Showing Posts For coglin.1867:

Lots of Reveals.......

in PvP

Posted by: coglin.1867

coglin.1867

Fun fact, almost every powerbased build outdps thief in 3 sec of fight.(thief can make 1 backstab each restealth-3 sec). Ofc i compared it without evades and blindspam. Just raw dmg.

I am fairly sure “fact” doesn’t mean what you think it means. Do you have any proof to support that claim? With out proof it cannot be a fact. With out offering evidence, it isn’t even a solid argument.

Now You list all this ways you suggest professions kills thieves easily. You made a solid effort to be a little unrealistic in my opinion. Can you link me the builds for each profession?

So where is rumored insane thief bursts? Most of other classes deal more raw dmg to thief than thief to them and still have insane amounts of survi.

Hmm, that doesn’t sound reasonable to me. Do you have any evidence you can link to support that? Can those said professions do their burst unseen from stealth?

Stealth attack is defensive mechanism? OK.
When other classes can use runes/utilities and weapon skills (with cd) thier usage is mostly defensive, Thief restealths to DEAL DMG. Outside Backstab thief dmg is just LOW, how can you argue that denying thief from using Backstab is not "anti thief

What does any of that have to do with what I said?

How do you demand it is a defensive mechanism, yet in the same paragraph define it as a method of attack?

Who cares about denying thief a backstab? Do you care if you deny other a multitude of skills they cannot use against a stealth player due to targeting requirements?

WIth Counter to stealth, Classes using stealth lose effectivnes of any trait/mechanics tied to stealth, Mesmers wont get lower torch cd nor boons from PU, Thief wont regen ini/hp wont get acces to stealth attack? You guys seriously belive its ok?

Yeah, I absolutely believe it is okay, thanks for asking. Do not put all your eggs in one basket, then complain about the downside, that is on you, not others.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Another nerf condi thread

in PvP

Posted by: coglin.1867

coglin.1867

I see where your comming from OP, but your generalizing too broadly. Conditions themselves are fine. It is specific skills working with specific traits and runes, to apply to many stacks with too long a duration, to quickly that is the issue.

it is this type of broad complaint thay causes fixes that folks are not happy with. General complaints get general solutions, that do not inharently resolve the issue. So if you desire a resolution, you need to specify what trait, skill, and gear combinations are specifically problematic.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Please fix stealth before nerfing it.

in WvW

Posted by: coglin.1867

coglin.1867

Not a single point the OP makes is stealth being broken in any way. Stealth hides you from sight of enemy players. Which works absolutely as intended. It has been confirmed multiple times by devs that channeling skills are intended to follow you to the completion of the channel. Unless you can prove that stealth does not conceal you on the screen of the enemy player, then stealth is not broken in any way.

It appears to me that the OP is making assumptions that how he believes stealth should work, equals how stealth actually does work.

Now clones, if they stop attacking when stealthed, seems to me to be a issue related to clones and not stealth. If the do continue to attack, then you are removed from stealth, as clones are an extention of your attack. And as we all know, direct damage while in stealth, removes stealth.

Shadow refuge has a specific rule set and functionality. You have to stay in it to benefit. It says that in the tool tip doesn’kitten Thus how can it be broken?

To naked a long story short, everything the OP is complaining about is working as intended, and with good reason.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Will there ever be a fix for Nightcapping?

in WvW

Posted by: coglin.1867

coglin.1867

All servers are open 24h and have equal opportunity to diversify their coverage – regardless of language and EU/US server location.

This statement is outright ridiculous, 95% of all German speakers live in Europe, even if you consider people who learned German as a foreign language still a vast majority lives in Europe. If you look at English on the other hand there are many more time zones with people who can communicate in English, so how can you consider this equal opportunity?

Well because it is indeed a fact that no matter where you are located, you have equal opportunity to access any server. Regardless of what language you speak. It would likely cause some communication issues. That doesn’t change the fact that everyone has equal opportunity to access to every server.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Lots of Reveals.......

in PvP

Posted by: coglin.1867

coglin.1867

It saddens me to see so many post from “thief” players who do not even understand what their professional mechanic is. It is also sad to see the inaccurate claims from thief players stating you cannot stealth without initiative. Initiative is the professional mechanic, and you can stealth with runes+certain utility skills as well as certain utility and heal skills alone, using no initiative at all. My understanding is that stealth is intended to be a defencive mechanism, and it can and should be counterable. The abuse of this mechanic is what draws ire to it.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

This is what wvw should be all about Anet

in WvW

Posted by: coglin.1867

coglin.1867

Exactly! New maps are the worst idea, no one wants them like literally no1 on our server that i’ve talked about said, “i look forward to new maps” right opposite, “to much choke, to big map, no real purpose but ninja stealthing around”.. which is true and boring..

