https://www.youtube.com/watch?v=6q3em9s5I4c
https://www.youtube.com/watch?v=6q3em9s5I4c
I love the idea that they added so.ething to draw large battles. From what u have read on the forums, it appears to be exactly what the community has been clamoring for. Something that draws players away from karma train running and influence them to battle. In my opinion, the OP is out of touch with the feedback players have been giving.
And what forum would that be, the general discussion one? On the WvW forum one thing mostly gets mentioned, less pve in our wvw. Not more.
Are you suggest this will not draw players from all sides to fight over it?
https://www.youtube.com/watch?v=6q3em9s5I4c
I love the idea that they added so.ething to draw large battles. From what u have read on the forums, it appears to be exactly what the community has been clamoring for. Something that draws players away from karma train running and influence them to battle. In my opinion, the OP is out of touch with the feedback players have been giving.
https://www.youtube.com/watch?v=6q3em9s5I4c
fps drop isn’t the same as skill lag. Skill lag is server-side. Always have been, and always will be.
A fair bit of the discussion I saw evolved skill lag. As well, I have had guildies and friends, suggest to me that it solved their provlem. I was simply offering it as a suggestion to those it may help. If you do not want to go through and try it, by all means, don’t try it, it was just a suggestion.
https://www.youtube.com/watch?v=6q3em9s5I4c
There is a 15 page thread I. The bug forums and one in the technical forums with dev resposes. They had a simple adjustment suggestion that solved the problem for many folks I know (I have not had the skill lag hit me) and the solution suggest a problem with how many videos card or crrtain gpu’s are working with the change, implying it is not the change itself that is the problem. I am not suggesting there is not a change Anet can make to resolve the issue, but it does appear to be solving everyone’s problems.
https://www.youtube.com/watch?v=6q3em9s5I4c
Servers are lagging because of the extra calculations done with the stability change, all lag introduced lately has been the results of the latest patch introducing both camera and stability changes.
Think about the way stability worked before, everything stacked in duration, now for every player on the map there’s an extra set of data to be processed all at once for stacks of stability going up, being pulled off from CC, going down from the duration ending and also being pulled from boon conversion. Even before this patch the servers weren’t stable, there’s been issues with it almost every patch that introduced minor changes, some that didn’t even have anything to do with WvW
Has that been officially stayed some where, or is this simply your assuption?
https://www.youtube.com/watch?v=6q3em9s5I4c
What’s ridiculous to me is that people are so focused on PPT despite the fact that winning in WvW means nothing. Unless there’s something I’m missing, I’ve noticed no long-term or short-term benefits of winning the round, rather, it’s purely about bragging rights, which are also meaningless given that winning in WvW indicates nothing about level of skill.
It is fine that you find it ridiculous that folk want to win
Although, simply because the winning is not important to you, does not detract from the fact that winning for the sake of winning is important to others.
https://www.youtube.com/watch?v=6q3em9s5I4c
It is valid to say it is a fair way to practice. But it is equally valid to say it’s an enemy and kill them, regardless of duelling. The thing is, any argument that validates dueling, also validates killing one of the duelist if it is an enemy.
https://www.youtube.com/watch?v=6q3em9s5I4c
I do not know about all these other side tangents you went on there. All I said was that I do not buy your original post implying that “blobs never had stability as a primary boon.” And I stand behind that. I base that on my experience of so called blobs, Are more organized, in general, then your post implied.
https://www.youtube.com/watch?v=6q3em9s5I4c
There have been numerous suggestions about how to adjust scoring to improve issues of WvW. There were a few very detailed suggestions by a few posters in the Population CDI.
Somehow the scoring has to make it more valuable to fight for a Tower/Keep than it is to go to the other side of the map and take an undefended Tower/Keep.
I remember discussions on my server about this and some people kept saying that even though its more fun to have an hour long battle for a Keep, it is a waste of time because you’re not getting any points by doing that. And this caused a rift between people who liked to fight and people who thought we should stop fighting and go cap empty structures.
I think Anet needs to experiment with different scoring systems. But unfortunately they don’t seem to have the resources to do that.
I agree with the idea of experimenting. The provlem that I see, is that even when they state some this is only a 2 week experiment, such as they did with white sword, a section of the community went nuts. There were hundred of irrational post. I say irrational, because they were negatively bashing the idea for days before they even implemented the temporary change. In my opinion, it is more a problem of the irrational backlash, then an unwillingness to experiment.
https://www.youtube.com/watch?v=6q3em9s5I4c
@Agriope.4523 blob never had stability as a primary boon to have advantage , only small groups used it to have a chance against bigger groups .
+1 @ hedix.1986
I don’t buy that for a second thought. I mainly run with my guild. I also follow other pins or pin up for the map myself. The vast majority of pugs are in TS. They are very familiar with WvW. Large pug forces, in my experience are vastly more experienced, capable, and organized then you are implying.
https://www.youtube.com/watch?v=6q3em9s5I4c
Why don’t you just link your build in the build editor, rather then trying to describe it?
