You can still get kits for karma, you just have to go out into the world and find the right vendors. All they did was remove the centralized vendor that had them all, which had been making the others obsolete.
GW2 would have been #1 if it was more traditional. Too many radical changes with combat and roles. It sounded great theory, but in practice, it has been sub-par.
The elimination of Non-Trinity Roles gave us chaos in dungeons.
Target-of-target missing.
Enemy cast bars missing.
Missed skills/spells = Wasted Cooldowns.
Camera/Control mechanics sub-par and amateurish.
the list goes on.You are listing WoW features and complaining the game doesn’t have them.
I never mentioned WoW. These are standard for more traditional MMOs.
I think it’s time for a new traditional. Or maybe an old one. Let’s bring back less WoW and more UO
The camera mechanics, though… yeah, fix that.
Can someone tell me if you will be banned for using a 3rd party plugin that allows a change in FOV. I hate not being able to play because it makes me nauseous and dizzy for the rest of the day!
Nope, no one knows. Some people at arenanet say yes, some say no, and the ones that actually have authority over it refuse to answer if it is legal or not. I can tell you, however, that at present time they have no third-party-app detection system in place, they rely solely on player reports to stop illegal third party apps.
You only get fish-eye at extreme levels or when improperly implemented. This screenshot has FoV increased by about 3 ticks of the camera tool, which puts it pretty close to where I want it:
http://i.imgur.com/DfAkR.jpg
No fisheye at all. Even way over at the left edge of the screen, the player (who is a bot, btw, as are almost all of the people in this image) has a properly proportioned character model.
I think it’s because of how nice the mamaries are for most of the races.
Personal thought.
But… but.. I play a male Asura
That’s quite the wall of text.
Oh you haven’t begun to see a wall of text… I could give you a wall of text that makes you feel about how low FoV makes me feel
I don’t see how this FoV is bad in any way, there’s absolutely no way it may cause any health issues
So you’re calling the thousands of players who have issues with FoV-based motion sickness, nausea, or uneasiness liars. Got it.
and if you don’t like it – just zoom out. That’s literally all you have to do to get a bigger field of vision.
Zoom literally has nothing to do with FoV. When you increase FoV, the camera doesn’t move at all, it just has a wider curve to the lens.
Most just use the default 90 degrees, just like this one.
Jon Peters actually classified the default FoV as 75. It feels narrower than that to me, but we’ll give him the benefit of the doubt on that one. 75. That’s about what I would expect the FoV to be on a 17 inch 4:3 monitor, but it’s what we have as the only option at 16:9 on 22+ inch monitors. it’s funny, back when 3d games were first coming out for PC, most games had a minimum of 85 degrees, a lot of games even had it over 100. And this is back when everyone was using small square monitors! The only reason the default started to get smaller is because games started to be developed for consoles first and PC second. GW2 was originally going to be a cross-platform console game.
It’s funny you think the default is at 90, because 90 is exactly where I want to set it. 90 is exactly what I use anywhere I can. 90 looks great to me. GW2’s FoV does not.
In few other games was there an option for FoV adjustments. Does this mean that just about every game developer out there is arrogant and atrociously artistic?
FoV sliders are actually getting more and more common. Because people like us mention problems to the developers, and they listen. Borderlands, for instance. It had a locked low FoV, and thousands of people pointed it out as the game’s biggest flaw. And now, in the sequel, we have an FoV slider, and it is glorious.
I know this is a strange question, but are all of you that get effected by this, by any chance, female?
I made a response saying no, and it was infracted for bumping without content. So, I’ll give you some content. This FoV issue is just ridiculous. That a company would be willing to sacrifice the health and well being of their customers to defend some nonsensical artistic vision is atrocious and speaks leagues to the developer’s arrogance with a “We know you better than you know yourself” attitude. I get it. Your artists prefer it at a narrow FoV. Some players prefer a narrow FoV. And that’s fine. No one is asking for a forced high FoV. All we want is a little bit of user choice on how the game world is viewed. That’s all. A little kittened common courtesy to people who have issues preventing them from enjoying your game. You’ve got graphics options that can let the game look or perform better. Just having a higher resolution can be a huge advantage in PvP. You’ve got control options that can let people play better. You let people rebind keys to much more accessible buttons, that’s a huge advantage.
Why, then, is an FoV option so taboo?
(edited by bwillb.2165)
It had a good initial hype train leading it to large day 1 sales, but I’m not sure how the lasting appeal will drive future sales of additonal content. Between the issues the game has and ArenaNet’s current policy of intentionally not fixing them, I don’t think it will last nearly as long as Guild Wars 1 has.
And what would be the alternative? Having a lvl 80 steamroll lower level content for no reward at all, effectively deleting all content below SoF and Orr areas for maxed characters? certainly not.
