I am a pure conditional build. My guess is that its a battle of attrition with the apothecary shout condition warriors. In WvW that’s always tough, since very often there are more than 1, that you are facing.
So did you end up kicking the guardians?
Even if you kick them, but are they going to learn…… NO. They will simply think of you as a kitten and find another group. This is a game, like everything else, some people devote more time and effort into it than others.
And if you kick them, and if I am in your party, I will kick you, or I would simply quit. I much rather group with these guardians then with you.
The dungeons in this game really doesn’t require super skill to get through. Sure a sub-optimal player may take a bit longer, but if you count then time to get a optimal group of players together, you are better off to carry them instead.
As a ss/lb conditional warrior. Any advice?
This is a primary example of a terrible player who should be kicked from your party upon sight when undergoing a speedrun. They are nothing but timesinks/boat-anchors for other to carry.
Elitism at its finest.
If it’s a guild run, then good luck staying in the guild with that attitude. Or good luck for your guild to attract many players.
If it’s a pug then you probably won’t notice them until mid way into the dungeon, in which case kick him and trying to get another will take way longer.
Hi guys,
I was wandering whether it is viable to roam with the mace? i only ask because i am working towards the moot and i would really like to be able to roam as well as pve and zerg with it.
Any build suggestions/pointers would be great
. I am open to any play style and am happy to work hard to make a certain build work.
I would image its just your normal hammer / gs build, just replace hammer with mace + shield.
Actually for pugs I am definitely prefer a team with a couple of warriors in it. Because you know warrior can bring decent dps, but above all you know they are not going to drop left and right.
Sure theft and ele bring good dps, but not play right, they drop quick. In a pug, you don’t want to take that risk.
Personally I don’t mind the issue on intelligence thou. Afterall in a Zerg, your hammer’s job is not to do damage, but to stun so that all these aoe from your teammate would land. This is why I think sigil of energy is even more important, as it allows of 1 extra roll to avoid aoe and position yourself for a stun. In 1v1 your hammer’s damage would matter a lot more.
One disadvantage of on-swap affect is that it doesn’t work out of combat. So you can’t double swaps before combat. But might will be carried over from 1 weapon set to the other in combat.
One other issue regarding intelligence is that if the attack hit multiple targets, they all count as crits. For this reason intelligence is much better in 1v1 situations. A good chain is Hammer 4 then 5 then 2 then f1 swap to 100b. Both 5 and 2 does good damage.
Very nice analysis, Eiland.1405.
I just want to point out that sometime “on-crit” and “on-hit” sigil are also worth considering provided that the cooldown on it is short (< 10 sec). As shown in your example of Leeching vs Air.
Definitely put at least 1 battle regardless if run conditional or power based builds.
Theft if you only want to roam.
Warrior if you want to do everything. Nothing beats single handedly push back a enemy group from beating down the gate with LB.
As a warrior roamer, I can’t kill Thief, but he can’t kill me 1v1 either. However as a theft you can always pick your fight. Mesmer is a different story. Then again its not hard to get away from Mesmer as a warrior.
No it’s not.
/15 characters
I would say the uniqueness of Strength is not the additional might duration, but + 7% damage with might.
But seriously aristocracy is so much worse with relative to strength, I know you see that.
yeah… I feel the +15% on strength rune 4 is too much, if you compare other runes, usually there is no additional duration on 4th rune.
right, le me see if I get it right: it’s not necessary to add precision or power cause essentially the condition damage will be sufficient to hit ‘the enemy’ hard enough. Hence better to boost tanky stats to enhance survivability. Is this correct?
What do you you think are the pros and cons of a hybrid build where power and precision are also stacked?
Thanks
I haven’t seem a lot of hybrid build, can you post the build? I can tell you in terms of damage hybrid will never be as good as either pure power or pure conditional. Your survivability will also be worse off. At least the above is true for warriors.
The biggest reason is weapon choice:
The only weapons that are effective both power + conditional dam is sword and LB. Since in wvw you need some mobility, you have to use sword on the mainhand. So you have the standard S/S + LB load out.
Lets take a look at the power potential of these weapons. For S/S auto attack sucks, the only thing its got is S3, but that’s hard to land and would hit like a wet noodle, if you don’t have a lot of power + crit damage, not to mention you want some sort of stun to land. LB 3 also got nerfed heavily.
So you got 2 viable weapons skills that requires 3 extra stats. But if you switch out one of the weapons, you are totally not taking advantage of your conditional damage stats, and might as well go for pure power. I just don’t know how this can work out for warrior.
I would say just keep 2 sets of gear and switch out + respec accordingly, I do that.
Anyone know whether Battle/Accuracy for the 210 power/7% crit boost doesn’t produce a better averaged result than the 3 initial crits from Intelligence and 5% damage boost from Force, at least on a hammer (my crit hovers under 30% absent oil and rage signet and so accuracy would push it some and allow for a stone rather than oil)?
