Showing Posts For coglin.1867:

Venom Wells

in WvW

Posted by: coglin.1867

coglin.1867

There is nothing wrong with immobilize or this tactic in my opinion. There are several professions with skill that remove immobilize and function as a leap. They solve this issue for me every time. Dodging works wonders as well.

another fine tactic is to simply not run through wells when you can avoid it.

OP, what is your main profession? Should skills on your main be nerfed because a forums poster suggest a skill you us in conjuction with your team mates, in a group setting, inconvenience them?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Engineer bad for zerging?

in WvW

Posted by: coglin.1867

coglin.1867

LOL, you’ve already been told by others comparing to what other professions bring is relevant, a class is only good or bad relative to other classes, listing what is does in splendid isolation is meaningless, but keep ranting away as if engy exists in a vacuum, rather than making any actual substantive point, it is funny.

No. I didn’t suggest to you anything about comparing professuons. I specifically mentioned comparing to the elementalist. The OP specifically stated his 2 leveled professions, and the elementalist was not one of threm. Which makes It quit specifically irrelavent to the conversation.

That aside, I felt your analysis of the engineer was very poor. When you look at a profession in such a no or row scope as you did, you limit the discussion in an artificial manner that doesn’t benefit the conversation.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Perma-Stealth is Legalized Griefing

in Thief

Posted by: coglin.1867

coglin.1867

L2P

-Signed all GW2 Thieves.

Too bad there is nothing to learn. There is no counter-play to stealth other than wildly flailing your weapon into thin air (which you do either way).

Not that Anet is ever going to fix anything, this kitten has been broken since release and Anet has always made it very clear that they love the Thief. So no need to worry about it.

fix anything? There is nothing to fix. Just because a portion of players disingenuously claim there is a problem with stealth, simply because they do not like it, or are incapable of handling a thief, does not definitively mean there is anything wrong with it.

in my opinion, when it comes to stealth and thieves, I feel too many posters appear to confuse their subjective opinion with that of actual objective fact.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Engineer bad for zerging?

in WvW

Posted by: coglin.1867

coglin.1867

Wrong? He gave a accurate depiction of capabilities.

You use “elementalist” as your argument? What does ele have to do with anything? This is not an ele or engie discussion. Nor is it a *percieved" optimal build or profession discussion.

The only way you can declare any one as “wrong” is if you can either definitively prove the profession as subpar in general, or if you confuse your subjective opinion with that of objective fact.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Whispers from opposing teams (How?)

in WvW

Posted by: coglin.1867

coglin.1867

Oh god heres the first step to getting our very last way to communicate with enemies removed.. *I don’t get it nobody cries about it in spvp.. *

Get some thicker skin jeeze you can just right click the name in chat and block them!

SOME of us like to make friends and compliment our enemies on a good fight…

I am shocked anyone is so ill-informed to say anything such as what is in the bold. The PvP subforum has a new thread every day with complaints about opposing team players making vile comments, messages and whispers.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[Engineer] Balance Turrets

in PvP

Posted by: coglin.1867

coglin.1867

maybe it took you a lot of time. I just generally pulled them out of turret range myself, or quickly took out any turrets I felt problematic.

They didn’t kill you? Well, if you say so. So what is your issue then? Your complaining that a bunker style build is not easy to kill? Isn’t that the point?

FYI, do not imply everyone in this thread is “lazy” then act offended when one of those posters in this thread suggest your an easy kill.

Personally, I liked the changes. In my opinion, no object in the game, anywhere, should be impervious to a players entire investment in a stat such as condition damage or precision.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

[Engineer] Balance Turrets

in PvP

Posted by: coglin.1867

coglin.1867

Are you guys really that lazy and you wanna play while just standing on point and let your turrets do all the work?

And to the OP, if you are playing solo q, it still depends on the enemy comp, not all comps will have that 5 man AOE blaster/AOE condi group that will wreck turrets.

Realtalk tho, Engies are still strong on their turrets.

umm, that is not how that build worked. If your suggesting that the turrets alone did all the work that killed you each time?

There is no need to inaccurately accuse players of being “lazy”. If you really thing the turrets do all the work on their own, what does that suggest about your skill?

