I’m just going to ask you one single question: “Does adrenaline counters warrior’s own traits/mechanic?”
I’m asking you this question for a specific reason, it’s related to another profession that I play often.
Yes it does, on certain build, traits, skills.
For example:
Berserker’s Power gives damage at higher adrenaline, this prevents burst from ever being used in PvE.
Healing Surge, adrenaline need to be stage 3 in order for the heal to be respectable, once again prevents burst from being used.
Any passive bonus on adrenaline is a counter to warrior’s own skills,
Now you can argue that passive bonus are bonus, but keep in mind, warrior’s actually need these bonus to do ok. DPS wise warrior is mediocre even with Berserker’s Power. Healing Surge is a joke without high adrenaline. It’s ok with full adrenaline. There is a reason why warriors were bottom of the barrel before the healing signet buff.
It’s a weakness compare to other classes.
Warrior need to manage it, it means getting certain traits, or use certain skills. Burst has cooldown and requires Adrenaline. Can you activate LB F1 and SW F1 right after? Only if you take burst mastery, and only if you have 3 stages of Adrenaline when you activate LB F1. Otherwise no.
Other classes’ skills are only cooldown based.
Can Guardian activate virtures back-to-back? yes.
Can Elementalist activate different attunements back-to-back? yes
…If you take no traits to improve Adrenaline generation. It requires warrior to hit 30 times. That is not easy to do on a ranged character. In PVE, this is a non-issue, since you don’t even use burst. I admit CI does save our butt here, but we have to get hit often to make CI adrenaline generation meaningful. This and that we have no large burst heal is one reason why warrior is weak against bursts.
You do realize you have options besides Healing Signet, right? Healing Surge and Defiant Stance are both very effective heals against burst.
You do realize the heal on these are a joke right?
Well I think you need to put in perspective of warrior as a whole vs only a specific build or weapon.
Mostly a warrior is a melee character. CI is not a self proc, it requires a burst hit. It is comparably more difficult for a melee attack to hit compare to ranged. Warrior also need some of these condition clear to cleanse the soft CCs, to even get to the target.
The notable exception is LB. Warrior LB burst seems too easy to proc CI. So that might need to be look at.
However, IMO, condition spec are way too OPed at the moment, and really should be addressed first.
It’s a weakness compare to other classes.
Warrior need to manage it, it means getting certain traits, or use certain skills. Burst has cooldown and requires Adrenaline. Can you activate LB F1 and SW F1 right after? Only if you take burst mastery, and only if you have 3 stages of Adrenaline when you activate LB F1. Otherwise no.
Other classes’ skills are only cooldown based.
Can Guardian activate virtures back-to-back? yes.
Can Elementalist activate different attunements back-to-back? yes
…
If you take no traits to improve Adrenaline generation. It requires warrior to hit 30 times. That is not easy to do on a ranged character. In PVE, this is a non-issue, since you don’t even use burst. I admit CI does save our butt here, but we have to get hit often to make CI adrenaline generation meaningful. This and that we have no large burst heal is one reason why warrior is weak against bursts.
(edited by bigmonto.4215)
I admit, I don’t know about these two classes.
But that’s still 2 classes out of 8, that’s arguably harder.
Mesmer’s illusions are only “resource management” is you shatter them often. This is not the case for a lot of builds. Also scepter autos requires 9 attacks. Warrior requires 30.
Necros’ life force is also a lot more powerful than the warrior’s Adrenaline, as it double as health, and does not deplete right away.
Warrior’s needs to manage adrenaline + burst cooldowns. Plus most of the burst aren’t exactly earth shattering. Adrenaline is not that easy to build in the beginning. It is easy only being constantly attacked.
So far adrenaline seems to be a weakness to me. You can say maybe for Necro is even more of an issue, but a bottom 2 out of 8 classes is not exactly a strength.
(edited by bigmonto.4215)
You did not proove him wrong. When you start comparing other class ressource management with adrenaline, it appears less and less of a weakness, and more like a strenght. Try playing other professions, you’ll see.
