Maguuma
Maguuma
Yea, this really only was an issue with people exploiting a bug and people using the f2 cancel to get more blinds off, which isn’t intended so it’s not a bad nerf. It’s just now you can’t get more blinds with eagle f2 now with a 12 sec ICD which was rather nice.
Oh well
Maguuma
shoutbow in eu meta? try both metas, for a while, and before that it was hambow soldier’s cheese
nobody is saying warriors dont need help, but know your metas please
Maguuma
Should be an option in your control settings , this way people can keep the current existing style if they want and if they want a non-locking feature they can check it off and get that. Of course, anet logic would probably make some kind of kittenty elite trait called ‘Master Of Swords’ and make it to where you need to use the trait to get free movement on sword as a way around it.
Maguuma
Just keep in the mind, for all classes, this is the beginning of the pro season and the meta hasn’t been TRULY defined yet. Yes, revenants are clearly strong , but other than that, it’s going to take some true testing across the first half of the season for all classes to find out what really works and complements each other.
For thieves, I think there might be some hope as a point roamer / finisher (elite) / support res and defense position like Caed was doing in NA Pro League and did pretty good. As far as a strict assassin style damage dealer? Other classes handle this role as more skirmish type classes. I don’t think thief will ever be a one hit wonder assassin style burst class anymore. Essentially, I think thief will (and has been for a while now) becomes a Magic Toker / Caed style point roaming class to assist in decaps , finishing people , support res variants – I guess this is what anet wants for thief in competitive PvP.
Just let the season shape out a bit more before we make any serious judgements about classes fitting in a meta that truly isn’t even formed yet.. yes they didnt have any thieves in ESL , but NA did and didn’t do too bad.
Maguuma
(edited by blitzkrieg.2451)
Nevermind disregard, it still activates at the beginning
Maguuma
Taunt was changed right? I noticed it’s now on execution of f2 instead of the start like it used to be. It works like the f2 heal for invigorating bond now.
Maguuma
lol, yea rev is extremely strong
Maguuma
Spirit rangers stacked twice during condi meta, cried about, then nerfed to oblivion within a month
dhuumfire necros , cried about , then nerfed because of burning in 2 months due to stacking with spirit rangers
Warriors nerfed because shout warriors used 2x a team , cried about, then nerfed into the ground.
—
Ele’s , 2x/3x even 4x (yesterday’s ESL had 2 4 ele teams and they did well with a thief) stacked a team right now , everyone knows how OP they are right now as indicated by top tier players (even phantaram himself knows how strong d/d ele cele is right now) , countless posts, stacking teams with them, the vamp mist form bug right now , etc etc etc etc… To Anet: Working as intended!
Maguuma
Thief
Only 1 viable build, almost 0 cc, dies from every AoE, dies in teamfight if not used right in 1 sec, Nice burst dmg, almost 0 sustain, Possibilty for Invis ambush plays high skillcap almost no condi cleanse, great in escapes,can be pain in kitten to finnish off.Ranger
Many good builds, insane Trap condi, insane CC spam (taunt knock fear taunt again 3secstun/daze knock from pet) nice survi, good panic button"signet of stone" low skill cap can be played by total kitten and still does well, good survi, averange condi cleanses, not that great in escapes(unless you yolo GS away), mot many “sudden” burst but every skill feels like nice hit. Sometimes “Random” DMG spikes from pet/GS2 skills that makes you wonder how the kitten did this hit this hard. Always is pain in kitten to finnish off.
Posts like this is why you’ll never get a true response in what is viable in PvP regarding classes because everyone is so biased. This guy is clearly a thief who is mad about the survivability of his class, hence it showing in his frustration when describing thief.
Thief and ranger are decent choices, pick whatever suits your playstyle. Thief has good power builds and suits a more versatile mobile conquest playstyle, and ranger has some power and condi options. Power would be for assisting group fights and using GS w/ quick draw for decapping points with mobility and condi has decent node defense along with great soft cc to assist your teammates in bursting down (taunt, chills, immobs, pet fear / knockdowns , etc).
Pick whatever suits you though
Maguuma
Person asks the mesmer community if mesmer’s chronomancer is op , did you really think you’re going to get non-biased answers? It’s insane right now and of course asking the mesmer community, you’re never going to get a true answer.
Maguuma
It’s hard to say, because the eles being able to tank and be as offensive in fights as they were (burning op as kitten) was the reason toker was able to outcap consistently. Eles were always fighting outnumbered fights and usually either holding off long enough for them to do what neeeded to be done aka thief decap or win the fight outright (if you saw the time when 2 eles took out 4 orng players, lul)
Toker’s mentality in going with the team fights and knowing when to decap when they were fighting at perfect times throughout all games but truthfully it’s really hard to tell because the eles carrying so hard in team fights allowed toker to be how good he was.
