https://www.youtube.com/watch?v=6q3em9s5I4c
https://www.youtube.com/watch?v=6q3em9s5I4c
Yeah, it worked out pretty good. Enough so that we see tons of players there constantly.
And yet people complain over and over and over and over and over and over again about how it is not WvW and how it sucks and how it is the worst thing ever.
I see about 1 complaining posters for hundred players in EotM.
So yeah, there will always be complainers. You can please all of the people some of the time, some of the people all of the time, but you can never please all of the people all of the time.
https://www.youtube.com/watch?v=6q3em9s5I4c
What is there to fix? It is intended. They have posted comments on it in the past.
https://www.youtube.com/watch?v=6q3em9s5I4c
They should just contact main NA and EU guilds to get those people, or talk with different server communities and so they can represent different wvw tiears.
You mean like they did with EotM?
We all know how well that worked out in the end.
Yeah, it worked out pretty good. Enough so that we see tons of players there constantly.
https://www.youtube.com/watch?v=6q3em9s5I4c
considering engineer was designed to be weak vs cc, no.
No, engineer was designed to be weak against Conditions, and solid against CC.
https://www.youtube.com/watch?v=6q3em9s5I4c
Have any evidence of that? Either present the lore that backs up your claim or ditch the disingenuousness. You are confusing your subjective opinion, with that of subjective fact.
Do you have evidence that it does?
Certainly. The main story of the game, most of the games lore, and a large portion of the plot lines revolve around the dragons awakenings.
The specialization is being added in an expansion based around another dragons arise.
The skills introduced by it are based around staple attack skill for killing a dragon.
All of which, is more evidence then you offered.
https://www.youtube.com/watch?v=6q3em9s5I4c
And this specialization has little to do with dragons.
Have any evidence of that? Either present the lore that backs up your claim or ditch the disingenuousness. You are confusing your subjective opinion, with that of subjective fact.
https://www.youtube.com/watch?v=6q3em9s5I4c
I don’t understand why people keep raving about how good it is when its clearly not. If it hits a warrior that’s properly geared for hammer trains in WvW it’ll stop him moving for a like 0.2 seconds and completely waste the thief’s venom share.
If its not OP why have EU guilds banned it from GvGs?
They don’t
https://www.youtube.com/watch?v=6q3em9s5I4c
Worried about the future of WvW? worry about the future of the game. People aren’t playing wvw because anet destroyed it. Server transfers, lag, utility skill changes, there is no future here.
I have seen post like this since 3 months after release. Yet there are still thousands of players in it on 72 different servers.
https://www.youtube.com/watch?v=6q3em9s5I4c
There is a very specific lore (it’s on the wiki and in the game) that states why engineers do not and never will use signet. Because signets are magically embedded, and engineer as a base belive, shun magic. So no.
https://www.youtube.com/watch?v=6q3em9s5I4c
Several really bad ideas in my opinion. Your scoring concept isn’t conducive to promotingfights or aattacking later in the week.
I despise the notion of trying to force me and my friends and guildies into small groups. I personally like fighting side by side with them. If I want small group fighting with them, I will run pvp.
I do appreciate the scouting ideas for benefits for them.
I like the idea of more benefits for escorting dolyaks.
I hate the idea of not being able to review my friend when I desire. This is not an old school MMO with priestly professions for rezzing, and I am always against the idea of removing this notion.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Could you be a little more specific? What exactly are you taking issue with?
https://www.youtube.com/watch?v=6q3em9s5I4c
It’s fine. I have it used against me all the time. It generally strikes me as an inconvenience, more than anything most of the time.
In my opinion, when you claim it as “broken” (typical ambiguous forum buzz word) yet avoid offering any detailed explanation to support that, well, then there is no reason to make a change.
https://www.youtube.com/watch?v=6q3em9s5I4c
I could almost have a discussion about AB if the OP wouldn’t have gone the route of suggesting removing WvW to do it. That makes it one of the worst ideas I have ever heard, and I am 100% against it.