Just give us seasons, and rewards for unlocking stuff if you battle hard for your servers that’s all I want! I want to fight for my server, and have a meaning, people mostly don’t care because there are only fights but soon we won’t even have that.. we will have cars are stuff that will ruin wvw…

There are hundreds of threads with thousands of post clamoring, begging, or demanding new maps for 3 years. There is no way in the world I will buy your claim that no one wants new WvW maps.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Stow weapon and kits does not work

in Engineer

Posted by: coglin.1867

coglin.1867

It is not an exploit.

If I cancel the cast, my spell will not fire off at all, so I dont skipp anything (there may be some exceptions to the rule, but I am talking about actually stopping the cast and not making the spell fire off).

It is when your using it exploitatively. I think your assuming when someone uses the word “exploit” they are suggesting you are breaking a rule or using a broken function in the game. You are asking for changes to the game to give you an option to exploit casting visual effects, when there are already option to do so.

If “stow/draw weapon” doesn’t offer the desired effect, hit the weapon swap key, problem solved

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Hate Stealth? Here is your counter

in WvW

Posted by: coglin.1867

coglin.1867

I don’t have a problem with stealth now. But I’ll be happy to share my http://wiki.guildwars2.com/wiki/Detection_Pulse with the OP out in the field. Then we will see how the discussion continues.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Will there ever be a fix for Nightcapping?

in WvW

Posted by: coglin.1867

coglin.1867

There is no such thing as nightcapping. Ones night is someone else’s day.

Yes, it is frustrating. But at the same time, wouldn’t it be just as frustrating for the people playing during your night when their work is nullified during their night?

I am not sure PPK is the way to go to be honest, seeing as that would basically make people that play other times than the main prime time in their match up contribute much less than others. It might also lead to people simply avoiding fights and just karma train from capture point to capture point.

this is technically true that someone else’s day is someone else’s night however this is NA servers not global servers so there is a night

There are plenty of regions such as Asia, Australia, and Africa that are in niether one of those continants. Thus they pick a server set. It is not reasonable to set different rules for them because they are outside NA or EU regions. Not to mention players who do not work good Ole bankers hours.

But yes, you are absolutely wrong, they are in fact globally accessible servers. They are just located in NA and EU.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Scrapper in WvW Zerg-busting Frontline

in Engineer

Posted by: coglin.1867

coglin.1867

And I disagree about not being able to outplay guardian or warrior. I have extended experience on both guardian and warrior…

Well, for now, I disagree with your disagreement, lol. As of last weekend, I saw no evidence that the scrapper can do the same damage output, with the same survivability of warrior or guardian. Though I do not consider a 3 day weekend of play to be enough to make an informed decision, as least as far as my opinion goes. As well, it is possible some improvements will be implemented before the release, that change my opinion as well.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Will there ever be a fix for Nightcapping?

in WvW

Posted by: coglin.1867

coglin.1867

The NA population on those servers struggle to be competitive in the tiers they are in because of the server’s Glicko rating just as the OCX population on servers like Mag, FA, and YB struggle to be competitive.

Then you claim they “struggle to be competitive in the tiers they are in because of the server’s Glicko rating”.

Please do not cut my words to manipulate your response. The subject of the sentence is JQ’s NA population, not the server.

How does claiming a server has a problem with being at the low end of population aid your argument to manipulate the scoring around player population, when that server continues to win? Seems to me that the servers you listed are evidence that counters your claims about population and its exact correlation to scoring.

If players were organized and hive minded enough to make this mythical spreadsheet
“have made attempts to create equalized populations, going so far as to use spreadsheets to ensure the NA time zone can remain competitively equal” then we would not have steep population imbalances.

For someone so quick to accuse me of not knowing of what I speak, thank you for writing this. Did you really believe that the recent two month balance between NA populations in Maguuma/SBI/CD and subsequent glicko-locking just happened naturally? All this makes me believe that you aren’t even aware of what a certain BG guild did to prop up JQ’s NA population over a year ago now when JQ was at risk of being replaced by SoS in T1.

Got a link to actual proof of that? What time frame are you claiming? What guild would that be?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Will there ever be a fix for Nightcapping?

in WvW

Posted by: coglin.1867

coglin.1867

I was comparing the effort to cap a defended keep compared to nightcapping empty keep. You said it was worth the same, I say not really. And you had to single out siege to respond to, lol.

I am sure he knew what you meant. I think they were using sarcasm to point out the effort your making to allow your bias to cause you to avoid having an actual discussion.

Your attempting to use backhanded comments at every turn. Why wouldn’t you compare night capping a defended tower to prime time taking an undefended tower. Is using 60 players worth of supply to slap down 8 rams and take a tower that is completely undefended, some special feat?

As a player who plays all hours of the day, I can tell you I take more towers and keeps, unchallenged, when I am pinned up and running a guild raid or as map pin, then I do I 5 AM pinned up with 6 players on me.

As a general rule, if it is way “off peak” time, when there are 10 players running around trying to cap a map, there are at least 5 trying to stop them. I have had just as much prime time unevenness with 25 players on one whole server and three maps queued on another.

You continue to argue from a point of dishonesty by repeatedly presenting no actual discussion, and using extreme hyperbole in scenarios as your arguments.