Do you know what your friends were running?
How much experience did you guys, individually, have fighting other players up till now?
https://www.youtube.com/watch?v=6q3em9s5I4c
Alot of people in this thread concerned with what they’re “allowed” or “have a right” to do…..
…. and not so many people concerned with having a little respect for their fellow players.
Unless someone is really asking for it, being a kitten doesn’t mean you’re “taking a stand”, it just means you’re being a kitten.
I cannot really tell where you stand based on how you worded your statement. I will say this though. As I see it, no matter how you cut it, no one has any business taking offence to a player killing an red named enemy.
https://www.youtube.com/watch?v=6q3em9s5I4c
Yeah it could be fun. As they are very clear to state that the game is not balanced around 1v1, I do not see how it can have a ladder though.
https://www.youtube.com/watch?v=6q3em9s5I4c
When every ranked match has at least 4-5 engis in it, doesn’t it say that perhaps the class is a bit OP in pvp and needs a looking at. It’s pretty much ‘most engis wins’ at this point and I’ve done enough ranked matches at this point to know it’s true.
I just do not consider “noob friendly” to be “OP”. As I have no more difficulty with them then other profession. I certainly prefer a turret engie over a celestial engie. As well, I would caution against specifying “most engies win”. If “most engies win” against you, that does not necessarily mean they win against most other players. Particularly when piles of turret engies get matches up against other turret engies.
5Gauge on his stream had a good idea for nerfing turrets and that was to change the damage and health of turrets with the engie. So a zerk turret engie’s turrets would have low health but deal more damage. It’d also be great if conditions applied to engies would affect turrets, such as blinds and whatnot
Yeah that idea has been mentioned for a long time. I always thought it was a good one.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
They should set a place for duels somewhere.
For example:
- Change the Obsidian Sanctum to work like the Edge: megaserver-ish, so people can join parties and get to the same copy of the map, even if they are in different worlds currently not matched.
- Add to the south of the map an area called “Dueling Grounds” with a series of ‘cages’ all over the place where players can enter to duel by paying a symbolic amoount of badges of honor (1-10), by talking with two NPCs to the sides of each cage. Some would be pits dug on the floor, some carved on the walls and you get there with wooden stars, some hanging from the ceiling like the cages in the Gauntlet and you get there with ramps and platforms. There would be even a lake with some undewater cages.
- Also, in the Coliseum to the north where “guild vs guild” are supposed to be done, add 3 NPCs on each side with an icon on top: Red, orange, and yellow in one side and purple, blue and cyan on the other side. Talking to each NPC will allow a player to join that ‘team’ by paying a symbolic amount of badges of honor. That’ll give the player an effect that will last until they leave the map, get defeated or talk with the NPC again. Only the same team will be allied with them, and only the opposing them will be able to damage them. Red vs Cyan, Green vs Orange, Yellow vs Purple. Also, you’ll only see in the minimap allied dots for those in your team, and enemy dots for those on the enemy team. All other players not in any of the two teams in a pair will be neutral to those in the team, and unable to damage or support them.
Or maybe just something using the Guild Halls, once they are done.
PvP personal arenas cover all your dueling needs.
https://www.youtube.com/watch?v=6q3em9s5I4c
Coming around on some things Veewee? Until now, you had made many post with negative statements about the FT and several of the traits in the build you linked. Good to see you have been expanding your horizons recently and joining the discussion of some varying traits and skills outside of the meta. Good for you.
https://www.youtube.com/watch?v=6q3em9s5I4c
@coglin.1867
Wow.. White Knight much? lol.-First of all, the experience hasn’t changed in 2 years. This is a fact.
I do not think fact means what you think it means. I would be willing to bet I could list 10-20 things added or removed to WvW that you have no clue about.
Why don’t you detail what you feel about the orb changes while you were gone.
Explain what bloodlust was then versus now?
What do you think of the siege changes?
You clearly confuse subjective opinion with objective fact.
- I didn’t “Chose” to run around in a group who was hunting real estate. I tried several groups and went to several “Contested” keeps / towers, objectives, only to observe that every fight was one sided.
Wait, previously you stated you encountered no enemies to battle at all. Now your changing your story.
-I’m not lecturing anyone. Simply stating that my Opinion is that WvW could be better and why. If anything, you’re lecturing me about my opinion. lol
I agree, you are not lecturing. You were making demand.
You said “This is boring. This should not happen. Period”. That is not an opinion, it is a claim.
-I couldn’t care less what YOU think of my opinion, so why waste your breath?
You haven’t really made an opinion as far as I can tell. You made statements and demands. I am not wasting my breath. That is a speaking reference, I am typing. If you do not care less, why the multiple replies?
