Showing Posts For bigmonto.4215:

why so many past legendaries in sapphire

in PvP

Posted by: bigmonto.4215

bigmonto.4215

Already got my legendary wings, don’t really care about division, just play 1 game a day for the daily, then off to enjoy fallout 4 with all the modded content.

Why was the range of precision strike nerfed?

in Revenant

Posted by: bigmonto.4215

bigmonto.4215

That I have to disagree. Right now PS takes skill to use. Yes vs Mes, Necro, or ranger is hard. But with the reduced range it’s possible to separate them (staff 5, or sword 5) from the adds to apply PS. I don’t want PS to be a no brainer button smasher.

I’ve been a long hiatus and will continue to not play GW2 for a long while, but I’m just coming here to say:

There is no skill in something you have such little control over. It’s not just “hard”, it’s literally impossible to separate targets sometimes. Sword 5 is unreliable and using it with Shiro’s Teleport just means you’re going to be out of energy quick. Staff 5 will only go so far (and also forcing Staff just to make your MH Sword skills usable in groups? Terrible design).

Sword CANNOT single-out targets. It just hopes there’s a single target and then can do good damage (in pvp). Notice, I’m not just talking about pets, clones, or minions, but also other players. You have very little control over this in a real fight, especially when you only have a rough estimate of its range.
By the way, does it still target random objects in the world? If so, that’s just one more thing that will randomly screw you over.

Dude you want everything !? Yes separating the targets is hard, but at a reduced range, it’s easier. Hence it is a buff in my book. But seriously even if you failed at separating the targets, what do you lose? You get at least 1 hit, skill going into a wapping 5 sec cooldown. That’s the end of the world for you? If you don’t even bother playing the game, stop complaining.

Did I say I wanted everything? No, of course not. I don’t think having a reliable skill is “wanting everything”.
What do you lose when you don’t separate targets? A BIG potential damage spike. We’re talking 2k – 4k damage here depending on your build. That can mean the difference between winning a team fight or getting overrun.

Second, I didn’t say it ruined the class or anything remotely close to “the end of the world”. It’s just a very big design flaw.

Third, even if I’m not currently playing, I think I’m allowed to complain about things like this that can severely affect a fight and can be out of a player’s control.
Yes, you can influence it, but there will be times where you just have to accept the loss of damage and these skills don’t do any kind of “singling out”. Again, they just hope the targets are already alone.

Lets take Thief, for example. Ignoring it’s current state in PvP or PvE or anything; I’m just talking purely about design: if a Thief wants to spike down a target at all costs, does he have to separate the Ranger’s pet (or other players or random objects) and make sure it’s exactly 45*1* units away from other targets before bursting him down? No, of course not, he just jumps in, backstabs, vault jumps or whatever he needs to do and gets out.

Is the 450 range a buff? Depends how you look at it.
Technically it just makes a “ranged” skill much worse, but it technically makes it easier to land on a single person.

In the grand scheme of things, both Precision Strike and Unrelenting Assault are very poorly designed for their “intended” roles. They’re borderline RNG skills as you’re not always certain what might become a target (or if the latter is going to break on terrain or not) or they might just blow someone up.

I’d prefer a much more reliable and controlled skill that doesn’t vary so much and I really don’t see how that’s a lot to ask of the Devs.

Once again if you play the game you will know that at 450 range, you don’t have to specifically push out an opponent in order to land all hits. Just the fact that people moving around in battle, they will often be separated by their adds or teammates by 450 range. This means you actually have to have spatial awareness when to use sword 2, alternatively you can create that distance by using your own skills like sword 5 or staff 5. Just like Thief need to be behind their opponent to gain maximum effectiveness. IMO, this encourages skilled play, and not just press a button whenever it’s off of cooldown.

At 600 range, this is almost impossible single out a target. So a huge buff in my book. As a Rev I am not going to engage in a ranged battle with a sword. So decrease range is no issue for me.

Why was the range of precision strike nerfed?

in Revenant

Posted by: bigmonto.4215

bigmonto.4215

Have you even try to find out what a 450 range is like? Maybe 2 character length. Even if you don’t do anything to separate the targets, very often your opponent will be separated from their adds with this range. Plus it’s a ranged skill that cost 5 energy which is also a Whirl and a chill. What is wrong with you guys.

