So, without being meta what options do I have?
I see… so SS for pvp mostly?
Yes.
Actually if you like ele and mesmer, you will absolutely hate warrior, at least for pve. I mean seriously what does warrior do in pve, drop banner, then press 1111111111, sometimes you press 2 and 4 when it get off cooldown then f1 when adrenaline is full, that’s about it.
The fun part of warrior is really pvp or wvw. You have a lot of viable options there. Sure some are stronger than others, but most are pretty decent.
For pve, it seems the best dps setup after patch is axe+mace, and you never really have to switch weapons in your dps rotation. What this just means you can use any weapon in your offhand. You can add a GS for movement, or lb if you feel like range. If this is not your cup of tea, then you don’t have to go with the meta right?
SS is a condition based setup. It will still be very strong in condition based pvp build, but never in pve.
Ah thanks. Anyone knows anything about 2?
I heard couple of things from people in game but I can’t find any reference for it. Can people verify?
1. MF is going to affect the content in a chest (like a champ box) post patch is that true?
2. Ascended weapon chest is going to drop more often from guild missions?
8% HS does kinda suck, but you can either put in more vit or toughness in your build. I would say 20k health + 3k armor is the norm. Look at the bright side, the one thing HS warrior is from burst, but the burst is going to be a lot lower.
I would say if you want power based, the meta GS + Hammer build is still very good, instead of runes of divinity, I would say melandru or Hoelbrak. Personally I prefer Hoelbrak + sigil of battle (you can maintain 9 stacks of might with that alone).
If you want conditional build, shout heal lb + s s is probably going to be pretty good.
Personally I don’t think warrior is naturally bad at duels. It is conditional damage, the way it works is over powered. It is not hard to see this when you have 18 out of top 20 dueling spec are condition based.
Warrior is simplistic in terms of special effects (boon, condition, and control). A good warrior learn to be good with positioning, movement and timing. After all if the enemy’s attack doesn’t land, there is no need for any other effects to stay alive.
However a conditional attacks are often auto target, hard to avoid, with subtle animations. It also applies fast, and hits hard. This nullify much of the advantage in positioning, movement, or timing. And we see that this is not an issue if warrior is also condition based.
So yeah, as oppose to say power based warrior is bad a duels, we should say most of power based builds are bad in duels. Compare to power based builds warrior is not bad at all.
Earthshaker apply the stun before damage, so it will add the 50% crit if hit.
Usually no, our enemy don’t spend much time in stun. But think about it you can use it for controlled burst. For example: Earthshaker then switch to 100b with GS or final strike with sword.
I would say meditation Guard is pretty mobile. If you do GS + Sword/Focus (pretty common setup) you got 2 teleport + 1 leap add Traveler’s rune + sigil of hydromancy (or ice), you are definitely hard to get away from.
You can try:
You are not going to win 1v1 duels against good players, but for WvW roaming + zerg you will be a beast.
(edited by bigmonto.4215)
I like it, what’s your build Hoaxintelligence?
Actually if you are a warrior, you should be doing weapons crafting first. The main reason: armor craft requires a lot of cloth. They are still very expensive because ascended crafting needed them, and you can never get enough from drops. Weapon smith’s ore are much cheaper now.
After weapons smith, you want to probably do cooking, as the mats are cheaper as well. Any types of armor smith (light medium and heavy) are all a bad idea to start. Once you get to lvl 80 and am interested in ascended armor, then take up armor smith.
I think you should compare different builds and not professions.
Warrior currently have more options, just not all builds has all the stuff you talk about.
If you are talking about Hambow, med guardians are kind of a hard counter to it. Med Guardian has better mobility, and if blind at the right time, you can complete shut down the warrior’s CC from hammer. Basically warrior is left with a lower dam ranged weapon vs a high dam guardian that they cannot get away from.
However hambow warrior will better off vs other professions.
(edited by bigmonto.4215)
except they cost an arm and a leg for one.
I am looking for wvw infusions. I don’t think there is omni for those.
Still without changing the topic, I would like to know what people think about what types of “defensive infusions” are good for warriors.
Also one of your zerker trinket pair has to have defensive infusions as well. I would like to know what people think as well.
Either toughness or vita, I am leaning towards vita.
Now imagine a condi spec being able to permablind you for 8 seconds and make every attack you do for those 8 straight seconds miss while they continue to damage you.
Now say that isn’t OP. Because it’s the same crap. Warriors saying condis applied previously still exist are dishonest taking into account rune of lyssa and cleansing ire.