You also seem to be intent on calling PPT equalization based on population a punishment. How is the servers being punished? All of them will score lower PPT at that point in time. The reduction is an equal percentage drop for the 3 sides. And the nightcap crew know perfectly well wtf they are doing, capping easy undefended keeps just to exploit PPT when no one is around.

Well actually, your using the term “equalization” wrong. Your also making a fair amount of assumptions that are generally wrong in relation to map populations.

How is the server being punished? I wouldn’t say your bad idea to change the scoring system punishes a server, it just directly punishes players for not playing at what ever time you deem as deserving of a lesser score value per keep. Who cares if the score is “equally scaled” down for each server? Anyone who plays during the times that score is scaled down.

If we scale down your paycheck, are you happy with that as long as we scale down every one else, yet the people who work different hours then you continue to get paid more? I wouldn’t be happy with that. Unfortunately, you seem to think players worth and efforts are of different value for something as arbitrary as the time of day it is where you are at?

You keep bringing up some hyperbole about having no resistance during off peak hours. I always see as much resistance from my foe in off peak hours as I do during peak hours.

You wrote that efforts by non-peak players would be worth lesser of a point value compared to peak players. To move to a state of being “lesser” implies moving from a state of equality between the two sets of players. To say otherwise is both irrational and illogical.

You do a fine job of both making a statement, and disproving it, in one post. Not sure where your trying to go with this, For one it is a fact that altering the score to scale to a lower max value is very much in fact, “lesser” value. Your comments do not reflect how math works.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

Hammer damage

in Engineer

Posted by: coglin.1867

coglin.1867

I don’t think it’s fair to ask to change a weapon’s intent and purpose to fit something that you want it to be. The hammer is not broken which is why the comparison to Rev is not a good one. Rev damage was literally broken. It was terrible across the board

Hammer is good. It’s just not good at pure damage. This is not a fault of the hammer and why I don’t think it’s good feedback to try and change it into something it’s not. The problem is not hammer, the problem is that the hammer doesn’t fit into your expectation of what it should do. This is an important distinction to me.

What is the weapons intent and purpose? Why does your view of its intent or purpose supersede anyone else’s?

Sure, I agree the revenant may not be a good comparison. Though guardian hammer may be. it has similar defensive and/or CC functionality and similar auto attack timing, yet does 35% more damage.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Beta Weekend Scrapper Feedback Thread

in Engineer

Posted by: coglin.1867

coglin.1867

Do we not have a gyro that breaks stun?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WvW Lag March 2015

in WvW

Posted by: coglin.1867

coglin.1867

I played all night last night, with no issues, what server are you guys on that it is so problematic?

For that matter, if you want the issue resolved, why are you not posting information commonly known to be needed to assist in resolution? Is the act of complaining about it really hold more value then resolution to the issue?

Hard to read post without chuckling, who demand “lets get serious here”, when posters are not serious enough to share times of day, ISPs, servers, or even what continent you are on for goodness sake. And you want to complain about what is embarrassing.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Nerf Burn. Show me what you got!

in PvP

Posted by: coglin.1867

coglin.1867

73 hits of Burning.

So you’ve been burning for 73seconds before you died. And conditions are op?

lol and you think this is somehow balanced? It completely makes the argument of “run more condi cleanse” irrelevant. Burn stacking is broken. It cannot be defended.

He took 110.000 damage from conditions, he burned for 1min13seconds, he clearly survived a long time.

How is that overpowered? Condition cleanse is not suppose to mean you take zero condition damage, it helps you stay alive. And guess what, it did.

I have to assume with that logic, that you’re also advocating that all other conditions have their damage boosted so professions that dont have ample access to burning can apply similar levels of damage and pressure?

Burning damage is too high and bleeding is ridiculously low. Anet needs to re-evaluate condition scaling for all conditions.

Your mistaking your subjective opinion for that of objective fact. In my opinion, burning isn’t too high. Some of the skills that stack it, are over tuned with either too many stacks, too long duration, or both. The condition itself is fine.

The other problem is that we do not know how many players were stacking those burns. multiple players can apply condition damage too you, just like multiple players can apply direct damage to you. There seems to be some disconnect in that fact. Seems to me that all to many complainers are unreasonably biased against conditions, when the condition builds could be doing equivalent damage output to that of a direct damage build.

You could just have weakness affect condition builds…. it’s a really simple fix….

I am personally leaning toward being a fan of weakness and protection effecting conditions they way vulnerability does. But if we are cross mixing how direct damage and condition negating effects work, it brings in the argument of armor negating condition damage and there fore cleanses right to negate direct damage some how.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

WVW Man Power Balance

in WvW

Posted by: coglin.1867

coglin.1867

He never said anything about whether the scoring system in WvW is “fair” or not. All he said is that competition in WvW isn’t fair, and linked to a dev blog post explaining that it was never designed to be (I think most of us in this thread understand and even like this aspect of WvW). He then stated that pure PPT scoring, what we have now, is a good fit for completely fair competition design like sPvP, and a not-so-good fit for “unfair” WvW (that was the only claim he made).