Wvw is garbage.
You appear to me, to have difficulty with the difference between subjective opinion, and objective fact. Your idea is destined to die because you come to a subforums of a very popular game mode and bash it, then poorly articulate your idea, and want folks to take up your cause?
The quote above is not going to build your fan base particularly quickly.
Considering that WvW is empty the majority of the day, I’d say it’s based in fact.
You appear to misunderstand what a fact is. You only stated your opinion. When you refuse to aknowledge that, you make it clear to me, that your not looking to ha e a reasonable discussion. In my experience, WvW is extremely popular and enjoyed. I would be interested in adding new game modes to play, I am not interested in what I feel is a terrible idea. And to me, removing things to do in the game is absolutely a terrible idea.
https://www.youtube.com/watch?v=6q3em9s5I4c
I could almost have a discussion about AB if the OP wouldn’t have gone the route of suggesting removing WvW to do it. That makes it one of the worst ideas I have ever heard, and I am 100% against it.
Wvw is garbage.
You appear to me, to have difficulty with the difference between subjective opinion, and objective fact. Your idea is destined to die because you come to a subforums of a very popular game mode and bash it, then poorly articulate your idea, and want folks to take up your cause?
The quote above is not going to build your fan base particularly quickly.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
It isn’t even remotely reasonable to believe anyone can balance professions in battles of that size.
Not to mention, they have been very specific since before release, that WvW could not be reasonably balanced, and they stated it was never intended to be so.
if you expected balance there, that is your fault.
https://www.youtube.com/watch?v=6q3em9s5I4c
No. This is not even remotely close to the same thing.
Its exactly the same thing.
With no servers – meaning no communications and no community – your idea would:
1) Kill all guilds larger than a couple of people
2) Kill WvW completely
3) Be like a larger scale sPvP version of EoTM.
GG.
You’re jumping to conclusions that are not necessarily true.
He is jumping to no more or less conclusions the those who suggest a change are. You cannot suggest “I think we should change X system because……” and then blindly accuse someone with a opposing opinion as being the one jumping to conclusions.
https://www.youtube.com/watch?v=6q3em9s5I4c
I am almost exclusively roaming, scouting and upgrading in WvW… So I have only expenses and nearly no income. How do you expect me, to ever get the gold for this?
Your not expected to have such a huge gold income that you can transfer every week or two. Raising 1800 gems is on par with crafting ascended gear, or working on a legendary, meant to be expensive and time consuming.
If you never tap a lord for bags or do any kind of large scale in WvW you may have to bite the bullet and K-Train somewhere like silverwastes or EoTM, if you really need to leave your server.
So basically I have to grind. Something ANet specifically stated GW2 was not about. ‘Play the game you want to play the game’. How is this possible, when certain play styles are definitely encouraged and others (like mine) aren’t. Negative and positive reinforcements are nothing but limitation that force you into a certain play style: In this case grinding.
You may be okay with this model. But I am not and if ANet values it’s statements, it shouldn’t be either.
BTW: I do not want to transfer “once a week or two”. I would like to transfer one time in 2 years. I repeat: I wanna transfer to the kittening lowest ranking server and have to pay the same price as I would like to bandwagon the top server. Oh and btw, if I was a little mindless zergling, I would be able to transfer several times within a few months. Or even as a dungeon farmer would make funding such things way easier… I have guild mates, who talk about their 5th or 6th legendary… while I struggle to pay WvW upgrades.
You appear confused. You do not have to grind. You do not have to tranfer. Your choosing to do both. Do not try to twist this into a disingenuous concept, by claiming anyone is forcing you to do anything.
https://www.youtube.com/watch?v=6q3em9s5I4c
If you want to think of it as a fight be my guest. The issue here is spammed immobs, trapping players and insta-killing them. Everyone I have talked to about it, considers it to be cheap tactic and exploiting a weakness in how venom sharing works. If you like that kind of gameplay, then fight for it…. I guess.
