So now a new player can join the game, use this boost and get instantly to level 80.
No. It is only for players that have bought HoT.
If a new player bought HoT and wants to go into the HoT maps he/she can now do quite instantly, if he/she wants. Anet gives the player the choice. I think it is a very good idea.
And thanks Anet for the shared inventory slot. I never would have bought it (because I think the price for this is too high) but I am happy und thankful for this gift.
Keep it as a Festival. We need more Festivals, not less.
Well in that case we should make PvP a “Festival”. Three weeks of the year you can fight against other players!
Good Idea. Be careful what you wish for.
There are a number of different ways to play an MMO.
Yes there are.
But one thing, sadly, that all MMOs have in common is repetition (some call it farming, some call it grinding, some call it progression) of content.
Actually single player games are more suited to my personal taste than MMOs. Because when we got together as a group to RP, with a real life GM, we didn’t play for dice rolls, or trying to the same D&D module over and over. In fact, we didn’t have modules at all. We had a dungeon master who created a world/story that we moved through. It was much more like a single player game, but with friends.
(…)
Here we are, now, 40 years later, and I still want to capture that experience, and for a long time, that’s precisely the experience Guild Wars 2 delivered for me. A living, breathing world I could move through, with friends, exploring, hanging out, having a great time.Never in all my years of Rping did we fight the same battle over and over again until we beat the boss. That simply wasn’t the game. I guess I’ve sort of thought of MMORPGs as a massively multi player RPG, rather than a massive multiplayer war game (PVP), or a massively multiplayer dungeon crawl, because my D&D group wasn’t really about dungeon crawls. Dungeons were never an end in themselves. Dungeons were a way of telling a story that furthered the campaign we were playing. The Fellowship of the Ring didn’t repeatedly try to get through Moria until they made it. They got through Moria as part of the story. This is why I come to MMOs. I want to play through a story with my friends.
As such, it’s less about putting in effort to beat a single boss over and over and more about enjoying a living breathing world, as much as that’s possible in a computer game.
When you had, back in the days, our “own” GM for your group he had the tools and created the world/content for you, in “real time”, or at least before every play of your group.
That luxury, I believe, is not possible with a MMORPG / computer game, because making content for a MMORPG is a very costly and time consuming task.
Thats why PvP is so fascinating for a game company, because the game developer just has to provide a “playing field” and then the players can play with/against themselves
and generate their “own content”, including drama and so on.
So for players that enjoy a “living breathing (open) world” and that want to “progress through a story” and that do not want to repeat the same content over and over there was a lot when GW2 started but after that, it was most of the time: “waiting for the next (small) content update and then play a little”.
I think we are coming to a sad realization.
A big part of the issue with Wildstar is that they focused on the hardcore players at max level. That left the more casuals with nothing new to do.
Now GW2 is following the same path. They are releasing new raid content which is of interest to a minority of the players, , and is mostly a once a week activity for most of those who actually do play it.
GW2 has a lot of game modes, so one could say that every game mode has only a minority who actually do play it.
In the past (before HoT) a lot of players complained that the game is too easy. So A-Net promised before HoT “challenging content” (i.e. the HoT maps) and “challenging group content” (i.e. the raid, also HoT maps).
A-Net has already said, that the HoT maps will be modified, so that they become more “solo-able”, because they kind of overachieved their goal for a lot of people.
So, why is ANET going down this path? There is nothing wrong with adding raid wings. the problem is when it is the ONLY content being released.
You are wrong. It is not the ONLY content beeing released. But you can not expect, that in every single update there will be the same amount of new content for every game mode.
Of course I will preorder, …… if I still play GW2 at that time.
Why do you think ANet has unlimeted money ?
I don’t.
I meant: “That Company” does not have unlimited money and A-net does not have unlimited money.
I fixed it in my original post now, to make it clearer.
Also in “that” game i never had more than 40-50 FPS no matter where i was, even staring at the sky will not give me more.
Not so different to what (some / a lot) people experience in GW2.
No there is no need to give asura 3 boobs, you have other races for that.
fixed that for you. because thats what I read at first. shame on me.
