Showing Posts For coglin.1867:

Conditions & Boons You're Choice?

in WvW

Posted by: coglin.1867

coglin.1867

As for the last question you had at the end of your post the answer is block or and aegis.

The both of which negate most that apply conditions by blocking the too. Thayis important to remember. Both condition and direct damage have skills that are unblockable as well.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

When will bomb kit be fixed?

in Engineer

Posted by: coglin.1867

coglin.1867

bomb kit will never be fixed. I think it is ok as it is now for devs so probably it will remain as it is now. In any case now EG is really strong with hgh, nades are good and toolkit and mortar are ok so we have many things we can chose among

A. Every one of the EG skills has a use in multiple scenarios.

B. The two kits are not comparable, and this thread is about the BK and not the EG.

I have used the BK since day o e, so I am rather fond of it. As we have to give up a utility slot in order to have the equivalent of a weapon swap, and have very limited choices, it is a very reasonable expectation to want the devs to place the range to that which they suggested we should expect.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[Suggestion] Combatting zergballs

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Posted by: coglin.1867

coglin.1867

Turning on friendly fire remain by far the best – and most hilarious – idea.

Come on. It will be glorious.

This idea is terrible because it will garentee not melee fighting and extremely promote nothing but exclusively having a pirate ship style of combat.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Conditions & Boons You're Choice?

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Posted by: coglin.1867

coglin.1867

Repeating the same thing in multiple post does not make it have more meaning. Half the ways you list to negate physical damage also negate skills that apply conditions for the most part. Not to mention that I have already stated very clearly that I support the idea of protection effecting condition damage, both in this thread and in my creation of a similar thread months ago. Comprende?

All I am saying is that you stated some things in your argument that were inaccurate. Comprende? Protection and toughness are literally the only aspects a guardian has that negate direct damage and not condition damage in most cases. Comprende?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[Suggestion] Combatting zergballs

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Posted by: coglin.1867

coglin.1867

Before the stability changes a guild group made a good chance on hurting a zerg. But these days even guilds run in zerg mode, or worse, zerg size :/

Kind of, but not necessarily. Most of that was because they had the crutch of stability to neuter CC of the other group.

To the OPs point, many other things contribute to a benefit of staying together, such as AoE cleanses and AoE boons.

Personally I find it completely illogical to want to come into a game mode designed around large scale combat and want to redesign it to add artificial concepts to create handicaps for large forces. If you dislike large force combat, go play PvP. I do not understand the concept of complaining about RvR or WvW combat having large forces and trying to artificially force players there to fight individually or in small groups. Particularly when there are other game modes already designed for thay style of combat.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Conditions & Boons You're Choice?

in WvW

Posted by: coglin.1867

coglin.1867

I don’t know what your using to justify the idea that the Guardian has no ability to deal with condition damage. They have some of the best capabilities to deal with condition damage. Not only that, but they have some of the best option for dealing with their entire groups condition cleansing.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

You know the mode is dying when..

in WvW

Posted by: coglin.1867

coglin.1867

Easy fix if some servers are too empty. Merge them.
Better solution than punishing the top servers for better community management.

Not yet. It is completely illogical to merge servers this close to an expansion in which we know we will likely have a massive influx of new or returning players.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

How do you handle Condi burst?

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Posted by: coglin.1867

coglin.1867

So, although I and others do well against condition builds, your argument is because you refuse to do it, that everyone else should be against it as well?

Do you simply run away? Is that your advice for others?

In my experience it can negate so much damage, that it allows me plenty of time to win a fight between the toss elixir and the elixir itself. Most fights hardly last 20s anyway, so even half the cooldown would barely be relavent, yet you use the cooldown alone as your only argument.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Conditions & Boons You're Choice?

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Posted by: coglin.1867

coglin.1867

Vulnerability triggers for conditions and so should protection.

This has been mentioned before by others as well as myself, and I find d it to be a good idea. I think the vulnerability change sets a good precedent for allowing protection to effect conditions.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Scale down the DMG

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Posted by: coglin.1867

coglin.1867

Yes I agree completely with your statement Dawdler, but these days even facerolling on the keyboard is enough to make a more skilled player lose in 1v2

It doesn’t help your point to rudely accuse anyone who beats you, when you are out numbered 2 ro 1 as face rolling. If your enemies damage is greater, and you suggest damage as a whole has increased, wouldn’t that reasoning suggest your damage has increased to scale?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

You know the mode is dying when..

in WvW

Posted by: coglin.1867

coglin.1867

Yep, must admit to being pretty jaded after playing the same maps for 3+ years, same lag problems, same match up system and same broken mechanics, hacks, cheats, lack of balance for wvw, etc.

