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LMFAOWROTFLMAO HAHAHAHAHAHAH wow dude you can’t even admit when your wrong? Grow up man. This is probably why Anet stopped reading the forums a while back.
Edit : Im not trying to make fun or attack you but to say Power Ranger of all classes is OP or w/e your point is is just ridicules and sorry if I made you feel like I was making fun of you.
I personally do not think rangers are overpowered.
My point is that targeted teleports should have no path restrictions. That creates counterplay to a Ranger sitting on a cliff or when fighting them in bumpy terrain and you get no valid path yet you could walk right to them without jumping. And it only be targeted teleports because well we dont want thieves just showing up whereever with no target. They of course would still need LoS.
ANd youre right, all rangers have is range. And the way you fight them is with gap closers, when you cant use a gap closer, well now there is a problem of no counterplay.
Like I said, forest, I have no concerns about rangers because I know my gap closers work there where they dont work other places that arte pretty much the same thing. Ranger on a cliff yet on this map I ccant teleport to them while on another map I can. Makes no sense. Map protecting rangers.
Gap closers/reflect/invisible/invul actually there are lots of ways to counter rangers.
Gap closers and reflect are the only counter play, the others are defense of which have time limits, therefore the gap closers need to work within that time frame.
Sorry but I had a ranger in Skyhammer (yeah I was playing unranked with some friends) driving everyone nuts sitting on top of point A knocking people off the map over and over. Anyone who tried to get to him would just get knocked off the map. Another case of map exploit.
Which if my shadow shot had no path restrictions, that would not have happened.
So yeah, but in all this, I havent once said change ranger in anyway, Ive said, release the restrictions on targeted shadow steps. Because youre right, ranger on flat ground, its a matter of blinding powder+Heartseaker to get in range of my gap closers and now your range advantage is gone.
I would like to see the same exact thing to happen when youre on a cliff as well, (all of them) as long as its in range of my 600 unit gap closers.
Dude your arguments make no sense and we’re going in circles. Sounds like a lot of L2P issues. Not trying to attack you by saying L2P just really you have to try and adapt to situations better.
My argument makes no sense? Why should a ranger have a geological advantage?
What Im saying makes plenty of sense.You shoudnt be able to sit in a spot that makes you invulnerable to attack while popping people off.
Therefore, a counterplay to that would be teleports being able to get to you while you are up there. Not to mention you obviously do not know the problem with “no valid Path” right now going on with teleports. Its a complaint from every class that uses them.
It could be just standard uneven ground that would not require anyone to jump and the gap closers not work because for some reason there is no valid path because what the game declares as a valid path is screwed up.
Also while in forest mid, I can teleport to you on the ledges there from the other ledge or from the ground as long as I have LoS. Works great, great counterplay. I dont see why I shouldnt be able to do that in other places that are much the same. The reason we cant or can is that this system of valid path is broken.
Its bad enough when you get no valid path on a shadowstep on bumpy terrain that wouldnt require a jump to move where you are trying to break a stun and not get jacked while stunned as shadowstep is a stun breaker.
Shadow steps and teleports should not have these restrictions and there is no L2P issue going on from my side. You just wan it to be for some reason because you dont understand these issues with teleports right now and hnow they work in some places but do not in others.
And just recently I was watching Sizer’s twitch and him going off on his twitch about the exact same broken mechanic of shadow steps and how they never work right when you need them to.
You should make another post about valid path finding. Not knowing how to counter a LB ranger on point A on sky hammer is very much a L2P issue. Throw Sizers name in here all you want it doesn’t make you right about counter play towards LB Rangers.
Edit : Im not trying to make fun or attack you but to say Power Ranger of all classes is OP or w/e your point is is just ridicules and sorry if I made you feel like I was making fun of you.
I personally do not think rangers are overpowered.
My point is that targeted teleports should have no path restrictions. That creates counterplay to a Ranger sitting on a cliff or when fighting them in bumpy terrain and you get no valid path yet you could walk right to them without jumping. And it only be targeted teleports because well we dont want thieves just showing up whereever with no target. They of course would still need LoS.
ANd youre right, all rangers have is range. And the way you fight them is with gap closers, when you cant use a gap closer, well now there is a problem of no counterplay.