Aren’t gliders, the witch broom and the flying carpet mounts?
Yes, they are. But they do not give the feeling of “riding a horse” (not even a dead one) which for some people (not me) is important.
“Megaservers does what Gw1 did ala districts, except automatically. The downside, which really became apparent with HoT, is that we have an almost impossible problem to solve: how do we reserve space for all the people that will want to play together but are not currently playing together? Fans have solved his problem with taxiing, which is amazing, but obviously that is not the best solution.”
- from the recent AMA at reddit: https://www.reddit.com/r/Guildwars2/comments/48zlyd/im_mike_obrien_here_with_gw2_dev_team_ama/d0o3yxi?context=10000
When I read this I was thinking: “But we already told you so, when megaservers were intruduced in 2014”.
Well at least there is hope, that they try to change something at the megaserver-system. Maybe they give back players the choice (like in the GW1 district System).
Today I checked a game I played before GW2 (the game is at least 5 years old, MMO, some people say it started a a WOW-clone, went F2P 1-2 years ago) and was surprised that they announced “true multicore support” for their game.
They explained that when they started, there was the DX9-API and that was developed only with “single core” CPUs in mind. But DX9 is showing its age and technology improved dramatically since then and “multicore computers” are the norm.
So they changed the game engine to have “true multicore support” which will result in a much better frame rate and better response time. And of course they have to switch from the DX9-API to some newer DX-API (but they don’t tell which one).
“That Company” does not have unlimited money (A-Net also does not have unlimited money), but thinks, that changing a several years old game to multicore-support is a good business decision.
Maybe Mike O’Brian and Scott Hartsman could have a chat about this between president and CEO? And maybe Scott could Mike lent/rent some developers that have experience with this matter?
(edited by Zok.4956)
And, isn’t ArenaNet now all but free of NCSoft’s control by now? The only thing I can see that implies any remaining ties to NCSoft is those gem cards still being around.
NCsoft still owns ArenaNet. Thats the opposite of “free of control”.
With Vanilla gw2, didn’t you need to level to 80 first to access the entire story?
Not always. I leveled my first toon to 80 in southsun participating in the LS1-southsun-event.
All numbers are rough, but ought to be good enough for discussion.
(…)
The Q4 2015 revenues were in excess of 37,000 Mn Korean Won. That’s 37,000,000,000. The Korean Won is currently converting at 1000 KW to $0.84. That means that GW2 revenue in dollars is actually ~$31,000,000.But wait a minute. Recent Gem store sales have been bouncing around north of 20,000 and south of 23,000 MN KW per quarter. Say we set a generous (i.e, low) rough median for recent quarter sales via gem store of 21,000 Mn KW, or $17,600,000. Subtract that out and HoT sales are about 13,400,000. I’m comfortable with that assumption because the report cites stability in other GW 2 revenue.
Divide that $13.4M by the $50 minimal price tag and you get about 268,000 copies sold. Now, that’s not going to be exact. Some people bought the $75 and some the $100 bundle, but retail establishments paid the wholesale price. My guess is that retail sales trumped the more expensive bundles and actual sales numbers may be in excess of 300,000, but probably not by that much.
Very rough, but enough to evaluate the relative success of the product. For one thing, the number, whatever it actually is, is nowhere near (20+%) of the 1.5M monthly logins claimed in the recent Fortune article, and that’s not excluding any PFF adopters. I can certainly believe that the powers-that-be at NCSoft and ANet are not delighted.
Based on your estimations comparing the gemstore sales ($17,600,000) to the HoT sales ($13,400,000) in Q4/2015 the HoT sales are noticable less than the gemstore sales.
And when we look at the costs of both: I am pretty sure that creating HoT has cost A-Net a lot more money (from 5-times to 100-times more I guess) than maintaining the gemstore and creating new gemstore items.
So the cost/revenue ratio of HoT is much worse than the gemstore.
But an expansion has not only to “pay itself” it functions also as a marketing tool and to attract new customers/players. But if only one fifth of the active playerbase bought HoT, I think it was not very successful with that.