What class are you talking about? Lets see…. I play a
Guardian…. basically extra skills to use, and if you don’t use them it gives passives, not much resource there
Thief…. The energy comes back quickly, skills has no cooldown. I would say its easier than warrior
Elementalist … no resource, cooldown on weapon switch, don’t think its comparable to warrior
Other classes:
Eng.. same just cooldowns
Hunter.. same, pet cooldowns
Mesmer… same shatter cooldowns, maybe you are saying clone count, not sure how to compare
Necro… arguably harder to manage than warrior, but they start out with a full bar.
So far adrenaline seems to be a weakness to me. Unless you take certain traits, it is hard to get adrenaline up.
Given how many conditional users there are these days, going any types of power build is not a good idea unless you are just that good (which you won’t be asking this question) or like to run a lot.
The most popular WvW builds right now are GS/SW-WH and Hambow and both of them are power builds.
Roaming? GS/SW-WH is a running build, can’t kill anything and Hambow has no mobility. For wvw power roamer I would say probably hammer/GS or GS/LB or GS/axe-shield is more like it.
By the way I didn’t say they don’t exist, they are just weaker against condition builds. And there are too many of them around.
First off, even AH shout guardians have more active play than warriors by a large margin. Even on boon duration builds, even with save yourselves, you have to time your protection/regeneration correctly in order to survive well. Protection is useless at times, and useful at others, and Guardians do not have perma protection. Without protection, Guardian is a warrior with 1/2 the hp. You’re right on the meditation guard bit, and meditation Guardian CAN destroy a warrior, but warrior is just as capable of destroying meditation guard.
….
See that’s the point, a AH + shout guardian is still pretty decent play at the lower level. You can spam shout, dodging randomly and will still help the team and do relatively well. Of course to maximize the effectiveness of each skill requires practice and timing. This is the same thing with warrior. A warrior at the low level can spam hammer attacks in the general direction of a target, and do relatively well. But at the higher level that’s not going to work. You also need timing, positioning, and observation to land your hammer attacks.
Yes there are limit number of dodges, but dodge is not the only thing that counter warriors, blind + blocks, kiting, conditional cleanse, stun breaks… all works. If you are immob by sw f1, can’t you cleanse that immob? Can’t you bring up your protection on the 100 blade, or your block on the final strike, or evis? For other professions, you can stun or daze or interrupt the 100b? Of course at low level of play, they can’t, they either didn’t know GS/sw warrior will try to land that 100b or just not reacting fast enough. And a higher level warrior will have to watch out for all these things as well, not just dodges.
And yes there are certain things can be changed for the warrior. This is true for every single class out there. Not sure if mobility is one of them, since only GS is really more mobile than others, and its no where compare to stealth classes at running away. If anything Guardian need more soft CCs. I also don’t agree on we should change how warrior works, passive heal is only very small part of it. Warrior aren’t that passive in combat in terms of positioning, and movement, and if you factor in combo and cancel, its more active than many other classes. I do agree that it should buff warrior’s other heals, so warriors actually have an option for active heal.
actually they run -% duration food/runes for status affecting conditions (immo, cripple, chill) Also because they wont have to worry about active condi clear and go more offensive in their traits/utilites.
Actually they run -% duration food/runes to counter all conditions, especially the +% duration condition foods. And yes they still do worry about active condi clear. Do you see any warrior without CI or Zerker stands or both? Even these are not enough.
I am really surprised people have problems with CI.
Most power based warrior are extremely weak against conditional users even with CI. The problem is that conditional based attacks are mostly ranged, and its easy to play defensively and kite the warrior.
Even as a conditional warrior, my weakness is against other condition builds, this is with LB and Sw both are fairly easy to proc CI.
If you nerf CI that basically kill off all the power warrior builds out there. I would say how about do something about the conditional meta first.
Or how about this… Conditional cleanse will cleanse the condition with the highest stacks first. Then you can nerf CI, and it would not be a huge build destroyer.
(edited by bigmonto.4215)
Given how many conditional users there are these days, going any types of power build is not a good idea unless you are just that good (which you won’t be asking this question) or like to run a lot.
