https://www.youtube.com/watch?v=6q3em9s5I4c
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What does competitive have to do with it? Are you suggesting there are more professional GvG teams then PvP teams?
I do not understand your obsession with competitive teams. If there is not enough average players who can enjoy it, then there is no community. If there is no community, then there are no players supporting purchases in the gem store from that community.
You also push posters away from your cause, when you mock guild teams, and suggest anyone who is not competitive enough to be in the big tournaments doesn’t count.
The size of the community around it is what is relevant, not how many of them are on professional teams, highly competitive teams, or what not. I would suspect if they had any evidence at all of at the very least 5% – 10% of the community interested in GvG, they would implement it. Given how slow it would be at off peak hours, do to the difficulty of gathering more then 8v8, on regular bases, I don’t see any evidence that would suggest it is worth the time/money investment.
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Other then the same 100 posters cross posting complaints on this topic, do any of you have any actual facts to support the idea that there are a few thousand players interested in GvG?
By all means, I am not against the idea at all, but I have seen little, to no evidence that there is a large enough player base interested, to justify devoting the manpower to it.
nah GvG is really small now since its been completely ignored for 3 years. When GvG was in its prime i could say it was 3x-4x more popular then spvp for example (on wvw scale)
So I guess my question then, is do you have any evidence of that? Personally, my experience suggest it never even remotely came close to that of sPvP. I also feel comments made in various dev post support that.
Tens and tens of guilds? everyone with 15-40 active roster sizes. What spvp has? 2-3 teams per region and few pugs that keep rotating the same players over and over.
All I know is that you can look through the PvP matches and see hundreds and hundreds of players occupying maps in off peak hours at times.
I have never seen more then 100 players in any area trying to GvG, even in peak hours. As to your statement about 2-3 teams in PvP per region, are you referring to so called pro teams? There are plenty of none advertised tournaments that occur all the time. My guild has 10 teams alone, that practice together, and some times we do intra-guild tournaments. So I am curious how you can stand by a claim that only 2-3 premade teams exist in a region.
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I investigated this last night and the claims are false. I found the person that was placing siege and terminated that account.
Also, remember that false reporting can lead to a suspension or termination of your account.
For what reason was this player’s account terminated? They were playing the game as they wanted, there isnt anything in the terms saying you cannot build useless siege so…???
There absolutely is. You should re-read it. It is very clear on the matter.
And what will happen in those matches where you completely dominate the matchup, the commander thrown down a ram, and then a random player throws down a dozen ballista blueprints? We laugh at it sometimes cos we’re so bored we’d actually build them sometimes for a laugh. Are you now saying this person who threw those ballistas can get suspended from the game if now reported?
A ballista is perfectly useful, although to a lesser extent, in any area a ram is useful.
Other then the same 100 posters cross posting complaints on this topic, do any of you have any actual facts to support the idea that there are a few thousand players interested in GvG?
By all means, I am not against the idea at all, but I have seen little, to no evidence that there is a large enough player base interested, to justify devoting the manpower to it.
nah GvG is really small now since its been completely ignored for 3 years. When GvG was in its prime i could say it was 3x-4x more popular then spvp for example (on wvw scale)
So I guess my question then, is do you have any evidence of that? Personally, my experience suggest it never even remotely came close to that of sPvP. I also feel comments made in various dev post support that.
My guild took a break from T1 and transferred to T2 for 90 days. It wasn’t very different at all as far as population goes. Although there was a very very noticeable difference in the builds and gear that a large portion of the population were using.
Other then the same 100 posters cross posting complaints on this topic, do any of you have any actual facts to support the idea that there are a few thousand players interested in GvG?
By all means, I am not against the idea at all, but I have seen little, to no evidence that there is a large enough player base interested, to justify devoting the manpower to it.
Incorrect. One of a roamers jobs is to target individual players running back to the zerg/group. As well as to catch scouts who are sieging a tower and running supply and kill them.
You are also incorrect in claiming there are so few players who scout keeps. On my server we generally always have 2 scouts in garri, one in each of the northern towers, and at leasy one in bay and hills if we have them. We have a large pool of willing parties who rotate in and out. That is just the home BL. We will have 4 to 5 on keeps in each of the other BLs and 4 to 5 on EB. generally we have no less then 20 in WvW as a whole at any given time.