Like I said, forest, I have no concerns about rangers because I know my gap closers work there where they dont work other places that arte pretty much the same thing. Ranger on a cliff yet on this map I ccant teleport to them while on another map I can. Makes no sense. Map protecting rangers.
Gap closers/reflect/invisible/invul actually there are lots of ways to counter rangers.
Gap closers and reflect are the only counter play, the others are defense of which have time limits, therefore the gap closers need to work within that time frame.
Sorry but I had a ranger in Skyhammer (yeah I was playing unranked with some friends) driving everyone nuts sitting on top of point A knocking people off the map over and over. Anyone who tried to get to him would just get knocked off the map. Another case of map exploit.
Which if my shadow shot had no path restrictions, that would not have happened.
So yeah, but in all this, I havent once said change ranger in anyway, Ive said, release the restrictions on targeted shadow steps. Because youre right, ranger on flat ground, its a matter of blinding powder+Heartseaker to get in range of my gap closers and now your range advantage is gone.
I would like to see the same exact thing to happen when youre on a cliff as well, (all of them) as long as its in range of my 600 unit gap closers.
Dude your arguments make no sense and we’re going in circles. Sounds like a lot of L2P issues. Not trying to attack you by saying L2P just really you have to try and adapt to situations better.
Edit : Im not trying to make fun or attack you but to say Power Ranger of all classes is OP or w/e your point is is just ridicules and sorry if I made you feel like I was making fun of you.
I personally do not think rangers are overpowered.
My point is that targeted teleports should have no path restrictions. That creates counterplay to a Ranger sitting on a cliff or when fighting them in bumpy terrain and you get no valid path yet you could walk right to them without jumping. And it only be targeted teleports because well we dont want thieves just showing up whereever with no target. They of course would still need LoS.
ANd youre right, all rangers have is range. And the way you fight them is with gap closers, when you cant use a gap closer, well now there is a problem of no counterplay.
Like I said, forest, I have no concerns about rangers because I know my gap closers work there where they dont work other places that arte pretty much the same thing. Ranger on a cliff yet on this map I ccant teleport to them while on another map I can. Makes no sense. Map protecting rangers.
Gap closers/reflect/invisible/invul actually there are lots of ways to counter rangers. Also maps protect every class from rangers with LoS. Dude I honestly don’t understand where your trying to go with this???
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Edit : Im not trying to make fun or attack you but to say Power Ranger of all classes is OP or w/e your point is is just ridicules and sorry if I made you feel like I was making fun of you.
I personally do not think rangers are overpowered.
ok cool great glad we agree.
I personally do not think rangers are overpowered.
One thing I do think needs to change because of rangers, is that targeted shadowsteps need to lose their restrictions of valid path. This would include Shadowshot, Infultrator’s signet, Infultrator’s strike, and medi guard ports.
If a ranger can do that much damage and stand safely out of reach while they RF me as I try to go around to get to them on whatever cliff they are on, thats OP.
There just too many options for Rangers to exploit an untraited or undeserved defense on maps right now. But I have no concern of the damage they can do in a 1v1 on flat ground.
Power Rangers is one of the only specs that can effectively kill itself with almost any reflect……… If you don’t want to change strategies when fighting a certain class because you really like your build thats not on the ranger thats on you for not adapting. Lol I mean come on dude…..it can literally KILL ITSELF! lol……. and almost any Thief can kill a power ranger because a fight between ranger and thief the person who gets the 1st strike usually has the advantage/wins which is almost always Thief.
Ya flat ground, power rangers arent that bad to my thief, which is why I said I dont think they are overpowered and see no reason for them to be changed in the least bit.
The problem comes when gap closers dont work properly because of a rock, or the ranger is sitting on a cliff that I cant just tele to immediately.
But as I said before, Im not really complaining about rangers as much as I am the lackluster changes to teleports that have happened.
This can go for Neco’s, Eles and any other ranged class for that matter.
I will say though, Power Ranger on a cliff is very deadly to a thief. (Which is why power rangers target thieves.)
I dont let rangers go unnoticed on my thief because I know I cant. But yeah if all maps were completely flat, then I wouldnt be saying a thing right now.
But I will say that a lot of my play has changed because of rangers, now in temple mid I immediately come down to mid from the top and not down the steps just to check for anything on the cliff or if anything will be coming. Hide behind LoS blocks in mid FoeFire and so on looking for the rangers first instead of taking people out. All of this because of rangers.