I give up. If you guys think it’s bad don’t use it, heck don’t play this class. I for one think it’s great. And nerfing it’s damage is a bad idea.

Why was the range of precision strike nerfed?

in Revenant

Posted by: bigmonto.4215

bigmonto.4215

That I have to disagree. Right now PS takes skill to use. Yes vs Mes, Necro, or ranger is hard. But with the reduced range it’s possible to separate them (staff 5, or sword 5) from the adds to apply PS. I don’t want PS to be a no brainer button smasher.

I’ve been a long hiatus and will continue to not play GW2 for a long while, but I’m just coming here to say:

There is no skill in something you have such little control over. It’s not just “hard”, it’s literally impossible to separate targets sometimes. Sword 5 is unreliable and using it with Shiro’s Teleport just means you’re going to be out of energy quick. Staff 5 will only go so far (and also forcing Staff just to make your MH Sword skills usable in groups? Terrible design).

Sword CANNOT single-out targets. It just hopes there’s a single target and then can do good damage (in pvp). Notice, I’m not just talking about pets, clones, or minions, but also other players. You have very little control over this in a real fight, especially when you only have a rough estimate of its range.
By the way, does it still target random objects in the world? If so, that’s just one more thing that will randomly screw you over.

Dude you want everything !? Yes separating the targets is hard, but at a reduced range, it’s easier. Hence it is a buff in my book. But seriously even if you failed at separating the targets, what do you lose? You get at least 1 hit, skill going into a wapping 5 sec cooldown. That’s the end of the world for you? If you don’t even bother playing the game, stop complaining.

Why was the range of precision strike nerfed?

in Revenant

Posted by: bigmonto.4215

bigmonto.4215

That I have to disagree. Right now PS takes skill to use. Yes vs Mes, Necro, or ranger is hard. But with the reduced range it’s possible to separate them (staff 5, or sword 5) from the adds to apply PS. I don’t want PS to be a no brainer button smasher.

Why was the range of precision strike nerfed?

in Revenant

Posted by: bigmonto.4215

bigmonto.4215

Am I the only one who think decreasing the range of precision strike is a buff?

We all know that PS is only strong against a single target. Shorter the range, more likely all 3 hit will be on one target, I think that’s what Anet is going for.

Then make it.. i dont know.. single target? Plz? Whats the point of sword being the only weapon in game that loses damage vs your target as mroe foes show up? To be unique or smth? An mes/mm necro can laugh in your face as you have no damage vs them, all you can hope for is aa. I kitten on a joke weapon like that.

Yes, to be unique, different build, different class, different play style. Sword 3 is the same way. The whole play style of rev sword is to single out a target and apply huge damage to him/her. Where have you been man.

Has it ever occur to you that a ranged 5k+ damage every 5 sec is OP, if it gets apply to a single target every single time? Let’s compare to warrior’s sword 3, its 15 sec cooldown and requires the enemy to be under 50% health, that does slightly more dam? The only reason why Anet have not nerf PS much is because they want it to be situational, as it would be weak against multiple opponents and classes with adds.

Why was the range of precision strike nerfed?

in Revenant

Posted by: bigmonto.4215

bigmonto.4215

Am I the only one who think decreasing the range of precision strike is a buff?

We all know that PS is only strong against a single target. Shorter the range, more likely all 3 hit will be on one target, I think that’s what Anet is going for.

Before you launch S3

in PvP

Posted by: bigmonto.4215

bigmonto.4215

Rev is powerful mostly because of ele. Nerf ele, you essentially bring rev back in line. As a ele player, I really do hope they nerf the healing and increase its damage potential.

Ruby Division. This season...

in PvP

Posted by: bigmonto.4215

bigmonto.4215

The truth is you can be an amber player and make it to Ruby by playing necro. This probably explain why I see 50% necros in Ruby.

ANET How many more posts do you need?

in PvP

Posted by: bigmonto.4215

bigmonto.4215

- the MMR of average/bad players shouldn’t be lowered as much when losing against a team of a significantly higher MMR

I can confirm that the Ranked matchmaking system already works this way, and worked this way for Season 1 as well. The matches in which you lose against opponents that are much higher rated than you do not adjust your MMR significantly.