Overcharges are required. Good placement, and active play from the engineer with CC and weapons skills.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Babysitting the Ktrain in EOTM

in WvW

Posted by: coglin.1867

coglin.1867

Then you don’t understand my post. I am talking about the full zerg/zerg battles that occur in EOTM and yes they actually happen more often then a some people here think. I am not talking bag hunting guilds here, this is just taking whatever PUGs who happen to show up on the map and running as a team to whatever extent is possible. It is not babysitting, it is making the most of the group you happen to have at the time.

That’s great, but this thread is about the guilds that babysit ktrains and call themselves “bag farmers”.

What do you care?

They are more then welcome to play that way if they like. Sometimes players waiting in queue take their 80 into EotM while they wait. So what if they get some bags. Did you make this thread because you gave them one too many bags?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by Moderator)

Engineer bad for zerging?

in WvW

Posted by: coglin.1867

coglin.1867

The original post was about being told to use his warrior instead of his engi. Comparing professions is absolutely relevant.

How good a class is at anything is a purely qualitative measure. It’s absolutely meaningless to present a class in a vacuum because they don’t exist in a vacuum. Engi can only be called good or bad at anything relative to the other classes.

How many hours do you have in WvW on your engineer and what engineer builds are you using to make your conclusions?

Complaining that he has a warrior and his guild asking him to play it, is not a comparison.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Engineer bad for zerging?

in WvW

Posted by: coglin.1867

coglin.1867

There’s a lot more to support than blasting fields that eles are better at placing in the first place. Virtually everything a warrior, guard or ele can do is aoe and eles can do it from 1200 away.

That’s nice. Make a thread about it. This thread isn’t about comparing professions, or even comparing engineer to other profession. It is about the engineer in a large force.

Emgis have a nice pull skill but thats all.

And blocks, and lots of protection, and AoE blinds, and and plenty of vigor, and-73 damage when CCed. But ya, your right. That’s just about it.

And are they share it with the party? Necros have pulsing blind field, guas have party might, prot, regen, stability, retal, warrs have party vigor and kittenload of blasts, haste.

Yes, yes they can share it with their Parties. I use Fumigate to remove more conditions in my allies then any other profession can do. I run bomb kit and keep an AoE 300 heal on my party with it, as well as 12 stacks of might from blasting my fire field. As well as the heal from super elixir. The list goes on and on and on and on.

If you really have to ask if engineers can share buff with their party, then your likely not familiar enough with the profession to attempt to have a discussion about their capabilities.

If engineer is inferior to other classes you shouldn’t use it if you want to win.

Then you shouldn’t play it if you cannot win with it. Personally I thrive with it as a T1 server commander.

Simply because you and how you build or play it gives you limitations, does not mean others have that problem. I enjoy the profession. So I think outside the box and run unique builds and thrive, both having fun on a personal level and winning.

T1 blobmanding is supposed to impress me? When they weren’t WPing away from us t1 blobs were hilariously easy kills for our 15 man gvg team during seasons. Just because you can ‘thrive’ with it doesn’t mean it isn’t worse.

Worse then what? This thread is not about profession comparison.

Anyone can claim they did something similarly to your claim, it neither makes it true or relacent. If you do not like playing the engineer in a large force, by all means do not. There is no such game mode as GvG so that is not relacent here either.

The thread title specifically states “zerg”, so please stay on topic or post your off topic exploits in a thread relavent to the topic and refrain from attempting to derail this thread to your personal, off topic aganda.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Indirect flamethrower nerf?

in Engineer

Posted by: coglin.1867

coglin.1867

You do realize GT has 2 other methods of applying or extending burning right?

You cannot have this conversation in the context of flame jet alone.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Suggestion: Turret Engineer Changes

in Engineer

Posted by: coglin.1867

coglin.1867

As I see it, there aren’t many places this conversation can go until we have some HoT betas to see how they are changing turrets. That would likely make this a different discussion entirely anyway.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Engineer bad for zerging?

in WvW

Posted by: coglin.1867

coglin.1867

There’s a lot more to support than blasting fields that eles are better at placing in the first place. Virtually everything a warrior, guard or ele can do is aoe and eles can do it from 1200 away.

That’s nice. Make a thread about it. This thread isn’t about comparing professions, or even comparing engineer to other profession. It is about the engineer in a large force.

Emgis have a nice pull skill but thats all.

And blocks, and lots of protection, and AoE blinds, and and plenty of vigor, and-73 damage when CCed. But ya, your right. That’s just about it.

And are they share it with the party? Necros have pulsing blind field, guas have party might, prot, regen, stability, retal, warrs have party vigor and kittenload of blasts, haste.

