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I really like Piercing arrows in wvw. The multiple tagging is nifty, but the big feature as far as i’m concerned is that you will hit your target, even if random dudes run in front of you. Ideally, for Commander sniping, you want both piercing and read the wind, to make the most of each arrow.
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If you combine the two longbows into a single greatbow, you should be able to shoot bears.
Think about it:
- OMG RUN IT’S A BEARBOW!
- wut? lol dude, bearbows aren’tAAAAAIIIIIIEEEE!!!!
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How many rainbow skins are there in game compared to firey/dark/spikey stuff?
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Traited GS for faster leap, have warhorn on swap, RaO and Signet of the Hunt slotted, and you’ll be a rather fast critter, and should be able to outrun, with stability if needed. It shouldn’t be a problem to just run there, considering that all you need is press F near the wolf, there’s no induction time.
If that really doesn’t work, get a set of superior runes of the trapper, stow your pet and stealth through most of your way to the camp.
Honestly, there’s no reason why you should be completely unable to get there. Pretty much every outdoors spot of the map is accessible if you trait for speed/stealth, and rangers are well equipped for that. On my other-race-ranger alts, the EB Wolf and Jaguar are the first i get, simply because of how easy it is to get them.
If you really can’t make it, ask on map chat for some help, there has to be a good-minded roamer that will take you there. I can do it if you’re on Piken Square.
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Legendary Nerf Rifle. Come on, you know you want it! ^^
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Healing can be fun in WvW when you need to soak up constant siege damage. Had a guildie recently rolling as a healbot elementalist (an Asura cosplaying as the final fantasy white mage). His staff alone was keeping the party fully topped up at a tower gate under multiple AC fire. No idea how much that would be true of ranger healing though.
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Marionette was way better in that regard, due to a none zerg phase in it, where individual skill of players who went in actually mattered. That was the beauty of Marionette fight.
Agreed. I found the premise ludicrous, but the Marionette fight design/gameplay was probably the best this game has seen.
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Additional Class Mechanics:
- Quantum incompatibility: Revenants can’t use Tomes of knowledge, XP scrolls, Skill Point Scrolls, XP boosters.
- “Dude, i didn’t come back just to make you a sammich”: Revenants can’t craft.that would be extremely trollish ^^
although I have still no idea what to do with all hose insta-level-20 scrolls….
I’d pay a kickstarter for Anet to introduce that. The fallout would be epic.
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For LB stuff in wvw, i go 6×6xx, with marksmanship for the LB traits (1500 range and piercing most of the time) and wilderness survival because wvw is a savage place and this is a great trait line to increase your survival chances. Depending on the mood and the pets i’m sporting, i swap between Empathic Bond and Bark Skin. Gear is all celestial with traveller runes because i can’t be bothered carrying a different armour set for each build. Well, almost: i have a dedicated set for stealth trapping, which isn’t that great but happens to be hilarious.
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The getting there 2 hours before a open world event and then shuttling in your guild mates in just so you have a chance at hard content is no fun either.
Before GW2, I have never encountered a game that made me (the paying customer) wait around for 2 hours+ just to play some specific content. Can you imagine if shops said that, sorry you after wait 2 hours to buy that tv.
Stupid.
Content should revolve around the players and they should be able to trigger it whenever they want. Its okay with me if you after complete certain steps/events to trigger it but those should take no more than 20 mins or so.
Today everyone works different times. So games should revolve around people, not people revolving around the game.
I guess you never played a game with 1 week lockouts on raids then.
Don’t know which games you played, but LotRO had raid lockout, yet we were free to pick our day and time to run it. No timer attached telling us that missing it at 6PM meant waiting for midnight for another chance, and no need to wait for 2h at the dungeon door just to avoid being locked out on the wrong megaserver.
I remember raiding in games, where you had to farm rep before you raided to get the mats you needed to make the consumables you need to succeed. And sure you could raid any night you wanted. But if you beat that raid you had to wait around again for a week. If you didn’t get that single piece of armor that you needed to progress, your progress was off for days. You couldn’t go back in. You couldn’t do anything.
Waiting around for 40 minutes while organizing hard raids was pretty standard anyway.
Point taken on the wait for repeat after a win.
In regards to the waiting/organising, i don’t find it comparable personally. If there was any preparing involved then fine, but at the moment big events are very very straightforward, meaning that it’s pretty much just waiting there just to avoid logging on to an empty map.
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The getting there 2 hours before a open world event and then shuttling in your guild mates in just so you have a chance at hard content is no fun either.
Before GW2, I have never encountered a game that made me (the paying customer) wait around for 2 hours+ just to play some specific content. Can you imagine if shops said that, sorry you after wait 2 hours to buy that tv.
