Showing Posts For bwillb.2165:

The Future Of Guild Wars 2

in Suggestions

Posted by: bwillb.2165

bwillb.2165

quick time event executions for veteran+ monsters

What? No. NO. But…. no. Quick time events are lazy design when they can’t think of anything more engaging. Playing Simon Says doesn’t make it an action game.

How do I counter this?

in Thief

Posted by: bwillb.2165

bwillb.2165

Actually, nothing cares that you don’t have a target. Abilities in GW2 can all be fired without anything targetted and will all hit people in stealth if they happen to be in the way. Just point your shots at where you think the Thief is.
That includes single target ranged and melee attacks, stuns and interupts, snares whatever. As long as they’re fired in the general direction of the Thief it doesn’t matter that they are in stealth. The only thing that stealth does is prevent tab targetting and hide their position, that’s it.

Actually, a good amount of abilities do require a target. A lot of mesmer spells, for instance.

Warriors need to be nerfed

in Warrior

Posted by: bwillb.2165

bwillb.2165

nerf our damage but give us interesting mechanics in return.
and you have a deal good sir

Oh, you don’t want that. Interesting mechanics translates to “Oh I don’t know how to counter that mechanic, so nerf it into the ground”

see: mesmers and thieves

(edited by bwillb.2165)

How do I counter this?

in Thief

Posted by: bwillb.2165

bwillb.2165

I’ve found equipping a bomb kit and running away placing bombs is a good counter to backstab. Stealth doesn’t block damage, and bombs don’t care if you can’t target anything.

ATTN: Anet Devs

in Thief

Posted by: bwillb.2165

bwillb.2165

I know this is a troll, but… I wish they would indeed nerf facial hair. If your character has facial hair, it can clip through medium armor masks.

100% World Completion requires PVE?

in Suggestions

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bwillb.2165

I gotta give this troll a 0/10. Even in the PvP maps, the world completion content is technically pvE. But hey, I’m all for splitting the WvW maps into their own completion achievement.

Characters from one account to Another

in Suggestions

Posted by: bwillb.2165

bwillb.2165

Given that sharing accounts is against the rules, and that this would enable selling your character, I don’t see this happening.

PvE player shelving thief class - trying again thanks to community!

in Thief

Posted by: bwillb.2165

bwillb.2165

Just replace your sword with a dagger of air and work on timing your black powder and heartseeker→ backstab combo to get as much safety as possible. The sword/pistol set was never that great for sustained pve even before the nerf. It’s too slow. I do agree that that nerf was unjustified, especially in pve, but there are other options.

Nerf warrior pention

in Suggestions

Posted by: bwillb.2165

bwillb.2165

Buff a few other classes, except thieves and warriors.
That will make it even and fair to everyone.

but thieves are weaker than warriors…

Make jumping puzzles less frustrating

in Suggestions

Posted by: bwillb.2165

bwillb.2165

I want more, harder jump puzzles.

But please ANet, give us better loot. Doesn’t have to be THE BEST, but, better would be nice.

I completely agree. Actually it doesn’t even have to be strong loot, just give some unique area-specific skins that we can transmute onto our gear.

Make jumping puzzles less frustrating

in Suggestions

Posted by: bwillb.2165

bwillb.2165

Hardest one i’ve done is Weyandt’s Revenge….in Frostmaw Caverns in Lions Arch…in the dark. Took me hours….but that’s life… There is a chest at the end. These people who thing the game should be a walk in the park are hilarious….

There’s actually torches in that room that you can pick up if you search the floor.

Necros don't feel... Evil

in Suggestions

Posted by: bwillb.2165

bwillb.2165

Necros in GW2 are actually just Golemancers that use expired flesh and bone. Nothing to hide.

Flesh out the dodging system a bit

in Suggestions

Posted by: bwillb.2165

bwillb.2165

I think I’ve said about all I can say on the FoV and camera issues, so lets move on to something else that I think can use a little work. Dodging. It’s very bland at the moment. When you dodge it doesn’t matter what you’re actually dodging towards, you still evade all hits during the dodge animation. All it is at this point is a glorified shield stance or short duration paladin bubble that everyone has equal access to. Some classes have some interesting additions to it in traits, like the thief caltrops, and I do appreciate those bits of flavor. However, the dodging itself could really use a rework to be a bit more engaging than a paladin bubble. For instance, if I dodge directly into where a huge ogre’s club is about to hit, I should still get hit regardless of if I’m in the evade animation or not. Also, make use of the jump dodge. Most people don’t even know it exists because it’s functionally the same. Change that. If I roll through a flame trap I shouldn’t be as safe as if I were to jump-dodge over it. And if I jump-dodge into an incoming arrow it may not be as effective as rolling under it. I think combat could be significantly more engaging if this system were to be overhauled a bit.