I wish I could be an eternal optimist that comes on and defends everything or continues to make excuses, but I run a business for a living and that sort of attitude would make my company fold pretty fast.

I note looking through coglin’s post history that there is literally a positive tone or comment in almost every single post made, defending everything and stating that everything will be great, so any response should be taken with the same pinch of salt and viewed from the same upbeat and biased perspective.

Sure there will be an influx of players when the expansion hits- but how long will that upsurge last? I’ll go for 3-6 months before wvw is in the same pit it is now.

I’m comparing to this time last year, where 1pm on a Saturday afternoon had queues on every map on both those servers.

I just wish they had spent more time and money developing what could have been an excellent game mode- but as they can’t even be bothered to fix the achievements (1million yaks anyone?) my old, jaded self tells me from a realistic point of view things just aren’t going to happen.

Kind of reminds me of the old saying ‘if at first you don’t succeed, try, try again. then give up, no point in being a kitten fool about it’. Some of us follow that, others are still on the ‘try’ phase…

I dunno. I don’t think I am particularly posotive. I just tend to speak against those confusing their subjective opinion, with that of objective facts. For example, someone who is the 5,286th person to make a thread stating that the game is dying. Had you shared your opinion, rather then making a declarative statement and wording it as if there was some actual facts to support it. I have an active guild, that is full, on an active server. So in my opinion, the game is fine.

Now should I be impressed thay you read all 62 pages of my post history in 7 minutes, or should it stand as evidence against your claims as evidence that you makes speculation and state it as fact based on very limited effort and evidence?

How regularly do you play by the way?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

HGH... Gross!

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Posted by: coglin.1867

coglin.1867

I fail to see the logic in renaming it after the race that doesn’t appearently actually grow.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

You know the mode is dying when..

in WvW

Posted by: coglin.1867

coglin.1867

I find it funny when people try to get attention by using the chicken little system, but I would personally not pass any judgements of this nature before an expansions release. There will likely be a huge influx of players. Though at the time of day the OP is declaring represents doom and gloom, I would have been in the back yard watching my grandchild play with her new puppy. I hardly believe that folks having lives and doing real world things in the middle of the day suggest the game mode is dead.

I also notice when looking through the OPS post history that started in march, that there is literally a negative tone or comment in each and every post made. They are certainly entitled to their opinion, but a distinct history of a negative opinion does kind of represent the idea that this comes from a bias and jaded perspective.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Should Engineers get weapon swap?

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Posted by: coglin.1867

coglin.1867

I see no reason to redesign a profession simply because of what another profession can or cannot do.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Is anybody currently happy with wvw?

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Posted by: coglin.1867

coglin.1867

Fight Yaks Bend in it’s current iteration is too much to bare.

Mid fields siege, tower/keep camping, spawn camping and blobbing everywhere. 5 people trying to re-cap a keep get blobbed by 40…. no words.

I do not see a ligitimate complaint any where in this post. Are you suggesting that there is a problem simply because your losing? Or is the complaint that the tactics you are losing to are a problem? If the tactics are an issue, that is your problem, as I see it, not an issue with the game.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Anet the condi meta in WvW.

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Posted by: coglin.1867

coglin.1867

Most heavy condi source skills are single target.
Good zergs have lots of AoE condi clear (shouts, warhorn, purging flames,etc..)

This creates a situation where in duels or very small scale condis are super strong, but in big groups they are useless.

If you are fighting 1v1 against a good P/D thief or PU mesmer you won’t be able to clear the condis unless you run a super heavy condi clear build like a celestial ele. Even in those cases you probably will just be able to stale the fight. One good point is that although they are strong dueling they have slow movement, are bad in large scales and if you just decide to turn around and walk away they can’t kill you because they lack burst dmg.

I think that is precisely my issue with most of the complaints here. When you read the post complaining about conditions, it often strikes me as very evident that they got creamed in 1v1s against a certain profession a few times. When they base their ccomplaining on 1v1 battles, in my opinion, it completely invalidates their argument as a whole. Some folks have difficulty understanding that WvW is stayed as being balanced for larger battles, and not duels.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Anet the condi meta in WvW.

in WvW

Posted by: coglin.1867

coglin.1867

IMO one of the factors that is pumping condition up is that the cleanse system is working differently than before. It would be nice if it is reviewed to give priority to cleanse the most powerful conditions first like burning and bleeding as well as the one with most stacks.

