Showing Posts For Zunhar.4079:

Elementalists aren't hard to play.

in Elementalist

Posted by: Zunhar.4079

Zunhar.4079

Yeah compaired to a standard mmo mage type they really aren’t hard at all, i mean in Rift on my mage i had full bars of stuff to manage (it really wasn’t a macro friendly class/build).

It is quite silly to think that the amount of skills is proportional to the difficulty of a profession.

Thank you. Someone finally said it.

Forge Daggers

in Elementalist

Posted by: Zunhar.4079

Zunhar.4079

Anyone know how to obtain this skin without the glow?

http://imgur.com/a/VdvA4#78 THis is not the AC daggers

That’s the Forge PvP dagger. It glows at night but doesn’t during the day.

Can’t tell you how to obtain it in PvE, but in PvP its a Paid Tournament token with Arcane Silvers ( I think).

Please nerf thats !

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Posted by: Zunhar.4079

Zunhar.4079

^LOL

/15char

What's the trick to casting Ring of Fire?

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Posted by: Zunhar.4079

Zunhar.4079

Yeah, don’t be a clicker. Or keyboard turner ( at least in PvP).

I never have any problems casting it, but I hit the 4 key instead of clicking it. Try doing that. If it still doesn’t work, well I don’t know what to tell you. It might be because of the action que. If you press two different skills that have cast times rapidly, the first one will get canceled midway through it, and the second skill casts. That’s the only reason I have for it not working.

Ele transition class?

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Posted by: Zunhar.4079

Zunhar.4079

Mesmer, Engineer, or Thief. Those would be your best bets.

Mesmer-up close damage, similar to D/D Ele in that fact
Engineer-very versatile. Kits are similar to Atunements.
Thief-slippery as hell. If you don’t want to die, you won’t.

Dealing with stealth?

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Posted by: Zunhar.4079

Zunhar.4079

Incurafy: I’m mainly talking about sPvP.

It seems that all the posts about stealth (mainly in regards to thieves) are polarized between, “wow I can’t ever see what’s hitting me” and “learn to play, you’re terrible, there’s no problem, working as intended, deal with it”. This makes me think that there’s a disconnect between the two viewpoints, like the percentage of people saying there isn’t a problem, perhaps their game renders the targetable enemy once they exit stealth.

There IS a problem, even in sPvP. I’m not sure whats wrong, but when a Thief hits a target while in stealth, and the attack connects and deals damage, the Thief is removed from stealth. The Thief is seen on the Thief’s screen, but not yours, at least for another 1-2 seconds. By that time, the revealed debuff is almost over (it lasts 3 seconds) and the Thief can stealth again. Its a major problem in WvW, and will ocasionally happen in sPvP.

However, Stealth stomp is perfectly legit. Its the same thing (except not as good) as blindness stomping or stability stomping.

To S/D thieves....

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Posted by: Zunhar.4079

Zunhar.4079

Mesmer runes are now working properly.

We can go back owning here and there those instacrap, moronic, burst thieves and go back to tourneys and be useful.

Hooray.

So what’s the daze time with Mesmer runes now?

This is good news though.

How Is Stolen Fear Not Broken?

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Posted by: Zunhar.4079

Zunhar.4079

I chuckled a bit at people telling Payne he is having L2P issues.

Here’s one for the thieves though:
Rank your favourite stolen abilities.

Don’t worry about x being better than y in z situation, just rank the ones that have the most effect most of the time.

  1. Consume Ectoplasm or Head Crack
  2. Consume Ectoplasm or Head Crack
    #3-Blinding Tuft
    #4-Fear
    #5-Ice Shard
    #6-The Ranger Tree
    #7-Throw Gunk
    #8-Whirling Axe (was number 1 or 2 with the evade)

Obviously some are better at different times and places, these have just been the most common cases.

Viable or silly idea?