It’s really hard to say though, like zinkz said… maybe the dev responsible for ele
lol
Maguuma
People forget the thief was able to do such amazing stuff because of the 2 eles being able to tank fights like champs and dominate offensively at the same time.
2 eles taking out 4 people at one point in the matches and they dominated pretty much the whole time. That pretty much was the theme all games, have 2 eles handle multiple fights where they’re outnumbered and setup thief to outcap consistently. It destroyed oRNG’s flow and their offensive prowess in teams due to having to adjust so much to the outcapping.
In short, Ele is broken and it clearly showed this WTS
Maguuma
gs s/a with taunt and spike trap and entangling roots and blind trait (blind doesn’t allow condi transfer now) could be strong.
Maguuma
1. Ranger? Invuln? What?
2. Burn should be nerfed for sure
3. Stealth is fine
Maguuma
Agreed, i’ve stopped playing and alot of friends have as well.
If you enjoy the game by all means continue to enjoy and play it, it’s just there’s so much stuff wrong with PvP and after waiting many years for obvious fixes it’s clear there is no intention to bring this game to what it should be.
Maguuma
Skovex was one of the best
… Serane is good and still plays but mostly WvW. For PvP Denshee , Phantaram. All good elementalists.
Maguuma
Ok after doing alot of testing here’s sort of the run-down list of what taunt works and doesn’t work with:
Works with:
1. Weapon evade skills: Ranger GS swoop, Mesmer blurred frenzy, Sword #3 thief, etc
2. Dodge rolling – yes , taunt does work with dodge rolls, we spent about 30 minutes testing it at precise moments with bird pets and it does indeed work against dodge rolls.
3. Blocks , any blocks – Warrior block , Engineer block , Ele Shield
Doesn’t work with:
1. Stability
2. Invulnerability
3. Blinded pets
So it’s indeed broken right now, and should probably be fixed or we should atleast get a clarification on what it works and doesn’t work with by a dev. My assumption is they released a patch weeks prior that ‘fixed’ it but it really only fixed a couple things, which was going through invulns and stability. I’m pretty sure they’ll have it fixed soon though to not go through evades / blocks.
Thanks for pointing this out, but you might get a faster response from a dev if you post it into the actual bug forums too just to be sure.
Maguuma
I’m not really sure about how can you think that that is a perfectly valid and irrefutable proof that Cele Necro hardcounters D/D ele…
Yes, Noscoc annihilated the ele, but can any necro always reproduce the same output? Can every necro win every duel against any D/D ele? Let’s say, with a 95% CI? Because that’s what a hardcounter is. Until that, I’ll still think cele necro is a softcounter of D/D ele, totally not a hardcounter.
We could ask noscoc to duel phantaram on point 10 times and that would answer our questions :P
Depends what we believe to be hard and soft counters.
The reason why many claim that Necromancer is the biggest Nemesis of Elementalists, is because Ele is very boon dependent.
And obviously Necro has quite a nice access to boon stripping skills.Question I would ask, if so Necro is a hardcounter against ele, then what is thief or mesmer?
Well, thief not much in boon stripping, but can steal some nice boons and boost itself for sure.
But mesmer for sure has a handful of assets to take care of d/d ele and boon spamming.
Because thief doesn’t have access to the array of condition spread that necro has and also doesn’t have the ability to continually keep 20+ might like necro does in most situations unless you’re able to reliably steal that might throughout the fight, which , good luck with that.
Mesmer and thief are no where near as tanky as celestial necro is , if necro were say berserker or marauder’s with the exact same build, it would never work because the ele would out-sustain him.
I think it’s more so a coupling of multiple factors and not just the boon strip: The leeching traits/utilities along with the might stacking and survivability and condition dmg uptime not to mention the condition transfers (burning damage most importantly against an elementalist) on necro AND boon stripping is what makes necro a hard counter to ele.
Noscoc’s condi necro was already really tough for phantaram to handle but phanta would usually win most of those 1on1s because of the out-sustain and condi clear, but now with cele you have almost the same condi dmg, more survivability, more direct damage and an ability to transfer those burn stacks back to the elementalist constantly and boon stripping all in one. It makes it a pretty good counter to the standard d/d cele build overall. I mean it’s not a guaranteed win , if you do misplays you’re still going to pay for it as a cele necro it’s just that you have all the tools you need to hard counter them now with that build.
Maguuma
Haha the ranger ones you mentioned that they got baseline aren’t even baseline… To get fury on survival skills you need to use a GM trait, same with velocity on the longbow which is also a GM trait. Hardly baseline.
Yes, longbow did get 1,500 range though baseline.
And the spirits are so bad, that baseline change literally doesn’t even matter.
So that leaves 2 for ranger.
Lol so much misinformation
Maguuma
(edited by blitzkrieg.2451)
Anet is cracking down heavy on this. You can get suspended really easily now buying gold and in the worst case getting permanently banned.
I know people who do and used to be able to buy alot of gold without getting anything , not even a suspension but now it’s really common.