Beats me experience of about 1,500 on Guardian and 500 on warrior, but I think I’m qualified to make judgments as well. Warrior tanking is very passive (generally speaking), so to tank you literally dodge watch you can and wait for healing sig to heal you up. Guard tanking is active, it’s achieved through carefully timed blinds, aegis, protection, regen, management of virtue passives, and blocks (focus 5 and heals). Since Guardian has very low hp, if you don’t manage these you’ll die very quick (especially without protection). Another thing to consider is, when running in groups, Warriors are almost always paired up with guards/eles and therefore will generally have protection like Guardians do.
This is only true for meditation Guardians, which I agree is hard to play, but it is one of the top dueling/roaming builds, they can completely destroy a warrior.
For AH and shout (Honor + Virtues) Guardians this is not true. I thought most of the group oriented Guardian are of these types. You get heals by dodging + buffing yourself and others and by doing nothing (virtue) . You give everyone else boon by pressing the shout. I don’t think this is harder to play than warrior.
When a person says something’s op, they’re not saying it’s the best at something/can’t be beat… They’re generally saying it yields more capability for less effort.
But you can see how this might be a problem right? Different people play at different skill levels. To a low level player Warrior is consider OPed, because its attack are direct and its affect easily understood. But because its animation are obvious, and dodge-able by a seasoned player, warrior is ok at the higher level of play. In fact its effort required are the same if not more than that of other classes, since he will need to anticipate his opponent’s avoidance, and will have a difficult time avoid classes with less than obvious attacks. So the question is who should Anet be listening to?
If Anet listening to most people commenting here then ele and eng should be the most Oped class and will dominated tPvP and no other class will really be able to compete. If Anet listen to the top-tier players then its basically saying a classes “it’s the best at something/can’t be beat” and should be nerfed. And you have to agree warrior is not that class.
Another thing, popularly should never be the judge of OPness. People like them for different reasons, warrior fits the macho man ideal of the western culture, it will always be one of the favor. Take a game like street fighter (which overall consider pretty balanced), more people will still play as Ryu and Ken even if they are not the best.
(edited by bigmonto.4215)
While I personally use stances, I disagree that Deep Cuts is a must have (I find the bleeds more than long enough anyway). For me Fast Hands is a bit of a must have, as is Cleansing Ire, but there’s nothing to stop you going 0/0/20/30/20.
What about taking burst mastery? The combo: Combustive Shot>Savage Leap>Flurry is extremely powerful. It also provides more adrenaline overtime which provides/allows more readily available and more powerful Combustive Shots (more conditions cleared and more burning uptime) and Flurries, or what about higher stages of Adrenal Health overtime which translates on higher heals over time (although low, it’s something).
Burst mastery is way underrated as a condi Warrior imo.
You can do just fine with 0/0/20/30/20 although I think my proposal is a little bit more flexible.
Actually you don’t need burst mastery at all. If the enemy is hitting you, you will get adrenaline extremely fast through CI. If not, you can spec “inspiring shout”, between versatile rage and “inspiring shout” and your LB hit, you should have 2 levels for your sword burst.
I don’t seem to be having much luck with this. Everyone is clearing my conditions almost as fast as I am dropping them. I am going to do some experimenting and find out which build I can enjoy.
You should be able to drop conditions faster than any build can cleanse. However, against an organized group with a lot of group conditional clear, you will have problems. This is why people don’t use conditional build in tPvP.
You can try the shout heal variant in spvp with settler rune, celestial rune or even . The shout heal variant allows me to be on their face at all times. This allows for constant bleed application, and hard to dodge sw4, and sw5, also more damaging lb2.
I use Krait rune for more condition with elite, plus a least 1 sigil of doom, you can also add sigil of ice for additional cover. Make sure you use lb4 (blind) right after major condition application.
Usually I will run 2 shouts with 1 stance. And switch the stance on the fly depends on who I face. Lets face it, with any given fight you don’t need all 3.
I can’t say whether its better or worse. But I can tell you some of the reason why I run it. At 30 Tactics, it gives you boon duration, so you are doubling as a bit of hybrid build. During the fight your might count goes from min 10 to 20+, and with 90% up time on fury. Your actual direct damage is not that weak even with nothing invest in it. And your conditional damage will be on-par or slightly weaker than the pure conditional variant. And since you are still mostly invested in conditional damage, you are not dependent on boons either. So you are fine against boon striping builds.
