Showing Posts For coglin.1867:

Anyone use gyros?

in Engineer

Posted by: coglin.1867

coglin.1867

As a WvW commander, I have come to enjoy bulwarkgyro. 5s AoE reflect on a 25s CD on the toolbelt skill has many vvaluable lesson uses. The temporary damage reduction with the utility has aided me in a pinch, many times thus far.

Function Gyro would be handy if I had any means of reliably targeting downed enemies or friends in a large battle. I find the difficulty in targeting the downed player that I want, as it’s biggest problem.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Adaptive Armor and HGH just nerfed

in Engineer

Posted by: coglin.1867

coglin.1867

I will say this. In a game that uses dodges as the intended source of damage avoidance, as well as giving the hammer, skills that block, evade, and reflect, it does seem extremely counter intuitive that there are traits that reward a elite spec for taking hits.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Nerf to Condition Foods!

in WvW

Posted by: coglin.1867

coglin.1867

It seemed to me that a large portion of posters were demanding the condition +/- food nerf. It also seemed to me that many were complaining that the didn’t need to invest in gear stats for the condi buids. Now both of those demands have been met. Seems to me that for the most part, this issue can be laid to rest,

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Is WvW Really Dead? [Merged]

in WvW

Posted by: coglin.1867

coglin.1867

JQ had 3 maps queued 2 of the last 3 evenings. Seems to be thriving as people get their ES hero points earned and get to trickle back out of PvE and come enjoy the new maps.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Nerf to Condition Foods!

in WvW

Posted by: coglin.1867

coglin.1867

Course if I could overhaul the system Cond damage system I would make it use the same Power, Precision, Crit system direct damage uses.

We need good ideas for better build diversity, not bad ideas to limit build diversity.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

so what does everyone think of scrapper?

in Engineer

Posted by: coglin.1867

coglin.1867

I like the hammer, though it took some getting used too.

Then I met bulwark gyro and fell in love. I can cast it in a pinch and take 1/2 damage for a period of time, and have a 20% uptime on a reflection dome around me. This has become on of my favorite skills in WvW. I find it great for protecting siege when attacking, as well as my allies.

Between this and hammers 6s cool down reflect I not only fail to take a fair amount of damage, but I send it back to my enemy.

Function gyro is of such limited use in PvE that it could not exist. In WvW it is so poor to us its functionality that I am a little curious what they were thinking. I say this because it is so terribly difficult at times to target a downed player to revive or to spike or to target an enemy to spike. They really need to add a targeting function that can be set to the desired keys, that tabs through downed players if they are going to make a elite specialization that is based around focus spiking and reviving.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Adaptive Armor and HGH just nerfed

in Engineer

Posted by: coglin.1867

coglin.1867

AA nerf is ok , i mean its only 200 toughness that means about 5% damage reduction .

That is not accurate in the least. When in gear with no toughness on it, it is very significantly higher damage reduction percentage.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Adaptive Armor and HGH just nerfed

in Engineer

Posted by: coglin.1867

coglin.1867

It is once more proven that we,as the engineers,are the redheaded stepchild of the family.

I don’t think proven means what you think it means.

Each patch this week has had nerf to every profession but ours. Now I dislike the way they nerfed adaptive armor. I would have preferred that they nerfed the stacks by 40%, rather then have each stack individually nerfed. I much rather have it cap at 3 stacks for 300 toughness then take 5 stacks for the same.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Like or Dislike new WvW Bordelands

in WvW

Posted by: coglin.1867

coglin.1867

- too much space for roaming

How so?

- no ruins with bloodlust

I couldn’t care less about the ruins themselves. But PPK would be nice

- too easy to hide inside a tower/keep for a mesmer/thief

No, it is literally impossible. Once you flip a keep, all enemies in the keep or displayed on the map as a red dot for 5 minutes.

- scouting is almost impossible and makes no sense

How so? You have guard that highlight the enemy on your map, scouting is easy, just different. Then again, if you think it is easy for a mesmer/thief to hide when their dot is on your minimap full time, I can see how you would think scouting makes no sense.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Fix-R-Upper

in Engineer

Posted by: coglin.1867

coglin.1867

Why are you working under the assumption that it is a guaranteed drop? It is RnG.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Like or Dislike new WvW Bordelands

in WvW

Posted by: coglin.1867

coglin.1867

I dont like new maps because:
To big
To many levels
To messed up with to much details

I want it clean, 1 – 2 levels & not so much details AND not to big maps – like the old ones!

