Showing Posts For data.4093:

New GvG Arena images (Obsidian Sanctum JP)

in WvW

Posted by: data.4093

data.4093

To GvGers: Use this map, do not get mad about previous patches that ruined your gvg experiences. Anet spent resources on this because they see potential in it. If it’s popular there will probably be more content in the future for gvg.

Poll: Should Skyhammer be Removed?

in PvP

Posted by: data.4093

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Whoever thought a giant laser on a floating platform doing over 9k with KD and no counter(except running outside the HUGE aoe and invulnerable) wasn’t thinking about players. It gets worse when people are so angry with the map that they leave or AFK the entire match leaving the whole thing worthless. It doesn’t belong in any rated game.

Immobilize stacking

in PvP

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Immobilize was a non-stacking condition. Traits and skills were balanced around this, durations were long. What Anet has failed to address is how change A(immobilize stacking) impacts B(total immobilize duration and game impact). You can do this but you NEED to re-balance around the new mechanic. Games are not isolated systems, everything works together. And changing a mechanic requires changing it’s impact.

Obvious answer is obvious: Redo immobilize skills and traits. Reducing stacks is a lazy answer to mechanic alterations.

The reason x-pacs should be revealed now

in Guild Wars 2 Discussion

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Why would someone think this game is buy to play?

Because you buy to play it. . .

I think they’re moving in the right direction and as a consumer i’d be mega kitten ed if they suddenly directed these resources towards an expansion that they cannot afford.

wut.

4v5 frequency

in PvP

Posted by: data.4093

data.4093

just playied 5 soloquoe games , i had Ultima Deus guys in my team every game , and he was afk every game , so basicly he was joinig only to ruin other ppl games but ofc anet dont care abuot this

This is kind of what I noticed yesterday that almost never happened before. Sometimes we would start with 5 on each team then suddenly poof one would vanish as the game started. The frequency of 4v5s was about even, I had at least 3 against and 3 for me within a relatively short time span. The odd thing is that during off hours(midnight into early morning US time) there are fewer 4v5s than mid morning into noon. If there are people trying to screw up soloQ with 2nd accounts then simply leaving the character on the opposite side would allow them to win- they wouldn’t even have to leave. But over time they should lose an even amount of matches since both accounts would get paired together eventually(unless they had a 2nd person to play the account).

4v5 frequency

in PvP

Posted by: data.4093

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4v5s seem to be increasing in number and many times 1 person leaves right as the match starts. What’s causing this? Is someone using 2 accounts then logging off one to force 4v5 or are people simply getting kicked for being idle?

100% uptime

in PvP

Posted by: data.4093

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Engis and necros are offensive while playing defensively. They can just kite around crippling and applying loads of AOE conditions to anyone who chases them meaning melee becomes borderline useless and suicidal. Then if you try to range them you still get nuked. This is why only a few(maybe 1?) classes can handle them consistently.

Matchmaking Changes + MMR/Leaderboard Reset

in PvP

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Why wasn’t solo arena just random in the first place? We don’t have enough people playing at once to keep the matches MMR balanced, it always ends up with volatile groupings. While I know players wanted MMR in team arena, team arena =/= solo arena.

Thieves need Piercing bullets trait

in Thief

Posted by: data.4093

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A 100% chance to bounce once would be a nice baseline.

No. It works well as it is. Pistols damage through rapid fire not large, single hits. Ricochet also bounces to invisible targets making it better than intended.

Dec 10th thief changes

in Thief

Posted by: data.4093

data.4093

Look at the full revised patch notes and you’ll see that while thieves are not super OP they are getting nerfed and buffed in different ways. This patch will actually kill 2 popular builds(not saying it is/isn’t deserved, this was Anet’s judgment). Now look at the necro…all buffs except the loss of 1 bleed on mark and longer recharge on curses 4…

The buff to warriors allowed them to suppress nonsensical condition spam but if they’re nerfed too much we might see a meta filled with nothing but condis. Only time will tell if the thief can find a place in the patch.

Irony of Thieves stealing ability vs Ranger

in Guild Wars 2 Discussion

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That’s not irony at all. You just think it’s unfair. It’s not super broken or anything, it’s 1 condition at a time afaik but can’t remember how often it pulses. The steal ability generally gives the thief something relevant to the profession they’re fighting which may provide an edge.