My first hit after a swap is usually for a stun or interrupt and so the crit seems wasted there. Wish I’d paid more attention in math. I expect the answer’s there, lol
This is not a math question. If you continuously beat on a target, and of course 7% crit will be better in the long run. However, if you switch to hammer than quickly switch it to something else after 5 sec, then 3 initial crits from Intelligence would be far superior.
Personally I wouldn’t put sigil of force for the other slot. I would do sigil of energy, a dodge roll allow you to avoid any interrupt, it also covers more distance which gives you better positioning.
That sucks dude. I would say contact support first, see if there is anything they can do about it.
is engie and ranger the new meta?
Have you try a condition build? I finally make one after the patch. I can actually burst much harder and faster than my old power build. I can do 25k damage of burning + bleed in around 5 to 6 sec. Most of them are easy to hit hard to avoid, and on low cooldown. So yeah if you want to do conditional, don’t bother with power, but rather focus on survival.
I’ve been tooling with it in sPvP since release. I don’t know if it has more burst per se than a power build but conditions have the added benefit of ticking away even when you’re not near your opponent and/or can’t strike them. It’s a good build in that, as you said, you have decent damage potential combined with great survivability.
Not to mention the sword/sword + longbow setup has enormous utility. You get blocks, snares, amazing gap closer, ranged aoe, etc.
Well I was surprised at the damage potential. My pre-patched 100b (not full zerker) hits around 13+k if I land the whole thing, and that’s 4 sec. I am not sure what else has the damage potential to hit another 12k in the extra 2 to 3 sec. If I spec full zerker than sure. But conditional spec has the benefit of being as tanky as a full solider set, but dish out huge amount of damage.
There is a old saying goes….. If you can’t beat them, join them.
Actually, I think Rabid is pretty standard(you don’t need much vitality on a warrior). You do indeed want precision for bleed procs, i.e Deep Cuts/Sigil of Earth, as well as to augment any raw damage stats you might have. I try to balance my setup with a bit of zerker gear. Sometimes having initial damage is important to some degree.
Have you try a condition build? I finally make one after the patch. I can actually burst much harder and faster than my old power build. I can do 25k damage of burning + bleed in around 5 to 6 sec. Most of them are easy to hit hard to avoid, and on low cooldown. So yeah if you want to do conditional, don’t bother with power, but rather focus on survival.
Its no point to maximize crit damage now, at least for pvp and wvw. I would say get ferocity so that you can do around 200% damage on crit, > 40% crit chance, and put everything else into power.
The first thing I would do is loose sigil of earth, sword is already bleed heavy. All people have to do is cleanse 1 condition and your entire 20 stack of bleed will be off.
I would add sigil of battle (might also adds conditional damage), sigil of bursting, sigil of doom, or even hydromancy. The idea is to add as many condition types as possible to provide cover for your heavy bleed + burning.
So you don’t need precision, or power or ferocity (since this is a condition build). What’s left is tough + vit + healing. You can add healing only if you do shout heal condition build, otherwise just tough + vit.
Get condition duration through runes, sigil, and food.
The standard is to use Dire set: Conditional damage + tough + vit. You don’t need power and or precision at all.
Just made a conditional s+s + LB warrior… to my surprise it burst faster and harder than my Hammer + GS build prepatch.
Any ideas on what to put on these 2 sword + LB?
I have battle and bursting on the swords. What about LB?
Perhaps, he is talking about they added 10 sec CD to regen on the tool tip……. Relax, 10 sec CD was always there.
huh, there was no Dogged March nerf
The is no longer 45% boon runes, so less Protection, Regen, Ageis, and Vigor. So yeah boom based Guardians would feel squishier.
As a warrior though, I feel more tanky in general.
(edited by bigmonto.4215)
You know what I am on the same boat, I have ascended celestial chest + legging and helm. Most of us probably have zerker trinkets, boot, glove, and shoulder + cele chest and legging and helm. This maximize crit damage.
After the patch, just convert celestials to either solider, knights or zerker. No need to change boot, glove, and shoulder. For a warrior, celestials are just crap. Luckily have also have a Guardian.
I, too, understand what you are saying, because I, too, were pondering about this question as well. But the answer is still doesn’t matter which pieces you choose.
If you have 1 zerker boot + 1 zerker glove + 1 solider legging should you scrap them and convert it into 1 solider boot + 1 solider glove and 1 zerker legging? Base on your recommendations in your first post, you should. Then I would recommend you try that and let me know if that is a complete waste.
Base on your response, you didn’t get it.
Let me ask you which gives you more crit damage: a zerker legging or 1 zerker glove + 1 zerker boot
Individually a zerker legging gives you 3 crit damage%, zerker glove gives you 1 crit damage% and same as zerker boot. So it may seem like you should choose zerker legging. But once combine into ferocity. You got zerker legging: 50, zerker glove: 25, zerker boot: 25. So a zerker legging == 1 zerker glove + 1 zerker boot.