Regardless, it is a fight. That is what happens when enemies clash.
If everyone claims it is a problem, why are there only a small handful of posters here complaining, in repeat post. If other people have an issue, how about we let them post for themselves, instead of trying to add artificial weight to your personal perspective by disingenuously claiming you speak for other people.
https://www.youtube.com/watch?v=6q3em9s5I4c
It has already been explained how to counter this in practice that works for players every single day, so I am not certain where your coming from with the “abstract” comment. Unless you were saying something in abstract previously.
Sure balance is an ongoing process. but that only applies to actual problematic issues, not things you perceive as a problem because you have difficulty with it, when most do not.
In my opinion, the fact that you “personally” want the ability to focus damage a single player, “changed” or balanced out", simply because they have are the pin, suggest to me your not looking for reasonable balance that benefits the game, but rather wanting the game balanced around your personal wants/needs to the detriment of the game for everyone else.
That is a really bad motivation for changes.
That statement is an abstraction, it is a theoretical discussion outside of an actual event. Most forum discussions are in the abstract by nature. You like to use abstract arguments to validate your viewpoints, which is perfectly fine, but it’s the same thing as saying, “if one is on fire, one just throws water on the flames to put them out” which is absolutely true, but useless in the case where you fall over into a campfire, spilling your glass of water which makes the advice good in the abstract, but useless in the actual situation….
And let us not forget, neither your preferences nor my preferences are inherently better, or represent better game balance. You are welcome to assume what my motivations are, but that doesn’t make you correct.
Yeah, that’s how it has to work. It is a fight. The goal is for one side to defeat the other. Both sides have fire and water. My argument is no more or less theoretical then yours. I am simply describing what counters very factually work in action for me now. There are other offensive and defensive skills in action.
https://www.youtube.com/watch?v=6q3em9s5I4c
I agree the changes were needed. The issue is that they only added the negative effect that other summons have, and neglected to add the benefits as well. The change needed to occur, to allow value for an enemy opponents traits. The problem Is that they didn’t go far enough by allowing g boons or cleanses to effect them, as I feel they should.
https://www.youtube.com/watch?v=6q3em9s5I4c
Yes I ran healie bombs and an disappointed I have to replace my full cleric ascended set. Any news on if we can armour/weapon trade our now useless healing stat equipment for something more practical ?
Blast finishers heal + Incoming heals heal allies + Heal skills trigger blast finisher + Mortar 1 becomes a blast finisher
Boom, instant healing build for engineer that is probably better than the old one.
I have to agree. To be honest here, what I think we are actually discussing, is the change of play style from what we are used too. Yet it seems like it will be more beneficial over all.
https://www.youtube.com/watch?v=6q3em9s5I4c
People QQing about immob venon?
If you are an ele, mesmer or thief you can blink away from the well.
If you are a warrior you can run up to -97% immob duration or trait for movement skills remove immob.
Engis can use one condi clear and elixir S. There is also a trait to cut condis duration by 50% hoelbrak -40% food…You can also don’t get caught by a well.
Even if you have 4 thieves with traited venon, the necro will get only 12 charges. If there are 5 players inside the well it will apply only 2/3 immobs per target after he runs out of charges.
Venoms are weak in spvp. One of the only ways to nerf them in wvw without affecting spvp is to just add a cap on the amount of charges you can get from each kind of vennom. Cap it at 8 because realistically you won’t have more than 2 thieves using venom share in the same team in spvp ever.
thats not really a good arguement. you forget the other 4 necros he is giving venoms to.
No, it is a pretty solid argument. You forgot the other 4 warrior war horn converting it to boons. The 5 guardians cleansins, the 2 engineers using Fumigate for AoE cleaning on 5 targets and so on.