Camera and FOV (field of view) - Civil Discussion

in Suggestions

Posted by: bwillb.2165

bwillb.2165

People with 3 monitors already get this advantage. So you cater to people with 3 monitors, but you won’t fix a tiny issue that is making your customers SICK.

What boggles me about this is that it appears that ArenaNet would rather me not give them around $20 per month in Gems and instead give that money to nVidia and Acer to buy additional monitors and another video card to drive them.

To be honest, there’s a good chance they get money from nvidia to support the eyefinity option. Same with the stereoscopic 3d.

URGENT- CAPTCHA FOR BOTS

in Suggestions

Posted by: bwillb.2165

bwillb.2165

And how do you suppose we determine when the captcha should pop up? Most bots don’t just sit place all night, they run or even teleport to mobs and nodes as they appear.

FIX the CAMERA blocking. Or, give us a toggle.

in Suggestions

Posted by: bwillb.2165

bwillb.2165

(edited by bwillb.2165)

Please return to Split PVE & PVP Skill Design

in Suggestions

Posted by: bwillb.2165

bwillb.2165

I believe it was actually an intentional design decision. I don’t recall were exactly, but Anet stated this in some article/interview/blog before the game’s release (before the BWEs too, I think).

If I recall, the reasoning was that what players learn in PvE should apply to PvP. That you shouldn’t have to learn two different styles of fighting with the same setup of weapons and skills.

I see their reasoning for this is almost as shallow as their reasoning for a lack of FoV options. They’re just full of these subpar design decisions lately…

I’m curious what skills people believe need split and whether they are too weak/strong in pve/pvp?

Well, on top of the stealth and clones you already mentioned, there’s quickness. In PvE it is usually just a nice boost that whittles down a slightly larger chunk of the enemy’s health, but in PvP it allows for instagibbing of other players, especially when combined with certain other skills. This recent Pistol Whip nerf is a great example. The damage reduction could have been completely avoided if they had reduced the effectiveness of quickness in PvP. Or, barring that, they could have at the very least made the damage reduction PvP only since it’s not exactly OP against Risen.

Pick 1 Weapon To Be Added To Each Class Next

in Suggestions

Posted by: bwillb.2165

bwillb.2165

hmm…

Elementalist: Mainhand Sword
Engineer: Hammer
Guardian: Offhand Mace.
Mesmer: Mainhand Dagger
Necromancer: Offhand Axe
Ranger: Offhand Sword
Thief: Staff (melee acrobatic staff skills, such as leaps and trips)
Warrior: Staff as well, but with a more heavy thug style

Please return to Split PVE & PVP Skill Design

in Suggestions

Posted by: bwillb.2165

bwillb.2165

Agreed!

I’m honestly not sure why this wasn’t included on day one, considering it was not only successful in GW, but it was also very desired by the community.

It basically tosses PvE v. PvP balance tension right out the window.

I’m sure we would all love an official statement on why this was not added, and if it is ever going to be added or not.

Only reasons I can think of is that they were either lazy on the skill implementations or rushing to get the game released sooner. That feature should definitely be in.

Why do you spend more time on jumping puzzles than dungeons

in Suggestions

Posted by: bwillb.2165

bwillb.2165

which jumping puzzles are you referring to?

pve ones?
wvw ones?

Wild guess, but I’d say he’s talking about the Dreamdark Enclave.

Yes, Another Post about WvW Requirement For 100%

in Suggestions

Posted by: bwillb.2165

bwillb.2165

sounds like orlen is stuck in gw1, where it actually was the focus of the game.

It was actually a pretty even focus in GW1. You could easily spend years on the game without touching one side of the fence.

Yes, Another Post about WvW Requirement For 100%

in Suggestions

Posted by: bwillb.2165

bwillb.2165

why did you buy guild wars if you don’t like pvp…..it’s the entire focus of the game.

or did the utter lack of pve content not give away the foundation of the game enough.

or maybe the title of the game wasn’t clear enough for you, guild wars…join a guild do battle…in pvp.

you want that achievment i suggest you get into those pvp zones and get to work.