Stupid.
Content should revolve around the players and they should be able to trigger it whenever they want. Its okay with me if you after complete certain steps/events to trigger it but those should take no more than 20 mins or so.
Today everyone works different times. So games should revolve around people, not people revolving around the game.
I guess you never played a game with 1 week lockouts on raids then.
Don’t know which games you played, but LotRO had raid lockout, yet we were free to pick our day and time to run it. No timer attached telling us that missing it at 6PM meant waiting for midnight for another chance, and no need to wait 30 minutes at the dungeon door just to avoid being locked out on the wrong megaserver.
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I wouldn’t worry too much. Devs generally don’t play their game anywhere near as much as their players and rarely have a good instinct for difficulty. Tequatl was supposed to be challenging. At the end of the day, the only challenge is to fill up the map.
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Additional Class Mechanics:
- Quantum incompatibility: Revenants can’t use Tomes of knowledge, XP scrolls, Skill Point Scrolls, XP boosters.
- “Dude, i didn’t come back just to make you a sammich”: Revenants can’t craft.
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I love my Moot. I love that it’s so shiny that i need sunglasses to be able to fight with it.
I’ll murder (on the dance floor) anyone that threatens to tone down that shininess.
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Your hardware will only ever affect fps drops.
For lag, get a better ISP, and use wires rather than WiFi.
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Please no. I say that because this is what they did with LB and SB. They ‘buffed’ the LB by nerfing the SB range. So knowing ANet they will ‘buff’ the GS by doing something irresponsible to the MH Sword.
That’s just not true. It’s a revised history put forth by those who refused to see anything positive in the changes Anet implemented. Repeating it doesn’t make it true. The June 25, 2013 release notes are as clear as day:
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-25th-2013
- Long Range Shot: Reduced the aftercast from .5 seconds to .25 seconds. Increased the arrow speed by 15%.
- Rapid Fire: Reduced the initial cast time by .4 seconds. Increased the arrow speed by 15%.
- Point Blank Shot: Increased the arrow speed by 15%.
- Barrage: Increased the cripple duration by 50%.
- Crossfire: Decreased the range to 900.
- Poison Volley: Decreased the range to 900.
- Quick Shot: Decreased the range to 900. Increased the damage by 14%.
- Crippling Shot: Decreased the range to 900. Increased the damage by 14%.
- Concussion Shot: Decreased the range to 900. Increased the damage by 14%. Reduced the aftercast by .25 seconds.
Coincident with SB’s reduction to 900 range, they basically gave Longbow a 20% DPS buff. The autoattack’s rate of fire was reduced from 1.25 sec/shot to 1.00 sec/shot. RF and Barrage were improved as well.
Oh man, I remember that update. They nerfed bm’s and then shortbow, what a rough day.
This also marked the start of the spirit ranger meta and hambow meta. Can’t believe it was so long ago.
Yeah. That was probably one of the lowest points, together with:
“Pet Leash range increased to 2000.”
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I’ve been off from Guild Wars 2 for about two years
[…]
By the moment I’m using Short Bow
You may not have noticed it yet, but in order to make longbow more popular, shortbow got its range cut down from 1200 to 900.
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Scepter.
If those huge spiky armour Charrs and Norns are so angry, it’s because they’re not allowed to play with the Princess Wand.
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I’m very happy. I never wanted the level cap. I didn’t want ascended gear either, but if it’s the last tier of gear ever, I can live with it.
This. It almost makes ascended palatable.
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canard: Then you break how the game was designed
Seriously how many more of these threads must we put up with!
It would occasionally break the recipe used for pretty every encounter until now. I’m afraid i fail to see why that would necessarily be a bad thing. Don’t we have enough dungeons already where we can enjoy the stack-and-dps experience? Fractals are an improvement already but there’s a lot more possibilities to explore i think.
We don’t care about stacking if you mean in a corner/wall. What it will break is the active defense. That’s THE MAJOR advantage of this game. The fact that you have to understand the encounter and time you skill to survive rather than just sit there and take the hit with cleric gear. THAT’S the point that you idea will break and that would be terribly bad.
Would it be that terrible having to understand a different encounter and time/coordinate your healing skills with your party? At the moment, boss damage is high and rare, giving a large advantage to active defense vs healing. Healing skills and group rotations for them feels completely unexplored. I feel that a couple encounters putting them in the limelight would make a neat change. Same goes for direct damage vs conditions.
And rather than wrecking current content and balance once again with things like the crit damage/Ferocity episode, the way to address variety and stats usefulness should be through new encounters design. The ideas i throw are just that, a few ideas of how some underused stats or skill sets could be given some more use in some specific content. I feel it’d be more interesting than simply having to learn which graphical/audio tell means we have to dodge, like we’ve been doing for the past 3 years.
