How do I report that to support?
I have the screenshot upon request.
People call Warrior passive which must make MM brain-dead.
Lol, so true. If you look at the popular and effective builds for most professions, none are all that hard to play. Yeah sure most profession might need to press a few more button than warriors, but seriously button presses doesn’t equal skilled play.
When I am a GS+hammer power build I hated Mesmer. it is a super confusing fight.
When I am a conditional bunker, I would say engineer for sure.
And what if they know how to dodge?
Come on, this is GW2. Dodging? What a fancy idea. What’s next? Blocking? Controlling? Stealthing? Teleporting? Kiting with superior mobility? Activating invulnerability?
There’s no way a player can have enough insight to do even one of that, especially when faced with an incoming GS-warrior eager to hundred-blades him, with lightning in his eyes, rage in his voice and possibly light armor showing more than morals recommends. Truly, his sole option is to wait and perish, which splendidly demonstrates that condition management is entirely useless, and incidentally that Asura are aesthetically superior.
(I’d love people to believe that. More free kills for my condition warrior).
I know huh.
The OP also has 2 condition users, before the 100b warrior even gets close, he will be crippled, confused, immobilized, feared, chilled, tormented, dotted, and set on fire. By the time the warrior actually get to his target, he would be half dead. That’s assuming his target didn’t immediately break out of immobilize and start dotting him too.
Its funny, in sPvP, a thief would come to my conditional bunker warrior, back-stab me a few times, realizing how little damage he did and leave for me to cap the point. Good luck doing that much damage with 100b even if all hits landed (a big if).
So yeah with 1 pure conditional user, a zerker warrior would have a chance, with 2 just run, unless at least 1 is a up-leveled.
(edited by bigmonto.4215)
for pve check out: https://forum-en.gw2archive.eu/forum/professions/warrior/Current-pve-metagame/first#post4001681
for wvw zerg + roaming: http://gw2skills.net/editor/?fJMQJARSjMdUFahHOewJaAogCdlvAZwpAQdTcEDBA-TlSDgA9K/ouAAPHBgZ1fSUCW9AAA1FAY+T6QAQv/ApAYSZE-w
For rune, just whatever strength based rune that’s cheap, and yeah ruby orbs is good (I forgot about it)
For pve, you are safer to go power based. The gear I would recommend is
Weapon: Zerker GS, axe, mace, and hammer (for wvw stuff).
Armor: full knights or with some soldier is useful for both wvw and pve. full zerker if you want to do pve only.
Trinket: full Zerker.
for runes: Get Hoelbrak, you can use it for everything. Strength if you get the gold (13g x 6).
for sigil: at least get one Sigil of battle.
You should be pretty good at doing everything with above, just respec at different situations.
It doesn’t have to be a different version. Certain changes might have little affect in pve would have profound affect in pvp.
For example: Speed the animation from 3/4 sec to 1/4 sec. It has little affect in pve since the mob is not going to move anyways. But for pvp this skill are suddenly useful again, 1/4 sec is faster than auto attack and is hard to dodge, so it is a more reliable way to buff yourself fury and proc CI even if it does low damage.
If you run into more than 1 conditional user, just run. Another way is to spec conditional bunker with shout heal.
regarding to the build, what would you like to do? WvW zerg, WvW roam, Pve? Do you like power based (bigger number) vs conditional based (smaller number over time)?
I would say just get into dungeon like COF p1 + p2, AC p1 + p3, together they will give you 5g+ per day. After each run you can buy an exotic piece off of TP.
You can going join these even in green. Other people on the forum is going to flame me for saying this, but you gotta start from somewhere. For AC, just make sure there is at least 1 ele, and look at youtube to learn the fights.
The Fury allows you to run other utilities instead of being forced into running FGJ or SoR to get Fury with a GS. I don’t think I need to justify how useful AS is by how bad I fail at PvP. I mean I run Soldier gear in PvE so that should tell you something right there. I just don’t see the need for the skill to change – It’s a skill that you have to time well and consciously think about landing. Why is that a bad thing?
I am curious did you see [sPvP] in the title?
Even in pve though, what do you run as your elite? you run Rampage? I mean both of our useful elites give us Fury. Not to mention we gain fury through other means as well.
I think there is a difference of interpretation of the word roaming.
Most of us when we roam, we go around and look for other plays to duel.
For him, it was playing solo to complete WvW objectives. That actually helps his home server more, and I respect that.