But none of this changes what happens when the ranger shows up to mid midway through the fight im already in. This has nothing to do with LTP issues like your trying to throw at me and make fun of me about.
I didnt say there was a problem with rangers except their ability to exploit areas of the map to get an undeserved and untraited defense.
The point your trying to make is now you have to actually be aware of Rangers? A Thief joining in a fight while its already happening is almost always an instant down for the unaware opponent so IDK how thats different with Ranger. Ranger all they have is range….. they don’t even have any real team support. When did I make fun of you? And honestly if your having a lot of problems with Power Ranger it is a L2p issue because its a very one dimensional build.
Edit : Im not trying to make fun or attack you but to say Power Ranger of all classes is OP or w/e your point is is just ridicules and sorry if I made you feel like I was making fun of you.
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I personally do not think rangers are overpowered.
One thing I do think needs to change because of rangers, is that targeted shadowsteps need to lose their restrictions of valid path. This would include Shadowshot, Infultrator’s signet, Infultrator’s strike, and medi guard ports.
If a ranger can do that much damage and stand safely out of reach while they RF me as I try to go around to get to them on whatever cliff they are on, thats OP.
There just too many options for Rangers to exploit an untraited or undeserved defense on maps right now. But I have no concern of the damage they can do in a 1v1 on flat ground.
Power Rangers is one of the only specs that can effectively kill itself with almost any reflect……… If you don’t want to change strategies when fighting a certain class because you really like your build thats not on the ranger thats on you for not adapting. Lol I mean come on dude…..it can literally KILL ITSELF! lol……. and almost any Thief can kill a power ranger because a fight between ranger and thief the person who gets the 1st strike usually has the advantage/wins which is almost always Thief.
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@Spirigo L2P you embarrassing yourself. A dev reading this thread would probably laugh at how ignorant you sound right now. If you and your friends are trying to get power ranger nerfed the same way turrets got nerfed your an idiot. Power rangers will NEVER be as effective as turret engis because they require smart plays to really be effective and only scrubs and people with double motives will say otherwise. So please just stop it man its really sad what your trying to do.
Have fun playing ^^ And don’t read the forums. Reading the forums can be like drinking lemonade without the sugar. Lol.
LMAO +1
Anyone remember in launch of game NOBODY could beat Arah because it was too hard and so many people complained it got nerfed? Lol its not that GW2 is easy its that a lot of people can’t beat something complain for years and ANET nerfs it just look at the NPE. GW is actually too HARD for people lol. I nice person want be friend?
Personally I wouldn’t mind RoC in unranked. Even though I’m sure underwater combat is super unbalanced. Ill just stay on land away from all the sharks
Bad idea. Just……..no.
This is a fun topic. Personally I don’t think you can troll without being malicious from what I understand of trolling. The problem happens when people don’t know how to do anything else but troll which happens 99% of times. Since some people are not used to get laughs they don’t know what else to do and to keep the sense of “part of the group” they just troll over and over again bringing nothing new and thats when it turns from just trash talking/playing the dozens to harassment. Im sure every athlete or competitive player knows how to trash talk but they also understand when to stop. Children or immature people don’t and thats the big difference.
Personally I enjoy playing the dozens with friends because it keeps you quick and helps you think fast but there is an understand between everyone involved that that is what is going on and even then there are times where we get into fights because we are basically insulting each other lol! Its one of those things that you got to be mature and smart so it doesn’t turn into something ugly. Even then 25% of the time it turns ugly so yeah there you go. Personally I wouldn’t recommend it.
Disclaimer: kids don’t try this at home.
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You can tell when someone is looking for help and when someone is so full of themselves they just want to troll. OP is a troll and a really bad one at that. Its obvious he isn’t looking for help and its obvious some people here are his buddies trying to continue this dumb kitten thread. So here is my advise “friend” L2P.
kitten also this isn’t even a debate worthy thread. Some other people actually have valid topics to debate and kitten i’ve joined in on those smart debates but this one is clearly not a debate worthy thread.