But an expansion is also new content to hold players in the game (to drive the gemstore sales). Only A-Net knows the exact numbers how much players left before and after HoT. But I am pretty sure the long time before HoT without new content was noticable and thats why A-Net now tries to work on Living Story (several small content pieces) and the next expansion (one big content piece) in parallel.
(edited by Zok.4956)
I think the sales-breakdown image is a little bit misleading because the bars of the different games are scaled different. From the numbers of that diagram I made a diagram where the sales are at the same scale.
My suggestion is at least have proper banker, trade post and maybe MF in our guild halls. People use HotM to access bank, tp and merchant constantly, why cant we use our guild halls that way?
Because Anet doesn’t want to pull too much activity away from the cities.
Then they should not sell/sold the “Royal terrace pass” and the “Captains airship pass” …
So you play games not because they’re fun but because they have great graphics.
Playing a game that has great graphics is part of the fun for a lot of people.
I’d argue that gw2 is, in fact, quite beautiful.
In fact it is. Even its surrealism is quite beautiful at 4 fps.
But think about the beauty the artists could create with a much better graphics and game engine that has less limitations and more possibilities.
So you play games not because they’re fun but because they have great graphics.
Playing a game that has great graphics is part of the fun for a lot of people.
This items shouldn’t cost much as they are DECORATIONS! Why make them so expensive.
Answer: Because decorations are optional.
It is totally normal that you have to grind and pay very high prices for optional things in the game. This is how GW2 is designed.
P.S. Maybe I am a little sarcastic about the grindiness of GW2.
(…)
Due to this, software engineers are forced to properly design their applications to work well in parallel. Doing this after the fact is usually on the range of non-trivial to very hard.
(…)
Which brings us to GW2. GW2 does a lot of processing, and much of it is done on the main thread. That is also where its bottleneck tends to be: The main thread. There are conscious efforts in moving things off the main thread and onto other threads (every now and then a patch goes out that does just this), but due to how multi-threading works it’s a non-trivial thing that take a lot of effort to do.
(…)
As for DX9 and 32bit: Moving off of DX9 wouldn’t buy us a whole lot performance wise, as all interaction with DirectX is happening on the render thread, which is generally not the bottleneck.https://www.reddit.com/r/Guildwars2/comments/3ajnso/bad_optimalization_in_gw2/csdnn3n
From my experience with software-development, there are at least two types of developers: Those that explain with a lot of words why something is complicated and not possible and those that develop a solution.
What I read from his answer: The existing GW2-engine is not really designed for multi-threaded CPUs and if someone wants to optimze it, it is very complicated to do so and it needs people that understand what they do.
If there are no other developers at A-Net that have experience with multi-threade game development I would say GW2 will never be optimized and maybe it would be cheaper for the company to port the game to a new game-engine, what I believe will never happen with GW2. (maybe with GW3 or GW4…).
The optimizations (some of them) from DX11 to DX12 are mostly for games that are already running in multi-threads because in DX11 the “user mode driver” of the API was single-threaded and kind of a bottle-neck (because it could only be used from one thread) and in DX12 the “user mode driver” is multi-threaded and can be called/used from several threads simultanously.
So this DX11->DX12 optimization will have nearly no effect on GW2 graphics performance, because GW2 actually has only one “render thread”.
Nonetheless, I really would like a much better game performance.
This game has been nothing fun like and previous Guild Wars content I’m used to, I was with GW1 core game when Factions and Nightfall came out and it was always a fun new experience to play, yes it was a new game but the fun content was what mattered. I just am not liking this HoT content and I want to know who else agrees or disagrees.
Hot was a fun and new experience for me and I like a lot of things of the HoT content.
on the other hand … I could not stand the content of GW1 and Factions/Nightfall, I find that content totally boring and outdated.
ofc some people will enjoy this but ask yourself how many players returned to gw2 after hot launch? pretty good, how many of them still ingame? not many.
In every expansion of every game there will be players returning to the game when an expansion hits and there will be players leaving the game when they have “finished” the expansion.
