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WvW Invitational Statement from John Corpening, game director for World vs. World

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displayname.8315

No the server system is a failure for exactly the reasons we can see now with the overall decline in population. It is inflexible, vulnerable to changes in population and population imbalances across timezones.

How true.

Any time you see a dead map it is the fault of the server system.

Any population imbalance is the fault of the server system.

There’s certainly still a lot of people playing at any time of the day. They just can’t play together or fight each other because again it’s the fault of the server system.

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WvW and the Heart of Thorns Release

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displayname.8315

90% of the stuff you listed was QOL stuff that should have been that way in the first place lol

EOTM is the ONLY thing on your list that was an effort at an expansion onto WvW and it just ended up a Ktrain… again, watch the video. They are so out of touch with reality when it comes to WvW it borderlines on sad

You asked about updates and several of them were game changing. EoTM is a free expansion but I thought I’d include it anyway.

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WvW and the Heart of Thorns Release

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I’m sorry I’m totally confused… aside from what is coming in the xpac (which you will have to do TONS of pve just to have access to things wvwers already had ie +5 supply), what WvW updates are you referring to? Golem week? Lolololololol

Oh and btw I’m what you would call “a cash cow” and I would designate myself pvx so not all of us “cash cows” are pve… just sayin…

If you want some examples well off the top of my head..

You used to be able to banner keep lords, with a banner rotation you could stall almost indeffinetly.

Nametags of the dead used to stay red.. I still remember how much harder it was to fight without the grey tags of the dead.

EoTM was another update.. could have been a great one but meh.

Siegerazer was another one.

WvW mastery’s was an update, and has been updated several times.

Lots of other little things from the damage of siege equipment to the supply cost of equipment.. quality of life changes and so on.

I guess I should thanking you then for spending some cash on the game. I don’t have a big budget for computer games. The buy to play model is what got me into it.

And thanks Anet for the beautiful game and a great model for online gaming.

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WvW and the Heart of Thorns Release

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displayname.8315

Remember folks… Anet “data” has led them to the determination that their are not players who spend all of their time in WvW. That is straight from an interview with Colin and Mike…

Source-
https://youtu.be/ajDiZkUNpe0

Sooooo do you REALLY honestly think anything we do as WvWers will impact their decisions regarding this?

Honestly I could tell from the start it was HoT pve xpac related. That’s the priority. The sooner realized the less often you will be let down

I sure hope they keep the game as diverse and healthy as it is now.

You should be thanking them really. If they weren’t catering to the PVE cash cows you wouldn’t have WvW updates at all.

WoW proved you can put a sparkly star horse on the gem store and make hundreds of millions in a single day.

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WvW Invitational Statement from John Corpening, game director for World vs. World

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displayname.8315

EOTM is a karma train because it offers huge rewards for k training. A functional system is exactly what the game needs, the server system is a failure for large scale PvP.

Well said. EoTM came close and is a great example of how a system can be used to allow friends to play together and give fun matches at the same time.

It’s not just the rewards but the matchmaking they coded into it. EoTM uses WvW matchmaking. This results in green team steamrolling while blue and red teams are left with no options but to avoid fights.

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WvW Invitational Statement from John Corpening, game director for World vs. World

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displayname.8315

Yes, it does occur.
The issue as I see it, is that it is not the fault of the players who are on. If something is capped, it is the fault of the server that lost it.

So we should blame ourselves for imbalance and not the antiquated server system that became obsolete when EoTM launched? Furthermore when megaservers were launched?

Sometimes you make sense monkey I’m not seeing it here.

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WvW Invitational Statement from John Corpening, game director for World vs. World

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Nightcapping doesn’t exist. People play GW2 from around the world and I have guild members from a number of different countries and time zones. One person’s night is another persons day.

Yup. It is the equivalent of political rhetoric.

Well it’s called K-Training if you can manage it during the day.

WvW’ers don’t mind a good 10v20, 20v30, 30v40.. nobody want’s to deal with 10v60 tho.

Yeah there’s people from Down Under and the orient and stuff.. for some reason they all stack together on the same server, in the same huge guild.

Ya’ll seen some of the Chinese guilds that play on NA? Even tho they have Chinese servers they run 50-70 man raids on NA servers. Hard as it may be to accept that actually is the middle of the night for these North American servers.