Of course if you have any teammate around, they will benefit immensely from your shouts. Unless you are in a low pop server, the time when its just you and no one else from your server is rare.
Well, I don’t know, by going 30 on tactics you either lose Deep Cuts (an absolute must have), Fast Hands (another must have) and/or Vigorous Focus or Mobile Strikes (extremely powerful and useful traits) or you lose Last Stand (this trait wins you duels alone and it has great sinergy with Vigorous Focus and three stances) or Defy Pain, which is almost a must have if you find yourself in (against) a zerg.
As you know, Dogged March and Clenasing Ire are both must haves.A well timed Berserker Stance or Endure Pain can mitigate so much more damage than a petty heal, they are also more versatile as you can use them proactively to be more agressive.
Berserker Stance wins me duels against Condi Necros and PU condi mesmers alone.
Balanced Stance is self explanatory.I find my trait set up significantly superior, but hey, that’s just me and my play-style.
I don’t disagree with you, its more of a play style. I use 0/0/5/6/3 or alternatively 0/0/4/6/4. So I don’t have deep cuts. However I use Krait rune + condition food. Since condition duration can stack only at max 100%. I found that these 2 are enough for bleed. Plus with almost spammable heal I can be on their face most of the time.
I found that I don’t ever need ignore pain with all the heals. As for Berserker Stance, yes I do slot it most of the time. But sometimes I slot fear me or balance stand depends on the fight. In fact I find that certain builds I can only kill with a well timed immob + fear. I also don’t need last stand since I have Shake it off and shrug it off. And against stun heavy builds I do balance stand, but there really aren’t a lot of stun heavy builds that can threaten this build.
In terms of a zerg running by, I find that with Zerker stand or fear me with a leap will usually allow me to escape. With shout heals I can last 10+ sec even with 5+ people on me. And if they are determined, unless a keep in near, I will still die with or without ignore pain.
I thought all boon + conditional duration are additive then apply the final value to the original duration.
So +40 duration -40 duration = +0% duration. The +0% duration is apply to the original duration of the condition.
This is pretty much how it works for every single RPG that I remember.
(edited by bigmonto.4215)
Usually I will run 2 shouts with 1 stance. And switch the stance on the fly depends on who I face. Lets face it, with any given fight you don’t need all 3.
I can’t say whether its better or worse. But I can tell you some of the reason why I run it. At 30 Tactics, it gives you boon duration, so you are doubling as a bit of hybrid build. During the fight your might count goes from min 10 to 20+, and with 90% up time on fury. Your actual direct damage is not that weak even with nothing invest in it. And your conditional damage will be on-par or slightly weaker than the pure conditional variant. And since you are still mostly invested in conditional damage, you are not dependent on boons either. So you are fine against boon striping builds.
Of course if you have any teammate around, they will benefit immensely from your shouts. Unless you are in a low pop server, the time when its just you and no one else from your server is rare.
(edited by bigmonto.4215)
I don’t recall him saying “everything I’m about to say is based on this one video”… I really don’t see how your reply deals with the substance of his post. Warriors are needed in zergs, they share that status with only one other class (guard). They’re also very strong in roaming, 1v1s, pve, and spvp… The only class that shares that general degree of viability is Guardian. The difference being is Guardian is harder to play, has less passive play, and has obvious weaknesses (low hp, low mobility, extreme vulnerability to boon stripping etc…).
The OP try to use the video to prove his point. I discredit his proof, hence weaken his argument. Sounds reasonable to me.
As for your counter argument MiLkZz.4789 says it better. In fact I would argue that warrior is not even needed in a zerg. Everything brought by the warrior can be countered easily or provided by another profession. Shout Guardians are much more needed for their aoe conditional cleanse + aoe stability. And coming from playing a Guardian, its is by far easier to play than warrior in a zerg, since everything you do to yourself automatically goes out to your team, I call that pretty passive. But what about the other issue you claim Guardians have.
Shout Guardian (for zerging):
Low health: not really, usually 16k to 20k+, access to a lot of regen, protection, and ageis, I tank much better as a guardian than I ever was as warrior with similar gear.
low mobility: It has constant up time on swiftness, and usually at least 1 gap closer.
vulnerability to boon stripping: to some degree, but in a zerg, its not a huge deal.