Whether or not you have a couple scouts at a Keep, a group of ten will take that keep in 5-10 minutes. After that group moves on, you will counter and get it back 5-10 minutes later. Because lack of defenders. Make it take just a little more effort. Have some cool group activities to upgrade. Have some cool small group/roam activities against supply camps to stall those upgrades. Bottom line is the Keeps should require a bit more effort and organization to take.
No they won’t. Help will be there from the scouts call long before that.
When I am commanding I run the either that same trait set up, with same gear (I have ascended soldiers) same runes, but I use the lemongrass poultry soup.
More often though, I run 2/0/6/6/0 with full ascended celestial, melandru runes, and lemongrass poultry soup. With elixir infused bombs, super elixir, and back pack regenerator, I generally have 600 heal tic on me from myself at all times. I use fumigate to remove a massive amount of conditions on my friends, and rocket boots to distance myself from the really tight spots.
Then stop worrying about PPT and go find a fight.
If you want to take things with 15 people, then go take hills, bay, garry, or one of the other keeps.
By the way, it is not disagreeing when you state something never happens, when there are miles of videos on youtube proving you wrong. That is making a provably false statement, not disagreeing.
When roaming what you attack is mostly devoid of players unless there are other players in the vicinity by coincidence. Counter attacks are obviously organized quickly, but there are very little players that dedicate their time waiting at a Tower or Keep for an attack. Just because there are YouTube videos with a bunch of exceptions doesn’t change the typical way WvW plays out.
Incorrect. One of a roamers jobs is to target individual players running back to the zerg/group. As well as to catch scouts who are sieging a tower and running supply and kill them.
You are also incorrect in claiming there are so few players who scout keeps. On my server we generally always have 2 scouts in garri, one in each of the northern towers, and at leasy one in bay and hills if we have them. We have a large pool of willing parties who rotate in and out. That is just the home BL. We will have 4 to 5 on keeps in each of the other BLs and 4 to 5 on EB. generally we have no less then 20 in WvW as a whole at any given time.
when he is standing invisible on your map, reading map chat, and seeing some uppity player promoting in map chat, for everyone to report an entire guild, when he, himself, can clearly see the rest are bring helpful. That is my guess.
Then stop worrying about PPT and go find a fight.
If you want to take things with 15 people, then go take hills, bay, garry, or one of the other keeps.
By the way, it is not disagreeing when you state something never happens, when there are miles of videos on youtube proving you wrong. That is making a provably false statement, not disagreeing.
I understand your concern
Apparently not. Because you continue to blatantly ignore them, is order to demand your personal desires to be filled.
Scouting is a role. Solo roaming is a role. Players enjoy both of them. Your idea destroys both of them.
I said 15 players to take a Keep, which is just about a typical Roaming size anyway.
For some servers, that is the entire map after 11PM.
Whatever the best balance is a Keep needs to be able to hold off 5 players for more than 5 minutes.
That balance is a scout, sieging the keep. Using siege after he calls out to the commander that the keeps is under siege. Use the door treb, arrow cart, siege disablers, until reinforcements arrive.
I can train a monkey to hold off 25 while solo with nothing but a few siege disablers and some supply in the keep.
Like I said before to expect people to stand around “defending” is never going to happen.
And we are telling you it is a provable fact that you are wrong. I can link you hours of video of solo location scouts sieging up a location.
As stated before, it is a very very well known game mode role called “scouting”.
You can assure us the earth is flat all you like, er, um, I mean……..that no one will scout and defend something, but just because you keep saying it, will not make it true.
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A. No need to make solo roaming less viable.
B. No need for more PvE in WvW.
In my opinion, if you want a location held, guard it yourself. It is a realistic expectation. If you ask me, if your not willing to put in the effort to defend it, you do not have a right to complain if you lose it.
Still, the coverage war is meaningless. The only competition between the T2 servers in terms of ppt game is that they each recruit more players. Most of these players are from T3 and below. This destroys lower tiers and is not making T2 any better.
No, “this” doesn’t destroy anything. The players chose to leave. It is a players choice to do so. Others decided WvW wasn’t for them. Some take breaks. The list goes on and on. The fact of the matter is that these are legitimate player choices. It is the communities doing. And if you were to limited or incapable of changing servers, their would be a massive outcry demanding it. Even games with only 3 realms have this issue. If you believe this is anything less then a problem of the players, by the players, you are wrong.
I know for a fact DK has taken time to advise and groom someone who wanted to learn. More then once. So you presumptions are inaccurate.
I have a hard time trusting some random post on reddit. If they do this, I think that when they add new legendaries, that some should be locked out unless they complete the WvW map.
Are you suggesting they don’t care who wins?