It really does no one any good to pretend only one side of a battle can act in this situation.
you forget the conditions stacked on you from getting boons corrupted. plus the reapplication of immob every pulse the well has. you might even be able to survive the first bomb. they will come back 35s later with another set of condis for you to cleanse.
Arguing with you is like telling an atheist to believe in jesus. hop on your thief and try it yourself.
Most of the counters mentioned have lower cool downs then 35s.
Most group size engagements are over in thay time.
https://www.youtube.com/watch?v=6q3em9s5I4c
That’s a issue with necros. Not the skills used against them. As I see it, there is no justification for using one professions to justify redesigning other professions skills and abilities atound.
https://www.youtube.com/watch?v=6q3em9s5I4c
People QQing about immob venon?
If you are an ele, mesmer or thief you can blink away from the well.
If you are a warrior you can run up to -97% immob duration or trait for movement skills remove immob.
Engis can use one condi clear and elixir S. There is also a trait to cut condis duration by 50% hoelbrak -40% food…You can also don’t get caught by a well.
Even if you have 4 thieves with traited venon, the necro will get only 12 charges. If there are 5 players inside the well it will apply only 2/3 immobs per target after he runs out of charges.
Venoms are weak in spvp. One of the only ways to nerf them in wvw without affecting spvp is to just add a cap on the amount of charges you can get from each kind of vennom. Cap it at 8 because realistically you won’t have more than 2 thieves using venom share in the same team in spvp ever.
thats not really a good arguement. you forget the other 4 necros he is giving venoms to.
No, it is a pretty solid argument. You forgot the other 4 warrior war horn converting it to boons. The 5 guardians cleansins, the 2 engineers using Fumigate for AoE cleaning on 5 targets and so on.
It really does no one any good to pretend only one side of a battle can act in this situation.
https://www.youtube.com/watch?v=6q3em9s5I4c
My healing turret gets blown up before I can overcharge and pick it up sometimes.
10/10
Kind of the point of the nerf … having to think about how turrets are used instead of just putting the down where ever 4TW.
Frankly, turrets allowed too many damage sources. Drawbacks aside, it was too much up front with little recourse than to overwhelm them with numbers.
I agree with this actually. It was expected that turrets would be nerfed, but a reduction in damage was all that called for.
No. It is perfectly reasonable to allow crits and condition damage to effect turets. Players invest in those stats through gear, trait points, sigil, and runes. Thus, nothing justifies the entire value of that stat investment.
Damage reduction would have done nothing to fix the issue with turret ignoring those reasonable stat investments from other players. That is a different issue from turret damage output. Certainly they should have adjusted the turrets armor and hit points to compensate to an extent. But to me, it is unreasonable to claim that a damage reduction was al that was needed, when turrets ignored other players stat investments entirely.
https://www.youtube.com/watch?v=6q3em9s5I4c
Do you have any definitive facts that show that is indeed how their process works?
https://www.youtube.com/watch?v=6q3em9s5I4c
Saying otherwise means you’ve been getting lucky, try to get closer to the action and you’ll see.
Sometimes i’m as close to the action as it gets and my turret still doesn’t explode. You know what i think? I think, it’s not us who are lucky, but you who has really bad luck with his turret. HT has 6k life, and it’s up for not even a second. If it gets destroyed that often, well…
As a bomb kit, front line commander who plays engineer, I have to agree with this. If you placing your HT in a situation in which it takes 6k damage in the 1 second it is out, your not showing enough situational awareness.
It is just like any other heal. You cannot use it all willie nillie. You have to utilize it at the most opportune times.
Not to mention, HT is extremely strong. This is a risk versus reward value not to the very large AoE heal, water field, blast of the water field by the turret itself, AoE regen, AoE cleansing , all in one. It is reasonable that you should need to be a little more aware of what you are doing.
https://www.youtube.com/watch?v=6q3em9s5I4c
Arguing in the abstract and theory crafting are great, but it really doesn’t counter what is happening in the game. Real in game skill balancing is an on going continuous process. Revising the way that the immob works with venom share in WvW is exactly what that process should be addressing… pin sniping should be on that list as well imo.
