Showing Posts For bwillb.2165:

DR never hit me before - after patch, I get no loot

in Bugs: Game, Forum, Website

Posted by: bwillb.2165

bwillb.2165

I did about an hour of east gendarran fields after the patch and got like 5 greens… more than I usually get :\

Thief changes

in Thief

Posted by: bwillb.2165

bwillb.2165

@Bwillb What post about Pistol whip? All I read was the patch notes, I see nothing of an explanation.

Those were two separate items, I was talking about the nerf itself which didn’t address the problem they were trying to fix at all.

Thief changes

in Thief

Posted by: bwillb.2165

bwillb.2165

or the devs who added it are mentally challenged.

Did you see their post about FoV?

edit: or for that matter, this pistol whip nerf?

Thief changes

in Thief

Posted by: bwillb.2165

bwillb.2165

@bwillb It is a bug,
Any self root on ANY ability on a class designed for MOBILITY, let me repeat that for you in case you forgot your glasses; MOBILITY based class, is a bug. No dev with an IQ higher then a chimpanzee would add that, so considering they can obviously post on the forums and make statements with real sentences I am going to guess they can dress and feed themselves as well. Ergo self root is a bug

Now you stare at the grass for a moment

You need to learn the definition of the word bug in this context. Self root on this attack was intended and is working as such. Perhaps “Poor design choice” would be better used.

Perhaps this is a way of Anet putting forward that this weapon setup isnt about the instagib but is about control having dazes, stuns, blinds, cripples and immobilizes.

It might cause people to use pistol whip in a more situational way instead of it being practically the only thing used.

As a situational tool, without haste, it’s pretty useless. The stun is over well before you regain control of your own character again.

FOV on 3 monitors Demonstration

in Guild Wars 2 Discussion

Posted by: bwillb.2165

bwillb.2165

Well, I dusted off my Ti-86 to find it’s batteries had died. I’m just going to wing it. Thanks anyway.

Use a spread sheet!

My WishList:
FoV slider
Vertical position of character slider

yes to both of those… Also a toggle for camera smoothing and better camera collision detection. If the game had all of these, I could play all night without issue.

Oh also whats up with the FoV scaling? It’s just completely whack right now. Going from 4:3 to 16:10 increases the hFoV but it also decreases the vFoV. But this only happens up to 16:9, going multi-monitor keeps the vFoV at 16:9 levels while increasing hFoV. Just keep the vFoV from 4:3 throughout like Hor+ is supposed to do.

(edited by bwillb.2165)

Thief changes

in Thief

Posted by: bwillb.2165

bwillb.2165

I feel like you are completely disregarding PVE here.

I love Pistol Whip in PVE. I use S/P when I’m running around alone fighting groups of mobs (that I can bunch together of course). I don’t feel that the 15% damage nerf has harmed my PVE effectiveness to any sort of significant degree.

Uhhh….it’s a 15% damage nerf to the skill you use like 90% of the time. Just because you don’t feel it’s impact doesn’t mean the impact is not relevant.

It wouldn’t be a big deal if they took away 15% from PW and moved it into the #1 attack and/or Tactical Strike. But they basically nerfed S/P with no compensation, a kit that was already doing less sustained than both D/D setups and worse AoE and utility than Shortbow.

or nerfed the damage by 15%, fix the obvious bug of it self rooting, replaced stun with a daze and sped up all sword animations a bit so we DONT have to rely on haste

The self root isn’t a bug, it’s an artistic vision so you can sit there and stare at the grass for a second.

FOV (Field of View) - a physiological plea

in Suggestions

Posted by: bwillb.2165

bwillb.2165

Well nevermind then, posting didn’t fix it this time.

FOV (Field of View) - a physiological plea

in Suggestions

Posted by: bwillb.2165

bwillb.2165

posting just to fix the broken page. always breaks anytime it starts a new page

Thief changes

in Thief

Posted by: bwillb.2165

bwillb.2165

Clearly you don’t play thief, you show an extreme lack of knowledge on the class.