Worst part is we have EoTM staring us in the face proving there is a better way to do matchmaking. If they reworked the matches in EoTM that’s the only thing I would play.

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WvW Invitational Statement from John Corpening, game director for World vs. World

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Posted by: displayname.8315

displayname.8315

lest we forget!

Lest we forget

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WvW and the Heart of Thorns Release

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displayname.8315

having the weekend to make decent points was essential

a lot of us are adults with real life responsibilities.

Yeah anet alot of us are adults and want to play any night after work not just fridays.. please continue your efforts fixing this problem. Having people treat the weekend as the only “live zone” or whatever really kills the fun after work.

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WvW and the Heart of Thorns Release

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Yet the people expressing their issues aren’t saying they play for ppt…

I don’t see how you could say that. The only reason people want it on friday is because of the score and people not playing because of the score. It’s all the score and the PPT nothing else.

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WvW and the Heart of Thorns Release

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displayname.8315

You realize in your second 2 quotes you are actually making fun of yourself in your first post right?

All 3 are making fun of people who PPT hero for that runaway score.

If what we want is weekend raids so we can “Dorritos and MT. Dew” all weekend then time slices is what matters, not when a new server matchup is made. IE play the last timeslice friday night, then you get a new matchup on Saturday.

Like all these OCX people are saying they already have less time on the weekend with time differences. What about people that don’t weekend warrior? Time slices would help with all these “reset ritual” people.

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WvW and the Heart of Thorns Release

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nobody will raid on Saturday at the end of the match-up when it’s already been decided.

That is why changing the scoring system should be top priority.

People fussing about when matchups are reset should be asking for a scoring change like time slices instead.

People who want the type of action reset offers should be asking for changes to EoTM.

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WvW and the Heart of Thorns Release

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Hey anet I only play if my server is winning and as soon as a server leads mine by 10k or more I ragequit until next reset. Please design your game around me.

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WvW and the Heart of Thorns Release

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displayname.8315

Please reconsider the WvW reset time change.

The Oceanic WvW community is already sparse, and this change will reduce the active competitive weekend play to half a day (Sunday afternoon/evening).
Weekends have historically been the most active and fun time to participate in WvW. A change that reduces this by over half, will not help support the much needed Oceanic population growth.

Again, please kindly reconsider the change to WvW reset time.

Are you saying people won’t play on the weekend because of some warscore? Being a fairweather should not be an excuse to keep the reset on friday. If you want to play then just play.

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WvW and the Heart of Thorns Release

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Good move changing the reset. Having the score tied to weekend OT pushes was killing the fun for a LOT of people. Now the tryhards don’t need to push for 50+ hours and demoralize the other servers.

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Will there ever be a fix for Nightcapping?

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this is technically true that someone else’s day is someone else’s night however this is NA servers not global servers so there is a night

So, only people that live either in Europe or NA should matter?

What about the rest of the world? GW2 is a global game.

The rest of the world only wants to stack on 1 or 2 servers and run 50 man k-train blobs in the middle of the night while avoiding any sort of fights. Why they choose to stay overstacked and run uncontested instead of looking for fights and trying out a new server is indeed strange.

Maybe the fix for these PvE scrubblets is to make PvE maps more desirable. Maguuma jungle just might be the fix no one was expecting.

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Will there ever be a fix for Nightcapping?

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If you made them 3-point slices rather than one point slice you could conceivably see a server that gets second place in most time zones(more balanced) winning the week. Especially versus a server that is overwhelmingly dominated by a single timezone, but is very weak in the other 3. Once again making stacking one zone of less import than being more balanced.

That would be pretty cool to win by placing 2nd in all your time slices.

This system combined with a winner up – loser down at the end of the week could keep things lively.

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Will there ever be a fix for Nightcapping?

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I would be all for alliances (temporary server merge) or time slice wins. Both those ideas were accepted during the adopt-a-dev.

Both are pretty much a version of EoTM, which was good on paper but a few things killed it.. Map design, and linking it to the WvW servers via color coded matchmaking.

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WVW Man Power Balance

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I’m wondering if any of you thinkers (I’m serious, you guys are putting out alot of thoughts) have ideas that can solve both problems? Match ups can become unwinnable based on night capping, but server population imbalance is far more potent in making them unwinnable I feel.