It simply baffles me when have 3 conditions on my character, something like 8 stacks of bleed, 2 stacks of poison and cripple and the condition cleanse removes cripple. Because of that, need to waste a second cleanse to remove that bleed which probably have a higher stack over the time wasted.

The problem there is thay you have had a few years where many posters cried about immobilize and chill, and demanding they were priority for cleansing.

One thing I would like to see personality, are more defensive traits. It seems to me, many of those got purged out in june, through out menu professions. As I see it, that added greatly to the problem with damage. As it left way more options s for traits thay increased damage, while removing some of the options to negate damage.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

"Playing Engineer" music video

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Posted by: coglin.1867

coglin.1867

Yeah this has been poster here multiple times, the Pvp forums a few times, the WvW a few times, and the general discussion a few times.

There are some for each profession.

I prefer this one

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

How do you handle Condi burst?

in Engineer

Posted by: coglin.1867

coglin.1867

Anyone who runs Elixir C has gone and lost their kitten mind. It’s not good. And it’s a waste of a utility slot that’s so much better used in other ways.

Traits in the Alchemy line, heal combos, EG, HGH, and other things mentioned here will help you survive condis. Don’t waste a slot on C, ever

Rather then simply bash anyone who even mentioned or simply discussed elixir c, would you explain in detail, with some reasonable facts, to support what your saying. Otherwise your opinion hold no more or less water then anyone else’s.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Anet the condi meta in WvW.

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Posted by: coglin.1867

coglin.1867

I see almost exclusively power builds, with the exception of an occasion burn guardian and of coarse necros. I also see a fair bit of condi mesmers. Maybe a rare condition engineer. I would say 80% of the players I encounter are power (I would say more, but I wanted to try to give condi builds at least 20% for the sake of this debate)

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Anet the condi meta in WvW.

in WvW

Posted by: coglin.1867

coglin.1867

A single power attack landed can do 10K plus in damage. I challenge you to show me a Condition based attack that can land a condition that will do 10k in damage as the player goes afk.

Occasionally I play condi engi in WvW, if I crit hit someone with pistol 4 from short range I have incendiary ammo up, it procs incendiary powder & the bleed on crit trait, then with the ridiculous stats, food, crystals, sigils, etc you get in WvW then the overall damage for that is about 37k…

Now of course normally you will never reach that damage because that would require them to endure the 3 stacks of burn from the blowtorch for the full 16 seconds without cleansing, and for them to be running no -40% food, etc, however even enduring for say 6 seconds is around 20k damage just from that at around 3.4k damage per second (7 stacks of burning + the bleed), which is beyond ridiculous.

And of course one of the big differences is between me doing that on my engi and a power build that does 10k hit, is my engi is wearing dire with a little bit of rabid, so has ridiculous faceroll defensive stats of 3.1k armour & 24k hp.

Which is why there are so many that play condi when roaming in WvW it is low risk / high reward, and other than the odd thing like a well played diamond skin ele or certain necro builds, always has an advantage, basically much more forgving and generally easymode.

Yeah, that goes back to what some of us were saying earlier in the thread. The “actively” applied conditions are fine. It is all the traits that “passively” proc further condition.

That does not define conditions as a problem. that defines traits as a problem if you ask me.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Why Zerging is the Meta

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Posted by: coglin.1867

coglin.1867

T1 Servers are fairly far away from dropping out of T1 so nobody is PPTing to avoid that.

As a regular commander on a NA T1 server, I want to suggest that you learn to speak for yourself, and stop implying you speak for everyone to add false weight to your opinion.

From my perspective, T1 servers appear to me to make a conscious effort to maintain the highest PPT they can. Unlike you though, I am speaking from my perspective and what I see and hear of those in my circles.

I do not see intentional K training from where I stand. It appears to me that this generally happens late at night when there are not enough on to put 4 maps of coverage out. Generally when I cam commanding, I try to focus on holding hills and bay where I can. I Make an effort to pressure the enemies bay and hills, and occasionally garrison. The only K training that might occur is the occasional flipping of camps and the lesser keeps on the way part to accomplish the aspects of my previously stated goal. If you and yours are karma training, that is on you, but you shouldn’t claim to speak for me, and then suggest my goals are the same as yours.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

How do you handle Condi burst?