And 8 seconds is PLENTY of time for a warrior to easily take out at least 80% of your health.
Actually what you described is a lot more powerful than Berserker stance. Since this skill will make both power based attack and conditional based attack miss. It is kind of like Berserker stance + Ignore pain. So yeah it is OP.
But if you are talking about just the functionality of berserker stance or ignore pain in a condition based profession then I don’t think its OPed at all, provided long enough cool down (60 sec is fine). Keep in mind they will need to give up 1 utility slot for it.
Regarding lyssa and cleansing ire, that’s a different story. lyssa is getting nerf, and cleansing ire requires a hit. Now how about lets talk about requiring only 1 stats on gear to be effective condition build, and ignoring armor completely. There is a reason why condition builds are the meta. Bottom line, if you run condition builds you really need to stop QQ and L2P.
Really 8 sec is such a big deal for you? Keep in mind, it doesn’t remove any conditions already on the warrior, just no new ones.
Currently condition is already the OP meta in any types of pvp, what else do you want? Do you want a “I win” button too? Seriously putting some effort in playing the kitten game.
I wonder if the crit kitten erf will affect power Thief’s standing in duels.
The following is the Guardian build I was talking. This is what I can remember off of the top of my head, so there might be some changes here and there. You probably should research it in the Guardian forum. Also, once April 15th rolls around, you can use travelers rune, which will be better.
Contrary to the normal belief of guardian, this build really doesn’t depend on boons. It certainly has the offensive magical knights feeling that DK has in WoW. You can create symbols, pull people to you, teleport around, apply burning. Keep in mind that your best burst is Focus 5, and your survivability is your ability to apply blind, and aegis, so its not an easy build to play.
Warrior and/or Guardian.
In terms of game play DK is more like a offensively build Guardian, try GS with sword/focus meditation build.
Warrior has more or twitchy game play, kinda like street fighter. (or maybe monk in wow, I never played one)
However at the current game balance, offensively you will have more success as a warrior.
I don’t get your analogy. Maybe let me put it in another words:
Compare the current celetrial stats with the patched celetrial stats (with the 6% stats buff and a crit kitten erf), the difference is a 7.71% net loss in dps. So yes celetrial set is getting a 7.71% damage nerf.
However because it is a 6% stats buff across all stats, celetrial will also get a 2.6% increase effective health point.
I am not comparing apple and oranges here, I am talking about the before and after affect of the same set. It certainly address your question does it not?
It is pretty clear that the damage gained from a 6% buff DOES NOT makes up for damage lost when converting of crit damage to ferocity on Celestial.
It’s not supposed to be … celestial is simply a way to boost your baseline stats. That’s why it’s nonsense to complain about Anet changing celestial to be more inline with what it’s meant to be.
Do you have a memory lost? You just said:
“The only real math needed is if the damage gained from a 6% buff makes up for damage lost when converting of crit damage to ferocity on Celestial. THis is the only comparison that tells you if the 6% is an underbuff.”
I am showing you that it is, that’s it.
The problem with “do you die all the time or do you kill stuffs” really is very hard to ping down on factors of being Celestial alone. There are many other factor that can affect your perception. That’s why math is a much better way of showing the relative effectiveness, because it isolate the affect to only the stats. And that’s the real question here isn’kitten Whether the stats change of Celestial set this patch will make it more or less effective compare to other gear sets?
Yes every set of gear that had crit damage is getting nerfed, but the crit dam on celestial is being nerf the hardest by far. And keep in mind celestial’s damage really doesn’t justify a nerf period. This alone changes the functionality of the set for many of us.
Its very hard to say whether “Celestial looks fine”. It certainly doesn’t when comparing with sets like soldiers. Before you are trading survivability with damage, now solider both out damage and have massive survivability over it. I am not sure how you justify it looks fine.
I didn’t miss any math or that thread (and that thread is a colossal fail because it doesn’t make the relevant comparison, see below). Nothing I said changes.
1. The 6% stat buff is to compensate for the crit damage downgrade
2. Celestial will not be ‘completely crap at everything’
3. It remains to be seen if 6% is an underbuff. I play my GW2 ingame, not on pencil and paper.The only real math needed is if the damage gained from a 6% buff makes up for damage lost when converting of crit damage to ferocity on Celestial. Comparison to some other handpicked armor set isn’t relevant and incorporating defensive stats isn’t relevant either.
So you are one of those don’t believe in math huh. I am not sure how exactly you can provide a proof from your in-game experience. There are simply too much variable in your in-game experience to say whether Celestial is still worth it.
