Showing Posts For coglin.1867:

Want Healing Bombs back!

in Engineer

Posted by: coglin.1867

coglin.1867

The other issue is that any other friendly player can pick up the med pack, preventing you from receiving it yourself. This makes it difficult in team situations, to be able to count on it for any regularity of self healing.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Why nerf Smoke Bomb?

in Engineer

Posted by: coglin.1867

coglin.1867

I’m wrong, it’s in this patch note

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-November-15-2012/first#post808152

Smoke bomb was updated in 2012 but the tool tip never was.

Thanks, Thiefz. I guess it was like this all this time and we never noticed.

Who is “we”? Speak for yourself. It has been discussed in the past, here on the engineer subforums.

I just had the dates incorrect

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Why nerf Smoke Bomb?

in Engineer

Posted by: coglin.1867

coglin.1867

You do understand, that if a random player post it on the forums in a bug thread, that it is not actually a fact, right?

Are you suggesting that a developer has never made any statement about fields, and changes to their pulse intervals? It seems counter intuitive to point out that you have been away from the game, then continue to tell others what has been happening in the game if you ask me.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Why nerf Smoke Bomb?

in Engineer

Posted by: coglin.1867

coglin.1867

So they never bothered explaining why it deserved to have a two second interval?

Certainly, they did.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Things you forgot

in Engineer

Posted by: coglin.1867

coglin.1867

Still a 180 AoE on bombs, which reduces their value enough that I cannot justify using them over any other kits.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Why nerf Smoke Bomb?

in Engineer

Posted by: coglin.1867

coglin.1867

I thought they did this to all blind fields a while ago? I know they did for Black Powder a long while ago, I had thought it was for all fields though.

They did. In September.

Someone is pointlessly complaining that they corrected the tool tip.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Why nerf Smoke Bomb?

in Engineer

Posted by: coglin.1867

coglin.1867

Edit: Nano, that is a 240 circle at least in pve. That skill fact is still -wrong-. Lots of unfixed bugs in the engineer bug thread, just give Anet time.

No it isn’t.

We have already proven this in multiple other threads with video. Use AEDs tool belt skill that has a 180 range. Stand at max range, take a half step back and no bomb will touch or effect the target, with the exception of glue bomb.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Condition Damage in WvW

in WvW

Posted by: coglin.1867

coglin.1867

Dire gear hits like a wet noodle.

If you are not cleansing a single condition, and you allow one single condition to do 28,800 damage, that is a product of either a bad build with know cleanses, or very bad play.

Playing poorly, or not properly building to cleanse conditions is indicative of bad decisions, and in no way defines gear value, or potential damage output.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Omega golems have no place in wvw

in WvW

Posted by: coglin.1867

coglin.1867

Omegas need rebalancing, but on the evidence I’ve seen since launch, the development leadership are interested in implementing new things but not fixing broken stuff.

Well, the problem, as I see it, is when you do as you are here, and confuse your subjective opinion, with that of objective fact.

Simply because you, personally think something is broken, doesn’t make it true. Simply because they do not change the game around your personal judgments, doesn’t mean they shouldn’t implement new ideas.

While I agree that evidence is the key element here, I believe that the vast experience of the OP with Omega golems qualifies them (as most WvW regulars) as an “expert witness”. As such their opinion should carry considerable weight. Frankly, dismissing them as “subjective opinions” is both unfortunate and insulting, to me.

My 2000 hours as a commander on a tier one server, plus my 1000 hours playing with out my PIN up, following others, suggest he isn’t using them to the full abilities and benefits that many of the rest of us are. Which makes it difficult for me to consider him an “expert”, but that is subjective.

I simply feel he is wrong, based on his statements, as they suggest to me, he is using them in a very limited fashion.

I see what you did wrong there, being a karma train person yourself you are the opposite of the lower tier servers that do see the golems as a problem. How would you even know what problems lower tier servers have.

Not entirely certain why you chose to make inflammatory accusations, simply because someone disagrees with you. I would have chosen to use reasonable arguments, and try to support them with facts or practical situations based on in game experience, but to each their own I guess.