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Posted by: coglin.1867

coglin.1867

If you use the inventions line, http://wiki.guildwars2.com/wiki/Cleansing_Synergy

and use http://wiki.guildwars2.com/wiki/Stimulant_Supplier from the alchemy line,

Now you just doubled the cleansing from healing turret. Add in what you get from transmute, and hidden flask, and your handling conditions rather fluidly.

That is not counting melandru runes or lemongrass, or elixir gun cleanses, or Elixir C. As I see it, if your having trouble with conditions now, a fair amount of the fault is yours for not building for it.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Anet the condi meta in WvW.

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Posted by: coglin.1867

coglin.1867

Duration is not the issue. Application method can be up for debate but it doesn’t bother me personally. Lack of REMOVAL is what bothers me. My point of this thread wasn’t about power vs condi, which is better or worse, etc. It’s simply about a lack of condition removal.

Which is odd since there is an over abundance of condition removal. It is fairly common knowledge that once you have 3+ players together, conditions become neutered

What profession are you claiming has a lack of removal? Link your builds your running.

1- You can dodge any channeled high damage ability from a power build, you cannot dodge most abilities that apply conditions.

I understand when people fell their argument is week, they often resort to more extreme hyperbole, but you really have to think it would be wise to at least make your statements reasonable, if you desire for your argument to be taken seriously.

Any reasonable player knows condition applying skills are equally as easy to dodge, and have reasonably as many “channel” skills to apply conditions. What is worse, is you do not even make an attempt to offer any evidence to support such a claim. (likely because you are aware of how dishonest such a statement is)

2- Conditions are reapplied very very quickly and easily in comparison to the equivelant channeled high damage abilities which as stated above are easily dodged/evaded.

Again, your jumping past extremely hyperbole, and right to unreasonable dishonesty. There is no evidence to date, that suggest conditions skills can out pace direct damage build counterparts.

You can apply direct damage back to back, none stop. So yeah, of coarse you can reapply conditions quickly. Why wouldn’t you? Otherwise you would literally do zero damage. That seems irrationally bias to me.

3- Most power builds have to be very glassy to to make the damage worth it Vs a full Dire/Rabid condi build that has no element of risk in it’s stats.

Again, your making inaccurate claims, with no evidence. Yet the math has already been posted in a hundred previous thread that your wrong. I do find it interesting that you made multiple declarative statements, but appear to have made a solid effort not to present any facts or damage out put comparisons.

Bottom line is condi is considerably harder to dodge/evade, condi bursts hits as hard or harder, the ease and frequency at which condis are applied and the tankyness of these builds.

Interesting that you make some “bottom line” claims here, then make two statements that previous evidence suggest is false.

90% of power roamers have to use full zerker so why are condi specs given an advantage before the fight starts with Rabid/Dire combos when they can burst/tick as hard as we can burst/dps.

Got a link to where you draw those metrics from? My experience suggest otherwise. I think I am starting to understand your issue with conditions. I feel you do not actually understand most of the facts, and work off of biased assumption. I mean, I could be wrong, but so far, it appears you make nothing but aggressively declarative statements about aspects in which you appear to have no evidence to support.

It’s all well and good saying Melandru/Lemon grass reduces condi duration but when the condi ticks for 8k a sec that means nothing especially when the condis are applied again very shortly after that in comparison to a power builds burst cooldowns. The only two classes who are unaffected by the condi meta are Thieves and Elementalists using diamond skin butthat’s ok Ele is the only thing Anet care about and we all know it’s perfectly balanced.

Please, by all means, list the builds you feel are common that consistently tick for 8k damage per second. I am very interested.

Condi damage does not need to be nerfed, we don’t need more condi removal we just need longer cooldowns on abilities that apply conditions or a global cooldown for cany one condition to be applied again, don’t be stupid and cry for a full condi nerf as it’s not needed.