Why would you possibly think that PvP is the entire focus of the game? There are only 4 spvp maps and only 2 WvW maps, with one of the WvW map just being cloned a couple times to get up to 4 total. A grand total of two PvP game modes. Compare that to… 25 explorable zones? plus 8 or so dungeons? and the whole personal story with all of its different paths? And funny… You think the game is called Guild Wars because of PvP, but have you noticed that there isn’t even a GvG gamemode in the sequel? It’s called Guild Wars because that’s the name of an event that took place in the PvE lore. Wars between Krytans, Ascalonians, Orrians, etc.

Heck, just look at the advertising. How many grawl and risen and dragons do you see? How much PvP?

Yes, Another Post about WvW Requirement For 100%

in Suggestions

Posted by: bwillb.2165

bwillb.2165

Its called sneaking and avoiding the main roads. Its called an achievement for some reason.

Another post yes, same arguments …yes

100% map exploration = discovering all the maps not just 90% of them. Deal with it

It’s 100% world completion. WvW is not of this world, it is in the Mists, which is a separate dimension between worlds. Therefore, it should not be included.

Camera and FOV (field of view) - Civil Discussion

in Suggestions

Posted by: bwillb.2165

bwillb.2165

Here’s how you do proper FoV and camera positioning. This game is from 2002, kept up to date by fan mods 10 years later. Look at how the player fits into the camera. Look at the vertical FoV and compare it to what we have in Guild Wars 2. Look how much better I can see the beautiful landscape and cities. This game has a first person option. This third person option is the only zoom level available, but it’s still a much better view than what GW2 offers me. Notice that there is no fisheye, no texture stretching. The graphics mod I’m using has a horizontal FoV option, and mine is currently set at about 85. The third person camera could probably stand to sit slightly higher, but its still far better than the positioning in GW2.
Anyway, here’s the screenshot:
http://i.imgur.com/P12sW.jpg
Get my camera viewpoint to look like that, with precise control. I don’t care how you do it. Get it like that, and you’ll never hear another peep out of me.

FOV on 3 monitors Demonstration

in Guild Wars 2 Discussion

Posted by: bwillb.2165

bwillb.2165

Have you even tryed zooming out of your character? LOL

I have. It doesn’t work very well.
To begin with, zooming out means more camera collision. A higher FoV would not screw with camera collision at all.
Secondly, zooming out is impossible in enclosed locations. Try zooming out inside the Troll’s End jumping puzzle. Go on, try it.
Thirdly, zooming out is impossible when trying to look at any angle that’s higher than parallel with the ground. Even more so on Asura, as I’m sure you’ve noticed. In fact on Asura it even zooms in further than you normally could zoom in when trying to look up.

15% nerf to Pistol Whip

in Thief

Posted by: bwillb.2165

bwillb.2165

The issue is quickness. Quickness is too powerful across the board. They have known this since BWE1, that’s why they first reduced the duration of quickness, and then added penalties to quickness on demand skills.

What has to be nerfed is the magnitude of the attack speed increase. +100% is too high. In GW1 +33% was the highest, maybe they should look into that, give PW back its base damage so that it’s actually useful, and make quickness not such a god mode proc/utility.

Any multi hit combo benefits too much from Quickness but the multi hit combos are fine without quickness (though 100B is a bit too much IMO, how pistol whip doing half of its damage gets nerfed but 100b being left alone is okay is beyond me, I can only blame an incompetent warrior biased Developer for that)

Yeah that sounds about right. Bit off on the numbers (GW1 was max 33% IAS, yes, but that was actually a 33% reduction in the swing timer, which results in 50% more hits), but you’ve got the idea. Actually, BUFF pistol whip because it was already kind of weak without haste before the nerf. Then reduce quickness effectiveness (it’s currently 50% reduced activation time, which means 100% faster attack speed. change that to 33% reduced activation time, which is 50% faster attack speed) and then make it longer duration or shorter cooldown to give it more uptime. Maybe even classify it as a boon so it can be ripped like pretty much any other buff.

(edited by bwillb.2165)

Thief changes

in Thief

Posted by: bwillb.2165

bwillb.2165

Name me another class/setup where autoattack is their highest damaging skill please.

That’s pretty much the ranger… auto attack and pet. extremely easy in PvE, and why it’s a favorite among botters.

Make shout utilities unveil stealth

in Suggestions

Posted by: bwillb.2165

bwillb.2165

disarming is a nice addition to trickery build in a thief, like disarming an opponent while using steal, since you have a trait that makes steal 1200 range

Oh yeah and make steal 1200 radius AoE because skinning a bear should aggro all bears.