I may not be the best Thief in the world, but I know enough. The only lack of knowledge I’m seeing is from people completely unwilling to expand and grow with their class as it changes (what do you expect in an mmo?). This little nerf is just breaking people down and it shouldn’t be. Perhaps try playing the class differently and expanding YOUR knowledge of it.

This nerf is breaking people down because they went about it all wrong. It frustrates me that they’re attacking a fairly weak ability instead of taking out the problem at its source: The quickness buff. Pistol Whip is almost useless without quickness and definitely OP with it. This was true before the patch, and it is true after the patch. All they did is show that they’re really not looking closely enough at what is going on. But then, I’m not sure what I expected from the company that gave the ridiculous answer they gave to the requests for an FoV slider…

Provide more Context when making Significant Class Changes

in Suggestions

Posted by: bwillb.2165

bwillb.2165

You didn’t get an explaination because there isn’t really one. They kind of nerfed one of the symptoms instead of the actual problem (quickness).

Thief down skill #3 - stop the camera spin

in Suggestions

Posted by: bwillb.2165

bwillb.2165

Whether the thief down skills are OP or not, this is just a huge annoyance and there is no reason behind it! It seems like this is just a show-off. Imagine your profession has a whirling attack skill and the camera would spin around with you.

When I use the down skill #3, the stealth, the camera spins around my char. This becomes a huge issue if I’m trying to get away while down: go stealth and then teleport to a safe spot. But since the camera spins it makes this very difficult to find that safe spot again after the spin.

If this is done because it makes the thief a little less OP when down, then just throw out this skill, instead of offering this tantalizing combo, but making it a huge PITA to use, for no coding/performance/lore reason!

I really don’t think the thief downed state #3 skill is OP. I mean, the Mesmer #2 downed state skill is a stealth and teleport and clone rolled into one, and that one is immediately available…

I think the most likely scenario is that the spin is either a bug, or an “artistic vision” so you can see more of their “art” while you are downed.

Thief changes

in Thief

Posted by: bwillb.2165

bwillb.2165

There’s no real point to thief in this game, warrior does everything better and can take hits. Most mmo devs fail to balance rogue vs warrior, a few have done it well tho, this game not so. The class has no direction at all.
They spent a few years designing the pvp system and then nerf it very quickly based on whines, they have no confidence in their creation and admit to their failure quite fast.

The point to thief is as a kind of cleanup crew. Swoop in on an existing battle, take out the enemy, and retreat into the shadows. High burst, low armor and health, decent mobility. That’s the thief in a nutshell, they’re the best at that job. ArenaNet just needs to fix some of the bugs that interfere with this role’s balance, such as the player culling issue, and take a long, hard look at the overall implementation of the quickness effect.

Get ready for "Dagger Storm" nerf folks

in Thief

Posted by: bwillb.2165

bwillb.2165

Other classes use Quickness as well

Yes, and it gives them OP burst as well. I’m not really sure what you’re trying to get at with this little rant. Quickness should be a nice little boost, but it is currently a major difference between being dead in the water and being ridiculously OP.

Thief changes

in Thief

Posted by: bwillb.2165

bwillb.2165

aNet, doesn’t see the self root and the awful animation time on PW. Of course PW is great with haste, that’s undeniable. But then again, what isn’t?

What Anet sees is that you evade all attacks when doing PW, so it cancels out with the root and long animation.

You only evade during a small part of the total skill activation. Without haste, you can easily die while casting it.

Get ready for "Dagger Storm" nerf folks

in Thief

Posted by: bwillb.2165

bwillb.2165

What Bwillb said. Quickness needs to be removed in this game indefinitely.

Nah not removed, just cut in effectiveness drastically. Down to 50% at first, maybe even 33% if 50 is still too OP. Then also classify it as a boon so it can be ripped, and increase the duration a bit, maybe even toss it around onto a few more skills and traits. Make it more like the IAS boosts of GW1.

Get ready for "Dagger Storm" nerf folks

in Thief

Posted by: bwillb.2165

bwillb.2165

@Crawford What’s Dagger Storm got to do with weaponset choice?

