I, too, am deciding whether to use Guardian or a Warrior. I have a 80 Guardian. Due to the recent buff of warriors, I am leveling a warrior (currently lvl 35).
In general warrior is like a sword, vs Guardian is more like a shield.
Warrior gives more offensive buffs like fury and might, where as Guardian gives more defensive buff, like protection, regen, vigor.
Warrior is more mobile where as Guardian has more control options (pulling the enemy + area denial)
Warrior has more passive regen, while Guardian has more active heal.
In Melee Warrior does more dam in a smaller area, where as Guardian does less damage on a wider area.
Warrior has better range options and conditional dam options which is probably why player prefer warriors these days.
For Solo PvE however, I will give it to Guardian. Its easier to tank 5 to 10 mobs with Guardian and dps them all down at the same time. This result in a easier tagging and more loot.
For dungeon boss killing, warrior is more preferred. Although generally people do want at least 1 guardian in the party.
For WvW, Warrior is much better at solo roam while guardian is much more zerg friendly.
You can’t really go wrong with either, it really depends on your play style.
There’s also this thing called dodging.
That’s the smirk attitude I am talking about. There is this thing called running out of energy. There is this thing called kitten happens. There is this thing called get knocked down when the stun breaker is on cool down.
It seems people can’t even suggest zerker gear without being called elitists these days…
The issue is not suggesting Zerker gear. Heck most of my pieces are Zerker, and I would suggest people to use some Zerker pieces at least for direct dam builds. The issue is the attitude: Zerker is the only way and all other choice sucks, or that if you die wearing full Zerker, you need to l2p.
Can you link to the reference to that you claim the number is coming from. In general you are right the numbers don’t lie, but the number usually only covers a very specific context.
In this case you are only talking about the content in which a boss does one-shot you. I am welling to bet there are far more instance of player going into down state from various source of dam than being 1-shotted by a boss. For example I am far more likely to get mobbed by 10 Orr mobs than 1-shotted by an Orr priest, simply because I know the attack is coming and I don’t fight a particular Priest as often as running through Orr. Wearing a tankier set allows me grater chance to survive most situations in exchange for a bit slower killing. I’ll take that. If you don’t I’ll respect that, but that’s your choice.
Most of the bosses in dungeons don’t one shot people, at least I have not seem a huge amount. There are far more attacks that does a huge amount of dam, or even over time it does a huge amount of damage. But you can potentially mitigate with armor, toughness and protections.
The problem is that you think its “objectively” superior. But we keep telling you, its not. People have different play styles. They like to do different things not just running dungeons or killing bosses. Personally I can pull 10 to 20 mobs in orr, and ww them to death in celetrial + zerker gear, I can’t do that in full zerker. If I am in full zerker gear, even just accidentally pull a champion in orr, I could be in trouble. Its risk and reward. Personally I don’t like the headache when I am running to Grenth.
Even though the OP do pve mostly, are you going to say that he should never set foot in WvW? Good luck with full zerker there.
We are also not comparing full PVT here. You have seem the numbers for PVT, but can you guarantee the huge difference for every other set, or every other mixture of sets.
Actually full PVT with sharpening stone will likely out damage Zerker in world bosses.
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Because there are other encounters that don’t 1 shot you.
Do you die during those encounters? I don’t. I don’t know many people who do.
As much as it grieves me to say it, difficulty with low-damage encounters is the quintessential L2Play problem.
Guess what kitten happens, and you are not a bot. If you don’t die, or not close to dying, then yeah Zerker is the best for you. I never said otherwise. But that’s not for most people.
If you expect that everyone need to know exactly how each boss works, the first time they step foot in the dungeon, or that they allow no mistake and they must dodge in the perfect timing, then I have the right to call you an elitist.
This is a game, and half of the fun is to experience the content yourself, and not looking up on youtube and figure out what the boss do before you set foot in it. Unless you really enjoy grinding the same path you know all the time, have a more balanced set does give you more flexibility.
So zerk is only choice?
Once again PVE elitist at its finest. If you can dodge every single big hit from boss, then yes.
But if you don’t absolutely have every single boss fight down, then add something a little more tanky really goes a long way. Keep in mind Anet is adding new content, good luck running new challenging content with a glass.