Longer cool downs? On what skills precisely? Unless you list skills that are problematic, you are literally doing little more then crying for a “conditions” nerf. Now I completely can agree that that certain skills could use a nerf. Then again, some likely need a buff. The problem starts when you blindly make broad claims, and suggest or imply “all” condition skills need a longer cool down.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

When will bomb kit be fixed?

in Engineer

Posted by: coglin.1867

coglin.1867

I agree, this is very much at the top of my list.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Anet the condi meta in WvW.

in WvW

Posted by: coglin.1867

coglin.1867

The main difference between condi and power though, is that condi continues ticking at 3-5k damage per tick if not cleansed, whereas power can be completely negated. My mesmer can output nearly 7k damage per tick of condi after 1 rotation (2.5k confusion, 1.5k torment, 1k burning, 500 poison, 1k bleed) if the condis aren’t cleansed and maintain it at that level. Yeah, that’s right, 3 ticks of condi and you’re dead. There’s no power build around that can do that. All power builds allow you to see exactly which burst skills are going to be casted in advance and easily dodged. With condis being applied more or less on autoattacks, this isn’t possible to dodge.

Yet if the conditions are cleansed, that round is a waste of time. As well, there are passive cleanses in traits. As well, your wrong if you think power builds cannot put that much damage out.

Your claiming you can do that much damage out put by merely spamming auto attack, and using that as an argument to claim condition application skills cannot be dodged?

Mind offering the math on your auto attack alone please?

Do you agree those number are easily cut in half with lemon grass and melandru runes?

Condi is only affected by 2 things. Condition duration and condition power. Only condition power is affected by a boon – might. Power builds have to maintain and look after their boon rotations far more diligently than a condi build. Condi builds also often take boon removal skills to further counter power builds (see condi shatter mesmers, boon corruption necromancers and boon strip steal thieves). Boon corrupting a condi user doesn’t do much because they don’t rely nearly as much on boons.

Effected by 2 stats yes. Yet many stacks of various conditions are applied via crits chance application through traits, sigils, and runes.

You make holes in your argument at the point that you make comments such as suggesting that condition builds take boon stripes while implying power builds do not. You are trying to negate aspects of power builds to suite your argument by claiming they are not used. You cannot use the fact that players use bad builds or leave out helpful aspects of builds to claim conditions need a change. If that were the case, I could simply suggest that every build runes all anti condition food, sigils, runes, traits, heals, and slot 3 anti condition utilities. So lets not start nit picking a opponents build, to try to support our arguments.

On a bit of a side note though, I have pointed out several times that I would like to see protection effect condition damage. I think that would help with how some people view conditions.

Combine both factors – Condi builds applying most of their damage on very passive, easy to apply skills and the fact that they don’t rely nearly as much on boons, means that they are EXTREMELY passive in their play style. That was the entire point of condition builds – to kite people around until they die over a period of time. There’s no kiting anymore, it’s usually just instant death.

I have never said I supported passive applications. I have been very clear in the past that I am against that. the problem is, until now, it was never part of this threads discussions. Most of this thread is generally accusations towards conditions with little to no reason or explanations detailed.

It’s obviously different in sPvP where it’s much harder to stack up the conditions due to having less stats and less condition duration buffs, but in WvW, it is horribly broken.

There’s a lot of reasons why solo roaming is dead, but certainly a huge factor is that conditions are way too over powered. They were over powered even before their buff, but they are just broken now. The entire philosophy of DoT builds in the majority of RPGs is to allow kiting, or to lock down kills that are trying to run away from you, usually with large cooldowns to compensate. I really don’t understand why DoTs are so dam easy to apply in GW2.

Part of the problem here, is this horrible trend of trying to argue damage in a 1 v 1 context in WvW.

In group fights, conditions are neutered significantly. AoE cleansing sees to that. So in many situations, condition are of very little value, yet you call them broken? Perhaps you should stop arguing WvW balance in a 1v1 context?

As to the “majority of rpgs” argument, do a majority of rpgs have large scale WvW or RvR style battles?

What happens in other rpg’s and one versus one battles are not relavent here, lets keep the discussion about this game, and group fights shall we?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Anet the condi meta in WvW.

in WvW

Posted by: coglin.1867

coglin.1867

the only problem with condis is +/- 40% condi duration food.

Do you have any damage output numbers that a condition build with that food does more damage then a power based build can put out with its optimal food? Until you provide something like that, you are making nothing more then an unfounded claim.

I personally would like to see some factual numbers, to make this debate based on objective facts versus post that are subjective opinions.

7-1 win ratio in a series of duels against a d/d ele using a rabid rev during the rev beta by essentially rolling my face over the keyboard isn’t a factual number?