Chaba’s analogy of how “nightcapping” in WvW is like losing a player due to a disconnect in sPvP works perfectly at highlighting a flaw of pure PPT when applied to WvW scoring. Of course it isn’t a perfect analogy because there are buffers in WvW — gates and walls, siege, larger maps — that allow an outmanned team to survive and generate points from objectives they own longer than they would in sPvP. But in the kind of nightcapping people complain about (such as being outnumbered 30 to 2 on a map), those buffers don’t tend to last very long.

That’s all fine and dandy but that doesn’t mean we should replace the current system with a worse one, that is bias and segregating bt having different score systems for different hours of the day.

The problrm, as I see it, is that you two are repeatedly arguing against those who disagree with you, instead of offering good suggestion to find something to either solve your perceived issue, that does not treat various players differently based on their life and when it allows them playtime.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WVW Man Power Balance

in WvW

Posted by: coglin.1867

coglin.1867

The entire scoring system has to be replaced. The scoring system DOES NOT work fine.

That is a subjective opinion.. In my opinion, the scoring system works. It could be better, but it actually works fine. The issue is with population fluctuations through out the match durations.

Many of you seem to think that “fixing” the population problems is going to solve the problem. It doesn’t because WvW was never meant to be played by teams of equal size.

Interesting “claim”. You have proof of that? Seems to me that your surmising this with no facts. I have never seem any official statement that said this.

In the games beginning, I saw 4 maps queued 24/7. Seems to me that it is more likely that they expected it to be played by very equal player counts. The game stayed the same, but the population wavered. Non of which justifies making a claim of what Anet intended, with no facts to support the claim of what they intended

FACT: The PPT scoring system is used in Conquest mode sPvP where matches are played by two teams of equal size.
INFERENCE: Teams of equal size are the intended use of the scoring system.

No, that is not a fact. It may be how it is intended, but it is very common for players to quit or DC and have 4v5s or 3v5s occur. I can prove that fact, which disproved what your calling a fact. You say as much in your next statement.

FACT: “Night-capping” can be seen in an sPvP match when a team loses one player to a disconnect.
INFERENCE: The other team is allowed to run away with the score.

I do not believe fact means what you think it means, as you just posted this fact, which fundamentally disproves your previous “fact”.

Just look at the sPvP forum sometime of players qq-ing about matches with disconnects or players who afk at spawn. And it is thought that somehow population in WvW is going to be “fixed” so that the flaws of the scoring system don’t show?

Wait, but you said it is a “Fact” that “The PPT scoring system is used in Conquest mode sPvP where matches are played by two teams of equal size.”

This is your second statement disproving your declaration of what is supposed to be a fact.

OPINION: The most practical solution is to change the scoring system!

Possibly. Yet solving the population spread issues would solve this and several other aspects at once.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WVW Man Power Balance

in WvW

Posted by: coglin.1867

coglin.1867

The answer to that is when a certain player count is reached, WvW goes into “nighttime mode” with lower ppt. This mode would be updated every hour (dont want it to swing back and forth).

That is a very bad suggestion. It is unreasonable to change the rules at various times. You have to keep the same scoring system at all times. This game mode is a 24/7/365 game mode, not one designed or intended to work around your, or anyone else’s schedule.

Any suggestion that offers a bias segregation is terrible.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WVW Man Power Balance

in WvW

Posted by: coglin.1867

coglin.1867

You asked “so what?”, well I do not understand that question as an answer to my questions. You made some declarations and used the term “night capping”. I asked you what is “night capping”? What “terminology” you were referring to? What “short hand” were you referring to?

For that matter, what was the point of that link you posted from almost a full year ago?

Well there is not flaw with the scoring system. You are confusing your subjective opinion with that of objective fact. The scoring works fine. The issue is a population issue.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WVW Man Power Balance

in WvW

Posted by: coglin.1867

coglin.1867

From 1am till 7am PPT ticks once per hour. Problem solved.
People can still night cap, but the damage can be easely overcom during the daytime.

1 AM to 7 AM Hawaii–Aleutian Time?

It is irrational to call it night capping if the sun hasn’t set yet.

It would be more constructive to the discussion to stop getting hung up on terminology that’s short-hand for a scoring system flaw when there’s no real alternative name for the flaw. That’s why it continues to be called “night-capping” even though no serious participant in the discussion would disagree that it isn’t actually the middle of the night for those players.

What terminology? What short hand?

It would likely be more constructive if you refrained from implying you get to decide who are or are not serious participants in the discussion. I do not know who “those players” are, that you are referring to. I do know the time frame of 1 AM to 7 AM is very relative. Living in Hawaii, the hours after I get off work until I need to go to bed are very very different then those of a player on the east coast, who work the same schedule that I do as far as NA is concerned.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WVW Man Power Balance

in WvW

Posted by: coglin.1867

coglin.1867

From 1am till 7am PPT ticks once per hour. Problem solved.
People can still night cap, but the damage can be easely overcom during the daytime.