Normally when I run dungeon, I really don’t mind people take a little longer to kill the boss. It is the one that goes down every big hit that really kitten me off. Keep in mind if you goes down, not only are you not doing dps, the guy ressing you isn’t either. Think about that and don’t let the elitists get to you.
If you look through forum on the various topics of celestial gear, most seems to think they suck, yet most also seems to try to craft them.
Celestial is not for extremists. The logic of using Celestial is that they gives you the most total number of stats. You can mix it with a target stats gear to give you better result. For example, use few Celestial in a zerker set will give you more survivability than the damage sacrificed. However, I won’t recommend using full Celestials, while you may have the most total number of stats, but you end up not able to do well in anything.
IMO the ideal set is Celestial weapon and armors, with either zerker trinkets for dps, and cleric trinkets for survival.
Might be because we’re on different Servers or maybe the people I end up going with have the Berserker addiction cause I’ve been asked nearly everytime I dungeon run if I’m full Zerker or not and I’ve seen plenty kicked for not having it.
I have never had people asked me. I run Celetrials with Zerkers, and my ascended celetrial weapon is a dead giveaway. I have never ever been kick because of it. It can’t really be server either, since dungeon LFG is not server dependent, I am also on the tier-1 hardcore server Blackgate.
If you run with your guild, and your guild mate requires it, then you really should rethink about the people you run with. I had joined an anal guild before, it was not fun.
The only other reason I use this armor is due to the fact that I like to try new builds. Not like we have much of a choice the way we keep being re-assigned into what the necro is (condi fire YUK), so for me it is a win/win with just having to switch out trinkets in order to get the build the way I like it. Needless to say I gave up on alts as they would cost me a years time in laurels just to equip them for a few builds.
With Ascended gear, this is becoming a real problem and will seriously hurt the longevity of the game.
Sadly I have to agree with this. It takes so long to grind for the ascended gear that I know I’ll only able to gear up for one character. This deprived a lot of fun for me, as I enjoy leveling and gearing up alts. However, since I know that these alts will never get to their full potential, I have been spending less time, and generally less enjoyment out of them.
While I think it’s good to make ascended gears available, they really shouldn’t take that much grinding to obtain.
I won’t recommend using full Celestials, while you may have the most total number of stats, but you end up not able to do well in anything.
What about full celestial gear and, for example, switching to Berserker’s trinkets when you want to spec into greater damage, or Sentinel’s trinkets for survivability?
IMO that’s probably the best setup you can have. If you want more damage, you can also switch glove, shoulder, and boots to Zerker together with the trinkets. As for survivability, I prefer Cleric, but that depends on build.
The only down side is that 6 armor plus all the weapons might take a long time to craft.
I don’t believe you either go huge dam or huge survival in PVP. Balanced build + player style exists. Celestial gives you the most total number of stats, you can mix it with a target stats gear to give you better result. For example, use few Celestials in a zerker set will give you more survivability than the damage sacrificed. However, I won’t recommend using full Celestials, while you may have the most total number of stats, but you end up not able to do well in anything.
What would you like to do with your guardian?
Your trait is already very defensive, I would recommend more of an offensive gear. So Zerker accessories. Knight armor is fine. For PVE you can swap at least the shoulder, glove and boot to zerker.
Let me be clear, you are not gaining the market by exploit market inefficiencies. In fact an efficient market is only efficient because a lot of people try to exploit the inefficiencies. So I am not accusing you of doing anything wrong. I am just saying how you choose to play is not how most people choose to play.
You are, however, certainly not paid for your time actually crafting the items. After all most of the items crafters craft will give you a net lost compare to the price of the mat. A simple search of almost every finished crafted weapons or armor on http://www.gw2spidy.com/ will tell you this fact.
In another way to see is to ask yourself: in a efficient market does crafting still make money. You can imagine an efficient market this way, everytime you discover a profitable path through crafting, you make it public, and you wait 3 days to wait for the market to correct. Does your path still work? The answer is no for this game. But guess what, it works in real life, Toyota still makes money by making (crafting) cars, even though the commodity market is pretty efficient. The question is why?
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If I told you my markets, how many crafters do you think are going to descend on it and flood them with bargain basement prices? It takes time and effort to find these opportunities, and the reward is PROFIT.