You are bias against a warrior and rooting for the thief. I don’t care if you play warrior as a 2nd. Hack I play a elementalist, but I enjoy a warrior more, so I am going to root for the warrior more. So bias is bias.
Your suggestion basically nerfs warrior to the ground. So I am not even going to take these seriously. It’s still a rant. I would suggest nerf thief’s stealth, or allow other class to break stealth on damage (this is suggested many times on the forum) but that would nerf thief to the ground, and I bet you wouldn’t like it or take it seriously.
(edited by bigmonto.4215)
Once again, try that. My guess it you never try it.
They don’t call it a conditional bunker for nothing. Both a Knightâs gear Guardian and a Zerker/Assassin thief has no chance killing a good conditional bunker period.
While you are right about being able to negate a lot of condition damage, your conditional opponent will almost always be tougher and have more health than you do.
This is the amusing thing though.. We all know ignoring toughness is one of condition damages biggest strengths, but it can also become a weakness by the fact that a full berserker player is not nessesarily squishy.
You can go 100% full offensive stats vs a condi bunker with no side effects from poor defence, as long as you pack enough condi removal, and suddenly it means nothing that they are tankier than you.
In short – full zerker is harder to beat than full soliders on a condition build. Stop trying to “out tank” builds which are by design tanky and good vs other tanks because all you are doing is playing their game.
this +1. This is the true counter to condition damage go zerker since the condition user loses damage/second (on an average point of view) through the shorter fight.
Wait what? I doubt it. You should try that next time. Be a full zerker against a PU Mesmer, or Necro or Engineer or anyone, they will just put condition on you and kite you around until you die.
Hack my conditional warrior can dish out around 4k worth of damage per sec on conditions alone. Not only that I have around 25k health with 3.2k armor + around 6k on-demand healing every 20s plus >400 healing per sec. Even if I can’t face tank you, I still kite you around with a LB. You have to dodge everything perfectly to win the battle.
Suggestion about warriors (as the title says) is for the OP to learn to play a better thief.
Regarding to why warrior has highest health + armor is that we have little other survival mechanism. Now picture if you are a thief with such high health + armor but without stealth, how long would you last?
If you think warrior is hard to kill, try a bunker Guardian or bunker engineer or even bunker elementalist. When build and played right, they are simply unkillable. Actually a thief is also unkillable if played right.
it would destroy the market only if most people are 500 in cooking. Given that it would cost a decent amount to make and limit to produce 1 particular type of food, and that it offers no additional stats boost, I hardly think it would affect the market at all. Oh did I say that it would be account bond and basically its like food except, it won’t disappear once consumed.
It would be great for people like me, who is simply too cheap to spend 10s for 30 min of casual play.
(edited by bigmonto.4215)
I’m not sure that I see the basis as to why Arcing Slice seems so useless that it needs a total rework. If all it did was damage then I could see it being lackluster but it gives us access to a really good boon. It shines in that regard as a utility skill. I don’t know what else you could do before it starts becoming imbalanced as a single skill, I mean, It would be an AoE hitting multiple targets and granting access to a powerful boon inside the weapon skills themselves on at most a 10 second recharge. On a regular skill that could have it’s recharged pushed past 10 seconds that would make more sense.
Well the biggest problem is:
1. it hits only 1 target at close range
2. it’s slow, meaning the target has to stand still to be hit.
3. fury is nice, but we already have a decent amount of that, but its still good, just not good enough to be worth it.
So any change, like a faster attack animation, a short range aoe, a leap or a launch would certainly make this more appealing. I personally would like to see something like Mesmer’s GS 5 skill as GS F1.
(edited by bigmonto.4215)
Yeah. Let’s nerf condition damage so we can make way for more build diversity. We won’t see condition damage anymore, but those power builds will finally get a chance to shine for a change.
If all you do is small scale roaming in WvW (literally the only place in the game where conditions are viable) why not build specifically with conditions in mind? Ignore toughness and stack vitality, actually invest in -condition duration food, and take as many condition cleanses as possible.
I play a thief in small scale wvw, most would agree they have some of the worst ways to deal with condition removal, but conditions hardly give me much trouble. I play both a condition and direct damage build.
Once you realize that conditions are not spammed anymore than direct damage is and that there are big cooldowns to look for and dodge, things become a lot easier. Don’t panic the second you see a bit of bleeding on you. Understand that you can’t remove or avoid all conditions, just as you can’t avoid all direct damage.