Meditation Guardian (for roaming, 1v1):
Low health: yes, but it doesn’t depend on it, it has a lot of self healing + blind.
low mobility: No, most uses traveler rune, and 3 gap closer when engaging, but only 1 with running away, but I would consider it average.
vulnerability to boon stripping: It doesn’t depend on boon.
Oh man don’t be naive, its a edited video with the selected best footage. Every single profession has these.
Just to prove my point: here is a 5 min of looking through this forum. Every single one of them with 1vX and impressive looking
ele: https://www.youtube.com/watch?v=GieXgGnX1Bs&feature=youtu.be
eng: https://www.youtube.com/watch?v=nEOx0xjkaDg
guard: https://www.youtube.com/watch?v=aSls3ORlJRM
mesmer: https://www.youtube.com/watch?v=N56od0juDdY
Ranger: https://www.youtube.com/watch?v=o23VuRNc7nE
necro: https://www.youtube.com/watch?v=HzyVTFM7uSc
thief: https://www.youtube.com/watch?v=yOiWNhK6LS4So now what nerf everyone?
Did you even watch thoses videos none of them are that impressive at all and lot of them from last year. Thief is running pd condi build which is not good for group play all single target dps and no burst. That mesmer shatter build is cloth low hp no armor limited condi removal and no mobility many weakness.
Didn’t watch all of ele but he was doing 1v1 he had low hp and dmg was no where near warrior level + its alot hard to play. Ranger is running regen build takes days to kill anything mobility not as good as war that type of build don’t bring much to a group, it a tank with very limit support.
That engi build has less mobility less damage and takes way more effort to play why bother?Didnt watch the last two video 5 of them weren’t so good. Guard and Necro don’t have the moblitity of Warrior so the are not really a good roaming option.
Those videos are just from roaming perspective Warrior is also Top tier in Zergs easy to play no weakness overshadows all other classes.
Well you linked warrior roaming video to show warrior is OPed so I linked that of other professions.
Only Necro and ranger videos are from last year. Here is this years video from a quick youtube search:
Necro: https://www.youtube.com/watch?v=rI71XVnKWwE
Ranger: https://www.youtube.com/watch?v=FDTvnOiSMX0
You also keep mention low HP, seriously do you play this game? You do realize different class has different defensive mechanism right? Ele + Guardian can have low HP due to defensive boons, mesmer and theft can have low HP due to stealth.
Regarding these videos, yes some are more impressive than others, but these are also by no means the most impressive of them all. But regardless, they show more wins than loses, which makes my point, these video are edited and pre-selected to show off. It does not represent the entire class.
The warrior video you show also does not represent the class. For one its GS + AXE, its very single target and definitely not good for the group. I tried that by the way, and I don’t meet nearly the success as the player in that video. If anything it just show case that the player is good.
Regarding whether or not they are good in a zerg…. Its not like there is a size limit. If you make a Mesmer and decide to join them I am sure they will be happy to have you regardless of your class. As for why there are more warrior and Guardian than other professions? IMO, that speaks more about their ease of play than their OPness.
In PVE, it is always shown that in top level play, warrior does medium damage, there is no need for more than 1 warrior per group for offensive support that’s it. It is far from being OPed as well.
Unless you want Anet to balance the game based on low level play otherwise warrior is far from needing a nerf.
(edited by bigmonto.4215)
Oh man don’t be naive, its a edited video with the selected best footage. Every single profession has these.
Just to prove my point: here is a 5 min of looking through this forum. Every single one of them with 1vX and impressive looking
ele: https://www.youtube.com/watch?v=GieXgGnX1Bs&feature=youtu.be
eng: https://www.youtube.com/watch?v=nEOx0xjkaDg
guard: https://www.youtube.com/watch?v=aSls3ORlJRM
mesmer: https://www.youtube.com/watch?v=N56od0juDdY
Ranger: https://www.youtube.com/watch?v=o23VuRNc7nE
necro: https://www.youtube.com/watch?v=HzyVTFM7uSc
thief: https://www.youtube.com/watch?v=yOiWNhK6LS4
So now what nerf everyone?