1 AM to 7 AM Hawaii–Aleutian Time?

It is irrational to call it night capping if the sun hasn’t set yet.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WVW Man Power Balance

in WvW

Posted by: coglin.1867

coglin.1867

Buffing the NPCs and strengthening the structures could go a ways towards evening the odds somewhat. Making siege do more damage could as well.

But on some of these overstacked night time servers they face almost no one during their primetime. If there are no defenders to match up against all stronger NPCs and walls would do is slow them down a bit.

Wait, so your suggestions is to force players to play PvE in WvW, simply because they do not have the same schedule as you? Why are so many in favor of forcing PvE or artificial factors on players who do not play the same schedule as you? Your really bad ideas will be nails in a coffin. It seems to me, that reasonable people would prefer to change fundamental aspects that creates an environment in which the players who are actually on, are funneled to a situation in which they play each other. Instead of offering these bad ideas of forcing players with different schedules then you, to play PvE mobs.

You accuse servers of being “over stacked night time servers” and I do not buy that. Accusing some one who plays with others with similar schedules, as “over stacking” is unreasonable. It is not their fault that other servers are “underpopulated” during those hours. It is completely irrational to call a server as “over stacked” when they have 20 players on a map, simply because another server they are competing against for the week has 0. It baffles me why you guys desire to blame those who are on, for being on, even when there is a minimal amount of players. It is a shame that you guys feel that is a reasoning to push for bad ideas and more PvE mobs. These ideas will do nothing other then force off peak hours players out of the game.

Any idea that punishes players for playing is a bad one, and harms the game for peak hours as well.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Scrapper class mechanic

in Engineer

Posted by: coglin.1867

coglin.1867

Are you suggesting the engineers professional mechanic, the tool belt mechanic, is bad or broken?

Please identify the problem with that professional mechanic for me.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Druid is NOT the Ranger elite spec.

in Ranger

Posted by: coglin.1867

coglin.1867

I dont know why nobody has realized this yet.

Because this statement is factually inaccurate?

If you think about it, all other classes’ elite specs. are a unique class that is not found in other MMO’s. But Druid is common in other MMO’s

I have thought about it. I determined you have not put much thought into it. Most of the elite specs are named after those in other MMOs. It seems your MMO knowledge and experience it too limited to be aware of this fact.

So it makes sense that Druid will be its own new class, and Ranger will get some other elite spec.

You appear to confuse your subjective opinion, with that of actual objective fact here.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Conditions and stealth, it's ruining the game

in WvW

Posted by: coglin.1867

coglin.1867

At the end of the day it’s Anet that’s killing roaming and nothing else.

- Perplex runes

Nothing wrong with these runes. The issue is with how a specific profession can stack weapons skill, traits, and utility skills that stack too much confusion.

At the end of the day it’s Anet that’s killing roaming and nothing else.

- +/- 40%

Possibly. Perhaps they need to make this food that is specific for each condition, and not make one food a catch all

At the end of the day it’s Anet that’s killing roaming and nothing else.

- 73 seconds of stealth

That is the main issue in my opinion. Making it to easy to get close unseen, or get away. As well with the ability to attack from stealth when all cool downs are off, burn the CDs, then stealth for too much of the CD recharge of skills

At the end of the day it’s Anet that’s killing roaming and nothing else.

- Stealth in general

A pointlessly redundant comment given that you already mentioned it

At the end of the day it’s Anet that’s killing roaming and nothing else.

- Dire

Doubtful. I have seen to many damage breakdowns providing math that soldiers gear can equivalently match dire gear output with comparable builds.

Have some math disproving that?

At the end of the day it’s Anet that’s killing roaming and nothing else.

- Burning stacks

Again, the condition as a whole is fine. It is counter productive to cry foul on the condition, when it is simply some specific over tuned skills or traits that are the problem.

If you want to realistically discuss the problems, perhaps it is best to do so in terms of the over tunes skills and not make knee jerk reaction, blanket statements, that are not applicable to all skills, utilities, and traits.

At the end of the day it’s Anet that’s killing roaming and nothing else.

- Instant casts

Yeah, that can problematically limit counter play

At the end of the day it’s Anet that’s killing roaming and nothing else.

- D/D or Diamond Skin

What is so wrong with it? You cannot do 2000 direct damage to an ele with 20,000 hp? (that’s a fairly generous amount to credit them for btw)

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Will Stability be Getting a Buff?

in WvW

Posted by: coglin.1867

coglin.1867

What if classes that are chiefly frontline (guard/war) had access to much more personal stability? It should be high stacks but low duration so that people could still play around it, but the frontline would have a window to act before getting pinballed.

There is no such thing as a “frontline class”. It doesn’t seem reasonable to me to make stability changes to professions you perceive as front line professions, while ignoring all the other professions.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Conditions and stealth, it's ruining the game

in WvW

Posted by: coglin.1867

coglin.1867

This assessment that you need more stats for direct damage then condition builds do is false. I have plenty of builds that do as much damage in soldiers gear that most condition builds do in dire gear.

