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Will buying HoT be mandatory? (like in WoW)

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Edit: actually it will be worse than WoW since you will be at a disadvantage in PvP without access to specializations. So it will be MORE mandatory than WoW is.

Not quite true. Some Specs are going to be used in PVP and theres already debates going on…on the few released already if they will be viable or not. Time will tell, but i could see them just being a different way to play, not better, or worse. if done right of course.

Yes because Anet is the master of balance and quickly change any problems and never ever introduce more powerful things later on….

Remember when enemies dropped loot?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Either we have lots of trolls here, or most of the ppl simply don’t get it.
Three easy examples:
1. Silverwaste Events -> No drops at all, maybe grey stuff
2. Personal Story enemies -> No drops
3. Unidentified Dyes -> Not dropping anymore, not from enemies nor from plants

Just to annoy some of the new players here: When I started GW2, I got my Abyss dye from a level 17 zentaur in Kessex Hills. Yes, there were times when you got good things from regular enemies.

also, EVERY mob dropped loot. There wasn’t a single mob in the game that didn’t drop anything. No matter what you killed you had a chance at good loot. nce they added “champ bags” and other loot levels, they also added in tiers of no loot mobs. Event mobs now almost are ALL “no drop” where they used to be 100% drop.

A SilverWastes level event at the beginning of the game would have gotten you multiple bags (i.e 20-50 slots worth) of loot per event, instead of 8 bandit crest and some worthless ascended mats.

Will buying HoT be mandatory? (like in WoW)

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

1. Yes it is mandatory in the same way WoW is mandatory. All future content will require HoT to play, you will be at a significant disadvantage in both mats/economics, cosmetics, and story.

2. Probably $10-25 based on the amount of content being given to us.

Edit: actually it will be worse than WoW since you will be at a disadvantage in PvP without access to specializations. So it will be MORE mandatory than WoW is.

(edited by ZudetGambeous.9573)

Remember when enemies dropped loot?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

No, because mobs still drop loot

It’s pretty easy to pick out the newer players in this thread.

One step closer to holy trinity with Ventari

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Nope I dont think it is moving that way, GW2 ALWAYS had support builds/rolls.

The game getting harder (maybe) doesnt mean it is still needed, Aegis/blinds/walls for 90% all fights will still be used.

Blinds/Protection boon/Walls/Aegis/Time warp ARE the Support sets for PVE Wvw/pvp is a different monster, but for PvE in order to NOT be forced into a Holy Trinity anet will keep it about the same, better AI and Mechanics doesnt me Trinity.

Those aren’t builds or roles, what you described is utilities. Every full zerker DPS can use blinds/prot/walls/aegis/time warp, there is no build or role required. Those are full dps characters who have the right utilities.

A healing rev will have to spec for healing and wear healing power gear in order to do enough healing for the entire party, that is a role. Currently nothing like that exists, everyone can run full zerker gear and still provide the exact same utility as someone in full nomads gear.

Hopefully we’ll see a similar role develop for tanks where they get a build that gives them tons of taunt and prot and they will benefit from full soliders or nomads gear.

Gear doesnt make a role. IDK why you think this.

A Mesmers Roll and a Guards roll blurr alittle but still have huge differences (In dungeons as for this example).

Doesnt matter what gear they have on, a Mesmer has the ability to give, Reflects, Quickness, Restack boons, Portal, Condi removal and Boon Stripping.

A guard can do these too, but isnt as good as Mesmer by far, a guard tho can Stack more boons, give better ones and Keep Protection up 100% (If wanted to) Uses Walls/blocks to protect players.

A Guard doesnt have to spec into healing to be a good healer, There is the Book to do that, Protection+Regen also is a very strong Combo (this is fitting the Roll of a guard)

The Difference in GW2 is ALL PLAYERS need to pull their own wieght in BOTH DPS and Team Support. A team or a player CAN use difference gear to HELP fill a void the team is missing, this doesnt mean it defines that roll or sudo forces a player to gear for this roll.

Gear doesn’t CURRENTLY play a role. What i’m saying is that will change with HoT and the introduction of the trinity that is Rev. A healing power primary stat geared rev will be able to heal the entire party for what currently looks like 4-5k/s. There is nothing even close to that currently. I think the best you can currently do is a staff ele, which can burst heal ~15k but then is stuck on 20-30s of little to no healing at all. The Rev has no CD’s, they can just keep healing forever.