Your correct, I do not suffer the issues of the lowest population servers. Which makes me curios as to why siege, its uses, and the concept behind it, should be changed, based on the least populated servers?

It doesn’t strike me as particularly rational to change the game, based on the smallest minority of players.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Rune of Lyssa

in Engineer

Posted by: coglin.1867

coglin.1867

What does either one of your off topic rants have to do with Superior runes of Lyssa, your experience with them since the update, and how the seems to function for the engineer?

err… that the strong cleansing you seek to get from lyssa runes is functionality that 409 has always provided. (and which alchemy continues to provide).

and condi->boon conversion is random. one day youll have 6-8 condis on you including fear and youll still die cuz lyssa runes didnt pick fear.

Seems to me that you are irrationally assuming I would have no other cleanses or condition conversations.

I am not particularly clear why you are projecting some concept of these being discussed as a replacement for using cleanses.

I am attempting to discuss how they seem to be working for, or against players,
with experience using them. Yet your projecting this idea that one has to think about them in an irrationally setting, under some false assumption that it is to replace all other forms of cleansing.

As I specifically stated in the first line of my original post that I was seeking feed back from players who have utilized and tested them in various builds, I am curious, how long did you test them yourself, after the last update, before you came to your conclusions?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Omega golems have no place in wvw

in WvW

Posted by: coglin.1867

coglin.1867

Omegas need rebalancing, but on the evidence I’ve seen since launch, the development leadership are interested in implementing new things but not fixing broken stuff.

Well, the problem, as I see it, is when you do as you are here, and confuse your subjective opinion, with that of objective fact.

Simply because you, personally think something is broken, doesn’t make it true. Simply because they do not change the game around your personal judgments, doesn’t mean they shouldn’t implement new ideas.

While I agree that evidence is the key element here, I believe that the vast experience of the OP with Omega golems qualifies them (as most WvW regulars) as an “expert witness”. As such their opinion should carry considerable weight. Frankly, dismissing them as “subjective opinions” is both unfortunate and insulting, to me.

My 2000 hours as a commander on a tier one server, plus my 1000 hours playing with out my PIN up, following others, suggest he isn’t using them to the full abilities and benefits that many of the rest of us are. Which makes it difficult for me to consider him an “expert”, but that is subjective.

I simply feel he is wrong, based on his statements, as they suggest to me, he is using them in a very limited fashion.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Want Healing Bombs back!

in Engineer

Posted by: coglin.1867

coglin.1867

I never played much Healing Bomb but how does bunker down compare in healing?

Healing bombs healed 270 AoE on average per second. Bunker down has a chance to proc every 2 seconds and only heals one person at about 700 (basing my numbers on myself in full ascended celestial gear)

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Rune of Lyssa

in Engineer

Posted by: coglin.1867

coglin.1867

If you want condition cleanses try a mixture of alchemy and inventions (or just inventions) along with healing turret.

The amount of condi cleanse & AOE condi cleanse a engineer can do now is insane.

I did not start this topic for condition cleanses, nor does the amount of cleanses we can utilize, have anything to do with the topic. The topic is about the value of the runes, and how they transmute conditions to boons.

On a side note, if you think the amount of cleanses an engineer can use for cleansing themselves, compared to other professions is insane, I suggest you try some other professions. Engineer is still the bottom rung of the ladder, when it comes to conditions on one’s self.

hgh builds never had much issue with condi cleansing… hgh just got nerfed out of the meta. now its back kinda. but kit builds have always had pretty bad issues, and lyssa runes are more applicable to kit builds anyways.

my 2 cents: random sucks.

If you want condition cleanses try a mixture of alchemy and inventions (or just inventions) along with healing turret.

The amount of condi cleanse & AOE condi cleanse a engineer can do now is insane.

I did not start this topic for condition cleanses, nor does the amount of cleanses we can utilize, have anything to do with the topic. The topic is about the value of the runes, and how they transmute conditions to boons.

On a side note, if you think the amount of cleanses an engineer can use for cleansing themselves, compared to other professions is insane, I suggest you try some other professions. Engineer is still the bottom rung of the ladder, when it comes to conditions on one’s self.