-The fact that you believe that just because I’ve been away for 2 years means I suddenly don’t know anything about WvW proves that you are extremely narrow minded and ignorant… Because remember, NOTHING changed! Or maybe I missed something.. Maybe there’s some new mechanic ANET has added to WvW since launch? Oh wait. no.. there isn’t..
By all means, quote the portion of my post where I specifically stated you “know nothing about WvW.” I do feel it is odd that you demand how they had fun, should never happen, then call me names for suggesting you get a more informed opinion through a longer period of experience.
-The point is, the very fact that a zerg could be running around for the single purpose of capturing real estate and avoid combat is a huge flaw. One thats been present since Launch. I didn’t need to play for more than 2 hours to see that its still a problem.
How so? The score that ranks your server is based on time of posses per property. It generally does induce fights. The real question is, why didn’t you pin up, and lead a group to be proactive and fight the players flipping your keeps?
https://www.youtube.com/watch?v=6q3em9s5I4c
On each given server, you have commanders that lead fighting groups, and you have commanders who’s objectives (jobs) is to take real estate and gain ppt for the server. Don’t judge a server, or the whole game for that matter, based on you coming back after being gone for 2 years and following a pugmander.
Try getting to know your server better, get to know which commanders lead the GvG and open field fights. I can tell you on many servers (Jade Quarry for an example), no commander runs the karma train for the sake of getting exp and karma. People go to EOTM for that kind of stuff, as all uplevels are encouraged to stay out of WvW and play in EOTM instead. You may find a pugmander who’s goal is to flip keeps & towers so the server ticks good ppt. But that pugmander isn’t out for exp & karma hunting.
Also note the DAY of the week. This is Thursday, reset day is tomorrow. Overwhelming majority of the servers stop pushing & fighting by today. Why? Because the points are likely already set, they can’t make much of a difference within 1 day before the reset. So Thursday night & Fridays are when you see most of karma training unless you have 2 servers very close in points and want to edge out another. This is also the day people relax and chill a bit, many guilds would run something funky like an all warrior raid, or a pirate ship raid or something different just for fun.
So, I agree with coglin above, don’t come back after being gone for 2 years, then pretend to know your server or the game playing just once following one commander. If you get to know your server, you should be able to find some guilds and commanders that don’t care to work ppt but focus more on fights. Also the server you are on matters. If you’re on a server with less WvW activity, then they may be running karma trains because there’s really no action during that timezone. Some servers are more active during a certain timezones only.
Anyways, there’s plenty of battles to be had. Don’t be discouraged by one pugmander experience.
When I played alot 2 years ago, all I did was WvW. I don’t need to play more to notice that nothing’s changed. Its exactly the same as it was 2 years ago. And imo, this is a very sad thing.
Well at least you showed us your true agenda. Says a lot when you essentially claim there is nothing you do not know. Then go on to claim you saw it all in one night in which you were neither in a guild or voice coms with the server.
It is very obvious you came here with a negative agenda, otherwise, you would have invested a reasonable amount of time to make a reasonable judgment. Rather, you preferred to Nonspecifically bash the fun and base it on a what? 2 hours? With no friends, guild or voice comms. Kind of sad in my opinion.
2 hours of running around without significant pvp in a WvW map filled with players is a pretty long time! You can pretend like this never happens and ignore the problem, or you can be honest with yourself and acknowledge that there could be a better way and help the game get better. I prefer the latter, because when ppl defend stuff that is clearly bad, then it doesn’t improve. And I like improvement.
Instead of saying “well your commander this” or “your commander that” or “ah well you weren’t in TS” this is all besides the point. The point is. ppl are capturing Empty bases. This is boring. This should not happen. Period. And there are ways to make things better.
So you chose to run around with the group who was hunting real estate, while you completely avoided the groups looking for fights, and claim others are ignoring something? Sorry, don’t buy it.
What is worse, is you admit to having not played in years, then go on to post here and lecture everyone else about the experience. You do not have a clue what the experience should be, because you haven’t been here to know.
You can ignore the facts all you like, but as a general rule, TS is part of the experience. If you ignore it, and miss out on part of the meta experience, that is on you.
Then you go on to tell us what fun is. At this point, I feel you are confusing subjective opinion with objective fact.
When you get your Anet tag to wear in game, perhaps then you would have the ground to declare what should or should not happen. Until then, you really have neither the right, nor the experience to claim to tell the rest of us something should never happen.
https://www.youtube.com/watch?v=6q3em9s5I4c
My main annoyance with the food could be solved by simply buying the food once, and have an upkeep cost for it per 30/60 min. I just find it tedious and dull to have to reapply the food/util every 30 min, find that it has worn off in a fight, and remember to buy new stacks of it.
I’d much prefer it they where changed into specific food slots, where you rather buy the food and have it permanent, and can swap it out. I’m just tired of the “wear off” aspect.
Though +1 about the comments above regarding condi duration +/- food. bad design.