Now there’s a 500gold limit on your in-game mail a week which also combats purchasing large amounts of gold which also at the same time if triggered sets flags off on your account and then the devs review that activity and suspend you if it’s from a suspicious source such as a known gold-selling account.
Most spam bots are generated accounts hence why most of them have characters like this “Akjsdlshwierywiryw.####” as their account name. They’re just automatically made in bulk and send out masssssive whispers to scraped names in a given zone and those are made by the gold company in bulk just to get people’s foot in the door to buy the gold in the first place.
Then you have the actual gold creators, which like the image above , various bots ranging from gatherers to hunters but most are stolen/hacked/cracked accounts.
Maguuma
Blinding Ashes is a fair trait for a class that has hands down the worst elite skills in the game. everyone forgets that Ele does no damage in earth or water. Air is also very weak unless you are running a scepter build. “We all know scepter isnt good for team comp” Now what does that leave us with? Fire, the only trait line we have that does damage. Nerf fire then what do you have? Anet made the mistake with forcing Ele to have to trait in water and Arcana. They have to go together the way Precison and Ferocity does on a burst build. So yeah d/d ele has very high burn damage. Ele cant apply any other condi pressure other than burn. I bet all the pros just frown when they read these petty forums about daily nerfs…. I wonder what the next class the community is going to whine about after Ele is finally nerfed back to the 2 year ago
most of those pros you refer to also run 2 ele teams, that kind of shows you what and how they think of elementalist, it’s that strong – they’re not doing that because it’s anything but the most top tier class right now.
anybody top tier except phantaram will explicitly tell you d/d ele is too strong right now and even he says they’re really strong on teams right now. even people who used to main other classes moving to elementalist (wakkey, etc) will tell you the same.
d/d cele ele is super strong, it just needs to be figured out how to tone down without destroying other builds more than they already are.
scepter needs some minor buffs , staff is kind of fine albeit there’s really no condi meta now so you dont need to really bring it except to WvW zerg fights and it’s really good in PvE.
Maguuma
Lol standard d/d cele is the only roaming ele build people run , nobody runs focus because it’s such a situational close combat weapon it’s better for node battles on point though you sacrifice burning damage (hint hint) and dmg for defensive utility and some cc. Condi burn d/d duelist builds are insane, but again this game isn’t balanced around 1on1s so it’s irrelevant. Let’s also not forget going full condi just doesn’t work in PvP. You need cele or greater direct dmg amulets to compete now as sustain needed for full condi to actually work is non-existent with the burst damage available now.
Eles aren’t focusing on burns when going cele it just happens.. Most of the burn damage is passive icing on the cake to the survivability and direct damage at 20+ might lol. Burn ele DOES focus on burn while trying to run a build that has no sustain , namely carrion – but in WvW yes ele burn build with dire is really strong.
This is for the d/d cele meta buildin PvP:
3 Reasons why ele is insanely strong offensive wise now and also make it good defensively are very obvious.
1. Burn damage, cele with 20+ might which is the easiest thing to do in a fight is absolutely broken with the survivability you get and coupled with BS / DB you get high dmg output with burn dmg close to that of a carrion amulet user.
The burn application from almost everything on ele is 3 stacks of burning minimum. This needs to be brought down to 1-2 stacks. Especially for passive kitten like CF trait and things like ring of fire because it’s cooldown is low. Either do or double the cooldown of ring of fire and drop CF trait burn duration to a much lower duration than it currently is.
SOMETHING needs to be done with the burn application stacks of elementalist though before doing anything to it’s survivability.
2. Blinding Ashes – You say it’s weak, but it’s actually really not and is probably one of the best traits ele has for 1on1s now (Phanta far pushes). Good timed blinds while in fire allow you to be very offensive and wreck offensive flow of other players and BA is also on a low ICD that it actually is quite good when you pair it with CF trait / CF utility / fire attunement skills.
3. 3 trait lines now. Fire completely replaced air. Why? The entire line is built around might stacking, burn damage and blinding people and a 33% reduction on those very burning skills like RoF and Drake’s breath.
Anybody who is defending burn dmg on elementalist right now is just completely oblivious and very obviously dodging an obvious nerf to their build / class that is very needed. It’s simply out of control right now.
You either do 2 things:
1. Nerf burn damage across the board
2. Nerf elementalist application across the board by stacks and/or duration
Burn guardians have next to no survivability and only work when nuking you with burns and like I said, focus on burns.
Elementalist get it added in as icing on the cake of their survivability and direct damage with Cele. You have to remember their dmg coefficients are higher than guardians on dagger skills so it goes perfectly with , yet again, getting 20+ might and using those very skills.
Maguuma
(edited by blitzkrieg.2451)
there havent been that much of a rise in rangers … alot of rangers play hotjoin and queues as much as before and really about the same… honestly nothing changed much for power ranger as a matter of fact dmg on longbow was lowered from pre-patch esp with the nerf to air/fire sigils, it’s almost the same as pre-patch except lower damage and taunt from BM.