With the introduction of Taunt, a tank role is also potentially viable, which would require soldiers gear to keep threat.

So yes, currently roles are not gear dependent, everyone wears zerker and can fill any role they want. That will not be the case once the trinity is introduced.

One step closer to holy trinity with Ventari

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Nope I dont think it is moving that way, GW2 ALWAYS had support builds/rolls.

The game getting harder (maybe) doesnt mean it is still needed, Aegis/blinds/walls for 90% all fights will still be used.

Blinds/Protection boon/Walls/Aegis/Time warp ARE the Support sets for PVE Wvw/pvp is a different monster, but for PvE in order to NOT be forced into a Holy Trinity anet will keep it about the same, better AI and Mechanics doesnt me Trinity.

Those aren’t builds or roles, what you described is utilities. Every full zerker DPS can use blinds/prot/walls/aegis/time warp, there is no build or role required. Those are full dps characters who have the right utilities.

A healing rev will have to spec for healing and wear healing power gear in order to do enough healing for the entire party, that is a role. Currently nothing like that exists, everyone can run full zerker gear and still provide the exact same utility as someone in full nomads gear.

Hopefully we’ll see a similar role develop for tanks where they get a build that gives them tons of taunt and prot and they will benefit from full soliders or nomads gear.

Ventari vs. Other Support

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Posted by: ZudetGambeous.9573

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As it stands now, Ventari just heals. It doesn’t bring many boons at all.

Last time we saw build oriented around raw healing with no boons was Healing Necromancer.

Know any?

Not sure why this is surprising, healers heal, tanks would provide the defensive boons.

Every PvP group will require a healer (Ventari specced rev), a tank (boon sharing defensive spec guard maybe), and 3 DPS. This will provide nearly 100% prot and stab uptime, AOE condition cleanses every few seconds, 3k healing per second to all allies, and 3 burst classes. Normal 5 dps teams will just melt.

Revenant - Jack of all Trades, Master of all

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Posted by: ZudetGambeous.9573

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They are essentially starting to add the trinity. You have a Ventari healing spec, a Jalis tank spec, and the other 8 professions for DPS.

Hopefully they tailor the other professions to more trinity roles with future specializations so every group isn’t forced to have two revenants.

The content drought continues

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Posted by: ZudetGambeous.9573

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Just once again boils down to putting out content and features over a huge time frame every two weeks and then turn the faucet off, to terrible drip fed information about the beta.

Because people DEMANDED that they changed it.

And now we can start demanding that they do both expansions and 2 week releases!
Yeah we players are pretty unreasonable at times.

I don’t see how doing the same thing every other MMO on the market does is unreasonable? Sure most MMO’s do large releases every 3-4 months instead of tiny ones every 2 weeks, but it works out to roughly the same content.

Seems like a perfectly reasonable thing to offer. Especially early in the games lifetime when almost no content has been added since launch. They should be working on rapidly expanding the content base to give themselves some breathing room. What they did was remove 90% of the content they added and left us with basically the same game since launch for 3 years.

This Community is the worst.

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Posted by: ZudetGambeous.9573

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I never understand these posts. I spend 100% of my time pugging. I pug dungeons, fractals, PvP, open world and WvW.

I have never once since launch been kicked, yelled at, seen any racist comments or experienced any sort of hate.

You people must be doing something horribly wrong if you are receiving this much trouble.

Ventari staff/tablet/traits from livestream

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Posted by: ZudetGambeous.9573

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Looks like the trinity is coming to GW2… Rev can heal more than most healers in WoW…

Now you just need a tank that can provide prot + stab reliably and pure dps teams won’t stand a chance anymore.

New Defiance Bar allow us to apply control skills more tactically to avoid major damage attacks. thats the new tanking mechanic.

I was originally thinking in a more PvP capacity, but it could have interesting implications for PvE as well. It would certainly allow Anet to design more interesting encounters, but it would also require every group to have a Rev since they seem to be the only class being given more trinity oriented roles.