Well, there has to be some way to pay me for my time, for leveling chef, and making the stuff you buy. If your willing to pay chefs 10 times more for it to last 10 times longer, I guess that may work once Anet adjust the supply.
https://www.youtube.com/watch?v=6q3em9s5I4c
While trying to take SMC
- INC ENEMY BLOB 50+!
- ALL NECROS EPIDEMIC LORD IN 3,2,1!
- GG! BLOB INSTANTLY WIPED@@@1
That would only make sense if you had any evidence of higher stacks in WvW. I guess some folks feel over reaction and unreasonable hyperbole more of a sport then others do.
https://www.youtube.com/watch?v=6q3em9s5I4c
Look it takes 6 gards to counter 1 gurds stab one time but it dose not end there the gards lines are on a 32 sec at best cd where the 1 gurds stab is on a 30 sec cd at worst. That is if the one gurad is bad enofe to just run on the other garud lines or simply run into the other sides sword and kill them self on it.
War is still usable as a melee they are just not as OP as they use to be. Ranges are also effect by the stab changes and are weak to hard cc from classes with out boon removal becuse of this changes too.
The problem is that you can quickly reach a “crictcal mass” of CC there is no counter play to. They added a cap to the Control that Stability could effect with out adding a cap to the amount of Stability that Control could effect. Those same 6 guads 32 second CD can remove a near INFINITE amount of stability stacks. The old system may have not of been ideal but this change doesn’t work either.
Which is exactly what every single player, who was not on a warrior or guardian, dealt with just fine for years.
Now that both the 1 spam, massive CC output, hammer train is subject to CC, you see straw man justifications of this nature. Bad part is they deal with less, and walk through some, where others still cannot. Yet the “Hammer train Hero’s” keep arguing for the warrior/guardian benefits. It is unfortunate, really.
https://www.youtube.com/watch?v=6q3em9s5I4c
On each given server, you have commanders that lead fighting groups, and you have commanders who’s objectives (jobs) is to take real estate and gain ppt for the server. Don’t judge a server, or the whole game for that matter, based on you coming back after being gone for 2 years and following a pugmander.
Try getting to know your server better, get to know which commanders lead the GvG and open field fights. I can tell you on many servers (Jade Quarry for an example), no commander runs the karma train for the sake of getting exp and karma. People go to EOTM for that kind of stuff, as all uplevels are encouraged to stay out of WvW and play in EOTM instead. You may find a pugmander who’s goal is to flip keeps & towers so the server ticks good ppt. But that pugmander isn’t out for exp & karma hunting.
Also note the DAY of the week. This is Thursday, reset day is tomorrow. Overwhelming majority of the servers stop pushing & fighting by today. Why? Because the points are likely already set, they can’t make much of a difference within 1 day before the reset. So Thursday night & Fridays are when you see most of karma training unless you have 2 servers very close in points and want to edge out another. This is also the day people relax and chill a bit, many guilds would run something funky like an all warrior raid, or a pirate ship raid or something different just for fun.
So, I agree with coglin above, don’t come back after being gone for 2 years, then pretend to know your server or the game playing just once following one commander. If you get to know your server, you should be able to find some guilds and commanders that don’t care to work ppt but focus more on fights. Also the server you are on matters. If you’re on a server with less WvW activity, then they may be running karma trains because there’s really no action during that timezone. Some servers are more active during a certain timezones only.
Anyways, there’s plenty of battles to be had. Don’t be discouraged by one pugmander experience.
When I played alot 2 years ago, all I did was WvW. I don’t need to play more to notice that nothing’s changed. Its exactly the same as it was 2 years ago. And imo, this is a very sad thing.
Well at least you showed us your true agenda. Says a lot when you essentially claim there is nothing you do not know. Then go on to claim you saw it all in one night in which you were neither in a guild or voice coms with the server.
It is very obvious you came here with a negative agenda, otherwise, you would have invested a reasonable amount of time to make a reasonable judgment. Rather, you preferred to Nonspecifically bash the fun and base it on a what? 2 hours? With no friends, guild or voice comms. Kind of sad in my opinion.
https://www.youtube.com/watch?v=6q3em9s5I4c
You really shouldn’t post on subjects you know nothing about.
Even less, you really shouldn’t make threads on matters you know nothing about.
You probably shouldn’t state out right mis-information and dishonest propaganda either. It helps no one.
https://www.youtube.com/watch?v=6q3em9s5I4c
Seriously why are you running BETA stress tests on the same physical server as the rest ofthe game, again it’s completely unplayable for most ofthe people on my server and no this is not an assumption, i’ve just hoped to each border channel on TS and everyone in each channel is complaining about.
Seriously guys comon stop doing this.
Got a link to where they mention using the same servers running two different builds?
https://www.youtube.com/watch?v=6q3em9s5I4c
I feel your doing yourself a great dis-service if you are going to pass judgment on one experience, particularly when your out of practice and unfamiliar with the game, from time away. And clearly you made a judgment already, or this thread would not exist.