The problem is very specific trait combinations + specific weapons skills + specific utilities on specific professions. So let’s not degenerate the conversation to making blanket statements about damage types as a whole, with no actual mathematical truth to thier damage output.

And where is your “Mathematical Truth”?

You claim to have builds that “Do as much damage” in full Soldiers, than most Dire gear builds do, these “I” statements are just as “Blankety” as the others found in this thread.

Well, these number break downs have been posted multiple times in previous threads on this topic. Your a little late to the party. It is fairly common sense and common knowledge among experienced players. Sure, some build on some professions allow one or the other build types to reach larger limits do to a combination of things in that professions trait lines and skills.

Strikes me as odd though, when someone supports an argument making claims with no facts to support them, yet when someone speaks against the notion, you demand they provide facts of them.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[Suggestions] Remove Edge of the Mists

in WvW

Posted by: coglin.1867

coglin.1867

With Edge of the mists this was Killed. Player count in WvW which you used to have to Queue up to every map for (Which was good) was decimated by people farming in the new map. The new map just consists of the zerg running around and farming events, and has nothing to do with world combat. This takes completely from WvW total players, and if these people do want to zerg it would at least be 100% better (With the changes coming in HOT) to have these people in the normal maps. This will in turn push some of the zerg, off of it, and back into the defense, etc to make the WVW experience much better.

EOTM was never a good idea.

It seems you guys are confusing your subjective opinion, with that of actual objective fact.

My personal experience suggest that WvW and EotM are vastly different. I find EotM good for leveling and more chaotic fun. Though I very rarely visit it. WvW always feels like much more organized play and definitely more hashed out builds and set ups.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

[Request] In light of the many reveal effects

in PvP

Posted by: coglin.1867

coglin.1867

how many skills/traits will do reveals? i remember the guard trap and new scrapper skill. wat else is going to be oot ther?

Rangers: Sick em’
Engis: scrapper / traits
Revenant: Herald
Guadian: Trap

I might be forgetting one.

I don’t think that my request is unreasonable. Since it will has the same end effect as locking a thief out of stealth.

It doesn’t just lock thief out of stealth. It locks every profession. Out of stealth. Other professions have stealth and there is a fair bit of AoE stealth.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

No more stealth until...

in Guild Wars 2: Heart of Thorns

Posted by: coglin.1867

coglin.1867

I think stealth itself is fine. As I see it, the issue is with the length of some of the stealth skills being too long. Not all, but some. I feel a Secondary issue is the ability to string stealth skills together.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Fixing Medkit: A proposal

in Engineer

Posted by: coglin.1867

coglin.1867

I cannot say I like the details of your idea OP, but I feel it is a thought on the correct path. Used to use the med kit regularly, as I liked how the “on heal” traits, runes, and food worked with it. Between the change to the swapping to med kit, and more so, the ground targeting requirement, I have avoided it ever since. At this point, I am for almost any change to the med kit.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Defending camps should give RI

in WvW

Posted by: coglin.1867

coglin.1867

I do not like the idea, because it reliable es the pressure from defwnders, thus removing incentive to continue defending. It breaks up fights, because now defenders would just MO e on, with this idea, instead of continuing a drawn out attack.

Just like how capping camps breaks up fight?

Then don’t let them cap it.

If you are not capable of preventing a cap, your not capable of winning the fight anyway, so it is a nonissue.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Will Stability be Getting a Buff?

in WvW

Posted by: coglin.1867

coglin.1867

So let me ask ya’ll then,

Based off these responses, People explaining they can’t play their favorite class… Does this seem worth it? I’m glad your hundreds of CCs work in your blob of choice but a lot of people cannot play the game the want they want as a result.

If people cannot play the way they want, simply because they use poor judgement, and run right into CC fields, that is an issue with their decisions. I feel for the most part stability is fine. Some skills that give stability could use an increase in stacks or duration, while others could use a decrease.

Not useing blocks and dodges to avoid CC fields and effects, instead of using stability as a crutch to ignore them entirely was a problem. Now I see alot of post complaining about CC stripping stability too quickly, when most of the skills that strip stab stacks can be dodged or blocked.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

How does elite get to 3rd party before here?

in Engineer

Posted by: coglin.1867

coglin.1867

Because they granted them a short dev interview. It seems fairly reasonable to me. They have a reason to get things out on game sites to drum up awareness as the release date nears.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Renewed Combat Medic Building

in Engineer

Posted by: coglin.1867

coglin.1867

Interesting argument, declaring all the other relative skills should be ignored because of reason. That isn’t much of an argument in my opinion. My point in mentioning those, is that it seems hypocritical to have it all along other professions. Trait, weapon skill, or utility, is irrelevant. It will never change the fact thay other professions retained the exact functionality, while we lost ours. So let’s not ignore similar fictionalized simply because it doesn’t support your point.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

An Old Request

in Engineer

Posted by: coglin.1867

coglin.1867

I love the animation, changing it is a terrible idea.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Renewed Combat Medic Building

in Engineer

Posted by: coglin.1867

coglin.1867

I am just going to unleash this very unpopular opinion here: I do not want to see EIB back. It is a boring and passive healing. Instead of that Idd say they would buff soothing detonation a bit(bigger healing power scaling) and change medical dispersion field. Remove cooldown, limit it to heals you have created and make or heal yourself and allies for 5% + 1% every 150 healing power you have

You are certainly welcome to your opinion. But what about the masses that liked it, used it, and want it back?

