I think 3 5×4 monitors side by side would be pretty nice too. I probably wouldn’t play the way you have it because the center monitor just seems to claustrophobia inducing.
That’s just because these monitors have really thick frames They definitely weren’t created for this type of usage.
maybe they are trying to say that if you can see more then the person who cant especially in pvp you have an advantage over them. like when you can see people to the side of you without having to turn and look that it wouldnt be fair to the person who cant see whats on the side of them without having to turn. but i do agree it would be nice to have.
But people with triple-monitor setups already have this advantage. Adding an FoV slider would only improve the situation by giving everyone this option.
They don’t care that you can run it, they care about losing their min spec people. Why FOV can’t be a slider I don’t know.
Post based on working with companies that care about altering software based around min spec users.
minimum requirements can’t run much of the game even at 60FoV. Increasing FoV to 90 isn’t going to change anything there. My PC is fairly low end, core2duo @2.7ghz with a gtx550ti. I get absolutely no performance drop from running at a higher FoV that I don’t already get at low FoV.
What resolution are you playing at here?
Maybe people should wait and see what the camera changes are before making judgments?
Why? He said it’s bugs in camera smoothing. That’s all. Camera smoothing shouldn’t even be there, but that really has nothing to do with the price of tea in China (or FoV, for that matter.)
I’ve no idea to be honest. My best guess is that they redid the areas where the boss fights take place, tweaking the shaders, doodads, models, collision, Umbra culling and the likes manually.
I don’t think they did much of anything. I support this claim with the fact that I can use an extremely widescreen resolution or a third-party tool to get the same higher FoV in the rest of the game with no issues. No massive performance drops, no stability drops, no giant holes in the world that suck everything in and divide by zero thereby breaking down the very fundamentals of existence and destroying all life on Tyria…
Also, tellling him that you know how the game works better than the dev team is horribly arrogant.
I’m sorry, but in this case the players DO know how the game works better than the developer. For the kitten’s sake, there are points in the game where it already increases your FoV, such as dragon lieutenant fights and the penultimate personal story mission. And you know what? It. Works. GREAT. It works great, it looks great, it’s much more playable than the rest of the game.
In those points of the game, the game has been hard-coded not to fall apart. That’s why it looks great. But it was an after-thought, with a blog post to prove it.
What exactly do you suggest was changed in those parts of the game other than the FoV to get the FoV to work? If it were just the story mission I might buy this, but the dragon lieutenant fights take place in areas that are fully accessible outside of the event at default FoV.
In any case, I’d rather have a few stretched textures than look through a telescope for all of the gameplay.
(edited by bwillb.2165)
Also, tellling him that you know how the game works better than the dev team is horribly arrogant.
I’m sorry, but in this case the players DO know how the game works better than the developer. For the kitten’s sake, there are points in the game where it already increases your FoV, such as dragon lieutenant fights and the penultimate personal story mission. And you know what? It. Works. GREAT. It works great, it looks great, it’s much more playable than the rest of the game.
Heh. This sounds like The Darkness II all over again. This whole “The Devs know better than you” attitude stinks. You used to be alright ANet. What the hell happened to you?
It does, indeed. The devs of that said that they couldn’t increase FoV because it would cause problems with the tentacle things. And what do you know, people such as TotalBiscuit increased the FoV with external tools and showed off that the tentacles worked just fine at higher FoV settings.
1) performance suffers greatly because of how things are built and view distances
My computer is quite low-end. I tried increasing FoV using existing methods (let’s say three monitors.) Had exactly the same performance as with the default tunnel-vision FoV.
2) art suffers because of texture tiling, LOD problems and just general stretching from the fisheye effect.
If implemented properly, there is little to no fisheye. And the art looks BETTER with higher FoV because I can actually see more than just the low-res dirt texture in front of me… I can take in the scenery! Besides, you focus on the center of the screen while playing, the rest is just peripheral vision which isn’t expected to look crystal clear.
3) gameplay suffers because positional awareness becomes less necessary in a game where combat is greatly designed around positioning.
This point doesn’t make any sense. No, really, I have no idea what you’re trying to say. How does a higher FoV make you have less need for positional awareness? The only thing it does in regards to positional awareness is let me more accurately judge distances because I’m no longer looking through a telescope. Gameplay doesn’t suffer, it’s dramatically enhanced. Gameplay suffers under the current FoV setting because I can’t play for more than a half hour without needing a break from the telescope.