15% nerf to Pistol Whip

in Thief

Posted by: bwillb.2165

bwillb.2165

The entire global mechanic is what’s OP though. Some skills benefit from it more than others, but the whole thing is OP. Pistol Whip without haste was not OP; fairly weak, in fact. They didn’t “fix” anything, they just gave a flat damage nerf to an already subpar skill because of how it could interact with another skill, and that’s just not the right way of doing things. That’s the LAZY way of doing things. That’s the unbalanced way of doing things.

Warhammer > Guild Wars 2 > Wildstar??

in Community Creations

Posted by: bwillb.2165

bwillb.2165

Sounds like that Darkfall is primarily a PvP game… like, the whole thing is GW2 WvW?

15% nerf to Pistol Whip

in Thief

Posted by: bwillb.2165

bwillb.2165

Don’t get me wrong, I am by no means gloating about a Thief nerf. I do think it is justified though seeing as how they just have to spam 2 or 3 buttons to get the job done (similar to most other classes).

On a thief skillset you usualy have 1/2 damaging skills and 3/4 defense and/or support skills. Since this nerf affacts burst builds mostly i will focus on them. A burst build is suppose to take down an enemy ASAP so they use damaging skills only. if they would use any other they would ruin their initiative (a gift and a curse). You say that other classes have to use more skills to perform a burst. Agreed they use more skills but they still have a few abilities left to do anything else then just burst. If a thief could use different skills to burst down an enemy sure he would. But using Black Powder to nuke an enemy just wont work.

I play a thief and i am definatly for nerfing the PS build only i do not think this is the right way to go. Ahh well at least we get some variation in thief pvp now:)

I doubt you’ll get more variation. In fact, I’d say there’s less variation now. It’s dual dagger backstab build or… dual dagger backstab build. Or pistol whip, since they didn’t really address the real issue with pistol whip builds.

(edited by bwillb.2165)

15% nerf to Pistol Whip

in Thief

Posted by: bwillb.2165

bwillb.2165

did the op really compare it to guardian whirlwind?

I think he may have meant the whirling axe attack on warriors.

15% nerf to Pistol Whip

in Thief

Posted by: bwillb.2165

bwillb.2165

Thieves have only got one elite that is usable underwater as well, and it’s not very useful, does no damage, and it also just got a nerf on the pvp side of it that can be a 100% decrease in effectiveness.

Anyway, most thieves aren’t complaining that the class was nerfed, we’re complaining that it was done wrong. Pistol Whip was never an issue, it was only problematic when combined with Quickness. And it still is problematic when combined with quickness, as are several other abilities.

(edited by bwillb.2165)

How do you play?

in Thief

Posted by: bwillb.2165

bwillb.2165

You can rebind your skills. I’ve got 7 8 9 and 0 rebound to z x c and v.

Uninstalling GW2

in Guild Wars 2 Discussion

Posted by: bwillb.2165

bwillb.2165

Why uninstall if you are just taking a break?

I believe it’s called low willpower

Upcoming Thief Nerfs

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Posted by: bwillb.2165

bwillb.2165

I’m not necessarily saying that it is good design, just that it is balanced within the current design. Thief damage is all loaded into one attack, but they’re doing similar total damage to other classes per total time and per number of abilities used. And that loading it all into one attack is a two-sided coin. On the one hand, it is insane burst. But on the other hand, a single missed attack means pretty much no damage done, while on other classes a single missed attack is just a small part of the damage missing.

It may need a rework and have the damage spread out a bit, but not a flat nerf.

(edited by bwillb.2165)

How are you playing since patch?

in Thief

Posted by: bwillb.2165

bwillb.2165

The correct answer is: As a warrior.

Upcoming Thief Nerfs

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Posted by: bwillb.2165

bwillb.2165

But how much goes into that 13k hit? At least two abilities, probably more to buff up the damage, plus a stealth requirement, plus positioning… With all that required for one ability that does nothing but damage, it should hit like a truck.

Make shout utilities unveil stealth

in Suggestions

Posted by: bwillb.2165

bwillb.2165

okay, but in return I get a skill that disarms weapons and empties adrenaline from all enemy warriors in 1200 range radius. Oh, might as well make it prevent shouting, too.

End Free World Transfers

in Suggestions

Posted by: bwillb.2165

bwillb.2165

yeah… no. WvW is in a terrible state even without free transfers. Disabling a working game feature to slightly improve a horribly broken one is not a good idea.