You just proved my point.
Market Efficiency is a real economic term, if you trade in real life, you should know what it means.
Exploit Market inefficiency works in real life as well. A example in Foreign exchange market, you can exchange currency A with currency B, then exchange B with C, and then exchange C with A, and actually make a profit. In a efficient market however, so many people would try to do the same exploit so quickly that would move the price such that A -> B -> C -> A would give you the same amount.
This is the similar thing to what you are doing in game. Finding such market inefficiency that A (gold) -> mat B turn into mat C -> More A (gold). Because this is a game, not many players watch the market like traders, that’s why you can find many such deals. In fact you don’t need crafting at all. You can buy certain level of armor, salvage, sell mat and get more gold.
This is why I am saying you are awarded for your effort to find market inefficiencies and not for your skill or time to craft. I also don’t think this is what Anet intended when they add crafting in the game, to add more ways to exploit market inefficiencies.
Now getting back to the point of this thread, how do Anet then making level crafting rewarding to most people (who doesn’t care to exploit the inefficiencies of a virtual market)? The answer is to add a perk that only the crafters enjoy, that is the ascended gear.
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The items I crafted are very well known.
What is it then? If its not a secret, you should be able to tell us a few here.
I have a spreadsheet to enter material costs and I monitor sell prices for these items that I supply.
Ok, any game require you to keep a spreadsheet is probably consider more work than play.
But lets be clear, you are not making money by using the in-game crafting mechanism. You are exploiting the market inefficiencies.
I never quite understand why people play a game that way. There are a lot of markets in real life that can make you a lot more money… Stocks, futures, commodity, options. Personally I had enough of that at work.
Crafting is/was absolutely profitable. I financed the materials cost plus the precursor of two legendary weapons over two months just by crafting for profit. I am now making about 10% of what I was because everyone is broke. On the items I was crafting I was making about 15-20% profit because people just don’t like to craft. Now everyone has to craft to get the best gear, so no more cash cow for those of us who like to craft.
I would like to know what exactly you did for it to be profitable. Let me guess its a secret.
As I was saying Crafting is profitable only for selected few items that very few people knows about. Once that becomes public knowledge, the same path would be exploit by everyone else and thus become not profitable anymore. You can find these type of profitable exploit without crafting as well.
In general crafting is not profitable for people who plays the game normally.
Legendary weapons should NOT be tradeable, but the precursors should until they give us a way other than RNG to get them. Account bound ascended items have destroyed the crafting for profit mechanic and thus any hope of getting another precursor or legendary. Spending most of my time farming all the mats for ascended weapons, and soon armor is not fun, but I guess it makes each one I make a bit more valuable to me.
I am not sure why, but I do enjoy crafting, and equipping all of my characters is gonna take a long time. Lots of grind. Grind I don’t like.
I didn’t think crafting is ever profitable. Maybe for a very few selected items that most people didn’t know about. But once people know it, then these item won’t be profitable anymore. The reasoning is simple, a mat can be used to do many things: craft many types of gear, and leveling up crafting, but the finished product can only be used for one thing. In order for crafting to be profitable, the game will have to remove all gear drops, make the player choose either slaying monster or crafting but not both. This will make it a really boring game.
Since you can almost always get the finished gear cheaper then crafting it, there is no point to level crafting unless there is some sort of perk that only the crafters gets. That perk is Ascended gear. If ascended gear is trade-able, then you end up with the same issue of crafting becoming completely useless.
AH requires group, and lacks mobility if not using staff
Healway does low damage, bad for any type of pve.
You can try the boonway, basically specs 0/10/10/30/20 very similar to Healway, but use a mix of celestial + zerker gear to get much higher dps at the expense of healing power. You get good damage, and decent survival.
Keep in mind the in-combat armor is actually 2610, and in-combat solo might stack around 12 to 16. You have perma + 33% speed, and good condition cleansing.
You can use whatever weapon you want, but if you use staff, you should change “Retreat” to “Hold the line”.
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Nope, cost has nothing to do with the level or the quality of the gear. Let take a look at the mats, iron ore are more expensive than mithril ore. Does that mean iron gear should automatically be better than mithril gears?