- they need to add a preseason to fill the gap or to place people in the ladder based on the previous season

We are continuing to explore ideas for the upcoming off season period, as well as ways to improve overall match quality for Season 3, as we know that there are frustrations for many players (particularly during the start of the season) with regard to matchmaking for Season 2.

Its not the match making. Its the balance. If you restrict at most 1 necro and 1 ele per game, you will see a lot more enjoyable matches. The fact that a class stacking of 2 or 3 necros can win tell you how oped they are.

Ranked matches and profession stacking,

in PvP

Posted by: bigmonto.4215

bigmonto.4215

This exactly tell you how op the necro is. Even with 3 or 4 necro they still win, and often by a large margin. I don’t know how to get Anet to wake up. But really its not the match making, its the balance. More specifically necro being extremely oped.

I played Necro as well, even from the first game I dominated. Heck, back then I didn’t even read what each skill does. All I do is spam skills at the bottom of the enemy’s feet, use f1 when I am low, or want to burst people down. I don’t even need any crit chance at all, with 1 trait, I got free 50% crit when I enter reaper mode (where the crit chance actually matters). I just don’t see how this is consider balanced at all. I have been playing since the release, and IMO necro is at the most OP state among all the OP state in the history of gw2.

As such I have lost interested in S2 completely. I am just doing some achievements, and wait for S3. What’s the point when you see most of the matches decided at the start of the game when you see 3 necros on their team?

Quick fix for league

in PvP

Posted by: bigmonto.4215

bigmonto.4215

The only thing IMO that need fixing is bring Necros back inline at least with other metas.

Revert revenent sword auto nerfs.

in PvP

Posted by: bigmonto.4215

bigmonto.4215

Personally I don’t think sword auto should be buff, but rather give us a better way to survive from conditions.

OR actually remove boon strip from AA and tone down reaper chill? I find the buffs to necro were unnecessary given how bunkers were basically removed.

I completely agree.

Revert revenent sword auto nerfs.

in PvP

Posted by: bigmonto.4215

bigmonto.4215

Is rev strong, yes. But I think we can all agree that the current meta (power shiro) is really bad at dealing with conditions. Right now 50% of the population is necro. Rev is basically dead meat. So if you play in a organized group with someone that can keep condition off of you (like the pro teams) then sure Rev is god tier, but for solo join, its pretty bad.

Personally I don’t think sword auto should be buff, but rather give us a better way to survive from conditions.

Anet wake up!

in PvP

Posted by: bigmonto.4215

bigmonto.4215

agree 100%, even necros are calling nerf to themselves. Anet can you at least tell me when the next balance patch will drop?

In S1 you nef rev and mesmer mid season, this season necro is a lot worst than these 2 in S1. Can you do something about it? Do you really want to wait until every match is 5 v 5 necros? (maybe 1 or 2 ele)

(edited by bigmonto.4215)

More Necro = win

in PvP

Posted by: bigmonto.4215

bigmonto.4215

Last season whichever team has warrior looses. This season however it seems more Necro = win, at least that’s my observation in Ruby.

If the team has 2 necro and 1 or 2 ele, that team does blow out win.

(edited by bigmonto.4215)

8 man necro match

in PvP

Posted by: bigmonto.4215

bigmonto.4215

The only weakness of necro is mobility. So in a highly organized premade with good rotation, 3 or 4 necro team is beatable. But for solo join? No way. No one can really 1v1 necro and win unless their skill is much better.

I believe the best team make up is probably 3 necro + 2 ele.

8 man necro match

in PvP

Posted by: bigmonto.4215

bigmonto.4215

Its not the match making, its the balance. Necro is just too strong, everyone play it.

To those winning, it's great!!

in PvP

Posted by: bigmonto.4215

bigmonto.4215

A lot of bitter people didn’t make it to Diamond or Legendary in S1 I see. Well, there are definitely some outliers who didn’t belong there, but most that are there definitely knows a thing or two about pvp.

With that said, it’s not just your skill, build has a lot to do with how good you do. What class does the OP play last season? If you play a class/build really well you can make it diamond, but to be truly good you have to play multiple classes really well.

I believe in this season if you can do decent with Necro and Ele, you should be at least at ruby now.

A wall of necros

in PvP

Posted by: bigmonto.4215

bigmonto.4215

Probably, I am just glad that I only need to cross 2 more divisions.