Yes, yes they can share it with their Parties. I use Fumigate to remove more conditions in my allies then any other profession can do. I run bomb kit and keep an AoE 300 heal on my party with it, as well as 12 stacks of might from blasting my fire field. As well as the heal from super elixir. The list goes on and on and on and on.

If you really have to ask if engineers can share buff with their party, then your likely not familiar enough with the profession to attempt to have a discussion about their capabilities.

If engineer is inferior to other classes you shouldn’t use it if you want to win.

Then you shouldn’t play it if you cannot win with it. Personally I thrive with it as a T1 server commander.

Simply because you and how you build or play it gives you limitations, does not mean others have that problem. I enjoy the profession. So I think outside the box and run unique builds and thrive, both having fun on a personal level and winning.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Mortar Kit and Rune bonuses

in Engineer

Posted by: coglin.1867

coglin.1867

Yeah I agree with Arleon. They have ICDs for precisely this reason.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Fix mortar instead of making it a kit.

in Engineer

Posted by: coglin.1867

coglin.1867

No, I read it. I simply disagree with most of your suggestions. More so if what reasoning you explained. We already have an elite turret comming and a kit makes more sense. As well I have seen thread upon thread discussing and suggesting it be a kit. The reason I suggested you do not want an honest discussion is because of how your so aggressive toward anyone disagreeing with you

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Fix mortar instead of making it a kit.

in Engineer

Posted by: coglin.1867

coglin.1867

I’ll be brief:

Read the first post till the end before you comment

For the 5% that did and still disagree – it might be difference in what we want. You want EZ mode no challenge mortar. And mortar kit does just that.

I want a mortar that gives me more options, at cost of expecting me to be skillful to use it – and that’s what mortar turret with all the risk of a turret but also the benefits (turret traits+ability to have others use it) brings.
I pretty clearly mentioned ability to pick it up with 10s cooldown on it if you do so. That’s skilled gameplay factor there. But i do forget how many here get shivers and deep trauma the moment game expects them to be skillfull and use a skill that involves some risk…

The second you claimed “the 5% who disagree”, you lost me. Clearly your not looking for an honest discussion when your making random claims and stating your subject opinions as if they were objective facts. I disagree with most of what you said. I feel history has proven kits as a superior skill in most cases, and I suspect 5% might actually be the amount who do agree with you.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Engineer bad for zerging?

in WvW

Posted by: coglin.1867

coglin.1867

There’s a lot more to support than blasting fields that eles are better at placing in the first place. Virtually everything a warrior, guard or ele can do is aoe and eles can do it from 1200 away.

That’s nice. Make a thread about it. This thread isn’t about comparing professions, or even comparing engineer to other profession. It is about the engineer in a large force.

Emgis have a nice pull skill but thats all.

And blocks, and lots of protection, and AoE blinds, and and plenty of vigor, and-73 damage when CCed. But ya, your right. That’s just about it.

And are they share it with the party? Necros have pulsing blind field, guas have party might, prot, regen, stability, retal, warrs have party vigor and kittenload of blasts, haste.

Yes, yes they can share it with their Parties. I use Fumigate to remove more conditions in my allies then any other profession can do. I run bomb kit and keep an AoE 300 heal on my party with it, as well as 12 stacks of might from blasting my fire field. As well as the heal from super elixir. The list goes on and on and on and on.

If you really have to ask if engineers can share buff with their party, then your likely not familiar enough with the profession to attempt to have a discussion about their capabilities.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Engineer bad for zerging?

in WvW

Posted by: coglin.1867

coglin.1867

Emgis have a nice pull skill but thats all.

And blocks, and lots of protection, and AoE blinds, and and plenty of vigor, and-73 damage when CCed. But ya, your right. That’s just about it.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

It's time to get rid of EoTM

in WvW

Posted by: coglin.1867

coglin.1867

I see it as a good leveling tool and fun time utilizer when there is a queue. I see no reason to get rid of it. I think that is a really bad idea.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Engineer bad for zerging?

in WvW

Posted by: coglin.1867

coglin.1867

Well engi is good till u find yourself getting rekt at start. Also when engi is out of skills he is useless till they refresh. Next point is that u don’t have position as engi, with meele u die fast, with fp u don’t have enough burst dmg, with backline u don’t do anything to support them and mt.

everyone is useless after blowing cds

if youre dying fast in melee, your gear and/or build sucks, and engi needs both to not suck

Nah, even with best tanky gear( atm it is nomad i think) and kittened build( 2x elixir S + edurance refill for whole time) engi wouldn’t stand a chance in meele or will hold a bit but don’t do any dmg due to surviving. As i wrote no place for him tbh cos of no burst dmg, no support( healing turret yes, but turret melt faster than u can set up water) no surv( unless u want to do nothing by going full surv).