Also Zojja’s Greatsword + crafting to 500 >> 100g by the way.
Just because Whisperblade cost over 100g to make, that doesn’t mean a ascended Mystic Forged weapons (while I am sure ANet will introduce later) wouldn’t cost even more. (250 Deldrimor Steel Ingots anyone?)
Just because players get the weapons for their skin, it does not mean Anet should have it produce skins. I would say its Anet’s best interest to have it produce actual weapons so you have to get transmutation stone from real money.
Basically none of your assumption holds.
Even if you are not, a lot of people would be asking for a free upgrade if they already have these weapons, and not wanting to lvl to 500 crafting. I know I would. But lets face it, there is really zero reason why Anet should upgrade these weapons. The only reason would be to give the existing owner of these weapons a free handout. Anet might do that, but its more likely that they would ask you to sink more gold into crafting and sink more money into transmutation stones.
Why do people have such high negative stigma on “asking for free handout” or “entitlement”. It is only human nature to want to set something for free. And it never hurts to ask. Unfortunately there is very little logic to support the upgrade IMO. So for those who is hoping for one, I would say craft a ascended weapon yourself is more likely and easier.
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While these weapons does cost a lot to make, it doesn’t change the fact that you don’t need crafting to be 500 to get these weapons.
So? You don’t need crafting 500 to get legendaries, and they are certainly ascended level. And the cost of lot of the exotic Mystic Forged weapons is ridiculously high.
1. The cost of the exotic Mystic Forged weapons is a function of the price of the mats, and those are determent by supply and demand. Thus the cost of something has nothing to do with whether it should be ascended.
2. According to the dev, in the future you can craft precursor with 500 crafting skills. So in a way you do need 500 crafting skills to get a legendary, unless you are depending on a drop.
3. People don’t get the exotic Mystic Forged weapons for the stats. You can have exotic weapon of the same stats at a fraction of the cost. People get it for the skin. You can always transmute that skin with a Ascended stats weapons to upgrade it therefore it certain doesn’t get devalued now that ascended stats are out.
Lets face it, those who is asking for exotic Mystic Forged weapon being upgraded are asking for free handouts.
I also think the biggest problem is the lack of condition remover.
Your option here is 30 in honor for PoV or 20 in Virtues for Absolute Resolution, or solider runes. I am curious, why AH, if you want to roam?
I didn’t think we are underrated.
No one ever complain that Guardian is OP, because we are not. But we don’t really complain we are UP either, because we are not. I would say we are above average for everything. Everyone loves to have us on their side, so ANet does not nerf us (at least not for a while). That is a good place to be IMO.
There seems to be some disagreement on this by different people:
http://www.guildwars2guru.com/topic/85259-dragonite-ore/
I believe it’s once per account. You can just test it out.
While these weapons does cost a lot to make, it doesn’t change the fact that you don’t need crafting to be 500 to get these weapons.
I believe ANet meant for ascended weapons and armor to be a perk to crafting at least for now. The real cost of ascended weapons really is the amount to get the crafting 500, which actually is more than the cost of making these Mystic Forge weapons.
I seriously doubt ANet would ever promote the existing Mystic Forge weapons to ascended, but I bet they will introduce new recipes in the future which will most likely include ascended mats.
Nope, once a day. This includes temple, and world bosses.
Democracy is probably the worst way to make decisions. Sorry to be blunt, but a player who logs on an hour a month shouldn’t have as much power in decisions that affect the entire game as someone who plays 10 hours a week.
This is where you are wrong. If there are 10 players who logs on once every month for every 1 player who logs on 10 hours a week. Then the game’s player base is for those who logs in once a month, and their influence should be 10x as much unless Anet is trying to shift the player base.
However in reality few or no player logs in once a month. The real comparison is between player who plays 1 hour per night vs those who plays 5 or more. Unless Anet is trying to shift their player base on casual to hardcore, they should probably listens to the larger of their player base. This is why Democracy work at its best here.
There is no doubt that celestial is not good for PVE. For those elitist don’t think human error is ever an issue, the best gear is always Zerker. I am not even going to argue with that. For the rest of us humans who can’t dodge at the exact right time, mixing celestial and zerker would provide good dps and enough cushion to survive those human imperfections. It sucks to be me I know.