I really do think S1 balance is much better than S2, Necro was strong in S1, but at least Diamond skin is the counter….. now…. its just a brunch of Necros. I think whoever decided to buff necro while nerfing everyone else when necro is already strong should be FIRED.

Donald Trump you hear that, if you fire him, I’ll vote for you.

A wall of necros

in PvP

Posted by: bigmonto.4215

bigmonto.4215

After speeding to last tier of Sapphire, I hit a wall….. of Necros. Every match I join there are 2 or more Necros. Even i switch out as Ele, with all the AOE condi clear, is still not enough.

IMO this is the worst balance yet. Good job Anet, good job. Once I hit Ruby, I am just going to wait until either Anet make adjustments or S3. After all I only need 2 more division to get the legendary back back.

Wait for it to settle down? Lower Divisions?

in PvP

Posted by: bigmonto.4215

bigmonto.4215

3 purposely grouped Necros, 1 ele would render their dps to half. Call it bad luck I guess.

Condi , Condi Everywhere

in PvP

Posted by: bigmonto.4215

bigmonto.4215

I believe most rev these days are power based. Condi based rev really doesn’t survive well.

Upgrade to ultimate edition?

in Account & Technical Support

Posted by: bigmonto.4215

bigmonto.4215

I have standard edition of HOT, is there a way to upgrade to the ultimate edition?

Ascension

in PvP

Posted by: bigmonto.4215

bigmonto.4215

Hey guys,
If I missed season I of pvp leagues can I still progress to get Ascension after the seasons are over? Thanks for you help!

Yes you can. However, you will need to cross the division lines total of 10 times as required from the achievement.

There are 3 seasons left, so at the minimum you will need to get to diamond 1 time and ruby twice. Getting to Ruby is easy, just play enough and you will eventually get there, diamond however is questionable.

If you are decent and have a lot of time to play, then sure, otherwise probably not.

Can you please Balance your game

in PvP

Posted by: bigmonto.4215

bigmonto.4215

The balance is even worse then the previous one. Now, its just necros and engineers. At least in the previous game more classes are represented.

Who beats who

in PvP

Posted by: bigmonto.4215

bigmonto.4215

Let me guess, the OP is a terrible Reaper.

Reaper < Herald !???

Is OP playing power Reaper?

New Matchmaking rules!

in PvP

Posted by: bigmonto.4215

bigmonto.4215

Since we have Anet here. How about instead take a look at why there are so many thief and necros out there? That’s the bigger problem is it not?

This is not a match making problem this is a balance problem. Pre-Patch, almost all classes are represented except warriors, and maybe thief. Now all you see is necro and thief.

Here is some suggestions:
1. Adjustment every 2 weeks instead of every 4 month
2. PTR
3. decrease number of variable when you make adjustments. If you going to remove tanky amulets, perhaps you can wait and see how the results turn out before you buff the damage to some class?

Why the buff to War/thief?

in PvP

Posted by: bigmonto.4215

bigmonto.4215

Warrior was not fine. They sucked, from my solo Q to diamond, if there is a warriro on their team, I win, if there is 1 on my team, I lose. I can remember there is only 1 game this is not the case. With that said, after the buff, they still suck.

Thief was viable, but only if the player do what it suppose to do with thief, that is rotate, decap, and quickly helping teammate to kill the opponent. I do think a small buff is good. You can say it might not be necessary since they kill all the bunker spec and removed the bunker stats. But they way over buff it. It’s way op now.

The buff on necro was the worst. Necro was strong pre-patch, yet they still buff it while nerfing everything else. I don’t understand the Anet’s logic at all.

I can only hope they make adjustment before s2 starts, otherwise we are down to 3 or 4 classes in s2, which is worse than s1’s meta.

deleted 2

in PvP

Posted by: bigmonto.4215

bigmonto.4215

Any class without stealth would be hard to survive focus fire.

I can’t believe the OP lists Rev as OPed, Rev is basically trash tier now.

All Hail Necro Overlords

in PvP

Posted by: bigmonto.4215

bigmonto.4215

and the op necro starts 26/01/2016 xD
They have Damage
They have survavility
They have damage
Guess what’s i will go for now.