No, not in the least. But thanks for asking. We have no concept of either of your skill levels or builds for that matter. I am a little unclear how someone confuses damage out put capabilities with a dueling record between two players?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Anet the condi meta in WvW.

in WvW

Posted by: coglin.1867

coglin.1867

the only problem with condis is +/- 40% condi duration food.

Do you have any damage output numbers that a condition build with that food does more damage then a power based build can put out with its optimal food? Until you provide something like that, you are making nothing more then an unfounded claim.

I personally would like to see some factual numbers, to make this debate based on objective facts versus post that are subjective opinions.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Anet the condi meta in WvW.

in WvW

Posted by: coglin.1867

coglin.1867

Conditions have more true DPS than power builds in 1v1 fights.

Got any reasonable damage comparison numbers to support that? Unless you do, simply stating it does mean much. I say this because a few people make this claim, yet I never see any actual evidence posted to support it.

By the way, you claim "passively " applied conditions, Are an issue. Doesn’t hat mean every trait that passively increases direct damage, applies fury, or increases crit chance is equally problematic? Why are the condition ones worse?

How do you cry fowl for one, just to ignore the other?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Celestial Build Option

in Engineer

Posted by: coglin.1867

coglin.1867

Cele armor is junk in wvw, knight and rabid are much much better. Also you can easily reforge your armor to any stats in mystic toilet

Much better at what?

How do you define celestial as junk?

Unless you offer actual reasoning to such diffinitive statements, it simply appears thay you confuse your subjective opinion with that of objective fact. Which is unfortunate.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Anet the condi meta in WvW.

in WvW

Posted by: coglin.1867

coglin.1867

Also conditions are not so easy to dodge when you get hit with an immobilize and then bombed

Now this is the inaccurate misrepresentation that is problematic. Anyone who suggest that being immobilized and bombed is any worse with conditions then it is with direct damage is simply being unreasonable. You could try to sell that if you offered some facts to support it, but I would like to believe a reasonable player doesn’t by that double standard as an argument.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Anet the condi meta in WvW.

in WvW

Posted by: coglin.1867

coglin.1867

@ Cheezestix, your post is very miss I formed if you ask me. Precision is important, as there are many conditions applied on crit. To claim precision isn’t important seems inaccurate as a whole.

As well, claiming it is passive is flat out factually wrong. It is this fact that I feel leads the charge in most of the misinformed hate. You absolutely have to land a skill or function to apply a condition. Exactly as you do direct damage. The difference is direct damage is applied in full, instantly, while condition damage is equivalent damage, but over a period of time. Calling it passive suggest a lack of understanding of how the game actually works. Condition applying skills are literally as easily avoided as direct damage skills.

Though I personally would agree that I wouldn’t ming seeing protection changed to effect condition damage, similarly to how vulnerability was changed to effect it, as an opposite functionality.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Anet the condi meta in WvW.

in WvW

Posted by: coglin.1867

coglin.1867

I disagree.

It is no better or worse then direct damage. What I feel is the problem, are simply specific skills, and every profession has them, that apply abnormally high stack counts of a specific condition.

I often read complaints about conditions, only to find out the one complaining, isn’t utilizing all of the traits or skills avaliable to them to counter what their complaining about.

Your complaint in itself is so broad, it cannot support a real discussion, in my opinion. If you are going to complain about damage your taking, you should list the build your running, thay you are basing your complaint on. Unless you do that, you have no reason to blame design in my opinion. If you list builds with good cleansing, then you can have an argument to make. You could at the very least, list skills you feel are problematic, and suggest how they compare to equivalent direct damage skills.

As I see it the problem isn’t conditions, it is damage out put as a whole. Direct damage is no higher or lower then condition damage out put right now.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

celestial engi and desperate people

in Engineer

Posted by: coglin.1867

coglin.1867

I do not see that complaining much. You must dwell on the unreasonably toxic PvP forums.

I find celestial to be quit valuable in PvE and WvW situations.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

This beta has me so stoked for Forge

in Engineer

Posted by: coglin.1867

coglin.1867

I just hope we have some range with thay hammer, kind of like revanent. After playing a guardian with a bow and 1200 range, I think thay will hit WvW in a tough way.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Lag is REAL

in WvW

Posted by: coglin.1867

coglin.1867

Maybe there arent that big battles in NA? I’m not sure. I’ve been playing on EU on the FSP server if you go EB border you can experience lag every day in the prime time. I’m hoping anet are looking into this even thoug they don’t let us know in the forum.

There are regularly large battles in NA.