I would agree that celestial chest, legging, helm, and possibly weapon does have best stats currently, and those are exactly the pieces I use. The rest, I use different stat combo depends on what I do.
It is very difficult to generalize by saying power > precision > crit damage. It really depends on build and situation. For example, solo, my normal in combat might stack is 12 to 15 without staff, that would decrease the effectiveness of existing power. I get 33% up time on fury from SYF, that decrease the effectiveness of existing precision. However all of these increase the effectiveness of crit damage%. Throw in skill, trait, different food, and group, it is really hard to say.
In pvp, vit and tough is also very valued. I would even go to say it is just as important as power, precision, and crit dam if not more so, depends on your build and what you do. As for healing power, I can understand you don’t think healing power is important to AH builds, since it scales poorly with AH. However, for other builds like Healway, boonway, or any other builds that uses dodge heal, meditations, and so on, healing power is great, probably even better than vit and tough.
My conclusion is at the guardian base line: power = prec = crit dam = tough = vit = healing power, until a certain point. After that depends on what you do, certain stats become more important, for example, if you DPS, then power, prec, crit dam >> tough, vit and healing, you should be stacking zerker. Full celestial is never a good thing, no one ever argued for that, but mix celestials in with specialty gear, you might be pleasantly surprised.
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@Amins ofc they work but the issue is if you just put some effort in mixing gear you get more effective stats since condition damage is almost a waste on a guardian. Using celestials is the easy way to get things almost right.
I will probably use them when they introduce ascended armor since i cant see my self having more than one ascended armor compared with today when i have 5 different ones. So celestials will be used not because they are best but if i can chose just one armor celestial it is. For a wvw player its sad indeed.
@Ed Log
Master maintenance oil and truffle steak
0/5/30/30/5
Depends on what you consider to be more effective stats. Even without counting conditional damage, celestials still give you more stat points. Not to mention you get more crit dam compare to zerker on armor and weapons. I would say for balanced builds the best way is to mix celestials with other pieces that gives you more focus.
Are we all playing the same game here are do some people consider roaming simply clearing out the camps close to the spawn points.
Even IF you do not chance others you cannot run away from others chasing YOU. As the guardian is right now, it loses most 1v1s vs the notable roamer classes which have higher mobility to boot.
Unless you are very very close to a tower (which im assuming people who claim they are having no problems are indeed tower hoggers) you will not be able to escape any kind of 1v2 or 1v3.
The other classes have the tools to either win, or escape 1vx scenarios, guardians do not.
The reason why you think you are playing a different game than others is that you have a different mind set when playing Guardian. Your definition of winning is simply that you have to kill. However for most of us that’s not the case.
I share a similar experience with frediiiih on my Guardian. Most of the time I can survive 1 vs 2 to 3 opponents. I can many times down one, or they simply give up on killing me. I rarely ever die to or not able to get away from 1 to 2 to 3 opponents. All the conditions I remove pretty well. Between gap closers, and perma swiftness, I can get away pretty easily. Keep in mind, that if you some healing power, with virtue, regen and dodges, you don’t have to get away for very long before you have a decent amount of health again. More often than not, the opponent will see that your health is back up and give up. The time I really can’t get away is when I am faced with a zerg train that just condition the hell out of me.
It’s hard to chase as a Guardian. Actually I can chase with perma swiftness (not to all classes), just that to take so long that chances are the opponent will get to a tower, or a zerg train before I get to him, so I never bother. But hey I am OK with not able to kill them. Since if I want badges or loot, I will just pve or join a zerg.
Maybe I’m late to the party then because the way it typically works when I roam:
1. I win
2. I die
3. I get destroyed
4. Draw – we party up, bs a bit, then go about our way, some times friend one another
5. I can’t stress this enough – I NEVER CHASE
5.a. they get away
6. I hold out until help arrivesFor me the purpose of roaming is:
1. Challenge and fun
2. Time constraint – I have limited time and don’t want to find a party or zerg
3. No one is on within guild to roam with
4. Finishing up daily – I will hunt vet points, supply camps, and tackle yaks (P.E.T.A hates me!)There have actually been a few times whereas all servers zergs are balled up and left me time to take a camp, drop a catapult along side a wall, run to camp 4 times for supply, build it, and actually knock out a wall when help finally comes to take tower. That to me is fun, and playing hide and seek from the zergs or duo’s out.