Camera smoothness - PLEASE BRING IT BACK!

in Suggestions

Posted by: bwillb.2165

bwillb.2165

Only bring it back if it can be TOGGLED OFF.

Upcoming Thief Nerfs

in Thief

Posted by: bwillb.2165

bwillb.2165

If they nerf quickness they better either still allow it to stomp/revive at double speed or preferably just remove downed state from PvP. All it does is punish people for trying to fight outnumbered.

Removing downed state from PvP sounds like the right move to me. It favors zergs, downed state skills are in a horrible state of balance, and the downed state camera is downright frustrating to the point where I’d rather just die and respawn.

Thief changes

in Thief

Posted by: bwillb.2165

bwillb.2165

You know what…
I run a survival, hit like a girl pistol dagger build.
I have been playing pvp since release and before that.
I have a great time wining every fight almost every encounter.
1v1, 1v2, 1v3.
I’m not in your shoes to understand your over exaggerated pain about this nerf, for I don’t use any one of the abilities that were nerfed.

I usually run D/P. It doesn’t directly affect me, either. But I can still see the problem here. I originally was going to play S/P. Even long before I knew what skills were available, I liked the S/P flavor. But you know what? I found out through experimentation that that weapon set was very weak without haste, so I went with the more sustained D/P set. S/P was, however, extremely effective while haste was up. So don’t you think it would have been more prudent to modify haste or how it affects pistol whip rather than a flat damage nerf to the pistol whip ability, which was useless without haste?

You say they know what they are doing. I’m not so sure. To begin with, if they really knew what they were doing, How did the issue come up in the first place? And even with the issue there, they continue to show that they don’t know what they are doing by taking the action they did against it. And that’s not even mentioning things such as their lovely reply about FoV, which showed that at least one of them has no idea what they are talking about.

No, my friend, they most definitely need help. They’re great with the business aspects, I suppose, but really lacking on the gaming knowledge and balancing forethought.

15% nerf to Pistol Whip

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Posted by: bwillb.2165

bwillb.2165

[quote=378269;SmartCheetah.1268:]

Upcoming Thief Nerfs

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Posted by: bwillb.2165

bwillb.2165

Quickness is the only thing that needs a nerf, so take that off the list.

a small idea to stop the "Thief is OP" crying

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Posted by: bwillb.2165

bwillb.2165

would you rather that or they could completely nerf the damage or remove the class, i wouldnt care honestly, i play necro, im saying it would be better, because honestly, that class is broken

The solution is to just ignore the stupidity that the uneducated masses spit out. Thief is fine, if they’d just rethink the quickness buff.

Thief changes

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Posted by: bwillb.2165

bwillb.2165

Hold Arenanet responsible. Not the individual. How do you even know that it was Izzy that made this decision? I don’t agree with the nerf either, I am a Sword/Pistol thief myself and I’m furious at the change, but I’m not going to make personal attacks on a developer, that is childish and quite frankly, just as stupid as the nerf itself. I will quite happily vote with my wallet if ANet continue to balance the game for sPvP when WvW and PvE are my interest.

I’m just going to assume that it’s all Jon Peters’ idea.

a small idea to stop the "Thief is OP" crying

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Posted by: bwillb.2165

bwillb.2165

So get rid of one of the thief’s only class mechanics. Okay…

15% nerf to Pistol Whip

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Posted by: bwillb.2165

bwillb.2165

Pistol Whip is extremely easy to counter. Pistol Whip with Haste is not. They had two possible targets on this issue, and they chose poorly.

Camera Smoothing

in Guild Wars 2 Discussion

Posted by: bwillb.2165

bwillb.2165

I feel all jerky and like I’m constantly having to adjust my camera instead of it being a nice smooth experience.

Is anyone else feeling this? Do I need to adjust my sensitivity or mouse DPI in some way? I’ve always played with highest camera sensitivity and a 2000 DPI on my mouse, for all games, and it worked great before but now it almost makes me feel sick.

Zane: I just merged your thread in this one since this is an official one and your feedback will be looked into quicker; also, it can help start other discussions. Thanks for your understanding.

That’s cool. But I am seriously cranky about this camera thing right now. I logged in, ready to do some serious WvW with my guild for the night and I find I cannot play like that. I just can’t.

Try turning your sensitivity down, it’s not required to be super high as much. But this is exactly why they should have just added a toggle or slider instead of trying to find a middleground. Same with FoV.