won’t work against higher tiers. Always remember AoE has a 5 man limit.
Best of luck in future match ups
Have enjoyed our stay together.
You are correct good sir and this is why DH will not advance beyond tier 5 as they are more likely to have equal (or even greater) coverage than we do. But most of our players have never played on a higher tier and since we have never been a high server….these are the type of tactics that have become dominate to our own detriment. And I might be the minority opinion on DH….but I fully believe had every server had equal coverage we would not have been able to bridge, what imo, is an obvious skill gap between organized and efficient guilds in both SF (king namely…and idc to hear about how they hacked…as I never saw it. Though all the corpse laughing, teabagging and other such nonsense detracts from the guilds overall skill)and IoJ.
It seems we all have hackers throughout the servers, although I have never seen KING have any hackers, it is definitely possible some bad apples may just randomly be in the ranks.
I have the same feeling it is like that for everyone, just as we saw a hacker from FURY tele into cliffside, and garrison on our BLs, we can’t say “fury is a bunch of hax0rz omg!” because we only saw the one person.
The day the bugs and cheats get fixed is the day we will have some truly epic fights! No more zoom cheating to AC over walls, no more flyers taking out lords with no white swords popping, and having the siege cap bug fixed up (and never coming back!)
I do not have a multimeter, and currently don’t have another PSU that I could swap to test :/
Testing one stick at a time is needed, many times RAM will not show bad unless tested as single sticks, same can be said for sets, and all sockets should be tested also. Tests should also be run for 8+ hours, many times marginal RAM will not flip bits until its been heated up well or used for long times.
Ya, I understand that, I just don’t really have that kind of time to run the tests.
Where do you live? There are many online places to buy PC parts in most countries.
There is a place I normally go to for parts across town, im in a large city, but I don’t have alot of time to do that, as well as don’t drive which makes it more difficult. And I have ordered plenty of parts online as well, but that tends to take more time to arrive than me just going to a parts store.
It is not about downclocking the RAM, or even being able to match up the timings, it is mismatched RAM, which can cause many problems, just different brands with the same speeds and timings in a system can cause problems, it is always best to use paired sticks.
Ya, maybe it just took alot of time to manifest, but it never gave me problems until about a week ago, and I have had it set up for a long time…but I am becoming more suspicious of my PSU over my RAM honestly.
And they are?
Under Prime95
Min: 36
Max: 69
Running any 2 sticks is dual channel, not single channel. Which ever you chose to keep, take out the other set and be sure to set the defaults for the RAM you leave in, run the system and see if you still get BSODs.
I know, i meant a single DIMM, not channel, A1, B1
Additional Notes: My event log shows some strange errors as well, it used to only be the nv errors, but now i am getting:
-Session “Microsoft Security Client OOBE” stopped due to the following error: 0xC000000D
That is linked to the Microsoft Essentials, which I removed and uninstalled, as well as removed registry traces of…
-The driver \Driver\WUDFRd failed to load for the device USB\VID_04E8&PID_5091\7f9ee40c000000f0.
Not sure about that one though
(edited by Zietlogik.6208)
Ive had the same system setup for well over a year, and the issues have just propped up within the last week. I’ve already ran memtest, but not individually, but TBH, I will not dedicate that much time to it.
Hopefully it is not hardware related at all, I don’t have easy access to a credible parts store nearby, so this is simply a pain in the kitten to deal with.
Iv’e re-installed and driversweeped them out multiple times, no change
re-seated any connections, no change
ran that memtest (but not individually) no errors (and the speed difference just downclocks my 1600 to 1066)
temps are fine, it was just speedfan giving me false readings.
the board is an asus P8P67 LE
Ram is 2×2 Corsair DDR3 1600 (if i were to run 1 channel, these would be the ones i would use)
-2×4 G.Skill DDR3 1066 (higher capacity, lower frequency/speeds)
There are still some non-hardware tests I would like to go through (older NV drivers etc.)