What you don’t like, seems to me to be what most posters were asking for in the CDI. I didn’t like the maps at first, but once I got into some larger battles, and did a little roaming as well, I found them to be quit nice.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Fix-R-Upper

in Engineer

Posted by: coglin.1867

coglin.1867

Is there a pic of this skin anywhere?

Yeah, go into your achievement panel. Find the specialization achievements, and you can preview it.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Hammer AA 3rd hit delay

in Engineer

Posted by: coglin.1867

coglin.1867

Whether you think it should be used or not is irrelevant In the context of this skill, no one cares about grenades. Nor is anyone asking what folks think they are better off doing.

Yeah Kilyox, it does seem to have a hang up with the 3rd swing, I think a few things need to be cleaned up with the hammer.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: coglin.1867

coglin.1867

Anyone else notice that electro-whirl (hammer #2) seems slow to start the reflect? It feels to me as if it is a little slow on the response. Compared to magnetic shield, it feels a little slow to respond for reflects.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Forced into scrapper traitline

in Engineer

Posted by: coglin.1867

coglin.1867

That is not what forced means. The Scrapper and the hammer are an optional combination, but come as a package. You either take them, or you don’t. Either way your not forced to do anything at all, you are simply given a chance.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Turn off capture popups

in WvW

Posted by: coglin.1867

coglin.1867

I like the pop ups my self. At least at the moment. I can agree that it should be something that should be able to turn off As I see it, anything thay takes up screen real estate should offer an option to be turned off

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Expect a large wvw player base drop off.

in WvW

Posted by: coglin.1867

coglin.1867

Where were you two with your feedback on this matter during the last 2+ years of discussion on the topic of new maps?

It is not like this is some new idea that they dropped out of the blue. This was overwhelmingly demanded via payer feedback.

People didn’t have access to the beta. Plus, judging it via second hand experience isn’t very objective, and I am sure you would have pointed that out as well on it.

And as I’ve repeated elsewhere on the forums, please don’t take your argument to the posters and focus on their points. Their previous stances, or consistency on it is irrelevant to the current discussion. Plus I’m pretty sure I’ve seen OP complaining in many locations before. =p

Also “overwhelmingly demanded by player feedback”. Where are you getting this from anyways? If it’s the forum, I do believe you would agree with me that it doesn’t represent the player base entirely.

There are some dishonest statements here. I and my wife were in a WvW beta, as we’re some of my kids, guildies, and some friends. We have never streamed or had any affiliation with gaming new. They had a beta large enough to queue 3 maps, at least on the beta server I was on.

I agree the forums is a very small aspect of the player base, but it appeared to me thay most of what we recieved, fit the demands on the forums. I did not agree with most of those demands. I simply noticed several complainers post history show they did not participate in the discussion.

And you are wrong about previous stances and statements of posters. When some posters demanded something, then complain when they get it, a discussion on that is very reasonable. If you dislike my post, report it. Pressuring to tell me what I can or cannot discuss, doesn’t assist is in any perspective you desire to share.

Personal I feel some of the issues being complied about, are premature, and need to be experienced more then a day or two before making such declarative statements of provlems thay may be only based on limited perception.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Expect a large wvw player base drop off.

in WvW

Posted by: coglin.1867

coglin.1867

Where were you two with your feedback on this matter during the last 2+ years of discussion on the topic of new maps?

It is not like this is some new idea that they dropped out of the blue. This was overwhelmingly demanded via payer feedback.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Thoughts on new WvW

in WvW

Posted by: coglin.1867

coglin.1867

PvE elements in WvW is BS, because of rallying. After I down someone, the LAST thing I want is for them to rally off some deer or something.

Considering they removed the ability to rally off of PvE mobs, I do not understand the point of your post.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Meta Wars

in PvP

Posted by: coglin.1867

coglin.1867

It’s true that at this point, unless you are playing the build off metabattle, with the prescribed skill rotations you are going to be stomped.

