https://www.youtube.com/watch?v=6q3em9s5I4c
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You have evidence it was due to “inactive accounts”?
I suspect there are a great deal of players that are associated with a server, that play regularly and never step foot into WvW. Those accounts are possibly a problem in this situation as well.
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I dunno about the rest of you, but I consider the 300+ power+condition damage I can stack purely by my self, in an AoE to my party, with fire bomb alone, to be extremely beneficial to the overall damage output. Not sure why everyone keeps looking at it through the narrow view of its base damage alone, with no condition duration, while ignoring the might stacking value at the same time.
I consider playing Engi to its best is the top of the skill curve in this game if you’re using multiple kits. We gain versatility at the cost of pushing more buttons for similar effects as other less versatile classes.
Yeah, that’s kind of how I see it.
IDK how the system works, but IMHO it would be pretty kitten to design a system that did not exclude excessively inactive accounts from total population calculations. So I’m gonna take a guess and say that such accounts are already excluded from the calculation because 1) we know from Anet that they are constantly monitoring and adjusting the cap and 2) a bunch of servers went Full again as long-time inactive players logged back in after HoT hype and then opened up a bit again as more accounts went inactive.
The problem with that mentality is that this is a casual game, and design to be so. It has a concept designed around the idea that players are welcome to take time off and come and go as they please.
Consider the opposite: underutilized servers because excessively inactive accounts are never removed from the calculation and server communities could never get new accounts. New accounts go where?
On the underpopulated and underutilized servers of the players in this thread, who are complaining that they have a lack of server population?
Thou earlier in this thread, I suggested the value (if it isn’t how it is done already) to not count the accounts who haven’t played in 2 years.
IDK how the system works, but IMHO it would be pretty kitten to design a system that did not exclude excessively inactive accounts from total population calculations. So I’m gonna take a guess and say that such accounts are already excluded from the calculation because 1) we know from Anet that they are constantly monitoring and adjusting the cap and 2) a bunch of servers went Full again as long-time inactive players logged back in after HoT hype and then opened up a bit again as more accounts went inactive.
The problem with that mentality is that this is a casual game, and design to be so. It has a concept designed around the idea that players are welcome to take time off and come and go as they please.
That also means that 60% of the time, a large amount of entire utility lines and sets, weapons skills, and elites, were at least partially negated, and often fully negated completely.
“Why play intelligently”, as you said, when you can double stack a single profession for a single boon.
In my opinion, when you are stacking multiples of one profession, simply to stack a single boon, is about as clear an indication as possible as to how over powered it was.
“Thanks. I’ll look at his logs prior to that time and see what’s up. Much appreciated.”
PM reply to me when I messaged him about a potentially problematic player. I can only guess it has to do with some information they have access to that we are not fully privy to.
It is currently 60.
Not in NA it isn’t.
It is a tool for them to confirm the account whose logs they need to look through. They have to personally see a player doing it, or find solid log evidence.
Source?
You should spend some time reading GM proheals AKA Michael Henninger’s post history. It will teach you a great deal on handling this issues.
by checking at anet snail process. if we lucky may get Hot at the end of this year or early 2016
April now already. start testing pvp strong hold.
still no news for new weapon. no news for new map detail. no news for extra weapon for each class. etc
and still have few more beta to run. and few more month wait after everything ready. maybe release on 2016.
That doesn’t make any sense. What do you base that on?
They did the first stress test for HoT was approximately the same timeframe on the calendar that the original stress test for the games original release. The game released in August. So what is this process you are “claiming” that suggest it would be 2016 when the precedence they set, suggest something more like August, 2015?
so we see is not what we get. another disappointing for anet. : (
Don’t blame Anet, it is absolutely your fault. They never stated this weapon was coming into the game. You made a blind assumption.
what you mean in general? anet make the video right?
so we see is not what we get. another disappointing for anet. : (
That applies to most trailers in general, not just Anet.
“The bad News Bears” implies they are making the heroic comeback, yet they lose. Did you make internet accusations for the production company of that movie if you jumped to conclusions there and were let down. Some folks really have difficulty accepting responsibility for their own reaction.
i dont expect what i see the ink effect will have in game. but at lease should have everything we see in the video will show up in game.
just like u see maccas ’ menu for big mac is different to the real product. but at least it got everything.