But GHA!, is this ever irritating!
I run all zerker, compliment it with mobility traits and skills, and my build focuses around crits….so you may not want to think about it much, and be very closed minded about your approach to warriors.
But it DOES depend on your playstyle and build alot more than you think.
I run LB / GS for pretty much all 3 game types, traits compliment criticals, adrenaline gain, and mobility, and skills utilities fall into mobility/control.
For my playstyle it works exactly for what I need, I can disengage from battle, create gaps, close gaps, and apply bonuses from critical hits allowing me to really mess with enemies in sPvP/WvW.
If you want to be in the frontline soaking up damage and being a tank, then go PVT, if you want to be mid-line or frontline distraction/assassin then you will need zerkers and mobility (like me) and if you run knights you can go for alot of variety in terms of builds, just not be able to be a master at any (middle ground)
Charr? CHARR?!
Asura…
Note: Aura warrior weapon animations are BADAZZ, their dodge animation…also BADAZZ, backflips, spins and all around crazy-insane attacks
The only armor I like on Charr is the T3 cultural, which is uber expensive anyways.
(edited by Zietlogik.6208)
Well it was posted about a week ago, so I will probably need to re-upload since it was most likely removed.
As for specs:
Win7 x64
i5-2500k
EVGA GTX 570
Raidmax 680w PSU
12Gb RAM (2×2 / 2×4, 1066×2 1600×2)
It used to only BSOD with GW2, but now it seems to be occurring in other graphically intensive games as well.
both GPU and CPU are at stock defaults.
https://www.dropbox.com/s/36y36em6ukl6tzk/052713-44600-01.dmp
(edited by Zietlogik.6208)
Speed Hacking + Broken siege timer from the patch….gg
DH needs to get their shameful speed hacks out of the BLs….kthnx
where can I…submit a video/report of a hacker I saw in WvW today?
-Ran a memtest, RAM is fine
-Ran Chkdsk (qued from windows), was ok
-Bought a new heatsink and thermal paste (thought it may be a CPU overheat issue, i may need to check voltages) temps are good (even though Speedfan tricked me and told me they are running at 80+ degrees)
- Cleared out any dust from my GPU (its a 570, so that brick can hide some dust in its casing)
Had a BSOD prior to installing the new heatsink (so hopefully this fixes it)
If not, I will post a recent minidump, because that would be so infuriating -.-
I run 0/30/0/10/30
LB / GS
Sigil of Fire on both weapons (they trigger on crits, and your fire field F1 can crit multiple times, and the GS is just an aoe machine by itself…more crits)
full zerker gear is what I use, but knights would work too, i prefer the extra crit damage because the build uses it to its advantage.
Runes are up to you, i went with melandru in the end, but you can simply slot in ruby orbs for MOAR DMG!
The utilities are really personal preference, and playstyle. I use Bulls, Signet of Stamina and Bolas. Bolas + Bow 5 + bulls will guarantee someone is never getting away, and in WvW this will guarantee someone is falling…or 3+ people if you do it right.
F1 and LB3 are the bread and butter for LB damage, LB2 can be good if you are point blank, and 4 is great for countering certain classes, combine LB 4 and 5 to ruin a thief’s day.
Don’t really listen to “combos” or “rotations”, in reality, each skill has applications in different situations, the combos are just for synergy: F1 creates a fire field, so using 5 on something freezes them in the field, using 3 after 5 means you can almost guarantee LB3 hits, and also counts as a blast finisher, while 4 and 2 gain benefits from passing through the fire field and adding more damage. blah blah blah, there are so many ways to combo, you just need to apply the skills to your current situation.
Also with Disc, swapping weapons frequently means you can max adrenaline, and have an almost permanent LB F1 down, while gaining adren back and dealing a ton of damage with the GS.
Mastering weapon swaps will quickly show you how powerful the weapon combinations can really be.
Have enjoyed our stay together.