The thing is, for some reason EU has infinitely more lag then NA. So to me, it really begs the question of why it is a problem in EU and not NA?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

How To Fix WvW Pop-W/Out Locking Servers

in WvW

Posted by: coglin.1867

coglin.1867

I’d like to suggest we throw out the Current Tier based Match-Up structure and let players chose for themselves who they want to fight against:

https://forum-en.gw2archive.eu/forum/game/wuv/Discuss-New-WvW-Map-Mechanic-v2-0

What a horrible idea. I see no logic in removing server rankings, in order to simply have some manipulatable voting system that just cries to be trolled.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

How To Fix WvW Pop-W/Out Locking Servers

in WvW

Posted by: coglin.1867

coglin.1867

Removing score would be good start. You can’t keep score every side doesn’t have same amount players online whole time.

Yes, yes you can. The score is the only declaration of a win state for starters. Winners do not cry about fairness.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Lag is REAL

in WvW

Posted by: coglin.1867

coglin.1867

That makes no sense as a justification for you claiming to speak for them. Are you in EU? I am not seeing these issues in NA T1.

What server are you on?

By the way, it is a fact that both of those issue can and will cause skill lag. Both of which have been explained in detail in multiple threads how and why.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Beta crippled by bugs, lack of info & devs

in Guild Wars 2: Heart of Thorns

Posted by: coglin.1867

coglin.1867

It is hard to give feedback about Mastery leveling speed and the Verdant Brink area when every event chain has bugs that stop progress. These broken events also seem to bug out adventures. We can’t possibly give feedback based on broken experiences.

It is also hard to know what is included in this beta. Core masteries are in the game but we can’t progress them when leveling in Core areas. We can also level Masteries to a point where what we have unlocked can’t be used in a meaningful way.

This beta should have more dev interaction so we know which bugs they know about (and they should tell us so we also know about the bugs) and also they should tell us which Masteries can be used.

I am aware it’s the weekend, but releasing a kitten Beta expecting feedback based on it working properly gives you foggy results.

What specifically is broken and problematic? The point is to offer feed back to resolve the issues, not aimlessly whine about them in an unconstructive manner.

Basically the devs are asking us how “the shoes feel”, and we can’t even lace them because the shoelaces are too short. Then people say “oh you should tell them the shoelaces are too short”. Right. We are all aware of this problem. This should not have been a problem.

Got a link to suggest this is exclusively the feedback they desire?

Personally, I think they should suspend your or anyone elses account for 3 days when you make an aimless complaint thread about bugs, while making a conscience effort to avoid offering any feed back, descriptions, or details, to aid in reproducing or solving the problem.

Test this thing!

I can’t get to it, it doesn’t work!

Ok, cya at next beta!

This is how it feels, and it’s super frustrating.

You appear very misinformed in my opinion. You have made multiple post here “claiming” to tell us what the dev teams expects from the beta.

The betas are to test maps, events, quest, more so then “feel” as you keep trying to shove down our throats.

Did you turn in a bug report as they asked you to do in the blog post?

If your going to aimlessly complain on the forums, why are you not being constructive and listed the event chain? where in the map it is broken? how it is broken?

Betas are expected to be crippled by bugs. That is the point of them, is to discover, discuss, and report bugs to be worked out. The bigger problem is when the beta is crippled by players. Players who prefer to thoughtlessly rant on the forums about a problem, over the option of offering information to solve the problem, are a bigger problem, than any other problem.

This thread title is all wrong. The beta is not crippled by bugs, it is crippled by counter productive beta testers with.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Lag is REAL

in WvW

Posted by: coglin.1867

coglin.1867

Where have you been having lag? I was in EB all night last night and tonight, and I am not having any lag issues, I am in T1.

Looks like you are the only person, whos playing WvW without any lag, please tell us your secret.

What an odd thing to say. There are less then 20 posters in this thread, out of the 7,500,000 copies of this game that sold.

I would say it is more like 7,400,000 (I will generously give your actual 27 posters credit for representing a hundred thousand) who do not have lag issues to any relevant level enough to cause then to comment on it.

Since you asked though, I simultaneously, upgraded by processor in the same week I upgraded to a better ISP.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Simple Engi UI QoL

in Engineer

Posted by: coglin.1867

coglin.1867

What expertise do you claim to hild, that autherizes you to demand to the community as to what is the standard key spacing of keys on a keyboard?