Maguuma
In the past 2 WTS tournaments, Cele Ele D/D have performed the same.
- Kings of conquest mode 1v1’s
- Extremely resilient to the point of being a tank in 1v1 and 1v2 scenarios
- Very few weaknesses compared to other classes
- Moderate team supports when syncronized
- Able to leave immediately in clutch situations
- Great mobility
Burns haven’t played that big of a role in WTS/ESL tournaments compared to what Eles already were. Those QQ’s are from solo, unsynchronized teams running in and out of fire fields, but that’s not to say human errors don’t occur. 6 to 9 burn stacks from just RoF can still happen, it’s just rare seeing it. All the same, it adds salt to the wound,
First it was Might, now it’s Burns. It’s easy for the community to single out a recently changed mechanic but that’s not neccessarily the reason why Eles are stronk.
pre-patch burning on cele ele was about 650ish with 25 might, now its 2.5k a tick .. that means all it takes is 2 stacks to be over the old burning damage amount, which is INCREDIBLY easy to get, the CF passive alone gives you 3. Burns make ele op right now, perfect passive dmg for them while they swap attunements before coming back to fire/air for more damage.
The core sustain has stayed the same because cele hasn’t changed much for them while burning has allowed them to “compete” with the burst dmg contenders. Cele ele now does insane condi dmg with burning while also being able to get decent numbers on BS / FG still. Nothing has changed much for ele obviously other than that, although you would consider ele "squishy’ they have amazing tank due to protection from earch swaps, great condi clear that also pairs with doing amazing dmg since burning is good (passive CF AND active CF), great regeneration coupled with SW and Regen boon + SoR passives and also they have more blinds from BA aside from simply dodging in air now which also makes them seem more tanky , because blinds completely nullify damage and good eles use that very well (see phantaram and his blind usage , it’s amazing).
Eles are much stronger right now and it’s mostly because of the burning damage uptime and BA alone have pushed them up way higher than before, they have virtually everything and only 1 class is arguably able to safely hard counter it right now and that’s cele necro. Really between watching Noscoc and Phanta duel though they can be 50/50. Although this is in 1on1s, which won’t happen much. In teams? Eles are godlike with soft cc , hard cc , regeneration , AoE boons and with warhorn coming it’s going to be insane trying to fight ANYBODY with a WH ele next to them with the amount of stuff they’re able to provide with that set.
Maguuma
(edited by blitzkrieg.2451)
Most hated is power ranger pew pew , not because it’s good or anything. Just annoying.
Maguuma
It’s simple, if you buff s/d dmg it overshadows d/p obviously then you’ll get the same thing you had pre-patch. Do you want that back? Because it looks like most thieves do, then you’ll just get nerfed yet again some other way. Thieves were broken pre-patch , you have to think of another way to balance it or else we’re just moving backwards or going in circles.
No, it won’t overshadow D/P and it will actually provide some build diversity to the Thief’s side. Plus, before the June 23rd patch, most thieves were running D/P 60206 with Vampirism – even Sizer was.
D/P with SA provides higher burst and better group support due to Refuge/Blinding Powder, but very weak point presence, to the point that you can’t reliably hold any point against ANY class unless you’re facing a terrible opponent with a useless build.
S/D used to provide smaller burst, worse group support, but better mobility (better access to swiftness) and better point presence. You could contest a point for a decent amount of time against any class with an S/D build before the patch.
So, all in all, it’s all there. The nerf to Fire+Air sigils made it so that S/D got nerfed even further because its burst has been lowered.
These are all FACTS, you can’t deny any of the above. If you do, you clearly don’t know how this game or the thief class works.
actually sizer ran pack runes, but besides that which is irrelevant.
just so you know. thief was never meant to contest or hold points, you’re foolish in assuming that it being worse at doing just that is why thieves are in a worse spot right now.
s/d is fine, it’s just d/p is amazingly strong right now why take s/d when you can have everything in one build – the dmg again, is fine on s/d it’s just that other classes still are broken like cele ele … once ele is nerfed, and it will be , and you buff s/d’s dmg and then you also revert the sigil (if they’re not intended of course) imagine the power creep that will occur.
s/d isn’t fine because of one class, d/d ele cele , that’s literally the only reason. so buff the class and make it as broken as it was pre-patch , for one class that can out sustain it and have burning uptime at the same time?
thief is still as good as always has been for it’s role: burst dmg and move out, refuge for revives or burst coordination , shortbow … shortbow will never leave thief because of it’s core reason for being in a team. decapping points and outrotating the other team. look at magic toker, amazinggggggg rotation presence , amazing at taking out the correct classes. thief is underpowered? the top team is dominating and is arguably carried by toker’s outrotations. this isn’t because of the weaponset he runs between s/d or d/p it’s because of shortbow, and the tools he has to assist his team with or without SA and of course shortbow for outrotating and map presence. this has always been thief’s specific role in top tier tourney play.
please have some common sense on these issues
Maguuma
(edited by blitzkrieg.2451)
It will definitely get nerfed into being absolutely worthless, then we’ll be forced to take a full trait line JUST to buff our pet and absorb the cost of a nerfed into the ground CC or some quickness and 3 might stacks on pet swap because honed axes is terrible.