I have to be honest. I began to read your original post. I then looked and noticed immediately that all of your bullet points began with “we”. That is my cue to disregard your, or any post. If you desire to share your opinion, I can appreciate that, but the second a poster suggest they speak for more than themselves, I cannot take them seriously.
Scroll down a bit (maybe even the second page?) And there is a fairly lengthy discussion that occured on this matter that should clear up your questions.
Complaining about a gamemode that has not been released yet, and had thus no impact on the competitive scene whatsoever… Yet, said gamemode is bad and doomed to fail, said by someone with the following in his signature:
+1 for dueling in the mists.
+1 for 3v3 or 2v2 deathmatchI think this is a classic “It is not what I wanted! Give me what I want because I want it!!”
If you don’t like opinions then you should probably stay away from the forums.
I don’t know why your emphasizing “I” because I clearly gave evidence to show that both 5v5 AND objective based MMO PvP has failed in the past with a very large sample size. (the largest possible mmo sample size)
I do not belive he has an issue with folks having an opinion. I believe his issue is with uninformed opinions. I for one agree that your opinion is very uninformed at this stage.
Is there source material for this? The way it sounds to me when anet said it stacks in intensity not duration leads me to believe it functions similar to weapon sigil stacks. But if you can show me the reference i wouldnt mind reading it. Thanks!
Anet said it will stack in intensity with a duration. I would guess it would be similar to how might works.
these popular commanders are dangerous to the server. Fair weather pugs get too attached to them and when the time comes that these commanders aren’t online, these pug refuse to follow the other tags.
That is a counter intuitive statement if I ever saw one.
what are you talking about? ie bannok from sbi was gone for about 2 months and sbi dropped down tiers. population at that time for them was low. Other people tagged up but pugs will be pugs. Than all of a sudden sbi was revived and guess who came back?
Not much of a legendary commander then, if he failed to groom a replacement and teach other commanders before leaving.
That was my point exactly. Particularly after I stated earlier in this same thread, that taking time to train and recruit other commanders was a quality I felt required to be considered a legendary commander.
LOL
People still don’t know the difference between framerate drops and latency.
ANet servers can’t handle updating new patch files and having live WvW battles at the same time. Every time an update is about to hit (as well as a few days after), the servers go to absolute crap.
Interesting you make this statement, when the servers that do the updates are the log in servers, which operate separate from the game servers.
One thing I see OP, is that you say “we” a great deal. Such as your reference to what you call stale match ups. I have never heard anyone in my guild, or even on my server mention that even once in all this time. Some folks may see it that way, but you cannot lump everyone together in that manner. I am sure some players feel it is stale, but in my circles, it appears a great many enjoy the rivalry.
For those who care about server pride, how important is it that you “force” server pride onto others?
For example, let’s say ANet is thinking of changing WvW so that you have a choice between picking a server (let’s call it “faction”) for WvW, or not picking one at all.
- This makes it easier to measure and balance WvW populations, since you don’t have PvE/sPvP players skewing the server population numbers.
The problem is that you have primarily PvE players that like to WvW occasionally.
- People who don’t pick a faction, if they enter WvW they will be auto-assigned to any faction (on an hourly basis) to try and balance out population and coverage.
And they find out their friends are on the other server/faction and relay every thing said in team speak to the enemy, er, their friends, who relay that right to the commanders, or perhaps are the commanders.
- When you first pick a faction, you get a reward (eg. some free badges, siege.) The lower population the faction, the greater the reward. (T1 gets nothing.)
Unless it is a very good reward, it likely may not be a factor at all. In my case for example, I have all the gear I need. Unless it is a precursor, or ones equivalent in gold, It wouldn’t matter to me much. I can only guess how it will effect others.
- It costs gems to switch factions. The greater the population, the higher the cost. (low pop factions can be joined for free.
I have always thought it made sense to have scaling cost based on the servers tier/population.
This is a much more flexible system since it has a pool of uncommitted players who can balance out map populations on an hour-by-hour basis, so hopefully we’ll get fairer matches and coverage all the time. But it means there will be players without “server pride” running around in WvW, mixing with the people who have deliberately chosen a server.
I wouldn’t call this “a system” at all. It is a list of thoughts on the matter, but I see where your coming from.