@Krathalos Pistol Whip nerf was not needed. Quickness nerf was needed, but was not included. Pistol whip with quickness will still be OP after the nerf. Pistol whip without quickness was fairly useless even before the nerf.

Thief changes

in Thief

Posted by: bwillb.2165

bwillb.2165

Anyone that’s had a chance to test so far: If you have devourer venom and pistol whip stun on you and then use a stun break, does it break both of them in one fell swoop?

D Venom is an immobolize not a stun, to prevent a dodge, which is useless unless in a 1v1 scenario.

Sorry I meant basilisk venom… trying to do too many things at once :p

Thief changes

in Thief

Posted by: bwillb.2165

bwillb.2165

Anyone that’s had a chance to test so far: If you have basilisk venom and pistol whip stun on you and then use a stun break, does it break both of them in one fell swoop?

(edited by bwillb.2165)

Thief changes

in Thief

Posted by: bwillb.2165

bwillb.2165

I don’t really get the pistol whip nerf… It’s still going to be OP with quickness while becoming even more useless without quickness. They really should have left thief skills alone until they rethink the quickness buff.

I Had Recently Acquired Aidan's Coat.

in Guild Wars 2 Discussion

Posted by: bwillb.2165

bwillb.2165

There’s also an Aidan’s Mask, even though Aidan never wore a mask.

It’s just an armor set that has nothing to do with Aidan, but is named after him. Just like the Tier 9 armor sets in World of Warcraft, named after popular characters of that class.

Naked Thief Spvp

in Thief

Posted by: bwillb.2165

bwillb.2165

The only thing OP here is quickness. Almost everyone will agree on that.

Also, as others have said, you have the amulet on. That’s where all the stats come from, so you’re not naked.

*This* is the level of the people who whine for nerf...

in Thief

Posted by: bwillb.2165

bwillb.2165

Yeah…QQ directed at Thieves has been about burst damage more than anything else. Nobody has complained about Pistol/Dagger Bleed builds.

it’s been about burst damage, about stealth, about half second stuns, about a 1 second elite skill stun, about evades, about… Well, about pretty much everything BUT bleed.

EDIT: I take that back, a few days ago I saw a thread whining about Leaping Death Blossom.

Making "mods" obsolete...

in Suggestions

Posted by: bwillb.2165

bwillb.2165

Toggle mouse-look is a fairly common feature these days, I certainly see no reason why it shouldn’t be added.

I dunno, it would probably cause lag or sacrifice their artwork or some other ridiculous answer like that.

Complement On GW2 DR

in Guild Wars 2 Discussion

Posted by: bwillb.2165

bwillb.2165

Oh, it doesn’t affect true gamers such as you? Alright, then. You ever think maybe your gameplay just isn’t efficient enough to trigger it?

FOV on 3 monitors Demonstration

in Guild Wars 2 Discussion

Posted by: bwillb.2165

bwillb.2165

oh, another advantage
in the same note as be4

players with a higher FOV (longer zoom out option) would be able to watch over walls just by staning close to the wall and move ur camera on top of your character head, with a long enough zoom out, u should be able to see what’s on the other side of a wall, for example on WvW

again… FoV does not equal zoom. You can have a higher FoV without being able to zoom out any further.

FOV on 3 monitors Demonstration

in Guild Wars 2 Discussion

Posted by: bwillb.2165

bwillb.2165

Here’s a screenshot comparison taken with max zoom:
4:3 (custom resolution 1920×1440) – the lion’s head is clearly visible
[img]http://dl.dropbox.com/u/35298245/gw598.jpg[/img]
16:9 (my default resolution 2560×1440) – the lion’s head is cut at the eyes
http://dl.dropbox.com/u/35298245/gw597.jpg

Sorry, I don’t know why the BB code isn’t working

That 4:3 actually looks a lot like Guild Wars 1’s vertical FoV. Definitely an improvement.

