Showing Posts For bigmonto.4215:

Warrior Healing Signet Nerf?

in Warrior

Posted by: bigmonto.4215

bigmonto.4215

30 health per sec is actually a decent amount. As warrior doesn’t have access to any defensive boon, we need all the regen we can get. My similar geared guardian out tanked my warrior by a large amount, even with fraction of the health pool.

Regarding the claim that warrior is OP, please note that it is only regarding certain weapon + combinations. Where as healing signets nerfs all build that might use healing signets. What Anet needs to do is to adjust certain weapons, and not the base skill that make a warrior viable. I hope an useful active that Anet promises would save it.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

Are you kidding? What it’s SUPPOSED to be is irrelevant. We aren’t mind readers.

You know, if the average player really didn’t grasp the intent behind Celestial on first glance, that just might explain why people are so angry about this change.

On the other hand, it’s a real letdown in regards to people’s intelligence. I mean, how can anyone not have noticed that the +critdamage was comparatively too high for the intent of the gear (or not notice the intent)?!

That was the most egotistical thing I have heard. Do you like to commenting on things after the fact, just so you can feel better about yourself?

So enlighten us, what was exactly the original intent for Celestial gear? It is a set that simply have all the same number on stats so that it looks pretty? Is it a set that is designed only for profession that can utilize every stats? Or is it a set is that meant to be mixed and matched with other set to introduce balance?

If its intent was only for profession that can utilize every stats, then truly only elementalist can use it. And you are right the crit dam should be lowered. But in this case, no other profession will bother. Even as a Guardian, I won’t have choose celestials with the lower crit dam, since I don’t make use of the conditional dam.

If its intent was to be mixed and matched with other set. Celestial would opens up a lot more possibilities for builds and gear options for every professions. And the crit dam is justified as a supplement for the lower power based on the current power meta.

Whether you agree or not, keep in mind, Anet purposely choose a higher-than-normal crit dam. Anet could have chosen a much lower number, but they didn’t. They have a lot of opportunity to patch it or change it, but they didn’t. Unless you think Anet devs are idiots, I can safely say Celetrials with higher-than-normal crit dam was the original design intent.

With that said even Anet dev did not anticipate the design direction of moving away from the power based pve meta, which spark the unintended nerf of celestial sets.

Let me put it in another word: Celetrial’s crit dam will be nerf due to an unintended side affect of move away from the power based pve meta, NOT because it was a MISTAKE to have a higher-than-normal crit dam.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

GW2 is not F2P. I see this tossed around and it’s not accurate. GW2 is B2P.

However they seem to be using the gem shop to make expansions F2P. So in some regards it is both models. I would have preferred a pure B2P as was GW1, including purchasable expansions.

I am not suggesting ascended stat-switch to be free. It should cost a a few gold worth of mats per piece. Anet can even add Mystic Forge Stone as part of the mats, which requires us to use gems. The cost adds up for the entire set, but it is not nearly as debilitating as if you were to craft the entire ascended set. And for those that switch build often, it is still worth it to craft 2 or more ascended sets.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

The primary problem you have is that many people myself included used the gem shop along with a ton of in game time to craft ascended celestial sets.

As the dev above has stated celestial is getting nerfed the hardest in a attempt to change the Zerker meta. That is unacceptable in my opinion.

My only suggestion would be to allow for those with ascended sets to have the ability for a one time reroll to another stat set.

You as a company have the freedom to change whatever you want. I understand that. But, I also have the freedom to no longer purchase gems if I begin to feel uncomfortable and start having to worry what I bought today might not be what I end up with tomorrow.

Agreed 100%

The problem is though if the build meta changed, you got the same problem. For example, I spend money to get conditional gear for my condition dam build. Then Anet nerf the build so I no longer want to play it. I am screwed again.

This was not a problem with exotic gears as they are easy to obtain. Ascended gear requires too much grind. The really solution is to have a inexpensive way for us to reroll Ascended stats via Mystic forge.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

I didn’t get celestial primarily for the crit damage, so I support + boon duration added as part of the balancing process. Celestial is a popular choice for guardian and elementalist (not sure about others), 2 professions in which boon duration is well, a significant boon to the profession…yeah. I would even further support + boon duration as a primary stat for celestial. It seems like a change that fits the flavor of celestial.