(edited by bigmonto.4215)
Actually I don’t really understand why people say conditional warrior is boring. In my experience power warrior is not any more exciting in turns of skill use. Unless you count the huge animation of hammer that make things seems more devastating.
Yes as a conditional warrior you get more free kills, but against certain classes and decent players, it is just as challenging.
But yeah definitely test the builds in sPvP.
This is unfortunately not based on my experience. I also play a GS Hammer warrior as well. I have full ascended set on both, so definitely invested in a decent amount on both. Conditional warrior would be a hard match up for any power based warrior.
Simply because it is up to the power based warrior to make that mistake. A conditional warrior can make a mistake but can recover much easier, if a power based warrior makes a mistake, he is dead. Everyone on the forum claim that just dodge Sw4 or LB 5. Well the problem is you can force a dodge by cancel LB5, you can hit SW4 at melee range where its much harder to read. And the all the while, the biggest burst is actually SW F1. Further more the condition warrior have both short range + long range game, where as most power base warrior only has short range. In addition he is mobile, much tankier than the power base warrior, much better heal, even with 2 to 3 stun breakers on short cool down.
I am not saying the power base warrior won’t win, he just need to be so much better to win.
Both are good. Warrior you can buff yourself more offensively, where as Guardian can buff yourself more defensively. Hence warrior will yield more dps solo where as Guardian will be tankier.
Warrior does have more weapon choices though.
When I first get into condition build I find the most confusing thing is learn how gw2 condition works exactly, as well how conditions gets applied with each skill. Its not at all obvious compare to a power build.
For example sw f1 apply immob first, then apply 1 stack of bleed with each hit. Sw4 apply 1 stack of torment after every sec, a good player will try cleanse after the 5th stack gets applied, but you can apply cover conditions as conditions gets put on as last in first out fashion. Sw5 is a block at range, and it continuously block until you are at melee range. This make it excellent way to close the gap.
I run a shout heal condition warrior with dire + apothecary. It’s very effective either solo or with a group.
Even between a zerg clash, I find that I can always either get away or the last one to die (usually after the commander dies). And yet I have pretty good killing power, a 700 to 800 burning ticks does push back a lot of people. Solo you kill quickly, against people with a lot of cleanse and healing you make sure you keep couple of covers and poison on him. Keep in mind sw4’s torment doesn’t get apply all at once, after sw 4 put some cripple, blind, posion, or even immob. A good combo is Sw f1, fear him right before the immbo is about to end then stick him with sw4 most will drop after that. Most of power build will not be able to kill you, but some will be hard for you to kill, but you will have the upper hand.
It is fun when you single handled push back a group from taking your tower.
Yes we all know warrior has low skill floor. But at mid to high level play warrior is not over powered, it is on par or maybe under powered. So the question is should ANet balance the game base on low level plays now?
I have a 3 celestial armor pieces + 3 knight armor pieces, the rest are Zerker.
Still use it, its definitely not bad. This is assuming you don’t have the full set.
You can roll a full set, but you will need to build hybrid to be effective.
I prefer Engineer to use Hammer.
I don’t have an engineer, but if he/she can use Hammer, I will roll one.
@bigmonto: I’d love to see the Necro build that between regular health and death shroud can hit 50k health. 40k requires full Ascended Sentinels armor and weapons, Soldier’s amulet, back, rings, and trinkets, Vitality infusions in every single slot, and 6 points in Blood Magic and Soul Reaping. Very much impossible for PvP.
Did I not say counting death shroud?
A pvp celestial necro with no trait has 22712 health. The base size of your life force pool is 60% of your maximum health. Since when you are in death shroud you take damage in life force instead of health. So totally with these two alone you got 36339. now this can be further increased by Blood Magic (adds vit) and Soul Reaping (adds life force pool) trait line. Easily 40k+.
So some people do like to farm that much huh. I would say you guys are playing the wrong game. Most of free-to-play MMO requires a lot of farming, perhaps you guys should consider giving those a shot. And you don’t even need to pay that $15 fee.
There is a 25% percent speed boost available to everyone. Some get it from traits, some from utilities others from runes. This is call a trade-off.