Well, as this thread mentions, the alternative is not having levels. Or even just handling levels like GW1 did. Really the GW1 system was great. You gain levels through the tutorial parts of the game, but by the time you get to the meat of the content you’re max level and in maxed out gear and the only limiting factors on what you can do are the creativity of your build and your skill at playing it.
You are not blowing any whistles. This is not some corporate cover up where they seek to chastise you at every turn.
There are bugs, for sure – they will (hopefully) get fixed over time.
“consider us living thinking beings instead of a mindless horde”.
What on earth?
Are you sure about that? Judging by Jon Peters’ FoV post yesterday, with the amount of half truths and whole lies that are so typical of corporate or politician speak, it very well could be.
Not really. Once again I have to look back at Ultima Online. One of the first MMOs, and it did nearly everything right. No levels, and your character could be in constant flux as you participated in using different skills. It’s a shame that game kind of got ruined by later expansions.
However, I imagine they could manually blacklist the FoV program because they are already aware of its existence through this very thread and others.
They’d have to patch in a detector. There is nothing in the current code that can scan your computer for running processes.
Very different from Depth of Field. Field of View describes the angle of the area you can see. It is determined by the curve of the lens on a real camera, and by both the curve and positioning of your eyes for your personal field of view. You notice how in real life you can see things that are almost directly beside you? That means you have a field of view of about 180 degrees. A decent portion of that is distorted peripheral vision, but you can still see there. however when you’re in game, you can only see a 60-70 degree cone in front of the camera. That’s the field of view.
Hm looks like it depends on the area. I was going through caves in kessex and gendaran last night and saw a bunch of names through walls.
In any case, you can already get higher FoV with a wider window or a three-monitor setup if looking around corners is your thing. These are supported methods, that offer the same thing as the third party app.
Basically says if it doesn’t automate gameplay (bots) or give a gameplay advantage (such as speed hacks, fly hacks, teleporting) it should be okay.
Allowing people to look around corners with an increased FoV is a gameplay advantage.
You can see names through walls… What advantage could looking around corners possibly give?
pay attention using Camera Tool, it’s not allowed, so you may be banned (https://forum-en.gw2archive.eu/forum/game/gw2/Is-this-camera-mod-legal/first#post281974)
Well, three things.
1. Gaile’s new post came out today. Basically says if it doesn’t automate gameplay (bots) or give a gameplay advantage (such as speed hacks, fly hacks, teleporting) it should be okay. This should be okay.
2. They currently have no third-party-app detection system. None. They rely on player reports for bots and fly-hacks and such. You can’t report someone for having a higher FoV, no way to know what FoV other people are using
3. Everyone should use the program until they take a more reasonable stance on this issue. What are they gonna do, ban 90% of their playerbase? Yeah, that would go over well.
get rid of the bezel and sell them in packs of 3 so that it’s an official method to increase FoV >.>
Hadn’t seen the bind before… I assume it just toggles the free camera option, which just detaches the camera from your rotation so you can rotate your character without rotating the camera.
So in other words it’s not the games fault for lack of people not wanting to group together? Or does the game encourage solo play outside of dungeons?
Well like I already said it encourages solo play in the personal story missions. Also, anyone who is a GW1 veteran will likely be used to running with a full hero party by now and not fully adjusted back to grouping.
Oh god, the whining against thieves would increase 100 fold if that gamemode were implemented.
I think the best way to deal with world transfers would be to block WvW out for them for that week…..
That’s better than OP’s idea. Personally I think the best solution would be to have it lock your WvW participation at the start of a match. If you transfer to another server you can’t WvW while on that server, but if you transfer back to your original server you can WvW like nothing ever happened. They could then remove the time limit completely since it would be redundant and obsolete. This is essentially how the guesting system will work when it’s in place.
Because people are unreliable. If something is doable solo, you can usually get it done more efficiently alone than with a group. Plus keep in mind that the whole personal story system, bar the last mission, focus on a solo gameplay style.
The last data I saw had an overwhelming majority of transfers from servers with long queu times (generally from winning servers), to servers with short queu times (generally to losing servers). There are some people going to the winning servers, but the simple truth is the vast majority are not.
That being said, we are working on long term improvements to queus, transfers, and WvW content in general. We’ll talk more about this in the future as features/plans get closed to being finalized.
On that note, any news on the Guesting system? Because if I understand correctly, it is the whole reason the free unlimited transfers exists in the first place.
There’s some really big bosses in the game, but the serious camera issues make them really hard to see, both in terms of actually seeing the artists’ work and in terms of seeing what they’re doing so you can dodge it…
I just want to point out the humorous tie-in to your display name.
But seriously,
Keep your negative feedback to yourself.
If someone prefers them small, they’re entitled to provide counter-arguments.
Please give an option to change the grenade kit’s ‘1’ skill on land to how it’ll work when in underwater scenarios. I understand that there is a fast-cast option but there are instances where I need to move my mouse cursor away from my target and wind up missing my target.