Hey I play a Guardian. But I got enough boon duration. 10% boon duration is just too small to exchange for the drastically lowered crit dam. Hence I prefer stat increase if I have to choose. But even then Celestial will be trash, so I prefer reroll even for my Guardian.

The only profession I can see using the new Celestial is elementalist (which I also have one with lvl 80).

RE: "Leaked" patch notes

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Posted by: bigmonto.4215

bigmonto.4215

The biggest difference being that in the past when the leaks are real, Anet never publicly deny it. Unless you are saying that Anet purposely lie just to get people’s opinion on whether which item is a buff or nerf (its obvious which item is a buff or nerf by the way), I think you can stop with the conspiracy theory.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

so 10% if you have the entire set, but 2 runes would give you 15%? I think I prefer stats increase more.

But I would prefer a stat reset even more.

RE: "Leaked" patch notes

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

This could just be a stunt to get feedback on the possibly “real” patch notes coming.

There’s a thread opened by Anet about it.

it’s a sticky to get attention drawn to it.

People are discussing the validity of the notes and actually stating what they like/dislike and what changes they would have actually accepted or not.

Sounds like a good under-the-radar way to refine the actual notes they want to put out but to compress the final version thru discussion in one thread. As many have said this is the first time it was actually mentioned by Anet and this is in the forum where they will be looking for balance ideas.

This is highly unlikely. I mean lets face it. If its a buff to your profession, most people who plays that profession would like it, but other who plays a different profession would not. Same thing in reverse if its a nerf.

So the point of Anet putting out a fake patch notes to get people’s opinion would only really test whether in people’s opinion which of the item is a buff and which one is a nerf.

Plus if Anet really want people’s opinion, all they have to do is ask.

When did we become " OP"?

in Warrior

Posted by: bigmonto.4215

bigmonto.4215

The biggest problem: people are confused having a lot of options with being able to everything at once.

Warrior are OPed in the following way:
1. Warrior can do a lot of things well, but not at the same time.
2. Warrior is easy to play.

Personally I think that should be the goal for every class, and the fact that warrior is that way should be celebrated. People should tell Anet: you guys did a good job with warrior, now give other classes the same options.

Is Hammerbow build THAT op?

in Warrior

Posted by: bigmonto.4215

bigmonto.4215

I am not sure why people think hammerbow is oped. It might be good in small group fights in PvP where you need to hold a point. It WvW, it really sucks. The biggest problem is its lack of mobility.

In WvW the no 1 thing to look out for is enemy zerg. Whether you are roaming or in a zerg, when you see a group of 10+ people running your way, you need to get out. That’s why 1 of your weapon set needs to either be sword or GS.

Creating our own stat combos.

in Crafting

Posted by: bigmonto.4215

bigmonto.4215

No transmutation stone means less profit for ANet. So this is not going to happen.

What Anet can do is release a stone like transmutation stone at a reasonable price that allow us to change the stats of a gear. Or even select the stat distribution we want. This will benefit both players and give Anet incentive.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

It is now 7 pages long. I would like to remind Anet dev that this topic really does touch a nerve and will affect player’s future attitude towards the game. I kindly ask you to not undermine player’s choice when balancing gear and stats.

I believe the best way to allow a one-time stats change for at least the ascended level gears. Some might still decide to use celestial stats, some might not, but this will give players that choice. Another idea is to introduce a less expensive way to reset ascended stat combination via Mystic Forge.

(edited by bigmonto.4215)

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

So what if zerker gear got nerfed? It doesn’t change the fact that it still kills the mobs the fastest out of any gear set, and that is how the game was designed to be played. Anet just needs to make the other stats “just” as important.
I also agree with raising the stats on celestial to compensate for the huge crit dmg nerf.

There I thought the purpose of nerfing crit damage is to change the pve meta. Otherwise I just don’t see the point nerfing crit damage. It is already a inferior build + set in pvp and wvw.

Anyways, just so you know, among the 3 direct dam stats (power, precision, and crit dam) Crit dam is ranked 3rd in turn of effectiveness. If they do want to nerf the direct dam sets, power is a better option. By nerfing a stat that’s already less effective, Anet is is basically making ferocity’s relative worth a lot less than other stats.