In WvW you can stack -60% condition duration easily. That is ~60% less damage taken throughout a fight against a condition build. An 8 second bleed becomes 3.2 seconds, but because bleed ticks only happen at every next second, it becomes only 3 seconds of effective bleeding. Coupled with smart use of condition clears, dodging important cooldowns, and actually using a bit of vitality, I can’t imagine you’d have much trouble anymore.
While you are right about being able to negate a lot of condition damage, your conditional opponent will almost always be tougher and have more health than you do.
Wait are you the hulk I saw in Queensdale Champion train the other day?
Don’t think so, I rarely PvE and can’t remember doing that train more then once… You on Piken?
Nah Blackgate. Oh well. I saw this bulky norn while I was leveling a mesmer, having a green glowing body, looks just like hulk, it was very nicely done.
I use a more damage oriented build for zerging and roaming:
It is quite amazing. Normally you can have around 14 to 17 stack of might at around 3/4 up time due to the +30% boon duration. The amount of damage you do is actually ridiculous for a tanking + support build.
Wait are you the hulk I saw in Queensdale Champion train the other day?
You will probably need at least 10 stack of might to crit 3-5k on cloth. But I much rather switch to hammer for earth shaker or f1 for any other weapon set.
Well anything is better than what it is today. 1 day I accidentally hit GS F1. Right when I press that button, I was like…. oh no no no, please don’t hit. And of course it did on a ele with a whopping 2k dam.
This is how you know a weapon skill is totally useless.
shout heal conditional sw+sw/LB is great for zerg as well.
You give 6 stack of might + fury to everyone, heal everyone 6k + every 20 sec, plus aoe conditional cleanse and stun break.
For damage you can single target + aoe, your LB F1 burning alone can tick for 800.
If all the above is not good for zergs, I don’t know what is.
Soldier does not require badge. You get get them from TP.
So for the Shout Heal build, Sword+Sword instead of Sword+Warhorn?
Thanks, Bigmonto, for another twist to consider.As a new warrior getting geared up for WvW, does Knight or Soldier or a combination make more sense?
Sw+Sw is for conditional build. My guess is that when run with a zerg you can switch your 2nd sw to Warhorn.
For power build I would get a combination of zerker + knight, and maybe couple of solider pieces.
For conditional shout heal build that I was talking about, you get a combination of Dire and Apothecary.
I tested various builds in sPvP I found that conditional shout heal build is probably the best. For Wvw zerg though, pretty much everything would work.
Hey I always have an idea on 500 cooking:
At 500 cooking, you should be able to make a ascended replenish-able food of your choosing. And its power should equal to the lvl 80 food you get currently.
Basically once made you can get the convenience of not having to buy your food anymore.
What do you guys think?
if you want to fix the warrior, you have to start from the ground-up.
I don’t understand why you think that warrior is so broken that you have to fix warrior from the ground-up. Do you play warrior at all?
In fact I would say warrior is the embodiment of good RPG design. Why? it encourages experimentation. With a warrior you really just need CI + 10 to 15 in Discipline to get warrior’s sprint and maybe fast hand. Other than that everything else goes. Some are more effective than others, but none are very terrible. If you just look around the warrior forum, you will know that the number of warrior build is just staggering.
In almost all RPGs I play there are perhaps 1 to 2 meta builds per class. You can in theory try other builds, but they are just so bad that they get destroyed instantly.
I also don’t feel Warrior is OP, as base on my experience, I get destroyed as much as I have destroyed. But the biggest thing is that as a warrior I can always survive a while so that I feel like I am contributing to something. I cannot say that playing as other classes.
I would say Anet should try to give other classes the same options.
Man I just don’t see what is up with the CI hate. Personally I am glad that you are not a game designer for this game. I totally agree with what Cygnus said about CI. All you do is force all warrior to go 30 in defense. And no the tank-ability is not the issue, you are just decreasing build diversity. Have you been to either wvw or spvp lately, I can’t survive very long at all without Berserker stance even with CI and other conditional clear utilities. And when I play as a conditional warrior, I have no problem ripping other warriors to shreds. CI is not the issue.
You are posting as a warrior in the name of warrior balance so that you can nerf them. It sounds like a big lie, I am sorry to say.
(edited by bigmonto.4215)
I would say the meta is ….
20 in Defense to get Cleaning ire, 15 in Discipline to get fast hands with warrior’s sprint. Equip either sword or GS to get mobility. Otherwise almost everything goes.