I’m sure the engi community would appreciate the option if implemented, people that still enjoy how it works in the current situation can remain in that configuration while those that wish to transit to the newer config can do so as well.
I have a feeling that if the grenade kit were easier to use, it would quickly get a nerf for being overpowered. It’s pretty kitten powerful but not many people use it at the moment since everything is ground-targeted. Not saying it shouldn’t be changed, just something to keep in mind
I would describe the symptoms as two – one of feeling my glasses are OVER prescribed (like my prescription had suddenly become too strong) and one of general unease in, I guess, a nausea-like way.
That’s a perfect way to describe it. And the incorrect glasses prescription is actually a pretty decent analogy to what’s actually going on.
For people who don’t notice an issue, try this:
1. Download the GW2 Camera Tool version 0.2
2. Go in game, log in, get on your character, then tab out
3. Start the camera tool. Once it says process found, tab back into the game.
4. Hit the numpad 7 key a couple times to decrease FoV by about 10-15 degrees.
5. Play with the FoV like this for a few hours, and experience what some of us experience with the default FoV.
If you have a long, but weak condition on you then you can’t heal either.
condition damage doesn’t interrupt the heal, only direct hits do.
Well it’s definitely extreme low priority, but I wouldn’t be against it.
Yeah halloween may not be a big deal for the new people, but for me(and i assume a fair number of other GW1 players) halloween was the coolest and most important event of the year. There would be riots and cow bombs everywhere if mad king thorn didn’t come.
Eh I’m a GW1 player. But I would be happy just logging onto GW1 for a night to see old thorny if it meant more effort put into bug fixes.
What, you mean like in World of Warcraft? Thatsh intereshting …hic
The only answer, is Golemancer
to a golemquestion?
You owe me a new face, because mine just got palmed hard.
As someone with a 3 monitor setup, 3x BenQ XL2420T’s on a GTX 690…there is a significant performance difference at 5760×1080 vs 1920×1080 without altering the quality. Just felt that needed to be clarified.
This is due to the huge hop in resolution. The extra fov gives maybe a 5-10% hit, if that. Everything else is the graphics card trying to draw them pixels. I know what I’m talking about here, I keep having slowdowns on my 30" screen in the more graphically demanding games, because
Yes I am aware of that….person I was replying to said that people with “3 screens have an advantage” and that the performance cost is minimal. Which is inaccurate.
It’s not inaccurate, it’s just not specific. You can have a super-wide setup without increasing the pixel density by decreasing the vertical resolution instead of (or in addition to) increasing the horizontal resolution.. There’s two points being made:
1. People with three-screen setups can get the same advantage that an FoV slider would give. (He doesn’t specifically mention this part, but: the same thing can be achieved with just squashing your window vertically or using a wider monitor)
2. increasing the FoV does not decrease performance.
Both of these are accurate points.
I would find Dev on the GW2 team whom has a good knowledge of photography
I think it’s safe to say that this scenario does not exist, else we wouldn’t have been in this situation to begin with.
The Pirate hat looks pretty decent on Asura.
It’s pretty close to the middle… there’s another couple inches of screen blocked by whatever track these monitors are sitting in at the bottom.
You’d have to pay off an Asura to let you through the waypoint gates for free. Hint: I’m an Asura.
Favorite is Asura, if you ignore the Arcane Council :p
Least favorite is the Norn. I dunno… They’re just a little too alcoholic. In character creation you’re forced to have gotten too drunk in your personal story with the option of having had a fight, blacked out, or lost something.
The problem isn’t FoV. That’s a buzzword people have bandwagon’d.
The real issue is the camera looks at the ground too much, which limits your view of the horizon, leading to a claustrophobic feeling.
I have a 3 screen setup in landscape and still get the claustrophobic feeling. The reason why the 3 screen layout that OP linked looks good is that the vertical height due to the portrait layout allows you to see more of the sky.
There’s more than one issue, mate. The camera positioning is definitely one of them. The camera smoothing is definitely one as well. And the FoV is, indeed, a huge one as well. The fact that I can use a third party application to do nothing other than increase FoV and get a much better experience out of it (though still not perfect because of the other issues) supports this.
Also, the OP hasn’t posted the specifics, but from the video it looks like he’s playing in an aspect ratio quite similar to the 16:9 or 16:10 we’re used to on a single monitor.
edit: In fact I just did the math.
9×3 = 27.
27/16 = 1.6875
16/9 = 1.77777777778
16/10 = 1.6
So this three monitor setup the OP showed is indeed right in between 16:9 and 16:10 aspect ratio.
(edited by bwillb.2165)
None of the reasons we’ve been given have been remotely adequate to explain why single monitor users should be stuck with this horrible non-standard FOV, while other players do not have to deal with this at all.