There is a a serious camera problem, however, which is making some players nauseous. We believe a large number of these cases are not FOV related but rather due to bugs in camera smoothing. Because of this we are expediting a quick fix to this issue that is currently in testing and should see the light of day in the next build we do.
It’s good to hear you’re fixing camera smoothing. In fact, just let me turn that off completely, it’s a really bad feature to be forced onto a PC game. But you need to realize that camera smoothing is a problem in addition to the low FoV, not instead of it.
There is a very real issue here causing people to be unable to enjoy the game you have created. If no one on your development team has these issues, great, I’m happy for them, really, it’s good to not have these issues. But a lot of people do. And yes, for some of us it is just personal preference. But why not allow that preference? Allowing this choice would be no more harmful to the game than allowing us to change resolution or refresh rate.
My monitor is 16:10. I don’t get vertigo per se, but I do get dizzy from a low fov, mostly just because of the tunnel vision. You’re basically looking through a telescope and swinging it around wildly.
I just want to add that I completely agree. The only way we will get a response is if the number of people who demand it rise. If this is an issue for you and you have not yet added your voice to this movement, please do so, you count.
Even if its not an issue for you specifically, hold arenanet accountable. This is a huge issue for a lot of people and the lack of even a response shows a lack of commitment to the playerbase.
Wow I think this is a great idea, good job on the post.
DR cap does slow down some botters, but they need to ‘tweek’ it a little. Like if you are offline for X hours, you get bonus time before DR cap kicks in. At the moment they current system hits 24/7 playing bots and the casual 2hr a night player just as hard.
Grinding is bad and only botters normally do it (or afk players with a G15 programmed keyboard)
So until they can remove all botters (which will never happen) DR is a start
G19…at least get your facts straight…
And DR barely stops bots, but let’s just pretend for a second that it does, sure. So now, instead of having 1 bot, the botter uses 3 to make up for the lost loot. Obviously that’s a start, let’s increase the population instead of decreasing it.
I used to work for logitech. The G15 is just as programmable as the G19. In fact even my cheapo G11 that I got for free has 18 programmable keys and each one can hold 3 different macros.
I’m aware, I have a G15 myself.
Only the G19 has the drivers to repeat button mashing without the user though. Macros doesn’t equal botting, not being active does. Only the G19 has the feature to repeatedly press keys on its own. At least last time I checked.
That’s built in to the Logitech Gaming software, not specific to the keyboard.
I can do that on my G11.
DR cap does slow down some botters, but they need to ‘tweek’ it a little. Like if you are offline for X hours, you get bonus time before DR cap kicks in. At the moment they current system hits 24/7 playing bots and the casual 2hr a night player just as hard.
Grinding is bad and only botters normally do it (or afk players with a G15 programmed keyboard)
So until they can remove all botters (which will never happen) DR is a start
G19…at least get your facts straight…
And DR barely stops bots, but let’s just pretend for a second that it does, sure. So now, instead of having 1 bot, the botter uses 3 to make up for the lost loot. Obviously that’s a start, let’s increase the population instead of decreasing it.
I used to work for logitech. The G15 is just as programmable as the G19. In fact even my cheapo G11 that I got for free has 18 programmable keys and each one can hold 3 different macros.
Account Security: Permanently Disable Player-Player Transactions
in Suggestions
Posted by: bwillb.2165
Why even have online games? Online games just facilitate RMT botters, so the game should just be single player.
This Topic is about minimizing the effect that Gold sellers have on Guild wars economy. The question if they should exist or not is off topic.
and if it were a single-player game their effect would be zero.
The point is that you shouldn’t limit player capabilities to combat people who would exploit the system. That’s a slippery slope.
What happened to this thread? It’s completely blank now.
edit: looks like replying fixed it. So… about that FoV Slider…
Save your progress if you logout or leave the area. It’s very annoying that you can’t leave or go do something else until you finish because you would lose all your progress. This could be used to exploit the chest of course so maybe when you finish the puzzle it should clear all your progress (I’ve never done a puzzle twice so I don’t know if you can actually loot the chests more than once).