Lately I run 3 builds depends on my mood:
GS/Hammer Power: 0/10/30/0/30 or 0/20/30/0/20
Sw+Sw/LB conditional burst: 0/20/20/0/30 or 0/30/20/0/20
Sw+Sw/LB Shout heal: 0/10/20/30/10
I would say the shout heal conditional build are probably the most powerful, in zerg or roam.
I have been trying various build I found that the shout heal build seems to really work well. You will never die 1v1, you can even 1v2 most of the time. You can do good damage, and can support allies as well.
http://gw2skills.net/editor/?fJAQNAscTnMdQlHWKIeeAnIIIJoQO6ZwpAQVVk+Hq7gA-TZRHwAQLDQ4UAU4BAA4IAEa/BA
I think you should at least put 3 in Discipline to get “fast hand”, this will get you a lot more out of on-swap sigils. You can also get warrior sprint (mobility is the most important thing in wvw)
For example: Sigil of battle will get you 6 to 9 stack of might, or sigil of energy 1 extra dodge every 10 sec (kinda like vigor constantly active). Leeching will give you almost 1k of damage + 1k health every 10 sec.
I don’t think the last 4 points in strength is that useful in WvW. Berserker’s power seem nice, but you will almost always used up your adrenaline as soon as your burst go off of cooldown.
whether it is 30, 60, 90 or 100 percent, chill regardless is going to proc before the cooldown is over.
What an odd thing to say. Get it?
EDIT:
But then I did the numbers. It turns out, that after 5 attacks already the proc chance of the sigil is 88%.gambler’s fallacy!? After 5 attacks, the proc chance of the sigil is exactly 30%.
Don’t use terms when you don’t know what they mean. The chance on proccing it on the next attack is 30%. The chance is proccing it at least once over five attacks is 88% (assuming his math is right)
Of course I know what it means, now go back and reread his sentence. Notice he uses “after 5 attacks” instead of “over 5 attacks”, that’s a huge difference. So yeah after 5 attacks, your chance of procing is not going to improve one bit.
As such the OP has a point, increase chance to proc will help.
I am not a native speaker, so excuse me, if I made a mistake in using the right words. If you know what I mean, than what did you accomplish with that comment? The forum is full of trolls. Are you one of them?
These are the cumulative chances (if I didn’t make a mistake):
1 attack: 30%
2 attacks: 51%
3 attacks: 66%
4 attacks: 76%
5 attacks: 83%
6 attacks: 88%
7 attacks: 92%
8 attacks: 94%
9 attacks: 96%
10 attacks: 97%
Because your wording is confusing and gambler’s fallacy is a misconception among many. I don’t want the other readers to believe that their 6th attack actually have a 88% chance of procing.
Notice even the other commenter are also confused, he claimed you said there are 88% chance at least 1 out of 5 attacks would have proced, in fact it should be 1 out of 6.
However I thank you for putting the number out there. If we assume a reasonable no. of attacks for it to proc, I agree with you about 6. How long on average can you actually land 6th attacks. That’s the real question. For a GS warrior in pvp, I must admit: it might be a very long time, unless I lock them in 100b. As a result, I’ll be switching to a on-swap sigil.
(edited by bigmonto.4215)
whether it is 30, 60, 90 or 100 percent, chill regardless is going to proc before the cooldown is over.
What an odd thing to say. Get it?
EDIT:
But then I did the numbers. It turns out, that after 5 attacks already the proc chance of the sigil is 88%.gambler’s fallacy!? After 5 attacks, the proc chance of the sigil is exactly 30%.
Don’t use terms when you don’t know what they mean. The chance on proccing it on the next attack is 30%. The chance is proccing it at least once over five attacks is 88% (assuming his math is right)
Of course I know what it means, now go back and reread his sentence. Notice he uses “after 5 attacks” instead of “over 5 attacks”, that’s a huge difference. So yeah after 5 attacks, your chance of procing is not going to improve one bit.
As such the OP has a point, increase chance to proc will help.
(edited by bigmonto.4215)
whether it is 30, 60, 90 or 100 percent, chill regardless is going to proc before the cooldown is over.
What an odd thing to say. Get it?
EDIT:
But then I did the numbers. It turns out, that after 5 attacks already the proc chance of the sigil is 88%.
gambler’s fallacy!? After 5 attacks, the proc chance of the sigil is exactly 30%.
2 sec of chill out of 10 sec is not bad. chill is a really powerful condition, as it decrease movement as well as skill cooldown.
Well welcome back. You should find warrior in any types of pvp quite fun.
Generally for traits you have 4 in Defense to get cleansing ire then 3 in Discipline to get fast hands and warrior sprint, the other 7 points you are free to experiment.