Again, how do you disingenuously claim it won’t be in there as you saw it? It is likely that exact cut scene will be in the game and that NPC in the video will have that exact weapon in the game. None of that changes anything. Anet never promised or even suggested it would be in there. You jumped to a conclusion, and are refusing to accept responsibility for it, and laying blame.
Why do they need to do anything? Do you think if players were artificially forced out of populated servers onto lesser populated ones, that many would quite wen they are ripped out of there established community? As I see it, there is reason to believe artificially forcing players into servers they didn’t chose, will cause the over all population to decline greatly.
Why were these questions avoided in this discussion when asked in a previous post? Is this thread for pointless complaining, or with intention to discuss solutions? Why are those with an issue here making a new thread when we already have threads on the front page on this topic?
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I am not speaking against the thread or anything mentioned, but everything here has been listed before, or discussed individually on multiple levels in the past. I will say it is good to re make a comprehensive list again and put it back on the fore front.
Just throwing this out there, but folks also underestimate the ability of bombs to keep vulnerability up with “steel packed powder” as Fire Bomb, Smoke Bomb, and Glue Bomb can trigger this trait on each pulse. That’s 12 stacks out of those 3 bombs alone. Sitting duck can add 5 more stacks for 8s with Glue bomb.
While the players do the stacking – its Anet that sets the rules and has ultimate control over the server balancing. Since the player base as a whole can’t/won’t do anything about it. Its up to the owners of the environment to develop and implement something to mitigate these huge wvw player base disparities.
Why? Why do they need to do anything? Do you think if players were artificially forced out of populated servers onto lesser populated ones, that many would quite wen they are ripped out of there established community? As I see it, there is reason to believe artificially forcing players into servers they didn’t chose, will cause the over all population to decline greatly.
Coglin, you are still missing the point. If enough other guilds leave your server, your WvW experience is going to be radically changed even though you didn’t do anything. If WvW is a big part, or perhaps the only part of your GW2 experience, if your server dies, through no fault of your own, then you either have to transfer, or be stuck with a game that is no longer fun. Anet shouldn’t be making a profit from this situation… they control transfer costs, and the overall structure of WvW. Sure we can also simply quit, and many have, and I just might. That will ultimately affect your WvW experience…
No, you see your not understanding. The reason I say that, is you are telling me what is fun for me. You assume that because it isn’t fun for you, that you have the right to declare who else it is or is not for. Perhaps it would be in everyone’s best interest if you posted for yourself, and let the rest of us, individual post our own perspectives, and decide what is fun, for ourselves.
So you are not having fun. I understand that. What do you want anyone to do about it? You want Anet to make a change? What change do you want them to make? Do you care how it effects everyone else?
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While the players do the stacking – its Anet that sets the rules and has ultimate control over the server balancing. Since the player base as a whole can’t/won’t do anything about it. Its up to the owners of the environment to develop and implement something to mitigate these huge wvw player base disparities.
Why? Why do they need to do anything? Do you think if players were artificially forced out of populated servers onto lesser populated ones, that many would quite wen they are ripped out of there established community? As I see it, there is reason to believe artificially forcing players into servers they didn’t chose, will cause the over all population to decline greatly.
They could be setting servers to full in order to force the new accounts into the lower tiered servers and bring up their population.
let’s hope not, that would make those servers even less competitive in WvW with all new players….
Wait. You made another thread to complain that it is “necessary” to transfer occasionally to have fun in WvW. Here you are against building a populated server community, because they might be new? That seems very contradictory in and of itself to me. You cannot have your cake and eat it too. In the scenario here, your either going to have to be happy with some new or returning players, or have the low population.
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So on one hand, you want your perspective appreciated and understood, while on the other hand you want to tell everyone else that their perspective is “irrelevant”? That does not suggest that you want perspectives respected. It suggest you have no desire to have a serious discussion if it doesn’t agree with your view.
To answer your question in the title of the thread, perhaps yes, you should stop playing. Your choices are play where you are and make the best of it, transfer to another server, or stop playing.
I don’t think you quite get it. The need to transfer to other servers is almost a requirement in order to enjoy WvW at the moment.