True.
Some get speed by tying up a utility slot instead of using another one.
Some get speed by using a specific weapon instead of using another one.
Some get speed by investing into a trait line to get this instead of using another one.
Some get speed by spending over 40 gold.Somehow when ANet talked about build diversity, this wasn’t one of the ones I though of.
What is build diversity then in your opinion? It should not be so that you can get everything you want, its about making the best trade-offs that suits your play-style while not being over powered.
@oZii:
I don’t want to expand the argument analyzing every single class because it would add more problems to deal with, possibly entering in an unfinished loop of useless discussions, or become food for trolls and unscrupolous egocentric people.
So instead I’ll just analyze the class i dislike the most and blatantly attack it. Because I can.
Right OP?
Right, because anyway, even if I bring all the proofs and waste 4 hours on making an explanatory and decent post, it can be turned into a trollfest or a flamefest, so i’m not gonna waste my time doing a “spelling lesson to deaf people”.
I’m just going to post the evidence and see how people gonna take it.
Hohoh this dude made the highest score!
10k Killshot
Oh wow, getting hit by killshot is a L2P issue. But what’s more is what is 10k health to a Necro? If you count Deaths Shroud, that’s like 20 to 25%?
So a warrior goes through huge setup and obvious animation to land his biggest and most damaging attack on a cloth but it only take 25% of health from him. Yeah that sounds fair.
There is a 25% percent speed boost available to everyone. Some get it from traits, some from utilities others from runes. This is call a trade-off.
Rangers, and Mesmers are in a pretty bad state right now
That is interesting. It is all in the eyes of beholder I guess.
I remember there was a thread about a guy ask if he should delete his level 80 warrior to make a fresh new Mesmer because he got beat by a Mesmer too many times.
As for Ranger, most just stand there shooting at me even when I walk up to them with my big hammer. But then sometime you see one that is unkillable, goes great damage, and can 1v2 warrior and win. And you said to yourself holy… they can do that. So I ask which one of these ranger are you?
Honestly people are actually having trouble with CI?
Its funny when I use my conditional warrior, I never have issue downing other power based warrior. And guess what I am having the most trouble against? Yes other conditional user, this is with CI on both LB and sword, both of the burst are aoe and easy to land.
See conditional users have learn to deal with conditional cleanse. It’s called a cover condition, we put a lot of weak and unimportant conditions either through sigils or runes after we apply our high stacks conditions. The goal is to let the target cleanse the unimportant ones first.
Giving GS a bit of better chance at procing CI is not going to make the game imbalanced. Because as a condition user can already put out more cover conditions than a warrior can cleanse with CI.
hehe this will not help pve for conditional dam at all.
The biggest problem is pve is that it doesn’t matter how many people are on a boss, he can still only have a max of 25 stacks of a condition.
I can stack 25 stacks of bleed by myself. So what’s the rest of condition user going to do? There is one world boss where the condition is useful though…. Grenth.
This makes me laugh, how about for those who wishes, just budget yourself $15 to buy guild wars gem every month, and use that to buy gold. At the current exchange rate that’s 120g per month without even have to farm it.
Greatsword needs better synergy with CI, that much is true.
aye, any comments on the other parts?
Mate I made threads like this one a year ago.. in the time it’s taken for them to (not) fix the warrior class I’ve rerolled and mastered several classes.. My current (Guardian :/) build can beat every warrior on EU, so unless they revamped it completely I don’t really care what they do to GS.
Basically GS f1 doesn’t work, and the devs have been aware of this since launch. We provided feedback and nothing seemed to happen. That’s just how it is.
Is it my perception? Or is it something about west Europe. People seems to be more arrogant there. I have seem it irl, and in games. Back in college, a guy from Germany claim that every US college sucks, and yet he is clearly in it. In the forum (not just for this game), I see many EU guys claim that they are the best and can beat US left and right.
I mean seriously the world is big, claim that you can beat every warrior seems… arrogant. But what exactly is the point of you saying that?
of course I know that. But why not put it there to begin with.