The thing is, you made a new thread to regurgitate a list of ideas that are already being discussed in other threads. I am a little unclear why you needed to make a new thread for yourself, simply to list ideas already mentioned and discussed over and over. Either way, I added my thoughts, other posters thoughts may vary. The flexibility aspect you mention, simply makes it “free of charge” for trolls to feed information, siege troll, or troll burning supplies. At least with the current system, they have to pay in the range of minimum $10 to do so.
these popular commanders are dangerous to the server. Fair weather pugs get too attached to them and when the time comes that these commanders aren’t online, these pug refse to follow the other tags.
That is a counter intuitive statement if I ever saw one.
I like any idea that shows ownership. Both to identify troll, as well as the positive aspect of seeing who put the effort in on useful or well placed siege.
Most good commanders I know, take time to teach their methods to others so we can have various skilled commanders.
What precisely are you suggesting or asking here?
This is so much bullkitten. Its a stupid nerf. To mesmer, a class that already takes a lot of skill when it comes to survivability, this is just such a hard hit. To give nothing in return as well is pretty stupid.
So you’re saying you can win Forest or Foefire without terrians exploitation, but you suddenly can’t compete anymore when playing Kyhlo or Silent Storm without terrians exploitation?
Hmmm… Maybe that’s why I always avoid picking Kyhlo in map selection screen.
Where the hell did you get that from in my post? I’ll easily kill you on any map lol. And they arn’t exploits. Theyve been around for almost 3 years, im pretty sure the devs would have said something otherwise. There are blink spots on every map in case you didnt know. Especially kyhlo and silent storm lol which is why its so stupid that you mention those two.
Lightning whip stow is considered an exploit and it was around for 3 years
Are you suggesting you support it simply so your preferred profession can have an exploit? It is probably best for everyone if you put game balance over your own personal needs. Something tells me your not that type though, or you would have made that argument as an example.
All of this specific class bashing is off topic and irrelevant. It is perfectly reasonable to remove the ability, to exploit and bypass terrain. The discussion has been made, it is going to happen. What unusual path of logic makes anyone think that attacking specific professions or crying OP will change this needed fix?
GM Proheals suggested reporting them for botting, not verbal abuse. Something to do with priority at which they are responded to.
They have to walk up they, they to not get an instant teleport to those locations. So your point is completely irrelevant and off topic. You should go make a thread on it.
That would put them in a state where Turret engies currently are regarding 1o1’s on point.
Do you really want that? Oh, wait…
Couldn’t care less, this thread is about teleportation skill. So your point is completely irrelevant and off topic. You should go make a thread on it.
That would be awesome, I think those port spots are bullkitten anyways
This would be a really, really awesome change.
Broken record much?
Yes, these port spots give an advantage to thieves and mesmers, but it’s an advantage they really really need in a game mode where everything else has far more sustain and rangers outdo them for damage while popping their 2k range auto attack from a ledge.
So what if someone repeats they like when something is fixed? Folks make multiple complaints and arguments for their complaints in negative threads. No need to attack someone for being positive.
This would be a really, really awesome change.
Sure! Take away vertical attacks too. So longbow Rangers and power necros can’t sit on a ledge or roof and spam one. Because they take so much skill! It’s only fair!
They have to walk up they, they to not get an instant teleport to those locations. So your point is completely irrelevant and off topic. You should go make a thread on it.
Does the engi community agree that our CC needs to be adjusted or am I by myself here?
I’d rather wait and see how the stability change affects things. If it’s true that some elites are going to have their stabilities refreshed over time in multiple stacks (e.g., Lich Form) then Slick Shoes may be the only real counter to those builds and need to remain as-is.
I see nothing overpowered about Overcharged Shot, though. It’s a very good knockback on a very good cooldown but it has several drawbacks that have been argued about many, many times.
these drawbacks do no exist…it has nothing but advantage…it get’s you OUT of the chaos so the engi can spam again at range…name one drawback..falling of an edge on skyhammer???,…lol thats not a drawback…thats just the player being dumb….engie needs nerves nerves nerves and than some nerves
It appears to me that you having difficulty distinguishing your subjective opinion, with objective fact.
Your disingenuously claiming “no drawbacks” when there are literally dev post out there in which they state precisely why they feel it has appropriate draw backs.