How much players will that be in GW2 exactly and do those numbers qualify for “success” or “failure”? Neither you nor I know the numbers. So it is only a speculation about the amount of players based on personal bias.
like everyone else i was expecting HoT to be the new expansion everyone was looking for but I feel like after the cloud goes away and now from a different perspective was it worth 40 euro? i don’t know.
For me the money spent was worth it. I had a lot of hours fun while playing in the first month.
we don’t need or want to glide over tyria we want something interesting,hard and fun to do ty.
speak for yourself. I do like gliding in tyria.
The strangest part about this seasonal patch, IMO, is that we’ve received another world boss update and still have no reasonable, in-game method to find out exactly when it’s going to happen.
It probably would be too much “visual noise” on the screen to show the players the different timers that are actually in the game for world-bosses and map-meta-events … … … and, of course, A-Net needs the “screen space” for the PvP and esports announcements that everybody likes so much.
Just going to move this here instead of the reference thread for sake/request of keeping that one clean.
Things Anet is working on
Deposit/compact bags button too close. Anet realized this was an issue when a streamer complained about it. They are working on a solution. Not coming next Tuesday but coming soon (still need to test it).
This is really not an issue. I would hate to see Anet waste dev time on this when the solutions are already in game for it.
It was annoying. Good, that it will be fixed. However, there are still a lot of other annoying things in the game, and a lot of unfixed bugs. Maybe that is, because no “streamer” rant about them? So, A-nets message seems to be: we should all now rant in streams and YouTube videos to get things done.
What is needed is a term for people who refuse to see the value of something, even after it’s been spelled out. But let me spell it out again.
Granted, this item is of only real use to those who
1) have and play multiple chars (but if you don’t, why would you want this anyway?)
2) have at least one permanent gem store item
The item does have a real price, but it does not have a real value. After all it is just a virtual item in a video game. It does have a perceived value but this perceived value is highly subjective. And it is just a convenience-item, so how inconvenient it is without this item is also highly subjective.
So, the people, that (in your words) “refuse to see the value” maybe just perceive the value different than you. Nothing wrong with that.
I am pretty sure that there are people, that brought the slot-item because they felt it is price-worthy or just wanted the item and don’t care about the price. Thats fine. Its their money (or gold).
But the intensity and point-of-view (a-nets point of view, not a customers point-of-view), in which some people defend a-nets decision to sell this item with this functionality and price reminds me a little of the behaviour of hostages defending their hostage-taker and buyers that try to rationalize post-purchase.
(edited by Zok.4956)
you do have buyers Stockholm Syndrome, it’s not an insult the way you insult people. It’s really plain that the price of 5 slots isn’t worth 2/3 of HoT. There is no way to twist the logic to fit that unless you illogically rationalize your purchase.
I had to laugh about the thought that buyers could have a kind of “Stockholm Syndrome” but then I found out that it really exists:
https://en.wikipedia.org/wiki/Post-purchase_rationalization
I think, you are right.
Ah, the amazing world of MMOs, where developers have all the incentives to design inconveniences into the game so that they can afterwards sell “tools” to fix those inconveniences to people willing to pay the price. Funny business.
It is the business model of a F2P-MMO. That is the reason why I do not play F2P games.
But GW2 is (was) B2P and A-net did better in the past.
When they made the dye/colors accountbound and shared between all characters, the players did not have to buy a “shared color slot” and also players got a refund (could sell the duplicate colors…) for duplicate dyes/colors without having to ask for it
The more “monetizing strategies” of a F2P game are build into GW2, the more this drives me away from GW2. A sad realization.
Also people calling Anet greedy for something not forced and that makes a player spend less money for an higher value service is plain ridiculous to me. The only complain that i have is that you have to necessarily have bought something with an high gem price before making a good use of it, so i would have liked it to cost less or have the ability to “boundle” it with gem store items.
Also, for those who are asking refunds for items already bought multiple times: you have my sympathy and i hope Anet will manage something for you, but i hardly doubt you will get one. Simply because you don’ t have the right to do so. If something is broken or is not deemed fitting then there can be refund rights, but if something becomes outdated ( which is not the exact case, but is similar enough ) you still have benefited of that thing for a long time, and you decided to invest your income into that. No one forced you to do so and no one admitted that there would not be a way to share items for your characters ( and actually that already existed for a long time ), that was your choice weighted by you.