Nah server population balance is already less of a problem with the new fix they put in place. In high Tier’s you probably wouldn’t even see comebacks used much.

Events like siegerazer just felt like a “quick fix”. Developing stuff like stronghold just a larger scale would at least let people still play if they want to.

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(edited by displayname.8315)

WVW Man Power Balance

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You don’t want to see the score system get complicated to where you have to look it up online to understand it.

Mechanics like the seigerazer event are self explanatory. For the revenge mechanic being discussed you could do something like your north diamond turns golds when you lock in all your objectives.

Their event system is decent (multiple event progression in PVE) and could be used well for a comeback mechanic.

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How long will SFR stay full?

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They back on full status already? Man that was quick. The bandwagon is strong in EU.

Did I say bandwagon I meant balance and rotation.

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WVW Man Power Balance

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I like the idea of a mechanic instead of PPT devalue and such.

The seigerazer events work to a point but are pretty limited and seigerazer himself could be programmed better. Instead of 1 dolyak he could spawn a parade and march around the map like a real commander.

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Score Catch-up Mechanic & (Updated) 1U1D!

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I play what I consider to be a fair among given my shift work and time with my family. But I admit, if they made changes, that gave me different rules and value during my play time, I would very likely, simply quit the game. I do not say that as a threat……

I’m just glad their trying an overhaul and not just a simple +PPT bonus to the tick like Elder Scrolls did. Even if it’s something as small as adjusting the value of towers or a mechanic to be used for last place. Could do Castle Risk rules where 1st place garri is worth a one time bonus of 1k points if taken.

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(edited by displayname.8315)

Score Catch-up Mechanic & (Updated) 1U1D!

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@dancingmonkey

Interesting opinion I won’t bother droning on about coverage.

The dev’s already confirmed nightcapping and runaway scores is a problem. See below.

The current scoring structure allows scores to run away, a problem that is compounded with night capping where it is possible for a team who has recruited players from different time zones to conquer everything in off-hours leading to one side getting ahead while most players are asleep or at work. Comebacks are difficult and it is hard to make up for that lost time that you spend on your real life needs.

We’re continuing to work now on developing and building our solutions to the core issues I outlined above, and once we reach a point in development where we are far enough along with them, we look forward to sharing those plans with you.

Source: https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Invitational-Statement-from-John-Corpening-game-director-for-World-vs-World/5350913

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Score Catch-up Mechanic & (Updated) 1U1D!

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Just to address your points in order:
1. When I thought of that, I was thinking about it with close matchups in mind and to also shoehorn a defense promotion aspect into it so there is some more depth to the mechanic.

Yeah keeping things competitive is the most important part. If you can’t hold your own in any timezone then you can’t blame WvW it’s just a bad matchup. We shouldn’t worry about that as much.

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WVW Man Power Balance

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Good luck with that when the dominant server has the manpower to simply roll your BL. If you can’t even fill a map during prime time or if there’s no one to fight then you should consider moving to another server a few tiers up.

That’s the old school way of thinking. We’re talking about those “few tiers up” and how populations are becoming more even and competitive. Please don’t lobby for more stacking.

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WVW Man Power Balance

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These are some of my favorite parts of Michaelangeo’s post https://forum-en.gw2archive.eu/forum/game/wuv/Score-Catch-up-Mechanic-Win-Up-Los-Dwn#post5472388
…………………………………………………………………………..

Revenge
This will be a buff that will appear like the “Outnumbered” buff when the favourable conditions are present. In general it works like this: Gain points based on a percentage of the difference between the score of the server who’s ahead of you and your world’s score for capturing and holding objectives in their territory (referring to total current score, not PPT). For example, if Server A is at 100,000 points and Server B is at 75,000 points, the percentage of points gained from Revenge comes from the 25,000-point difference between the two servers.
When are you eligible to gain the Revenge buff?
1st Place: Cannot earn points from Revenge (ineligable)
2nd Place: Can earn points from capturing objectives in the first place server’s territory
3rd Place: Can earn points from capturing objectives in the first and second place server’s territories
What are the conditions to gaining the Revenge buff if you are eligible?
You must hold your side of the map before you can gain and utilize Revenge to your advantage (excluding camps).
………………………………………………………………………………….