Try a condi build with arms, alchemy, inventions, healing turret and elixer C.
I have been running it lately and have been literally laughing at other condition builds as well as most power builds while I beat them into the ground.

I have also tried it with explosives or tools instead of arms on a power build and it works just as well.
Over all I would rank engineer middle of the pack or above in terms of condition cleansing.

What does either one of your off topic rants have to do with Superior runes of Lyssa, your experience with them since the update, and how the seems to function for the engineer?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Condition Damage in WvW

in WvW

Posted by: coglin.1867

coglin.1867

I dunno, I just find that the fact that a condi build gets plenty of damage through conditions while being full tank (Dire), where as if I were to build power I would have to work a lot harder to balance my stats for defense and offense as just stacking a bunch of power does crap damage with 0% crit chance or ferocity.

Prove that.

You make the claim sure, but offer no evidence to support your claim. A build focused on conditions, with full dire gear does comparable damage to a build designed around direct damage, with soldiers gear.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Maybe its time to buff some NPC"s

in WvW

Posted by: coglin.1867

coglin.1867

Personally, I cannot get behind any idea that support promoting PvE mobs in any way, when it comes to WvW. In my opinion, more PvE value, is the last thing WvW will ever need.

Never said they should buff PVE NPC’s.

I said they should buff WvW NPC’s so that a tower cannot be solo capped (and a keep cannot be duo capped)

I mean it is WvW after all, anything bigger then a camp should require some allies (and in the case of a keep a good 6+ people at the very least)

I feel you are confused. Any time your referring to a game systems AI characters, they are by definition, PvE mobs. I play WvW to fight other players over keeps and towers, not to fight PvE mobs.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Rune of Lyssa

in Engineer

Posted by: coglin.1867

coglin.1867

If you want condition cleanses try a mixture of alchemy and inventions (or just inventions) along with healing turret.

The amount of condi cleanse & AOE condi cleanse a engineer can do now is insane.

I did not start this topic for condition cleanses, nor does the amount of cleanses we can utilize, have anything to do with the topic. The topic is about the value of the runes, and how they transmute conditions to boons.

On a side note, if you think the amount of cleanses an engineer can use for cleansing themselves, compared to other professions is insane, I suggest you try some other professions. Engineer is still the bottom rung of the ladder, when it comes to conditions on one’s self.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Rune of Lyssa

in Engineer

Posted by: coglin.1867

coglin.1867

I will likely give it a test myself tonight or tomorrow. And I will share my experience and findings here, but anyone else’s feedback would be helpful as well.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

engi rifle range

in Engineer

Posted by: coglin.1867

coglin.1867

It was never supposed to be baseline. They were thinking about it but apparently decided not to make it basline, which sucks!

I was never supposed to be baseline? Got any facts to support that? Considering they specifically stated “you should expect to see it as baseline” in a video, I have trouble swallowing your claim

This doesn’t just apply to rifle range as well, pistol range got limited also, and doesn’t have cool down reduction on any of its traits.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

WvW Stress test - Poor selection method.

in WvW

Posted by: coglin.1867

coglin.1867

its more like marketing test since its same server same amount of ppl they can squeeze in there is really no need to stress test.

I am curious to know, what facts are you using to claim it is the same server, and what facts your using to claim they are using the same server population cap.

Got a link to that information?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Omega golems have no place in wvw

in WvW

Posted by: coglin.1867

coglin.1867

Omegas need rebalancing, but on the evidence I’ve seen since launch, the development leadership are interested in implementing new things but not fixing broken stuff.

Well, the problem, as I see it, is when you do as you are here, and confuse your subjective opinion, with that of objective fact.

Simply because you, personally think something is broken, doesn’t make it true. Simply because they do not change the game around your personal judgments, doesn’t mean they shouldn’t implement new ideas.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Maybe its time to buff some NPC"s

in WvW

Posted by: coglin.1867

coglin.1867

Personally, I cannot get behind any idea that support promoting PvE mobs in any way, when it comes to WvW. In my opinion, more PvE value, is the last thing WvW will ever need.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Rune of Lyssa

in Engineer

Posted by: coglin.1867

coglin.1867

I haven’t tried them yet, since the changes. I am curious to hear from those who have. It seems that a free condition removal of up to 5 conditions would be very beneficial now that conditions have so much more value. Even better, they are converted to boons, which appears as if it could be somewhat useful with “Iron Blooded”.