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@ Spirigo
If we did a test where you were on power ranger and I played every meta class against you, I would bet I would win every time. If I played power ranger and you got to play every meta class than I guarantee I would win at least 6/8, depending on your skill level 8/8. To me, that would suggest it isn’t power ranger that is strong nor that I’m a good player, but that you lack the ability to stand behind a wall, in a game mode where you can place yourself between the ranger, the wall, and the objective the ranger is trying to get to. That would mean, therefore, that it is a learn to play issue. I heavily encourage you to do so as many people don’t have problems with this class that you complain so much about. You also mention not seeing the ranger. This is again indicative of a learn to play issue, if you do not have the awareness to see a high dps class coming to kill you, then you deserve to die in this dog eat dog world of PvP that we have.
I also find your reasons to nerf ranger unsettling, “I’m bad, I die to ranger yet most people don’t, it makes the game unfun for me, please nerf it because I can’t learn to play”. Thought processes like this are what makes the community become toxic. Take some responsibility and learn to play, please.
+9000
Man this thread is just embarrassing. Helpful Tip! Manage your boons better….. I don’t need Air/Fire to kill people so no comment on the sigil. OP is obviously a bad player if he gets beat in downstate with a class that can stomp WITH a teleport LMAO! I don’t want to sound mean or anything but man….. L2P please.
I think this is a L2P issue tbh. Like Turret engis and when Rangers got their DMG buff and people flooded the forums q.q that LB ranger was too strong x.x man oh man its easier to complain on the forums then to try and adapt to the situation. If you think Spinal Shivers is random proc your showing your lack of knowledge.
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https://wiki.guildwars2.com/wiki/Reflect there you go guys. GLHF.
Vee Wee isn’t Courtyard DM? Why Arenas?
Good question my frand! Deathmatch and arenas are two different game modes! DM is what you see in courtyard and the way it’s set up just boils down to spamming AoE and whoever dies first usually costs their team the victory in a vicious spawn camping snowball effect! Arenas, on the other hand, should be played on a much smaller map than courtyard with less people! 3v3 on a tiny map with objects that you can hide behind for line of sight purposes! When you die, you are out! No respawns!
The LoS objects shouldn’t be too big, otherwise you can just kite forever around it until your cooldowns come back up! That’s not fun either!
Hope that helped! Wahoo! Bye frands!
Wouldn’t no respawn cause the exact same snowball effect? And why not just change how the respawns work for 5v5 courtyard? And AOE spam is your opinion of it I’m sure a lot of WvW players would say there is a lot more to zerg fights then spam AoE. And in 5v5 individual play is still very important.
And honestly I don’t really mind Arenas or anything I just don’t see a reason for them lol I guess I’m playing the devils advocate here lol.
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Wouldn’t 5v5 be the more “skilled” mode because of higher team coordination?
Vee Wee isn’t Courtyard DM? Why Arenas?
Vee Wee how can you give suggestions when you don’t play the game anymore? And why are all of your post ALWAYS negative? If your grumpy because of lack of sleep you should read it helps your eyes to get fatigued and can help you fall asleep. Don’t write because since your exhausted people tend to write nonsense and I say that from experience. Only thing I agree with you is leaderboards can be a bit better. Everything else idk man I think you should take a nap…..
Right. So I don’t think some people understand the balance factor of this whole thing XD
I hear some people say Bone Fiends and some people say Shadow Fiends. There is no way Anet will allow you to get up to five bone fiends or shadow fiends when we have an actual minion skill that provides us with just one…… you might as well be asking to get five flesh golems.
I think if not jagged horrors they should be a new minion.
My suggestion(s) would be
Bone Shakers: bone hands that burst out of the ground (almost like scepter 3) and grab hold of the enemies they spawned next to, immobilizing and deal damage every second. Since they are minions they could be destroyed and end immobilized effects much like binding roots.
Shadow Wargs: These would be along the nightmare type (shadow fiend) vein of minions. I thought about a “pack” type of minion and figured the wargs would do nicely and could just use a nightmarish / dark incorporeal makeover.
I really like the Bone Shakers idea. Works really well with the forcing enemies to stay in fight concept they have for the Reaper. Would be fun with Death Nova.
/facepalm
….
This………..
I think Jagged Horrors are fine if they reduced the base CD of the shout a bit. The problem is all the minions that really work passively would be REALLY strong. Flesh Golem is too much, as is Blood Fiend, but Bone Minions are too weak, as are Flesh Wurms, because of no secondary actives. Bone Fiend and Shadow Fiends might work at the current CD, or Jagged Horror on say a 30s CD.