I remember the good ol’ times when A-Net made dye account-bound without players having to pay for a “shared dye slot” and also additionally, players that bought und unlocked the same dye for several alts before it was account bound got some compensation. Most players where totally happy with that change.
Is A-Net to greedy to do a similar thing now? Sadly it seems so.
Infinite Gathering Tools – contrary to what a lot of people think its not much use at all. Because you still have to unequip the tools on 1 character and the re-equip on another. Having the tools in these slots will not make them work – I checked to confirm. So this is no more convenient than using the bank unless you are really too lazy to use a WP to return to a city.
No need to WP to a city. You can go to your borderlands in WvW or to the guild hall where you also have bank access and from there you can go back to the map from where you came.
Conclusion is there is really no need for more than 5 of these slots. I have no idea what people are so angry about it is very useful but only if you use it wisely. It only is uselss if you use it for stpidities. Or perhaps you are angry because you already bought a lot of Copper-Fed Salvage-o-Matic’s.
Your conclusion is flawed.
Thanks to A-Net we have also: Exalted Keys, Pact Crowbars, Vials of Chak Acid, Machetes and a lot of other items/map currency/consumables/gear that a character should have in inventory when he is in the maps. And that above are only a few items from HoT. There are a lot more of this kind of items for other maps, WvW, etc.
My feedback on the quarterly update is this: I honestly don’t understand the fascination with tweaking our spells every couple of months. Seriously people, this is a VIDEO game, not a sporting event. (Yeah, I know about the whole e-sport thing…) Anyway, the fantasy aspect of this game is FAR more important than whether this spell or that one is a little over or under balanced.
You’re just messing with people’s contentment with the game by constantly changing things. It’s like you’re more interested in the perfect balance in this “sport” than in understanding that people play these games because of how they look and whether the characters have cool spells and stuff.
Balance change (when something is underwhelming or in comparison overpowered, etc…) seems good for me.
But, Yes, I think they are focussing with this quarterly skill/spell changes/mixing mostly PvP and e-sports and they believe that would be fun. And that’s where the money is (they think).
1. How are the metrics interpreted to analyse most successful parts of the game? eg. dungeon running has decreased due to the lack of rewards is this taken into account?
That are the parts where people stay the longest and buy more gems with real money. In early/mid-2015 PvP was indentified by A-Net as such a part and that is why they focus on PvP and eSports.
2. Concentrating on developing for the most successful parts of the game based on my experience is code for the budget is being cut so the dev focus is being narrowed.
It does not have to be a budget cut, it just means there is not enough budget to develop all parts of the game. Of course, you do not make such a statement, if your company and its business is very successful and sales are increasing.
At first all ressources went into the LS and after that all ressources went into the expansion. And now they want to do both at the same time, but I assume not with a doubled budget, so the LS and the expansion each get only half the ressources/budget than before. So, yes, maybe you are right and it is some kind of budget cut.
It’s anything in your inventory that’s not soulbound. I bought 5 and put my copper fed, permanent bank access and 3 permanent harvesting tools in them. They are now shared across all my chars. Even my chars harvesting flax way out in the middle of nowhere have all of these items now.
Your permanent harvesting tools don’t work when they are in the inventory. You have to equip them before use and unequip them before you log out.
Yes, that is not much work, but on the other hand, pressing “G”, and going to the scribe station in the guild hall (or going into a WvW-borderlands-map for a bank) and putting my permanent harvesting tools and the copper fed (and several other map currencies and items that I want on “all” my chars) in my bank, is also not much work.
So for me: The price is way too high and it would not even give me better QoL because I have more than 5 items to transfer between characters.
Nice one. This is a huge QOL increase for 700 gems. If you have copper-fed salvage that is. 500 would prolly be a better price but 700 is acceptable.
Permanent bank access looks more enticing now.
If you are in a guild with a guild hall you can just press “G” and go to the guild hall. At the scribe station you can also access the bank.