To give this some context, I am generally looking at it from a WvW perspective, by the way.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Suggestion: Turn off event rewards/Champ loot

in WvW

Posted by: coglin.1867

coglin.1867

Yea, this has to be one of the worst ideas I have ever heard presented for WvW.

A common complaint, is that the rewards are to limited in WvW as it is. It truly baffles me why anyone would think that lowering the rewards would be beneficial in any way.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Reinforce gate and wall

in WvW

Posted by: coglin.1867

coglin.1867

It’s should not be possible de shoot down the gate (or the wall) with 5/6 siege withint 1 or 2minutes…

Why should it not?

The last thing I saw…. Blob building guild cata…. 8 cata near to be instant build… and that for both inner and outer…. The wall is just melting…. This is not what we can call a keep, or it’s about sieging ennemy keep to take it…. It’s just running on everything like on eotm…. And on eotm the wall and the gate have more life….

So a large force used 8 siege engines, and all their supply on hand, to take a keep, therefor you declare it cannot be called a “Keep”? And compare it to EotM?

Did you put out the call for assistance in voice comms and map chat?

Did you have defensive siege built, and man it?

Did you use your siege disabler to buy time for reinforcements?

Unless you can say yes to each of those, then the fault is 100% yours. It seems to me that you are confusing your subjective opinion, with that of objective fact, in this particular matter.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Condition Damage in WvW

in WvW

Posted by: coglin.1867

coglin.1867

And cleanses ignore direct damage, so what?

Why shouldn’t conditions applying skills, in total, do comparative damage to direct damage skills? You declare it to be “stupid”, while avoiding any logical explanation to such a statement.

Not sure what the “lol” about cleansing is. Your making a few subjective statements, with no justification or explanation.

If your worries revolve around conditions, focus more on gear with vitality, as it absorbs condition damage better, while toughness absorbs direct damage better, carry better cleansing, and learn the higher damage condition applying attacks, and dodge those, specifically.

It seems to me, people run glass builds and cry when they take a lot of direct damage, and run poor condition removing build, then cry about condition damage. It is unreasonable to me, to complain about the game in the context of your specific build. If you want to be able to deal with conditions, build for it. If you want to be capable of absorbing direct damage, build for it. The least ration thing to do, is complain that they need to change the game around your build, that is an incredibly selfish mentality as I see it.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Reinforce gate and wall

in WvW

Posted by: coglin.1867

coglin.1867

WvW is terribly unbalanced \:

Comments like this are counterintuitive to what you are saying.

It was promoted from the announcement of WvW as a game mode, long before release, that it was very specifically not intended to be “balanced”.

It always leaves me baffled, scratching my head, when we get precisely what was advertised, and then people complain about it.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Want Healing Bombs back!

in Engineer

Posted by: coglin.1867

coglin.1867

Elixir Infused Bombs was good but it was hard to have any meaningful damage in that trait line. While the new Inventions spec doesn’t have the auto attack heal spam I feel that it can result in a stronger Engineer that still provides lots of group healing without giving up all their damage.

If one of you EIB fans have real heal-per-second and damage-per-second numbers of your old builds I would be very interested to compare it to a build now that goes into Explosives and Inventions with Mortar. My feeling is that it will take a lot more than spamming auto attack but you could get similar healing with far more damage.

Well it wasn’t intended to put out damage, but it was great for WvW, front line engineers.

I was Healing AoE 267 per second or less, with 173 on self from backpack regenerator, with bomb auto attack around 825ish, and a 50% crit chance (well it was actually like 48.85) so half my bombs auto attacks, stayed in the 1400 damage range. This was in full, ascended celestial armor.