The OP is right, for most classes there’s really only one build that’s appropriate to take into pvp and that is not healthy for the game.

You appear to confuse your subjective opinion with that of actual fact. Perhaps you get stomped. I do not. And I aabsolutely do not play the so called meta build. It might be helpful if you made it a discussion, instead of declaring anything that you encounter is factually universal. It is more likely, in my opinion, that you get stopped do to bad rotation movement and poor fighting decision long before you lose because of a meta build. Good decisions are equally, if not more important then filling meta builds to a tee.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Mesmers, Burns, and Celestial.

in PvP

Posted by: coglin.1867

coglin.1867

All I’m saying is the crap is annoying. You use the blurred Frenzy shatter stealth burst set up. Repeat. the shatters have blinds i mean your already perma evading. then your hiding. I dont think you guys have fought a good mesmer that knows what im talking about. Now I dont even care about warriors endure pain thats not even OP at all. actually tbh Its perfectly fine.

You guys are failing to read. Which is causing this to be blown away. Mesmers atm are the strongest class. They are tanky. can full heal. and can reset faster then thiefs can. they also have the evade the pu stealth or Mantra bursts which give them stat bonuses allowing them to be in berserker. I’ve also played PU shatter and i know once you get the rotation down its easy to play.

Now Burns. Its a big issue currently in the picture i posted I managed to do 7.2k burns. in spvp. Yes i was built for it. but The thing is even though your built for it You have so much more utiltiy. Im talking about engineer and Ele burns. Ele burn are slightly worst then Engineers but engineers stack faster. Condi cleanse is sort of an issue.

Cele Ammy. It still needs a nerf. Any good engineer or d/d ele will agree with me. I dont have many valid points to prove it should but its quite annoying burning down a good cele ele or engineer when they can heal up in a second from near death

Also Blood sigil is broken still no life steal.

You appear to confuse your subjective opinion with actual objective fact.

What’s worse is the engie meta is marauder amulet, not celestial. Your complaining about an engie meta that disappeared 4 months ago.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WvW objective attackers are left out in HoT

in WvW

Posted by: coglin.1867

coglin.1867

I can tell you many stories of how 5 defenders have disabled all of my siege for up to ~10 minutes in a row, long enough for the enemy blob to come in and finish the job.

All that says to me, is that you failed in your roles as an attacker. You did not focus a measly 5 players on a wall to kill them, you didn’t watch for disables to be thrown in order to tome a block or reflect for them. You failed at protecting your siege from disablers. That is an issue with a lack of coordinated effort on your groups part.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

WvWvW Matchups on Low Tiers

in WvW

Posted by: coglin.1867

coglin.1867

I think days before an expansion brings a flood of new players and reinvigorate many old players to return and fill up servers, is the worst time possible to have this discussion. This is likely something that need to wait until a few moths to see how the population influx effects server populations.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

I'm nervous!

in WvW

Posted by: coglin.1867

coglin.1867

It’s hard to be hopeful when we have seen what they did with EotM, people were hopeful when they announced EotM and look how it turned out. We can only pray that they learned from that and took some of our advice. By advice I mean the WvW players not the guys that play once a week but were able to test the map because they stream.

The difference is that a few hundred posters, at best, complaining about this in EotM, yet thousands of players jump in and play EotM every week.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Will Stability be Getting a Buff?

in WvW

Posted by: coglin.1867

coglin.1867

Lol again though, I’m not asking for an easy button to run over huge groups. Just asking to be able to move a group in a large Zerg.. Especially when that’s all anyone does anymore.

That is not all anyone does anymore. So making assuptions. Ones that are inaccurate. Then “lol” when other disagree with your expectations. The thing is, you personal experience does not define everyone elses. What you see on your server does not define every server. Thus when you want changes based on your experience alone, you will get differing feedback.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WvW and the Heart of Thorns Release

in WvW

Posted by: coglin.1867

coglin.1867

Or in other words, PvE weekends take priority over second rate WvW weekends

So?