I understand you very well and I fully respect it that people want it back, however I think that it is a double sided story. From one side it was a very effective way, even better since you could keep damage up. From the other side Anet is trying to bring in more active healing. Creating blasts in a field seems like more active play since you can burst the heal for example.
I am just trying to let people look on the other side and let them see that if we buff the current traits we could come out way more effective in team situations while offering damage.
Anyway! I respect your opinion and definetly understand your side of the story

Greetings, Fvux!

If they are trying to bring in more active healing, then why do they expand on other professions ability to heal on attacks? Various signets and traits offer this on other professions. Even ele gets auto attacks that heal by default.

They did not make healing active at all. All they did was take away the engineers skill and left or expanded it for other professions.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

What wvwers would buy with gems

in WvW

Posted by: coglin.1867

coglin.1867

Perhaps you should change the title to “What I would buy with gems as a WvW player” or something. Because your ideas sure do not represent what I want.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

TY for the new matchups on T1 and T2

in WvW

Posted by: coglin.1867

coglin.1867

The fights are far better then against YB, thats for sure. We’ll see how it goes during the week, but reset was a lot of fun.

BG groups seem to at least try to go reasonable size guild vs reasonable size guild, YB was just any guild lose to 20+ then call in map blob. Each and every single time.

Also, where YB just over sieged everything to stupid proportions and in often stupid ways, BG seems to use fewer pieces of siege, but in much smarter and effective ways.

There is an immediately noticable difference in overall quality between the 2.

Bg does not seige like yb/jq we rather fight zvz when defending rather than siege bunker or fight near our arrow carts haha

By sieging differently, you must mean open field trebs and ballista? This inept to falsly present it as if BG is any better or worse is absurd.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Anet the condi meta in WvW.

in WvW

Posted by: coglin.1867

coglin.1867

^maybe thats the problem It SHOULD be balanced around 1 vs1. Anet said at the beginning that they wanted every class to be able to take care of its self and have its own roles. Why we have no dedicated healers and all have our own heal skills. Because they want no trinity. Its contradictory to not balance it around 1 vs 1 so all classes can take care of themselves equally.

Thats they whole reason I bought the game in the first place. when they said no trinity and that every class could be independent and take care of themselves. I thought that would mean i’d never have to rely on other people like in other mmos and could do everything myself. That’s the whole reason me and several of my friends and guild members from other games even bothered with GW2 to begin with. we group up occasionally, but are all primarily solo players and like to do most stuff alone. Thats why it appealed to us in the beginning. and it WAS like that at first. but anet has strayed so far from what it originally was.

They need to go back to how the game used to be and start balancing more around the 1 vs 1 aspect of the game, or they’re going to lose alot of people. I’m not in a minority here, there are tons of people that play this game purely for the 1 on 1 fights. I know several guilds of 30-40+ people like that who have already given up and left this game because of the fact that 1 vs 1 balance has gotten so bad at this point. Hell even my guild has only like 5 people left in it now that even bother logging on anymore. people are getting sick of it and i dont blame them.

Balance a game with no 1v1 aspect to it at all around 1v1? That doesn’t make any sense.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

HOT Release Date Set - Elite Spec jeopardy?

in Engineer

Posted by: coglin.1867

coglin.1867

Why would anyone assume 1 dev works on 1 professions ES? I think it is a little narrow of a view to believe one person concocts all of the skills, traits, and functionalities all by themselves. It is more likely that a team works together on them.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Thief POI

in Thief

Posted by: coglin.1867

coglin.1867

Staff is terrible and, as i said before, people will just end spamming vault till no ini, cuz other moves are crap.

It is?

Don’t you need experience with something to make such a declarative statement? How long did you play around with it in game before you reached your conclusion?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Thief POI

in Thief

Posted by: coglin.1867

coglin.1867

Good lord, who needs stealth for safety, when they can never touch me?

I am looking forward to seeing how all these dodge effects work with http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Adventure and http://wiki.guildwars2.com/wiki/Sigil_of_Energy and with a little food like this http://wiki.guildwars2.com/wiki/Bowl_of_Orrian_Truffle_and_Meat_Stew

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Should grenades just go away?

in Engineer

Posted by: coglin.1867

coglin.1867

Well, yeah, that could work too. Your suggestion would add a lot more vulnerability stacking possibility then mine.