As well, I feel your very uninformed to claim players avoid each other.
A P.U.G. commanders job IS to guide the pugs to take all the real estate they can and defend what is important. The organized guild groups and guild pins will do the majority of the large fight defending or attacking in my experience. Either way it varies from encounter to encounter. No matter how you cut it, I feel your jumping the gun to judge, post, and complain, based on one experience, after being gone so long, and unfamiliar with who is who, what is going on, and where the action is.
Where you in your servers team speak?
https://www.youtube.com/watch?v=6q3em9s5I4c
Bleed was the only condition that popped up to 100. Vulnerability and the other stacking conditions were left at 25. Duration stacking conditions weren’t affected and given how they work any cap change wouldn’t affect them anyway.
Confusion also had the cap increased.
If you get more than 25 stacks of confusion on you… you did something seriously wrong… just sayin’…
Who is the “you” referred to here?
This was in PvE so I am not even sure what that is supposed to mean. It seems perfectly reasonable to me that players can stack over 25 stacks of confusion on PvE mobs.
https://www.youtube.com/watch?v=6q3em9s5I4c
Oke so…looks like u really didn’t play warrior
and ‘m comming with that from simple thinga, u don’t know his skills – and taht is might be why u can’t feel the pain of new stabillity. So skills, skills taht give u stabill and have 50 sec cd: Signet of dolyak – even 60 cd, and balance stance – 40 cd, which give u around 50 sec cd
Also i claimed based on my server as i wrote eralier, but u probably ignored this part. And for him, i guessed that he don’t play warrior. He can say for himself tho
I am a little unclear, how my inability to identify what specific skill your referring to, when you do not list accurate cool downs or durations, suggest I do not play a warrior. I had leveled all 8 professions to 80, primarily in WvW with in around the first nine months after release. Seriously though, if you are going to try to initiate the accusation game, it may be helpful for you to actual use accurate cool downs and durations of skills when you do. I can see that English is obviously not your first language, so perhaps there is a bit of a break down there, but I would be willing to put my warrior skills up against yours specifically any time you desire. Judging by your complaints, it is likely you are having more difficulty adjusting to the changes then I am.
https://www.youtube.com/watch?v=6q3em9s5I4c
huh, I hadn’t even noticed. Sounds like a small, yet fruitful quality of life change
https://www.youtube.com/watch?v=6q3em9s5I4c
For WvW, the game-changer would be if they changed might stacking to be uncapped as well.
(Plz don’t do that.)
They have only mentioned any work on the condition cap for the purposes of condition damage, and only for PvE from what I gathered. There has been no mention of a need, desire, or intention, to adjust boons beyond what they have already done to stability.
https://www.youtube.com/watch?v=6q3em9s5I4c
I generally do not find thieves to be a problem. I leveled one just to learn how they work to fight them. Well that and once a week my guild plays an all “insert profession here” night where 40-50 of us ran all one profession for fun. Learning what stealth duration is and how they will likely move, makes all the difference in the world. Personally, I do not feel thieves are particularly strong enough to go into. The only discussion I feel is needed, is one in which others are educated on how to use their particular build or profession when fighting one
https://www.youtube.com/watch?v=6q3em9s5I4c
When I duel anywhere in WvW, and I do it a lot, I forgo my right to be angry at anybody who would interrup the fight. It comes with inherent risk. Assume those risks or go
away…
I agree. Folks have no reason to get angry with players who kill an enemy.
https://www.youtube.com/watch?v=6q3em9s5I4c
Instastealth is a joke.
How so?
Many skills have instant cast. I wouldn’t be against a cast time on some of the skills that allows for a little more counter play. Perhaps in the form of a visual cue that allows for it to be interrupted.
I would hardly call it a “joke” though. Seems to me, if you had a genuine concern, you would be discussing, it rather then making a purely inflammatory comment that contributes nothing to the conversation.
The ability to vanish while in clear view of your opponent is a joke. It’s not inflammatory – it’s fact. I would not have an issue if the thief was required to break line of sight.
Just because I don’t post a wall of text with my issues with the thief and the magic powers of vanishing with zero trace does not make them invalid.
If a thief could not instastealth would it be as popular?
I do not believe fact means what you appear to think it means.
You are confusing subjective opinion with objective fact.
What does line of sight have to do with it? Are you attempting to compare this to reality in some form? What logic does requiring a lose of line of sight, when I can plant bombs at my feet and get healed while my opponent takes damage, shoot fireballs from my hands, become immune to a arrow or giant hammer hitting me?
https://www.youtube.com/watch?v=6q3em9s5I4c
Maybe WvW is not for you if that is a problem.
Thanks for your concern. I still enjoy WvW enough to still play it after 2800 hours. Been in WvW since level 2, it is the reason why I bought this game along with my brother and my friends. It is the best mode for players who like chaos and outmanned fights. You won’t find that in PvP, you won’t find real players to fight in PVE, you won’t find any challenge in EotM.