Agreed. Maybe Shadow Fiends can spawn use their attack and inflict blind and after that they just die? Would synergies well with Reaper trait line and Death Nova. Only problem I see with Shadow Fiends is they can’t stack blind only the duration which would be a waste if they all go to one enemy just to stack a super long blind that with 1 auto gets cleared lol.
Side note: i’d really like this minion skill to be used as cannon fodder more then anything else. Really want to make a bomber MM.
Side side note (lol): Something else I liked was in page 1 of this thread Rym suggested making Rise! summon 2 or 3 minion baseline instead of the by how many players are hit by the shout. I like this idea too. 3 summons with Rise! plus 2 bone minions all going booooooom! I like that idea a lot.
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Ok so just watched the POI and Im happy with the GS/DS skills. Playing around with some ideas for builds in my head. The core trait system changes and HoT can’t come soon enough.
Watching the animations again. I really hope that GS spin attack isn’t a kitten self-root…
If it doesn’t leap then idk why they added a leap animation x.x maybe just for looks or as a wind up since they say GS skills will be slower. Guess we will have to wait till tomorrow.
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I heard people are calling it GWE in WvW now :p
Who, and why? I don’t believe 99.9% of the things said on the forums.
I think he was jk?
From the video it looks like we got 2 DS skills and 2 GS skills.
DS 1- AoE Chill/Stun?
DS 2- Death Charge
GS 1- Pull
GS 2- Looks like a leap or something.
GS 2 is the one I’m still not 100% sure
That leap looked s_xy as f_ck lol
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The only thing it has going for it is that it looks cool. And fun for the flavour. But thats always been the only redeeming quality of necro. I was hoping for a bit of an attempt to address core issues. Guess we really do have to hope for core spec fixes and future elite specs for that.
Well they didn’t explain any of the sword’s 5 attacks, only told us about 1 shout, and didn’t go over any of the major traits.
I’ll be right there with you tomorrow afternoon probably, but I’m trying to remain positive until I’ve seen the overview
Also remember with the whole new trait rework the core necro should look different then it is now. And looking at the video we can have a few ideas of what the GS skills will be. We are for sure getting a pull and I think a leap or sword spin if I saw the last animation correctly since most GS have some form of dash I’m leaning towards it.
Yes I think they will.
Im excited for the class. Already thinking of possible builds with the little that we know XD can’t wait to get all the info tomorrow to really play around with the traits! Even though ill probably end up making a subpar build anyways x.x but it looks like I might be able to take more advantage of Death Nova!
Also video looked great. Couldn’t just watch it once.
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IMO its tournaments that make the meta and rightfully so. When a team is able to win a tournament usually everyone tries to emulate their builds because they had the most success in the highest form of competitive play.
Nice highlights man some clutch plays.
At least their reading the Forums lol! Im sure a lot of us remember when there was 0 red posts. Hopefully one of them accidentally clicks on the Necro sub forums while reading the others. XD
Necros are infamous for not having mobility.
We already know that. The question was “Why?”
Reason is because they can be very tanky.
This obviously can’t be the case, otherwise nobody would be crying so hard about how necros are fodder in pvp and how they don’t have a lava font in pve.
They are incredibly tanky when fighting 1v1 fighting on a 3v3 or more they get ripped to shred because their defenses scale inversely with the number of enemies since life force is a limited resource instead of a static period of negated damage like shelter shield block distortion etc.
4v4+ is problem to Necro 3v3 we can still be very powerful imo. Lol just wanted to point that out even though we are basically saying the same thing xP
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Necros are infamous for not having mobility.
We already know that. The question was “Why?”
Reason is because they can be very tanky.
This obviously can’t be the case, otherwise nobody would be crying so hard about how necros are fodder in pvp and how they don’t have a lava font in pve.
Reason for why : Too tanky
People don’t use DS to its full potential in PvP. DS if using traits properly can take huge amounts of damage but your basically stuck in place till you either die or get enough time to leave. Since we don’t have any invulnerability or anything similar you usually just die because your stuck in one spot and Necros not only are they bad with mobility they also lack in countering CC. Now with the new trait systems my build is completely changing and IDK how much damage DS will be able to take or how much more CC other classes will have.