They have survability?are we playing same game?
Il better look at theyfs who can oneshot almost every class now and they have kittened mobility too.

You mean 50k health is not survivability. It seems that you are not playing the same game.

Warrior is still trash,

in PvP

Posted by: bigmonto.4215

bigmonto.4215

That’s true anything other than Necros and Thief can basically take a back seat. I hope I can choose games with no Necros and Thief.

Anet really sucks at balancing.

How to kill revenants?

in PvP

Posted by: bigmonto.4215

bigmonto.4215

Necro have no chance. Tried it, at least condition build.

Lol, if you say condi necro has no chance. Your problem is not the profession.

Necro in fact is the exact counter to Rev.

toxic class specific achievement

in PvP

Posted by: bigmonto.4215

bigmonto.4215

hahaha similar experience. It would explain why there so many bad diamonds at one point.

Bad rubies as well. Whenever you get to a point you can’t loose pips, you try to complete this achievement.

toxic class specific achievement

in PvP

Posted by: bigmonto.4215

bigmonto.4215

Yeah I have similar experience. My first few tempest match was a 5-game loosing streak. People whisper me left and right saying you are diamond really !? Since then I got better, but I felt bad for the pip loss for others.

(edited by bigmonto.4215)

toxic class specific achievement

in PvP

Posted by: bigmonto.4215

bigmonto.4215

Well, people do this, me included. I solo q to diamond with my Rev. Now I need to do the achievement for 2 other classes. I almost did it with ele, with not bad of a ratio but definitely not at my Rev level.

The only other class I know is Warrior…… to be honest I don’t even want to step in to ranked arena in Diamond with a warrior. I would get cursed out and reported in seconds. My other choices are classes that I never ever pvp with. Even practicing in unranked I doubt I can pull my own weight in diamond anytime soon. If I step into ranked, I’ll be causing other’s to loose pips for sure.

If Anet simply allow us to complete these achievement in unranked area, most would still play other classes in unranked game. If they discover they like the new class, they will bring it to the ranked games, and they will never affect other’s ranked arena experience while doing so.

toxic class specific achievement

in PvP

Posted by: bigmonto.4215

bigmonto.4215

Anet, Specific class wins in the pvp achievement is a bad idea. A lot of players would wait until they are at a point where they cannot loose any pips to try to complete these achievement. Since they know they will probably loose playing a class they are not good at, causing others in the team to loose pips.

A simple change is to allow 3 different class wins in both ranked and unranked games during a pvp season. This still forces the players to try different classes, but it will not affect others while doing so.

Bunker to dps ratio

in PvP

Posted by: bigmonto.4215

bigmonto.4215

Well, most of the meta are more or less dps/dunker hybrids. The difference is with viper is that I will die quickly if focused, as cele I will survive much longer. Of course as cele my main job would be to support, CC more than dps. not unlike tempest ele or bunker chrono. While weaker than either of these bunkers, I can switch rev’s build quite quickly depends my team and the opponent’s team while in a solo join.

Bunker to dps ratio

in PvP

Posted by: bigmonto.4215

bigmonto.4215

So I a play a rev. Often switch from viper to cele depends on the matchup. What do you think is the good ratio of bunker to dps? 2 bunker to 3 dps? 3 bunker to 2 dps?

Ruby = Amber

in PvP

Posted by: bigmonto.4215

bigmonto.4215

Got into Ruby, played some games, took a break over holidays, now come back and noticed the quality of players is 10x worse, feels like I’m in amber again, morons making noob mistakes playing terribly despite running meta builds. It’s just horrible as solo-quer. Anyone find this? Might just wait on patch now.

Well, it works both ways. Your teammate might be bad, but so are your enemies. If you think you are that good, you could have exploit their weakness. Or were you actually carried by those whose who are truly skilled and now in diamond or legendary?

Based on the pvp leaderboards, only 10% of those who joined the ranked matches made it to ruby now. Yes that percentage is increasing. But 10% is not a high number by any stretch. These players are at least decent, and should certainly be able hold their own.