Events like this that only triggers on runaway conditions and still requires competition to work is probably the best way to do it.

I especially like that you need to hold your own stuff before taking other stuff. A progressive game mode like that would work well just in general.

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Glicko's Accuracy Is Kinda Pathetic

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Dragonbrand (multiple times, including now, which make no mistake they’re a huge bandwagon right now, Dh is a bandwagon and they slaughtered us), Maguuma (on their rise back to t3), CD (when they were in t4 and in season 2 which saw more of a mini bandwagon), HoD (recently in the HodB fusion, or even bigger during 2nd tourney).

I wouldn’t even call their populations bandwagons at this point. We shouldn’t see any of the game breaking bandwagons now that the full status workarounds are gone.

They are all pretty well populated and hopefully we can get some good matchup variation going now.

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Glicko's Accuracy Is Kinda Pathetic

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Yea that’s part of it. The combat mechanics don’t exactly help out the smaller force against a larger force. Not saying they should either. There’s other adjustments that could be made, as many have spoken with regards to the outnumbered buff.

The combat mechanics help out the skilled players against the unskilled players. Numbers just makes you fight a little different.

I don’t buy the we tank because our OCX excuse. I don’t see FA using that excuse and they have as good a reason to.

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Glicko's Accuracy Is Kinda Pathetic

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Mag doesn’t want T2 because they’ll get badly imbalanced match against the rank 4 server and SoS’s OCX.

Scared to fight outnumbered? Can’t zergbust? Dosen’t know how to kill a tail to force a good fight? All of the above?

OCX timezone never has been about fights I guess. Judging by T2 is all about running from even numbers and full nomads pirate ship combat.

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Glicko's Accuracy Is Kinda Pathetic

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If you want the varied matches sooner, spread out. It will absolutely take several months to even out, but if you do that, it will work as intended.

Yes anet forcing a spread out is doing it. Glicko and the whole RNG roll matchup variance still seems a little off.

Don’t know how its done exactly people say servers get a random glicko boost of 0 – 100 then theres a roll. this can result in a “troll roll”

for an example blackgate wanted to stay in T1 so they win their matchup like 3 weeks in a row.. then you know who gets put in T2? blackgate….

I’d rather see placement and winning mean something. Maybe instead of random glicko boosts 1st place gets a +100 roll boost
2nd gets a +50 to their roll
3rd gets a +20 to their roll

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Glicko's Accuracy Is Kinda Pathetic

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Here’s what would have happened had such a system been in place this reset:

Tier 1: JQ, BG, TC. Nothing unusual here, and should be a reasonably even match.
Tier 2: YB, SoS, Mag. Blowout……..
..
..

Here’s what would have happened had such a system been in place this reset:

Tier 1: JQ, BG, TC. There would be a fight to stay out of third place if you desire T1. Yeah a real fight and probably be fun to be in too. But TC wouldn’t care if take 3rd they don’t mind T2, having fun there also.

Tier 2: YB, SoS, Mag. hmm interesting one… SoS doing better on a timezone balance. They don’t have as big as blobs but Mag would probably target YB more often. I’d say YB will be very aggressive and go back T1. could be a fun one

Tier 3: FA, SBI, DB. Possibly close; FA is weaker than it once was and DB is looking stronger.

Tier 4: CD, NSP, DH. This is the matchup I would personally want to be in that week. Darkhavens coverage is actually pretty good, it’s hard to notice since they were matched up against DB so long.

Tier 5: HoD, SoR, SF. -HoD would probably win hmm.. but fighting them atm and they mostly NA timezone

Tier 6: EB, BP, IoJ. Can’t say for sure, but because you have the 13th and 21st ranked servers, 225 points apart in the same match

Tier 7: AR, GoM, FC. -FC may not fare too well but this looks like one of the closer ones.

Tier 8: Kaineng, DR, ET. T8 is always a blowout regardless.

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(edited by displayname.8315)

[Feedback] Cloaking Waters fountain for SMC

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displayname.8315

So like you can show up anywhere on the map without be noticed if you have T3 SMC?

Airship is fine by me it is way easy to take SM at any tier as it is. The outer walls of smc can be brought down by trebs inside nearby structures even the red keep can treb smc.

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Thinking about transfer to T2 ?