The only problem with this game is that there is really nothing to show for solo or single contribution. That my fellow guardian, is what irks me to no end…
Well said, very well said. The issue with any guardian roaming discussion is that some of the people here seems to want to play Guardians like assassins. Theft will by definition be a better assassin than a Guardian. If this is not the case then Anet seriously failed its job.
A lot of people who plays Guardian, because it fits the hero type portrayed in main stream media. They defend, they help others, and if they have to they can deal a lot of pain. But by nature they don’t chase down the fleeting opponent and kill them in cold blood. Also as a duelist, it is technically a win, if your opponent run away from you. Guardian is certainly effective solo with the exception of chasing. If you want to run away, just choose a nord.
Looking to do bounty or other guild missions tonight after 10 server time (PST) Please let me know.
errr ya but good luck getting out when they hit you with cripple, freeze, immobilize.
This is true for all class isn’t it? While we may be a bit lacking in applying conditions, we can spec to remove them very well.
With the new Traveler rune, you can spec perma-swiftness very easily. +33% speed increase with GS-3, Sword-2, scepter-3, Hammer-3, or/and ji you can do some good chasing.
IMO, the best gear distribution for boonway is Celestial weapon + armor and zerker trinkets.
Its funny, I am getting Mf gear in hope I can switch it to Celestials when the patch hit. Any one know if that would be possible?
For those of you think Celestials sucks, you can keep thinking that way. Yeah I agreed full celestrals do suck, but you can mix and match, in switch case celestrals are awesome. It gives more crit dam than zerkers in come pieces.
Healway = solo or small group tank
AH = zerg DPS
They seem to fill completely different roles. How about something in between: the boonway:
This has the same functionality as healway, just trading dps with healing. You can run with whatever weapon. However, if you run with staff, you can loose “retreat” and keep “Hold the line” and “stand your ground”, that gives you high protection up time with 2 low cool-down shouts for conditional removal.
Any guild doing guild bounty this week?
I tried to run with 2 guild this weekend, both failed to get enough people due to the free weekend flooding in the Lion’s Arch.
Just need 2 more for the last Ascended piece.
In general Guardian can’t out dps warrior. If you mostly focus on pve, I would say get a warrior, since the current pve meta is dps. A lot of group would kick a guardian for a warrior in dungeons.
You have to be a pretty bad guard to get kicked out of a group. Even CoF P1, you are talking like maybe 3-4 mins longer per run and with the new changes that just came, it’s a moot point now.
Well it certainly happens to me a few times. Granted it doesn’t happen often, and its in a pug situation. It can’t really be a skill thing since I have never group with them, and they kicked me even before we got into the instance. Perhaps some people are just kitten. Of course some people would kick another class for me as well, so a Guardian definitely is not the bottom, but it certainly is not the top.
This is a good thing by the way. If you are the top, the nerf bat is always aim at you.
So choose a warrior if you want to do dps in pve. Choose a guardian if you want to so a bit of everything.
In general Guardian can’t out dps warrior. If you mostly focus on pve, I would say get a warrior, since the current pve meta is dps. A lot of group would kick a guardian for a warrior in dungeons.
However, if you want to do a little bit of everything you can’t go wrong with a Guardian. They are good in both pve, pvp, and wvw. I won’t consider them the best of anything, but they are within the top 3 profession for everything.
It also depends on your play style. Warrior is more of in your face dps type, where as Guardian get the effectiveness with buffs and utilities.
There is one problem with the temple exotics: The stats are junk, except probably the Cavalier trinkets. Magi, Soldier and whatever else there is at those merchants are just useless for PvE.
Maybe, but it is a lot better than MF rares. Soldier might not be the most efficient in dungeon DPS but its a great (free) starter set to learn the encounter. Plus you don’t wear all temple exotics, you mix and match. Or would you rather him wear full zerker and die on you every 2 min?