Why even go that far? WvW is a ghost town nowadays. Just press B and go to your borderlands for TP, Bank, and every crafting station. The only thing missing is a vendor for cooking ingredients for whatever reason.
You are right, thanks for the info.
Nice one. This is a huge QOL increase for 700 gems. If you have copper-fed salvage that is. 500 would prolly be a better price but 700 is acceptable.
Permanent bank access looks more enticing now.
If you are in a guild with a guild hall you can just press “G” and go to the guild hall. At the scribe station you can also access the bank.
I echo most everyone here. Price is way too high, kind of a rip off IMO.
I initially thought it was a bag slot in my inventory panel, and I thought “genius!” What a brillant idea. I was so excited to buy 1 or 2. Then I opened TP and finally read the fine print more carefully and saw it was for just 1 tiny slot. Then I decided, I’d save my gems for something else.
exactly my thoughts.
The price is way too high and only max 5 slots are too few. With 5 slots I still have to go to the bank/vault to transfer some items between characters. And when I still have to go the the bank/vault, I do not need even one of this slots.
Please DONT give Gliding to Core Tyria…
…and instead consider giving some different form of traversing the environment.
No. I like to have gliding in Core Tyria.
You DO NOT want gliding in main tyria
Of course I do. Your mind reading does not work very well.
Thanks for all the kind words.
A tip for everyone farming flax seeds…. its time to sell your flax fibers that you get with them!!! (i guess the guide kind of caused a spike in the flax fiber prize so sell them now while they are worth a lot)
However, if too much people sell their flax fibers now the price would go down (too)
fast … good for the ones who follow your guide and want to level scribe … not so good for the sellers.
At this point it is between her and support. If she is truly innocent she needs to make a ticket and work with ANet about it and make her argument and I doubt ANet will make any more public announcements concerning this.
Yes. If she wants her accout back earlier than in the 6-months (it is not a permanent ban) she should contact A-Net and convince them (not us) that she has nothing to do with this.
If she has already done this, or not, only she knows. But she also said in the video that she will never play GW2 again, even if she gets her account back. Time will tell.
However, the brother transferred 200 (when I remember correctly) gold from his cheating-account to the account of his sister. That is a pattern that is also found by botters/cheaters and that is why (I suppose) A-Net not only bans/suspends the accounts of botters/cheaters but also the accounts that benefits from those by directly receiving gold ec. because they are connected and mostly also in some way involved in the cheating/botting.
I’d appreciate it if leyline gliding opened up areas that were normally blocked off by metas. Verdant Brink canopy being a good example. Instead of needing a chopper, zip on up with leyline. Instead of finding “the right chopper”, take a leyline path from one boss area to another. (Pack a lunch, it’d be a long flight. o_O)
You can do this already in Verdant Brink without a chopper and without ley-line-gliding if you know where to go and where to glide.
But they could put some “ley-line fast-lane” in the canopy like they did at the last map-fight in DS where ley-lines help to go from isle to isle faster.
On the other hand: ley-lines are normally on the ground or deep underground in caves. But not up high in the air. So it does not fit to the lore to put them in the canopy.
New reddit post from the brother
A response from “Suck at Love”
I wanna shine a little light on the whole cheating matter. I am 100 % aware about the terrible things I have done and said and I assure you, I am not proud of them. I just hope that some of you will understand that there is a story behind this and maybe reconsider the whole “just terrible cheaters/botters/liars and bad human beings” mindset. So here is what I did:
First of all, Stacy had NOTHING to do with any of this. She deserves nothing of the hate we are getting because of me. I kittened up, big time, and I take full responsibility.
A few weeks back, it was very late at night, I got incredibly bored and decided to browse some shady websites. I found a hack. After posting on the thread that I might be interested in trying this software, I got a message from another member of that forum, basically giving me their login-data for the software, because they didn’t use it anymore. This software works by giving it coordinates and teleporting your character to them. People provided the coordinates for various things, like map completion, gathering routes and so on. I decided to try it out by “auto-exploring” Verdant Brink, and porting myself to a few jumping puzzles. As soon is I finished, I felt incredibly guilty and deinstalled the software, not telling anyone about it.