Ventari staff/tablet/traits from livestream

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Looks like the trinity is coming to GW2… Rev can heal more than most healers in WoW…

Now you just need a tank that can provide prot + stab reliably and pure dps teams won’t stand a chance anymore.

Kicking... Not Just for Dungeons anymore!

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Sounds like you attitude may be the problem, or you are doing something else wrong. I join nearly a dozen pugs a day for the last 2 years and have never once been kicked. I can say with 100% certainty that the problem is you. About 30% of those parties are with my necro, so I know for a fact that your class is not the problem.

Do you understand elemental fields?

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Posted by: ZudetGambeous.9573

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Finishers combo on the first field down. There are some exceptions however. For example staff guard symbol overrides all fields for maximum trolling.

Man I hate those… puts down fire field…. blasts 5 times…. gets 30s of retaliation…

Anyone else having d/c issues with bosses?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

It has to do with how much RAM and processor speed you have.

I used to crash constantly on Teq even on minimum settings. Upgraded my processor and RAM two weeks ago and haven’t had a single crash yet even with playing on max settings now. (Didn’t change my graphics card)

Not sure which one is the bigger issue, but I replaced both so it has to be one of them.

Nope, that’s not true. The problem isn’t that YOU don’t have enough RAM (I have 12GB and a high-end video card), it’s that the MMO software is a 32-bits system, that can only utilize a fraction of that. I always crash well before the game process reaches 3.2 GB RAM use.

Not sure what to tell you…

Old processor + 4GB RAM = crashed every 20-30 minutes.

New processor + 16GB RAM = haven’t crashed in 3 weeks

Didn’t change anything else, so it obviously was caused by one of those 2 things, or the combination of them.

Full MM Ranked Team (vid inside)

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Posted by: ZudetGambeous.9573

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I faced one of these teams this morning. Was 3 MM necros. Since none of us were idiots we crushed their poor team 500-80. MM just isn’t very good with the terrible AI of this game and the over abundance of AOE.

Looks like Druid Reveal this Week!

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Another stance that does no damage. Is Anet trying to bring the trinity to life with Revenant, or just deliberately gimping them so no group wants them?

Revenants have only 5 skills for each Legend?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I get that, I’m just saying the way they worded it sounds like there are no choices within each legend itself. I think most of us here were hoping for there to at least be a set of utilities within each legend to chose from, but it looks like every Revenant channeling Ventari will have the same exact 6-0 skills as every other Ventari-channeling Revenant with the only possible difference being the order they are in the skillbar.

Yeah, the customization would come mainly from weapons, stats, traits, and what stance they choose to pair with Ventari. A Glint/Ventari Revenant would play differently than a Jarlis/Ventari Revenant would play differently than any of the other legends.

…but a Jalis/Ventari Revenant with a Hammer will have the same skills as every other Jalis/Ventari Revenant with a Hammer, with no additional options within each legend.

I’m not talking about a meta build either. If I pick those two as my Revenants legends, I have no other way to customise the skills I use beyond their order in my skillbar, no other options within those legends, and no way, beyond traits and a single weapon set, to differentiate my playstyle from other Revenants who picked those legends. Are you okay with that?

Well yes… and a Scepter/Staff condition necro will have the same weapon and skills as every other Scepter/Staff condition necro. How is that different from any other class that has a spec and two weapon sets determined? I suppose “in theory” you have more utility choices to choose from, but there are only 5-6 utilities that are actually used for each class.

Dont Nerf Zerk Meta

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Posted by: ZudetGambeous.9573

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Nothing quite so elaborate is needed. All that needs to be done is for enemies to

A. Hit more frequently and have higher total dps, so you can’t use active defenses to avoid most of all damage (though still require active defenses to avoid a large part of it depending on profession)

B. Put party wide relatively unavoidable pressure damage, so some amount of party support and healing is necesary.

C. Not rally downed players on death. Rally on kill in pve has always been bad design and should be a pvp thing, it lets players go all out knowing they’ll rally anyway if they burst something down.

Edit: Also more enemies need cleave attacks so corner stacking dies horribly.

All your suggestion would do is make it so players calculate how much defense/offense they need to complete the encounter for a given amount of pressure and wear that amount of defensive gear.