PvE has a extremely larger core player base then WvW. It only stands to logic that it takes priority. As well, there are a large amount of solid WvW players who equally enjoy the PvE content. I do not see any rationale in being angry about the reasoning.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Weapon Swap middle ground

in Engineer

Posted by: coglin.1867

coglin.1867

No thanks. This is not a “middle ground” suggestion, as the title suggest. It is a full weapon swap concept, on top of having kits. If I want that, I will play another profession. With a weapon swap option, the kit functionally becomes too strong with the weapons functionality. That means they will likely decide to to e something back. This means they may desire to change the near instant kit swap. I have no desire to rink that.

In my opinion, you should embrace the kit functionally, or play a different profession. If you do not like the functionality, I see no reason to ruin it for those of us who do.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Easy, Simple Solution for Off-Peak

in WvW

Posted by: coglin.1867

coglin.1867

This is neither easy, simple, and it certainly is no solution.

All this does, is reward server populations for having stacked prime time players. Why should they be rewarded for that bahavior?

This idea is clearly discrimination towards specific servers for simply having a spread out player population by having different rules for different players. I do not support a discriminating scoring system with clear bias.

It does the exact opposite. I don’t think you understood the system I proposed. It’s also very simple. It only requires a sampling of all 3 server populations on a regular basis in order to change the weights of structural PPT. Seems easy thing to do.

I understand the system you suggest. I simply dislike taking a 24/7 game mode, and discriminating the scoring system, by skewing it one way or another within those 24 hours.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Easy, Simple Solution for Off-Peak

in WvW

Posted by: coglin.1867

coglin.1867

This is neither easy, simple, and it certainly is no solution.

All this does, is reward server populations for having stacked prime time players. Why should they be rewarded for that bahavior?

This idea is clearly discrimination towards specific servers for simply having a spread out player population by having different rules for different players. I do not support a discriminating scoring system with clear bias.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

E-Sport? Fix PvP.

in PvP

Posted by: coglin.1867

coglin.1867

Half the problems mentioned here are your fault if you deal with them. Such as the particle effects. You can adjust those to nil in the settings.

As far as the disingenuous claim of other games being so balanced, well that contradicts their own companies claims. They implimented the ability to block another team out of access to specific characters due to balance disputes, and stated that as a reason. If your going to use comparisons to make points, the least you could do is be honest about it.

I agree with the poster about spelling “rules” correctly. If your going to claim to be pro (while offering no evidence of it) it does help to use the spell check. The clearer your statement is, the more likely it is to be properly comprehended .

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Will Stability be Getting a Buff?

in WvW

Posted by: coglin.1867

coglin.1867

Due to the Stability change, it’s simply impossible for small groups to be rewarded for skilled gameplay.
Everything is tipping in favour of the zerg, despite the claims of Anet to try and step away from that…

We’re they particularly that skilled, if they were that dependent on a single specific boon?

Not really, no. It makes me smile when I hear this “skilled play is dead” non-sense. It wasn’t anymore “skilled” to play the way we were than it is now. It is just a bit different depending on pop involved.

I’m all for a balance but reverting back to cc being useless is a huge no-no for me. If you are that skilled, you have found ways to deal with this like so many of us did and it is not only by pewpewing afar only. We do have plenty of clashes at close range. We are just a lot more cautious because now it’s possible to literally run into a wall as oppose to just ignore it.

I 100% disagree. with the way stab is working (essentially not at all) you don’t even have the opportunity to play skilled. You can’t fight zergs, you can kite them, but you can’t fight them. The game went from guild groups wanting to stay under 15 to apparently every guild tagging up, blobbing with necros and venoms.

I appreciate what your trying to say, but frankly, you lost me when you began to try to tell us what all the guilds are doing or thinking, because it isn’t true. That may be what you see in the guilds on your match up. That doesn’t make it true. I will not speak for most guilds, but my experience is different. So perhaps it is best if we speak for ourselves and our guilds, and not others in general. For one, my guild often has more then 15 on. Often we desire to run together.

Contrary to what your stating, we often have many guilds running 15 to 30 with thier own pins. Nothing about stability causes us to desire to run in larger groups. I generally see the same in our competitors. Because if they do not, then they are sending a blob after a smaller group, while the other groups take everythingg else.