It already saves your progress if you logout in all but the WvW jumping puzzles. I logged out just before the waterfall in the jumping puzzle in the charr starting area, logged back in the next day and I was still there. If you actually leave the area, you SHOULD have to start over.
4. No Mounts in pvp, maybe WvW
It’s funny, WvW is the only area in the game where mounts would really be useful. Personally I think they should just introduce a new siege engine that is a speedy personnel carrier with little to no weaponry.
Locked Camera
In some third-person games (especially third-person shooter games), the camera is by default ‘locked’ to the mouse such that the right-mouse-button doesn’t have to be constantly held down to turn the camera (and by extension the character). This makes moving the camera seem a lot more natural, especially in a fast-paced RPGs like GW2 where movement and positioning is so important. It can also eliminate hand fatigue as well as the potential of developing carpal tunnel by not requiring the player to constantly hold the right-mouse-button at all times.
Solution:
Consider adding an option to lock the camera to the mouse. When this mode is enabled, it would also enable a secondary keybind (for example, ‘shift’ by default), when held down, this key would temporarily unlock the camera from the mouse and bring up a cursor that would allow players to still interact with the world when needed. Also, whenever a menu is open that requires the cursor (such as the Trading Post, the inventory, the loot window, dialogue/NPC interaction, etc) the mouse would automatically become temporarily unlocked and would automatically become locked again when the menu is closed.
Just look at Dungeons & Dragons Online for how to do camera lock in a third-person action MMO.
Also, I agree with everything, with FoV being the most important of the lot.
Uninstalling it sounds like a bad idea unless the fixes are never going to be made. That’s a lot of content to redownload…
It doesn’t seem that bad for me in 16:9. Of course, now I’ll probably notice it next time I log in and never be able to stop noticing it >.<
I think if you got a chance to play it at 90ish fov, you’d never want to go back
Just get rid of the stupid requirement of WvW for 100% world completion and you’ll free up plenty of spots.
I think it’s fine. It’s fair for everyone.
There are a lot of other things I’d rather see them working on before considering this.
How is something that makes some people ill while playing fair for everyone?
Hi, is there an FoV slider yet?
Unique themed weapon rewards for killing rare world bosses. Choice of unique themed weapon rewards for finishing the last story mission.
My other character is a thief. He’s quite happy with arenanet not caring about them, because if they listened to the thief forum every single skill would be nerfed to uselessness. Stab is OP.
Played with about 95fov for a few hours tonight by uhh totally legit means. Like, 3 monitors, or something. Yeah. Anyway, it was amazing. It’s like a whole new game. I was even less worried about crap like DR and other issues when I had the high FoV to placate me.
Some vistas are ruining the game for me. Am I alone? Please heed my call.
in Suggestions
Posted by: bwillb.2165
Don’t worry, the ones that require any actual precise jumping are extremely rare. Most of that is saved for the exploration achievements. Most of the vistas are just about finding the path and walking or jumping up to it with no real danger of failure. Some don’t even have a path, they’re just on the ground and you walk up to them. 90% of the time, if a vista seems like its too much reliant on jumping, that just means you’re taking the wrong path.
They’re easy to play in easy situations lol but if you have to go solo a swarm or event, or find your place in a dungeon, trying to stay alive and effective in PvP/WvW, i dont think its any easier than any other class… really gotta be on your feet and use the right stuff at the right time, i.e. evasions, traps/condition, heals/pet swapping, pet skills, switching between melee / off hand skills and long range, there’s a lot in our arsenal that you need to make use of to stay alive in tough spots i believe. Perhaps I’m just seeking challenges all the time and don’t hesitate to go take on a huge swarm or solo a dungeon boss while everyone else was downed and still respawning xD
Well I’m mostly basing the comparison against my original character, a thief. But so far my ranger has had an easy go of it. Thief would die against veterans, ranger can solo them with nothing but shortbow auto-attack thanks to a powerful bear pet. even mostly-soloed a champion destroyer harpy, until someone else came by at about 10%. That was fun, but still really easy between the pets and circle-strafing with a shortbow.
thiefs are op and everyone knows exept the ppl playing thiefs becouse they never tried other classes
If you’re getting instantly owned by thieves on a guardian, you’re doing something wrong. I feel as though your gameplay ability may not be much better than your English. Also, you made it quite clear you don’t know what you’re talking about when you said the thief has a lot of HP. Thieves are one of the lowest HP classes.