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Correction – you only care about yourself and the way that you want to play. You prefer to never fight and sit in towers based on your degrading comments toward people who enjoy fights.

I never said anything about sitting in towers and never fighting.

I use the term “playing WvW” because in encompasses all aspects of the game mode… Fighting to take objectives, fighting to defend objectives, managing supply lines (thru fighting), working as a team ect.

Stop trying to hide behind your labels.

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Glicko's Accuracy Is Kinda Pathetic

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Also, did you actually hear that they would use an idea like my Revenge mechanic?

This snippet I read was this

The current scoring structure allows scores to run away, a problem that is compounded with night capping where it is possible for a team who has recruited players from different time zones to conquer everything in off-hours leading to one side getting ahead while most players are asleep or at work. Comebacks are difficult and it is hard to make up for that lost time that you spend on your real life needs.

We’re continuing to work now on developing and building our solutions to the core issues I outlined above, and once we reach a point in development where we are far enough along with them, we look forward to sharing those plans with you.

So they haven’t said it will be mechanic per se but they seem to be working on something.

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Thinking about transfer to T2 ?

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T1 guilds – not the server as a whole, but certain guilds – intentionally tanked and boosted and manipulated glicko. None of those guilds were GvG guilds. In fact, a few of them came into T2 to further manipulate the scores to what they wanted WvW to be and, in the process, forced a mass exodus and the destruction of several servers who are finally able to rebuild.

Mag doesn’t want to be in T2 so they play normally without hard pushing but they certainly don’t skip a week of play time, either. Through normal active play, T3 actually has a pretty natural balance. I don’t see how that’s intentionally manipulating, especially knowing that outside of NA they wouldn’t have the coverage to compete in T2 to begin with. Why push and put in extra overtime to gun for T2 when you’re happy playing regular hours in your current matchup?

Then again, you’re claiming that someone who plays WvW for fights versus PPT isn’t a “real WvWer” and would lose in a fight against someone who does PPT when there are hundreds of videos out there to dispute your claims, so on that note you can assume your opinion is 100% truth and go back to k-training the map away while the rest of us play the way that we prefer, be it bags/backcapping/scouting. We all play a vital role; it’s not my fault you’re too blind to see it.

I’m not sure why you’re bringing up the T1 matchfixing alliance there’s little doubt about that.

As to the T3 matchfixing you need look no further then the posts of some their pug-magnet commanders as to what their intent is. Clearly you do not participate in their community. I wouldn’t want to either it can get messy.

I could edit together video’s and me stomping people too doesn’t prove anything.

You should brush up on your labels K-trainers do not play in the WvW style. The backcapping label goes hand in hand with K-training. If you brute force an objective then map hop off and leave it to be taken how is that the “backcappers” fault?

I don’t really care about your “way we play” I care about all the other people it effects in tiers above and below. That’s true toxicity.

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Glicko's Accuracy Is Kinda Pathetic

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displayname.8315

Glicko has no role in choosing matchups at all, it will act as a just a calcuation to change the rankings of servers on the leaderboard. Those 3 servers have not squared off with eachother in a very long time, which shows the ability of the matchup system to adjust Glicko ratings much more quickly through all servers checking their ratings’ accuracy with a variety of servers. Glicko will obviously not be able to keep up with it, but I think that is alright given how differently a server could perform week-to-week (more stability in the physical rankings on the leaderboard).

Also, did you actually hear that they would use an idea like my Revenge mechanic? That would be pretty sweet if they were not gonna lie lol. This matchup system is much more suited to be in place with that catch-up mechanic so there are no massive blow-outs (or significantly reduced) with the greater variation of matchups that this would bring…

Ah so your saying just use glicko as a kind of bragging rights leaderboard? That would be cool I guess Anet kinda does that on their leaderboard thing now. I never check that WvW leaderboard but yeah guess they would need to keep it for that.

I’ll try to find the link about the comeback. Someone quoted it not long ago. Basically the dev said they don’t want to see runaway scores and don’t want people to feel the need to take extra time away from RL stuff for overtime pushes.

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"Balance" vs Skill Cap Between Classes

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displayname.8315

Can a mod move this thread to PvP forum where it belongs please.

Asking for classes to be OP because you have trouble playing them? No thanks we already have endless mesmers doing this don’t need more classes doing the same.