It has already been explained how to counter this in practice that works for players every single day, so I am not certain where your coming from with the “abstract” comment. Unless you were saying something in abstract previously.
Sure balance is an ongoing process. but that only applies to actual problematic issues, not things you perceive as a problem because you have difficulty with it, when most do not.
In my opinion, the fact that you “personally” want the ability to focus damage a single player, “changed” or balanced out", simply because they have are the pin, suggest to me your not looking for reasonable balance that benefits the game, but rather wanting the game balanced around your personal wants/needs to the detriment of the game for everyone else.
That is a really bad motivation for changes.
https://www.youtube.com/watch?v=6q3em9s5I4c
Why do you need to spec for it? General group comps now, handle it just fine.
The counter argument would simply be, why do they need to nerf skills because you refuse to use comps that counter them? That’s just as bad as players posting their builds, showing no condition cleanses, then demanding nerfs to conditions.
Why is it okay with you to try to dictate what skills need or do not need to be nerfes, based on the build you want to play?
Are you suggesting you do not attempt to compose your groups based on optimal value when it is possible?
You do not understand how I defend it? That is strange. I do not understand how you condemn it.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
The issue with a question like this, is that certain builds on so called “harder” professions, can be easier to play the certain builds on so called “easier” professions".
I never liked casting such a wide net on professions when calling them easy, overpowered, hard, or underpowered. Build and play style define how something plays infinitely more then a profession as a whole.
https://www.youtube.com/watch?v=6q3em9s5I4c
People who think venomshare in wvw is fine as it is clearly just have not played any competent groups. And yes it’s the immobilize venom that’s the problem, but it doesn’t have to be tied with just wells. The thief will share it with 5 others, and that’s 25 attacks that will cause immobilize, you clear one and it’s another immediately reapplied, you’re going to get caught, there’s no way to possibly out cleanse it. It can be a boring pirate fight and will never evolve to a fun strategic fight because the guild getting immob spammed will never push. It’s just suicide.
So no, it needs fixed. Unless people think 20-40 pulsing immobilizes is fine. I’ve literally seen a guild group run 3 venomshare thieves before, who thinks that’s fun to play or fight? There’s a reason GvG is dying, and it’s a lot more of the player’s fault than ANET’s.
25 on 1 person, I believe resistance should help with that if used properly. I know there are bugs around immobilize but fun/boring are opinions, you never know what you will fight there are no rules.
To be fair it’s not 25, only thieves get the 5 stacks I believe and the rest get 2 judging from the video. You’d need 2 thieves to get that realistically. It’s still beyond broken though via it stacking or pulsing. Resistance indeed would help, but it’s just annoying WvW will never get the balance it deserves and that players will exploit whatever to win.
I do not feel multiple professions coordinating skills for this result, that can be negated partially or fully, by coordinated play by different professions, is even remotely “broken”(love the generic buzzword usages here like “broken” and “cancer” when folks try to add artificial weight to their opinion).
There are pulsing cleanses, skills or traits that specifically negate immobilize, team cleansing, and other AoE cleansing. Not to mention leap skills the break immobilize that also get you out of the area.
https://www.youtube.com/watch?v=6q3em9s5I4c
I never out ran bomb heals while in combat. Out of combat I never needed them.
Though I agree that I can be synergistic with other options they are adding.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
It is unfortunate. I liked elixir infused bombs functionality.
https://www.youtube.com/watch?v=6q3em9s5I4c
Why wouldn’t they? They have in the past. Why would they here? This seems like a great intended design. I don’t understand the complaints about profession being strong when the coordinate and work together. Isn’t that the point of organized, large scale fights?
https://www.youtube.com/watch?v=6q3em9s5I4c
Err, having something observed is now giving giving up on what you have observed?