Mix in a rocket kick, and slick shoes to knock everyone on their tail in your area, and it was a spectacular support and CC build, that had so/so damage as a bonus but very extremely survivable.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

AMR not resetting HT Cleansing burst

in Engineer

Posted by: coglin.1867

coglin.1867

It recharges the healing skill, which is planting the turret. It doesn’t suggest it recharges the turrets over charge. It seems as if it should, so it is difficult to tell if it is intended or a bug. Given all the bugs that came in with the last patch, I would suggest adding it to the engineer bug list in the bug subforums and filing an in game bug report.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

New engineer needs advice for leveling up

in Engineer

Posted by: coglin.1867

coglin.1867

Ty for the tips. Is mortar kit any good for leveling up?

I don’t think you will be able to find an answer on this anytime in the immediate future.

The mortar kit is essentially brand new. So it is unlikely that anyone has really used it during leveling, unless they have fully leveled and engineer in the past week.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

You just made engineer worthless

in Engineer

Posted by: coglin.1867

coglin.1867

Supply Crate is still pretty legendary in 1v1s. Just depends on your focus.

For team fighting, Elixir X and Mortar Kit are more useful, with Elixir X edging out in damage builds and Mortar Kit for support. Our elite diversity really has never been better, and is one of the best choices ArenaNet has made for our class. Sad it’s being ignored/understated due to all the crying about Grenade Kit.

I think it is important to note, that I specified “as a commander” in my original comment, so obviously, most of my views come from the perspective of a player who spends the majority of his time in WvW, which is where I find the range, AoE damage, combo fields, and weapons skills effects, to thrive in combination.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

You just made engineer worthless

in Engineer

Posted by: coglin.1867

coglin.1867

If you think range is the only benefit of the mortar, then you are looking at it in an unreasonable narrow perspective if you ask me.

I think you misunderstood his point.

You pick the mortar if you desperately want long-range and to play more of a support/utility role. For damage it’s not worth it.

I would agree with his assessment. It’s a support kit that benefits best with Celestial/Settler hybrid builds, and shouldn’t be used for damage unless you’re ranging to avoid wells or something.

No, I do not feel I misunderstand his point. I disagree with how he expressed it, as well as disagreeing with a portion of the point.

Part of my point, was how the value of supply crate has slipped a fair bit. As well, it serves similar purpose as the grenade kit, for builds that do not run grenades, was also part of my point.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

You just made engineer worthless

in Engineer

Posted by: coglin.1867

coglin.1867

Disabling grenadier is not even a big deal. It’s not like we don’t have mortar kit.

Grenades are better, and don’t take an elite.

You pick the mortar if you desperately want long-range and to play more of a support/utility role. For damage it’s not worth it.

Disabling the Grenadier trait doesn’t do to much. But it does leave that adept-tier pretty devoid. Fall-damage trait, trait not working, 5% dmg when above 90% hp. The latter may be the best, but not because it’s good but the other two are virtually (and quite literally) useless.

You appear to have a very limited understanding of the engineer as a profession, in my opinion.

As a long time engineer commander, who never cared for grenades, running a bomb kit and 2 gadgets. Mortar is ideal for my, and my play style, and many many others as well. You see, the value of Supply Crate diminished greatly with the changes to turrets, and the mortar offers a much longer water field, an ice field, and the poison field that grenades no longer have.

If you think range is the only benefit of the mortar, then you are looking at it in an unreasonable narrow perspective if you ask me.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Shrapnel underwhelming?

in Engineer

Posted by: coglin.1867

coglin.1867

There are some skills ingame that already have a ICD per mob. This would be pretty viable, since the only way to stack this trait at the same time is via fire bomb.

Got a list of some of these skills?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Rocket Kick doesn't count as an explosive.

in Engineer

Posted by: coglin.1867

coglin.1867

Then why are you making a thread about it?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

What's with bombs (and the engineer)?

in Engineer

Posted by: coglin.1867

coglin.1867

I have posted this in another thread, but bombs absolutely do not hit outside a 180 range.

I tested this by using AEDs tool belt skill. It is 180. So I used it as mac range. Took a half step back, and bombs could not reach the target.