The only issue I see, is that it still gives grenades 3 times the benefit from crit procs on traits, sigils, and runes, and what not.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

The Forge-Continuing Engi's Mediocrity?(WvW)

in Engineer

Posted by: coglin.1867

coglin.1867

Ouch, I would hate that.

It would break slick shoes, where would the stun break go?

EG Healing mist stun break, what happens to it?

Med kit, the main heal would be gone?

BoB from the bomb kit, wouldn’t we lose a blast finisher?

What would we do about the damage lost from grenade barrage?

Double blast finisher from mortar kit?

No more burn from incendiary ammo?

How would we overcharge and blast turrets? (assuming drones are not simply replacing turrets)

Lose of water field from healing turret? (assuming drones are not simply replacing turrets)

No more rocket kick?

No more AoE moa from Toss Elixir X?

No more Med Pack Drop?

Sorry, but that is a terrible idea. Behind kit swapping, the tool belt functionality is the best thing about the profession. I doubt half, if not more of the players who like engineer, would avoid the Elite Profession entirely if they lost the tool belt functionality.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Elite Specializations and Kits

in Engineer

Posted by: coglin.1867

coglin.1867

Personally, I like kits and the kit mechanic. The problems kits cause for me, is that they take a slot that other professions get to slot a full cleanse or a stacked stability. I feel we lose just a little bit of that opportunity. But for the most part, I enjoy having multiple weapon swap capability with almost no cool down.

I admit though, that I hope it brings more traits for the gadgets, as I feel those get very little value out of traits. I would certainly like to see some new utilities that feel as if they contribute a great deal, or at least enough to have value slotting over a kit at times.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Simple way to fix stale Tier matchups

in WvW

Posted by: coglin.1867

coglin.1867

And some servers were trapped because they could not rise above their bracket or drop below their bracket during a tournament……

That is wrong. We had tournaments that literally used the exact winner moves up to the next tier and loser moved down a tier, every week of the tournament, precisely like the system your describing.

It was an utter disaster. Just as I detailed in my post above. We very literally have tested this system through the tournaments, and it was a complete failure.

My memory could be failing, but was there not a ceiling and a floor? Silver could never get to t2 (gold) or t6 (bronze).

Each season that I recall had servers that would have dropped through that floor if they could-sor and maguuma come to mind. Some may have risen through that ceiling as well- hod comes to mind.

I will end it that I think comparing to a season / tournament where the stacked can’t rise far enough and the imploded can’t fall far enough is not comparable.

We had tournaments that were straight up set so the winner moves up and the loser moved down, with no floor or ceiling at all. Some servers did drop through the floor.

How is comparing a tournament not comparable? It was an literal trial of what your asking for. And what do you think will happen if they do a trial of this again? Players will stack and play more WvW then normal, exactly like they do in a tournament, in order to hold their position. Because they know it will be a short trial, so they will pile onto the servers just like a tournament.

I do not recall any tournament where a server could climb out of silver to gold or drop down from silver to bronze. I do remember people gaming the results to get an easier matchup or force another server to a tougher match by purposely losing (s2?). Those were for the end of the season points / rewards…

Anyway, we will never agree on this so no use continuing.

We had tournaments that were straight up set so the winner moves up and the loser moved down, with no floor or ceiling at all. Some servers did drop through the floor.

What? We never had any tournaments where there were no floor or ceiling. Gold, Silver, and Bronze are brackets that no server could cross even if their population size dictated the necessity. I think it is highly telling of these brackets that EU has a 9 server rotation that corresponds to their 9 server Gold league while NA had 6 servers locked at the top, which corresponds to NA’s 6 server Gold league.

The Swiss-style matches from Season 3 were to me nothing more than a FASTER METHOD to sort servers by population and coverage than glicko. I thought that was excellent.

Okay, sorry guys. It seems I may have been the one remembering it wrong.

Well, in that case, I change my opinion on the “trial comment”. As I tend to be a proponent of trying something in an event style or trial run, then I guess I would be in favor of 1U1D trial period for a short time to see how it goes in actuality.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Should grenades just go away?

in Engineer

Posted by: coglin.1867

coglin.1867

Although, knowing this forum, maybe I should have been more explicit.

You know what they say. Say what you mean, and mean what you say. You can hardly blame the internet for taking you at your word. There is no context through facial expressions and tone of voice.

The problem with the grenade kit is Explosives. Specifically steel packed powder.

That minor trait is amazeballs. And the grenade kit procs it 3x as much as the other explosive kits.

I want the kit nerfed to the ground specifically because too much of the class has been balanced around it for much too long.

Personally, I feel a solution to the problem would be to alleviate the three grenades per toss and make it one grenade. Perhaps make it one grenade with scaled up damage and a larger AoE. That would get rid of all the issues with explosive traits.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: coglin.1867

coglin.1867

They are not improving the game mode?

Adding new maps isn’t an improvement?

New map mechanics are not an improvement?

New weapons and ES will not improve the game mode for you?

The new maps alone are the largest possible improvement to WvW. Who are you trying to lie to when you imply they are not making improvements?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c