In any pvp or wvw, you can’t just “take away the tank part and boost the DPS/Condi.” You will drop in sec, then what’s the point of high dps? People wear full soldier or full dire for a reason. If you really want Hybrid go with celetrials and stack might.
Here is a hybrid that might work
http://gw2skills.net/editor/?fJAQNAscTjMd06ZlHeewJagqgC7iHA66h0nQXnCA-TVSAABgcIAiUJ4pq/AwJAIkHAQaK/6Z/BC1HwxRAgUALKNC-was the boon duration allow you to stack 20 stacks of might pretty easily.
Not bad but i think that you have weak damage multipliers to deal good damage with condition damage at the same time, however looks nice though.
The damage itself is not weak as within couple of sec of entering a battle you can buff yourself for around 10 to 14 stacks of might. Which you end up with 1.5k conditional damage with 2k power. After around 10 to 20 sec you will have 20+ stacks. At around 15 stacks your conditional damage can do more then 3k per sec. Of course since you have around 90% fury uptime your attacks should crit around 50%. Yeah you don’t have a huge 1 burst like axe f1, but sword 3 alone should still give you 4k to 5k damage. Plus LB is a much better wvw + pvp weapon in general.
Personally I don’t actually play this build. I play a shout-heal conditional build. considering a 4k+ conditional tick per sec, you actually don’t need much other damage source might as well buff up healing and add more survival.
I did some testing as well I did find the shout heal with pure conditional build to be better than the hybrid, as I can burst faster and harder than the hybrid.
of course I know that. But why not put it there to begin with.
In any pvp or wvw, you can’t just “take away the tank part and boost the DPS/Condi.” You will drop in sec, then what’s the point of high dps? People wear full soldier or full dire for a reason. If you really want Hybrid go with celetrials and stack might.
Here is a hybrid that might work
http://gw2skills.net/editor/?fJAQNAscTjMd06ZlHeewJagqgC7iHA66h0nQXnCA-TVSAABgcIAiUJ4pq/AwJAIkHAQaK/6Z/BC1HwxRAgUALKNC-w
as the boon duration allow you to stack 20 stacks of might pretty easily.
What do you do with incoming conditions? stuns? Or damage in general?
“So i said let us take away the tank part and boost the DPS/Condi.” Is this serious?
What is this used in wvw mainly dps down npc? What are you going to do if I just hit you with 1 cripple, and dance around you? You think you can even build up enough adren to AXE f1 me if you can’t even land autos?
(edited by bigmonto.4215)
The last few month I have seem a whopping 1 warrior using skullcrack build. It was annoying…. that’s it. He can’t do kitten to me, once I break out of the mace F1 stun. Shield bash and bull charge is very unreliable if you just move around a bit, they bug out and miss too often.
Just out of curiousity..why would you still use celestial AFTER the patch? I understood it became quite nerfed rendering it useless sort of…
celestial is still good for some specific hybrid builds.
Even for a warrior, celestial can be used on a hybrid build that use every single one of the stats on it.
correct so you can buy the Augur Stone with a lvl 80 then give the Augur Stone to the crafter.
As long as you don’t plan to delete that crafting character later on then there is really no disadvantage of doing this.
Oh ok I miss a rogue and 1 more up leveled for the first part. So its you and a theft vs 2 up leveled + 1 ranger and 1 thief. Not to mention you went down a few times. I am sorry that’s not much to show off.
I didn’t say Mesmer sucks, its main strength is 1v1 dueling. It can beat a power based warrior fairly easily, but against a conditional warrior, it won’t do nearly as well. There are not a lot of these warrior around though. However when you actually roam even if you face a power based warrior, you will never be able to finish him off unless he wants to die.
Oh come on, you and a thief beat a up-leveled staff guard and a ranger, what exactly are you trying to prove?
Actually Mesmer can roam. I never said Mesmer is bad at roaming, its good at beating other profession 1v1 in a fair fight. If your opponent wants to run, there isn’t much you can do to stop them. When a zerg runs through, to get away, your only option is to hope they don’t see you after your stealth is up.
I also never said to the OP to not make a Mesmer. All I am saying to not to delete the lvl 80 warrior (or any profession) to make one.
What exactly is your purpose of posting? show off?
(edited by bigmonto.4215)