The other issue iI see, is that it appears as if your suggesting it was different before. My experience suggest otherwise. As well, I have seen far to many videos of pre stab changes, from other servers with large blobs. There wouldn’t be thousands of videos of large blobs, pre stab changes, if it wasn’t equally as valuable to do so then. Thus, there is entirely too much video evidence to support this notion that stability being changed somehow made people start blobbing up. There is absolutely no evidence to support the idea that there are more blobs now then before.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Will Stability be Getting a Buff?

in WvW

Posted by: coglin.1867

coglin.1867

Due to the Stability change, it’s simply impossible for small groups to be rewarded for skilled gameplay.
Everything is tipping in favour of the zerg, despite the claims of Anet to try and step away from that…

We’re they particularly that skilled, if they were that dependent on a single specific boon?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Servers that are full...

in WvW

Posted by: coglin.1867

coglin.1867

Honestly WvW should be merged into just 3 separate sides. For most tiers there is just one dominate server. Evenly merge servers together based on average population sizes making sure to merge good fits ie. server with lots of EU and low NA merge with low EU and high NA etc and go from there.

That doesn’t make sense to me due to the fact that it is reasonably likely that many players will return to make empty world’s more active. New players will flood in. Free to play will draw more players as well. As I see it, you cannot reasonably have this discussion until after the population stabilizes after release.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WvW and the Heart of Thorns Release

in WvW

Posted by: coglin.1867

coglin.1867

Anet could keep wvw closed couple months after HoT so players have time farm all HoT stuff.

Why would anyone need time to farm?

I have primarily played WvW since release, got some great rare gear, and built up gold, and I have never seen a need for WvW to be “closed” for me to accomplish that.

Perhaps they should put a poll in the launcher, so that players who do not visit the forums, must vote on a preferred day of the week for reset, before logging in. That would basically ensure a larger sample of the player base. Just a thought anyway.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WvW siege limit needs a fix

in WvW

Posted by: coglin.1867

coglin.1867

What I’m gathering from this is that Mesmers are the root of all evil.

Thats always been true

Im hoping they do more, because siege really needs a closer look. Even for defensive purposes it just promotes to much of a bunkering down attitude and its going to be even worse now that upgrades will be automatic.

Now I am not necessarily disagreeing with you, but I felt it was fairly unanimous with in the community, that folks want people to defend, and not simply be on the offensive or K train consistently. So why would it benefit the community to work against bunkering down and defending what they have?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WvW and the Heart of Thorns Release

in WvW

Posted by: coglin.1867

coglin.1867

Just glad I didn’t spend the money on hot.
Same old Anet, making changes that the player base doesn’t want.
Please hire at least one employee that actually plays WvW on a regular bases to be our voice within the company.

I am glad you didn’t as well. I would hate to see you enjoying the new Elite specs. You seem to confuse a very very small subsection, of complaining vocal minority, with the actual player base.

The problem though, it that most posters seem to prefer being angry over the option of being logical. What 500 posters (that is a high estimate of how many posters have complained) hatefully demand they think they want, and what the game as a whole and the other 3.5 million players who bought NA and EU accounts need, are not the same.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WVW player VOTE for reset day [strawpoll]

in WvW

Posted by: coglin.1867

coglin.1867

So I can vote from my laptop, my phone (has its own data connection), my work laptop (has its own data connection), my work phone (has its own data connection), my wifes phone (has its own data connection), my wifes work phone (has its own data connection), and my wifes work laptop (has its own data connection), perhaps grab one or two of my kids phones to vote as well?

Hmm, doesn’t seem like a secure way to judge what players want if I can cast 10 votes of my own, without even bothering with IP manipulation.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Constructive Feedback: WvW Reset Time Change

in WvW

Posted by: coglin.1867

coglin.1867

Let me address some of the OPs misconceptions and misunderstandings as I see them.

•The reset time changing to Saturday could drastically affect the way matches are determined, leading to more variety in match-ups.

How so? A week long match up is a week long. If the day it starts and ends effects the matches, that is the fault of the players.