I run full ascended celestial as a commander and front line runner and have no survivability issues.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

turrets are now completely useless

in Engineer

Posted by: coglin.1867

coglin.1867

Sure it is quit reasonable as I see it.

you appear to confuse your subjective opinion with that of objective fact. I for one, thought it was the right move.

I agree that they should have added health in turn. But the change was the right one in my opinion.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

turrets are now completely useless

in Engineer

Posted by: coglin.1867

coglin.1867

Turrets needed to be changed but the manner they did it was sloppy.

No, the manner they did it was extremely highly requested and very reasonable.

Making player character skills effected by other players skills and stats investment is extremely reasonable.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

turrets are now completely useless

in Engineer

Posted by: coglin.1867

coglin.1867

Decap engi’s were an abomination that needed to be killed. I am glad A-net did the right thing and destroyed them for the benefit of the rest of us.

Yes turret engi is OP and very much so I totally agree. But fixing the builds and Anet being completely lazy by making the builds unplayable anymore are two different things. They could have lessened the damage of turrets, or made it scale to the engi’s stats so they couldn’t simply go bunker are just 2 right ways to fix them. If they did want to do this nerf, then they had to at least lower the cooldowns on some of the turrets too.

Turrets never did very much damage, what made it abomination was all the knockbacks and the subsequent survivability for the engi that accompanied the turrets. What this meant was that a turret engi was near impossible to solo if played right (focused on being tanky not doing damage) but could still take and keep a point without killing the enemies that were at that point. Hence the name: “Decap engi.”

Yeah, it is really crazy how you could pull all of that survivability out of a bunker build right?

Trust me, you say “near impossible to solo” and I say “I could train a monkey to solo them”………..Most of those playing them were not particularly good at it. Most of those playing against them , were worse, in my opinion. What baffle is me is that posters complain that they have difficulty against stationary objects that they declared do no damage.

Does anyone else see the irony of a thief main player coming to the engineer subforums to bash the community and try to inflame the community?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

HoT open BETA

in Guild Wars 2: Heart of Thorns

Posted by: coglin.1867

coglin.1867

^Try Googling Popeye, or Wimpy, specifically. (I am old…lol.)

Good luck.

I was just thinking the same thing. Kind of like when my sons who are In their early 20s walk in when i was watching “Smokey and the Bandit”, looked at me and said what they heck are you watching. I said sit down and enjoy a classic boys.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Oh C' mon Anet

in Guild Wars 2: Heart of Thorns

Posted by: coglin.1867

coglin.1867

Remember when GW2 said they were going to be an MMO without grinding? Seems like they are going in a new old direction.

That is not grinding.

That is “choosing to grind”. There is a difference. Almost anything in this game that anyone grinds for is unnecessary.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Celestial Stopgap

in Engineer

Posted by: coglin.1867

coglin.1867

Though celestial is losing 10% on the stats if I read right.

No, they said celestial “amulet” would change, not that it would change on PvE/WvW gear.

https://forum-en.gw2archive.eu/forum/game/pvp/Impact-on-PVP-with-no-stats-from-traits

“This is probably as good of a place as any to mention that we’ll also be using this opportunity to rebalance PvP’s celestial amulet to be slightly less effective. We’re probably looking at a 10%~ decrease in overall stats, but this number can change as we draw closer to releasing the core specialization changes.”

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WvW Map Cap 10% lower

in WvW

Posted by: coglin.1867

coglin.1867

Please revert the maps back to their original caps.

No no!

  • It’s still very laggy
  • 90% of all server are still not able to fill all 4 maps in prime

Reduce the map-cap even more!

I am not having much of an issue with lag. Raise that cap up.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Celestial Stopgap

in Engineer

Posted by: coglin.1867

coglin.1867

I find Celestial to be very ideal in WvW. In my personal opinion, OP, anyone who suggest otherwise, likely is not familiar with how to play or build with the gears benefits.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Specialization hurt Engi A LOT w/ Speedy Kit

in Engineer

Posted by: coglin.1867

coglin.1867

Your also having continued issues with it Jerus?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Specialization hurt Engi A LOT w/ Speedy Kit

in Engineer

Posted by: coglin.1867

coglin.1867

@robertul
I know right…and after the specialization update, Protection Injection and Invigorating Speed will be in the same tier, so they can’t be selected together anymore too.