That makes absolutely no sense. You appear to be confusing subjective opinion with objective fact. I doubt the vast majority of players have transferred servers since it changes to require gems to transfer, and I would bet they are having fun.
You simply need to make friends with and join a guild with folks who have fun together and do not depend on bandwagoning.
People jump because there’s nothing to do on their current server. In the lower tiers wvw is mostly dead. All of this is a result of wvw population decline which is a direct result of how Anet has handled wvw. From unbalanced match ups to bugs to cheats to no new content to whatever else you can think of. If the wvw population was still healthy across the tiers it wouldn’t matter what server you were on because there would always be something to do.
No, people jumped because they wanted to bandwagon to already winning servers. That is evident from when they made transfers free before a tournament and everyone tried to stack on T1 or winning T2 servers.
I mean, you can blame Anet if you like, but it won’t make it make sense. They didn’t make players bandwagon servers. Players made that choice. The free transfers were offered because of massive population demand. players demanded transfers for free. Anet granted the request. player bandwagon stacked. Now players cry because there is not population balance. I prefer to blame those who moved directly.
By the way, if Anets so bad, why are you still here? The hipster movement of bashing a developer while consistently being a patron of their games is baffling. If they do such a bad job, why don’t you play a different game?
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Considering that defenders can also build ACs in such a way as to take out enemy catas and AC at that spot using the same fov settings, I’m not understanding the issue here.
Yeah, I didn’t have that thought in my mind when I made my previous post, but when you take that into consideration, it really comes down to a matter of "why didn’t you hit their siege with your siege as well.
Since it is equal on both sides, I feel you make a perfectly reasonable counter point here.
I think the issue is enemies building outside the gate/wall have a time advantage since this can occur when nobody is even aware the tower/keep siege is being destroyed by a single AC. The only way this would be fair is to literally post somebody to stand guard 24/7. Otherwise the damage would be done before you even arrive to counter siege the enemy AC, assuming they didn’t first focus down any AC in range to counter them.
We already do that. They are scouts. You should already have siege built in your keep. The scout s should easily be on siege raining down on the enemy before they even get siege up. In my opinion, if you want to keep it, you would have it scouted. If an enemy has players at your own towers, before you do, as I see it, you either do not feel it is that important in the first place, or you made a bad strategic move for the map as a whole.
So you’re saying you literally have 1 or 2 people sitting on ACs within cover range of all siege within every tower/keep on every map at all times?
Also noting in bold that you assume one server is not massively outnumbering the other. Just to clarify, it’s bad strategy and not manpower at fault, correct?
No. I am not saying they are sitting on ACs, that wouldn’t be very help full as a scout. The are generally looking scouting the horizon for incoming enemies, so they know which AC to occupy for the best defense.
I never made any assumptions or population. A properly sieged and scouted tower can easily defend a much larger force, at least in my experience.
As well, if your scouting a way pointed keep, if you see the enemy before they actually contest it, you can get help ported in before the fight even starts.
Your comment about population is irrelevant. If you want to cry about population, please go do so on one of those threads please. This is a thread about ACs, their ability to reach inner siege, and FoV, and we would appreciate staying on that topic.
To answer your direct question, yes, I am basically telling you that. If your have a scout, and they do their job and scout the enemy. There should be no problem at all taking out their siege first in my opinion. Although, I cannot say that I agree with inner siege being able to reach enemy siege outside the outer wall, nor do I agree with siege outside the outer wall being able to reach inner wall siege. At least in terms of AC, obviously not referring to ballista’s, trebs, and catapults. But as long as they can reach each other, on equal footing, as they do now, I do not see any justification for a complaint.
well maybe its rune of the traveler or something but even if i use ride the lightning on an ele there are some people i can just never catch and they can enter/ leave combat against me at will, and nothing i can do will let me catch up to the front of a zerg cuz thats where all the people using those runes end up. i feel like i HAVE to use those movement augmenting runes in order to be competative
Rune of the traveler is 25% movement speed.
Do you seriously think RTL is the only movement skill? other professions have equal or better movement skill accessibility. I find it interesting that you would make a thread questioning speed balance, simply because some players out ran you. Should e call into question, every aspect of the game, in which you out do another builds?
one boon change make you crap player ?