Lich form atm is more of a liability then anything. Its true it is VERY strong can change the flow of a battle completely if played perfectly but the amount of reflect, inv and the lack of any real defense in Lich form makes the form not very affective. Rampage is a whole different monster and since I don’t use it or get stomped by it too much I won’t comment on it. My opinion leave Lich as is or make it more proactive. Personally when I transform to Lich I feel like I’m in a cage and all I can do is TRY to land #1.
Necro isn’t meant to have mobility
Says who? For what reason?
Necros are infamous for not having mobility. If it wasn’t meant then they would have real mobility skills. Teleports….leap…..etc… Reason is because they can be very tanky. At least thats the reason I think. Also didn’t mean to sound like a know it all x.x just giving my opinion.
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Expand more on DS add a disengage or more mobility skills. Thats all I’d suggest. Necros need more mobility!
Problem is that the Necro isn’t supposed to be mobile, which should translate into the ability to keep others from disengaging, but doesn’t.
The other problem with lack of mobility is the simple fact that in sPvP, rotating is one of the keys to winning. To quote a Civil War officer, “get there firstest with the mostest” but if you are slowest, you have to be able to bring something else, which Necros don’t.
A pretty cool PvP trait would be when you hit someone while wurm is out the enemy switches places with the wurm.
Or even if you hit someone while in Spectal Walk the enemy ports to where you started SW.
Swapping spots sounds interesting I like the concept but don’t know if it fits with Necro. Position swapping fits the Mesmer more then the Necro imo. I do agree that Necro isn’t meant to have mobility but some form of disengage would be nice. SW works really well but if you use it up your basically done. Also I really like how SW works ATM hope it doesn’t change too much. If you can choose wether you can teleport yourself OR the enemies would be EPIC! I just don’t want to see the power creep from all the other classes and new profession leave us behind. High CC builds can own basically any Necro and since we don’t apply too many boons ripping Stab from us is not very hard. Basically my fear is with how powerful Rev and War will be after HoT releases and will we be able to at least disengage against them.
Expand more on DS add a disengage or more mobility skills. Thats all I’d suggest. Necros need more mobility!
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Eh I’d prefer if they got rid of death shroud & gave the necro F1-F5 skills that consumed life force.
F1: Life Blast. (consume X life force to blast the enemy with energy & bleed them 1 stack for 5 seconds. While casting damage is reduced by Y%) Cast time 1/2 second (get rid of the range difference in damage).
F2: Doom. (Consume X life force to inflict fear 2s & torment 3 stacks for 6 seconds on your enemy) Instant cast.
F3: Transfusion (Consume X life force to heal yourself for Y while damaging & applying bleed to enemies with each pulse) Channeled. Can be traited to heal nearby allies with each pulse.
F4: Dark Path (Consume X life force to teleport to the targeted Area. Apply AOE Chill, blind & bleed 3 stacks for 5 seconds upon landing) 1/2 second cast time.
F5: Shadow Armor (Consume X life force per second to absorb incoming attacks) Channeled ability. Can be traited to grant protection to allies while channeled at the cost of increased life force cost)
After that just adjust the cool downs & damage where needed.
Im not against this. Would be a huge rework thought. Necro would definitely play differently. Im having a hard time imagining Necro with no DS lol.
I think best thing would be to add skills to DS. They can better gauge/control the Necro (OP or NOT) and still improve the things that we are lacking (good disengage/Mobility) and maybe add a few things in that they feel would make DS feel better.
If not baseline normally maybe it should be baseline as long as you have staff equipped. I’ve seen lots of people suggest the Mainhand weapon effects the ds. Wouldn’t it be cool if whatever your main hand weapon changed ds1 slightly.
Dagger-fast weaker attacks (secondary effect?)
axe – medium speed medium dmg vuln on hit
staff – standard ds attack peircing
scepter -medium dmg medium speed condi transfer 10icdWithout taking balancing into consideration I think this is a really cool idea. Only problem that I see (maybe) it can pigeonhole DS? IDK why I’m getting that feeling but it can maybe have an opposite affect and make for more diverse builds lol kitten idk….. +1 anyways lol Even though I’m a really big fan of Life Blast. To OP post I won’t say no to baseline piercing
I’m confused are you saying it will pigeonhole or diversify?