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Anti-revenant builds are going to get so much lootbags those first few weeks…
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canard: Then you break how the game was designed
Seriously how many more of these threads must we put up with!
It would occasionally break the recipe used for pretty every encounter until now. I’m afraid i fail to see why that would necessarily be a bad thing. Don’t we have enough dungeons already where we can enjoy the stack-and-dps experience? Fractals are an improvement already but there’s a lot more possibilities to explore i think.
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Just design encounters that disable/restrain active defenses. Bit like Blind-spamming dredges doen’t protect you much.
So how about fighting some bosses under a scorching heat that drains endurance? There go your dodges. Unblockable attacks? There goes aegis. Etc.
Basically, if some encounters were designed with more or less unavoidable semi-constant damage, toughness/vitality/healing would be required to go through. Of course, some heavy tuning would be required to make sure that a “zerker dps-race” can’t simply outrun the damage, but you’ve got the idea.
That said, variety is the spice of life. That sort of thing shouldn’t be the rule imho. Ideally, each dungeon would have favoured a few stats over some others. Even better, AC would have provided armour with stats ideal for CM, CM provided good stats for TA, etc.
How about a dungeon where mobs and bosses mitigate 90% of direct damage?
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My main’s a ranger, but i use a guardian for daily pug dungeoning. Heavies get an easier time in dungeons, and don’t get blamed/kicked by default.
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And “NO SYLVARIS” just to stay on the safe side. Still debating Rangers and Asuras…
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OP, you’re lucky i didn’t find you on my ranger during the glorious days of the Signet of the Hunt Bear Charge…
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There is still a lot of RP on Piken Square. Even with the Megaservers.
In WvW? Because apart from wvw maps, there isn’t a Piken Square anymore.
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Last week i came across my first random rp group in months. That was a daily occurence before Megaservers, on Piken Square…
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Also, at Jade Maw, no matter what you do, the pet will be a nuisance and make it longer by being an additional target for the ray. This is basically the encounter in the game that would single handedly justify a perma-stow option.
Not really, just swap your pet when it is targeted and the maw will change targets.
Immediately? Good to know. I had the impression that it was just the same as dodging the shot, i.e. you have to wait until the next target marker pops up.
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Like in every other dungeon, if you don’t control your pet, you can easily ruin the run through having the pet keep mobs far away when the party wants to pull (Cliffside, dredge fractal boss…).
Also, at Jade Maw, no matter what you do, the pet will be a nuisance and make it longer by being an additional target for the ray. This is basically the encounter in the game that would single handedly justify a perma-stow option.
That said, Search and Rescue may be handy against Mai Trin if you’re running with people that can’t dodge the aoe. And Rampage as One is wonderful for the far spirit in the swamp (but of course, if your fellow partners fail the first time, then it’s on cooldown for a while).
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I hope that druids will have to give up on some physichal aspectes that ranger have what else would be the point of being a ranger? Or do they want everyone to be a druid? Regardless what role u want to play?
If you become a druid, you have to forego trenchcoats and wear a dress instead. :p
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Any level 80 in any gear can do the level 1-10 fractals
Just to clarify before someone has a bad experience, it should be ‘any level 80 in any gear can do the level 1-9 fractals’. Level 10 is where Agony comes into play, and that’s going to shred a player who’s unprepared for it.
Oh yes, my bad. It’s the unfortunate lumping 1-10 together for the daily scale that gets me confused. Stay at 1-9 for the easy runs.
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I really, really wanted the pet for my bloodstone dust….
….and then I saw the part about fractals.
I have no idea what fractals are, but I know I’m way behind in gear for them
Well, you really really don’t know about fractals then. I would really encourage you to reconsider if that’s your stumbling block for Mawdrey as they’re probably the bit that requires the least effort.
Any level 80 in any gear can do the level 1-10 fractals, they are really that easy. It’s just about getting someone to explain some of the encounters or reading a bit online about them beforehand for some of the funky ones (the cliffside hammer, the jade maw…). Each complete run gives you one pristine relic, and you only need 5 for the mawdrey ingredient. So it would be 5 runs if none of your runs happens on a ‘fractal daily’ day, as the fractal daily chest also contains a pristine relic, making it faster to get 5.
And after enough easy mode runs (level 1-10), you’ll know all the low level encounters and be able to run them pretty much eyes closed. Which means it’ll be a very easy way to equip your characters with account bound ascended rings at 10 pristine relics each, as well as almost free 20-slot bags (75 normal relics i think, which you won’t use for much else anyway).