I've lost the will to play :(

in PvP

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conditions should never have been worked as a primary source of damage, it lets these classes have tanky stats while doing insane damage. conditions should always have been a secondary source of damage.

its even worse in wvwvw where condition duration is mandatory in food and runes…. if you dont have those then you are a dead man. its just sad how power builds are useless right now

Country Flag Finishers?

in PvP

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I figured guild finishers were already in the works. They’ll probably be gem store items though so don’t act too enthusiastic. Anet will charge a lot for them if you do.

Disheartening thing about playing a bunker

in PvP

Posted by: data.4093

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Yeah but the rewards are normalized now. Everyone gets the same points even if you have a 300 or 30 score.

Disheartening thing about playing a bunker

in PvP

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How do roamers get more rewards? They get 5 points for top kills or captures?

Transmutation Crystals in sPvP

in PvP

Posted by: data.4093

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Why do you need crystals for pvp? Items have no stats, just runes and sigils and those are free.

Gw2 and the state of Esport

in PvP

Posted by: data.4093

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Their approach to balancing and bringing new features was off. The main reason GW2 did not evolve into a competitive game was and is still, because of the small gap between the skill floor and the skill cap. Even if you have played this game for a year non-stop, you will have trouble dealing with an average gamer that started one week ago, granted he uses a meta-build.

No. If we’re talking about a 2v1 then yeah, Anet set this game up so many encounters are won by numbers and noobies can win with spam. Otherwise, no. Skill cap and skill floor and terms I’ve only heard in relation to gw2, I do not believe skill is “complicated moves” which are really just attack patterns. 2 warriors fighting can be much more skillful than 2 engineers as animations are easier to recognize and have greater cast time.

Well. Nowhere in my post I’m describing exactly what I believe define the terms skill-cap and skill-floor, so I find it a little weird that you just assume I’m somehow talking about “complicated moves”? I don’t even know what you mean by that.

It’s been said many times in the forums that “high skill cap” classes have many skills and rotations like eles and engineers. I was referring to that definition of skill and belief that those classes should beat “simple” ones(warrior for example).

Gw2 and the state of Esport

in PvP

Posted by: data.4093

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Their approach to balancing and bringing new features was off. The main reason GW2 did not evolve into a competitive game was and is still, because of the small gap between the skill floor and the skill cap. Even if you have played this game for a year non-stop, you will have trouble dealing with an average gamer that started one week ago, granted he uses a meta-build.

No. If we’re talking about a 2v1 then yeah, Anet set this game up so many encounters are won by numbers and noobies can win with spam. Otherwise, no. Skill cap and skill floor and terms I’ve only heard in relation to gw2, I do not believe skill is “complicated moves” which are really just attack patterns. 2 warriors fighting can be much more skillful than 2 engineers as animations are easier to recognize and have greater cast time.

Gw2 and the state of Esport

in PvP

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I agree with you that in general, big damage cooldowns should have tells. I don’t think it reduces the game to random dodging or evade spam, though. I used to get upset when people dodged my overcharged shot, a skill that should be impossible to dodge. I finally figured out how badly I was getting outplayed—my opponents were reading me like a book. They didn’t need an animation, because they knew exactly what combos I was trying to pull on them.

Now I find I have a pretty good success rate dodging overcharged shot vs. other engineers, and I land it much more consistently. So I agree in general, but I think there’s a lot more going on than that.

It’s like I said earlier in my post, you can only dodge things like this if you see it coming(or if you dodge randomly when the engi gets close). Most people do not know the ins and outs of every class, we probably understand 1 or 2 very well and that’s it.

Gw2 and the state of Esport

in PvP

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Dota 2 has professional gaming. I’ve never played Dota 2, yet if I watch clips for a little bit I can slowly discern moves better than GW2. Go play any class and tell me the skills are fluid, transparent and discernible.