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Posted by: Zunhar.4079

Zunhar.4079

Don’t you dare touch Infiltrator’s Strike. That skill alone is worth playing Sword mainhand.

Shocking Aura Nerfed?

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Posted by: Zunhar.4079

Zunhar.4079

rtl i would guess strippes you off from your traits..cause i lose exactly 1.5k hp having put 15 points in water.Major nerf..again
I HATE PATCHES

It’s just beta, I’m sure it will be fixed by launch…
Oh, wait.

The Sword/Dagger build

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Posted by: Zunhar.4079

Zunhar.4079

Definitily grab Executioner, it’s just so much better than HK for S/D.
Stealth on steal is somewhat worthless, as steal has a long cooldown and other traits are just better (not to mention that CnD+ Steal does the same thing)
In the SA tree, I take Infusion of Shadow, Shadow’s Embrace, and Shadow’s Rejuvenation. SE could be swapped for blind on stealth if you feel like you have enough condi removal.
10 points in DA is definitely worth it for Mug. With CnD, S/D has pretty decent burst (7-8k).
In the CS tree, I prefer Critical Haste over Side-Strike. It adds a little umph to our burst damage. Plus, you can even sometimes manage to get hasted stomps!

Good luck.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Zunhar.4079

Zunhar.4079

On second thought, just remove a Thief’s ability to stealth in combat, and replace it with a permanent stealth that only breaks when we deal damage.
Sound fair?

Only if:
1.) Stealthing only requires the Thief to stop attacking for 3-4 seconds.
2.) Channeled abilities / Pet+NPC AI will automically interrupt the instant the target Thief gains Stealth.
3.) Recieving damage while Stealthed does not break Stealth.
4.) Shadow Refuge and Blind Powder mechanics remain unchanged.
5.) Cloak and Dagger is restored to pre-nerf damage but is changed to a Riposte/Protector’s Strike “Parry” mechanic, dealing it’s damage in an AoE.
2.5 – 3s Channel, if no attack is blocked, the Thief gains 10s of Swiftness and Fury.
6.) Heartseeker is restored to it’s pre-nerfed-into-oblivion state, +66%/-66%/33%
and restored to it’s original damage scale.
7.) Dancing Dagger has it’s pre-nerf damage restored AND initiative cost reduced to 3.
8.) Pistol Whip restored to pre-nerf damage and the stun is increased to match the duration of the evade window (w/o the use of Haste).
9.) Pistol Auto-Attack build time is reduced to 1/8s.
10.) Flanking Strike’s damage is consolidated into 1 hit, causing 10x Vulnerability to the target. Animation of Flanking Strike changed to a Shadowstep-based positioning shift, not some agonizingly long eliptical dodge roll.
11.) Unload changed to “Double Tap”, dealing the consolidated damage of the current P/P dual skill, but reducing the number of shots fired to 2. First shot causes weakness, second shot causes 1/2s daze. 5 Initiave cost. 3/4s channel time.

If those conditions are met I’d sign the permastealth petition, if not- forget it.

It was a joke man, chill. I much prefer the active- short duration- stealth then the be invisible forever kind of stealth.

I am, however, all in favor of buffing underplayed builds, like P/P and S/D.

New faceroll build

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Posted by: Zunhar.4079

Zunhar.4079

Welcome to the Unicorn build. It’s been out awhile…

Finally, team colours are GONE

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Posted by: Zunhar.4079

Zunhar.4079

We don’t plan on hot-fixing it.

You’ve just restored my faith in humanity.

Thanks for the change! Been looking forward to it for awhile.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Zunhar.4079

Zunhar.4079

When a thief attacks to lose stealth there is a timer… It’s a buff called reveal that makes all stealth attempts fail until it reduces. Play a thief and you’ll realize that.
In WvW the culling is a problem, in Spvp/tpvp

To clarify. A timer that won’t let you restealth until a certain amount of time has happened after the last time you hit someone…or was hit by someone else.
Stealthing multiple times in the middle of a fight is the problem most people have issues with….culling aside, which I know is a problem.