Just wait, it will definitely happen as the crying is too real right now. It’s not just in the forums but also many threads about taunt in the pvp forums too.
Maguuma
It’s simple, if you buff s/d dmg it overshadows d/p obviously then you’ll get the same thing you had pre-patch. Do you want that back? Because it looks like most thieves do, then you’ll just get nerfed yet again some other way. Thieves were broken pre-patch , you have to think of another way to balance it or else we’re just moving backwards or going in circles.
Maguuma
@Michael Acandis plays with and against some of the most top tier players in the game and his assumption is absolutely correct.
d/p SA overshadows s/d in damage and defensives. S/d isn’t weak, nor is the damage weak , it’s just much worse than d/p SA because it’s OP as hell at the moment.
Maguuma
It blocks it because it’s a skill you’re using on another player. You’re using an attack TO transfer existing conditions , it is an instant spell cast onto another player.
Let’s remove if blind should be transferred or not because that is something developers have never stated whether the blind working through necro transfers was intended or not, it was just kind of swept under the rug until it was mentioned a month ago in the bugs forum (although it’s been mentioned countless times before) and obviously got devs attention but I think this stealth change shows you that it was never intended to be like that in the first place. Now, if it is indeed intended then they’ll simply change it back to how it worked before.
However, if you’re blinded, whether you’re transferring existing conditions or using any skill on somebody else then obviously if you’re blinded you cant use those very utilities or weapon skills to transfer blind over or else it defeats the entire purpose of the blind condition for counterplay against that very skill.
Actually, they did. It was broken at one point and didn’t transfer the blind. They made a specific patch note to add that it will now transfer blinds. This was a very long time to, but obviously intended.
Source or it never happened. I’ve been playing the game since it launched and haven’t seen that ever but then again I could have a missed a patch but I’m PRETTY sure that was never explicitly announced by an anet developer or in a patch note.
Maguuma
It blocks it because it’s a skill you’re using on another player. You’re using an attack TO transfer existing conditions , it is an instant spell cast onto another player.
Let’s remove if blind should be transferred or not because that is something developers have never stated whether the blind working through necro transfers was intended or not, it was just kind of swept under the rug until it was mentioned a month ago in the bugs forum (although it’s been mentioned countless times before) and obviously got devs attention but I think this stealth change shows you that it was never intended to be like that in the first place. Now, if it is indeed intended then they’ll simply change it back to how it worked before.
However, if you’re blinded, whether you’re transferring existing conditions or using any skill on somebody else then obviously if you’re blinded you cant use those very utilities or weapon skills to transfer blind over or else it defeats the entire purpose of the blind condition for counterplay against that very skill.
Maguuma
Just because it isn’t broken as Shadow Arts d/p doesn’t mean it’s not strong. Imo S/D is perfectly fine. Just requires a bit more neurons than the dodge spamming bots that previously played this build are limited to.
Pretty much this, they all want it reverted back to the dodge spamming ridiculousness it was before when it’s really actually not bad , just overshadowed by SA d/p cheese at the moment. SA is cancer, and always has been but now you can use 3 trait lines so it didn’t take much common sense to realize it would end up making d/p more broken.
I like the feline grace buff to 4 seconds, albeit it should be 5secs imo to put it in line with other rewarding dodge mechanics for example ranger’s successful evade trait is adept and it gives 5seconds base vigor.
Maguuma
How would it defeat the purpose entirely of the skill? Is there a problem with hitting them once before transferring like everybody else has to do with any offensive attack or defensive attack?
So then blind shouldn’t affect condition removal on cleansing ire? Or a majority of classes that fail to manipulate conditions if they have blind on them based on an attack?
No, if you’re blinded, no skill should work whether you’re transferring, removing, or adding conditions to somebody.
Maguuma
Everybody complaining about using skills while stunned, specifically weapon skills like scepterblind and staff #2… Please keep in mind these are not stun breaks. I don’t get to swoop away with ranger greatsword to avoid getting hit when I’m stunned, why should anybody else when CC’d? I’m confused by this logic entirely.
it’s always possible to use instant skills with no casting time when cc’ed…
And that’s alright because? I think that’s the problem, too many classes get access to instants and can avoid getting punished while CC’d , this also goes with ranger with signet of stone, or any class with instants. Many classes get to use those instead of using actual stun breaks while some classes are forced to use stun breaks without getting the luxury of those instants. That’s simply not fair…
The main issue here isn’t taunt, it’s wanting to be able to use instant skills to avoid getting combo’d after getting hit by a taunt which then what is the point of the CC skill in the first place then? Skills in which were never stun breaks in the first place.