I tested it with friends on another server in WvW. I tested it with friends on another team, and the dummies in PvP. I also tested it with dummies and stationary neutral mobs in PvE.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

What do you feel about your class in WvW

in WvW

Posted by: coglin.1867

coglin.1867

“Blindsiding” changes?

They spent weeks explaining what these changes were, and that they were comming.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Forceful explosions not baseline :(

in Engineer

Posted by: coglin.1867

coglin.1867

Yep. I couldn’t agree more, that the difference in range absolutely defines the value of the kit.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

A possible change for flash shell?

in Engineer

Posted by: coglin.1867

coglin.1867

I have fire bomb, FT, and incendiary powder for burning. I would rather not have it on another kit. I like the field we have, they simply need to fix it.

I suspect they are in the process of building another sizable patch to fix bugs and make adjustments based on feedback, now that this patch has built some feedback.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Forceful explosions not baseline :(

in Engineer

Posted by: coglin.1867

coglin.1867

Yeah it is 180 in PvE.

Pick any mob and use a know 180 range skill such as AED tool belt skill. Sit at its max range. Take a half step back, and no bombs will hit the mob. The range isn’t a sliver over 180 in any game aspect, be it PvE, Pvp, or WvW.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Forceful explosions not baseline :(

in Engineer

Posted by: coglin.1867

coglin.1867

Test dummies in Camp Resolve.
Radius is indeed 240.

What test did you use to come to this assumption and state the claim with such aver?

My data suggest otherwise.

There is a problem with bomb kit. We are locked into a trashy 180 radius, when promises the traited and extended 240 was to be baseline. This can be tested easily with a golem and static shock (AED tool belt) as it has a 180 range. Approach a golem until the range finder indicates you are just in range then use smoke bomb or fire bomb and monitor the field circle. 180 is also stated in the tool tip.

This really has a massively negative effect, limiting bombs value, significantly.

It seems that the range is different in PvP and PvE. I just repeated the test in the Silverwastes and Bombs do hit outside of their range indicator.
In PvP however they do not and are still at 180 although displaying effects for a radius of 240.

My testing suggest you are absolutely wrong. I have used the same technique on non aggressive creatures to test the range, and is absolutely 180 on each and every bomb in PvE,

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WvW point system is absurd

in WvW

Posted by: coglin.1867

coglin.1867

No, getting people off the map is not what we want. That is a ridiculous idea. The objective is to fill the empty maps, not create horrible, artificial punishment to push players off of full maps.

There is no path of logic thay makes sense to offer negative reprocution for playing the game.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

The perfect Bomb Kit Bindle/Skin found!

in Engineer

Posted by: coglin.1867

coglin.1867

I would also prefer the standard bomb found as open-world bundles.

As would i. I hate the OPS powder keg look.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Specializations... Killing the game?

in Guild Wars 2 Discussion

Posted by: coglin.1867

coglin.1867

In my opinion, the diversity has vastly grown. The issue right now are bugs and certain things we were informed would be baselins, that did not make it in, taking value away from specific weapon sets and utilities.

One thing I notice, is that complaints, as those of the OP, all seem to be nonspecific, and avoid hashing out any specifics, with what they feel are actual problems.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Home Server Reset with HoT release

in WvW

Posted by: coglin.1867

coglin.1867

That only works well for lonely players with no friends or guilds they have any relationship with.

For the rest of us, it would be a disastrous mess of trying to get in touch with all of our friends and guildies to coordinate how we will coagulate on one server.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: coglin.1867

coglin.1867

There is a problem with bomb kit. We are locked into a trashy 180 radius, when promised the traited and extended 240 was to be baseline. This can be tested easily with a golem and static shock (AED tool belt) as it has a 180 range. Approach a golem until the range finder indicates you are just in range then use smoke bomb or fire bomb and monitor the field circle. 180 is also stated in the tool tip.

This really has a massively, negative effect, limiting bombs value, significantly.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Forceful explosions not baseline :(

in Engineer

Posted by: coglin.1867

coglin.1867

Test dummies in Camp Resolve.
Radius is indeed 240.

What test did you use to come to this assumption and state the claim with such aver?

My data suggest otherwise.