Oh, you think WvW is your territory. But you merely adopted WvW; I was born in it, molded by it. I didn’t see the PVE/PVP side until I was already a man, by then it was nothing to me!
Are you suggesting you are certain you have been playing WvW longer then that other poster?
Then going on to suggest it is your territory because of it? Does that mean it is more mine then yours since I played WvW Before the first public beta?
I do not feel it gives me claim on it over you, so I feel you got no right to suggest you have claim on it over others. It is one thing to argue your point. It is another to be unreasonably egotistical to the point of claiming you have more claim over a game mode. You basically just erased any reasonable arguments you made up to this point in my eyes.
https://www.youtube.com/watch?v=6q3em9s5I4c
Instastealth is a joke.
How so?
Many skills have instant cast. I wouldn’t be against a cast time on some of the skills that allows for a little more counter play. Perhaps in the form of a visual cue that allows for it to be interrupted.
I would hardly call it a “joke” though. Seems to me, if you had a genuine concern, you would be discussing, it rather then making a purely inflammatory comment that contributes nothing to the conversation.
https://www.youtube.com/watch?v=6q3em9s5I4c
I do not get the misleading title.
Not only did they specifically state the cap may never change at all, and that it was only a test, they also stated it may happen before HoTs release, or it may happen well after release.
It has nothing to do with HoT at all.
https://www.youtube.com/watch?v=6q3em9s5I4c
They haven’t done any betas yet. All they have done was stress test. There is a vast difference. The stress test is for testing the new server technology and game systems. Betas allow testing for content. The contentment in this stress test was very limited. No other legends for the reverent were accessed other then the one mentioned, no access to professional specialties, and so on.
https://www.youtube.com/watch?v=6q3em9s5I4c
It is 100% based on stomps, yes, you are correct. I think the point some are trying to make, is that if you are not ensuring bloodlust is active, that even then, stomping has no value at all either.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
What makes you guys think it will change in WvW? Sems to me that conditions aren’t in a bad spot there now. I would think most of these condi changes are based around PvE
https://www.youtube.com/watch?v=6q3em9s5I4c
Cele Engis are better as a power focused hybrid rather than a condi focused one! Condi runes are poopy!
Wahoo! Bye frands!
Do you have any evidence to support that? I would be interested in seeing it.
https://www.youtube.com/watch?v=6q3em9s5I4c
Or perhaps a second WvW specialist to cover Marmatt’s coverage gaps….
Who says he is having a coverage problem? I know if I were him, I might not post either after the horrid barrage he received simply for being made a specialist. Any lack of post from him, as far as I am concern, was earned 3 fold from the toxic posters who greeted him as they did.
That makes no sense at all. Yes he got griefed pretty heavy but after his summary post he got a lot of positive stuff and posted a fair amount. If you bother to look at his posting history, it is not unusual for him to go more than a month without posting and then post a lot. So, maybe he’s still reading the WvW forums but it really doesn’t appear to be the case.
Wait, what?
Are you seriously suggesting that it makes no sense for someone to stop posting after they were trolled and bashed by those they were trying to help? Not only does it make perfect sense, I am a little baffled that you do not.
https://www.youtube.com/watch?v=6q3em9s5I4c
The recent stability changes to the game have really made wvw open field fights not fun. I’m not saying that the way it was before was right, or that the new design is bad or wrong, but what I am saying is its not fun.
The provlem here is two fold in my opinion. First is that you are confusing subjective opinion with objective fact. Secondly is you state your opinion as if it were fact. I, personally, find the changes, to have greatly expanded my fun when it comes to fights, open field or otherwise. By the way, why did you make an entirely new thread simply for your opinon, instead of posting in one of the ongoing threads that already exist?
What class u play? Meele? I bet u don’t
The point is that meele don’t have fun at all and fights are over over long….
You appear to confuse subjective opinion with objective fact. You also appear to be a poor judge for making wagers. I both play melee, and have a great deal of fun.
You really take away from your own argument when you post in such a declarative manner, and force your opinion on other in such a disingenuous manner. It is probably not very wise for you to declare what is or is not fun for others, and stick to speaking for yourself.
Nah i write what i see at map / say chat, ts3 and borderlands
so it isn’t only my opinion and almost whole meele declare now that it is no fun anymore to play warrior and lot of ppl swap to guardians. Idk how u, but I’m very active wvw and community player that know lot of ppl. U declared that u play meele? Guardian? Or Warrior? Cos the point is that Warriors are useless now in compare to Guardians, but try to imagine fights without warirors
no fury, no blasts, no banners for downed, pretty funny
So they should either buff stabil to more stacks( what? Ppl will still be able to get rid of it and no1 will complain abotu not a chnace to stop warrior) and give meele a chance to fight in meele range. Yesterday we had very long fight – over 40 mins, and u know how many times we pushed into meele? Once, after comm go bomb he stayed away with his staff and never agian rushed in. After that i swapped to guardian and probably quit playing warrior, since he can’t do anything in blobs now
Yeah it actually is only the opinion of you.