I’m sure you see the ultimate issue here, with common sense it shouldn’t be hard to realize that none of those skills are stun breaks.
What you want to essentially do is bypass having to actually use a stun break to mitigate getting caught by taunt. I’m sorry, but taunt is a CC that doesn’t allow this.
I don’t care if they’re instant skills or not, skills , on ANY CLASS that are not stun breaks should not be able to be used while stunned. This has been a problem for a long time.
I could actually argue in the same light taunt going through evades and blocks is working as intended as much as you advocating and using a non-stun break to avoid burst while hard CC’d is working as intended because a dev has commented on neither on whether they’re right or wrong. Do you think that’s right? No, it’s not is it?
Now obviously, it going through evades and blocks is fundamentally wrong, much like using any skill to avoid getting bursted while EATING A CC. When it becomes evadeable and blockable then you should have no complaints about eating taunt CC.
After it’s fixed, much like thief steal and using the same mentality against steal you will simply need to keep an internal timer of when taunt goes off of 15s. Really not that hard to do actually , as a ranger going against thieves since Gw2 came out I’ve had to do this, why is there a sudden problem with doing this with rangers now? Then you make a mental note to easily kite the pet which is also simple to do.
Like I get it , yes , going through evades and blocks is stupid. Nothing should do it (although static field, slick shoes, guardian wall exists but they’re all easier to avoid and not as instant so i understand) but when it’s fixed the complaints will still continue.
Even after they succumb to the scrubs that want to exploit non-stun breaks to avoid getting bursted and make it targettable so they can use things like scepter blind on the ranger, steal the ranger will make the whole point of the skill dumb and not like it was supposed to work in the first place so you might as well remove it at that point or just turn it to a fear or a stun it will STILL be complained and whined about. Why? Because it’s a CC that’s instant that makes you have to actually worry about the pet aside from simply getting hit by him. It makes the dynamic of the ranger class more unique in the sense that you need to actually count internally for once something against the ranger and not just soft cc the pet and kite him around (which will STILL work as pets don’t get condi removal – HOORAY! ).
Basically, it’ll be so nerfed into the ground due to whiners like in this thread that it won’t even be worth taking a GRANDMASTER TRAIT and have to use SPECIFIC PETS to use it anymore and quickness trait will be the main option.
Maguuma
(edited by blitzkrieg.2451)
Everybody complaining about using skills while stunned, specifically weapon skills like scepterblind and staff #2… Please keep in mind these are not stun breaks. I don’t get to swoop away with ranger greatsword to avoid getting hit when I’m stunned, why should anybody else when CC’d? I’m confused by this logic entirely.
Maguuma
- rangers are better dps support, necros are better bunkers, *
No,no,no,no – warrior way better than ranger in dps support and team support and rampage alone is > ranger on node fights and warrior better mobility. necros, better bunkers? cele is not bunker its just condi spam with 3k lich autos
Tierlist now:
1. Ele
2. Mesmer
3. Guardian
4. Thief
5. Engineer
6. Warrior
7. Necro
8. Ranger
Maguuma
(edited by blitzkrieg.2451)
Isnt it a cone based? doesn’t change while strafing or turning? could be wrong though
Maguuma
There’s a huge difference between having to pay attention to the pet and having to keep it far away from you every second of the fight. None of that changes the fact that in a game built around counterplay, instant hard CCs are unhealthy. Even moreso when they’re unblockable/unevadeable.
Mesmer’s MoD + CS combo is pure cancer and CS never should have been buffed to begin with. Having to luckdodge to have any chance at winning a fight is about the farthest thing from fun out there, which is why kitten like this shouldn’t be in game.
Nobody is arguing with you that an unblockable / unevadable cc is bad. Once that’s patched though, what else will you kitten about? Please just stop right here , equip some stun breaks and please get good.
You’re now referring to any instant cast skill in the game that is offensive and defensive that is unpredictable. Having to anticipate CC is a very common technique in this game, ever fought a thief and had to internally count his steal timer? By the words in your post I can tell you’ve never had to worry about it, but as a ranger you do because our steal completely wrecks us. Think of the same mental concept with taunt and you should be fine.
Keep in mind, when talking about instant unpredictable non-telegraphed casts you are willing to accept getting rid of ANY instant cast offensive / defensive whether stunned or not?
I know you’re not used to fighting against taunt, but when it’s fixed it will be no different for you and you will expect to be CC’d while fighting a class, not just ranger, any class. Stun breaks are an integral role in fighting defensively in this game. Please familiarize yourself with these simple concepts before coming to the forums and complaining about it.