For heals, you do healing signet. Other than that feel free to choose whatever utility you want.
Almost all weapons work in one form of another. However in Wvw the no1 thing is mobility so you will at least want either a sword or a GS as 1 of your weapon set. As long as you have one of these, you are free to choose the other weapon. They are effective in different areas. So good luck and have fun.
Returning since when? If you are concerning about April 15th patch then don’t be. Everything that works for warrior before the patch still works now.
For example, power build with GS/Hammer, GS/LB, Sw+X/LB all works fine. Personally I run power build:
and Conditional build
Both are quite fun.
(edited by bigmonto.4215)
What’s the best way to find out about when and if the temple events are going on now?
Also how about Shatter and Golem? these events seems to happen very infrequently now.
Yes Warrior has a lower skill floor, but the skill ceiling is quiet high. But why is it wrong for different class to have different skill floor or skill ceiling? Seriously I won’t necessarily say theft and mesmer has a higher skill floor. How hard is it to press a button to stealth?
Of course classes will have different skill floors, and yes, some stealth classes are cheese mode. The thing is that having a skill floor as low as the warrior’s currently is and still having the class be as effective as it is isn’t a good thing for the game, in my opinion, or good for passionate warrior mains who I can understand them defending the class.
It is your opinion.
As I mentioned theft and mesmer having pretty low skill floor, having also be playing a guardian, I would say its boon build is pretty easy to play. So you have 4 out of 8 classes having low skill floor and excelled at its perspective areas. Why exactly is warrior being singled out, or why it isn’t a good thing for the game?
Yes Warrior has a lower skill floor, but the skill ceiling is quiet high. But why is it wrong for different class to have different skill floor or skill ceiling? Seriously I won’t necessarily say theft and mesmer has a higher skill floor. How hard is it to press a button to stealth?
Once again press more button != more skilled or active play
Having to press button is not “activity”. Just because you are force to press a button on something doesn’t make you good.
I’m not sure why you made this connection of forceful activeness equating to being good. Pressing a button is activity vs. not pressing a button so… yeah. The purpose of the activity is for functions like confusion that be used as a counter play to other classes who use signet heals, namely ele and thief. Currently only poison is the counter play and of course dmg.
I thought the whole argument that some people made to change HS is because HS made warrior seem too passive and skill-less. My argument is that having to press a button does not make a player more skillful, nor does not having to press the button make a player skill-less. (my example with warrior vs mesmer is trying to show this)
Yes you don’t have to press a button for HS to heal, but since you can’t heal at a large amount at the moment’s notice, you have to consistently aware your health level, positioning, and aggressiveness. Your opponent notice that, and you need to know that your opponent notice that and act accordingly. It is a different type of play, not active or passive nor is it good or bad.
I do wish HS has a decent active though as well as other viable healing options for warriors. Currently warrior is just too squishy without HS.
Having to press button is not “activity”. Just because you are force to press a button on something doesn’t make you good.
For example: warrior vs mesmer. Warrior must figure out mesmer’s build, constantly gauging his health health, it’s position, find the right targets, guess opponent’s energy level, determent whether to burst, or play defensively. While mesmer, just spawn clones, and stealth, and watch the warrior kill himself.
Sure the mesmer might have to press more buttons, and the warrior less. But if you are a warrior that can win over a warrior vs mesmer duel, I ’ll say you are the better player.
The problem with that approach is that nerfing Healing Signet’s passive significantly will bring it to a point where the other healing skills are simply superior. For example, currently Healing Surge maxes out at 327 hp/s. And not many use Mending because the healing on it is too low for the gain of removing 3 conditions.
If you are good you should have no problem with keep up the perma regeneration.
For a warrior? how? banners?
Yes, it always does.
There is no eastern GW2 release yet.
But I would imagine, its still Warrior-Guardian-Thief …… As a asian myself, I always prefer melee class, there is no concept of magic in the eastern fantasies. Much of eastern fantasies are more or less focus on martial arts of some kind. Since gw2 is very action oriented, warrior and such fits well.
GS is still good. You just need something to lock them down before you do GS2. try:
Also you won’t believe how hard GS5 hits, and how useful GS3 is. So don’t think GS only has GS2. Usually people do Hammer 4 → 2 → 5 → F1 then GS 2 → 3 (break 2 if people get away) → 5 then a few GS auto before switching to hammer again.
(edited by bigmonto.4215)
Thanks for the good info, its very helpful.