@coglin
I don’t use Rocket Boot in PvP, but I do use it in my everyday PvE build, I can tell you that the bug still appears out of nowhere sometimes.

I understand. I was simply asking if anyone else can report if they have also had issues with it. I use them frequently in WvW. Haven’t had an issue since a few updates ago. I am genuinely curious as to what would cause our varying experiences.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Specialization hurt Engi A LOT w/ Speedy Kit

in Engineer

Posted by: coglin.1867

coglin.1867

Happened to me last night

Really? That’s interesting. I have been playing several days a week for several hours on each day and not seen that at all. I have only had the problem in which I will not continue to run after using them.

Anyone else have issues with rolling in a direction other then the direction that you originally launched?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

I didn't want to say it but(post spec stream)

in Guild Wars 2: Heart of Thorns

Posted by: coglin.1867

coglin.1867

I do find it some what interesting that the OP has seen maybe 5%, if that, of the changes and how they work. Yet demands he can tell the population how bad it is for us.

It appears to me, your making entirely unprovable speculation, while confusing your subjective opinion with that of subjective fact.

This topic started after the stream, so the current iteration of trait changes was fully known at the time. But you don’t need to see a single specific trait change to see how the system is very restrictive.

By all means, explain to me if you will, how one does not need to be aware of all the specific changes to declare it restrictive or not?

Particularly since we do not know all of the current iteration of trait changes, we are only aware of a few or at best, some of them.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Specialization hurt Engi A LOT w/ Speedy Kit

in Engineer

Posted by: coglin.1867

coglin.1867

You have more options than you realize (Rocket Boots, Elixir Gun, Jump Shot, Super Speed/Slick Shoes) and if you can’t access or don’t want to use those because your build is more effective without those things, then your non-mobility is just a disadvantage your build has.

Except they all have some shortcomings: Rocket Boots have a bug that rolls you into a different direction after flying off, the leap distance on Elixir Gun and Jump Shot are both rather short, and Super Speed being more of a stunbreaker, plus its duration is kitten short too.

When was the last time you had rocket boots bug that rolled you in the wrong direction? I haven’t seen that bug in 2-3 updates.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Specialization hurt Engi A LOT w/ Speedy Kit

in Engineer

Posted by: coglin.1867

coglin.1867

Do we have evidence that every other profession has access to excess swiftness? Otherwise it seemed to me that they were trying to scale back infinite swiftness from professions.

Do we have confirmation that it is not going to be one of the “to be determined” traits or merged with one of those?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

I didn't want to say it but(post spec stream)

in Guild Wars 2: Heart of Thorns

Posted by: coglin.1867

coglin.1867

I do find it some what interesting that the OP has seen maybe 5%, if that, of the changes and how they work. Yet demands he can tell the population how bad it is for us.

It appears to me, your making entirely unprovable speculation, while confusing your subjective opinion with that of subjective fact.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Oh C' mon Anet

in Guild Wars 2: Heart of Thorns

Posted by: coglin.1867

coglin.1867

Makes perfect sense to me. They want current players who are currently playing the game to have more access to chances at the betas. I rather like the idea.

They get flooded with negative feed back from those who do not or no longer play the game, because they can still post on the forums. This negatively effects those who actually play. I think this is a good system that requires current game participation in order to access the beta and offer their feedback.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Closed Beta Invites!!

in Guild Wars 2: Heart of Thorns

Posted by: coglin.1867

coglin.1867

I think it is a good idea. This allows current players a chance at the beta. It elevates players who troll the forums, with agenda filled negativity, who do not actually play the game, from getting in by simply adding their name to a list, through a simple application.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WvW spring season

in WvW

Posted by: coglin.1867

coglin.1867

With summer fast approaching I’m curios to know, are we not having any WvW seasons this year? I’ve seen lots of stuff for TPvP tournaments but nothing for WvW.

Cause every season results in more players leaving the game due to it bringing out the worst in the wvw community.

My experience suggest it is rather the opposite.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Keep tagging mechanics need rework

in WvW

Posted by: coglin.1867

coglin.1867

I agree with you OP.