All you’ve done is change the meta from “Zerker only” to “zerker jewels + soldier armor only”. So the content takes longer, rewards good players less, bad players more and still leaves us with a single best combination of gear. Why is this better?

Dont Nerf Zerk Meta

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Tldr:

Remove gear diversity, punish good players, reward bad players and make success depend on random rolls instead of skill and strategy.

I’m gunna have to go with no on this one.

1) Never said remove gear diversity. In fact I was increasing available options for gearing up. See point #3 as well.

2) Never said “punish” – There is a thread mocking the difficulty level of HoT already. Therefore I’m providing the “challenge” that all these good players want – while giving them a greater reward IF they can master it.

3) Not rewarding bad players. I’m providing them more options to make something they like with the play style they want.

4) Success is not to depend on randomness. The randomness is to increase the difficulty for the Zerk players while simply making things more interesting for other players (not as much repetition). Please see point #2.

1. your gear set modifiers would force gear sets, thus reducing viability of things that aren’t the “optimum” bonus configuration.

2. I agree you never said punish, you just implied it with your suggestions.

3. You are rewarding bad players. You are rewarding players who don’t know how to use fields, active defense and dodge by making their builds better and faster while attempting to punish players who do know how to use those things.

4. Random never increases difficulty, it just makes it more random, hence the definition of the word. If the encounter is tuned to the correct difficulty then random elements will make you fail one time and succeed the next. If it doesn’t do that then the encounter isn’t balanced very well and the randomness is not needed since it is then just an added annoyance.

It boils down to the fact that there is nothing to fix. Zerker is not the meta in open world, WvW or PvP, it is only the best gear set in instanced PvE and only if you are good enough to actually use it. You are rewarded for playing well, exactly like you should be.

Anyone else having d/c issues with bosses?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

It has to do with how much RAM and processor speed you have.

I used to crash constantly on Teq even on minimum settings. Upgraded my processor and RAM two weeks ago and haven’t had a single crash yet even with playing on max settings now. (Didn’t change my graphics card)

Not sure which one is the bigger issue, but I replaced both so it has to be one of them.

Do you understand elemental fields?

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Posted by: ZudetGambeous.9573

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Fields are one of the most important parts of the game. The fact that so many people in this thread don’t even know what they are explains a lot of the pugs i’ve been in.

The entire meta is based around stacking might and fury via fields.

Anet clearly needs to add a tutorial for this ingame.

Dont Nerf Zerk Meta

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Tldr:

Remove gear diversity, punish good players, reward bad players and make success depend on random rolls instead of skill and strategy.

I’m gunna have to go with no on this one.

What are you guys doing while waiting on Hot?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I heard Wildstar is going F2P and that they fixed all the major issues. Might give that a try. Has improved combat over GW2 and much better designed dungeons/content.

If they fixed leveling, performance issues and crafting then that might be my new home since it doesn’t seem like Anet has any interest left in adding content for this game.

Stronghold PvP Feedback

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

So…

In point number 1, you’re telling us to spend more time fighting NPCs (buffing their HP).

In point number 2, you’re pointing out that you haven’t really researched this game mode much since this was announced as intentional long ago.

And in point number 3, you’re saying that we spend too much time fighting NPCs…

Well…thanks for your input, lol.

1. no i’m saying you should need to use strategy and keep your NPC’s alive by fighting off other players, not just one shotting the guards and watching the doorbreakers win the game.

2. This is stupid and needs to change.

3. NPC’s should be fighting each other while we assist them, see DotA.

Stronghold PvP Feedback

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I played ~6 matches this afternoon, and after getting used to the map I have the following feedback:

1. NPC’s are sad. Buff their HP by 10,000%, reduce damage done by players by 90% and increase damage done by archers by 1000%. We are supposed to be running and defending the lanes, currently you can just melt the “guards” and have no need for archers. Increase damage done to players by 1000% but make them focus on any archers in range first.

2. attacking someone while they are channeling doesn’t stop the channel. Guards, warriors and rangers can pop invuln, get the supply, walk back to the point and summon a door breaker without you being able to do a single thing about it. This makes classes with invuln overly important. Invuln should not prevent channeling from being interrupted.