Official Post Regarding Thieves

in Thief

Posted by: bwillb.2165

bwillb.2165

And more nerfs will come, until the thief requires a pro gamer to be able to get anything done.

game developers shouldn't read their own forums...

in Guild Wars 2 Discussion

Posted by: bwillb.2165

bwillb.2165

(see: Peters on FoV).

So they should fight the real issues with their own ignorance and paranoia?

Add ways to flank in WvW jumping puzzle

in Suggestions

Posted by: bwillb.2165

bwillb.2165

I do think there should be an alternate path, yes. Not just in that puzzle, but in a lot of them, so that it’s a bit more interesting to do it more than once.

FOV (Field of View) - a physiological plea

in Suggestions

Posted by: bwillb.2165

bwillb.2165

Yes, the mods are against you, it’s not like they deleted things that were off-topic, including my reply.

Colorblind Support?

in Suggestions

Posted by: bwillb.2165

bwillb.2165

It’s possible I’m wrong, but I think they said that colorblind options are on their agenda.

Of course, for those red circles… I’m not colorblind but I still have trouble seeing them sometimes. Definitely need a redesign.

FOV (Field of View) - a physiological plea

in Suggestions

Posted by: bwillb.2165

bwillb.2165

To ulukaiulukai.2584, I don’t see what the possibility to view the sky while playing has to do with motion sickness.

It’s one of the consequences of a too narrow vertical FOV, which – given a fixed aspect ratio – is directly related to the horizontal FOV.

Or in other words: Even if you don’t suffer from motion sickness, you’d benefit from a greater FOV. You’d be able to appreciate the art. Even Orr isn’t really that dull if you don’t have to look at the ground all the time.

It’s also worth noting that part of the cause of the motion sickness is that all you can focus on when running around is a patch of fast-moving dirt. You can’t easily focus on things that are moving slower closer to the horizon. This is partly due to FoV and partly due to camera positioning (NOT SMOOTHING, even though smoothing is a problem in other ways and should be optional).

FOV on 3 monitors Demonstration

in Guild Wars 2 Discussion

Posted by: bwillb.2165

bwillb.2165

I’d have no “problems” playing this on an ancient 4:3 CRT, but that’s no reason to not have the best possible experience..

The difference is, I don’t equate gaming with fish-eye effect as being the best possible experience.

We’ve gone over this before, the fisheye only appears at extremely high values. Just like at extremely low values it looks like you’re looking through the hubble telescope. Also, even at high values, you don’t notice it during heated play because you’re focused on the middle 1/3 of your screen, the edges are in peripheral vision. If they implement a slider that goes from, say, 65 to 110, everyone is happy.

FOV on 3 monitors Demonstration

in Guild Wars 2 Discussion

Posted by: bwillb.2165

bwillb.2165

If they’re really worried about PvP, they should implement a fixed FoV for it.

To be honest, if they’re really worried about FoV imbalance in PvP, they need to pull their heads out of their collective kitten No serious PvPer is going to lose a fight just because the other guy had a slightly higher FoV. It just doesn’t happen. Even first person shooters, where FoV has a more significant role, get by fine with FoV sliders. You never hear anyone in TF2 say “ohh he beat me because of a higher FoV” do you?

FOV (Field of View) - a physiological plea

in Suggestions

Posted by: bwillb.2165

bwillb.2165

http://i.imgur.com/HIbr1.jpg (ignore the text, it’s an example)

Oh man, look at that amazing low-res dirt that you get to focus on. Good job, Arenanet. you really made the right call with forcing a low FoV so we have to see your artwork.

Post your highest Backstab hit

in Thief

Posted by: bwillb.2165

bwillb.2165

its assassins signet and its easy to fix

its currently a 50% bonus damage on 45 sec cooldown

make it a 25% bonus damage on a 25 sec cooldown… case closed back stab is fixed and thief DPS remains approximately the same

That’s a decent enough change if it would shut the whiners up. It won’t, though, they’ll find something else to scapegoat when they find another thief they can’t kill. I believe we’ve complained about every thief skill being OP except the pistol 2 skill so far.

it’s sad, really. When the game first came out, people were whining about heartseeker spam and said it should be nerfed so thieves would find other builds to play that actually took some skill to set up properly. That’s exactly what happened, and they’re whining about that, too.