No, because if they were a weak player, they still were before the change. The problem for those players now, is that their overly powered crutch has been adjusted so that they can no longer depend on it so entirely. When you can stack it with others to a degree that your immune to CC for a vast majority of a fight, by far made it the strongest boon by leaps and bounds in my opinion.
With the range meta, nerfing the stab just hits the frontline in the nutts confirming the actual meta. Some players complain about random stab spam was OP but now we have random AoE CC spam and i really don’t see the difference.
CC was always used. Entire utility sets and weapons skills are based around CC and were allowed to be totally ignored because of the extreme value of stability. Little has changed as far as stability use goes. The difference is now, the hammer train, no longer gets pure immunity why all of the other profession were susceptible to the CC of the immune hammer train. Now, in terms of CC there is a more level footing, although the tank style profession still have a great advantage with the ability to negate and ignore a level of CC with impunity.
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“Tiny”? GvG in this game have atm. 100+ guilds. Every 1 with at last 20 ppl in guild, most with 30. This set at last 3k ppl asking for gvg. If we include all those ppters who want us to stop fighting at borders and ppl who run without gvg guilds cos they don’t have support form anet it will be set to 6-7k of ppl. So it isn’t tiny group
Do we have a roster of registered GvGer’s? or a list of organized matches with the teams/guilds that participated?
I know there have been some organized events. Where were the teams and their rosters maintained for those events?
I am curious, because you are throwing a great deal of numbers around. My experience suggest it is around half of what you suggest, at best. I wouldn’t mind seeing some evidence of it of the numbers your claiming.
No doubt there is a GvG community in WvW, but simply because a guild is working together as a unit in WvW, does not mean they are interested in a participation limit, official GvG match, it simply means they enjoy playing together in WvW.
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full celestial ascended on an engineer in WvW isnt worth it, at minimum id take the trinkets and weapon but going complete to me atleast felt like it was neither the best at tanking or damage as far as WvW builds go and i think its simply because of your ability to effect your stats much more drastically then in spvp, so id recomend not getting it for your engineer in WvW, not to say full cele aint great but for me it just dosent feel like its optimal in wvw
Optimal for what? I guess its value depends on what your using it for.
Are you suggesting it is a hack?
I am against any artificially created or hacking scenario, for sure, but when it occurs with standard FoV, it is fine. There were hundreds of threads demanding expanded FoV since release. So they finally offered what was requested very very often.
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Considering that defenders can also build ACs in such a way as to take out enemy catas and AC at that spot using the same fov settings, I’m not understanding the issue here.
Yeah, I didn’t have that thought in my mind when I made my previous post, but when you take that into consideration, it really comes down to a matter of "why didn’t you hit their siege with your siege as well.
Since it is equal on both sides, I feel you make a perfectly reasonable counter point here.
I think the issue is enemies building outside the gate/wall have a time advantage since this can occur when nobody is even aware the tower/keep siege is being destroyed by a single AC. The only way this would be fair is to literally post somebody to stand guard 24/7. Otherwise the damage would be done before you even arrive to counter siege the enemy AC, assuming they didn’t first focus down any AC in range to counter them.
We already do that. They are scouts. You should already have siege built in your keep. The scout s should easily be on siege raining down on the enemy before they even get siege up. In my opinion, if you want to keep it, you would have it scouted. If an enemy has players at your own towers, before you do, as I see it, you either do not feel it is that important in the first place, or you made a bad strategic move for the map as a whole.
I would say it was simply because it was way too powerful before.
too powerful? has anyone ever complained about stability being too good?
Just about everyone that didn’t main a warrior or a guardian, yeah.
They are wrong. Incorporate it into spvp. Open matches to 15s
So a player with no metrics to measure anything about the players patterns, no system to track its value, absolutely no authority and no power, is claiming the company that does have all of that is “wrong”. This is the precise problem these forums have in my opinion. Uninformed posters, with no evidence towards their perspective, declare it as fact anyway.
PvErs Farm Gold. WvWers Buy Gems.
Often, PvErs and WvWers are some of the same players. I can guarantee you that the hard core WvW community doesn’t even touch 10% of the gems that PvE only players purchase.
PvErs Guest. WvWers Transfer.
This is true
PvErs are Casual. WvWers are Loyal.
If your a “loyal” WvW, how do you claim to tell us, or anyone else what PvEr’s do?