I understand your frustration about it going through blocks and evades, but once that’s fixed it should be absolutely fine and bring some stun breaks , it’s like that with any class even with a pet giving you taunt.. There’s classes much more capable of CC spam than a ranger is for you – I know this is a hard concept for you to grasp but a list of classes who have similar CC capabilities than ranger can: Other engineers can CC spam, warriors can CC spam, necros can CC spam, Mesmer can CC Spam – difference between all of those classes and ranger? They don’t need to go into a GM trait and use specific pets to get that CC.
Keep in mind it is also a GM trait that most power builds won’t even take because you need condi removal so most would run marks/skirmishing/wilderness so you’ll be left with fighting condi builds , builds that do nothing in PvP and always hard countered engineers far before taunt was introduced anyway.
Maguuma
(edited by blitzkrieg.2451)
Looks like all pet conditions applied by them are automatically doubled in duration without any trait into expertise. It’s like the doom sigil bug where the poison was double duration.
Maybe tied to expertise doing no duration increase
Maguuma
Welcome to having to care where the pet is, before taunt was introduced you could just ignore it and continue to pummel the ranger except if they were running canine which is a very easy and telegraphed f2 attack.
Yes, you now have to miromanage the pet and the ranger now. This will not change even after taunt is fixed, it still be a good CC and a much needed CC ranger’s needed to mitigate burst and also setup burst so it’s fine either way.
As you’re obviously an engineer I don’t complain about engineer’s going invis and getting magnet pulled into a burst combo or getting insta moa’d into a burst combo, nope , I just run away and try to survive or use a stun break on a magnet pull. Many CC’s have virtually no tell , MANY.
15s CC is nothing by the way, you ever fought a stun lock mesmer?
Maguuma
(edited by blitzkrieg.2451)
Ring/Line of Warding, Static Field, etc. are telegraphed, long cooldown skills with easily recognizable visual indicators. Beastly Warden taunt is instant and short cooldown. See the difference?
Taunt has horrible radius, is glued to a tiny amount of pets (misses on all the rest), you cannot track the cooldown, is glued to an ability you’d otherwise want for other uses, requires your pet to live, requires your pet to be in range and you can break from it.
Saying you don’t see the pet is laughable. You don’t see the instant cast Ring/Line/Static either (but you see the pet at all times). It just lasts for X more seconds (See the difference? That’s why the CD) and doesn’t force you down a Grandmaster trait, specific heal and specific pet.
Ring and others will knock you countless times while active, can be activated on will without a single kitten restriction and can deny a whole point entrance on specific maps and locations all while a class offers a huge variety of other much more powerful fire-power and utility unlike the Ranger.
See the glorious difference?
Man, everything I wanted to say. Very well put.
Maguuma
because a nerf to zerkers like power rangers, wars and thieves is exactly what is needed in this condi meta with invisible mesmers and unkillable eles.
yeah, they got your memo guys, just several metas too late.
i guess if i wanna deal damage this patch i’ll log on my burn guard like everyone else…
Condi meta? LMAO? It is a burst meta / cele meta right now and nothing has changed with this sigil nerf…. Everybody isn’t going suddenly go bunker down because 25% dmg was nerfed from 2 sigils.
Maguuma
So you’re saying anet glorifies by designing evade spam over rewarding successful evades because of the way they made a few aoe attacks?
If so, that’s pretty much the entire reason why s/d evade spam thief was cheese in the first place.
The problem isn’t feline grace, it’s that they don’t reward players for successfully dodging aoe attacks, based on your logic.
If they add evade succession to aoe attacks it should be fine, keep feline grace the way it is. That way you get rewarded for it.
Maguuma
(edited by blitzkrieg.2451)
Thanks guys
15charsblSSKJH
Maguuma
Yes, use one auto attack to remove blind then xfer as opposed to just spamming without thinking, such an idiotic way of thinking!!
Except transferring blinds is actually an incredibly useful defense. It’s also smart play.
^^this; getting blinded the moment you try to use steal on necro is beyond frustrating
I wonder if generosity sigil proc xfers blind.
No, of course not right because you’re BLINDED? Then neither should necro xfers.
It’s also considered ‘skill play’ to utilize a thief steal while stunned to gap close , “break the stun” and proceed to be offensive, but steal isn’t even a stun break. You’re just exploiting mechanics. The same thing used to be with necro xfers on blind , now you can get countered by trying to push conditions back onto your enemy with blind on you. I can do that with my ranger pet with the blind trait, does that mean I just got punished for utilizing skill play on a necro before the assumption that he’s going to use an instant cast plague signet? Hmmm….
Lol wtf, I’ll get suspended again from these forums before long responding to these people with common sense mechanics of the game.
Maguuma
I was testing today with a new mes build and I noticed mirror casts its reflection immediately upon casting mirror. However, if you stow your heal you can essentially get a 2second reflection (counted before cancelling the heal). I know it shows the tooltip as saying 1 1/4 but im getting a 2second reflection anyway able to before casting the heal off.
So 2 concerns:
1. Is that exploitable in the sense of being able to trigger the 2s reflection and just stow your heal for a reflection every 4 seconds – seems like it would be very strong to quickly mitigate some power reflect by cancelling your heal off.