@bawb if they gAve us utilities in ds then no my suggestion is unnecessary. Have there been hints at that besides in the new special?
Im confused too lol. I like the idea but for some reason I’m getting the feeling it might pigeonhole some builds. I say this because for example only condi builds would use dagger so they can apply more inv per life blast etc.. OR it can go the exact opposite way. Don’t get me wrong I like the idea but I can’t shake off the feeling it would pigeonhole builds. Just sometimes something on paper sounds really good but then when you actually do it it can go the opposite way. But again +1 I like the idea just voicing my concerns/feelings is all.
I can see all sides of this argument. What I will say is that constructive criticism is always encouraged.
However just recently in the past few days I have seen downright angry posts saying the Devs are unskilled and don’t know what they are doing. I don’t think those sorts of generalizations are fair at all.
Truth is we don’t know half of what goes on behind the scenes. Something good on pen and paper can go awry upon implementation. Often times, its us the players that find those loopholes and change things to what was not intended.
I am not saying its all our fault or there’s but I really think that when writing criticisms we should step back and make it constructive and not personal.
While there are many things I am not 100% agreeing on, I will say I have played all aspects of GW2, I love PvP here and that it is a solid game. This expansion and rework is much needed and now is the time to give the most useful constructive Criticism.
+1 the thing about it is a lot of people on the forums are true fans who are passionate and sometimes things get heated I can understand that POV even though I don’t agree we should have some form of self control and a lot of the veteran forum users have figured this out. And I can’t say I never felt that way I’ve had my rage moments too. Now on the other hand if the passion is gone then say GN to GW lol so it has to be a healthy balance of the two. Now there is another group who just wants to attack and talk kitten just because they think it gives them some sort of power they don’t get IRL I just try and ignore those users.
Your suggesting more of a GW1 approach to minions. I’d be really happy about minions going that direction personally. I really enjoyed the feel of MM in GW1. I like the idea of building up the swarm and it will be a more proactive play style trying to build up a swarm but this is a nice fantasy but its completely the opposite direction I think ANET is going with GW2 MM.
The only good thing about Necro is Spectral Walk. #NeverLeavesMyBar.
Figure out how to use it for everything.
Sadly 90% of the player base only use it for the speed buff to run away.
I think the weight system should just be fixed
if an overwhelming majority votes for something, there’s no reason 1 vote should outweigh 9 others.
Actually, if RNG is perfect it should, in the long run, mean that 10% of the time 1 person (10% of the population) gets their way, while 90% of the time the rest do. There’s nothing wrong with that… Why should 1 person get screwed ALL the time because 90% only want to do 1 map? That would be more flawed. People need to just suck it up and get good!
Except that its effectively a votemap.
The RNG that is present only servers to be more a hindrance than helpful.
No, it adds fairness to people who don’t want to be stuck doing the same map. 90% of the time the masses get to be boring, every once in a while the person with unique tastes gets to enjoy the game. That’s fair. It’s essentially no different than going around the room and letting each person pick a map, except it’s handled through RNG because it’s not always the same people playing together.
Explain how 1 person’s vote is more valuable than 9 others, or how that is “fairness”.
IMO it’s not fair. But maybe we have different definitions of “fair”.
Every vote counts. They all have the same value. That is fair….. its not majority rule. Its not majority rule because team size varies the larger 5-man teams will always have choice if put against a group of 4 and 1 pug for example. Now to an Opt-out option I don’t really have an opinion.
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If not baseline normally maybe it should be baseline as long as you have staff equipped. I’ve seen lots of people suggest the Mainhand weapon effects the ds. Wouldn’t it be cool if whatever your main hand weapon changed ds1 slightly.
Dagger-fast weaker attacks (secondary effect?)
axe – medium speed medium dmg vuln on hit
staff – standard ds attack peircing
scepter -medium dmg medium speed condi transfer 10icd
Without taking balancing into consideration I think this is a really cool idea. Only problem that I see (maybe) it can pigeonhole DS? IDK why I’m getting that feeling but it can maybe have an opposite affect and make for more diverse builds lol kitten idk….. +1 anyways lol Even though I’m a really big fan of Life Blast. To OP post I won’t say no to baseline piercing 
(edited by Zoso.8279)