This means is that if I am interested in any type of balanced build I would stay away from Zerker or any set with ferocity in it, which effectively wasted my time and effort in making my current zerker and celestial pieces. If I can reelect, I will prob go with mostly solider and knights, and only keep a few zerker pieces.

[PvALL] Warrior. Balance with one change.

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Posted by: bigmonto.4215

bigmonto.4215

Didn’t I see a video about a thief 1 v 5 and win? Nerf thief. Come to think of it, I have seem every single prof win and continuously kills in WvW or PvP. Does that mean we are balanced or Anet should nerf every single prof?

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

As I’ve mentioned before, if you picked your Celestial gear for purely for the +crit damage, then you made a mistake — you should have picked another stat combo.

Errhh how do you figure? Isn’t that a very closed minded statement? There is such thing as different build and mix and match gears you know. Some of us choose certain pieces of Celestial exactly for the crit dam. The fact is that high crit dam is on celestial armors, and dev put it there for a reason. They are not blind. The fact that they didn’t change it or hot-fix it for the longest time means that dev meant for these to be high.

Crit dam is also the reason why a lot of us choose zerker trinkets. No one ever thought we made a mistake until dev decided to change the stats on us. And you are only able to make that statement because the dev decided to make a pointless nerf. What if dev decided nerf toughness to the ground tomorrow, are you going to come out and say the people who choose Solider or Knight set also made a mistake?

This all go back to one question: Should we be at fault for not trying to guess Anet’s future actions? You should be asking that instead of trying to convince people how they should choose their build or gear.

So dev, you should be able to change the stats as you see fit, however, you should not undermine a players effort and choice. When you make a huge stats change like this one, at least let the player reset stats based on the new distribution.

(edited by bigmonto.4215)

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

That would be the idea. =)

I got a good one too. Cancel the crit damage change

You know what, I think this is the best idea.

Seriously Crit dam doesn’t need to be nerf. If they want to fix the pve meta they need to redesign each encounter so that tanking gear is more effective. If that’s too much to do, then just leave everything alone.

By nerfing crit dam, Anet only slows down the kill for each encounter. The pve meta will still be zerker. In fact I would even say more people will require other players to wear zerker in dungeons, just because it is harder for the zerker guys to carry the non-zerker wearers. I never had to wear full zerker to do dungeons, if I had to due to this pointless nerf, that would pretty screw up.

Anet please reconsider the crit kitten erf.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

Yes, paragraph 1 is true..and yes, if I honestly believe paragraph #2 was going to be the case I wouldn’t be so worried… allowing stat changes after weird nerfs like this, especially on gear that was added just months before the nerf smashes the very thing they are centered on would make it acceptable…if they would only come out and SAY IT…

Well that is the concern on everyone’s mind. But think positively, they already have the ability to allow user to switch the stats when they remove the mf set. It shouldn’t be too difficult on the dev side to allow us to switch stats for crit dam gear.

Of course now WvW roaming will be completely shut off to power builds. Seriously Anet what exactly is the point nerf crit dam? Since no meta will change, all they did to make an already inferior set even more useless in WvW.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

No, precision may well scale a bit better then it used to do in comparison.

What is your reason for that? And for which mode?

With crit damage nerf, precision will get a hit too (of course not nearly as bad as crit dam). Power, will be even more important. Power is already the most effective stat for dam (in pve), it will be even more so in after the crit damage nerf.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

Why you all so worried about your celestial stuff?

The same reason why you are worrying about the assassin set. Effectiveness aside, we also spend a long time grinding for the celestial set, now it seems it will be nerf a lot more than the zerker or the Sin set. It is not a set meant to be nerf to begin with. You can say celestial is basically a casualty of war between Anet and PVE meta (which Anet completely miss the mark).

This is why I say sure, nerf away. Just allow us to re-select the stats on our ascended gear (yes zerker, sin set included). Since it is not the our (player’s) responsibility to guess what Anet will do when we make a set. At least give us a choice to switch stats if Anet decide to make large changes.

[PvALL] Warrior. Balance with one change.