The worst offender IMO is the engineer, their animations are so generic, fast and they have tons of skills. Ever see the difference between rifle 1 and 3? Rifle 3 makes a little sound and has a small animation but you’ll never dodge in time unless you know it’s coming. The longest activation time is the auto attack at 3/4 second…That’s 1 weapon on 1 class. Eles have traits that create instant damage when switching to air, thieves drop their biggest damage from stealth(although anet is nerfing their stealth uptime so there’s a smaller window to hit), necros have marks that all look the same(lol) and they can make them unblockable(the only way to discern differences is by the size of the mark…gg), rangers summon so much AI that it’s impossible to see through the clutter and tell what’s happening- this happens: http://www.youtube.com/watch?v=Ahg6qcgoay4. How can that be enjoyable to view? Even without a ranger around the clutter and speed of a match can become unbearable to watch. Even people casting a stream lose track of what’s going on sometimes. How can GW2 be compared to professional games whether electronic or physical?

And these are just things off the top of my head which anyone can talk about. There are hundreds of skills, many with such short casts that the only ways to play are “tank it”, “evade it”, “get them before they get me”. No cast bars, no distinct movements just tank tank, evade evade, spam spam.

Thieves, Nerf, and Why?

in PvP

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The math can be correct in theory but not in practice. You aren’t attacking people every second in a fight, the chart only shows how opportunist was nerfed in perfect settings. Having said that I don’t think thieves are good at much(if anything) right now.

Please don't nerf my class' damage mitigation

in Guild Wars 2 Discussion

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With that said, I feel like there’s some truth to these statements. I feel like the classes in GW2 are a bit brittle by default, and it forces people to spec fully into Bunker or spec fully into Burst. I think these really universal complaints speak to a larger problem in GW2 – that it’s very hard to make balanced builds, and when people DO happen upon balanced builds, they are immediately seized upon, become flavor of the month, and then are nerfed.

It’s a very unhealthy cycle that has burned everyone. Can’t we work to make interesting all-around survivable and damaging builds for ALL classes, all at the same time?

This is a game built around teamwork. Builds with survivability and damage exist heavily in 1v1 servers but the builds are 1v1 based, they’re not hugely useful or strong in a team setting. You might see a handful of meta builds but many of those people are trying to get the feel of a build in a more controlled setting. In tpvp you won’t see this, when it does happen(like when warriors have great uptime/damage/control) it has to be nerfed. After all, you don’t see thieves traited into shadow arts in a tournament because why would they? They can’t do everything.

Another issue occurs when people ask for buffs, like with the guardian DPS builds. Everyone knows that guards have amazing utility/support and can bunker very well. If Anet really buffed their damage or control abilities without nerfing healing potency then we could see a repeat of the warrior.

Arena Mode like WoW?

in PvP

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Even though 1v1 sounds great, it doesn’t always work out so well in practice. It would be nice if it was available, especially since teamfights have so much clutter and people aren’t coordinated in 99% of matches. But after playing in 1v1 rooms I’ve noticed that pvp wasn’t set up for this mode. In conquest everyone commits to winning and winning involves trade-offs, sacrificing stats to boost others and keeping capture points. You don’t see 2 people fighting for 10 minutes in conquest because it wasn’t designed that way but you will see that in 1v1 rooms(eventually they just agree to stop). And the builds people use in 1v1 fights are very different from regular matches- an obvious comparison is the wvw and spvp thief. No one wants a perma-stealth thief on their team in soloQ. Yet in WvW people still complain about this build even though it’s considered garbage in spvp.

Make Heart of The Mists Multi-Server: Massive

in PvP

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Essentially: More like GW1 random arena/temple of balthazar. Why didn’t they do this before? :\

GW2 PvP/WvW...

in Guild Wars 2 Discussion

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Finishers could automatically stake people once they die. They could also make it so that 1 death = 1 rally, lower the amount of health a person starts with in the downed state so there’s no more instant ressing and change downed penalty. Downed penalty is ridiculous, how many people die 4 times in 1 minute? It should last a lot longer and fewer stacks should be required to go directly to death.

Discussion : What Rewards you want for PvP?

in PvP

Posted by: data.4093

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Unique skins whether crafted in the forge with tournament chest materials, glory or something else. Make them unbound too.

Thief head Shot

in PvP

Posted by: data.4093

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I was just wondering if the Daze on thief 4 skill with pistol(Head shot) was reduced since the last patch because I remember testing out the duration alone and with +condi duration before patch and it was waaaaay longer then it is now. I pop head shot now and it insta comes off pretty much worthless now unless u really pay attention to rupt a healing skill.

Is this because of the Sigil of Paralyzation nerf?