When we posted our Video yesterday, I didn’t even think about this, since the whole center of the banwave was about the Winter Wonderland JP.
I am deeply sorry for what I have done, especially to my sister, who I love more than anything in the world. I wanna apolagize to ANet for wrongfully blaming them. I deserve all the hate we are getting, and believe me, I feel every bit of it. I hate what I’ve done and I wish I could turn back time.
Ah, so here it is. The “It was me, not her! Take me! Take me!”, routine. I also liked the whole, “I installed cheating software, set it up and used it. My account and my sisters were banned for 3rd party usage, but it never entered my mind that it was that software or that time they might be banning me for.”
Blech. Right.
Yeah. I do not believe his statement: “When we posted our Video yesterday, I didn’t even think about this, since the whole center of the banwave was about the Winter Wonderland JP.”
When I first saw their video (that they removed) there was a thing that did non end up for me. They stated that his account was banned because someone reported him (which is ridiculous, they should already know that reporting a player does not automatically result in a ban of the reported player) and her account was probably banned because he send 200 gold to her account. And they stated, that hackers would farm 24/7, which he didn’t.
So in summary, their video statement was:
– he did something that caused the ban
– but he did it only once
– she did nothing that caused her ban
– she was only banned because he send her 200 Gold
So it seems to me, after seeing the video, when they made the video, they know more about the probably reason for the ban than they told us.
And after his confession their video statement fits with what he did:
– he used a forbidden cheat software once (at one day) for map completion
– he sent her 200 Gold
I do not know, if his sister did know nothing about his cheating when they made the video. I just know, that after the above, I can not trust them about this telling the truth now and I think they still are not telling the whole truth.
But it does not matter anymore (at least for me). He has confirmed that he used a cheating software and as a result, that the ban from A-Net was rightfully. So the discussion about he was cheating or not can end now.
I do not hate them and I think some people are over reacting now. And I think after they served their sentence (the ban) they should get a 2nd chance.
Suckatlove did a video where they got banned and they raged (conceivable) that this ban is not ok. They promoted the game and had a lot of fun and then the ban strikes.
They uploaded this video to show they would not do any more Gw2 releated content.
Then the support itself and the GM turned their back to them. If they cheated or not doesn’t matter. But they did the right thing, made this video private to avoid useless spam and hate and hopefully doing an only information video.
Actually it does matter a lot, if they cheated or not.
In their video they stated, that they did not cheat. But if they cheated (the statement of A-Net seems to confirm that they cheated) the video would show that they did not told the truth in their video. In this case the removing of the video would only be to not destroy more of their own reputation and fanbase.
If they cheated they should make a “mea culpa”-video and should be honest and apologize in the video about it and should explain their motivation and that the ban was totally their own fault.
I dont think that you would stand up and raise your voice for anything. They stopped with Gw2 as content creators, so why should they apologize for a game they dont want to play anymore?
If they cheated they should apologize to their fans and youtube-viewers for lying to them in their (now removed) video.
If they did not cheat they should apologize for their childish behaviour in their (now removed) video that also shows that they really do not care about their fans and viewers because it was not only a “f anet” rage-quit rant, but also some kind of “f you all” to all of their viewers.
That would not so much be about GW2 but more about their own reputation as content creators.
Suckatlove did a video where they got banned and they raged (conceivable) that this ban is not ok. They promoted the game and had a lot of fun and then the ban strikes.
They uploaded this video to show they would not do any more Gw2 releated content.
Then the support itself and the GM turned their back to them. If they cheated or not doesn’t matter. But they did the right thing, made this video private to avoid useless spam and hate and hopefully doing an only information video.
Actually it does matter a lot, if they cheated or not.
In their video they stated, that they did not cheat. But if they cheated (the statement of A-Net seems to confirm that they cheated) the video would show that they did not told the truth in their video. In this case the removing of the video would only be to not destroy more of their own reputation and fanbase.
If they cheated they should make a “mea culpa”-video and should be honest and apologize in the video about it and should explain their motivation and that the ban was totally their own fault.