Of course when I say it will be crap is relative to the effectiveness of other gears. You can still use it, and be pretty effective at it, but you might be better off with other gear sets. Of course if you have some idea of builds that would make Celestial the most effective, by all means share it with us. I too, do not wish my Ascended Celestial piece to go to waste.
It is pretty clear that the damage gained from a 6% buff DOES NOT makes up for damage lost when converting of crit damage to ferocity on Celestial. In fact according to that post I linked its a 7.71% net loss in dps for full Celestial with only a 2.6% increase in Effective Hit Points.
Don’t bother with Celestials. They are nerfing the crit dam value on it, instead giving every stat a 6% boost. It changed from a balanced set that is geared towards power based burst (perfect for Guardian) to a set that is completely crap at everything.
6% boost is a under-buff. Since Guardians cannot utilize conditional dam as well, we basically have 1 stat wasted. You are better off with a combination of Solider and Cleric for survival.
Let fix this post a bit; it’s full of misinformation:
1. The crit damage is being changed on ALL gear that has crit damage in the same manner. Celestial is getting hit particularly hard by the ferocity implementation and that’s why it’s getting 6% stats increase.
2. It’s a hard sell to convince someone that a family of gear that is balanced now will be completely crap at everything AFTER it gets a 6% stat increase.
3. I don’t get how 6% increase is an underbuff. It’s a safe bet to assume that celestial will be getting ferocity at a value equal to the rest of the stats on celestial so it’s not losing it’s damage contribution from crit damage completely … If anything, it’s probably a wash or better, but that’s speculation unless someone does the math.
Ok I am guessing you missed the math being done in the profession balance forums. Here is the link:
There is the comparison with solider:
Celestial (old) vs Soldiers:
Offensive: 949.69 vs 896.53, dps of celestial is 5.9% higher
Defensive: 4650 vs 5921, ehp of soldiers gear is 27% higher
Celestial (new)vs Soldiers:
Offensive: 876.45 vs 896.53, dps of Soldiers(!) is 2.29% higher
Defensive: 4772.38 vs 5921, ehp of soldiers is 24% higher.
The reason why a lot of Guardians use it (me included) is to mix it with Zerker pieces to maximize crit dam with added survivability. That advantage is completely lost.
I would have a different opinion if it was a 9% buff instead, or if Guardians utilize more conditional damage. But if this 6% is final, then most Guardians would be better off choosing specialized gears instead.
Except crit damage changes don’t affect sPVP.
Who said anything about SPVP?
except that’s something we can already do. we can already have 1 sigil of battle per swap.
Yes, but most don’t in WvW, because there are other sigils more preferable. Personally I use Hydromancy for that extra chill on my GS. To me, that’s 300+ free power adding sigil of battle, after the patch.
The thing is warrior can now use 4 different on-swap or crit sigils and get the full affect of all 4 of them, other class can only use halve the number sigils to get their full fact.
I am not saying its OPed, and I am definitely not complaining.
I just want to make the point that this patch is actually a buff to warriors, more specifically to conditional warriors in WvW.
(edited by bigmonto.4215)
If anything, crit damage nerf is an actual buff to warrior. The biggest issue with HS is that its inability to survive burst and focus. Now the bust is much lowered, it give the warrior much easier time to react.
The new Sigil cooldown will also be a huge buff to warriors with fat hands. If you just stick 1 Sigil of battle into 1 of your weapons, you get to maintain 9 stacks of might.
I can just see shout heal, conditional warrior complete dominate.
For PVE the crit damage nerf is not a big deal, everyone is getting such nerf.
The primary with crit damage nerf is with WvW, and more specifically roaming. This is where condition based build hugely dominates. And after the crit damage nerf, everyone and their mother is going to move to condition based builds. It basically decrease build diversity, and destroy the enjoyment for that mode of play.
Don’t bother with Celestials. They are nerfing the crit dam value on it, instead giving every stat a 6% boost. It changed from a balanced set that is geared towards power based burst (perfect for Guardian) to a set that is completely crap at everything.
6% boost is a under-buff. Since Guardians cannot utilize conditional dam as well, we basically have 1 stat wasted. You are better off with a combination of Solider and Cleric for survival.
I thought they were nerfing Dogged March so that it doesn’t give you regen and buffing Shield Master by adding extra toughness while equiping a shield.
Is this still happening? Coz I didn’t see it mentioned in the ready-up livestream.
This comes from a faked patch note, so no they are not nerfing Dogged March and buffing Shield Master.