Wat?
You appear to misunderstand.
For starters, your observances cannot reasonably even remotely apply to everyone in the game. You offer no evidence of your sample size.
Secondly, we have no evidence to support your observations are even accurate. Anyone can claim they know something, saw something, heard something, or in your case, heard multiple players say something. That doesn’t even remotely make it true. It is simply one poster, with no evidence, claiming other players agree with them.
If I state that in my many many matches in PvP and hours in HotM, that I have heard nothing but praise for the turret design and praise for turret engineers, then by your own method, you posted, that would make my “observation” a fact. So now, either what I say is also fact, by your own methods you posted, or you are confusing your subjective opinion for that of objective fact.
Maybe people don’t understand the difference between opinion and fact.
Yes. you are one of those people. Evidence here………
Welp, from my perception it is a fact.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Do you have a link to that quote? Or are you simply inserting your “opinion” of what you want it to be and implying it is official in some capacity?
https://www.guildwars2.com/en/the-game/professions/engineer/
I would say that’s official.
Fair enough.
My apologies.
https://www.youtube.com/watch?v=6q3em9s5I4c
Okay, so your disingenuously claiming to speak for them, got it.
I am not criticizing your conclusions. I am criticizing that you claim it as fact and state it as such, when it is simply your opinion. there is a difference between subjective opinion and objective fact. And yes, unless you can definitively prove them, it is disingenuous to demand it is fact. In my personal experience, I feel players complain about it based on over use rather then anything else. As well, its effectiveness against weak players. In my experience, when weak players struggle with something, that does not anything more then it is.
Welp, from my perception it is a fact.
And if you look into outside-sources like youtube or reddit, people there, who were not yet playing gw2 got told frequently to not put high expectations in the PvP portion of Gw2, since it were considered “broken AI-bullkitten”.
So yea, the turreteer build was indeed promoting a passive playstyle to people who were not yet playing, or recently started to play Gw2, therefore giving a false (in my terms “cancerous”) impression of the actual combat system.
Eh, you kind of admit defeat when you claim your opinion as fact.
For every complaint thread or complaint post, there is one that disagrees with it. No one suggest it isn’t a more passive play style from what I see. Your kind of proving the other posters point when you claim to know what new or potential players perceptions are. Making claims and declaring your opinion as fact, simply suggest you have no faith in your argument and chose to forgo it for irrational stubbornness. When I read posters suggesting the are right “just because” I tend to write them off quickly, so it is possible a dev who reads it, may do so as well.
https://www.youtube.com/watch?v=6q3em9s5I4c
Sounds like clever group synergy but I do agree regarding immobilization stacking and the condition in general it definitely needs to be reworked, as well as the skills that apply it. The stacking needs to be reverted and the immob in air bug definitely needs to be fixed though IMO
Well, they definitely need to solve the “in air” bug. I do not agree that the stacking should be reverted. We had ten times more complaints about it when it was the other way. Besides, it wouldn’t solve the issue of pulsing immobilizes, which is the complain here. Pulsing would circumvent it anyway, if they did revert the change.
https://www.youtube.com/watch?v=6q3em9s5I4c
An engineer is supposed to “take control of an area by placing turrets”.
They get destroyed in seconds when doing so.
No, there is nothing fine with that.
Do you have a link to that quote? Or are you simply inserting your “opinion” of what you want it to be and implying it is official in some capacity?
It is perfectly reasonable that investment in condition damage and precision effect them now instead of being completely ignored.
Sure, that’s right. What isn’t reasonable is to change their defensive design and not rebalance them thereafter.
I can agree with that
https://www.youtube.com/watch?v=6q3em9s5I4c
Perma stealth thief can avoid combat completely. If that’s not considered passive by you, we’ll never agree on this.
And? Stealth prevents you from capturing or contesting control points in an entirely control points based PvP.