WTB distance meter to validate "unit" Range.

in Suggestions

Posted by: bwillb.2165

bwillb.2165

there is kind of… A red band will appear on your skill when your selected target is in range

Which is unfortunately entirely unhelpful on a lot of abilities. Some will miss even if there is no red bar, some will hit even if there is a red bar, and some require more than just a binary range indicator, such as the ranger longbow 1 skill.

FOV on 3 monitors Demonstration

in Guild Wars 2 Discussion

Posted by: bwillb.2165

bwillb.2165

Third party apps are a big problem in CoD games as well. There are a lot of aimbots and wallhacks and such they watch out for, but specifically allowed the FoV program.

FOV on 3 monitors Demonstration

in Guild Wars 2 Discussion

Posted by: bwillb.2165

bwillb.2165

You know, Call of Duty: Modern Warfare 3, a game published by a company I usually despise, had some FoV issues as well. It’s a console port, what do you expect. Anyway, I don’t know if they ever fixed it, but they DID come out with a response saying, specifically, that they will not ban users for fixing the FoV with a third party app. So on this issue, ArenaNet, you’re making me like you less than I like Activision, and that is really hard to do.

FOV on 3 monitors Demonstration

in Guild Wars 2 Discussion

Posted by: bwillb.2165

bwillb.2165

Basically says if it doesn’t automate gameplay (bots) or give a gameplay advantage (such as speed hacks, fly hacks, teleporting) it should be okay.

Allowing people to look around corners with an increased FoV is a gameplay advantage.

You can see names through walls… What advantage could looking around corners possibly give?

People like you, who have absolutely no freaking clue about what they are talking about should keep their worthless opinion to themselves!

The FoV increase does NOT allow anyone to see THROUGH walls, this is not a wall hack.

Also, in order to be able to see behind corners, the person would need to set their FoV to an incredible extreme of 190 or higher. At that FoV, the fish eye gets so ridiculous that there is NO WAY to make out any names or class or the amount of people. At that point the only thing people can see around the corner is movement and nothing else.

Such high FoV that you are talking about (which again, Im pretty sure you are completely oblivious to what even FoV stands for) can only be considered good for FPS games, where death is but a second away from a skilled headshot. In an MMO like GW2 such stupidly high FoV is going to do nothing other than hinder the players ability to effectively play.

Here is an example of what happens when you go extreme with the FoV.
http://www.youtube.com/watch?v=ZfArcszrEc8

Now please tell me the great game breaking advantage of people would would play like that?

You misunderstood me, I was saying you can see names through walls without the FoV fix. But apparently its only in some areas. I’m actually one of the more annoying and talkative people in favor of an FoV slider

Camera and FOV (field of view) - Civil Discussion

in Suggestions

Posted by: bwillb.2165

bwillb.2165

Well i just hopped over to the widescreen gaming site and saw this.

http://www.wsgf.org/news/ncsoft-updates-nvidia-surround-support-guild-wars-2

Ok this is just an insult to the players at this point.

ANET says that the increased FoV is some game breaking and unbalancing thing, yet they continue to actively work and enhance their triple monitor support. You know, those people that have the HIGHEST FoV that anyone could ever get! AKA: Those cheaters and game breakers! (according to ANET of course)

Well obviously it’s only gamebreaking and unbalancing if you didn’t pay someone who is partnered with ArenaNet to do so. After the ridiculous excuses Jon Peters came up with, I actually wouldn’t be surprised if the whole reason they won’t add an FoV slider is to sell more eyefinity setups. A couple days ago I would have said someone was crazy if they had suggested that, but now? Now I’m not so sure.

(edited by bwillb.2165)

25k Backstab = Skillz

in Thief

Posted by: bwillb.2165

bwillb.2165

Let me guess, you got a friend to stand somewhere naked while you got all your buffs add posion +10% dmg and crit for 25k?