How good is Revenant in PvP?

in PvP

Posted by: bigmonto.4215

bigmonto.4215

new or returning player? Rev has one of 4 meta build out there. It’s great for both 1v1 and group fight. Not the strongest in either categories, but it is great that you can do both with 1 build.

dishonor --- what!?

in PvP

Posted by: bigmonto.4215

bigmonto.4215

I just got dishonored from trying to solo queue ranked arena, but I guess someone did not click accept in time, and I got dishonor? what !? What did I do? It says someone in my party did not accept, my party? what party? Anet programmer please don’t do a half kitten job.

tank rev?

in Revenant

Posted by: bigmonto.4215

bigmonto.4215

Looks like the link is for PVP. But yeah Rev is great at tanking. These days I play celestial Mallyx/Shiro, I have no problem winning 1v1 fights, tanking or even winning 1v2, even 1v3s I can tank for a while. IMO, it has no major weakness, and does decent damage.

It’s probably not as good as viper Mallyx in organized team games, but it’s good in solo join.

I wasted 8 hours today.

in PvP

Posted by: bigmonto.4215

bigmonto.4215

I am just curious what will you do if I put the pvp programmer in front of you

I would honestly laugh at them for thinking in a 50% odd of winning game having wins equal losses was a good idea.

Lol…. me too, me too. Like I said the most idiotic system ever known to man. Now I have seem it all. Seriously ANet designers use your brain a bit, use common sense a bit.

Let me get this straight ....

in PvP

Posted by: bigmonto.4215

bigmonto.4215

So …. “gaming the system or wishing for some sort of dumb luck that the imperfect MMR give you a winning streak” is the only way huh?

Let me get this straight ....

in PvP

Posted by: bigmonto.4215

bigmonto.4215

So can someone tell me how exactly to advance in the League system without gaming the system or wishing for some sort of dumb luck that the imperfect MMR give you a winning streak? Clearly it has nothing to do with skill, the MMR made sure of that.

Let me get this straight ....

in PvP

Posted by: bigmonto.4215

bigmonto.4215

Currently there are 2 systems in PvP

1. MMR where the system will try to match you with an equally skilled opponent. This means in the ideal situations everyone will have around a 50% win/lost ratio.

2. League system, stating Emerald, you can lose pips if you lose a match. This means you need more than 50% win/lost ratio to advance.

So it doesn’t matter how good you are, the MMR system basically prevent anyone to advance in the league system. A player will only be able to advance if MMR matching making is off…. either by some sort of luck, or lack of existing info on the player, or the player fixing the matches.

Someone tell me I am wrong… please. I really wish I am wrong. Because if I am not, this is by far the most idiotic system I have ever seem in …. well just about anything.

It’s like the person who design the league system has no idea about the MMR. I mean how else does it pass common sense?

For the love of God boost thieves

in PvP

Posted by: bigmonto.4215

bigmonto.4215

at least there is a role for it, warrior has nothing.

Berserker BWE3 Feedback

in Warrior

Posted by: bigmonto.4215

bigmonto.4215

Just brought the HOT and tried the berserker, i felt the entire concept is lackluster. I really hope Anet redesign it. If not now, please do it in the future.

In order to use zerker, we need to dedicate the entire trait line for it. And for what? To have it active for 15 sec in a fight? At this point warrior is not a sustain class, I highly doubt you can activate it several times in a fight. You either win or lose or run in a short period of time. I could get it to activate once, twice if I am lucky with the rage elite.

And what exactly do I get in the Zerker mode? In general I felt the f1 skills are weaker, with the exception of gun flame. I much rather just take rampage and be done with it. either way I can only use it 1 time in a fight. At least rampage only require 1 trait.

The biggest problem is adrenaline management. You start with 0. You need to hit 30 times to get to use zerker mode. It doesn’t take a genius to figure out that if you get to hit 30 times, the fight is mid way through.

The other way to get adrenaline faster is take CI, which mean you need to get hit, and can’t take balance stance nor Rousing Resilience or take the Discipline line, which means you are giving up either power or defense line.

Maybe Arms, defense, zerker line for full conditional build. Other than that I don’t see the point.

9/29 the day the Elementalist died.

in Elementalist

Posted by: bigmonto.4215

bigmonto.4215

If you have trouble reaching for the number keys. I would recommend controllers like logitech g13 or razer tartarus/orbweaver controllers.

You can keep your thumb to move your character with the directional pad/stick, and use the rest of the 4 fingers exclusively to press the skill buttons, you can macro things, and even program more complex operations. Ele is still great at heal and dps.