I can’t seem to find a change on p. notes……maybe im missing something. Am I alone on this or has someone else noticed this as well.

Headshot shouldn’t be affected by condi duration, only CC duration. When testing mesmer and thief daze/stuns before, headshot seemed to be around 1 second(just like traited steal) but paralyzation and rune of mesmer never affected the duration of HS noticeably. On the other hand, traited steal did go to 2 seconds with rune/sigil meaning dazes and stuns were rounded to whole numbers. Headshot would not double round up to 2 seconds, it would always be 1 with or without modifiers. If durations are now fixed and headshot was supposed to be 1/4 second, 15% won’t change anything.

It's time for a new boon...

in Guild Wars 2 Discussion

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New boon: immunity to conditions.

[PvP] Down-state Evaluation

in Guild Wars 2 Discussion

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If Anet really wants to keep down-state then decrease the amount of health when downed and look at rallying(why does 1 person dying = 4 people ressing?). As it stands, a 2v1 is pitiful. No matter how well you do and down 1 foe, the 2nd just goes over and resses the first. And not many classes can just stop them. It’s actually bad for the game in some instances since it teaches zerg = win. “Oh I rallied, yay” instead of “Oh I’m dead, why did I die?”. Some can win the 2v1s(warrior ftw) but I just don’t see how it’s good for the pvp game as a whole.

Pistol whip is unable to hold a target

in PvP

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appreciated. what about that “1.5s too op” he was talking about?

Pistol whip was a 1 second stun yesterday. If we set it back to 1 second then “Rune of the Mesmer” which increases daze and stun duration 33% will turn Pistol whip to a 1.5 second stun. Which may or may not be too much.

Rune of the mesmer only affected daze afaik. I tested paralyzation and rune of mesmer on golems with mesmer pistol 5, their stun signet and diversion. Paralyzation affected daze and stun, rune of the mesmer only affected daze but both increased durations by 1 second. Now the duration increase is unnoticeable if it even exists.

EDIT: If OP and other S/P users want to keep target then run immobilize venom…even if the opponent breaks stun they’ll have to burn condi removal too or you’ll keep stunning them.

Immob now stacks in duration...

in PvP

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I don’t get why immobilize (and fear, for that matter) aren’t control effects to begin with.

Fear is both a control effect and condition, it can be removed with either. Anet even nerfed the melandru rune because it halved fear time.

Pistol whip is unable to hold a target

in PvP

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Steal will no longer daze for 2 seconds with paralyzation or mesmer runes. I never noticed a difference with headshot or pistol whip. And I don’t think it ever worked with bask venom either. Other classes lost more stun time than thieves did… :\

Simple versus depth

in Guild Wars 2 Discussion

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Simple games have more depth than complex ones and are generally more enjoyable(if we’re talking about PvP, OP just seems to want more variety in PvE). If this weren’t true then poker couldn’t be played for millions of dollars- it would be a shallow game. The global markets wouldn’t be worth trillions since they’re based on a “simple” concept: buy then sell to another buyer at a higher price. In reality, complexity tends to be the enemy of genius.

OP Warriors will baffed again..

in PvP

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this is how i feel on warriors on a big pic pov.
they have now 2/3 builds that hard counter so many builds yet they dont really have a hard counter.
in fact the only counter is to focus fire with 2-3 ppl burst,tho and here is the kicker they can just disengage and no one can really catch up mayB a ele or a thief if they are willing and are not being peeled.
the only things that warrior can have trouble with is if you perma poison (cant be done)and get them on low hp constantly so they need to be defensive.
i hope anat will see this and fix ppl have listed so many things to be done all they need to do is choose a fix.

The build used in the mlg tournament was hammer/longbow. It is a great build but does not fit your description since it doesn’t have tons of mobility. There’s a picture floating around with a warrior holding 5 weapons because of posts like this.

Which map do you like?

in PvP

Posted by: data.4093

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khylo.

The Truth about QQ - New Patch Edition

in PvP

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Did you read play to win? The original is 4 articles describing arcade style 1v1 gaming. It discusses degenerate games and the love of gaming as well as “play to win”. Never does it say, “always win” or “always play optimally”. It actually says the opposite, that a person who loves the game will explore it as much as possible to seek it’s potential. There’s a lot to be said about this game and playing to win but to you I’d say this: The people making top tier builds don’t sit there and calculate odds, apply theories out of a book or test a build in 1000 games. They play.