How does a “perma stealth” thief apply its damage passively? How does a “perma stealth” thief passively stealth themselves? How does “perma stealth” thief heal itself passively?
https://www.youtube.com/watch?v=6q3em9s5I4c
8k pvp matches, I know how things work and ranger needs to be toned down.
Does this mean if I have 8700+ matches, and I disagree, that I win? You appear to suggest that matches played correlates to how values an opinion is. That is not how it works.
https://www.youtube.com/watch?v=6q3em9s5I4c
So you want me to teach you how to avoid venom share wells on a necro and a thief?
necros probably suffer the most from being caught. how do you suppose to counter it?
Well of power helps. Putrid mark, consume conditions, in conjunction with a dodge, all work wonders and are common skills used in WvW. As well a preemptive dodge, and battlefield awareness not to overextended as a backline necro. Fairly basic play in my opinion.
Fumigate from your friendly engineer, warrior war horn removing conditions, and many other number of skills from your team should also be helpful.
in my personal opinion, if you have difficulty with conditions in group play in WvW, your doing something wrong.
One profession having particular difficulty with combined skills from 2 or more other professions or players, doesn’t even come close to defining it as a problem.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
So you want me to teach you how to avoid venom share wells on a necro and a thief?
https://www.youtube.com/watch?v=6q3em9s5I4c
Indeed there are. I listed a few. Rocket boots for example is one. There are multiple launch skills with evades that counter it as well. A dodge is counter to to almost everything. Particularly this. It would be helpful if you would avoid the fallacy of claiming “there is no counter” when a dodge will counter it, or several other weapons skills or utilities.
If you like, you can name a profession, and I will gladly explain how it can counter it. I will be happy to educate you on counters. I am always glad to help you out.
https://www.youtube.com/watch?v=6q3em9s5I4c
There is nothing wrong with immobilize or this tactic in my opinion. There are several professions with skill that remove immobilize and function as a leap. They solve this issue for me every time. Dodging works wonders as well.
another fine tactic is to simply not run through wells when you can avoid it.
OP, what is your main profession? Should skills on your main be nerfed because a forums poster suggest a skill you us in conjuction with your team mates, in a group setting, inconvenience them?
i play ele. no i dont get caught in wells. Frontline and necros do though. nothing i suggested will nerf venoms.
I am not entirely certain you understand what “nerf” means.
Making “only” weapon skills function with them is an absolute nerf to group game play in a group oriented game by removing existing functionality. Both your suggestions are certainly nerfs. Nerfs that I feel are not needed.
Personally I feel eles access to AoE CC, damage, and heals to be problematic. Should the duration of those ele skills that are AoE be cut in half simply because I deem them problematic? You are suggesting they nerf another professions skills simply because you deem them provlematic. So by your precdent, they should nerf ele’s based on that standard.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Well it is good to see the show back.
Going to have it on iTunes?
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Turret engineers got destroyed so my engineer play style has already been ruined. I expect more trash moves from Anet not less.
Turrets are fine. Some people are over reacting by demanding they are underpowered simply because they were previously overpowered.
It is perfectly reasonable that investment in condition damage and precision effect them now instead of being completely ignored.
https://www.youtube.com/watch?v=6q3em9s5I4c
My healing turret gets blown up before I can overcharge and pick it up sometimes.
10/10
Perhaps you should be more aware of your ssituation when using turrets. In my opinion, if your healing turret is destroyed before you can over charge it, that is 100% your fault. Healing turret has almost 6000 healrh. Stop dropping it in the middle of AoEs with 6 damage raining down.
https://www.youtube.com/watch?v=6q3em9s5I4c
Why would they change the cost of transfers when people are constantly paying to transfer? That doesn’t make a good deal of business sense. You cannot argue that it would make customers happy, when the customers are proving they are completely happy with it by doing it over and over again.
https://www.youtube.com/watch?v=6q3em9s5I4c