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(edited by displayname.8315)

Glicko's Accuracy Is Kinda Pathetic

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displayname.8315

People really need to get out of this mindset of blowout matches. I’m called T1 so roll over.

TC dropped a tier and low and behold look at that scores.

YB moved up a tier and look at that their still alive.

Wow DB just moved up a tier and they not dying they actually winning what??

Moving up or down one single tier is not a death sentance (anymore) thanks to the lovely people at anet curing the autoclicker “bug” lets call it.

Also anet not just working on population, they also working a comeback mechanic. All is not lost hooray!

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Glicko's Accuracy Is Kinda Pathetic

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If a winner-up, loser-down matchup system was in place, it would allow servers to constantly check their ratings with servers above them, leading to better accuracy in the Glicko rating.

Oh so your saying use glicko to determine who the winner is? I was thinking more like 1st place is the winner 3rd place is the loser and there would be no need to have glicko at all. Your way would be even more balanced tho I like that. Just don’t want it to create more overtime pushes and trolling tho as glicko is doing right now.

Looks like Anet is going to do some kind of revenge mechanic as you have talked about that should be neat. Hope its not too OP.

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Thinking about transfer to T2 ?

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HI CHABA

If you say warchests didn’t gut the lower tiers and especially IoJ then I believe you. Adding to that stacking effect being more and more people from lower tiers hopping on board with the latest bandwagon causing further destruction.

Can we agree that YB are the golden boys of WvW and they didn’t destroy T2, it was all these people moving in and then out?

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Thinking about transfer to T2 ?

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Having friends in T3 before my GvG friends dropped to the tier, I can say that Mag had no intention of coming back up to T2 because of how similar it was becoming to T1. That is to say the T1 playstyle relies heavily on more PPT and backcapping with less fights. That’s what T1 likes, that’s what T1 does, but not everyone wants to do that. T2 was a mixture of that, but when fight guilds have to coax guilds out from a tower filled with siege it’s just not interesting. Mag held itself off to prevent the server from going into that particular playstyle. The only other alternative is to have players constantly buying gems and moving around, but money doesn’t really grow on trees.

You’re also correct as to why T2 guilds moved to T3. T3 was stable and guilds on YB couldn’t raid because of the massive queues from the PPT guild takeover. If your guild can’t play the portion of the game it likes to play, it dies. So the YB guilds said they were off to T3 and the guilds on SoS and FA who wanted to fight them said they would follow. They did this because they didn’t want to fight pugs, doors, or arrow carts, so I don’t believe for a second any self-respecting GvG guild dropped to T3 to farm pugs. We can go to EOTM if we really cared enough to farm bags. They dropped to survive and keep up the gamemode until arenas come out which, as I said before, the guilds will likely move across the tiers at that point to where they can have fun in raiding on a BL now that servers won’t matter for scrims.

I get that people want to rant about bad attitudes in fight guilds, but I’ve met some nasty people across my time in T1-3 who were in PPT guilds, who were simply pugs, and even that one time a developer caused trouble. They exist everywhere, and if someone is that bothersome to you, block them. If it’s a reportable offense, report them (I’ve had to report many a player in WvW for misconduct). Players have a right to be on whatever server they see fit for their guild and playstyle regardless of what one bad apple has done to anyone here.

Those paragraphs are huge. As far as I can tell your confirming T3 servers are tanking (glicko manipulation), and that they don’t want to play any of the aspects of WvW. Sorry but where is this misinformation you speak of?

I agree its hard to play WvW with your 15s and 20s class comp.. dosen’t work out too well when you fight a real WvW’er.

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displayname.8315

Good read I see why your the specialist.

Yea actually they were not t3; they were actually T2 and had an implosion and seem to have rebuilt though it seems to have coincided with the expansion being announced. I’m not sure myself.

Correct. And from the words of those that payed and recuited to rebuild it, the intent was this “fights tier” stuff again.

regardless if say the entity Maguuma wanted a fight tier or not, the GvG “takeover” was hardly planned because had T2 not gone through that shakeup, the GvG guilds would have not moved down, so such a plan to create a tier as a springboard for GvG’ers to take over servers would either be an insane plot that could see far into the future, or it was just dumb luck.

Jumping to the conclusion that this was all done for T2 would be crazy. Well in a way it probably was to attract people of their ilk.