The bottom line: it no longer matters which piece you should choose for crit damage, as long as it add up to the final value of what you want. So if you already have zerker rings or back piece, not scrap them and make zerker helms instead.
When you look at this way it may seem like certain pieces are not worth using because some pieces’ crit dam % got nerf more than others.
However if you don’t look at the change, but look at the result it no longer matters which pieces you choose to have ferocity on it. It only matters what the final value ferocity will end up. That’s one of the reason why Anet decide to use ferocity stats.
Look at it this way, you would not say Gloves, Boots, sholders, Backpiece are not worth using as a solider set. Because toughness on these pieces are somehow inferior to the toughness exists on other pieces. Same thing as ferocity, the ferocity on one pieces of gear is no different from ferocity on another piece of gear.
I don’t think on-swap sigil work out-of-combat. I thought 9s is just the cool down of sigil before it can trigger again, its not the duration in which you have to use up that 3 crit strike. Can someone confirm?
As a necro I have problems with them too. We barely got any stability or stuff like that to hold those stuns off. And the skills that we do have (such as spectral walk) have a way longer refresh rate than those hammer stuns.
One word fear…… You can do that quiet often. At least the nerco I face does.
It is a ranged aoe attack, should you be hitting 8-10k to begin with?
I am going back to hoelbrak or melandru in wvw. in Wvw a slowed warrior = a dead warrior.
hush, hush, this is the only way power build is viable in wvw
First of all, the OP clearly said 1v1, as a mesmer vs a hammer warrior.
As for groups, ever heard of stability? In a good group, they have people buff stability to others around. It is a counter to hammer cc. In a good game, there should be plays and counter plays.
If we nerf everything that a bad player doesn’t know how to counter, you might as well turn GW2 into a first (or third) person shooter.
For pvp or wvw, put at least 1 sigil of battle on one of your weapon.
3 stack of might every time you swap back. As you can swap every 10 sec, you can maintain 3 to 9 stacks of might, that’s 210 to 315 power.
So the kittening contest continues.
Arcing arrow is getting nerfed about 15%, plus the huge crit kitten erf.
Well conditional damage never changed, also no other healing skills gets nerfed.
Oh… let me guess you are a Theft, you don’t care about healing, just turn invisible and run away. How about they should nerf the ability to turn invisible base on crit damage nerf.
a warrior can be immune to damage, then they rush away to let their passive healing kick in on their already high armor/hp.
So what, same difference… you turn invisible, I turn invulnerable, we both run away to reset the fights. How about let call it even and try not to ask nerf for anyone.
How about a shout heal + conditional build
Some Ascended here, but just replace it with exoc
A small team hammer build, more for gorilla warfare: (just replace ascend with exoc)
Lyssa rune nerf I assume, need a different way to conditional cleanse.
Well conditional damage never changed, also no other healing skills gets nerfed.
Oh… let me guess you are a Theft, you don’t care about healing, just turn invisible and run away. How about they should nerf the ability to turn invisible base on crit damage nerf.
the damage is way too high, its a CC weapon with its traits in a bunker tree.
it shouldn’t be doing 5k crits.
the damage needs atleast halving.
people should use hammer because they want to sacrifice their damage so they can get CC.
1v1 the only way it does 5k damage is if the warrior is completely zerker, and you are too squishy. Most ES does around 2k to 3k after the nerf. In fact the only Hammer skill that might do 5k on crit on low armor is Hammer 2 and 5, both are short range slow skills that are very hard to hit.
There I thought Mesmers are supposed to be better at 1v1.
Dodge is not your only option. You can blind + block + or just cripple and chill them so that they don’t get in range. Of course if you play a build with none of these, then perhaps your build just isn’t meant to counter hammer warrior. It happens, no build is a counter to everything.
Seriously I haven’t heard much complain about hammers after the nerf.
The biggest problem: This will hurt power builds a lot more than conditional builds, which makes conditional builds even stronger.
Reason: Conditional build can apply conditions much quickly, so I can cancel the boon by 1 swing of my sword that bleeds, but that’s 1 less bleed stack, so no big deal.
Power build however relying on conditions to apply control, like cripple. But power build can’t re-apply it readily. So any build which such boon, would be able to nullify a lot of soft cc a power build can dish out, which will basically destroy any utility for a power build.
Well, there are warrior nerfs coming in Apr. 15. So beware of jumping in the warrior bandwagon right now, unless youw ant to jump out of it again.
I would say the fastest thing to join champ train on Queensdale or depends on your server joining the Edge of the Mists.
I found that edge of mists runs, people don’t bother to defend. So all the servers basically taking turn flipping camps, which yield a lot of xp, wxp, karma, and badge. I do find that during really late hours or early hours, there are fewer large zergs. This is good because it avoid large clash of zergs.
. I am open to any play style and am happy to work hard to make a certain build work.