I’m speaking from first-hand experience, as Mawdrey was the reason i started running fractals.
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Look, this is for the best really. This way people only ever unlock the traits required for the Meta build they find online, and are then physically unable to be badly traited since everything else is locked!
Big win for the meta.
If anything, the system is unambitious. Just think if you had to unlock armour set stats too, then everybody would unlock zerker stats, call it a day, and we wouldn’t have to spend 10s more per dungeon boss!
All hail the trait unlocks!
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A Beast Master should get a whip! (not to mention how cool it’d look for a priory ranger to explore ancient tombs and search for lost artifacts clad in leather with a whip and a fedora).
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Yuk, just a staff? No other weapon?
We don’t know how many specializations each class is getting. I could see us choosing between a sniper or a druid. Rifle OR staff, as it were.
Please let this be true. Let them pretend read the future in bones while shaking their stick and gimme a hunting rifle to big game hunt with my monocle, my mustache and my dog. <3
If at least the staff was a proper Robin Hood melee quarterstaff, we’d be talking, but druid/shaman? zzzzz
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Does anyone remember the last time they used an asura elite that wasn’t used as a joke?
The 7-series when it was bugged.
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Man I really, really miss the original days of the Ranger. Just simple stuff like sending your invisible Jaguar half way across the BL map to absolutely own someone.
Yeah, i’ll never forget that infamous “Leash Range increased to 2000”…
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The Norn bear charge and leopard sprint were useful, so they got nerfed. Don’t get your hopes up too much.
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Before the quickness nerf, quickness on pet swap nerf and SB range nerf, i was running a fun mostly-power SB build for wvw. Can’t remember all the details but it was based on Piercing Arrows, Steady Focus, Hunter’s Tactics, pet swap for regular quickness, and a set of rune with additional flanking damage (possibly Thief runes).
So with full stamina and flanking, that was a neat +30% damage to piercing 1200 range arrows that caused bleeds on autoattacks, with pet-swap for on-demand quickness.
Not sure what it’s worth these days, since the 300 lost range is a big deal in wvw, quickness has been nerfed by half, and pet-swap quickness is insanely costly now.
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Using port 80 rather than the traditional ‘gaming’ port solved it for me. Seems the heavy network throttling sacrifices gamers to make sure youtube works. Make a shortcut to the gw2.exe, and in your shortcut, replace the “gw2.exe” command by “gw2.exe /clientport 80”.
The game has been unplayable for me for over 3 months until i discovered this sometime in autumn, and it fixed all my lag overnight…
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Nothing.
Because otherwise, some Sylvari players would QQ to no end, as would some jealous other races players missing out on it. It’s very unlikely that all Sylvaris will be corrupted for a start, so you can bet on 100% of PC Sylvaris to resist it.
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Not sure about the stats, but utility-wise, having a skill 4 and 5 for each 1H weapon with no OH equipped would be very neat. Probably the easiest way to increase the amount of weapon skills for each class without adding entire weapon sets.
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On a side note, unless you’re really seriously allergic to it, get your ascended rings from Fractals. With the addition of dailies, it’s very very easy to get those 10 pristine for a ring. It’s a pity to consume laurels for that.
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I highly doubt PvE was even remotely considered with the changes coming to might, I basically stemmed from the need to tone down the might-stacking celestial built spvp elementalist and engineers
This. If you think this change has anything to do with PvE, then i have a bridge to sell you.
Because, like, you know, e-Sports!
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Because mmo players need to look down on something to feel good about themselves, and mob rule requires that everyone hits on the same target.
In regards to the group efficiency issues of the bearbow style, that F2 cleanse is all the bear provides, sadly, and if a 5-man party has no other options than a bear to group cleanse, then i wish them good luck. Other classes have better options clearing more conditions more often. And for that you sacrifice everything else that pets can provide you: DPS, cc, buffs… Bears are abysmal, and that makes me sad since i love these furry creatures. Then the (long) bow requires range, or your DPS drops a lot (auto-attack). That range means that you’re not with the rest of your group and are not getting the party boons (so you’re squishier and deal less damage), and not sharing yours (which makes you less of a group contributor).
So in general solo or open pve, it’s fine, though imho you’re much better off with a drake if going for a tanky pet (they come with a blast finisher for a start). In content like dungeons, it’s a very poor contribution compared to pretty much all other options.
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An entire underwater zone, with a long overdue heavy tuning of underwater skills.
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The slow demise of water combat is a shame really. It’s one of the things I really enjoyed in this game.
Off-topic but i’m with you on this. I enjoyed a lot the underwater exploration, and was really hoping for better “deeper” underwater content. Southsun Cove was a particular disappointment in that regards with no diving worth mentioning on a brand new island area…
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