It’s industry standard, just Google image "standard keyboard layout, that’s what you get. I’m not inventing the wheel here.

Okay, I did precisely as you asked. This was the first image google provided.

Attachments:

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Siege in Invulnerable Spots in WvWvW

in WvW

Posted by: coglin.1867

coglin.1867

Why bother fixing it now? Just make sure it is fixed in the new maps. Fixing it now, when the maps are about to disappear, strikes me as a waste of time.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Simple Engi UI QoL

in Engineer

Posted by: coglin.1867

coglin.1867

What expertise do you claim to hild, that autherizes you to demand to the community as to what is the standard key spacing of keys on a keyboard?

What proof do you have that it would improve the experience of the community? I do not see how taking dev time from important aspects, to change the UI to suit your particular keyboard, as serving the community. As I see it, it harms the community.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Simple Engi UI QoL

in Engineer

Posted by: coglin.1867

coglin.1867

No, I want it f5, that’s the best place for it, I just want the visual UI to match the physical one.

I don’t want to adapt to new changes so whole game should change and be the way I want it to be.
FTFY.

No, I want it f5, that’s the best place for it, I just want the visual UI to match the physical one. FTFY.

So you do not want actual QoL changes. You want dev time devoted to customizing the game to YOU and YOUR keyboard. QoL benefits everyone. Such as the ability to rebind keys. You are disingenuously trying to disguising you selfishness under some QoL need, when it helps no one but you.

Sham, shame on you.

Why not just unlock certain UI elements so people can customize it to how they see fit.

Because people use open UI elements to cheat.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Lag is REAL

in WvW

Posted by: coglin.1867

coglin.1867

i regretted transferring to tier 1… it’s an absolute lagfest in zerg fights

Where have you been having lag? I was in EB all night last night and tonight, and I am not having any lag issues, I am in T1.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Meta Newb

in Engineer

Posted by: coglin.1867

coglin.1867

Your problem, as I see it, is caring what some random player on the losing team had to say.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Maybe it IS time for Factions?

in WvW

Posted by: coglin.1867

coglin.1867

Got a link that offers evidence of such a claim?

I am interested to know how you even feel you can claim to know that at all, with any certainty, actually.

When CU funded the first thing they did was create forums for the people who backed the game to discuss its future and give feedback. Almost every thread on that forum is full of players comparing DAoC, WAR, and GW2 to what they hope CU will do better.

I can’t link it to you because its restricted to backers, and this conversation isn’t important enough to violate NDA material. If you are a T1 commander, I’m sure you can just ask someone about the CU playerbase.

If you are referring to GW2 WvW’ers being DAoC / WAR veterans, all you have to do is go look at the WvW threads on this forum from when the game launched.

The CU forums you refer to, appear to me, to have less the 1% the amount of posters then there were people listed as having contributed, so I am not entirely certain what metrics your basing your claim on in this instance.

As to the GW2 WvW forums, I see only a small percentage of posters compared to players I see in game. I think you being extremely anecdotal at best.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

New players be aware of this.

in WvW

Posted by: coglin.1867

coglin.1867

Sounds like op have l2p issues and bad connection.

My connection is fine, better than a lot on my server. And learn to play, how do you learn not to lag again?

I dunno, but when your comments suggest your issues are very extreme compared to others, it is either an issue on your end, technically speaking, or your not being completely honest, by over exaggerating. Either way, it lends support questioning your statement.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Maybe it IS time for Factions?

in WvW

Posted by: coglin.1867

coglin.1867

CU is a game that was almost entirely backed by former DAoC, WAR, and GW2’s WvW players (unsurprisingly, a large portion of GW2’s WvW community are former DAoC and WAR players). That’s not an opinion.

Got a link that offers evidence of such a claim?

I am interested to know how you even feel you can claim to know that at all, with any certainty, actually.

While my experience is anecdotal, I personally haven’t found a single serious WvW guild that isn’t looking forward to CU. I don’t think you can find many WvW guilds in T1 that aren’t going to move that game. T2 and T3 obviously have more casual populations, but there is incredibly large interest there as well.

As I T1 commander in a large WvW guild, what I hear (i do not claim to speak for them or see the future, as some here do) is about 50/50, with many having no interest in that game based on development issues we have discussed amongst ourselves. Others I have heard say they are anxious to try it. But this is what I have heard from discussions with the player base on at the time I was in TS. Who knows that those who play at different times and in different demographics would have to say with the same discussion.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c