thief can have 20k hp and still hit for 5k and run away from whoever is chasing him
other classes cant do it
I’ve tried every class except necro, mate. Why don’t you give thief a try?
ahahha only 13k? a thief show us on you tube how hit for 19.8k.
lol seriusly i stop fron now to play after found other day the last op thief that can’t be hitten and just hit you with out you can see it. I play with a guardian on 3488 of tough with out wvw bonus and i continue to be hit too much for a def class, seriusly when we said the our shield is a crap IS A CRAP, and btw HOW can be possible that a class can hide itself every 3 second!!!!! and have all the skill coldown every 6 second?! in a game with out healer we can all barely re log a thief, is immortal do a lot of damage is a stealth classes, have a lot of hp, heave a lot of endurance, so think we can say that top op class of mmorpg 2013 will be thief, winning agains warhammer slayer and marauder lol
If you’re getting instantly owned by thieves on a guardian, you’re doing something wrong. I feel as though your gameplay ability may not be much better than your English. Also, you made it quite clear you don’t know what you’re talking about when you said the thief has a lot of HP. Thieves are one of the lowest HP classes.
Honestly, you’d think they would WANT a higher FoV. With a low FoV, your world feels cramped and smaller than it really is.
Actually, just get rid of physical tokens altogether. make them a currency, like karma.
Don’t you dare touch the skritt voices.
For privacy reasons I’m not giving names as it was his playable character. He had his ArenaNet tag and was telling us what he did on the game, and that he was a developer. He said what I said. It’s against the rules. If you don’t think it is, go ahead and cheat and be banned for it. That can be your proof.
If he had his ArenaNet tag then he isn’t expecting privacy. He’s a representative of the company while displaying that tag.
Without any proof, you’re practically impersonating a GM, which gets banned quicker than botting
I almost got hopeful there.
Lick Wounds: This skill now functions
Functions quite well for me… It’s one of the best downed skills in the game.
I have confirmation from a dev that it is considered exploiting as it is no different than a macro. He mentioned that there would likely be disciplinary action, likely a warning at first and up from there.
All in all, don’t do it. It really is no different than using a macro/bot. When you’re playing the game, you’re suppose to be playing it.
Except for the part where no third party app and no scripting is being used…
Was it a really a dev or just a clueless GM? Any proof of this exchange?
I generally don’t like those “I’m a noob, remind me of what I’m doing” popups. If they every gonna implement such a “feature” they really should also add an option to deactivate it.
Is there any likely scenario where you WOULD want to delete dungeon tokens from the boss you just killed?
Add a rangefinder to the UI’s target frame. Several skills have more of a range component than just their max range, so the red bar isn’t enough.
Now that I think of it, why doesn’t quickening zephyr break stun? I know the thief version does, and I am pretty sure the warrior frenzy does aswell.
Frenzy does indeed break stun as well. The engineer quickness buff does not, though. Only thing I can imagine is balancing it against how many other stun breakers those classes have, but I haven’t counted them up to be sure so i could easily be wrong there.
No, they don’t. a stealthed player does not affect capping in either direction. However if they unstealth but stay invisible because of player culling, they will count towards the cap.
Turrets die usually before the mob does. (In my pre80 experience anyway.)
Not if you put them just outside a busy event or farm area…
instead of having a heal penalty like Quickening Zephyr, it gives another benefit to the thief.
TIL that not being able to dodge for several seconds is a benefit.
Personally, I think the Ranger longbow and the Warrior longbow should be switched. it seems like the effects the warrior has on their longbow skills would make far more sense coming from a ranger who would attach traps to the arrows.
I’ll say thanks when I get my reward for killing Zhaitan.
What, you thought you’d actually get something interesting instead of low level blues and greens with extremely common skins for spamming 2 for 20 minutes? Hah!
Try, uh… not staying in one spot?
Should he waste money waypointing around or waste what little time he has running across large empty areas of map?
Rangers aren’t too boring. They are extremely easy to play, though. They’re much closer to WoW hunters than GW1 rangers.
I don’t think 1v1 balance was ever a concern, seeing as how there isn’t a 1v1 game mode.