There IS a timer on it. When a Thief uses an attack skill while in stealth, and the attack connects and deals damage, the Thief is removed from stealth and given a 3 second “revealed” debuff, where any skill that grants stealth that is used in that time period will fail.
Comprende?

Oh I comprende.

If a Thief is in combat, delivering damage and/or receiving damage, he shouldn’t be able to stealth. The timer to restealth should begin after he both stops attacking and stops taking damage.

Your idea of a timer(and Anet) is the Thief unstealths to wack someone. For 3 seconds he is hitting someone and likely being hit by others. During those 3 seconds he cant stealth. Timer is up, he can now restealth smack dab in the middle of a bunch of people hitting him. Correct ?

So, then, if Thieves can’t stealth while taking damage or dealing damage, how would a Thief EVER stealth?
Blow our heal or a utility skill? Just for a 3 second stealth?
Do you even play a Thief?

On second thought, just remove a Thief’s ability to stealth in combat, and replace it with a permanent stealth that only breaks when we deal damage.
Sound fair?

The thief and its gameplay - Your feedback [Merged]

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Posted by: Zunhar.4079

Zunhar.4079

When a thief attacks to lose stealth there is a timer… It’s a buff called reveal that makes all stealth attempts fail until it reduces. Play a thief and you’ll realize that.
In WvW the culling is a problem, in Spvp/tpvp

To clarify. A timer that won’t let you restealth until a certain amount of time has happened after the last time you hit someone…or was hit by someone else.
Stealthing multiple times in the middle of a fight is the problem most people have issues with….culling aside, which I know is a problem.

There IS a timer on it. When a Thief uses an attack skill while in stealth, and the attack connects and deals damage, the Thief is removed from stealth and given a 3 second “revealed” debuff, where any skill that grants stealth that is used in that time period will fail.
Comprende?

Greatsword Thieves

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Posted by: Zunhar.4079

Zunhar.4079

Rifle, then offhand sword, then spear, then katana.

Maybe some Eastern themed weaponry, or even an offhand torch.

Vitality Vs Toughness

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Posted by: Zunhar.4079

Zunhar.4079

I’ll put it in really simple terms; if you have lots of self healing and some condition removal, go with Toughness. Otherwise, go with Vitality.

This.
Also, Toughness makes your heals more powerful.

TTK in this game is the worst ive ever seen

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Posted by: Zunhar.4079

Zunhar.4079

I prefer quick battles rather than long, drawn out fights of attrition.
If burst gets cut too much, then all you’ll see are bunkers or condition classes.

Also, and I know this has been said a million times, grab a stunbreak and some toughness if you don’t want to die to instagib combos.

“But I shouldnt be forced to build around one specific build that’s stupid blah blah blah”
That burst class is throwing everything they have into killin you. The least you could do is give up one slot for a stunbreak.

I’m not flaming you, and I know it isn’t fun to die instantly, but there are ways to prevent it.

Elementalists Nerfed?

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Posted by: Zunhar.4079

Zunhar.4079

Blast finishers were nerfed badly on 11/15, in ways that were both intended and, one would guess, unintended. Anet doesn’t care enough to spend the 5 minutes it would take to clarify which were which.

I kept trying for about a week, then entirely stopped playing the game.

So, uh, how exactly was Evasive Arcane nerfed? In the patch notes it just says “fixed unintended blast finishers.” What does that mean?

Double Backstab?

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Posted by: Zunhar.4079

Zunhar.4079

Was this within the span of a second. Since combat log doesn’t track time it may have been a backstab ((Wait for revealed)) then an instant stealth like blinding powder or such, due to culling this may have looked like one stealth.

This.

In his OP he said it took place within 1 second.
He got hit by two Thieves or the Thief was hacking ( seen it happen before).