3. No reason to PvP. After you know the map you just ignore the enemies all together and rush lord.

Missing Closed Beta Invitation Compensation

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Well I certainly hope we get compensation in the form of access to the next beta.

Your completely absurd post is really hurting our chances though.

[LINK] Heart of Thorns coming this summer?

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ZudetGambeous.9573

Nice find!

Based on the incredible lack of detail so far, I am assuming “this summer” means September 19th.

#1 Corruptions - Do we need them?

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Posted by: ZudetGambeous.9573

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CPC is highly underrated. AOE weakness, + 6s weakness you can transfer + epidemic = AOE 100% weakness uptime. In the open world weakness is simply not needed, but high level fractals become trivial with 100% AOE weakness.

Where is promised challenging HOT content?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Just look at Wildstar for example. Hardcore raiding game that is on life support. The majority didn’t want that so they left in droves.

this is bs. timetravel said statistics show that players who entered dungeons or raids in wildstar were more likely to stay.

They also said that ~60% of the player base played solo. WildStar’s ultimate failure was that they only focused on challenging group content.

That sounds like a failure of the players… They bought a challenging MMO built specifically around dungeons and raids and then left because there was too many dungeons and raids? That’s like saying EVE is a failure of an MMO because all the people who wanted ground combat left the game.

Someone already pointed out why Wildstar tanked. AMD systems couldn’t play the game at all. Leveling was TERRIBLE, and crafting/itemization sucked.

I hear they have fixed all those issues, and if they decide to go f2p at some point I suspect they will actually do quite well.

GW2 will NEVER have Wildstar difficulty raids/dungeons. The game caters to a different crowd, and 99.9% of GW2 players could never complete that content. We will get WoW LFR difficulty content at best. An average understanding of your class, a decent build, and ok gear will get you through with enough time.

Revenant Gearing Discussion

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Posted by: ZudetGambeous.9573

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Based on the absolutely abysmal damage revenant did in the last beta test, it will be zerker, sinister or assassins only. Other sets will most likely result in an insta kick.

Where is promised challenging HOT content?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Can people name a single thing in any MMO that is more than a week month old that is challenging?

Some of the level 60 raids in WoW are still challenging to many players because they have % mechanics instead of pure numbers and they still require coordination to complete.

I don’t think there is any heroic raid in WoW that was considered easy within a month. It took 2-3 weeks just for the best guilds to clear them, another 4-5 weeks before they were on “farm” for the top world guilds, and 3-6 months for most other raiding guilds to get them on farm. By that point they were getting ready to add the next tier of raid.

Edit: and for many of those raids they only became “easy” because the players significantly outgeared the raid. Attempting it in the raid appropriate gear made it significantly more challenging again. DPS checks, skill checks, tank checks and healing checks all made sure you were skilled enough to finish the raid. Even one person standing there auto attacking would fail the encounter.

(edited by ZudetGambeous.9573)

Terrormancer Feels Weak

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I think you could improve terrormancers if you decoupled fear and terror. Make fear a CC as it is now, but make terror a separate damaging condition with a longer duration. This would give us more cover, and more damage without making the CC OP.

Although I think the underlying problem is that condition cleanses currently just don’t cost enough. In other MMO’s cleansing a dot has a significant mana cost. If you try to go around and cleanse everyone of all their dots you will quickly find yourself out of mana and unable to cast at all. There is simply no cost to cleansing in this game, you can spam shouts and blast fields all day.

So whats everyones Reaper gonna look like?

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Posted by: ZudetGambeous.9573

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I went for the new Chill/Condimancer look. With an overall shroud/death feel to the outfit.

Edit: uploaded better picture

Attachments:

(edited by ZudetGambeous.9573)

Can PvE give you an advantage in PvP

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

PvE >>> WvW > PvP

In my experience. Of course all design decisions and balance changes are made on the sole basis of PvP. Which makes no sense, but ESPORTS!>?!?!?!/1

New legendaries can't be earned in HoT?

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Posted by: ZudetGambeous.9573

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Also keep in mind as soon as HoT comes out you will get quite a bit of (old world) mastery points awarded retroactively due to what you have already done in the world, prior to HoT, so if legendary precursor crafting are the mastery you feel is most important for you, you can likely get most if not the whole line right from day 1

You need to earn “mastery experience” in order to unlock lines in addition to the points.