I will just throw this back out there, since you clearly dodge question that detract from your credibility.
nah, it’s like this atm…engie stacking ftw in teams….guild teams with 3 engies,….simply beat 99% of the other teams that don’t….and i don’t mean pugs….i’m not calling engie overpowered….i’m calling engie beyond overpowered and many skills/trait need full blown nerfs….thousands of tpvp matches…now that maybe nothing to some of you…but i do understand the game perfectly fine, and the engi truly is beyond overpowered
How many hours have you played the engineer?
cute words…show me a fight of u vs a cele engie player…i choose the engi player, you get to pick any class and build except engi …you will lose 10/10 i promise you
Show us yours. Perhaps we could offer some suggestions on how to adjust your play in order to assist you.
so u accept?, ill pick the engi cele player…you roll condi ranger or shatter mes…you will lose 10/10
Pick the player? So you can make the claims, but not back them up? If it is so easy, by all means, prove it yourself. It lend no value to your words, when you make claims then set out to find another to support them in game play, when you cannot.
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Which MMO’s would you be referring to?
What makes said MMO’s defined as “standard”?
In my experience in other MMOs, generally speaking, same level mobs dies easily. It is only when you fight mobs above your level where you start taking everything on your skill bar.
I disagree with most of what you said. I can train a monkey to play 95% of the PvE. Why would I want to continue such a dull pattern?
I much prefer every square inch of territory being quit difficult when solo. Making grouping much more valuable.
Archeage, Rift, Aion, TSW. Maybe you should play those games passed level 20 and you will see what I mean.
I have, and you are incorrect. The average trash mob in those games are not particularly difficult.
I don’t understand… you’re saying that you’d rather mobs can be killed by autoattacking (which is already very much possible) because having to use your entire set of skills is boring? But… that’s the opposite of boring?
And I don’t think the challenge aspect refers to normal, non-special mobs, just to the extra-freaky new stuff. And even if it were, I wouldn’t mind that much, it would make the zones very different from what we know from basegame.Besides, cooldowns aren’t that long, unless you mean elite, and that’s just whining.
Its actually not the opposite of boring if you have to do that for every single mob you encounter in the zone. 10 mordremoth hounds in front of you , each require you to 1v1 them one after another because you have to use your whole skill bar to kill one. That’s boring.
There has to be varying levels of difficulty and repetitiveness to keep the game fresh and if every mob requires you to do the same thing then it will be very boring. Just saying.
I know that all normal mobs in the game right now can be auto-attacked to death when you are level 80. That’s perfect IMO. Normal mobs should stay the same. Only Veterans up to champions should get a rework.
You appear to be confusing objective opinion with subjective fact.
Just because you feel something is or is not fun, does not allow you to deem it fact.
Which MMO’s would you be referring to?
What makes said MMO’s defined as “standard”?
In my experience in other MMOs, generally speaking, same level mobs dies easily. It is only when you fight mobs above your level where you start taking everything on your skill bar.
I disagree with most of what you said. I can train a monkey to play 95% of the PvE. Why would I want to continue such a dull pattern?
I much prefer every square inch of territory being quit difficult when solo. Making grouping much more valuable.
Skyhammer —> borderland bloodlust --> EoTM.
All three failed miserably.
The new BL is a natural extension of this progression. It’s pretty clear this will not end well.
What does skyhammer have to do with WvW? if you have issues with PvP maps, your welcome to discuss it over there.
Bloodlust on the other hand was not even remotely a failure. I can only guess that you are not aware of its value. In my circles, it is well received and everyone I have spoken to enjoys it. Your circles may have a different opinion, but I see generally positive discussion on it in the forums and almost no complaints.
It will end just fine. The sky is not falling. The fact that you have to stretch, to latch on to PvP to make your WvW excuses, and your misunderstanding of bloodlust’s value, are evidence of that.
Would any one claiming the map is a problem, mind sketching it out for us? I mean you seem to believe you are familiar with it in its entirety. Would you mind drawing it in detail for the rest of us? That way we no your not simply making uninformed claims.
I mean if I was endless amounts of claims of the sky falling, I will leave a chicken little movie on repeat.
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There are bridges, paths in the ruins area, locations near multiple keeps, with chokes that you can be CCed off of. Does that make them EotM? I doubt there is no level of reason that will sway you. You made such a deep claim based on a short video that shows a miniscule area of a map, so clearly your wanted to dislike it regardless.
Both traits are so forgotten and ignorable I think I’ve never tested it.
Out of genuine curiosity, why post at all?