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Posted by: bigmonto.4215

bigmonto.4215

Since people are comparing warrior and guardians. I play both for an extensive time and I can weight in:

Both my Guardian and Warrior are similarly geared, a mix or Zerker and defensive pieces.

Stat (without food) on Guardian: 2.6k armor, 16k health, 2.9k attack, 38% crit
Stat (without food) on Warrior: 3.1k armor, 21k health, 3.1k attack, 40% crit

Even though warrior has more health, more armor than my Guardian can simply tank much better by far. My guardian has a more access to defensive boons, access to regular regen, and burst heal. My warrior is much for susceptible to burst with HS, and when your health is low, there is nothing you can do other than run away.

In terms of damage, they are similar. My warrior is better at bursting, but the guardian does more damage over the long run with full stack of boons.

Of course warrior has other advantage such as more mobile (better at running away), and more CC. But my guardian is great in group play as every boon I apply to myself I apply it to 4 others around me.

To me they are pretty even. With my Guardian, if I grouped up with few others we are un-killable. But the Warrior is easier to play and more solo friendly. This is why warrior is much easier to win in a unskilled-match and liked by more people. I personally this should be celebrated not beaten down. I would said Anet should allow other profession to have simplistic play style and be effective at the same time.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

Guys whether or not celestials should have higher than normal crit dam is not the issue. It should not be players responsibility to guess developer’s intend, period.

Players make decision to purchase or craft a gear based on what currently is the stat on that gear. It should not be player’s responsibility to try to 2nd guess these stats or predict what the developers might do in the future. Anet NEEDS to remember this when they make a decision to change the stats on a piece of gear.

Just like how Anet gives us a free re-spec when they drastically change the talents for a class, they should let us reselect the gear stats when they decided they want to make major change to the stat distribution or the function of a stat. I believe it is only reasonable that Anet allow us to do this for all soul or account bound gear with crit dam on it, not just celestials.

(edited by bigmonto.4215)

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

Ultimately they want players who will spend money. Players will only spend money if 1. they continue playing and 2 they are confident that their investment (whether money or time) doesn’t go to waste easily.

In case of Blizzard, the usefulness of gear or player possession doesn’t usually go to waste because of developer decisions. This is what’s good about Blizzard, they seems to care about their customers.

So far this seems less true about Anet. They seems to ban players easily even if the fault is originated by the dev team. This is why I am less hopeful if anything will be done to compensate for this pointless nerf. But if they want their future project to succeed they really need to work on repairing their image.

To fix this problem is actually really easy. They just have to allow us to reelect gear one time for all the soul + account bond celestial gear or possibly other crit dam gears out there.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

Trust me, I have consider my face slapped many times by Anet. This is my final straw. Moving on means moving on from this game, and any future product from this team.

As I said if it was just exotics, the consequence is not so bad. I just buy another set and move on. However with the huge grind on Ascended, Anet basically just wasted huge amount of my time by making these stat changes. These stat changes need to be done before they introduce Ascended items. If not they need to allow us to reelect stats on the set.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

It is now 4 pages. How about Anet throw us a bone and say something, anything?

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

Why bother working kitten ascended items if they’ll make it worthless on a whim? Why bother playing at all if they’re just going to throw around ideas, no matter who they hurt?

My thought exactly.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

Don’t let this thread die, we still need an answer from the Dev

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

Anet, We need an answer.

If you want to nerf celestial? That’s fine, but allow us to reelect a different stat. Actually better yet, just remove celestial all together in the game. With the crit damage nerf, no one in their right mind is going to use this crap.

You have to realize all this is due to Ascended armor being so time + resource intensive. With Exotics, I’ll just buy another set.

It is ironic that people stop playing because they don’t want to grind more in a supposedly no-grinding MMO. This is when you know you failed Anet.

(edited by bigmonto.4215)

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

I have already stop playing. Depends on what Anet decides, I might come back.

Here is the kicker, I used 3 celestial pieces to maximize my crit dam in WvW, now that it will be nerf so that conditional bunker is the only viable option. Even if they kept the crit dam the same for celestials it won’t matter.