Map-Stuck is back

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Posted by: Zunhar.4079

Zunhar.4079

It’s totally random, and is in no way, shape, form, or fashion caused by any particular class, be it Thieves or others.

/thread

The "How do I deal with this class?" Thread

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Posted by: Zunhar.4079

Zunhar.4079

Actually…a buff stripping necro would stand a chance i think……

And we have a winner!
Strip a bunkers boons = dead bunker.

Tips:
If you see a Mesmer strafe, dodge, run backwards, or use different skills that’s the real Mesmer. If the Memser has a signet, that is also the real one.
When a Memser uses his downed ability, the second one to pop up is the real one. The real Memser also has a big red skull over his bar.
Mesmers cannot use their downed abilities without a target ( stealth stomp them).
Instant movement abilities can be used to teleport midstomp to stomp a thief. For example:Steal, Blink, ShadowStep, etc.
Blinds prevent most downed ability from working, even the Guardian and Ranger ones.
That’s all for now. I might post again later.

Double Backstab?

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Posted by: Zunhar.4079

Zunhar.4079

Honestly, I have no idea how he did that. Backstab does trigger the revealed debuff… so maybe he was hacking?

The thief and its gameplay - Your feedback [Merged]

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Posted by: Zunhar.4079

Zunhar.4079

@ Haralin
You say you play an Engineer and that you can’t get stability to stomp. Ever heard of Elixir S? It grants Invulnerability, or the toolbar skill grants either stealth or stability. Problem solved.

Thieve Skills and problems

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Posted by: Zunhar.4079

Zunhar.4079

They can just hotfix the HS evade mechanism and moves just like that so they won’t evade attacks anymore and the same goes for mesmer 1hand sword move. Those 2 classes right there already have two OP survivability moves like teleport break stuns and stealth.

Hate to burst your bubble, but HS doesn’t evade.

Character Concept Advise?

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Posted by: Zunhar.4079

Zunhar.4079

Critical damage and conditions don’t mix very well. If you want crit damage, go 30 into CS and pick up Executioner. The other choices are yours. 20 into SA is also a good idea. Pick up Infusion of Shadow and then your choice of a trait. Then maybe 20 into Trickery, or maybe just 15 ( but you’ll want that extra 3 initiative). Have Shadow Refuge equipped at all times; it can and will prevent your party from wiping dungeons.

Good luck!

Casual opinion: I never feel like I "won"

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Posted by: Zunhar.4079

Zunhar.4079

sPvP’s lack of requiring tactics and different game modes is its biggest problem right now. It’s just running around in a circle zerging people for points.

SWTOR had probably the best 8v8 system of any MMO I’ve played. Each map was a different game mode and you had to use a lot of tactics and luck to actually win matches and it was usually very satisfying beating another organized group especially if they knew what they were doing. Some of those matches were so close I would be shaking.

sPvP doesn’t even get my adrenaline pumping and that’s why I don’t play it.

Yep, for some reason SWTOR PvP always got my adrenaline going. After most matches I would have to stand up and pace around the room I was so excited. For some reason it just doesn’t happen in GW2. I like GW2 PvP, it just doesn’t seem as intense.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Zunhar.4079

Zunhar.4079

Someone needs to give Tulisin a medal. I really couldn’t have said it better than his posts.

Absolutely. It was worthy of “print out 10 copies and bring them to meetings” that was said by Johnathan Sharp.
I agreed with basically everything Tuislin said.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Zunhar.4079

Zunhar.4079

Build diversity is the biggest issue with Thieves IMO. Every other build is overshadowed by Backstab Burst and P/D condition. S/D isn’t effective at tournament level, neither is P/P or other balanced builds.

The next issue is that many utility skills are simply lacking. Traps and venoms (except in venom shares) are basically worthless. Also, a lot of traits are, to put it nicely, crud.

I like the feel of the Thief, it just needs tweaking and fixing.