Well, for people with real jobs, this sounds a like a heck of alot of ‘scheduling’. What every happened to spontaneous fun? I wouldn’t be surprised if Anet implemented a punch clock..so people can just punch their little play cards, play the predefined x amount of hours and get their precious wage, err, loot.
Well except for DS, you can do any map at any time. The times I listed were simply when the maps transitioned between phases.
That’s our point, we don’t want to play to a clock, so technically you can’t do any map at any time. Otherwise you could jump on a TD map and do grenth at any time, but you can’t. These maps should have been player driven like SW. Sadly timers seem to be ANets thing. Which is….. Well you know what I think.
Can you jump onto any map and do a world boss at any time? How about an Orr temple?
Yes, we could do that. Not at any time, but at a lot of times. It was player/event driven, but not on fixed timers.
Only with the implementation of the megaservers a lot of world bosses were pulled out of their event chains and were put on a fixed time schedule.
Sadly, this kind of timers seems to be A-Nets thing.
P.S. Not all timers are bad. I liked the timer of “Escape from LA”. You had a 45 minute event and a 15 minute break (or 50/10? maybe) and the timer was part of the story and does not felt arbitrary.
PvE-Maps/Events:
BEST: Gliding, Design of the Maps (I really like the new maps)
WORST: The events on a time-schedule and the megaserver do not work well together. Empty maps (if you are not at the right time in the right map AND use the LFG-tool) where you can not finish events is one of my worst experiences in this game. Yes, the megaserver problems existed before HoT, but the long HoT-event-timers and the “HoT-group-content” make it worse.
Now, endorsing the consumption of 10.000 alchoolic beverages is something completely different.
A lot of young people sees this achievement like something cool and in their brains a few barriers will fall against bad drinking habits.
I think the exact opposite will happen.
After consuming (grinding) those 10.000 drinks a lot of players will think “that was not fun.” and because of that there will be a new connection in their brain that connects “drinking a lot” with “not fun”.
It’s still 100% optional. It is required for a skin….
You know that you’re wrong and you clearly say so. Thanks!
:)
I don’t need to respond, all the others who did for me made sufficiently effective points, but I will anyway.
Don’t cut a quote off so that the ragged edges of the statement make you’re point. That’s called Cherry Picking. It’s disingenuous and and frankly rude. Skins are optional extras and always have been. It’s not something you need and if you’d quoted the whole statement you would have me saying the same thing twice in a row. Optional is optional. Since you don’t need the skin for any reason you don’t need to do any of the things “required” to acquire the skin.
The whole game, every achievement, gear or part of the game is totally optional. You do not need it and no one is forcing you to play any part of the game.
Because everything is optional, every criticism is wrong? I do not think so. I think the “it is optional” is a cheap way to justify a few things like grind etc.
If you WANT the skin more than you want to not do the puzzle, then you’ll have to do it. But that is you making a decision on what is more important to you, it is gauging your priorities, not being forced to do something you don’t want to do it. No one is making you do it other than you.
Right. The same is with everything else in the game. As an example: No one is forcing you to level to 80. All level 80 content is totally optional. It is your decision you want to play level 80 content and to level to 80.
So the whole “it is optional” answer to invalidate someones critique or opinion does not count and I think it is improper.
I remember the devs talking about how they tried to design around grinding, but all i see is lots of stupid grinding, for this and so much more…..
They only tried to design that you do not have to grind for gear or max-level but communicated this in the past in such a way, that it could easily be misunderstood as if there would be no grinding in GW2. Marketing department was surely happy about this.
So with all this talk about gem store outfits and weapons vs in-game counter parts part of HoT, got me thinking what is the breaking point for people when it comes to “too much in gem store, not enough earned in game.”
When I buy a game (HoT is B2P, not subscription based and not F2P or “freemium”) I expect to buy 100% of the content (which includes gear/skins/toys etc…).
The fact that A-Net, shortly after the release of HoT, put new glider skins in the gem store and not included them within HoT, was kind of a breaking point for me, that showed me that A-Net became too greedy for my taste.