Mesmer Sword #3

in PvP

Posted by: data.4093

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It breaks stun?

So spvp gets stuff they want. Wvw backpacks!

in WvW

Posted by: data.4093

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Everything is a troll post if you don’t agree with it right? Anyway how can wvw be balanced? There are uplevels, differences in gearing, tons of different buffs to choose from and least of all…each side doesn’t have the same number of players. In terms of class balance and my pve statement, why do you think things like perplexity runes, new stat combos and skill splits exist in pve? Why is crit damage in spvp capped at 50%? Spvp is supposed to have less imbalance and broken mechanics.

So spvp gets stuff they want. Wvw backpacks!

in WvW

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ahahaha WvWers complaining that sPvPers get things they want, now I’ve seen everything.

Anet is too stubborn to split the skills. And thus it’s better if sPvP dies now — since it will anyway — so that WvW doesn’t have to as well.

So spvp is ruining wvw balance? lol WvW was never balanced or intended to be balanced, it’s part of pve.

Once again Warriors are ruining solo q

in PvP

Posted by: data.4093

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It’s quite common to see 2-3 warriors on each side in solo q. Now some might say, “warriors aren’t OP, many classes are represented at high level play”. That doesn’t mean anything. Teams are built to work together with each of them complimenting the other. In a random setting many choose what is most powerful since they don’t know who they’re being paired with. And when you’ve got a handful of classes/specs dominating matches you know there’s going to be some nerfing.

How to L2PVP?

in PvP

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Don’t go into solo arena without doing a lot of hotjoins. Hotjoins may not teach conquest well but you’re going to get farmed if you go into tournament pvp. You won’t know what’s going on at all.

Farming and Grinding is your own fault.

in Guild Wars 2 Discussion

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2.
Today, the reason I wanted to bost this I saw two people talking in chat about the best way to level up and one said I level up my toons in CoF from level thirty and thats about 8+ levels hour.

1 dungeon run = .75 levels. That means you need 11 dungeon runs in 1 hour at the full experience amount which you won’t even get because of diminishing returns.

Hotjoin while waiting for solo q

in PvP

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That tells me they haven’t played the game long enough to really understand the dedication some players worked towards getting rank 50+.

I really don’t like this thread. But I will point out that this quote can probably be found in EVERY thread asking for a fix to skyhammer farmers. They didn’t like that noobs were farming rank so quickly when others dedicated themselves to getting theirs through normal gameplay.

Spvp QoL, Monetization, Barrier of entry

in PvP

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Point 4…templates should have been in the game from the start- and free.

Spvp trolls

in PvP

Posted by: data.4093

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So now we get op thieves that play without pieces of armor on to show how they can win with 1 button.

When are they going to nerf that stupid class already? I left the match immediately when I saw that trash.

You can hide armor pieces. Just uncheck them in the hero panel.

Dont tpvp if you are bad.

in PvP

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A rank 3 player will be just as helpful in a solo queue tourney—or more—than a rank 30 who has never stepped out of hotjoin. Solo queues are the best place to learn the game atm.

Nope. A rank 3 doesn’t know anything unfortunately.

Charge

in Bugs: Game, Forum, Website

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http://i134.photobucket.com/albums/q81/nighthawkbomber/golemcharge.png

A 10k knockdown and I wasn’t pinned. Any ETA on a fix for this?

Infiltrator Strike : A balance blunder

in Thief

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Ahahahaha…this thread. If it’s so OP go ahead and play a s/d thief. There are just so many of them in pvp because infiltrator’s strike is broken, right guys?

No Gear Treadmill - Not Played for Two Weeks

in Guild Wars 2 Discussion

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I was going to write something here but screw it. OP go outside.

[feature] unlock skins & stats, swap at will

in Guild Wars 2 Discussion

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this is not enough backing.
do you want to call your other friends and have them say, that they have inactive friend lists too?

i could show do the same by saying my guild is full of active members playing.

So if they are still playing, they need no progression. People I know need and they have quitted. Making living story fluff every 2 weeks won’t bring back anyone.

So you like the wow/everquest endless treadmill?
http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html