I am okay with a single player contesting a keep, but not in a single hit. Thee needs to be a certain level of damage required. The level should be easily achievable by one player, but it should take 20s-30s in my opinion.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WvW spring season

in WvW

Posted by: coglin.1867

coglin.1867

No balance no competitive match structure, no sense in a season. I am happy that ANet seem to have understood that.

I would be happier if we would have balance and a competitive match structure and a season, but ….

You listed several reasons that are irrelevant to a season. History has proven that it brings players back to WvW. In my experience it also brings players back to the game.

Most importantly, they are just plain fun.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Mortars being kits.

in Engineer

Posted by: coglin.1867

coglin.1867

It looks like they are working to make it more like a grenade launcher. I wouldn’t be surprised if they change the name to that as well. I will be very disappointed if they do not remove the minimum range crap.

I was thinking something along these lines. I suspect it may have to do with grenades gettinga range reduction

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

EOTM Balance: simple fix

in WvW

Posted by: coglin.1867

coglin.1867

@coglin this is the same weak excuse people make for a-net over and over again. The simple fix would make the gamemode balanced so yes it is possible.

@junkpile look at attached printscreen of a saturday evening blue zerg. You expect to win a first fight with it against 90 players? It takes 10 minutes to get a gate down with such a group just to whipe on the boss

@dawdler the game mode is nice for a lot of people. Its different then running up and down a map and switch between maps all the time like regular world vs world. It offers more instant action. The only problem with the game mode is balance.

You can call it a weak excuse all you like. I play this game to play with my guild and friends. Thus, from my perspective, it is an abysmal idea.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

EOTM Balance: simple fix

in WvW

Posted by: coglin.1867

coglin.1867

I don’t this you understand what “pay to win”means.

I do not think someone is a troll for explain to you that EotM is a WvW game aspect, and that since before release it was stated that WvW is not intended to be balanced. It is common sense that and game mode on any game, with that many players in it, cannot even remotely be balanced. It simply isn’t possible.

The problem with your so called solution, is that you mention no way to play with guild and friends. If folks are thrown in all willie nillie based on population alone it is restricting. I do go to Eotm or WvW looking for perfect balance. I go to those places to play with my guild and friends.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Anyone else giggled at the AMA like a madman?

in Engineer

Posted by: coglin.1867

coglin.1867

I predict that grenades greatly falls out of favor.

For PVE not at all, you generally used them in close range already. It’s the 3X explosions for vuln that makes them strong not the range. It was certainly a plus though. Now we’ll probably carry around Mortar if we need a far range optoin, combined with a traited rifle which I’m hoping will still boost the range.

Yeah, I should have clarified, I was thinking PvP and and definitely WvW

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Anyone else giggled at the AMA like a madman?

in Engineer

Posted by: coglin.1867

coglin.1867

Btw only 2 grenades now?

No. They said they are making 3 the baseline standard.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Why are there so Few Sheild Wielding Engis?

in Engineer

Posted by: coglin.1867

coglin.1867

I don’t use shield because it looks silly on my engineer.

I use shields because they look great on the engineer.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Anyone else giggled at the AMA like a madman?

in Engineer

Posted by: coglin.1867

coglin.1867

I predict that grenades greatly falls out of favor.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Pirate ship meta...

in WvW

Posted by: coglin.1867

coglin.1867

60 ppl vs 60ppl

Here is your problem, stop being a zergling all your life and learn to do something skilful instead.

Nowhere did i mention that all i do is zerg.Im a roamer by heart,it’s what i enjoy doing most.The servers we face do not roam,so theres not much to roam about eventhough i Still do it.Why do i need to defend myself for things i never said,stop making up stuff simply because this thread is about zerging does not mean it’s all i do.It;s what i do when there is no roaming going on.

What servers do you come up against that you are claiming doesn’t have roamers?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Trait/skill revamp and wvw

in WvW

Posted by: coglin.1867

coglin.1867

Not read the above links, but come on already, since when has there been an update or patch which improved WvW?!

There have been a great very many. Removing the orb aspect in EB for one.

That wasn’t a positive change.

Really? With hundreds of post, and thread upon thread, demanding its change, It seemed pretty unanimously desired to me.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[HoT] New Trait Setup

in Engineer

Posted by: coglin.1867

coglin.1867

Until there is more information, I doubt there is much discussion to be had, in all honesty.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c