Anyway, yeah, at some point in a past update, a glitch arouse in which it functions, only the numbers simply do not change in the hero panel.
nah, it’s like this atm…engie stacking ftw in teams….guild teams with 3 engies,….simply beat 99% of the other teams that don’t….and i don’t mean pugs….i’m not calling engie overpowered….i’m calling engie beyond overpowered and many skills/trait need full blown nerfs….thousands of tpvp matches…now that maybe nothing to some of you…but i do understand the game perfectly fine, and the engi truly is beyond overpowered
How many hours have you played the engineer?
cute words…show me a fight of u vs a cele engie player…i choose the engi player, you get to pick any class and build except engi …you will lose 10/10 i promise you
Show us yours. Perhaps we could offer some suggestions on how to adjust your play in order to assist you.
fight against condi shatter or condi ranger
so u accept?, ill pick the engi cele player…you roll condi ranger or shatter mes…you will lose 10/10[/quote]
Pick the player? So you can make the claims, but not back them up? If it is so easy, by all means, prove it yourself. It lend no value to your words, when you make claims then set out to find another to support them in game play, when you cannot.
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What are you going on about with Marmatt in reference to “hobbles”? What do you mean by that? How was he “hobbled”? The maps wee created long before the specialist were set up anyway.
By the way, do you have any evidence they are like EotM? As far as I can tell, your doing little more the sabre rattling with little to support the idea that the sky is falling.
Are you suggesting if someone CCs you, it is trolling? In my opinion, that is a poor way to look at it.
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Wasn’t it rumored/mentioned in a live stream – that Blind will be a stability/Defiance effect post change?
If this is true Stab will be junk.
It read to me as if that referred to PvE mobs with defiance/unshakable and not player characters.
It is really weird how slow they are to roll out these kind of changes. This would have been a quick hotfix in any other game. It’s kind of weird they can’t seem to do that, considering how much they’ve bragged about their ability to update the game without taking down the servers.
Your making some uninformed claims here. If if ding the problems cause was time consuming, how can you claim “quick hotfix”? What game do you claim would do it so fast? I can list a long standing bug list in any game you can mention, that any random forum poster can claim should have been a “quick hotfix”.
Are you unhappy that they actually fixed it? I am genuinely curious as to what you hope to achieve by making this post.
Why didn’t you transfer to the appropriate servers that held the locations you need, when transfers were free?
this isnt necessarily a valid question, that opportunity is somewhat unlikely to ever reappear and were far enough from that time now that a lot of people didnt play then
Which is why I asked him and not you. If he didn’t play then, my suggestions will vary.
In this case, I notice he made a great deal of assumptions, such as having to stay up till 4 AM.
I know I get request as a commander to aid on map complition, and try to accommodate by taking those locations when I can. Not sure why someone would feel that has to be done at such odd hours.
Partially yes. I disagree with your implication that there was a solution to the provlem 3 years ago.
You want less then legendary investment for a fully legendary weapon?
Why didn’t you transfer to the appropriate servers that held the locations you need, when transfers were free?
And how do anet now fix this problem which was created 3 years ago?
It’s been ignored for 2 years by anet and the players came up with their own “solution”, transfer up.
Anet even increased population caps as T1 was complaining about not being able to get enough people on?! I mean come on, why the kitten did they do that, the top servers should have been left as FULL, but even now you can transfer to any T1 server.
I think anet have forgotten why they have several servers in the first place, it’s if one gets full people can join another one, but no they let more join the full ones!
That doesn’t make any sense. They players did not even remotely create their own solution by transferring up. The players literally created the problem by transfering.
the provlem was created by the players. Those who quite over time as with all MMOs. Those who scaled down their playtime as the initial newness wore off. As players transfered just before a tournament to the server they assumed would win.
The entire situation is absolutely player driven. To believe anything less is absurd.
Wow talk about not understanding WvW. Separating NA and EU is bad? Seriously. Transfer to the other region and reduce your ping 10 fold if you think it is such a bad idea.
ignore player? Sure. Cause most of them list horrible ideas.
lied to you? If you say so. I feel they learned over time and adjusted accordingly. For example they changed to add an expansion at popular demand.
they didn’t infract poster for mentions problems. They did it for doing g so in toxic ways that violated the rules.
they do not talk about anything, because when they do, you misinterprete it. Then accuse them of dishonestly based on your misunderstanding, or you jump to irrational conclusions.
are you literally suggesting they never fixed a bug?
In my opinion, players who misunderstand WvW to this extent are what is actually problematic.
They don’t ignore anyone. You seem to fail to realize that listening to the majority does not mean they ignored the minority. Ideas like this are comical at best. “Ooh I played a great deal of WvW but they ignored me.” Get over yourself they didn’t ignore you. You simply had the minority view. Are you suggesting they should ignore the majority opinion when it comes to feedback? Sounds like tyranny to me.
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