Seriously Anet, what the hell is the point of nerfing crit dam? For pve? Its still the zerker meta you know. You just want people to clear dungeons slower? at the cost of what? completely destroy WvW? Good job Anet.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

I don’t see the point of nerf crit dam at all….. What the hell is Anet thinking?

For PVE: what’s the meta after the nerf? hehe you guess it Zerker…. it just making boss kill 10% slower for full zerker groups. I don’t run zerker, never had any problem to begin with.

For WvW: power damage build will completely get destroyed by conditional bunker. The only option for me here is to respect regear to conditional bunker. This means I am done.

For pvp no change.

I can understand you don’t want to use a % stats, but what’s the point of the nerf? Tell us Anet. Your balance team really sucks.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

It seems Celetestial armors are getting a huge nerf.

Currently Celetestial armors give similar crit dam to their zerker counterparts. If the Ferocity give to Celetestials are matching the other stats on the armor, the resulting crit dam for Celetestials would be hugely decreased.

I am kicking my self for making the Ascended chest, helm and pants not too long ago. I spend a lot of time grinding for these, and simply can’t bring myself to do it again.

The least Anet can do is to let us reelect the stats if you have any piece with crit dam on it. I think I’ll stop playing for a while to see how this turns out. So much for a no-grinding game.

[Merged][PvP][Warrior] Healing Signet is Too Powerful

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Posted by: bigmonto.4215

bigmonto.4215

oh right here we go with the godly 30/30/30/30/30 warrior build.

Have you seem what the tree that give you 2k shout heal for warrior looks like?

The hour of judgment (critical damage)

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Posted by: bigmonto.4215

bigmonto.4215

There is no saying that they won’t add the set to do conditional dam + precision + crit dam.

The hour of judgment (critical damage)

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

Seriously people.

I thought its common knowledge that power > precision > crit dam. There is no point for Anet to nerf crit dam, since its better for them to nerf power instead.

If anything I believe Anet will try to add crit dam to conditional damage, and decrease the base conditional damage. This will solve 2 issues:

1. the PVP conditional bunker will need to focus on 2 to 3 stats to do dam, which bring it on par with the power builds.

2. Allow condition to do more dam in pve, since conditions now can crit, a player focus exclusively on conditional dam + precision + crit dam will do a lot more dam in pve.

Ascended gear- wvw/fractals/dungeons warrior

in Warrior

Posted by: bigmonto.4215

bigmonto.4215

If you can only choose between PVT and Zerker, go with PVT.

Since the purpose of Zerker is to do max damage, and the stats increase is so small, there is just no point in ascended Zerker unless you are rich and don’t care.

Where as the point of PVT is to survive, and the additional armor ascended pieces gives you would help you do that better.

Personally I went with a mix of Celestial and knights, since I can use these for most situations, and different builds.

Darn You Ascended Gear!!!

in Crafting

Posted by: bigmonto.4215

bigmonto.4215

The point of ascended weapon and armor is not the stats they give, it is the weapon damage and the armors they add.

ascended weapon does 5% more weapon damage that the exotic ones, with how the damage is calculated that actually equals to 5% “overall” damage increase. To put that into raw stats, if you have 2000 power, a 5% weapon dam increase would roughly equals 100 power increase in addition to the 5% stats increase. That’s a lot.

ascended armors also adds 5% defense, each 1 defense = 1 toughness, that’s a pretty good stats increase.

I just finish crafting a set of ascended armors, and let me tell you they are expensive. The main reason is Bolts of Damask. Even for heavy armor, it requires 25 Bolts of Damasks and each one costs 14 gold. I don’t see these Damasks comes down in price either, as the cloth required are really really hard to farm.

I would say focus on the trinkets and weapons. They make the most impact and are much cheaper.

(edited by bigmonto.4215)

Warrior balancing (what i think, no QQ post)

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Posted by: bigmonto.4215

bigmonto.4215

Please nerf scissors, Rock is fine
signed Paper =P

Lol I like that.

I don’t know why people think HS is over-powered. People have to keep in mind that since the activation of HS really sucks, no one activate it. So when comparing with healing of other classes you have to include the activation of healing skills for other classes.

I also have a lvl 80 Guard. With similar gear, my Guard simply can tank much better even with much lower health and seemly much lower passive healing than my warrior.