Unless you can provide us with screenshots of the map and say chat, you are doing nothing more then dishonestly claiming to speak for other players. That in itself, is evidence that you feel you need to disingenuously claim to speak for others to add false weight to your point. If you believed in your point, you would not make effort to misrepresent weight to it.
https://www.youtube.com/watch?v=6q3em9s5I4c
Well but that was about PvP GAMEMODE while WvW is pvp yes, cos how to call player against player? LoL? So WvW is also pve, cos u fight against mobs too. Then this rule don’t apply cos WvW is PvE not PvP, simple conclusion
Show me where it said “game mode” in that section of the CoC.
Show me a link to where WvW is officially referred to as PvE. I quoted you exactly where they officially titled it PvP. If you are going to make claims, please have some information to support it.
If your server does not PPT, there is no opportunity to play for the fights. People will transfer up to a server that has people to fight.
I have also found that guilds that claim to only be about the fights run a lot and complain when facing uneven odds, they want easy bags mostly. If they really wanted fights they would run smaller groups or go to PvP.
PvP give u max 10 v 10 – it isn’t even gvg lol. Smaller groups? Agian GvG means 20 v 20 or at last 15 v 15 not less. At last my guild never complained and fought even best EU guild when we meet them, cos of fights – they are fun
, not loot cos we knew we would lose. But still we went in to fight them cos of simple matter – that is what we play at WvW FIGHTS. Also for loot…Why to loot at WvW and hard try to get it when u can go fotm or some other pve crap and farm it easier without any problems
Your making dishonest claims.
GvG is a Guild wars 1 game mode. It is not 20v20. GvG does not officially exist. Would you mind linking the GvG page on the wiki for GW2 that states what your falsely claiming about GvG existing and being no less then 15?
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
I want to bring up an ideal of immunity to a type of condition any type would do how dose that play out for the class that has this immunity and how dose it play out for the class that is build on using the condition that has no effect on a class. Its a balancing issue the old paper rock scissors but in a game where you cant swap between these 3 types you need some type of “yes you can destroy this class but it can still out play you and win.” What dose having this immunity mean?
I feel that pure hard counters to any type of cc contention dmg type etc.. comply rolls over the ideal of any type of real balances in a complex game where a player is locked into a “class job etc..” and not able to chose a rock or paper as needed. Stab was that type of hard counter and was made worst due to number of classes that gave stab to other players.
IF stab was a pure self only having a set cd and duration that could only be changed by what you and you alone have set up for on the lines of build in game play that lets all heroes stab for x sec on a cd of x the same for every class etc.. (some games use burn a restores to do so) then it would be ok to keep stab passive effect as it was. But once you add in the ability for other players to push out a boon that stop many skills and effects from doing any thing then the effect becomes broken and less of “use as needed” but more of “must have up all the time because you can.”
It was a needed changes because it crated a “must have on all the time with out any real cost” effect making a class a pure immunity to an effect that hard counter many classes effects and ability to the point of restriction to builds etc.. Its like making rock able to give paper stand making paper into stand paper making scissors into a non viable chose.
Yeap, now many classes counter meele
Also stab wasn’t “must have”, u had to time it and pray to not get boon reap, now u put up stabil and lose it in 0,001 sec during blob fights so in result no1 go melee and warirors are out of question now( guardian can bomb from range with staffs), they can either solo bomb with rifle, hunt down papers – which isn’t good too since u have too slow burst in compare to ccs up on u when u do so or take LB – probably worst wepaon skilsl in the game – 3. is goign over slow, 1. no dmg at all, enemy get out of f1 before u even cast it. So yes, the change was needed to bring here all those range players form otehr games cos gw2 is supporting rnage only now
Even melee counter melee you do not seem to get it when you have boons that simply stop every thing for a long time your wasting lot of tools for all classes. No one melee bombs at the start of the fight unless they have the drop on some one becuse coming in from a ranges melee are at a disadvantage as they should be because they are MELEE. No short cd and long duration ability should just let you walk though countless ability that ppl put down it was and op thing and to say it was needed is to ask for some classes to simply be better then others.
Emmm long time? 5 secs is long time? Also u could easly take it off with wells / cb etc. Yeah they are meel and they can’t do anything now. This shouldn’t be like that. Why they can’t do anything? Cos of AOE CC SPAM. Agian Short cd? – if 50 cd skill that give u 5 sec boon is long duration skill then what is short duration? 1 sec? Again u don’t play warrior u don’t understand a thing, simple as that. 3/4 of ppl qqing here about new stabs are MEELE, since they can’t play meele at all now. So tell me if range is disadvantage for meele then stabil changes are ven greater since they can’t meele now cos of lack of it – they lose ALL stacks in less than 1 sec when going in. Yesterday our comm stopped going melee totally cos of too many ccs on his way – he wasn’t brainlessly rushing in though all ccs, he w8ed till they throwed it then rushed by other side and…they had even more ccs to put…THAT is the point. But again if u don’t play meele wariror now afetr changes u don’t understand a thing.