If WvWers are so loyal, why do we have thousands of post and thread after thread crying about extreme server under population?
1 Simple change would make you alot of money. 20v20 Death Match with rankings/ GvG.
So, with such a small percentage of the player base playing WvW regularly, how do you come to this conclusion? Do you have any metrics or evidence, or are you just making random statements and implying they have some factual bases? WvW is a small percentage of the over all player base. GvGers are a small percentage of WvWers.
Why? WvW Guilds are the life blood of this game they are constantly buying gems and transferring, always buying make over kits and the new skins, because WvW rewards are low we use gems and pay real money.
I do not think you have your understanding of the player base, set in reality here. Anet has tools to measure where the money comes from. I suspect WvWers who almost never touch PvE barely bring in 5% of the gem purchases with actual cash.
Two WvW Guilds just transfer to my server this week, over 50 people they said they had to buy 1800 gems to transfer since you cant buy 1800 gems (sneaky tactic to make more money) most would of bought 2800 as the next one up, costing £30 over 50 people that makes £1500 in a week, on one server, with just two WvW guilds. They are over 20 WvW Guilds on my server alone and we are low tier server.
Wow, what are they doing? I have never seem a guild use gems to transfer before. I have only known them to exclusively to by gems with gold.
I suspect that your example is a rarity, but I would have know way to know.
A 20v20 Death match mode would bring a huge population back not to mention new guilds coming to guild wars as it appears more PvP friendly increasing the chance of becoming an ESport.
Got a single example of a successful esport with groups that size? I suspect you haven’t the slightest idea what type of coordination cost are involved with coordinating that size of group. As well, I feel you grossly overestimate how many players will care. I doubt it will bring back very many players to be honest.
Any Thoughts?
[/quote]
I think you likely have little real knowledge of what players as a whole actually do or want.
Personally, I am all for a GvG Arena, because we already have arenas that would work, all they would have to do is change the cap. I am all for GvG,
I am under the impression that is in EU only and that the NA servers are with in 10% of the previous max, based on one of the more recent post on this thread from Stephen.
Okay, I avoided this as long as I could.
First off, this happens to other professions and other builds as well.
But what really bugs me is the title of this thread. You even put racism in parentheses. When in the word before it, you mention “class”. Racism has to do with race. In the most simplified terms, it is “Professional Prejudice”.
But yeah, some folks are punks. They have complete anonymity because it is the internet. I generally like to say nothing more to them in reply then “I love you”. No matter what they say, I reply with “I love you” or “I love you too”. I think the fact that it is a clear indication that they mean nothing to me, and are not getting to me, makes them more angry, and entertains me.
Currently in off-time zergs jump around on the maps to cap stuff without resistance i.e. they actively try to avoid each other. So they CURRENTLY do a lot PvE/D as PvE/D as this is faster and gives more points.
The idea behind my proposal is: If you make PvD more effort than fighting each other, people may fight each other more and do less PvD
Maybe the zerg you command or the ones you chose to follow do. Assuming you even actually know their motives.
When I am commanding, it has nothing to do with avoiding anyone. It has to do with attacking strategic locations. Busting hills or bay waypoints on various maps, or hitting a garri if we see they are stacking on a different map. All of which will guarantee a good fight when they come rushing to defend.
If your goal is avoidance, that is fine, but do not disingenuously claim that everyone else, or every commander has pure avoidance in mind.
You cannot really compare engineer and elementalist to other professions.
When a Mesmer, ranger, warrior, or guardian is using their second weapon set, they lose the visual benefits on sunrise, twilight, or eternity. it is not different then when engineers arm a kit.
You appear to confuse subjective opinion, with that of objective fact.
You see, you can not simply “declare” something as fun or not fun. I, for one, rather enjoy WP and fast travel.
Most of what your complaining about, in my opinion, would harm the game immensely. Lessoning AoE and their range serves no one in my opinion. It only serves to promote compressing players into a smaller area and to pile on PIN in as big a blob as possible.
As to badges of honor, I honestly feel that wanting value in what they can purchase, is something that is unanimously favored.
False or uneducated claims, I am glad GMs check the reported account first.