I would however agree that Anet should decrease slightly the passive healing and increase the activated healing, or at least make it more scale to healing power.

Warrior gs vs Guardian gs

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Posted by: bigmonto.4215

bigmonto.4215

The OP only asks about dps.

Warrior GS win solo simply because warriors self buff might and fury much better. In a group where everyone is Max buffed, Guardian will win.

If he only asks about DPS, then you must assume equal buffs. In PVE coordinated dungeons, the buffs are constant when you need em. Warrior DPS is front loaded, but over time guard dps pulls away.

Having said that, neither classes stay on GS for their AA. Guards switch to sword, and warriors to axe for auto’s.(THIS IS ONLY FOR PVE). So its almost a non issue tbh.

So you are agreeing with me then. As I said solo buffed warrior wins, group buffed (equal buffed) Guardian pull ahead.

I would say it is hard to say in the dungeon, depends on class make up a guardian might not get all the might and fury to out buff the warrior’s self buff. There is a reason why people prefer warrior more in dungeons. For world boss or zerg however where all the buff caps at 25 stacks, Guardian will win hands down.

Warrior gs vs Guardian gs

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Posted by: bigmonto.4215

bigmonto.4215

The OP only asks about dps.

Warrior GS win solo simply because warriors self buff might and fury much better. In a group where everyone is Max buffed, Guardian will win.

Warrior gs vs Guardian gs

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Posted by: bigmonto.4215

bigmonto.4215

I believe solo warrior will do better. Fully group buffed Guardian should do better.

Survey: 2 weeks or 1 month?

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Posted by: bigmonto.4215

bigmonto.4215

definitely 1 month with better content. But I also want balance patches every mid month.

Given the recent class imbalance, it appears that Anet really have no way to testing out the balanced changes themselves. It is much better to release the small incremental changes often so players can help give feedback, instead of a massive balance patch every 3 month, that completely destroy the game balance.

Separate sub-forum for class imbalances

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Posted by: bigmonto.4215

bigmonto.4215

I have a suggestion: How about Anet fix the imbalances, or get a better QA team so that such a glaring imbalance doesn’t happen in the first place.

If you create a sub-forum, 2 things will happen:
1. no one goes there, people will still post all the imbalance threads in the main form.
2. If people do post there, fewer people might be aware of the issues, which gives Anet less urgency to fix it.

Why Warrior is popular

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Posted by: bigmonto.4215

bigmonto.4215

You got it the other way around. Warrior is popular because it is OPed.

Warrior was popular few patches back before the buff. No one ever complain about that. Now, warrior population exploded in Pve and Wvw way above their population before. You see fresh warrior with little experience jump into Wvw and 1v3 1v5, of course people want to play this class more, so they can win. And winning is fun. Even people who has no interested in playing warrior before is leveling one now. With the way things are going you will basically see no other classes around in Wvw. Is that what you want for this game? Is that healthy?

I was saying why warrior was fun before the patch.

Now it’s awkward to try to make a build aboiding all the op things (not playing hammer or mace or condi damage mostly, but also reducing condi removal by using different runes and not playing in wvwvw)

I was addressing the OP. But yeah I agree with you totally. I agree warrior is fun and should be effective. However its power is currently over the top, there is really no point rolling other classes against it. I am not sure how this ever get pass Anet’s QA.

Why Warrior is popular

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Posted by: bigmonto.4215

bigmonto.4215

You got it the other way around. Warrior is popular because it is OPed.

Warrior was popular few patches back before the buff. No one ever complain about that. Now, warrior population exploded in Pve and Wvw way above their population before. You see fresh warrior with little experience jump into Wvw and 1v3 1v5, of course people want to play this class more, so they can win. And winning is fun. Even people who has no interested in playing warrior before is leveling one now. With the way things are going you will basically see no other classes around in Wvw. Is that what you want for this game? Is that healthy?

Does Warrior need a nerf?

in Warrior

Posted by: bigmonto.4215

bigmonto.4215

I have a strong warrior and a strong guardian. While I do love my warrior, I still play my guardian more in wvw. It has potential that surpasses warrior in ways you can imagine if you only think to work with others.