How do you know he doesn’t play a warrior? why do you fling accusations at anyone who doesn’t have a problem with a change to stability?
I would like to know exactly what skill is kitten stability on a 50s cool down on the warrior?
Also, please understand, that simply because YOU cannot do something, does not mean no one else can. You have repeatedly, in this thread, dishonestly claimed “nobody” can do this, or "nobody’ can do that. I seem to be capable of it just fine. my guild, and my friends, all appear to do precisely what you claim “nobody” can do.
https://www.youtube.com/watch?v=6q3em9s5I4c
No, or it would have specified (s)PvP. and not stated simply PvP on the same site that they declaratively state WvW is PvP.
You may deny it all you wish, it will not make it less true that they stated it.
https://www.youtube.com/watch?v=6q3em9s5I4c
The recent stability changes to the game have really made wvw open field fights not fun. I’m not saying that the way it was before was right, or that the new design is bad or wrong, but what I am saying is its not fun.
The provlem here is two fold in my opinion. First is that you are confusing subjective opinion with objective fact. Secondly is you state your opinion as if it were fact. I, personally, find the changes, to have greatly expanded my fun when it comes to fights, open field or otherwise. By the way, why did you make an entirely new thread simply for your opinon, instead of posting in one of the ongoing threads that already exist?
What class u play? Meele? I bet u don’t
The point is that meele don’t have fun at all and fights are over over long….
You appear to confuse subjective opinion with objective fact. You also appear to be a poor judge for making wagers. I both play melee, and have a great deal of fun.
You really take away from your own argument when you post in such a declarative manner, and force your opinion on other in such a disingenuous manner. It is probably not very wise for you to declare what is or is not fun for others, and stick to speaking for yourself.
https://www.youtube.com/watch?v=6q3em9s5I4c
Skilled? Blobs of 60 skilled? Man they can just spam 1 and put up 60k dmg on 1 target, spam ccs and spam aoe. It isn’t about skill, it is about numbers
Also since when blobs are skilled? Always same bunch of 1. skill and aoe spammers but now they spam ccs too
Dunno how at ur server but at my(deso) randoms join ts very often( last time we had 109 at 1 channel with 100 ppl map cap
) and it is not hard to watch tag and follow it. Really, if u knwo the way to outplay blob with current meta please share it with me cos looks like I’m not enough skilled to do so.
Blob now run players that know a bit how to play( at last they can land aoes and put ccs) and typical blbo run around 30 papers( eles and necros) so it isn’t about our papers to leran how to play cos they do their job as we saw at povs, but enemy have too much stabil in compare to our stacks of it and our number of ccs – it isn’t like 2 years ago when blobs were 90% arrows without ts etc.
We had 3 warriors since they are useless with new meta and used for banner only – they go in meele they insta die. So it isn;t baout set-up, and here u went 12 papers against 30 who win by simple outnumbering enemy with ccs?
If you do not know how it is on other servers, then why are you telling everyone what large forced do on other servers?
https://www.youtube.com/watch?v=6q3em9s5I4c
Phantom earlier was specific to point out that they do not: (by the way, nice stealth add of your own, that is not actually on the wiki)
Defending and destroying supply caravans
Capturing enemy camps
Tagging (or tapping) – Attacking an enemy keep sufficiently that it (and its waypoint, if any) becomes contested
Providing intel about enemy zerg size and position
Creating diversion for enemy zerg
you were very specific about dueling style fights only.
If you are doing those other aspects that aid your server, then I am all for it. That is not the impression you gave as your position earlier in this thread.
Based on Anets definition here:
“World versus World (also known as WvW) is a Player versus Player game mode where players from three different servers, or worlds, battle in the Mists.”
That rule would apply, as they defin it as PvP and do not separate it from sPvP.
I am not saying I am against fighting and enjoying it. I was simply pointing out that I saw where another poster was coming from. As Anet specifically defined WvW as PvP themselves, I do not understand why you are so dismissing of it.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Thread is about player v player fights and PPT. Not jumping puzzle v anything.
Just pointing out you cant really classify WvW as PvP in the sense that you try apply it to that rule.
Arenanet seems to think so.
“World versus World (also known as WvW) is a Player versus Player game mode where players from three different servers, or worlds, battle in the Mists.”
https://www.youtube.com/watch?v=6q3em9s5I4c
Thread is about player v player fights and PPT. Not jumping puzzle v anything.
https://www.youtube.com/watch?v=6q3em9s5I4c