For instance the glider skills take 20-30 levels worth of “mastery xp” in order to unlock all of them.

Hopefully it is not too time consuming to unlock them.

New legendaries can't be earned in HoT?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

They are already added. They are in the precursor mastery track which is a TYRIA mastery.

See: http://dulfy.net/2015/05/26/gw2-list-of-mastery-abilities-from-closed-beta/#Legendary_Precursor_Crafting_Mastery

It is complete and added, but you must do Tyria content to unlock them.

New legendaries can't be earned in HoT?

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Posted by: ZudetGambeous.9573

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I noticed that the HoT precursor mastery line is for some reason stuck at the bottom of the Tyria section of masteries. It can not be earned or progressed from playing in HoT zones… is this intentional? and if so, why?

I want to play the new content, not be stuck grinding the same kitten content i’ve been doing the last 3 years just to unlock the expansion legendaries.

Please reconsider this and move the HoT precursors into the HoT mastery line.

Day/Night cycle vs Sandstorms.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

If it’s that big of a deal for you just turn down your gamma setting. You can make your whole screen black if you want.

Where is promised challenging HOT content?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Kind of early to complain about lack of challenging HoT content when the expansion isn’t live yet, no???

Kind of too late to complain about it once the expansion launches and it isn’t there, no???

Where is promised challenging HOT content?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Just because content eventually makes farm status for large guilds doesn’t mean it isn’t challenging. Many hard mode WoW raids are farmed and considered “easy” by the best guilds, but they are still challenging for the rest of the world. I consider “hard content” as something that requires coordination between players, deep knowledge of your class and top performance by each individual player. The last two points are important and currently missing. Right now the only challenge is getting enough bodies who know where to stand. No one needs good gear, no one needs to actually know their class or build, and 90% of players can just auto attack and still complete the “hard” content.

Instance it, reduce number of players to 10, add in those last two aspects of the challenge.

Disturbing Itzel Event Chain

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ZudetGambeous.9573

In a game where you’ve killed 10,000’s if not 100,000 sentient beings/animals I find your false sense of offendidness a little hard to believe… Your character is literally the biggest mass murderer in all of history, killing a few frogs is the least of your worries.

Heck if you’ve completed the ambient killer achievement you’ve killed enough bunnies to have been committed in real life.

Not a fan of Revenant...

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Either I was doing something terribly wrong or a lot of people here don’t understand what “good damage” is. Does anyone have a video or even kitten showing a revenant doing “good damage”?

Even accounting for being stuck in celestial gear it took me 4-5x longer to kill anything with the revenant than it did with my standard ele.

too depressing

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I’m sure why people are claiming there is no lighter mood in this zone when we only have access to the first part of the first mission in the first zone of the expansion… We literally just found out the pact fleet was destroyed… that is not the time for comic relief. I thought the mood was beautifully done and fit the story perfectly.

I am willing to bet 100g that further down the line, possibly even in this zone there will be some comic relief.

New Spec info

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Yeah, my guess is that the new specialization will be unveiled next week. (Coincidentally, I heard that it will be Thief).

So, we’ll probably see Rifle-Thief next week.

I’m pretty sure ANet never said anything remotely close to the order they will release them, so what you heard if likely speculations, with no evidence to back up

Actually they are just following this order:

https://www.guildwars2.com/en/the-game/professions/

Ranger is next.

Beta: Revenant

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Hello there,
I played Revenant on the Beta and I think it is a really fun class to play. Seams pretty balanced to me, although I have no comparison on how hard or easy were the mobs.

I just want to discuss the weapon skills for a bit, cause well either I suck on Hammer or Mace / Axe is too op. I just feel that Hammer is kinda slow and skills are a bit hard to land, the damage is low compared to the Mace / Axe which I found very fast and at the same time very strong. Auto attacks give torment for 4 secs (and poison later) and in combination with the rest of the skills I reached 15 stacks of torment on a simple mob pretty fast.
The fire field has a very small recharge covering a pretty big area and with the skill no3 you can stack might easily. Mace / Axe gives so many cool combos to bring enemies close and deal some fast damage. I loved the mobility with the leap and the teleport, they seams extremely fun for PvP. On the other hand I think torment should be nerfed a bit, it is an extremely strong condition to be that easy to stack.