Planning ahead

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Posted by: Zunhar.4079

Zunhar.4079

Go all condition or go all normal damage. It really doesn’t work very well trying to be a hybrid. I have found P/D to be the best for condi damage.
Here’s a condi build:
http://gw2skills.net/editor/?fYAQNAqYVlUmaOXey9E+5EB3Dna0m6pgsjtTxVtKA;TsAgyCuo8xAjAG7POfkNt+YUx8DA

Not sure how you want to play a D/D Thief, so can’t help you there.

Shadow Arts Tree

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Posted by: Zunhar.4079

Zunhar.4079

Shadow’s Rejuvenation heals for much more than Shadow’s Protector. SR heals me for 320 HP a second, while SP heal for about 160 a second, but lasts for 5 seconds while SR only lasts while you’re in stealth.

Rate every Thief utility skill on a scale of 1-10

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Posted by: Zunhar.4079

Zunhar.4079

If you pick up Infusion of Shadow, Shadow Refuge also returns 2 initiative per pulse, for a grand total of 8 initiative in 4 seconds.

That skill is amazing.

Mesmers easy cake now :D

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Posted by: Zunhar.4079

Zunhar.4079

Just use CnD off an illusion and take the time to find the real mesmer. Usually isn’t very hard. Then BS him and cripple and pwn.

The only thing that gets me killed vs. a mesmer is their kitten moa transform.

Can’t do anything except evade twice and run away…

Yeah, this is the best way to defeat a Mesmer. Of course, if the Mesmer knows what he’s doing you’re going to eat a 8kShatter + 3k Blurred Frenzy…kinda hard to come back from that.

Shatter mesmers working as intended?

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Posted by: Zunhar.4079

Zunhar.4079

There is a trait that causes the shatter effect around the mesmer as well, so you can get 4x shatter. In addition there is a trait and a signet that can recharge all shatters so they could in theory do 2-3 Mind Wracks back to back assuming they can summon enough clones.

Illusionary Persona is the trait. Its a Grandmaster in the Illusion Tree, which also gives access to a trait that refreshes all Shatters once you’re HP hits 50%.

I’m pretty sure that’s what the mesmer was doing.

Map-Stuck is back

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Posted by: Zunhar.4079

Zunhar.4079

Has happened to me multiple times. Several tournaments have been lost due to this bug. It gets old real quick.

sPvP Dueling Centre; tourney this weekend!

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Posted by: Zunhar.4079

Zunhar.4079

Hmmm… Backstab Thief vs. Shatter Mesmer? Could prove interesting.

Maybe some condition on condition matchups? That might prove interesting.

Dancing Dagger - Recent Nerf

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Posted by: Zunhar.4079

Zunhar.4079

To be honest, when I crunched the numbers on Dancing Dagger it was just too good to be true. We got more damage per initiative than most of the melee range skills. However, cutting the damage in half was overkill. I’ve never seen an update chop down a skill so harshly.

Ha, remember when we thought the PW nerf was brutal? We had no idea what was going to happen…

Yeah, DD did need a nerf but 50% was way over kill.

What race and gender is your thief?

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Posted by: Zunhar.4079

Zunhar.4079

Male Sylvari. Why? Because I’m a dark as night plant that kills people.

Ele's and thief insta self rez to full hp

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Posted by: Zunhar.4079

Zunhar.4079

Thieves cannot Rez themselves while in their downed state with any ability whatsoever. So, not sure how he got up (unless he rallied from a finished opponent).

S/D damage nerfed more than D/D (Math)

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Posted by: Zunhar.4079

Zunhar.4079

I just started using S/D after the patch and I find it to be the best weapon set we have available. I can’t imagine how effective it was before the patch.

It was the best Thief build at tournament level play, which says a lot.

Temple of the Silent Storm [Merged threads]

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Posted by: Zunhar.4079

Zunhar.4079

“Communing” with buffs should grant Glory if completed. All the other secondary mechanics grant Glory.