There is a problem with bomb kit. We are locked into a trashy 180 radius, when promises the traited and extended 240 was to be baseline. This can be tested easily with a golem and static shock (AED tool belt) as it has a 180 range. Approach a golem until the range finder indicates you are just in range then use smoke bomb or fire bomb and monitor the field circle. 180 is also stated in the tool tip.

This really has a massively negative effect, limiting bombs value, significantly.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[Forum Specialist] Specialization Update

in Engineer

Posted by: coglin.1867

coglin.1867

  1. Ignoring the bug on grenadier making it godly, how have grenades felt with the 900 range? Does mortar kit make up for it?

Grenades feel better to me. In my opinion, the 50% damage increase with the extra grenade, without having to invest in traits, is worth every inch of the changed range.

  1. What elite have you been taking? If you had to rate them from best to worst, how would you do it and why?

I primarily play WvW, so I use mortar for wall attacking/defending. I actually feel we have a decent set of choices, and that all of our elites have at least some value.

  1. Are you using Flamethrower, EGun or Bomb kit more at all?

I have used bomb kit and EG since day one. I have never been a big fan of the FT.

There is a problem with bomb kit. We are locked into a trashy 180 radius, when promises the traited and extended 240 was to be baseline. This can be tested easily with a golem and static shock (AED tool belt) as it has a 180 range. Approach a golem until the range finder indicates you are just in range then use smoke bomb or fire bomb and monitor the field circle. 180 is also stated in the tool tip.

This really has a massively negative effect, limiting bombs value, significantly.

  1. Engineers currently have a LOT of builds to work with. Which is your favorite so far? Please don’t include any builds that utilize bugs.

I have been favoring heal kit, slick shoes, bomb kit, rocket boots, and mortar, as utilities, and pistol/shield as my weapon set. As for traits, I have been juggling them a bit, to see how they work in combination with one another.

  1. Have you tried the new med kit? My experience has been it being a bit clunky.

Yes, it is clunky, I despise the forced experience of being made to have to ground target them.

  1. Are you using any heals besides Healing Turret now?

I am trying to spend time with heal kit, to give it a fair chance, before I abandon it.

  1. I’ve heard from some people that the gadgeteer trait is a bit lackluster. Do you agree and if so, what do you think would make it better?

Absolutely. It doesn’t even actually effect the gadgets.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Zoom Hacking ends WvW

in WvW

Posted by: coglin.1867

coglin.1867

You do know (typical yb complainer) that Anet allowed us all to zoom hack. Just change your camera and boom. Screen can hit well placed acs.

You miss the point, Buffy, in two ways

First, saying that everyone can cheat at WvW is like saying everyone is allowed to cheat at chess. Sure, it equals things, but who would want to play? The game itself is ruined. Defense in WvW is finished, destroying a primary strategy in the game play. Imagine in League of Legends if everyone found a way to shoot the enemy base from your own. How long would the players continue to play?

Secondly, Buffy, it’s tradition to frown upon players who exploit problems in a game. You seem to be saying that FA instead embraces it. I would agree with that, right on up to your commanders.

It is not even remotely cheating.

Your dishonestly calling an in game field of view slider a “hack”. That is not an intelligent approach.

You are approaching this discussion with accusatory terms and misinformation.

Would you appreciate random posters, claiming you were dishonestly cheating, when you wee in fact it is a honest, in game adjustment.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Med kit enoying in use now plz read devs!

in Engineer

Posted by: coglin.1867

coglin.1867

After having time with the med kit now, what I have really noticed, is just how often I place items in front of me, I do not pick up the items.

I really stand by the idea that the previous functionality of automatic placement, both functioned better and easier then the current system that was forced upon us.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

State of the Engineer

in Engineer

Posted by: coglin.1867

coglin.1867

I for one, cannot agree with the majority of the compliant here.

I think the engie has changes, and for the better. In my opinion, the complainers here, have provlems with adapting and comprehending the adjustments needed.

Sure, there are things I am not happy with. Such as baseline stuff stated to be comming for pistols, that never happened, but over all, the entire update was a big plus. What I really enjoy, is when I do things that the whinners claim can’t be done.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c