Sadly, it is kind of standard. But it’s not good. The fight for acceptable FoV goes beyond GW2 with mixed success and failure. For instance, Borderlands. The first game was absolutely atrocious with FoV, we called them out on it, and now the sequel has an FoV slider.
Not for PC games it’s not. It used to be the standard back when 4:3 was the most common aspect ratio. That’s no longer the case and hasn’t been for nearly a decade.
Actually, higher used to be standard. Check out games from back in the quake era, they often range from 85 up to like 120fov. Lower has become standard on PCs over the last few years because so many developers are developing for console first and then porting to PC. Good developers will include an optional slider, like we’re asking to be added to GW2, but most games default in the 60-75 range now.
In addition, the performance impact being touted is grossly exaggerated. I run windowed mode that is stretched just so I can have a more reasonable FoV. I’ve done Claw of Jormag a large number of times. The performance hit is so negligible that it’s laughable.
I get like 5fps on that fight thanks to the sheer number of people that show up… Do you actually get more than 1 or 2 on an integrated gpu?
None of the reasons we’ve been given have been remotely adequate to explain why single monitor users should be stuck with this horrible non-standard FOV, while other players do not have to deal with this at all.
Sadly, it is kind of standard. But it’s not good. The fight for acceptable FoV goes beyond GW2 with mixed success and failure. For instance, Borderlands. The first game was absolutely atrocious with FoV, we called them out on it, and now the sequel has an FoV slider.
Should they make HoM rewards available in Black lion trading company?
in Suggestions
Posted by: bwillb.2165
No. I already wish the GW1 armor skins such as Primeval were HOM rewards instead of gem store items. And this is from someone that only has 20 or so HoM points so I’m missing several items. Even beyond the effort it takes to get them, I think people should at least try out GW1 so they can objectively see what has been changed for the better and for the worse since the previous game and have a more educated opinion on various issues.
They should make that “Can’t go invis again” debuff slightly longer.
The “Can’t go invis again” debuff, or “revealed”, as we like to call it, is 3 seconds. That’s about the same as the average length of a stealth ability. So, given that they don’t attack from stealth, they time their abilities right, and they brought along enough stealth skills to outlast cooldowns and initiative regen, the thief can be invis for, on average, about 50% of the time. And that’s without attacking at all during that 50%, mind you.
No, stealth is fine as is. What you have a problem with, most likely, is the player culling bugs. For some reason players who pop out of stealth near you aren’t prioritized over people halfway across the map when the game does the calculations to determine if they should be visible or not, so it can seem like the thief is stealthed for much longer than he really is.
because the upcoming holiday content is eating up our precious testing time.
Maybe it might be a good idea to, I don’t know, not do a holiday event when still working out large launch issues?
Was just pointing it out because the person I quoted said the performance cost was negligible. When in actuality it’s about a 30-40% drop.
The performance cost is negligible if you keep the same total screen resolution / pixel density. This statement was made in response to the Arenanet dev saying that just increasing FoV would create a significant performance issue.
As the other thread was locked, I’d like to further ask that if quality, advantage and performance are such pertinent issues, why is there a stereoscopic 3D option in the game?
Stereoscopic 3D drastically affects quality if not configured correctly and can cause headaches with prolonged use, offers significant advantages in judging distance to a minority of privileged players and can have an incredibly adverse effect on performance.
Also, if implementation of an FoV slider is difficult, surely it’s not as difficult as allowing stereoscopic 3D?
But hey, it’s not as glamourous as 3D and can’t be used to generate sales.
That’s a very good point. Stereoscopic 3D can be a HUGE performance hit, bigger than any other single option in the game. And one could argue it gives players an advantage because, much like increased FoV, it gives you better spatial awareness.
As someone with a 3 monitor setup, 3x BenQ XL2420T’s on a GTX 690…there is a significant performance difference at 5760×1080 vs 1920×1080 without altering the quality. Just felt that needed to be clarified.
Oh yes, it absolutely can decrease performance when you significantly increase the resolution. But that comes from increasing the resolution, not from increasing the FoV.
Grab that GW2 camera tool that was posted in the other thread. decrease your FoV to, say, 45. You most likely didn’t see much performance increase. But if you were to, say, go from 1080p to 720p, you’d get a large performance increase.
minimum requirements can’t run much of the game even at 60FoV. Increasing FoV to 90 isn’t going to change anything there. My PC is fairly low end, core2duo @2.7ghz with a gtx550ti. I get absolutely no performance drop from running at a higher FoV that I don’t already get at low FoV.
Say that when you have an integrated card. Changing to 90 would make a hard to run game unplayable. Every time you raise the min specs you lose a customer base.
(For reference I’m one of those overclocked high end snobs)
I’d hazard a guess that if you had an integrated graphics solution, the game would already be unplayable no matter what the FoV is.