•Friday could become worthless for PPT and fights since the scores of some Tiers are already decided by the last day in the week. Even having +690 PPT may not mean you can come back from a loss.

I do not think useless means what you think it means. I feel your projecting your perception as if it were reality.

Do you know how many points you can acquire in one day with a 690 tick?

•PPT matters less, since most matches are already decided this late in the week. This could lead to more fights for fights sake.

See above.

It is a mathematical fact that it doesn’t matter less, later in the week, unless you are further behind in the score, then it is possible to gain in optimal situations during the remaining time to next reset.

This “give up” mentality through out the player base, and being promoted across the forums, is someone shameful in my personal opinion.

•Friday gives you a last minute chance to push to victory if you are in a close match-up.

This is a better statement in my opinion. It is more reasonable and hopeful then before. This is how players should see it in my opinion.

•Scheduling changes lead to scheduling issues at times.

I guess. If you put your hobby of some video game time, as enough priority that it leads to “scheduling issues” in your life, then perhaps some should step back and reevaluate their priorities.

•The work you do, towards kills or towards PPT, gets reset on Saturday, effectively making one of your days of progress lose it’s importance.

Again, that is not factually accurate. A day in the week of a match up, is a day in the match up. Your disingenuously implying where it falls in the week, mathematically changes its value? That doesn’t make any sense, as it is factually incorrect.

•If Friday loses it’s importance, that only gives one strong night on the weekend, as Sunday generally means people work the next day, thus reducing play time.

One strong night for who? Do most players have such limited social lives, that video game time on the weekend evenings is that impactful on their social, physical, and mental welfare?

I do not understand the issue. I almost never play at reset. Maybe 25% of the time if I am lucky. I have kids, grand kids. Horses to train, cattle to tend to, a full time job besides all of that.

I play this game for fun. I do not let it guide my life.

A match is a week. whether is starts on a Saturday, or a Tuesday. I do not let the score effect whether I play or not. From what I am reading in the other hate thread, the posters complaining the hardest, off the most evidence that they create their own problems

Such as complaints about who does or doesn’t play based on score gaps. Crying that people do not play when there is a big score gap for example, seems so mentally backwards to me. That is when you make an effort to gather your servers players in game, and use the score leaders laziness and complacency, to close the gap with less resistance.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Will Stability be Getting a Buff?

in WvW

Posted by: coglin.1867

coglin.1867

What if classes that are chiefly frontline (guard/war) had access to much more personal stability? It should be high stacks but low duration so that people could still play around it, but the frontline would have a window to act before getting pinballed.

There is no such thing as a “frontline class”. It doesn’t seem reasonable to me to make stability changes to professions you perceive as front line professions, while ignoring all the other professions.

Is it not the same as buffing a ranged or casters skills and not give the same buff to other professions?

No not in the least. There might be an argument to be made if some ranged builds received some buff that others didn’t get, but that isn’t the case. Melee builds have as much CC available to them.

As a commander who leads an all the professions with a frontline build at one time or another (just for the fun of it because I can), I think looking at it as a caster vs melee perspective is an archaic view that doesn’t apply to this game.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WVW player VOTE for reset day [strawpoll]

in WvW

Posted by: coglin.1867

coglin.1867

He’s not right at all. And it’s much more than tradition.

You are confusing your subjective opinion with objective fact. For one, he stated the mechanical facts of the matter, and you seem to believe you can declare him wrong simply because it isn’t what you want. That is neither reasonable, nor is it constructive for the conversation

  1. The weekends is when a lot of players actually have time to play.

How would the change prevent anyone from playing on the weekend?

  1. Reset and the days right after reset are when matches are “meaningful” as the scores are 0-0-0 and everyone starts out on an even footing. This is when people have fun.

I have fun every generally every time I log into WvW. Not sure how you are gauging this, but it appears your suggesting players do not have fun outside of reset nights. In my experience, that is not accurate.

Every point earned is meaningful. If a server scores more points the day before reset, then they do on reset night, then it is quit literally more meaningful then reset night, score wise. You are simply creating and projecting value onto a reset night, that doesn’t exist. Reset has no more value then any other day.

  1. The days before reset are meaningles because the results have long since been determined. This is when people k-train.