It was certainly a golden bridge for them to retreat across.

I have actually noted actual attempts of “server takeovers”, such as having friends and guildies on Yak’s Bend complaining about such a thing. I think in those cases, there’s a very clear trail, as the effects are quite destructive.

If you think about it what did they destroy really?

The massive influx of players to FA destroyed serveral lower tiers as it caused bandwagoning. The massive exodus of these same players FROM FA caused the destruction of sos/fa. Those moving to YB didnt do much IMO.

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  • If they all stacked on the same server, how would they “GvG” anyways?
  • If they stacked unequally, that would cause one server to have a massive advantage and destroy the tier, as well as the other two servers. The people that are there, wouldn’t be happy.

For sure they get points for balancing servers. It’s the bad sportsmanship that is inexcusable. They may need stagnation but trying to hurt or implode others servers to get it is bad behavior.

Wouldn’t it be easier to transfer to t8 where their population presence would be decisive?

Myself and others have proposed that also. The answer came as “we also want to farm pugs not just fight guild vs guild”

Numbers … Coverage.. T3 … Maguuma

Maguuma was not T3. They were built and brought to T3 for this very reason. To maintain a stagnant fights tier. Congrats mission accomplished.

Don’t think of just the coverage of maguuma or any 1 server. It’s a cross server alliance. Dosen’t really matter how strong the alliance is since its 3 servers.

I have definitely recalled certain fairly arrogant individuals that would threaten to control T2 if the incoming server did not conform to their style of play. However, I don’t think they were associating with GvG’ing.

I think most of these individuals were associated with GvG’ing.

Does anyone recall of any T2 matchfixing?

They tried.. oh boy did they try.

Sorry if I left anything unanswered bbl

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(edited by displayname.8315)

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I would like to see some evidence of a large scale occurrence of GvGers attempting to manipulate glicko as such.

Did you not see the spreadsheet when those guilds xferred to T3? They made sure to usurp all 3 servers at once. Of course they rule the roost there now.. numbers advantage ftw.

Before that T2 was empty enough they could fix things nice and neat, kick out NSP if they don’t consider them worthy of their “dojo”.. Their big mistake was trying to take on the throne, YB showed them what’s up.

Don’t get me wrong I wish there was some kind of tier 0 separate from the bronze/silver/gold ladder. When EoTM was announced I thought oh man finally somewhere to just have fun. Too bad that didn’t work out.

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I knew this post came from a mesmer before I even clicked it.

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I only ever speak for me and not others….. Fact is no server – much less an entire tier – all think the same way. You just have to read the other forum to see where someone is always complaining…….

I also don’t think manipulation to stagnate a tier for gvg will be an issue in 1 month – my opinion only…..

Agreed. Here’s to hoping they don’t demand a so called “fights tier” or say that BL’s and OS are better than guild halls.

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the fault does not lie with the glicko system itself..

the conditions that anet cannot meet is a large population…

a small population of competitors leads to stagnation…

it really isnt glicko. glicko is fine. its pretty much everything else.

It dosen’t really matter what the population is as glicko is concerned. It’s actually easier to get stagnation with larger populations.

What you need to look at is how to get different matchups with the glicko system. The way it is done is by getting blowout wins. And not just once or twice, weeks on end even months sometimes.

Thats what people don’t want to see and thats what causes people to move around so much and seek out a decent place to WvW.

Then you have the problem of people watching http://mos.millenium.org to make sure they aren’t winning too big or tanking too hard so they can keep their some opponents (think GvG guilds working together cross server)

Glicko breeds stagnation and manipulation.

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That speaks from your POV not 3 servers….

Matches against the same opponent every week just gets dull eventually….

Now now, remember not to speak for everyone.

GvG guilds like match stagnation for obvious reasons and try to manipulate as hard as they can to keep things stagnant. So are you SURE you like them in your tier?

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“T3 is a bad example as it’s mostly matchfixing baddies that fall apart when they’re up against any real competition.”

Interesting take on T3.

Maguuma proud here and I don’t remember any “match fixing”…. and I can promise you, Mag has no “baddies” that will shy away from any competition.

Bring it.

Stop hiding in T3 and lets fight. You really think mag doesn’t advertise their matchfixing? You must be a pretty casual player most people know what’s going on there.

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