Months ago on my old server Vabbi, one very popular commander used to tell zergings to report me cos he didn’t like roamers and there is no way a thief can take a tower that was taken by enemies 5mins ago. It got to the point when he told people to report me even when there was a visible cata/ram I used to break wall/gate.
Or when I transferred to Yak’s, 2nd day and one of our T3 towers was under attack by enemy server. No siege in, so I built 1 AC and I used it. 10 mins later I got flamed in map chat for wasting supplies. Somehow building that one AC was a proof I had to be that troll who built dozen rams in keep lord room.
As of recent, I am under the impression that have dealt out some solid repercussions in cases of clear, fraudulent reporting.
Either way, these are all opinions and people play for various reasons, obviously. Some want to win at all costs, some would rather not be poor sports.
Seems to me that any negative connotations that are arbitrarily conjured towards open field siege would be the definition of being a poor sport. Looking down on the idea of using all of ones tools to get the job done efficiently seems very un sportsman like indeed, unless there is some previously agreement between all members of all parties evolved.
Saturday night, 5:45 PM CST, JQ downgraded to “Very High” for a few minutes. I know this because we had 2 that moved over and were discussing it. I logged out and it did say Very High.
Yeah, I suspect it has more to do with HoT then anything else. Although the recent bug that causes skill lag and general lag issues to increase, that may be a factor as well. They may likely have decided it is better to wait until HOT’s release to add another tournament.
any intelligent opponent will just move out of range.
In other words, the fight is done prematurely.
Yay!
This is the situation in which you miss the point. Intelligent leader see that they just controlled you with area denial and controlled the flow of your group. Something that is impossible for you when you limit yourself by refusing to use siege for no logical reason.
When I outnumber an opponent or know that my group can sustain through the enemy siege, basically when I know I can win the fight without it, my own lack of use of it is perfectly logical.
That wasn’t the example he made though.
The quote is about moving out of range. Your point is an entirely separate situation and a different discussion entirely.
Considering that defenders can also build ACs in such a way as to take out enemy catas and AC at that spot using the same fov settings, I’m not understanding the issue here.
Yeah, I didn’t have that thought in my mind when I made my previous post, but when you take that into consideration, it really comes down to a matter of "why didn’t you hit their siege with your siege as well.
Since it is equal on both sides, I feel you make a perfectly reasonable counter point here.
Hey, I agree. There are some close minded folks out there who are GWEN or go home. Their lose, in my opinion. They miss out on handy veils, portals, scouting thieves, sniping groups with rangers, engineers stripping an entire front lines of all stability with one slick shoes application, the list goes on and on.
Those who are so exclusive, cut themselves short. In my mind, they deserve every one push wipe that they get.
Trust me. Elitism and “coordination and people being good with their actual characters” are not even remotely the same thing. I appreciate that you see it that way though. Pride is a fun weakness to exploit.
GWENs value is much less then it used to be as well. What made GWEN so strong before what complete and bias immunity to all CC for the duration of stability. Now a single engineer with slick shoes can strip the stability of the entire front line tanks. In my opinion, the stability changes significantly reduces the guardians value , in particular, in larger forces.
No, bombs definitely out damage grenades.
Pancakes, you play your thief all the time. In our guild, I feel your scouting abilities and back line assassination are rather appreciated.
We all know that I almost never play a GWEN profession.
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Move all the the four to six month+ inactive accounts to lower populated servers.
Probably don/t even need to go that far. Just taking out anyone not in in 2 year would thin out basically everyone that quit within the first 6 month. I would suspect they are the least likely to return as well.
Yeah, uh, you can already do that.
Just so we are clear, you making a thread to complain that you lost a 30 v 7 fight, not once, but twice ?
I do not like that inner siege can be hit from outer with ACs either, but I am not certain what mentioning that you were 7 against 30 had to do with it.
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How many is that now? about 5,286 times someone has posted that on the forums here? At least try to be more creative or original.
We have a great deal more blinds then warrior, Mesmer or ranger. As for thief, they function so different in so many ways, that comparing them to the engineer on a one to one bases for anything of this nature, to me, seems near impossible.
I agree that I would enjoy rocket boots being an evade I guess.
Yeah I had to edit my post. I read “shrapnel”, but my minds eye saw “sharpshooter”. That was my mistake, and sorry for the confusion.
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