Well, that is not factual accurate, the meaningless part that is. As pointed out above, if you build up more points on one of those days, as a server, then your server did on reset night, then it is a fact that it was more meaningful.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

PP or PS good for PvP and WvW

in Engineer

Posted by: coglin.1867

coglin.1867

They are both good. Personally I am a fan of P/S, but that may have to do with my personal affinity for shields in general.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Medkit and "when a heal skill is used"

in Engineer

Posted by: coglin.1867

coglin.1867

Until June 23rd those effects occurred when you swapped to the med kit. But they changed it unfortunately, so not they only work when using the tool belt skill.

Edit: Yeah after Deniaria post, I need to clarify that my statement refers to traits. They still work with runes and sigils, but not our own traits.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Will there ever be a fix for Nightcapping?

in WvW

Posted by: coglin.1867

coglin.1867

A weighted tick would still treat all servers equally just different than they are treated now.

It absolutely would not treat all servers equally. The weighted changes would have to scale with each servers individual population throughout the day. Some servers will have much higher populations for much longer times, and others will have much lower then average populations for longer periods, in various match ups. This so called “weighted” tick by design is the opposite of “equally”. You cannot reasonably call a system that artificially gives different score values, at different times, for different reasons, to different groups, and label it as “equally”. Because it is very factually the definition of unequal.

ANet should provide a system that results in balanced matchups, so players don’t have to worry about their server choice

Such as? If they balance population themselves, folks complain that they cannot move where they want, and when they want, to play with friends or guilds or what not. If they allow players to move at will, post like this demand Anet forces balance.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Engineer roaming

in Community Creations

Posted by: coglin.1867

coglin.1867

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Engineer roaming

in Community Creations

Posted by: coglin.1867

coglin.1867

I can appreciate your video, your build, and your playstyle.

To be honest though, I watched you literally DPS down the guys when your server had bloodlust, then in your video, your first player you made the effort to spike was when you had no bloodlust. At that point I couldn’t watch anymore.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Stacking buffs out of control

in WvW

Posted by: coglin.1867

coglin.1867

It doesn’t matter how long the duration is stacked, because you can counter it with boon striping and worse for them that you can and will use skills that convert them to conditions. It is a non issue in my experience and my opinion.

It was a big enough issue that they nerfed rangers in less than 24 hours….

That’s nice. it has absolutely nothing to do with this topic though, so I am not entirely sure where your going with that. One skill stacking an multiple buffs for an unreasonable duration has absolutely nothing to do with a group stacking buffs from stack blasting skills and stacking utility skill buffs.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Stacking buffs out of control

in WvW

Posted by: coglin.1867

coglin.1867

It doesn’t matter how long the duration is stacked, because you can counter it with boon striping and worse for them that you can and will use skills that convert them to conditions. It is a non issue in my experience and my opinion.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

We need to talk Population

in WvW

Posted by: coglin.1867

coglin.1867

We’re not getting MORE maps. Our current borderlands are being replaced. Same population issues will continue to persist. ANet will continue to ignore the problem.

and with HoT release, factions will want to play on their server’s map rather than on enemy borderlands… spreading the population thinner than it already is.

Whats the point of new Borderland maps with there isnt anybody to fight against because they rather play on their own borderland map?

Your working on a false premise here if you ask me. We will not be dealing with the current population. We will be dealing with a greatly increased population, due to all the returning and new players that come with an expansion.

in my opinion, 2 weeks before an expansion is the worst time to discuss current population. Particularly in reference to a new map

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Medkit analysis and suggestions

in Engineer

Posted by: coglin.1867

coglin.1867

I would be beyond extatic if I could literally have the old med kit back and simply have a trait that allowed me to remove a condition with each med pack consumption. Then if I desire to be more group supportive I can choose heal turret.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

PvP gear set up should be in WvW.

in WvW

Posted by: coglin.1867

coglin.1867

And bad player would whine they cant play their broken builds (that also exist because ANET sucks at game balance).

oh wait i moved to one of those classes never-mind…..finally i am a good player.
So wvw with pvp gear makes no sense.

Are you suggesting balance in WvW has something to do with how any given player does in a 1v1?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c