I don’t see your point. The only things in the faked notes that are the same as Dulfy’s notes are those that Anet mentioned back in Jan. So yeah the fake notes is pretty fake.
Where do you see the updated rune stats?
Anet loves warriors? he only thing good for warrior is
Tactics: Phalanx Strength – When you grant yourself might, grant it to nearby allies as well. 6s of might is granted each time this trait triggers. (It works with blast finishers)
This is purely a support trait and we have to give up shout heal. So how exactly does anet loves warriors?
Nice analysis. Basically celestial can only be used by a profession can can utilize every single stat, basically only Elementalist.
Seriously I want my money back.
How about a show of hands on who plans to keep the new celestial set or pieces with the new stats? I certainly don’t, not even for my guardian. Celestials basically becomes total crap.
How about allowing us to reelect the gear type for the ridiculous expensive ascended pieces? better yet give us a way to reelect it out of combat or with a moderate cost. Seriously what’s the point of allowing us to respec traits at will, but not armor stats.
do you like to spend time looking at allies buffs/cond and life?
What the, that’s not true. As a full support Guardian ok fine. But you don’t have to play one right. The thing about guardian is that whatever you do to yourself, you naturally do that to others. So if you need to heal yourself, your heal will go out to your teammates. So you don’t have to spend time looking at allies buffs/cond if you don’t want to. You are also pretty powerful yourself. Keep in mind the one thing that a guardian is better than buffing others is buff themselves. Heck as a shout Guardian I can self buff and maintain 18 stack of might. This is not even talking about meditation Guardians, which are a lot less support and very much a solo build.
I would say the biggest issue with guardian its lack of conditional capability, that includes soft cc. So in pvp, you are hard to kill, but also very difficult to hunt down and killing a fleeting opponent. You will also be a bit weak against conditions, since you have lower health pool, and your boon doesn’t contract the conditions.
For PVE: both are great. I would want to group with both. But for most of the living story mob events, I prefer play Guardian due to the staff able to tag more enemy, and hence gives me more loot.
For WvW: that would depends:
Guardian if you want to run with a zerg or roam with a few friends. Warrior if you prefer more solo action. Of course you can do anything with either, they are both very good.
I am not entirely sure the point of your post. So I will respond to some of your statement.
I’m wondering whether you can see the problem or not with Celestial getting more than the premiere crit damage stat spreads.
I have mentioned in my previous post. It is neither possible nor our responsibility to know the devs intent on the celestial stats. The fact that its designed that way and left there for a while, I would say the current crit dam was the intent. So it was NOT the problem that celestial gets high crit dam. There is also NO premiere crit damage stat spreads sets, crit dam is a supporting stat in current set.
Yeah, it is a nerf; however, receiving a nerf does not necessitate receiving a stat spread change. Remember, the only reason that they gave you a stat spread change with Magic Find is because Magic Find no longer exists as a stat on gear.
I know, I am here to argue in favor of the stats change based on reasons I have mentioned in my previous posts. I also support stats change on other crit dam sets by the way. However zerker or sin sets needs less of a reset as its purpose and functionality does not change. The nerf also does not hit them nearly as hard. For some the celestial’s functionality is changed completely, and it was not even a set to be nerfed.
I also never compared it to a MF set. I used the example of Flamekissed armor skin. Where the devs changed the looks completely, and was able to offer the players refund if they choose. Since celestial’s functionality is changed, I argue that we deserve a refund as some on us pay real money for the mats to craft it. If a refund is difficult, the next best thing is a stats reset.
I don’t see how anyone can object to a one time change in stats, they have done it before.
Because you still have a piece with the same spread of stats, just a reduction in one of them; identical to Berserker’s, Assassin’s and Valkyrie’s in this respect, but none of them are getting a respread.
Ever thought of maybe someone use it for a profession that’s not an elementalist? Someone perhaps choose celestials because the high crit dam, and uses it to mix with other set to maximize the stats? Changing the crit dam changes the usefulness of the gear. One again, we are not asking for celetrials to be un-nerfed. Just want to be able to reselect the stats so that our hard work is not wasted due to no fault of our own.
I don’t see how anyone can object to a one time change in stats, they have done it before.
Because you still have a piece with the same spread of stats, just a reduction in one of them; identical to Berserker’s, Assassin’s and Valkyrie’s in this respect, but none of them are getting a respread.
Bad in math? If celestials gets the same ferocity as zerkers or sin armor pieces (as it is currently) I would totally be fine with it not needing a reset. Anyone can see that bring it down to the same numerical value as other stats on celestial set is a huge and unnecessary nerf.