^this…
The ‘victim’ is a warrior…
How on earth you hit high armor class with 25k?
You go to 0/16 SPvP server.The warrior strips and voila thief is OP.

Yeah, naked warrior using frenzy.

FOV on 3 monitors Demonstration

in Guild Wars 2 Discussion

Posted by: bwillb.2165

bwillb.2165

I think he was talking about the monitor borders in middle of the 3-monitor setup. In which case, it’s like your nose, you just stop seeing it after a while until you think about it.

FOV on 3 monitors Demonstration

in Guild Wars 2 Discussion

Posted by: bwillb.2165

bwillb.2165

That is BS, so only rich get to play it correctly, low fov = eyestrain.

Why was this thread https://forum-en.gw2archive.eu/forum/game/gw2/Is-this-camera-mod-legal/first#post281974 removed? that was my thread but it has gone, does that mean the answer is no longer valid and we can use it?

The CC that responded was just guessing, essentially. The official stance is the one provided by Gaile: They won’t approve or disapprove of any specific mod, you have to use your own judgement against their guidelines.

FOV (Field of View) - a physiological plea

in Suggestions

Posted by: bwillb.2165

bwillb.2165

I don’t see how this FoV is bad in any way, there’s absolutely no way it may cause any health issues

Wow, thank you Doctor, I am so glad you were here to diagnose peoples’ medical conditions! What would the forum do without you? /sarcasm

Seriously, if people are saying ‘X is making me physically ill’(without being ironic or snarky), then it is making them ill. Someone who isn’t a professional coming along and saying they are wrong is pretty rude.

And yes, nausea is a health issue, as in ‘my physical well being is compromised’. It may not be a long-lasting issue requiring medical attention, but barfing is certainly not a state of normal health.

Yeah seriously if I wanna puke all over my keyboard I’ll grab a bottle of tequila and watch Nyancat for a few hours in the lower volume seizure mode.

Distance, Dmg & Heal Meters

in Suggestions

Posted by: bwillb.2165

bwillb.2165

I think the damage meter is a bad idea. It brings out the worst in people. I completely agree on the range finder, though. In fact, I posted that same suggestion a couple days ago but it went to the depths quietly.

Official Post Regarding Thieves

in Thief

Posted by: bwillb.2165

bwillb.2165

In my professional opinion, Warrior, Thief and Guardians are balanced, nothing wrong with them. It’s the other classes that need small buffs, more-so Elems.

I’m not even sure how much of a buff they really need. I think what they may really need is just a simplification of mechanics if the skill floor isn’t right. But good elementalists can absolutely destroy things just as well as anyone else, if not better. Heck, I saw something on reddit the other day that an elementalist solo’d an explorable dungeon. That’s a feat I can barely even dream of on my thief… My ranger might be able to do it, but it would be sketchy.

Official Post Regarding Thieves

in Thief

Posted by: bwillb.2165

bwillb.2165

For many classes this means that we want them to have different builds that are equally viable, and making sure that no single build outshines all others in efficacy.

I think thief is sitting pretty good in that regard. Almost everything is viable, and no one build really outshines others in anything but the lowest brackets of play. The only thing that could use a little work is the Sword/Dagger dual skill. It’s just… well, not good.

I am bored silly of my HS bulid! any bulids that require

in Thief

Posted by: bwillb.2165

bwillb.2165

Try a Dagger/Pistol set. Those can be pretty fun as you play around with proper timings on the stealth combo and positioning on the backstab.

FOV (Field of View) - a physiological plea

in Suggestions

Posted by: bwillb.2165

bwillb.2165

Can someone tell me if you will be banned for using a 3rd party plugin that allows a change in FOV. I hate not being able to play because it makes me nauseous and dizzy for the rest of the day!

It’s not allowed, but it’s unlikely you will get banned for it.

It’s not even clear if its allowed or not. I’ve seen two CCs say no, one CC say yes, and Gaile says they can’t tell you one way or the other.