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I am pretty sure MF user is worse. GW2 is not like WOW where you have to sacrifice DPS sometimes to keep the aggro for the tank or perform encounter related tasks. All that DPS directly benefits the group, there is no down side if you can survive the encounter. In that respect MF user is just the lowest of the low and should go back to Diablo 3. In fact much of the dungeon rewards are at the end, so its actually more efficient to clear it asap as appose to get slightly better drops.
Regarding to the bit about Anet removing MF, it is in the same article where they say ascended weapon and armor is coming out. Did you miss it?
Another thing you missed about ascended gear is that Anet plan for them to be crafted and the are time gated (they cannot be brought). Further more no one know when they will be released, most would guess around Dec.
How much is exotics cost? 2 to 3g per piece, that’s like 1 hour farming at most. If you do the dailies, temple exotics is basically free. Once you get them you will be able to farm faster and be more welcome be the group. Yeah I would say salvage your rares and get exotics.
Why are you calling mf junk? it’s the best stat because I need farm less to gain more gold, of course I would rather want that it wasn’t in the game but it is so I need to use it because I fell like I’m wasting my time.
I hope you are trolling. If you do not see that bringing mf gear only benefits yourself at the expense of everyone else in a group, you do deserve to be kicked. This is the very reason why Anet is removing mf gear. However, if you just do solo farm with mf gear, that should be fine.
@Hunter.4783
I think I get where you are coming from. Your play style is more of an aggressor. Your idea of roaming is to actively seek players and try to stick to them the fastest way possible. Then theft would be a much better choice.
However if your style is more passive, who would go around completing objectives, and defend against 1 to 3 opponents until either they retreat, help comes and sometimes able stick to them or help out in a bigger fight then guardian is a better fit.
While guardian does lack in the ability to finish someone off. But it is hard to down a guardian as well. Of course if you are against a much better player then all bets are off.
I can attest to what Kharel Arhew.1437 said. I run a variation of his build (boon-way build). It is very effective in solo roaming. In groups it also serves a good support build as most of the heals, boons, condition removal are aoe, just switch to a staff.
Kharel , I am curious as what you think about the new celestial armors. Personally I use some piece of it like chest and pants.
The heal-way build, which is traited similarly is also very effective in roaming.
The other thing I noticed is your build is virtually balanced between Power and Precision meaning your ranged DPS is about the same as your melee DPS. If you want to do lots of melee damage then you need to sacrifice and lower your Precision.
I don’t get it, what does precision has to do with melee and ranged dps? I thought it just increase your crit chance in both melee and range attacks. Am I wrong?
If I am not wrong, then sometime increase crit dam + crit chance is better then power especially we get a lot of might stacks (crit dam increase the dam added by might), and we get a lot of things trigger on crit.
My point wasn’t that it’s an absolute waste, but that those points are far more valuable going into stats other than condition damage.
I agree. However when I compare the gear I usually ignore the stats I don’t think is useful. In this case MF and condition dam.
For a normal piece of chest armor it contains 245 total stats or 173 stats and 5 crit dam. For celestials it contains 45 × 5 = 225 stats and 6 crit dam (assume you remove conditional dam and mf).
If you run a build that can use all these stats (which only a few class can) then you are getting 52 stats and 1 crit dam for free compare to zerker, and trading 20 stats with 6 crit dam for other chest pieces.
The real question is whether these stats are more or less equally useful in your build. I would say for AH, this might not be the case, since healing scales badly with AH. But mixing and matching might be ok. Even then you will likely not notice huge difference between these two unless in certain situations. Personally switching from zerker rings to celestials rings makes a huge difference in solo survival while doing slightly less dam.
For the poster that says HP, healing power and condition damage does nothing. I would like to point out the following:
1. HP is the only thing that protects you from condition dam. Given the recent buff of Necros, and our frequent access to protection, trading toughness with HP and healing power is not a bad choice.
2. healing power scales very well with dodge heal. We also often have vigor.
3. If you run a build that can stack might, then trading some power with crit dam might not a bad choice since crit dam will also increase the power comes from might.
4. Conditional dam ignores armor. Although I would have to agree that Condition dam on Guardian is not very valued, but it does helps a little.
I am a mature player with lvl 80 Guardian on Blackgate. I would like to join a pvx guild on Blackgate. My playing hours are typically from 9:00 PM PST to 1:00 AM PST daily.
Thanks