2. Is the mirror cast time really 2 seconds?
Thanks
Maguuma
Nothing should hit through evades. The end.
Then I guess get rid of static field , and guardian wall on staff? Hmmmm
Quote: “the broken thing abount taunt is that it switches the target and doesnt even let me switch back so that i could at least use some insta skills to mitigate damage or whatever. taunt is supposed to be the opposite of fear, if i get feared i can do all those things.”
Uhmm you have a target to do things while you’re cc’d , it’s the pet that taunted you. You have a target to do any targetable stun break , this is why they implemented it like that. If they made it to where you had no target at all , it would be absolutely broken. As for instant skills, you can use any instant skill while taunted. It works like any CC skill, that includes stealing the pet , using something like signet of stone, fear shout on warrior, etc.
This post quote basically is this: Translation: “I’m a thief and want to use steal and select the target which also isn’t even a stun break to get out of a burst rotation after eating a taunt” or “I’m a medi guard who wants to use my port ability (when i can still use it on the pet to stun break , HMMM) to get out of a burst rotation for eating a taunt” … If you get hit with a taunt, you pay the consequence as is with any CC effect.
Nobody complains about getting insta feared by necro or CC skills on other weapons. Why? Because thieves they can easily mitigate it using an exploit on insta skills namely steal to save having to use an actual stun break. Is that fair? I didn’t think so.
The QQ is immense.
“Your QQ about prepatch, rangers actually countered d/p thieves. S/d was a counter to power rangers, but riperino to that build.” – You’re crazy… S/d and d/p ate power ranger for breakfast – d/p a set with a massive set of BLINDING GAP CLOSERS and you’re sitting here trying to tell me it countered by rangers when the very thing is gap closing and blinds that counter power rangers? You need to actually play power ranger and fight a good d/p thief before coming up with those conclusions. Rangers got one CC to mitigate that flow of thief and now have a much better chance fighting them. Get good and save those stun breaks instead of spamming them half hazardly.
“2. Steal doesn’t break do anything about taunt. Have fun achieving nothing by stealing to the pet that you can’t untarget” – IT’S NOT SUPPOSED TO , IT’S NOT A STUN BREAK. I’m willing to bet you use steal to get out stun rotations all the time, and you want to be able to target the person so you can get out of it right? Since it’s not a stun break, I’m willing to suggest steal be put on the same inability of use as everything else while CC’d – would you really want it? No? I didn’t think so. You can use your steal exploit that isn’t even a stun break on 95% of everything, but not with taunt. I’m sorry for that.
—
I will add after testing that it does indeed go through skill evades. It goes through dodges, but it’s also an instant skill cast so implementing that it’s able to be random dodge should “fix” it. It goes through blocks as well. Blind affects it so it doesn’t work and stability renders it useless.
Fixing it to not go through skill evades, at all or dodge evades and make it blockable should fix the skill.
End of discussion.
Maguuma
(edited by blitzkrieg.2451)
It won’t matter if it gets fixed or not, kids like you will STILL cry about it. You can make it not go through anything and it’ll still be the #1 thing people whine and complain about. Want to know why? Because it’s a CC that completely counters your flow of play, just like fear from necro. The crying won’t stop until it’s nerfed into the ground and not usable at all, which is what most want for the ranger class, always has been the case.
Right now , it still goes through evade frames on skills by a player, but it doesn’t go through invulns or dodges. It’s not stated whether it’s unblockable or not so it could be intentional, but due to the buggy nature of it, I doubt it. Blinds make it to where it doesn’t work, so that portion works and stability renders it useless.
Once it’s fixed, and I’m sure it will , it won’t matter, like I said… Kids will still complain about it.
Maguuma
It’s really the only thing going for them and in a power build you USUALLY wouldn’t run beastmastery because you need skirmishing and marks and you need condi clear, so most would run Wilderness survival with survival utilities and marks and skirmishing but some do run beastmastery but VERY rare, it’s just when you do that you melt faster because condi clear is virtually non-existent aside from condi renewal signet but you would rune stone over that because burst exists.
Taunt is a CC rangers needed to help mitigate burst damage or setup burst opportunities. It’s not overpowered and it got fixed weeks back and that’s only when it’s taken, when you spec certain ways on rangers , you’re forced into trait lines just to get one thing for example: condi clear.
One class has it, and it’s the least played class in top tier PvP , so taunt is doing WONDERS for them in being OP enough to be taken into a top tier team comp or even in regular arenas most rangers run marks/skirmishing/wilderness because you need to in order to be power spec which is the only thing that really matters now, many other classes do condi better with much more team support tied to them.
Btw, hiro runs wilderness survival in his build, no taunt, and he’s one of the only top tier rangers next to eurantien who also I believe runs marks/skirmish/wilderness, which also means, no taunt.
Maguuma