Vylor.3276
Where do I start.
To put it simply: We don’t have all these you claim we have in one build.
Take defensive boons. Among all that you listed I only have regen from Dogged march which is not in my control, plus it doesn’t heal much and stability from Dolyak signet which is on a 48 sec cooldown when traited.
Dogged March really only added -33% from 3 conditions, and that’s the only difference between warrior and other professions. Everyone else can use Melandru rune and -condition food. If the meta is not conditional, we probably would not use Melandru rune or -condition food, since they only benefits us defensively against condition builds. The +condition food and rune benefits the conditional builds more as that increase your dam for every single enemy you meet. Talk about unfair.
Long bow, I don’t use long bow. Most guys in WvW don’t use one. As I said before long bow is OP in sPVP because the goal there is to take a point and prevent others from staying there. In any other situation, just kite around it. But Anet can simply adjust that particular weapon and not affect other builds.
You said “What warrior build that is good doesn’t utilize the longbow, cleansing ire, and a healing signet”. and then you claim you would be happy to play your warrior again if they are not GOD mode. You see the problem? All you have to do is not use longbow, cleansing ire, or a healing signet if you think they are OP. Or perhaps you are one of those who has no experience or no interest in playing one, and got beating badly by one as an Elementalist, and here QQing for nerf.
Yeah I generally agree. The thing is melandru runes + less condi time food is actually not optimal for warriors, we are forced to use them because there are just too much conditions flying around, and they can be reapplied too fast, and too easily.
If Anet ever move away from the conditional meta, we will probably see warriors being less of an issue.
Condi Bunker Mobility Warriors are OP (As most condi bunkers are currently, but warriors get to have the best mobility on top of it)
You are talking about long bow and sword/sword? the only movement they have is sword 2, hardly called best mobility. Plus half of their dps needs melee range, don’t you think they should be a little more mobile than a fully ranged character?
Hambow is OP
They have no mobility, they are OP in PVP for their ability to take a point, but no one use them in WvW due to the lack of mobility. You should also be able to get away from them easily.
Healing Signet is OP
But we don’t have any access to defensive boon, or even the emergency heal button when our health is low.
Warrior Mobility is OP.
The only truly OP Mobility is GS/sword+x. They can’t easily do damage, or have a lot of CCs. Burst also does not hit easily with it, so condition is definitely a huge issue. Definitely not OP. They are call a troll build for a reason.
What makes you think your class deserves the ability to get away from every other class scott free whenever they feel like it? You have the most gap closers in the game PLUS effective immunity to movement impairments.
We can’t, the only build that can is GS/sword+x, see above.
Because you are a melee only class? Waow let me introduce you to Guardians, Power Necros and Thieves. Of those 3 only thieves rival warrior mobility. Maybe that’s why you always try to change the subject of Warrior OPness over to thieves. To get rid of that one pesky class that still sometimes gives you a sorta kinda hard time.
I also main a Guardian. It actually does not have less mobility than a warrior with a single mobility weapon. When spec right Guardian also have a lot more mobility when engaging the enemy but not running away. The reason why you don’t think it has a problem is probably you run a condition build, which guardian is very weak against. But they can tank much better on direct damage compare to the warrior. I can’t comment on power necro, but perhaps they do need a boost, as I never seem then around.
TLDR Warriors are OP when played right. Anet needs to find a way to better balance the risk/reward of being melee only. Right now there is no risk thanks to the super high mobility + condition immunity, yet very high reward (damage potential).
There is risk, high mobility comes with a price. healing signet means we are super susceptible to burst. condition immunity is just not true for most weapons where burst is harder to hit. damage potential also comes with a trade off between easy-to-hit mobility and CC.
Overall I would say warrior has a lot of options. Perhaps the best in the game, that’s why you think we are everything in one. But in any one character, we are not. There are just so many of us that uses so many different combination of weapons that you think we are all-in-one. I think this is perfect example of game design. Anet should make every profession this way.
Warriors are scary in 1v1… They stun quite often then swap to great sword and hundred blades, or play banner build and have amazing health regent when concidering healing signet and regen. I don’t think it makes sense that a warrior can hit harder than any class in the game with zerk build and hundred blades. Sure go ahead and say that skill is clunky but mind you can have a stun option quite frequently. The only beef I really have with warrior is not being able to leave a dent in them with power crit build on some classes. Maybe the problem is not warrior but rather other class builds that need to see more DPS. Maybe warrior should have to be more skilled to absorb tons of DPS rather than relying on healing signet? Idk.. Just speculating
Well hundred blades looks scary on paper but in reality, it hardly hits. And that’s the only damage skill of the GS. In fact we take GS not because of damage, but because of mobility.