:3

Having said that, time to take this sos keep.

It is NOT the issue that some build from some other profession is > than certain warrior build in some areas.

It is really the issue that there exist few warrior builds that is > than MOST of build + profession in all aspect of this game. People will more likely want to play that same profession + build because more often than not they can win. It is that simple, and you know it.

Does Warrior need a nerf?

in Warrior

Posted by: bigmonto.4215

bigmonto.4215

Once again, my experience with the class is irrelevant. All I am offering is my observation that since the buff couple month back warrior has becoming over populate in WvW and PvP. Judging from the number of people trying to lvl one, I believe, it will be even more popular in the future once all the low lvl are lvl 80 IF things stay the same.

I also try to share my own reason for lvling one, which I believe a lot of people shared.

I agree that it is not any aspect of warrior that’s OPed, it is the combination of them having good DPS, good Sustained, and good mobility in one build that makes them OPed. Having a Guardian main, I seriously need to make tough decisions between these 3.

Does Warrior need a nerf?

in Warrior

Posted by: bigmonto.4215

bigmonto.4215

Level 40 in PvE is not the same as Level 80 in WvW. G’luck

And your point? I am saying how popular warrior is now, and will be even more popular once these lower lvl turn into lvl 80s. Whether its PvE or WvW, people will want to use a warrior instead of another class.

Does Warrior need a nerf?

in Warrior

Posted by: bigmonto.4215

bigmonto.4215

Yes, but they are a lot more popular now.

I never really care to level a warrior before, I always though warrior mechanism is too straight forward for my taste. But seeming how over-powered they are now, I feel like I have to level one otherwise I am just missing out. I am lvl 40 now.

I am not alone, just look at the low levels in Queensdale, the number of warriors just exploded. Not too long before all these warrior are lvl 80, and will replace their previous main if they continue to be overpowered. Few will really want to play another profession.

Does Warrior need a nerf?

in Warrior

Posted by: bigmonto.4215

bigmonto.4215

Any one with their grandma is rolling a warrior. I am included. Soon enough you will see almost no other profession if this continues. So should warriors get nerf (or other classes buffed) you tell me.

State of the game

in Living World

Posted by: bigmonto.4215

bigmonto.4215

You are right achievement by itself is not that grindy. But the real issues is how it is tie to the living story updates.

Almost all of the living story updated are achievements grinds, seriously what else is there in the living story updates? If it was not for the achievements with the living story, all the new contents can be experienced in less than 1 hour. I would like more quality content and not time sink like open # of bags, or join # of mini games.

That why I propose 1 month content updates, so we may have more quality content that’s not just a achievement time sink.

The real grindy part of this game is the ascended gear crafting and to some extend dailies. Seriously 500 Empyreal Fragment and to a lesser extend Dragonite Ores per weapon is ridiculous. If Anet lower that to 200 or double or triple the Empyreal drops things would be fine.

State of the game

in Living World

Posted by: bigmonto.4215

bigmonto.4215

With Dailies, Achievement rewards, and ascended crafting, Anet is making Guild wars 2 more and more grindy. With the living story updates, it basically serves as a set of new Achievement to grind through, and serves little to advance any types of story or fun factor. All the while, the profession has becoming increasing unbalanced with Warrior completely over populates every single aspect of the game.

I think the way Anet introduces new content really needs to changes. These 2 week living world updates are too frequent and low quality, they also almost never introduce variety for Pvp players.

My suggestion is to do monthly pve content updates with monthly skill balance updates happening in the mid-month.

Monthly PvE content updates will increase the quality of the content, and allow the casuals time to fully enjoy the content, instead to have the feeling to grind though everything.

The monthly skill balance updates can be used to introduce new skill(s), or pvp game mode. One of the biggest enjoyment of PvP is create and test new builds. With traits and skill changes monthly, Pvp game-play will get a lot more variety as the favor build of the month gets changed constantly. Since players know a profession’s relative power gets adjusted monthly, we also will more likely stick to the profession we enjoy playing, or trying new profession we are interested in trying instead of all flocking to play a overpowered profession like warriors now. This may eliminates the needs to introduce higher tier or gear to keep players interested.