I like the visual feel of the map and the color scheme. Still haven’t gotten completely comfortable with the layout, but it’s pretty fun and enjoyable.

Comparison: PvE vs PvP

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Posted by: Zunhar.4079

Zunhar.4079

I’m with you all the way man. I bought the game for PvP and it was fun for a while. Now, I’m just bored with it. I’m just going to take a break from GW2 while they sort out their priorities. Maybe after Christmas some more features will have been added.

Help me evolve so I dont complain?

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Posted by: Zunhar.4079

Zunhar.4079

S/D still works well in WvW. The key components (CnD-Tactical Strike) remain the same.
S/D just sucks in sPvP.

Sword/Dagger Nerf

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Posted by: Zunhar.4079

Zunhar.4079

Well, Dacromir, the problem however is the fact that now (bug? intended? we never know with anet…) the sigil/runes do not function, if not, we’d have a 2.25 secs daze instead of a 1.5 sec.

And that would be fine, imo. However, due to the problem with sigil/runes, now we can use other sigils/runes, trying to improve a little the damage on the set. But I feel that doing so is similar to swimming against the current, too much effort for a very little reward.

Yes, IMO, a 2s daze is perfect. So if they’d make it so that using sigils or runes gave us the 2s daze, I’d be fine. I’m already used to using the sigil. But 1.5s is way too low. I understand lowering it from 3s, because that was too kitten high. However, they’ve swung from that end of the spectrum to the opposite, rather than settling in the middle (2s max).

I think 2 sec base, 2.5 sec with sigil/runes would be perfect. A 2 second daze isn’t a whole lot.
Still can’t believe how hard S/D got hit.

Please bend over

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Posted by: Zunhar.4079

Zunhar.4079

Does anyone else not understand why people are so upset about the loss of a sPvP build? It’s not like you have to level another class more suited to your play-style.

S/D was suited to my playstyle.
D/D isn’t. D/P isn’t. P/D isn’t. S/P is alright. Shortbow is mandatory.

So, its more like the only alternative to D/D (aside from P/D) was nerfed into oblivion. Its now D/D or go home.

Just a side note, if you had played S/D you would have realised why many people are so upset.

Please bend over

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Posted by: Zunhar.4079

Zunhar.4079

Yes, I only sPvP. I’m only level 50 in PvE because I’ve been devoting all of my attention to sPvP.
I’ve spent maybe 2-3 hours in WvW.

So with runes of Mesmer it was cool to give people maybe .5 second to do anything each rotation while your team destroys them since they can’t use any cool-downs?

C&D and Dancing Dagger both have primary uses that are outside of damage. You would use them even if they did zero dmg. Auto attack has always been S/D’s primary source of damage.

I know you don’t play S/D (no one uses Mesmer runes, they use the Paralyzation sigil, which used to increase the daze to 3 secs but now does nothing.). CnD was S/D burst skill (in conjunction with Mug). Now, the set doesn’t have any burst. DD needed a nerf, but not to the extent that it was.
Competent players had plenty of time to break the daze chain. One dodge roll and they’re far enough away that you can’t land CnD.

FS is still garbage. CnD does minimal damage, and believe it or not it was a HUGE part of S/D DPS.

I’m just going to stop posting about how completely useless S/D now is in sPvP because obviously people just don’t care.

Is all the crying from SPVP thieves?

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Posted by: Zunhar.4079

Zunhar.4079

I ONLY play sPvP, at a tournament level. This patch didn’t change anything for WvW players, but completely destroyed S/D in sPvP.

S/D damage nerfed more than D/D (Math)

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Zunhar.4079

If you didn’t play S/D prepatch you can’t understand how hard it got nerfed.

S/D damage nerfed more than D/D (Math)

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Posted by: Zunhar.4079

Zunhar.4079

Maybe I should play WvW now

That’s what I’m thinking. I really don’t want to have to grind gear sets and get my char to level 80 though…