The thing about you don’t make a dent on us is just a perception. We are best at taking small amount of damage continuously. So if you build for the typical WvW zerg, which is more tanking. You will be completely out of luck. However if you build for full burst, we are out of luck. We don’t have a “oh kitten my health is low, I better heal” button. When our health is low our only option is to run. You need to anticipate that and CC us, or just treat that as a win.
The reason why we choose weapons with a lot of mobility in WvW, is because that’s the only way for us to survive the in coming zerg. We survive the least amount of time when zerg rolls around.
I for one am very glad the patch note is fake.
The massive changes basically destroy any way to determine whether any particular change has positive or negative affect.
Even owning a Guardian, I felt that the buff is way too OP that would invalidated other builds.
For those of you think the patch notes almost met your expectation is just silly, and have no clue how software dev or game balance works.
Cleansing Ire becomes a problem when you combine it with burst mastery. ATM you can remove 3 condition with only 2 bars of adrenaline and easily have all your adrenaline back by the time your burst is off CD. So you get to burst more often, burst harder, and cleanse more than you should at the same time. It’s too strong a combination. Making it so that it removes 2 conditions instead of 3 since you are only using up 2 bars would probably be enough to make it balanced.
Dogged March is really only big problem in WvW when combined with for and -condition runes but then again there are plenty of other OP rune/food combos for every class and build in WvW. In PvP the fact fact that it grants regen combined with HS and adrenal health is a little too much, on of those healing methods should be toned down a bit.
I would not say Cleansing Ire is a problem for every weapon. A lot of the bust are single target and hard to hit with exception being hammer and long bow. They are aoe and harder to dodge. Specially the long bow as a long range attack with huge AOE range with little animation to indicate the attack. I would suggest Anet to adjust long bow specifically and not Cleansing Ire. This is what people complain about the warrior, its the hambow build right? Please specify a particular build and not the profession as a whole.
Forgive me if I’d typed that out as if I was targeting you specifically, as I meant it more in a general sense. But my point was that regardless of whether or not it was originally intentional for celestial to have higher crit damage, the developers have clearly made intentions to change that, so any sort of argument about whether or not celestial was INTENDED by the devs to have higher crit dmg is irrelevant.
100% agreed. This is why Carighan.6758’s original comment was pointless and offensive.
I don’t believe most of us are complaining about the changes in celestial gear. Most of all we just want the opportunity to reselect the stats so our effort in crafting the set is not wasted. I believe the same goes for any crit dam gears.
This is the same situation as the Flamekissed Light Armor Skin. When the devs change the looks of it, it offered a refund to the players who does not like the new look. i don’t see how the stats change would be any different.
My advise on Celestials is that don’t bother for now. Anet is going to drastically nerf the crit dam on Celestials. If you make them now, you are just wasting your effort. Wait until the balance patch hits.
Whether you agree or not, keep in mind, Anet purposely choose a higher-than-normal crit dam. Anet could have chosen a much lower number, but they didn’t. They have a lot of opportunity to patch it or change it, but they didn’t. Unless you think Anet devs are idiots, I can safely say Celetrials with higher-than-normal crit dam was the original design intent.
Except, they are choosing to take advantage of that opportunity now. So why are you complaining about it?
How exactly did you deduce that I was complaining about anything from my post? I am merely point out that celestial with higher and normal crit dam was the original intent of the dev and that it was not the players that misunderstood the purpose or the intention of the gear.
In fact it shouldn’t be players responsibility to determine dev’s intend period. We grind, or spent real money on a piece of gear for certain purpose. Now the functionality of that gear is completely change through no fault of our own. We want Anet to be aware of that, and would like a opportunity to reselect the stats so our effort does not go to waste.
And Anet, don’t you want people to move away from crit dam based pve meta? Then let us reselect the stats to a different combination. Perhaps more people would move away from the crit dam stats if you give us a way to do so easily, instead of asking us to regrind every piece of gear.
High toughness and high armor is not an issue as warrior doesn’t have access to defensive boons. Plus if you run conditions what do you care about armor? Cleansing Ire is not a problem if it doesn’t hit you. Dogged March is not a problem if you use condition food. As far as I know conditional meta is still the king of pvp. So you want warrior to be a free kill do you?