So ye, I enjoyed the Mace / Axe skills more than the Hammer’s. Revenant is in general very fun to play but I believe the Torment application and the Fire Field recharge should get some small nerfs.

I’m sorry but what in the world makes you think torment is a strong condition? It does half the damage of bleed since PvE enemies never move. At 25 stacks it is doing ~2k dps, which is only ~20% of the DPS other classes can do… Also the mace and axe attacks hit like a wet noodle, I don’t think I ever hit for more than 1.5k using them.

I found on average it took me 5-8x longer to kill an enemy with revenant than it did with an ele.

I’ll admit it certainly looks really cool, but as of right now revenant does even less damage than a necro as far as I can tell.

We are lacking the direct dps line, so maybe things will look better in the future, but the current two legends just don’t have any dps output.

Bugs spotted in beta

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I’ll add what I saw:

-Vinetender for the pale reaver mortar event respawns much too quickly. It makes the event drag out 10x longer than it should. We could literally only get off 1 shot with the mortar before he respawned the shield. Also the faster you kill the mobs at the mortars the faster they respawn. You should be rewarded for killing them efficiently, not punished.
-As others have mentioned the glider deployed too easily on jumping
-Every time I walked past a mushroom I got a message saying I couldn’t use it.
-Map was fairly difficult to navigate. Not very open. May be easier with more masteries, hopefully there are other kinds of maps as well.

About Skill Points changes

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Old skill points in excess of those earned by leveling and skill challenges will be converted into crafting materials for the Mystic Forge. Items and activities that were previously repeatable sources of skill points will now also provide that same crafting material.
There will be three categories of profession reward tracks, covering core specializations, core skills, and elite specializations.

Will we have more clarifications on this materials we will get instead of our skill points? And about the quantity conversion? What about the materials that can be acquired from mystic vendors?

Also this is messy couse it doesn’t match what you said before about skill points in HoT.

It is just a one to one conversion. Nothing is changing they are just renaming skill point to something else and using “hero points” for actual skills and traits.

If you have 500 skill points you will now have 500 “mystic forge item” points. If an item costs 50 skill points it will now cost 50 “mystic forge item” points.

Essentially they just wanted a new system to buy actual skills with, but didn’t want to overhaul their entire mystic forge system so they are just renaming skill points and creating hero points to unlock skills with.

Itemized Feedback

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I will preface this by saying that all of this feedback is fairly useless since we were forced to play in celestial gear. I could not get a proper gauge on the content difficulty/length since everything was skewed by the forced use of celestial gear. I strongly recommend supplying a quartermaster who allows us to pick our gear set in the future.

I only got to participate in the final test due to the portal bug not granting me access, so I didn’t get to experience everything.

Story:
The good
- Love the dialogue and the fact that our character talks
- New enemy models are exciting
The bad
-Nothing jumped out here

Main Zone:
Day:
——The good——
-Beautiful map
-Events tie in with the story very well
-Events are varied giving you lots of options
——The bad——
-No rewards, at all. Not sure if they aren’t added yet or what, but the map is very unrewarding
-Too Long, some events were ok, but others dragged on forever (some of this may have been due to the celestial gear problem I mentioned above)
Night:
—-The Good—-
-Day night cycle is interesting mechanic
-Encourages you to expand and defend as much as possible during the day
—-The Bad—-
-Not enough events. Most of us were just standing around wondering what to do

MASTERIES
-Needs a better tutorial. Only knew I had to check the obscure checkbox because I read it here first. Wasn’t clear that you had to level it first then unlock it.
-Overall looks good, although I noticed the new precursors were under tyria with the old ones, which is kind of odd since everyone wants them but everyone also wants to play your new content. I suggest moving the new ones into the jungle masteries and just upping the requirements to unlock them.

REVENANT
—-The Good—-
-Traits have great synergy
-Animations are wonderful
-Awesome survivability
—-The Bad—-
-Terrible damage, basically 0.

Unfortunately I didn’t get a chance to see the Wyvern fight or any of the frog people since I only got in the last session.

Portal Stone and No Slot

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Fixed as well! Thank you so much! Guess it’s going to be a late night…